sunpaladin the level 1 Vetruvian Sun Paladin by razorts

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Roguelike
SexFemale
RaceVetruvian
ClassSun Paladin
Level / Exp1 / 0%
Sizehuge
Lifes / Deaths

Primary Stats

Strength22 (base 22)
Dexterity22 (base 22)
Constitution22 (base 22)
Magic22 (base 22)
Willpower27 (base 22)
Cunning27 (base 22)

Resources

Life-120/170
Positive20/50
Stamina148/148
Healing Factor1.1024166372473
Regeneration0.9370541416602

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage27
Accuracy25
Crit Chance6%
APR2
Speed1.00

Offense: Offhand

Damage
Accuracy
Crit Chance
APR
Speed

Offense: Spell

Spellpower21
Crit Chance6%
Speed1

Offense: Mind

Mindpower24
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)10.118138619369 (56.297102139833%)
Defense10
Ranged Defense10
Fatigue20
Physical Save15
Spell Save28
Mental Save34

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%
Confusion Resistance60%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat veteran1.00
2/5
0/5
0/5
0/5
Celestial / Combat1.30
2/5
0/5
0/5
0/5
Technique / Shield offense1.00
2/5
0/5
0/5
0/5
Celestial / Sun1.30
2/5
0/5
0/5
0/5
Technique / Two-handed assault1.00
2/5
0/5
0/5
0/5

Generic Talents

Celestial / Chants1.30
2/5
0/5
0/5
0/5
Race / Vetruvian1.00
5/5
5/5
5/5
0/5
Celestial / Light1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
2/5
2/5
1/5
1/5
0/5

Effects

Quests

active

Equipment

Main armor
In off hand
Light source
In main hand

Inventory

Achievements

Log

Today is the 4th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:00.
Today is the 5th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:15.

Today is the 6th Mirth of the 122nd year of the Age of Ascendancy of Maj'Eyal.
The time is 02:30.

Ran for 2 turns (stop reason: hostile spotted to the northwest (Orcs patrol)).

Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the northwest (Orcs patrol)).

Orc cryomancer uses
Orcish Fury.
Orc cryomancer enters a state of bloodlust.

Icy orc wyrmic activates
Icy Skin.
Orc archer uses
Infusion: Healing.
Orc archer receives
73 healing from Infusion: Healing.
---------- Combat started ----------
---------- Turn 1 ----------
Orc warrior is moving at extreme speed!

Orc cryomancer casts
Phase Door.
Orc soldier HIT, 80% = (50 + 2,5 * (22 - 10)), min=0%, max=100%
Orc soldier hits sunpaladin for 32 physical damage.
---------- Turn 2 ----------
sunpaladin HIT, 100% = (50 + 2,5 * (25 - 4)), min=0%, max=100%
Orc cryomancer casts
Rune: Shielding.
A shield forms around orc cryomancer.

Orc fighter uses
Infusion: Regeneration.
Orc fighter starts regenerating health quickly.

sunpaladin hits Orc soldier for 38 physical, 13 light (51 total damage).
Orc cryomancer casts
Freeze.
Orc cryomancer roars triumphantly.

sunpaladin HIT, 95% = (50 + 2,5 * (58 - 28)), min=0%, max=95%
Orc cryomancer hits sunpaladin for 259 cold damage.
sunpaladin the level 1 vetruvian sun paladin was frozen and shattered into a million little shards to death by an orc cryomancer on level 1 of Ambush!.
---------- Turn 3 ----------