










Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Embers With All Races 1.7.4Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign. This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000). Class: Bombardier 1.7.4A new Bombardier class which is a variant of the Alchemist. Bombardiers forgo using a golem in order to focus more on the effects of their bombs and their own combat viability. [Github](https://github.com/Werekracken/tome-bombardier) - No golem. Generic talents - technique/combat-training Class talents - cunning/tactical Changelog Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Sun Paladin + Evolution Buff Pack 1.7.4Buffs talents for Sun Paladins, as well as their evolutions. Sun Paladin
Avatar of a Distant Sun
Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Hoardling Ascendant race 1.7.6Adds the Hoardling Ascendant race. Hoardlings Ascendant are powerful draconic dwarves with very the capacity to become nearly indestructible in long enough infinite games. Made for Dragonfabri. Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quickshot Evolution for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Acid Trees for Archmage 1.7.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Parasite Tweak 1.7.6Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon). Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Inferno Race Pack 1.7.0Adds a collection of my races. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Infinite |
Mode | Insane Roguelike |
Sex | Male |
Race | Hellforged |
Class | Bloodtide Cultist |
Level / Exp | 9 / 10% |
Size | 中等 |
Lifes / Deaths | Killed by 远古精灵木乃伊 漆黑的蘑菇 at level 9 on the 5 狂欢月 122 year of Ascendancy at 15:35 / 1 |
Primary Stats
Strength | 31.499743542237 (base 30) |
Dexterity | 39 (base 30) |
Constitution | 37 (base 30) |
Magic | 43 (base 30) |
Willpower | 41 (base 30) |
Cunning | 39 (base 30) |
Resources
Life | -22/333 |
Negative | 54/54 |
Stamina | 178/202 |
Vim | 117/117 |
Healing Factor | 1.2041015905905 |
Regeneration | 2.7092285788287 |
Speed
Mental | +8.9299906326116% |
Attack | 0% |
Movement | +25% |
Spell | 0% |
Global | +100% |
Vision
Sight | 3 |
Lite | 3 |
Infravision | 1 |
See Stealth | 10.263210806875 |
See Invisible | 10.263210806875 |
Offense: Mainhand
Damage | 50 |
Accuracy | 52 |
Crit Chance | 28% |
APR | 6 |
Speed | 0.92 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 31 |
Crit Chance | 10% |
Speed | 1 |
Offense: Mind
Mindpower | 45 |
Crit Chance | 10% |
