
Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Shaman 1.6.7DescriptionThis addon adds the Shaman as a playable class. Shamans are masters of elemental magic attacks, mindpower based summons, or good old fashioned melee weapons. Shamans use both their weapon sets and are encouraged to switch during the battle to adapt to every situation. They start with the Shaman's Path talent, a passive that gives them bonus adapted to their weapon sets of choice. 6 unique class trees (3 locked) : 2 unique generic trees : With the exception of 4 talents, Shaman talents can appear on NPC. DisclaimerThis is my first addon and first coding project, I can promise I tested this addon as best I could, but that does not mean it is without bugs. Please report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread I will make. CreditsNefigah for loving the Shaman idea and helping me more than a little with the coding. Chewbacca for testing Shaman maybe more than me. Micbran for correcting my bad english. Rexorcorum for the pretty awesome spirits and totems tiles. Orange because his name is lucky :frog: :robot:. http://game-icons.net/ for all the icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.0.8 : - updated bark armor and yeti totem description to fit new crit shrug behavior (main game 1.6 changes) 1.0.7 : - nerfed snake/boar fetishes damage (turns out reapplying DoT so much gives way too big numbers) 1.0.6 : - nerfed bark armor shield at low TL/STR 1.0.5 : - Added an option for legacy spirit tiles due to popular request. Found under Game Options --> Shaman, enabling will display old spirit tiles (need to resummon the spirits) 1.0.4 : - Fixed fetish targeting not working if you aimed beyond their range 1.0.3 : - Elemental Spirits description fixed (was incorrectly stating it used raw levels) 1.0.2 : - Last tiles added, say hello to the new spirits ! 1.0.1 : tiles added for Wyrm totem and Bones totem. Shaman path correctly given to everyone at birth. Updated shaman path description to reflect the scaling. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Improved Combat Text 1.4.0This addon replaces ToME's floating combat text: (if you like this addon, be sure to also check out my Map UI improvement, Easy Map!) Sidekick Level Catch-up 1.6.0Modifies various player sidekicks (Alchemists' golem, Writhing Ones' worm that walks from the Forbidden Cults DLC, Annihilators' mecharachnid from the Embers of Rage DLC) to synchronize their level with the player's level every time they are re-added to map, in case the player gained a level while the sidekick dead. (Disclaimer: The failure of sidekicks to do this in the base game is believed to be a bug; if said bug is fixed in a future version, this addon will be officially deprecated.) Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Werebeast Class 1.0.5Add a Werebeast class to the Wilder metaclass. Cursed by Nature to become an avenger against all who harm her. Its a bit Cursed, a bit Wyrmic and a bit Rogue. Contains 6 mostly unique Wild-Curse talent categories. Forum link: http://forums.te4.org/viewtopic.php?f=50&t=35100&start=0 Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Steamshaper Subclass 1.5.3Adds the Steamshaper, a Tinker Subclass. "Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.", ["steamtech/chemistry"] White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Nekarcos's Quality of Life 08: Life Displays 1.7.4This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Stability: Very High
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.7.6Donators/Buyers bonus! Possessor Bonus Class 1.7.4Donators/Buyers bonus! Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Eoland's Vampire Race 1.7.4This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Faetouched Collection 1.7.0In the realm of Titania, the Midsummer Queen, there live the Faeries, mystical beings as graceful as they are fickle. Drama and mayhem spring forth wherever they walk, and those whose lives they touch are forever changed, their fates intertwined with that of the mysterious Faesong. Luminously-beautiful and deadly, those who learn to ride its mercurial ebbs and flows shall wield power far beyond mortal magic. New paths opened by the Fae currently include: Charmed (class): Ordinary creatures drawn haplessly into the faeries' mischief. Adapt to their capricious will and unleash havoc upon the battlefield in a chaotic flash