











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
(License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.) New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Tinker Cave Blacksmith 1.7.0Modifies the Ancient Automatated Teacher from the Embers of Rage DLC (required), adding options for the player to purchase the Steamtech/Blacksmith and Steamtech/Engineering talent trees. A companion piece to Tinker Cave for Everyone; they can be used together or separately. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Possessor Bonus Class 1.7.4Donators/Buyers bonus! Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Nexus improved tooltips 1.7.4Mr Frog VFX Pack 1.7.0Replaces a number of visual effects with (hopefully) nicer versions. Shader support recommended. Overwrites some talent code in a minimally-invasive manner. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text v2 1.6.0Description Original Improved Combat Text mod by Codefly This addon replaces ToME's floating combat text: Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Upd: Я просто исправил ошибки чекера. Мод корректно работает на новых версиях игры. Этот аддон заменяет всплывающий текст боя в игре: Установка: Удаление: или в игре: The Hammer of Urh'Rok: Part I 1.7.4The Hammer of Urh'Rok, Part I ((This Addon requires the Ashes of Urh'rok DLC)) In this timeline, the Scourge from the West died after using the Demonic Orb of Many Ways, giving the demons everything they needed to get through the planetary shield. As a Bringer of Doom in service to the demonic invasion, you will fight your way across a dozen new zones, uncover mysteries, pillage cities, join evil cults, and bring ruin to the land of Maj'Eyal. Future updates will bring better art, more variety, and all sorts of content. Now with 4 pieces of art by rexorcorum! Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Items Vault 1.7.0Donators/Buyers bonus! Light From Below 1.7.4Below Eyal, something is calling. Deep in the tunnels, past the dwarven fortress of Iron Gate, you have stumbled upon a Light... This addon adds a new campaign set in the depths below the Iron Throne, during an unknown time period. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Spell Merchants 1.7.4T.O.M.E 1.7.6 This mod adds 14 Merchants who will sell Talents, Class, Stat, Category & Prodigy points! Unlock Extra Lives, Increase Health and Mana! Imbue Unique items! Conquer 3 Custom Dungeons and defeat 8 Unique Bosses! Build your Ultimate Character!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
Increase character stats:Pay gold to increase: Stat, Class, Category & Prodigy points. Buy extra lives, increase health, mana, stamina & steam pool/regen. Increase physical, magical and mental critical damage and resistance.
Master jeweler:Imbue jewelry, armor & weapons. Imbue yellow/orange Unique items! You can imbue them as many times, with as many different gems as you want! Includes a custom shop that sells gems and a wide variety of rare and unique jewelry.
New Dungeons:
3 Custom dungeons have been added to the world map [Blood Soaked Ruins, Infested Ruins & Road to Derth].
New Bosses:There are 8 unique bosses that will spawn in the new dungeons (With custom sprites). Battle against vampires, werewolves and wererats in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.For pre-existing saves you can enable developer mode (in the main menu, under options) When in game, press "ctrl+a" then press "r" to reload the zone and the new content will load in. (Enabling developer mode will disable achievements)
