












Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Rise of the Ooze 1.7.4Adds Oozewalkers, antimagic powered undead who are incapable of using infusions but gain powerful racial talents. They also begin in a new starting town (shared with Oozemancers). Full Details: Reward from Storming the City with the Oozing Cradle: Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch More Generous Levels 1.5.10Is a lot more generous with talents, types and stat points for each level gained. Class: Revamped Wyrmic 1.7.0A variation on wyrmics, as a multi-elemental debuff-centered class. The core of Wyrmic is: Then, a wyrmic picks one of the six natural elements: Fire, Ice, Lightning, Sand, Acid, or Poison. Each element has a single ability available right away, and a set of advanced skills that require a category point to access. Apex Predator - new generic tree that fills in a few gaps and lets you wear gems. Credits Compatibility Other Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Tinker Cave for Everyone 1.7.0Places the entrance to the tinker cave from the Embers of Rage DLC (required) on the world map for all characters in the Age of Ascendancy campaign, without requiring that the character be playing a Tinker class or rescue a tinker escort. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Schizophrenic Class 1.7.4Adds the Schizophrenic class. Race: Doomling 1.7.0This addon requires the Ashes of Urh'Rok DLC to function. Adds the race of Doomlings, demon-corrupted halflings, wielding destructive corrupted versions of the original halfling talents. Doomlings begin in the Searing Halls, and thus can get kidnapped by demons at high level. Racial Abilities
Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] Possessor Bonus Class 1.7.4Donators/Buyers bonus! Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Much More Adventurous 1.7.0Gives adventurers every talent tree in the game. This includes things like object talents, talents from summons (golem, mecharachnid, etc), npc only talents (horrors, soul eater, etc), talents mostly removed from the game (old paradox mage and archer talents, etc), partially implemented talents (like the unavailable celestial class), and hidden talents not normally available on their own (individual poisons, traps, hymns, etc). Many of these are very unbalanced, and while I have removed every buggy talent I could find, combining talents that aren't normally available together on the player may cause a bad reaction. If you find something like this please let me know, I'm doing my best to modify every talent that needs it to work properly on the player. nsrr's Exotic Weapons 1.4.8Adds more Whips and Tridents to the game. Formerly, this was part of my Naloren Race add-on. Tridents are unchanged, aside from rarity. Credits: I borrowed the whip graphic from grayswandir's Weapon Pack add-on, and bits of code for adding exotics to shops and the rand art merchant from HousePet's Midnight add-on. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Race: Wrathwrought 1.7.4Adds wrathwrought as a new subrace. They are psionic focused humans. Stat modifiers: +2 Strength, +1 Dexterity, +0 Constitution, +0 Magic, +4 Willpower, and +3 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: Unstoppable Wrath - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Items Vault 1.7.6Donators/Buyers bonus! 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Race: Tinkerer 1.7.4Adds Tinkerer as a new Human subrace. Tinkerers are identical to Cornacs, except they begin with Steamtech/Physics and Steamtech/Chemistry instead of an additional category point. I made this race because I wanted a consistent way to obtain tinkers with any non-tinker class, without relying on the tinker escort. The Tinkerer is intended to be a balanced and viable alternative to the Cornac race within the official "Maj'Eyal: The Age of Ascendancy" campaign. When used with a tinker class, this race only grants an additional starting talent point to both Physics/Smith and to Chemistry/Therapeutics. Feel free to extend/modify this addon as you wish! My further ideas for this race or a similar one would be to add the Engineering and Blacksmith categories as racial talent trees, but adjust their mastery and unlock status based on whether the character is a tinker class or not. ---Changelog--- Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Steam Witch 1.5.10Adds the Steam Witch, a Tinker sub-class. The Steam Witch was born into time magic but found the ordered ways of the Wardens boring and struck out to find a path of their own. Travelling through time and space they found an affinity for technology and integrated their time magic with steam mechanisms. Steam Witches are a ranged attack and spell casting class. Their tl;dr description is ‘magical Psyshot’. Class highlights: Mystic Combat: Steam Witches fight with a steamgun in one hand and a dagger in other, projecting ranged dagger attacks when attacking with the steamgun. Successful dagger attacks will trigger additional effects based on a selected Touch ability (possible magical attack, magic enhancement, or lifesteal regeneration).