of mist-woven steel! Wood Sprite (race): Eyal-born faeries of wood and wind, mischievous and mobile. Unburdened by heavy armour, fly circles around your witless adversaries before sending them peacefully to their graves in a gentle Midsummer Dream! Moonchild (class): Unfortunate souls infused with the faeries' magic from birth, bent by its will as they bend it to theirs. Shattered between Spring's slothful light and Autumn's merciless chill, find peace within your broken halves to dominate any who oppose you with peerlessly destructive and illusive magic! Fetch (race): Wretched imitations of mortals created by and for the faeries' fancy, forever yearning to be whole. Shatter your body and soul to shift your identity and avoid danger, and mimic the talents of others to make yourself at last complete! Additionally includes a new starting scenario with original art, music, and dialogue, 7 new artifacts, 6 new enemy mobs, and an unlockable Fae-Drake category for Wyrmic. The realm of the Fae is ever-changing, and new paths may yet open in the future! Look not with your eyes, adventurer. The beauty you see hides terror beyond reckoning. Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Tempus Fugit 1.3.1Time is a mystery to all... Adds a new ChronoRogue class, the Anarchist. Also reduces the paradox costs of Temporal Warden sustains. Current unique categories: Most of these talents will scale with your Paradox, so keep it as high as possible. Living Paradox Temporal Theft Temporal Thuggery Impossible Magic - high level Twisted Fate - high level Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Full Respecialization 1.5.5Allows full control over respecialization at any time. Grants the ability to respecialize all your attributes: stats, talents, categories, and prodigies. Categories no longer have a cap. |
Campaign | Maj'Eyal |
Mode | Nightmare Semi-Roguelike (mild) |
Sex | Female |
Race | Tinker Gnome |
Class | Anarchist |
Level / Exp | 9 / 100% |
Size | tiny |
Lifes / Deaths | Killed by Ce'Nyra the skeleton archer at level 9 on the 4th Flare 122nd year of Ascendancy at 16:55 / 1 |
Primary Stats
Strength | 24 (base 15) |
Dexterity | 10 (base 10) |
Constitution | 12 (base 10) |
Magic | 27 (base 27) |
Willpower | 24 (base 20) |
Cunning | 22 (base 11) |
Resources
Life | -8/237 |
Steam | 100/100 |
Stamina | 148/170 |
Paradox | 361 |
Healing Factor | 1.0191526171258 |
Regeneration | 0.25478815428144 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 5 |
Offense: Mainhand
Damage | 17 |
Accuracy | 23 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Offhand
Damage | 13 |
Accuracy | 23 |
Crit Chance | 7% |
APR | 0 |
Speed | 1.00 |
Offense: Spell
Spellpower | 25 |
Crit Chance | 6% |
Speed | 1 |
Offense: Mind
Mindpower | 22 |
Crit Chance | 6% |
Speed | 1 |
Offense: Damage Bonus
All | 0% |
Cold | +3% |
Temporal | +7% |
Defense: Base
Armour (hardiness) | 11.5 (43.579428603723%) |
Defense | 23 |
Ranged Defense | 23 |
Fatigue | 21 |
Physical Save | 13 |
Spell Save | 18 |
Mental Save | 20 |
Defense: Resistances
Temporal | + 22%( 70%) |
Lightning | + 11%( 70%) |
Cold | + 21%( 70%) |
All | 0%( 70%) |
Defense: Immunities
Pinning Resistance | 20% |
Instadeath Resistance | 100% |
Knockback Resistance | 20% |
Inscriptions (4/4)
Infusions | Effective talent level: 1.0 Infusion: RegenerationUse mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Standard (100% of a turn) Is: a nature gift Description: Activate the infusion to heal yourself for 100 life over 5 turns. |
Implants | Effective talent level: 1.0 Implant: Medical InjectorUse mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 80% efficiency and cooldown mod of 89%. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 50 then cleanse 1 wound, poison, and disease effect. |
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 32 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 4.1 steam per turn. Can be activated for an instant burst of 21 steam. |
Class Talents
Chronomancy / Temporal theft | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Temporal thuggery | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Cunning / Dirty fighting | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Living paradox | 1.50 |
| 5/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Chronomancy / Matter | 1.30 |
| 2/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
Steamtech / Physics | 1.20 |