2. Dialog to purchase spells wont appear unless you have the required amount of gold.You can [reveal] the talent tree for free, talents will be [revealed] in the level up menu ('p'). You will need the required amount of gold to be your inventory for the dialog option to [unlock] the talent tree to appear. The cost will be listed for each talent.
3. DLC is NOT required to play this addonTalents that require dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mod that changes the world map (eyal.lua) Incompatible with \"Extra Dungeons\", \"Godmode Merchant\" & \"Infinite Dungeons Merchants\"
This mod is where it's at, thanks to this amazing community giving feedback and bug reports! This was a hobby project I started to add things that I wanted in the game, and it grew due to community feedback! I want to give a Heartfelt Thank You to all who contributed with ideas, requests and bug reports. This mod wouldn't be where its at without you! If you enjoy this mod please consider giving it a like. <3 Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. Hiveminder Class 1.7.0Adds Hiveminders, an insect-themed wilder class, as a birth option. Hiveminders are a melee class specialising in dual-wielded daggers or psiblades. They command their vast hivemind to lend them potent support and utility powers which make up for their lacking offense. Hiveminder talent trees include: Hivemind: Resonate your mind with your insects to enhance your perception and enthrall enemies! Hiveminders also have access to the Combat Training, Lethality, Call of the Wild, and Mindstar Mastery generic trees by default, and can additionally unlock the Fungus and Mobility trees through levelling up. Power is a subtle thing, adventurer. The smallest of factors can make the greatest of differences. Custom Difficulty 1.7.4Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.2This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Technomancy Tweaks 1.7.0Assorted small quality-of-life changes for the Technomancer class evolution from the Embers of Rage DLC (required). Currently includes:
Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: |
| Campaign | Maj'Eyal |
| Mode | Easy Exploration |
| Sex | Female |
| Race | Cornac |
| Class | Grove Keeper |
| Level / Exp | 17 / 56% |
| Size | 中等 |
| Lifes / Deaths | Killed by fire wyrm at level 13 on the 10 狂欢月 122 year of Ascendancy at 03:12 / 2Killed by 腐化骷髅弓箭手 安静吸血鬼 at level 15 on the 43 黄昏月 122 year of Ascendancy at 20:55 |
Primary Stats
| Strength | 18 (base 11) |
| Dexterity | 50 (base 30) |
| Constitution | 21 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 73 (base 43) |
| Cunning | 36 (base 13) |
Resources
| Life | 676/676 |
| Equilibrium | 10 |
| Healing Factor | 1.4735732782003 |
| Regeneration | 19.171879411453 |
Speed
| Mental | +10% |
| Attack | 0% |
| Movement | +12.44584236219% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 5 |
| Infravision | 3 |
Offense: Mainhand
| Damage | 84 |
| Accuracy | 48 |
| Crit Chance | 22% |
| APR | 13 |
| Speed | 0.91 |
Offense: Offhand
| Damage | 22 |
| Accuracy | 55 |
| Crit Chance | 11% |
| APR | 34 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 8% |
| Speed | 1 |
Offense: Mind
| Mindpower | 51 |
| Crit Chance | 12% |
| Speed | 1 |
Offense: Damage Bonus
| 火焰 | +6% |
| 物理 | +10% |
| 寒冷 | +9% |
| 光系 | +10% |
| 自然 | +5% |
| All | 0% |
Offense: Damage Penetration
| 光系 | +20% |
| 自然 | +20% |
| 物理 | +25% |
Defense: Base
| Armour (hardiness) | 23 (49.007671158813%) |
| Defense | 50 |
| Ranged Defense | 50 |
| Fatigue | 0 |
| Physical Save | 13 |
| Spell Save | 26 |
| Mental Save | 33 |
Defense: Resistances
