Noon the level 13 Cornac Firmamancer by mercerbarrimen

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
Campaignquick
ModeNormal Adventure
SexMale
RaceCornac
ClassFirmamancer
Level / Exp13 / 79%
Sizemedium
Lifes / Deaths

Primary Stats

Strength10 (base 10)
Dexterity10 (base 10)
Constitution16 (base 10)
Magic42 (base 39)
Willpower16 (base 10)
Cunning30 (base 28)

Resources

Life322/322
Positive56/56
Negative61/61
Healing Factor1.0545771506545
Regeneration0.26364428766363

Speed

Mental0%
Attack0%
Movement+63.733743506954%
Spell+7.1492983020031%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage19
Accuracy4
Crit Chance13%
APR2
Speed1.00

Offense: Spell

Spellpower46
Crit Chance17%
Speed0.9332772270533
Cooldown Reduction8.3766702236945

Offense: Mind

Mindpower21
Crit Chance11%
Speed1

Offense: Damage Bonus

Acid+15%
Physical+14%
Cold+13%
All+5%
Darkness+23%
Light+23%
Arcane+15%
Fire+13%
Lightning+14%

Defense: Base

Armour (hardiness)20.858228887222 (53.858228887222%)
Defense8
Ranged Defense8
Fatigue1
Physical Save37
Spell Save26
Mental Save24

Defense: Resistances

Arcane+ 11%( 70%)
Physical+ 15%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Misty-night1.30
0/5
0/5
0/5
0/5
Celestial / Sunlight1.30
3/5
3/5
2/5
0/5
Celestial / Drought1.30
3/5
1/5
2/5
1/5
Celestial / Gale1.30
0/5
0/5
0/5
0/5
Celestial / Heavens1.30
3/5
2/5
1/5
1/5
Celestial / Rainfall1.30
0/5
0/5
0/5
0/5

Generic Talents

Celestial / Forecast1.30
2/5
1/5
1/5
1/5
Celestial / Chants1.20
2/5
2/5
1/5
1/5
Celestial / Hymns1.20
2/5
1/5
1/5
1/5
Celestial / Light1.00
0/5
0/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
talent

Quests

active

Equipment

On feet
Main armor
On hands
Light source
On head
In main hand

Inventory

Achievements

Level 10 Got a character to level 10.
By Noon the Cornac Firmamancer level 10
44th Quantumnal 1337th year of Ascendancy at 18:40
see stats

Log

Rested for 1 turns (stop reason: taken damage).
Talent Searing Light is ready to use.
Poison from Eilinora the white worm mass hits
Noon for 22 nature damage.

Resting starts...

Rested for 1 turns (stop reason: taken damage).

Noon stops regenerating health quickly.

Noon feels pain again.

Poison from Eilinora the white worm mass hits
Noon for 22 nature damage.

Resting starts...

Noon stops being poisoned.

Noon can no longer hide in the flash.

Talent Infusion: Regeneration is ready to use.
Talent Revelations is ready to use.
Talent Infusion: Wild is ready to use.
Rested for 74 turns (stop reason: all resources and life at maximum).


Noon picks up (f.):
stormbringer's steel waraxe of amnesia (15-21 power, 3 apr).

Noon picks up (e.):
Demonwind (9-10 power, 24 apr, nature damage).

Noon picks up (g.):
Obsidianmarrow (23-32 power, 4 apr).
Noon picks up (e.):
dwarven-steel battleaxe 'Shimmerwhisper' (32-47 power, 2 apr).
Noon picks up (m.):
Hellsbolt the quiver of yew arrows (20/20, 33-46 power, 10 apr).

The ominous pressure around Noon fades away and disappears.
The ground around Noon no longer looks dry.
Noon's spell attains critical power!
A shield forms around Noon.


=====================
QUICK Campaign Zones
=====================
Trollmire
The Deep Bellow
Sandworm lair


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QUICK Campaign Perks
=====================
1: Refused Reward
2: Refused Reward
3: Artifact: Crystal Focus