| 4/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Chronomancy / Energy | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Chemistry | 1.20 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Combat training | 1.00 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
Quests
You abandoned lost warrior, to death. Escort: lost warrior (level 3 of Trollmire) | failed |
You successfully escorted the repented thief to the recall portal on level 2 of Trollmire. Escort: repented thief (level 2 of Trollmire)As a reward you improved Cunning by +5. | done |
The unhallowed morass is the name of the 'zone' surrounding Point Zero. Future EchoesThe temporal spiders that inhabit it are growing restless and started attacking at random. You need to investigate what is going on. * You have explored the morass and destroyed the weaver queen, finding strange traces on it. * You have helped defend Point Zero. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Explore the caves below the ruins of Kor'Pul and the Trollmire in search of treasure and glory! Of trolls and damp caves* You have explored the Trollmire and vanquished Shax the Troll. * You must explore the ruins of Kor'Pul and find out what lurks there and what treasures are to be gained! | active |
Equipment
On feet | ![]() pair of rough leather boots of tirelessness (0 def, 1 armour) 2.0 T1 feet armor [Ego] Master While equipped: ----- def ----- Armour +1 (-) ---------- misc Stam/turn +0.40 (-) Max.stam +11.00 (-) A pair of boots made of leather. |
On hands | ![]() polar iron gauntlets of strength (+2) (0 def, 1 armour) 1.5 T1 hands armor Reqs Heavy armour training [Ego] Nature/Master While equipped: Stats +2(-) Str dps ---------- Phys.pwr +5 (+2 eff.) (-) Melee+ 6(-) cold Dmg.mod +3%(-) cold ----- def ----- Armour +1 (-) Fatigue +1% (-) Resists +5%(-) cold Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
On head | ![]() grounding linen wizard hat (1 def, 0 armour) 2.0 T1 head armor [Ego] Nature While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Resists +5%(-) lightning +6%(-) temporal A pointy cloth hat, very wizardly... |
Tool | ![]() Shard of Crystalized Time 2.0 T1 misc tool [Unique] Arcane While equipped: Stats +4(-) Wil +2(-) Con dps ---------- Dmg.mod +7%(-) temporal ----- def ----- Defense +5 (+3 eff.) (-) Anom.red +10 (-) An iridescent shard of violet crystal. Its light ebbs and flows, sometimes fast and sometimes slow, keeping pace with the chaotic streams of time itself. It makes you feel both old and young, a newborn child and an ancient being, your flesh simply one instance in a thousand refractions of a single timeless and eternal soul. Tap to cycle through comparison choices |
Tool | ![]() Prox's Lucky Halfling Foot 2.0 T1 misc tool [Unique] Nature While equipped: Stats +0(-4) Wil +0(-2) Con +5 Lck dps ---------- Dmg.mod +0%(-7%) temporal ----- def ----- Defense +5 (+3 eff.) (-) Anom.red +0 (-10) ---------- misc T.Disarm +5 Detects traps. Removes (25% chance) up to three stuns, pins, or dazes each turn A large hairy foot, very recognizably a halfling's, is strung on a piece of thick twine. In its decomposed state it's hard to tell how long ago it parted with its owner, but from what look like teeth marks around the ankle you get the impression that it wasn't given willingly. It has been kept somewhat intact with layers of salt and clay, but in spite of this it's clear that nature is beginning to take its toll on the dead flesh. Some say the foot of a halfling brings luck to its bearer - right now the only thing you can be sure of is that it stinks. Tap to cycle through comparison choices |
Around waist | ![]() grounding rough leather belt of the mystic 1.0 T1 belt armor [Ego] Arcane/Nature While equipped: dps ---------- Spell.pwr +3 (+2 eff.) (-) ----- def ----- Resists +6%(-) lightning +6%(-) temporal Mind.save +5 (+4 eff.) (-) A belt that goes around your waist. |
In main hand | ![]() iron steamsaw (12-17 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Normal] Steamtech Power 11.5 - 17.2 Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +7 (-) Uses 1.0(-) Steam While equipped: ----- def ----- Armour +2 (-) Defense +2 (+1 eff.) (-) Fatigue +4% (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
Light source | ![]() bright brass lantern 2.0 T1 lite [Ego] Master While equipped: ---------- misc Light +5 (-) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