Speed | 1 |
Offense: Damage Bonus
暗影 | +17% |
精神 | +2% |
火焰 | +9% |
寒冷 | +13% |
物理 | +9% |
All | 0% |
时空 | +2% |
Defense: Base
Armour (hardiness) | 22 (30%) |
Defense | 22 |
Ranged Defense | 22 |
Fatigue | 25 |
Physical Save | 23 |
Spell Save | 29 |
Mental Save | 37 |
Defense: Resistances
闪电 | + 14%( 70%) |
寒冷 | + 9%( 70%) |
All | + 4%( 70%) |
暗影 | + 47%( 70%) |
酸性 | + 26%( 70%) |
火焰 | + 24%( 70%) |
光系 | + 24%( 70%) |
自然 | -5%( 70%) |
时空 | + 18%( 70%) |
Defense: Immunities
Disarm Resistance | 10% |
Bleed Resistance | 100% |
Confusion Resistance | 11% |
Fear Resistance | 100% |
Instadeath Resistance | 100% |
Poison Resistance | 100% |
Stun Resistance | 20% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 130 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:4 冷却时间:18 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 4 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 10% ,你的闪避增加 10 ,你的全体伤害抗性增加 10% 。 |
Class Talents
觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
堕落 / 残暴 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
天空 / Blade of the Red Star | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
天空 / Malice | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
天空 / Bleak Bulwark of Night | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
堕落 / 暗影烈焰 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Generic Talents
亡灵 / Hellforged | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
堕落 / 诅咒 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
堕落 / Herald | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
天空 / Ominous Latin Chanting | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
天空 / 圣诗 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
堕落 / 恶魔之力 | 1.30 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
堕落 / 黑暗魔法 | 1.00 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Effects
talent | Distant Chanting |
talent | 侦查圣诗 |
talent | 悲惨结局 |
detrimental effect | 目标被感染疾病,降低 9 力量并每回合受到 18.20 枯萎伤害。 衰弱疫病 |
beneficial effect | 无尽地下城挑战 (楼层 6): 近视眼 挑战 |
Quests
你未能保护unfocused psion,他被眼镜王蛇 强大的织梦杀死了。 护送:unfocused psion (无尽地城的第2层) | 失败 |
你进入了无限地下城。你已不能再走回头路了。 无尽地下城深入地下城去战斗吧,胜利或者为荣耀而死! | 正在进行 |
所有敌人都有复制能力 无尽地下城挑战 (楼层 1): 复制剩余回合: 0 You completed the challenge and received: +1 职业技能点 | 结束 |
Exterminate almost every foe on the level. 无尽地下城挑战 (楼层 3): 屠夫You completed the challenge and received: +1 职业技能点 | 结束 |
在-7视野下到达无尽地下城的下一层。 无尽地下城挑战 (楼层 4): 近视眼You completed the challenge and received: +2 Stat Points | 结束 |