Requires Embers of Rage to play. Link to forum: http://forums.te4.org/viewtopic.php?f=50&t=49638 Race: Battleborn 1.7.4Adds battleborns as a new subrace. They are combat centric humans. Stat modifiers: +2 Strength, +2 Dexterity, +2 Constitution, +2 Magic, +2 Willpower, and +2 Cunning. Life Rating: 12 Experience Penalty: 10% Racial talent tree: The Unstoppable Fighter - Passively increases immunities to stun, confusion, pin, fear, silence. The Savvy Fighter - Passively increases critical chance, critical power, Armor Penetration and Accuracy. Faster Stronger Better - Passively increases Global speed, Physical speed, movement speed and all damage done. ---Changelog Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Steamsaw Mastery added to Weapon Mastery 1.7.2Simply makes Steamsaw Mastery attach to Weapon Mastery talent. Doesn't say so in talent, but you'll see the power rise when you take it if you want to confirm. Lets non-Butchers enjoy Steamsaws. Improved Adventurer 1.7.4Allows adventurers to use talent trees from every classes and races, including those from addons. This addon is designed as a more "addon friendly" alternative to Much more Adventurous. It takes talents directly from the subclass/subrace list so it should : - Bypass race/class compatibility - Take talents trees from NPC only classes/races - Ignore the locks Additionally, "undead/lich", "Cursed/Cursed Aura" and talents from the Fallen Paladin can also be selected. Talents from the Technomancer and the Thaumaturgist dont work without their respective prodigy, so if you want them I recommend this addon : https://te4.org/games/addons/tome/evolve_adven1 It should be compatible with most classes and races from other addons. Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: |
| Campaign | Maj'Eyal |
| Mode | Madness Adventure |
| Sex | Female |
| Race | Yeek |
| Class | Summoner |
| Level / Exp | 17 / 33% |
| Size | 较小 |
| Lifes / Deaths | Killed by 森林巨魔 弑神灯火 at level 10 on the 8 狂欢月 122 year of Ascendancy at 00:27 12 / 3Killed by skeleton warrior at level 15 on the 3 夏殇 122 year of Ascendancy at 10:55 Killed by mecharachnid warrior at level 17 on the 5 辉耀月 122 year of Ascendancy at 13:22 |
Primary Stats
| Strength | 36 (base 13) |
| Dexterity | 49 (base 44) |
| Constitution | 20 (base 10) |
| Magic | 26 (base 13) |
| Willpower | 72 (base 44) |
| Cunning | 55 (base 44) |
Resources
| Life | 606/606 |
| Steam | 0/100 |
| Equilibrium | 58 |
| Psi | 202/202 |
| Healing Factor | 1.2970588855781 |
| Regeneration | 0.32426472139453 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | 0% |
| Spell | 0% |
| Global | +107.19994720145% |
Vision
| Sight | 10 |
| Lite | 6 |
| Infravision | 5 |
| See Stealth | 35.032874162149 |
