Belira the level 5 Feling White Monk by hercules40

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignMaj'Eyal
ModeNightmare Exploration
SexFemale
RaceFeling
ClassWhite Monk
Level / Exp5 / 32%
Sizesmall
Lifes / Deaths

Primary Stats

Strength10 (base 13)
Dexterity21 (base 18)
Constitution7 (base 10)
Magic13 (base 10)
Willpower35 (base 27)
Cunning13 (base 10)

Resources

Life165/165
Stamina186/186
Healing Factor0.96880457979619
Regeneration2.1798103045414

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Barehand

Damage34
Accuracy31
Crit Chance17%
APR30
Speed0.80

Offense: Spell

Spellpower13
Crit Chance8%
Speed1

Offense: Mind

Mindpower24
Crit Chance8%
Speed1

Offense: Damage Bonus

Light+10%

Offense: Damage Penetration

Light+10%

Defense: Base

Armour (hardiness)5 (30%)
Defense19
Ranged Defense19
Fatigue8
Physical Save9
Spell Save20
Mental Save23

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Cunning / Stealth1.00
0/5
0/5
0/5
0/5
Technique / Agile Combatant1.30
0/5
0/5
0/5
0/5
Technique / Rending1.30
5/5
0/5
0/5
0/5
Technique / Martial Arts1.30
5/5
0/5
0/5
0/5
Technique / Mending1.30
5/5
0/5
0/5
0/5

Generic Talents

Cunning / Survival1.00
0/5
0/5
0/5
0/5
Technique / Fending1.30
5/5
2/5
0/5
0/5
Race / Feling1.00
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
0/5
1/5
0/5
0/5

Effects

talent

Quests

active
active
done

Equipment

Tool
On feet
Around neck
Main armor
Light source
Cloak
On hands

Inventory

Achievements

Log

Ran for 23 turns (stop reason: at exit).

The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

The rod emits a strange noise, glows briefly and returns to normal.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is an exit to the worldmap here (press '' or right click to use).
Ran for 32 turns (stop reason: at exit).


You gain 5.25 gold from the transmogrification of
supercharged elm wand of shielding [power 134] (24 cooldown).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (22/22, 20-25 power, 1 apr).
You gain 17.50 gold from the transmogrification of
Imp Claw.
You gain 1.37 gold from the transmogrification of
prismatic rough leather armour of fire resistance (3 def, 2 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 1.00 gold from the transmogrification of
iron mail armour (2 def, 4 armour).
You gain 0.80 gold from the transmogrification of
iron helm of constitution (+3) (0 def, 3 armour).
You gain 1.50 gold from the transmogrification of
iron gauntlets of strength (+2) (0 def, 1 armour).
You gain 3.72 gold from the transmogrification of
iron steamgun of life draining.
You gain 6.80 gold from the transmogrification of
iron steamgun of enduring.
You gain 2.85 gold from the transmogrification of
earthen elm magestaff of illumination (10-12 power, 2 apr, fire element).
You gain 1.17 gold from the transmogrification of
iron mace of erosion (14-19 power, 2 apr).
You feel very confident walking into this place.
Saving game...

Saving done.