在-7视野下到达无尽地下城的下一层。 无尽地下城挑战 (楼层 5): 近视眼You completed the challenge and received: +1 Stat Points | 结束 |
在-7视野下到达无尽地下城的下一层。 无尽地下城挑战 (楼层 6): 近视眼 | 正在进行 |
Equipment
在手上 | ![]() 装备力量来源 奥术力量 装备力量来源 灵能 1.00 负重。 [随机史诗级物品] 类型:护甲/手部 ; 材质等级 2 当使用或装备时: 护甲值:+2 近战附加伤害:3时空/3精神/5暗影 属性变化:+1灵巧/+1魔力 抗性改变:+6%光系/+14%暗影 伤害加成:+2%时空/+2%精神/+4%暗影 精神豁免加成:+5(+2有效值) 精神强度:+15(+5有效值) 夜视范围:+1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 它可以用于触发技能星沉地动,将所有其他物品置入20回合冷却: 有效技能等级:1.0 能量消耗:20,总计20/20. 使用范围:6 飞行速度:瞬间 是:法术 介绍:你摇落星辰,震慑 1 码半径范围内所有目标 4 回合,并造成 53.33 暗影伤害。 伤害受法术强度加成。 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
在头上 | ![]() 装备需求: - 重甲训练 装备制造者 某位大师 3.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 护甲穿透:+1 物理暴击率:+1.0% 护甲值:+5 疲劳值:+5% 抗性改变:+5%寒冷/+6%火焰 伤害加成:+9%物理 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
主护甲 | ![]() 装备需求: - 重甲训练 - 灵巧 28 装备力量来源 奥术力量 14.00 负重。 类型:护甲/重甲 ; 材质等级 3 当使用或装备时: 护甲值:+8 闪避:+3(+1有效值) 疲劳值:+12% 抗性改变:+15%时空/+10%光系/+10%暗影 一套由金属环扣做成的锁甲。 |
在手指上 | ![]() 装备力量来源 奥术力量 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 属性变化:+3魔力 法术豁免加成:+6(+3有效值) 戒指让你的手指更加美丽! |
在腰间 | ![]() 装备力量来源 奥术力量 装备力量来源 灵能 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 抗性改变:+5%光系/+6%暗影 精神豁免加成:+6(+3有效值) 精神强度:+2(+1有效值) 一条可以围住腰的皮带。 |
在脚上 | ![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+1 移动速度:+25% 一双用皮做的靴子。 |
在主手 | ![]() 装备需求: - 灵巧 11 装备力量来源 奥术力量 1.00 负重。 类型:武器/匕首 ; 材质等级 1 基础伤害:10.5-13.7 使用属性: 50%灵巧, 50%魔力 伤害类型:物理 武器精通类型:Blood-Red Blade 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+5 暴击率:+4.0% 攻击速度:100% 武器击中时: * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成53伤害 武器暴击时: * Strike your target with a blast of Fire dealing 82 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. 对特定类型增伤:+5% 蜘蛛/+6% 害虫 当使用或装备时: 暴击伤害加成:+11.00% 锋利、短而致命。 |
工具 | ![]() 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 属性变化:+1力量 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
在脖子上 | ![]() 装备力量来源 自然力量 装备力量来源 灵能 0.10 负重。 [随机史诗级物品] 类型:首饰/项链 ; 材质等级 2 当使用或装备时: 属性变化:+2敏捷/+2意志/+1灵巧 抗性改变:+7%酸性/+6%自然/+10%闪电 物理豁免加成:+3(+1有效值) 法术豁免加成:+3(+1有效值) 精神豁免加成:+7(+3有效值) 混乱免疫:+11% 震慑/冰冻免疫:+20% 生命回复:+2.00 精神强度:+5(+2有效值) 项链让你的脖子更加美丽! |
斗篷 | ![]() 装备力量来源 灵能 2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 护甲值:+4 闪避:+1(+0有效值) 属性变化:+2意志 精神豁免加成:+5(+2有效值) 缴械免疫:+10% 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在副手 | ![]() 装备需求: - 盾牌使用训练 - 魔力 11 装备制造者 某位大师 7.00 负重。 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:8.5-10.2 使用属性: 100%魔力, 0%灵巧 伤害类型:物理 武器精通类型:Black Faith 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+22 当使用或装备时: 护甲值:+2 疲劳值:+8% 抗性改变:+16%酸性 获得技能: +1 格挡 精神豁免加成:+3(+1有效值) 法术暴击时增加法术强度(最多叠加3次):+4 精神强度:+10(+3有效值) 手持防护装备。 |