| See Invisible | 53.032874162149 |
Offense: Mainhand
| Damage | 342 |
| Accuracy | 55 |
| Crit Chance | 20% |
| APR | 230 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 247 |
| Accuracy | 55 |
| Crit Chance | 18% |
| APR | 104 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 26 |
| Crit Chance | 16% |
| Speed | 1 |
Offense: Mind
| Mindpower | 65 |
| Crit Chance | 29% |
| Speed | 1 |
Offense: Damage Bonus
| 精神 | +2% |
| 闪电 | +7% |
| 奥术 | +3% |
| 寒冷 | +5% |
| 火焰 | +14% |
| 暗影 | +5% |
| 物理 | +16% |
| 自然 | +27% |
| 光系 | +7% |
Offense: Damage Penetration
| 自然 | +20% |
| 火焰 | +20% |
Defense: Base
| Armour (hardiness) | 31 (35.65183292883%) |
| Defense | 43 |
| Ranged Defense | 43 |
| Fatigue | 0 |
| Physical Save | 29 |
| Spell Save | 39 |
| Mental Save | 52 |
Defense: Resistances
| 精神 | + 12%( 70%) |
| 闪电 | + 26%( 70%) |
| 枯萎 | + 23%( 70%) |
| 寒冷 | + 41%( 70%) |
| All | + 9%( 70%) |
| 暗影 | + 17%( 70%) |
| 奥术 | + 14%( 70%) |
| 火焰 | + 28%( 70%) |
| 光系 | + 16%( 70%) |
| 自然 | + 55%( 70%) |
| 时空 | + 18%( 70%) |
Defense: Immunities
| Pinning Resistance | 21% |
| Confusion Resistance | 100% |
| Silence Resistance | 55% |
| Knockback Resistance | 22% |
| Instadeath Resistance | 100% |
| Blind Resistance | 10% |
Inscriptions (5/5)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:10 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 100 生命值,持续 5 回合。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 物理 效果并减少所有伤害 14% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 150 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的灵巧属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 285 生命值,持续 5 回合。 效果随你的灵巧属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 精神 效果并减少所有伤害 25% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 效果随你的魔力属性提升。 |
Class Talents
| 觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 自然 / 召唤(远程) | 20.00 |
| 5/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| 自然 / 召唤(增益) | 20.00 |
| 1/5 |
| 1/5 |
| 5/5 |
| 1/5 |
| 觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 自然 / 召唤(近战) | 20.00 |
| 5/5 |
| 2/5 |
| 5/5 |
| 5/5 |
| 觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 自然 / 召唤(通用) | 20.00 |
| 3/5 |
| 2/5 |
| 1/5 |
| 1/5 |
| 觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 自然 / 高级召唤 | 20.00 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 灵晶掌握 | 20.00 |
| 5/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| 灵能 / 能量操控 | 1.20 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 种族技能 / 夺心魔 | 1.00 |
| 1/5 |
| 5/5 |
| 2/5 |
| 0/5 |
| 蒸汽科技 / 化学 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 蒸汽科技 / 物理 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / 自然召唤 | 20.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
