Malaria the level 5 Cornac Hiveminder by Dragtanker

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeInsane Adventure
SexFemale
RaceCornac
ClassHiveminder
Level / Exp5 / 96%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity13 (base 13)
Constitution15 (base 10)
Magic10 (base 10)
Willpower19 (base 14)
Cunning27 (base 27)

Resources

Life152/152
Equilibrium29
Healing Factor1.0460311219418
Regeneration0.26150778048544

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage18
Accuracy25
Crit Chance16%
APR14
Speed1.00

Offense: Offhand

Damage18
Accuracy25
Crit Chance16%
APR14
Speed1.00

Offense: Spell

Spellpower10
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Penetration

Nature+12%

Defense: Base

Armour (hardiness)2 (30%)
Defense5
Ranged Defense5
Fatigue6
Physical Save8
Spell Save10
Mental Save16

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Wild-gift / Hivemind1.30
0/5
0/5
0/5
0/5
Wild-gift / Swarm1.30
4/5
0/5
0/5
0/5
Wild-gift / Floral kinship1.30
0/5
0/5
0/5
0/5
Wild-gift / Insect guardian1.30
5/5
0/5
0/5
0/5
Wild-gift / Insect morph1.30
0/5
0/5
1/5
0/5
Wild-gift / Silk1.30
0/5
0/5
0/5
0/5

Generic Talents

Wild-gift / Call of the wild1.30
1/5
0/5
0/5
0/5
Wild-gift / Mindstar mastery1.00
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
0/5
1/5
0/5
0/5
Cunning / Lethality1.00
5/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

done
done
active
active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Malaria's yellow scarab beetle is stunned!
Malaria's yellow scarab beetle is not stunned anymore.

There is a way to the hidden trollmire treasure here (press '' or right click to use).
Ran for 33 turns (stop reason: at exit).


Space around you starts to dissolve...


Resting starts...

Rested for 3 turns (stop reason: all resources and life at maximum).


Resting starts...

You are yanked out of this place!

Rested for 37 turns (stop reason: dialog is displayed).


You gain 0.50 gold from the transmogrification of
rough leather armour (3 def, 2 armour).
You gain 4.70 gold from the transmogrification of
rejuvenating rough leather armour (3 def, 2 armour).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 2.32 gold from the transmogrification of
corrosive rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 1.57 gold from the transmogrification of
thought-forged iron waraxe (12-18 power, 2 apr).
You gain 1.17 gold from the transmogrification of
gifted mossy mindstar of balance (2-2 power, 12 apr, nature damage).
You gain 2.23 gold from the transmogrification of
slime-covered iron greatmaul of erosion (18-28 power, 1 apr).
You gain 2.08 gold from the transmogrification of
thought-forged iron battleaxe (14-22 power, 1 apr).
You gain 1.65 gold from the transmogrification of
shielding rune of the titan (absorb 95; dur 3; cd 17).
You gain 1.74 gold from the transmogrification of
shielding rune of the duelist (absorb 121; dur 3; cd 14).
You gain 1.10 gold from the transmogrification of
manasurge rune of the duelist (regen 753% over 10 turns; mana 38; cd 13).
You gain 1.50 gold from the transmogrification of
wild infusion of the titan (res 18%; mental; dur 3; cd 13).
There is a Passageway into the Trollmire here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Saving done.