光源 | ![]() 2.00 负重。 类型:光照/光照 ; 材质等级 1 当使用或装备时: 光照范围:+3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
![]() 回复纹身 (治疗 106; 冷却 13) 装备力量来源 自然力量 0.10 负重。 类型:卷轴/纹身 当铭刻在你的皮肤上时: 有效技能等级:0.0 使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 106 生命值,持续 5 回合。 它可以用于纹刻到你的身上。 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 铜戒指 '昏暗黑曜石' 装备力量来源 自然力量 0.10 负重。 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 近战反击伤害:8精神 抗性改变:+3%暗影 抗性穿透改变:+3%自然 致盲免疫:+10% 毒素免疫:+20% 定身免疫:+10% 戒指让你的手指更加美丽! |
Thunderstruck (22-31 伤害, 5 护甲穿透) Thunderstruck (22-31 伤害, 5 护甲穿透)装备力量来源 自然力量 装备制造者 某位大师 3.00 负重。 [史诗级物品] 类型:武器/锤子 ; 材质等级 2 基础伤害:22.0-30.8 使用属性: 30%敏捷, 80%力量 伤害类型:物理 命中加成:+0.2% 基础伤害(最大20%) 护甲穿透:+5 暴击率:+10.0% 攻击速度:100% 武器击中时: * 25% chance to unleash a greater blast of thunderous power, dealing 28.62 lightning damage (based on Strength), potentially knocking the target back. 近战附加伤害:+6自然 击中时溅射伤害(1格半径):+5物理 暴击时溅射伤害(2格半径):+10闪电 当使用或装备时: 命中:+5(+2有效值) 闪避:+5(+2有效值) 缴械免疫:+20% A charred and blackened wooden club, struck by some otherworldly lightning and imbued with unpredictable power. |
![]() 日光诱饵 饥饿先知者 (18-24 伤害, 2 护甲穿透) 装备需求: - 力量 11 装备制造者 某位大师 3.00 负重。 类型:武器/战斧 ; 材质等级 1 基础伤害:17.5-24.5 使用属性: 100%力量 伤害类型:物理 命中加成:+0.2% 暴击率(最大25%) 护甲穿透:+2 暴击率:+3.5% 攻击速度:100% 武器击中时: * 10%几率降低27%护甲 暴击时溅射伤害(2格半径):+4光系 当使用或装备时: 近战反击伤害:4奥术 单手战斧。 |
![]() 装备需求: - 意志 12 装备力量来源 自然力量 装备力量来源 灵能 3.00 负重。 [史诗级物品] 类型:武器/灵晶 ; 材质等级 1 基础伤害:7.0-7.7 使用属性: 30%意志, 10%灵巧 伤害类型:精神 命中加成:+0.2% 暴击率(最大25%) 该武器的命中率受意志加成。 护甲穿透:+15 暴击率:+7.0% 攻击速度:100% 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 精神强度:+4(+1有效值) 精神暴击率:+4% 光照范围:+1 夜视范围:+1 视觉范围:+1 它可以用于触发技能大地之眼 (消耗15能量,总计18/18): 有效技能等级:1.0 能量消耗:15,总计18/18. 使用范围:近战/单体 飞行速度:瞬间 是:精神力量和自然力量 介绍:利用你与大自然的联系,你可以查看自身周围 7 码半径范围的区域。 同时,当你处于冥想状态时,你还可以查看自身周围 3 码半径范围中怪物的位置。 It seems to magnify everything. |
作祟的 Paint Stripper (4-5 伤害, 5 护甲穿透) 作祟的 Paint Stripper (4-5 伤害, 5 护甲穿透)装备需求: - 魔力 10 - 敏捷 10 装备力量来源 奥术力量 1.00 负重。 [史诗级物品] 类型:武器/ritual blade ; 材质等级 1 基础伤害:4.0-5.2 使用属性: 45%魔力, 45%敏捷 伤害类型:物理 命中加成:+0.5% 护甲穿透 (最大 50%) 护甲穿透:+5 暴击率:+2.0% 攻击速度:100% 当使用或装备时: 物理暴击率:+1.0% 抗性改变:+10%奥术/+10%酸性 伤害加成:+10%酸性/+10%奥术/+2%所有 法术暴击率:+4% 精神暴击率:+1% Mages are strange people. |
![]() 装备需求: - 盾牌使用训练 - 魔力 11 7.00 负重。 类型:护甲/盾牌 ; 材质等级 1 使用技能攻击时: 基础伤害:9.0-10.8 使用属性: 100%魔力, 0%灵巧 伤害类型:物理 武器精通类型:Black Faith 命中加成:+2.0% 触发伤害(最大200%) 暴击率:+2.5% 格挡值:+18 当使用或装备时: 护甲值:+2 疲劳值:+8% 获得技能: +1 格挡 手持防护装备。 |