| 自然 / 自然协调 | 20.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 1/5 |
Effects
| talent | 召唤精通 |
| talent | 心灵利刃 |
| talent | 元素和谐 |
| talent | 超越肉体 |
| beneficial effect | 增加 12闪避。 移动闪避 |
Quests
你被派去清除对夺心魔的两大威胁之一。 保卫维网守护维网,征服你的敌人。 * 你已经探索了水下区域并击败了穆格尔。 * 你调查了里奇通道并击败了它们的虫母。 | 结束 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将灵能杀手护送到了巨魔沼泽的第3层的召回传送门。 护送:灵能杀手 (巨魔沼泽的第3层)作为奖励,你解锁技能树 灵能 / 能量操控 (技能等级 1.00). | 结束 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
你必须在小岛北部找到一条穿过这个通道到达马基埃亚尔的路。 隧道尽头的亮光 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 | 正在进行 |
Equipment
| 在手上 | 矮人钢臂铠 沥青淬火 (0 闪避, 2 护甲)装备需求: - 重甲训练 装备力量来源 奥术力量 装备制造者 某位大师 1.50 负重。 [随机史诗级物品] 类型:护甲/手部 ; 材质等级 2 当使用或装备时: 命中:+15(+4有效值) 护甲值:+2 疲劳值:+3% 近战附加特效: * 10%几率降低30%伤害 近战附加伤害:6光系/10奥术 属性变化:+3敏捷/+4魔力/+5意志 抗性改变:+5%光系/+3%寒冷/+5%奥术/+9%暗影 伤害加成:+7%光系/+3%奥术/+3%暗影 法术强度:+6(+3有效值) 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
| 在头上 | 加库尔的钢盔 (0 闪避, 6 护甲)装备需求: - 重甲训练 - 力量 16 装备力量来源 自然力量 3.00 负重。 [史诗级物品] 类型:护甲/头部 ; 材质等级 2 它是某个套装中的一件。 另一件加库尔的遗物将唤醒他的英灵。 当使用或装备时: 护甲值:+6 疲劳值:+8% 属性变化:+5力量/+4意志/+5体质 伤害加成:+10%物理 技能精通: +0.20 格斗/暗杀 物理豁免加成:+12(+6有效值) 法术豁免加成:+12(+4有效值) 精神豁免加成:+12(+4有效值) 这是迄今为止最伟大的兽人,吞噬者加库尔的头盔。 |
| 主护甲 | 生活之月华 (0 闪避, 0 护甲)装备力量来源 自然力量 2.00 负重。 [随机史诗级物品] 类型:护甲/长袍 ; 材质等级 2 当使用或装备时: 近战反击伤害:6精神 属性变化:+5力量/+5魔力/+6意志 抗性改变:+7%闪电/+21%火焰/+6%寒冷/+15%自然/+9%所有 伤害加成:+7%闪电/+6%物理/+5%寒冷/+10%自然/+14%火焰 精神暴击率:+3% 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在手指上 | 自然之 (+22%)盗贼的铜戒指装备力量来源 自然力量 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 闪避:+6(+2有效值) 属性变化:+3灵巧 抗性改变:+22%自然 伤害加成:+11%自然 戒指让你的手指更加美丽! |
| 在手指上 | 法师的铜戒指装备力量来源 奥术力量 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 属性变化:+3魔力 法术豁免加成:+6(+2有效值) 戒指让你的手指更加美丽! |
| 在腰间 | 粗制皮带 '强大哲学家'装备力量来源 自然力量 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 近战反击伤害:2枯萎 属性变化:+1灵巧/+2意志 抗性改变:+15%枯萎 生命上限:+33.00 一条可以围住腰的皮带。 |
| 在脖子上 | 饥饿青草装备力量来源 自然力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 抗性改变:+10%时空/+3%自然/+9%寒冷 致盲免疫:+10% 定身免疫:+21% 击退免疫:+22% 仇恨上限:+6.00 灵能值上限:+20.00 项链让你的脖子更加美丽! |
| 在脚上 | 粗制皮靴 大气毒蛇 (0 闪避, 1 护甲)装备力量来源 灵能 2.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+1 近战反击伤害:2物理 属性变化:+8力量/+3意志/+3灵巧 抗性改变:+3%闪电 物理豁免加成:+6(+3有效值) 法术豁免加成:+6(+2有效值) 精神豁免加成:+6(+2有效值) 生命底限:-60.00 生命 一双用皮做的靴子。 |
| 在主手 | 绽放的生命灵晶 (16-18 伤害, 230 护甲穿透, 精神 伤害)装备需求: - 意志 48 装备力量来源 自然力量 3.00 负重。 类型:武器/灵晶 ; 材质等级 5 基础伤害:16.5-18.2 使用属性: 216%意志, 129%灵巧 伤害类型:精神 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+230 暴击率:+5.0% 攻击速度:100% 当使用或装备时: 获得技能: +1 灵晶调谐 精神强度:+43(+11有效值) 精神暴击率:+5% 治疗加成:+10% 当你使用自然召唤时治疗附近友方单位:+10 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 工具 | 日珥嫉妒 (挖掘速度38回合)装备力量来源 自然力量 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 抗性改变:+6%寒冷/+11%自然/+3%光系 抗性穿透改变:+20%火焰 伤害加成:+6%自然 精神豁免加成:+15(+5有效值) 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