| 物理 | + 9%( 70%) |
| 酸性 | + 6%( 70%) |
| 枯萎 | + 7%( 70%) |
| 寒冷 | + 9%( 70%) |
| 光系 | + 39%( 70%) |
| 自然 | + 9%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Poison Resistance | 57% |
| Bleed Resistance | 37% |
Inscriptions (3/3)
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:11 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 186 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的意志属性提升。 |
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 260 伤害持续 4 回合。 效果随你的敏捷属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
Class Talents
| 自然 / Mud Slinger | 1.50 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / Botany | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 自然 / 苔藓 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 自然 / Nature's Ward | 1.30 |
| 1/5 |
| 4/5 |
| 1/5 |
| 3/5 |
| 自然 / Symbiosis | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 灵巧 / 生存 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 死灵 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.30 |
| 0/5 |
| 0/5 |
| 2/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 自然 / Bark | 1.30 |
| 4/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 自然 / 真菌 | 1.30 |
| 5/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| 自然 / 自然召唤 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Bark Guard |
| detrimental effect | 你的奥术力量被反魔法装备干扰。奥术技能有 10% 几率失败,奥术持续技能每回合有 1.0% 几率自动解除。 反魔干扰 |
Quests
一只巨大的无心智的腐化蠕虫正向克诺什库尔前进! 吞噬蠕虫它必须被阻拦,否则避难所将终结在它胃中,禁忌知识将永远消失。 * 你成功地摧毁了虫子的脊髓,避难所免遭末日。 | 结束 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 正在进行 |
你成功地将lost spellblade护送到了Wolfmire的第2层的召回传送门。 护送:lost spellblade (Wolfmire的第2层)作为奖励,你提升 敏捷 +8. | 结束 |
你成功地将受伤的先知护送到了Wolfmire的第3层的召回传送门。 护送:受伤的先知 (Wolfmire的第3层)作为奖励,你提升 意志 +8. | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 狡诈药剂 。他给了你一张写着配方的小纸条: * '需要:一个红色水晶碎片。 我听说这些小家伙可以在埃尔瓦拉附近的洞穴里找到。我还听说它们会使你自燃,所以当你高度烧伤回来的话,不要向我诉苦。' * '需要:一个一瓶高级吸血鬼的血液。 取得它之后,你最好在回去的路上用活水写些十字。' * '需要:一个风暴之龙的爪子。 我建议你割断其中一只爪子,它们更小而且容易被割下。但是它们从来不会因使用而钝化,所以当心点别划伤你自己。哦,对了,还有别被吃掉。' 最后的希望的温格洛 需要你帮忙制作 领悟药剂 。他给了你一张写着配方的小纸条: * 你找到了所需要的兽人心脏。 * '需要:一个半透明的昆虫翅膀。 如果你以前没看过杀人蜂,你可以想象下……它们像大黄蜂一样,只不过变的巨大而致命。' * '需要:一个冰霜巨龙的牙齿。 冰龙每隔一段时间会换齿,所以你幸运的话,可以捡到几颗而不需要和它战斗。保险起见穿的暖和点…… ' | 正在进行 |
最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。 绝望的坟墓 | 正在进行 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你已经探索了食人魔巢穴并击败了食人魔夏克斯。 * 你探索了卡·普尔废墟并击败了恶灵附身的强盗头目。 | 结束 |
Equipment
| 在手上 | 泥泞之握 (0 闪避, 0 护甲)1.0 T1 手部 护甲 [史诗级物品] Nature While equipped: Stats +4 灵巧 +4 意志 dps ---------- Mind.pwr +2 (+0 eff.) Dmg.mod +5%自然 ----- def ----- Resists +10%自然 Poison- +20% ---------- misc Masteries +0.20 Wild-gift/史莱姆 +0.20 Wild-gift/Mud Slinger +0.20 Wild-gift/Treekin +0.20 Wild-gift/Botany 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 这双手套被粘稠的绿色液体覆盖。 |
| 在头上 | 粗制皮帽 '明亮怀尔德' (0 闪避, 1 护甲)2.0 T1 头部 护甲 [Rare] Master While equipped: Stats +3 力量 dps ---------- Dmg.mod +6%火焰 +9%寒冷 Melee Ret 2火焰 ----- def ----- 护甲值 +1 Fatigue +1% Resists +9%光系 铁头功: Puts all charms on 20 cooldown Level 3.0 Pwr.cost 20,总计20/20. Range 近战/单体 Travel.spd 瞬间 介绍:你用前额猛击敌人头部(或者任意你能找到的有效位置),造成 37.1 物理伤害。如果 此次攻击命中,则目标会混乱( 38% 强度) 5 回合。 伤害受头盔品质、力量和物理伤害加成。 混乱强度受敏捷加成,几率受命中加成。 一顶皮帽。 |
| 主护甲 | 不可触及 (14 闪避, 12 护甲)9.0 T3 光系 护甲 [史诗级物品] Arcane While equipped: Stats +8 灵巧 dps ---------- Apr +10 ----- def ----- 护甲值 +12 Defense +14 (+4 eff.) 当你受到一次攻击损失超过20%最大生命值时,你获得一个护盾,可吸收那个数值130%的伤害。 这件破旧的夹克流传在许多乡村传说中。有人说,它属于魔法大爆炸前的一位法师转职成的盗贼,在此之后就遗失了。行行色色的人都声称曾穿过这件衣服,并且在千钧一发时救过他的命,他们说,这就是其名为“不可触及”的原因。 |