![]() 装备力量来源 奥术力量 6.00 负重。 [史诗级物品] 类型:护甲/木乃伊 ; 材质等级 4 它是某个套装中的一件。 能与其匹敌的只有永夜无上的荣耀。 当使用或装备时: 护甲值:+12 闪避:+12(+6有效值) 近战反击伤害:10暗影 属性变化:+5魔力/+5意志 抗性改变:+30%枯萎/-10%火焰/+30%暗影/-10%光系 伤害加成:+15%寒冷/+15%奥术/+20%暗影 技能精通: +0.30 亡灵/木乃伊 毒素免疫:+100% 疾病免疫:+100% 生命回复:+1.00 光照范围:-1 装备者将被视为不死族。 这根由亡灵能量编织成的绷带,给任何它们接触到的东西带来死亡。任何穿上它们的人会发现他处于生死的边缘。 |
![]() 装备需求: - 重甲训练 - 灵巧 14 14.00 负重。 类型:护甲/重甲 ; 材质等级 1 当使用或装备时: 护甲值:+4 闪避:+2(+1有效值) 疲劳值:+12% 一套由金属环扣做成的锁甲。 |
![]() 魔法之 (+3)枯萎的粗制手套 (0 闪避, 1 护甲) 装备力量来源 奥术力量 1.00 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 近战附加伤害:6枯萎 属性变化:+3魔力 抗性改变:+6%枯萎 伤害加成:+3%枯萎/+4%奥术 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
![]() 装备需求: - 重甲训练 装备力量来源 奥术力量 1.50 负重。 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+1 疲劳值:+1% 近战附加伤害:5暗影 属性变化:+2魔力 抗性改变:+6%暗影 伤害加成:+3%奥术/+3%暗影 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
![]() 装备力量来源 奥术力量 装备力量来源 灵能 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+0有效值) 抗性改变:+10%枯萎 伤害加成:+10%枯萎 每回合灵能值回复:+0.12 精神强度:+2(+1有效值) 精神暴击率:+2% 一顶法师风格的尖帽子…… |
![]() 0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+1有效值) 精神豁免加成:+2(+1有效值) 当被用来强化装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+1有效值) 精神豁免加成:+2(+1有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 护甲值:+1 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+1 抗性改变:+1%所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:炼金宝石/黑曜石 ; 材质等级 1 当用作炼金炸弹时: 炸弹伤害 +5% When used in a prism: Prism damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 心灵爆炸之铁质项圈 [能量 105] (15 冷却) 装备力量来源 灵能 2.00 负重。 类型:护符/项圈 ; 材质等级 1 它可以用于冲击敌人精神,造成 107 精神伤害并沉默4回合 激活会将所有护符置入冷却状态15回合。 项圈是由强大的精神能量制造而成,用来储存灵能。 |
Achievements
Log
你搜集了一个新的材料:木乃伊骨头(1).
Bloodtide从远古精灵木乃伊 迷宫之芦苇处偷取生命!
Bloodtide受到来自远古精灵木乃伊 迷宫之芦苇的18 治疗。
Bloodtide击中远古精灵木乃伊 迷宫之芦苇造成(23 被格挡), (79 护盾吸收), 0 物理, (4 护盾吸收), 0 时空, (7 护盾吸收), 0 暗影, (4 护盾吸收), 0 精神, (11 护盾吸收), 0 暗影, (23 被格挡), (49 护盾吸收), 116 物理 (116合计伤害).
Bloodtide击杀了远古精灵木乃伊 迷宫之芦苇!
远古精灵木乃伊 迷宫之芦苇的火焰地图效果击中Bloodtide造成8 火焰伤害。
Bloodtide施放了Blood-Red Blade.
Bloodtide击中冰霜术士造成66 火焰, 3 时空, 5 暗影, 3 精神, 103 暗影 (179合计伤害).
Bloodtide击杀了冰霜术士!
Bloodtide受到了衰弱疫病的折磨!
某物击中Bloodtide造成41 枯萎伤害。
远古精灵木乃伊 迷宫之芦苇的火焰地图效果击中Bloodtide造成8 火焰伤害。
远古精灵木乃伊 漆黑的蘑菇的衰弱疫病击中Bloodtide造成8 枯萎伤害。
休息开始了...
休息了1回合 (停止原因:受到伤害)。
远古精灵木乃伊 漆黑的蘑菇的衰弱疫病击中Bloodtide造成8 枯萎伤害。
休息开始了...
休息了1回合 (停止原因:受到伤害)。
远古精灵木乃伊 漆黑的蘑菇的衰弱疫病击中Bloodtide造成8 枯萎伤害。
休息开始了...
休息了1回合 (停止原因:受到伤害)。
技能 Umbral Knifework 已经可以使用。
远古精灵木乃伊 漆黑的蘑菇的衰弱疫病击中Bloodtide造成8 枯萎伤害。
Bloodtide施放了Blood-Red Blade.
远古精灵木乃伊 漆黑的蘑菇着火了!