| 心灵传动 | 青苔灵晶 冷酷之群星 (2-3 伤害, 69 护甲穿透, 自然 伤害)装备需求: - 意志 11 装备力量来源 自然力量 3.00 负重。 类型:武器/灵晶 ; 材质等级 1 基础伤害:2.5-2.8 使用属性: 216%意志, 129%灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+69 暴击率:+2.5% 攻击速度:100% 当使用或装备时: 近战附加特效: * 20%几率降低25%护甲 近战反击伤害:4奥术 属性变化:+1力量/+1魔力 获得技能: +1 灵晶调谐 精神强度:+9(+2有效值) 精神暴击率:+1% 侦测隐形:+18 治疗加成:+11% 当你使用自然召唤时治疗附近友方单位:+15 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 斗篷 | 亚麻斗篷 '未知伤害' (1 闪避, 6 护甲)装备制造者 某位大师 2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 护甲值:+6 闪避:+1(+0有效值) 抗性改变:+3%精神/+11%寒冷 疾病免疫:+20% 混乱免疫:+10% 生命底限:-60.00 生命 生命上限:+20.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在副手 | 恐惧的藤蔓灵晶 (4-5 伤害, 104 护甲穿透, 自然 伤害)装备需求: - 意志 16 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 类型:武器/灵晶 ; 材质等级 2 基础伤害:4.5-5.0 使用属性: 216%意志, 129%灵巧 伤害类型:自然 武器精通类型:心灵利刃 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+104 暴击率:+3.0% 攻击速度:100% 当使用或装备时: 近战附加伤害:3精神/3暗影 伤害加成:+2%精神/+2%暗影 获得技能: +1 灵晶调谐 精神强度:+17(+4有效值) 精神暴击率:+2% 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 光源 | 自然淬火装备制造者 某位大师 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 属性变化:+2意志 抗性改变:+9%闪电 抗性穿透改变:+20%自然 灵能值上限:+20.00 精神暴击率:+2% 光照范围:+6 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
比尔的树干 (30-51 伤害, 7 护甲穿透)装备需求: - 力量 25 装备制造者 某位大师 5.00 负重。 [史诗级物品] 类型:武器/巨锤 ; 材质等级 1 你必须使用双手装备。 基础伤害:30.0-51.0 使用属性: 94%意志 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+7 暴击率:+1.5% 攻击速度:100% 当使用或装备时: 它可以用于触发技能破碎震击 (消耗17能量,总计20/20): 有效技能等级:2.0 能量消耗:17,总计20/20. 使用范围:近战/单体 飞行速度:瞬间 介绍:Hits the target with your weapon, doing 124% damage. If the attack hits, the target's armour and saves are reduced by 11 for 6 turns. Also if the target is protected by any temporary magical or psionic damage absorbing shields there is 36% chance to shatter a random shield. Armor reduction chance increases with your Physical Power. 这是一个巨大的、丑陋的树干,但是巨魔比尔把它当做武器。如果你够强壮,你也可以把它当做武器! |
巨人腰带装备制造者 某位大师 1.00 负重。 [史诗级物品] 类型:护甲/腰带 ; 材质等级 1 它是某个套装中的一件。 如果有一对大些的手套就好了。 当使用或装备时: 护甲值:+4 疲劳值:-10% 负重上限加成:+70 击退免疫:+40% 生命上限:+40.00 这条腰带被赋予了神秘的魔力来对抗膨胀的腰围。不管它蕴含着的是何种力量,它总是能在你负重不足时助你一臂之力。 |
炽焰手套 (0 闪避, 2 护甲)装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+2 属性变化:+2灵巧/+3意志 抗性改变:+10%火焰 伤害加成:+5%火焰 精神强度:+2(+0有效值) 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 它可以用于触发技能火焰喷射 (消耗7能量,总计24/24): 有效技能等级:3.0 能量消耗:7,总计24/24. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:吐出一枚火球造成 87.10 火焰伤害。 伤害受精神强度加成。 这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。 |
唤云者 (0 闪避, 0 护甲)装备力量来源 自然力量 2.00 负重。 [史诗级物品] 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 抗性改变:+10%闪电/+10%寒冷 伤害加成:+10%闪电/+10%寒冷 一团小小的风暴包围着你,每回合对周围3码内的敌人造成15闪电伤害。 它可以用于触发技能召唤闪电 (消耗13能量,总计30/30): 有效技能等级:1.0 能量消耗:13,总计30/30. 使用范围:10 飞行速度:瞬间 是:自然力量 介绍:召唤一股强烈的闪电束造成 53.93 至 161.78 伤害(平均 107.85 )。 伤害受精神强度加成。 这顶帽子宽阔的帽檐保护您免受呼啸的寒风和突如其来的暴风雨. |