| 弹药袋 | 一袋矮人钢子弹 '未来的时光' (18/18, 150% 伤害, 3 护甲穿透)3.0 T3 子弹 弹药 [随机史诗级物品] Master/灵能系 Power 150% Range: 1.2x Uses 70%敏捷, 50%灵巧 Dmg 物理 Mastery Mud Slinger Acc+ +0.2% 基础伤害(最大20%) Acc +10 Apr +3 Crit +15.0% Capacity 18 Ranged+ +7暗影 Against +10% Living On Hit: * 20%几率降低59%整体速度 * 20法力燃烧 On Crit: * 使目标流血,在5回合内造成145物理伤害,并降低目标治疗系数50% Metallic 子弹是配合投石索投掷敌人用的。 |
| 在手指上 | 金戒指 '梦境希望'0.1 T3 戒指 首饰 [随机史诗级物品] Master While equipped: Stats +6 敏捷 +2 意志 +9 灵巧 dps ---------- Mind.crit +1% Crit.mult +5.00% Mind.pwr +15 (+5 eff.) Acc +6 (+2 eff.) ----- def ----- Defense +8 (+2 eff.) Fatigue -6% ---------- misc Max.enc +29 戒指让你的手指更加美丽! |
| 在手指上 | 呼唤青草0.1 T1 戒指 首饰 [Rare] Nature While equipped: Stats +2 敏捷 dps ---------- Dmg.mod +10%物理 On Hit (Melee): * 20%几率降低31闪避和豁免 ----- def ----- Defense +5 (+1 eff.) Resists +10%物理 Die.at -20.00 life 戒指让你的手指更加美丽! |
| 在腰间 | 粗制皮带 '力量的安静'1.0 T1 腰带 护甲 [Rare] Disrupt While equipped: Stats +4 力量 +4 体质 dps ---------- Phys.pwr +5 (+3 eff.) Res.pen +5%物理 On Hit (Melee): * 20%几率降低10%护甲 ----- def ----- 护甲值 +4 Resists +6%酸性 +7%枯萎 一条可以围住腰的皮带。 |
| 在脚上 | 粗制皮靴 严寒中午 (3 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Master While equipped: Stats +3 敏捷 +4 意志 +2 体质 dps ---------- Melee Ret 4寒冷 ----- def ----- 护甲值 +1 Defense +3 (+1 eff.) Mind.save +9 (+5 eff.) ---------- misc Psi/ret +0.12 Infravis +3 一双用皮做的靴子。 |
| 在主手 | 飞燕的忍耐之粗皮投石索4.0 T1 投石索 武器 [Ego++] Nature/Master Mastery Mud Slinger Acc+ +0.2% 基础伤害(最大20%) Atk.spd 100% Range +6 Proj.spd +200% While equipped: Stats +5 意志 +1 灵巧 +5 体质 dps ---------- Phys.spd +10% ----- def ----- Max.HP +10.00 投石索用来向敌人投掷石质或金属子弹。 |
| 工具 | 治疗之榆木图腾 [能量 116] (15 冷却)2.0 T1 图腾 护符 [Ego] Nature 治疗你自己和周围10格内的所有友方生物116 Puts all charms on 15 cooldown 自然图腾是由自然守护者们制造,用以储存自然能量的。 |
| 在脖子上 | 意志之 (+3)钢项链0.1 T2 项链 首饰 [Ego] Nature While equipped: Stats +3 意志 项链让你的脖子更加美丽! |
| 斗篷 | 厚的艾德瑞尔之亚麻斗篷 (1 闪避, 5 护甲)2.0 T1 斗篷 护甲 [Ego] Master While equipped: Stats +1 灵巧 +1 敏捷 ----- def ----- 护甲值 +5 Defense +1 (+0 eff.) Resists +10%寒冷 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 在副手 | 恩赐的分解之荆棘灵晶 (100% 伤害, 24 护甲穿透, 自然 伤害)3.0 T3 灵晶 武器 [Ego] Nature/灵能系 Power 100% Range: 1.1x Uses 50%意志, 30%灵巧 Dmg 自然 Mastery 心灵利刃 Acc+ +0.2% 暴击率(最大25%) Acc uses Wil Apr +24 Crit +3.5% Atk.spd 100% While equipped: Stats +3 意志 dps ---------- Mind.crit +3% Mind.pwr +11 (+3 eff.) ----- def ----- Spell.save +4 (+2 eff.) ---------- misc Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 光源 | 夏日之殇1.0 T1 光照 [史诗级物品] Nature While equipped: dps ---------- Melee+ 15光照爆发(范围 1) Dmg.mod +10%光系 ----- def ----- Resists +30%光系 Heal.mod +10% ---------- misc Light +5 近战攻击时,在1码半径内造成15光系伤害并照亮区域。 召唤阳光,驱除黑暗并照亮20格内的地面。 (128强度,基于意志 ). Uses 10 power out of 15/15 一个小水晶瓶里捕获了夏日的阳光。 |
Inventory
稳固的忍耐之钢铁蒸汽枪4.0 T2 蒸汽枪 武器 Reqs 蒸汽能量池 [Ego+] Nature/Master/Steamtech Acc+ +0.2% 基础伤害(最大20%) Apr +6 Atk.spd 100% Range +7 Proj.spd +600% Uses 2.0 蒸汽 While equipped: Stats +5 体质 +6 意志 dps ---------- Phys.crit +1.0% Acc +5 (+2 eff.) ----- def ----- Max.HP +12.00 Metallic 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
便携式自动材料提取仪0.0 能量 蒸汽工具 [剧情物品] Steamtech While carried: 立刻融化提取仪内的所有道具(在你切换楼层的时候会自动融化). Uses 0 power out of 1000/1000 这是一个神奇的仪器。它能临时存储当层所有捡到的道具,还能融化任何道具,将其转化为金子和相应的材料。 金属装备会融化为相应的矿物块,用于制作道具。 其他残余则会被转化成金子或者别的有用的物资。 |
铁质鹤嘴锄 开花眩晕 (挖掘速度29回合)3.0 T1 鹤嘴锄 工具 [Rare] Master While equipped: Stats +2 灵巧 +1 力量 dps ---------- Acc +3 (+1 eff.) ----- def ----- Resists +3%酸性 +3%时空 +15%火焰 +6%自然 +3%闪电 ---------- misc Infravis +2 While carried: ---------- misc Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
Log
你不知道怎么到达那里...
今天是马基·埃亚尔卓越纪78年,黄昏月 122 。
当前时间 17:56。
这里有一个通往黑暗之心的路(按 '' 或右键使用)。
今天是马基·埃亚尔卓越纪79年,黄昏月 122 。
当前时间 02:21。
这里有一个通往世界地图的台阶(按 '' 或右键使用)。
你大步流星地走进这片区域,打了个哈欠,你感到待在这里可能是浪费时间,最好到别的地方去看看。
























