3 玛瑙石0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
47 炼金玛瑙石0.00 负重。 类型:炼金宝石/黑曜石 ; 材质等级 1 当用作炼金炸弹时: 炸弹伤害 +5% 宝石可用来卖钱或用于法术仪式。 |
3 尖晶石0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+1有效值) 精神豁免加成:+2(+1有效值) 当被用来强化装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+1有效值) 精神豁免加成:+2(+1有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
梦境之眼装备力量来源 灵能 2.00 负重。 [史诗级物品] 类型:工具/杂项 ; 材质等级 1 当使用或装备时: 属性变化:+5意志 精神豁免加成:+10(+4有效值) 精神强度:+5(+1有效值) 穿戴者陷入沉睡。 清晰梦境: 此装备允许装备者边睡觉边行动。 它可以用于触发技能睡眠 (消耗17能量,总计25/25): 有效技能等级:3.0 能量消耗:17,总计25/25. 使用范围:7 飞行速度:瞬间 是:精神力量 介绍:使 1 码半径范围内的目标陷入 3 回合的睡眠状态中,使它们无法行动。它们每承受 15 点伤害,睡眠的持续时间减少一回合。 当睡眠结束时,目标会饱受失眠的痛苦,持续回合等于已睡眠的回合数(但最多 10 回合),失眠状态的每一个剩余回合数会让目标获得 20% 睡眠免疫。 在等级 5 时,睡眠会具有传染性,每回合有 25 %几率传播向附近的目标。 受精神强度影响,伤害临界点按比例加成。 这个眼睛永远是睁着的,似乎并不相信它见到的事物。 |
普洛克斯的幸运半身人脚装备力量来源 自然力量 2.00 负重。 [史诗级物品] 类型:工具/杂项 ; 材质等级 1 当使用或装备时: 闪避:+5(+2有效值) 属性变化:+5幸运 拆除陷阱加成:+5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
便携式自动材料提取仪力量来源蒸汽科技 0.00 负重。 [剧情物品] 类型:蒸汽工具/能量 当携带时: 它可以用于立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化) 激活消耗0能量,总计1000/1000。 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
回归之杖 (2/2)装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗172能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
转化之盒装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
4 紫黄晶0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 黄水晶0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
3 锆石0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 护甲值:+1 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+1 抗性改变:+1%所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
Achievements
伤害就是一切 (绝望难度 (冒险模式))
在一次攻击中造成1500点伤害。By Yeeketa,夺心魔召唤师,等级7
79 派尔月 122 year of Ascendancy at 14:31 see stats
伤害很重要 (绝望难度 (冒险模式))
在一次攻击中造成600点伤害。By Yeeketa,夺心魔召唤师,等级2
76 派尔月 122 year of Ascendancy at 01:08 see stats
越大越好! (绝望难度 (冒险模式))
在一次攻击中造成3000点伤害。By Yeeketa,夺心魔召唤师,等级11
9 狂欢月 122 year of Ascendancy at 21:48 see stats
Log
技能 纹身:狂暴 已经可以使用。
休息了12回合 (停止原因:所有资源和生命值已恢复满)。
这里有一个返回传送门(按 '' 或右键使用)。
自动探索了32回合(中断原因:在 出口)
这里有一个隐藏的安格利文魔法城传送点(按 '' 或右键使用)。
你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
保存游戏...
今天是马基·埃亚尔卓越纪2年,黄昏月 122 。
当前时间 02:20。
自动探索了12回合(中断原因:没有移动)
保存完毕。
今天是马基·埃亚尔卓越纪3年,黄昏月 122 。
当前时间 00:43。
自动探索了2回合(中断原因:有趣的地形)
这里有一个闪光洞穴入口(按 '' 或右键使用)。
这里有一个埃尔瓦拉(城镇)(按 '' 或右键使用)。
自动探索了3回合(中断原因:有趣的地形)
今天是马基·埃亚尔卓越纪4年,黄昏月 122 。
当前时间 01:58。
这里有一个罗兰精灵营地入口(按 '' 或右键使用)。
自动探索了5回合(中断原因:有趣的地形)
这里有一个离开前往世界地图(按 '' 或右键使用)。
保存游戏...
保存完毕。
























































































































