In off hand | ![]() hateful iron steamsaw (11-16 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Ego] Psionic/Steamtech Power 11.0 - 16.5(-0.5 - -0.8) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +12 (+4) Melee+ +6 darkness Against +6% Living Uses 1.0(-) Steam While equipped: ----- def ----- Armour +2 (-) Defense +2 (+1 eff.) (-) Fatigue +4% (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
Main armor | ![]() iron mail armour of cold resistance (2 def, 4 armour) 14.0 T1 heavy armor Reqs Heavy armour training Str 14 [Ego] Master While equipped: ----- def ----- Armour +4 (-) Defense +2 (+1 eff.) (-) Fatigue +12% (-) Resists +16%(-) cold A suit of armour made of mail. |
Around neck | ![]() stabilizing copper amulet of cunning (+2) 0.1 T1 amulet jewelry [Ego] Nature While equipped: Stats +2(-) Cun ----- def ----- Resists +10%(-) temporal Pinning- +20% (-) Knockbk- +20% (-) Amulets make your neck look great! |
Inventory
![]() medical injector implant (efficiency 81% / cooldown 58%) 0.1 T1 implant scroll [Normal] Steamtech When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 1 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a steamtech power Description: Medical injector allows using therapeutics with 81% efficiency and cooldown mod of 58%. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
![]() 0.1 rune scroll [Normal] Arcane When inscribed on your body: Level 0.0 Use mode Activated Range melee/personal Cooldown 15 Travel.spd instantaneous Usage Speed Instant (0% of a turn) Is a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 20 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() 0.1 T1 schematic scroll Reqs Create Tinker [Normal] [already known tinker] Learn how to build this tinker. Schematics are used by tinkers to learn how to build new constructs. |
![]() restful copper amulet 0.1 T1 amulet jewelry [Ego] Master While equipped: Stats +0(-2) Cun ----- def ----- Fatigue -5% Resists +0%(-10%) temporal HP.reg +2.00 Pinning- +0% (-20%) Knockbk- +0% (-20%) Amulets make your neck look great! |
![]() 0.1 T1 ring jewelry [Rare] Nature While equipped: Stats +2 Wil +1 Con dps ---------- Dmg.mod +3% light +10% fire ----- def ----- Resists +20% fire Crit.chn- 5.00% ---------- misc Infravis +3 Rings make your fingers look great! |
![]() Whirlwind (10-15 power, 1 apr) 3.0 T1 battleaxe 2H weapon Reqs Str 14 [Unique] Arcane/Nature Power 10.0 - 15.0(-1.5 - -2.2) Physical Uses 120% Str Acc+ +0.2% crit chance (max 25%) Apr +1 Crit +5.0% (+3.5%) Atk.spd 200% (+100%) Block +0 (-7) Melee+ +5 lightning Uses 0.0(-1.0) Steam While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-4%) ---------- misc Talents +0(+-1) Block This battleaxe moves fluidly, almost gracefully when swung. |
![]() iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(+0.0 - -1.2) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% (+1.0%) Atk.spd 100% (-) Block +0 (-7) Uses 0.0(-1.0) Steam While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-4%) ---------- misc Talents +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() iron longsword (12-16 power, 2 apr) 3.0 T1 longsword 1H weapon Reqs Str 11 [Normal] Power 11.5 - 16.1(+0.0 - -1.2) Physical Uses 100% Str Acc+ +0.4% crit mult (max 40%) Apr +2 Crit +2.5% (+1.0%) Atk.spd 100% (-) Block +0 (-7) Uses 0.0(-1.0) Steam While equipped: ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-4%) ---------- misc Talents +0(+-1) Block Sharp, long, and deadly. Tap to cycle through comparison choices |
![]() elemental iron dagger of crippling (10-14 power, 5 apr) 1.0 T1 dagger 1H weapon Reqs Dex 11 [Ego++] Arcane/Master Power 10.5 - 13.7(-1.0 - -3.6) Physical Uses 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Apr +5 Crit +4.0% (+2.5%) Atk.spd 100% (-) Block +0 (-7) On Hit: + Create an explosion dealing 41 acid damage (1/turn) On Crit: + Cripple the target reducing mind, spell, and combat action speeds by 30% Uses 0.0(-1.0) Steam While equipped: dps ---------- Phys.crit +5.0% Dmg.mod +7% acid Res.pen +5% acid ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-4%) ---------- misc Talents +0(+-1) Block Sharp, short and deadly. Tap to cycle through comparison choices |
![]() mossy mindstar (2-2 power, 12 apr, mind damage) 3.0 T1 mindstar 1H weapon Reqs Wil 11 [Normal] Nature Power 2.0 - 2.2(-9.5 - -15.1) Mind Uses 50% Wil, 30% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Acc uses Wil Apr +12 Crit +2.5% (+1.0%) Atk.spd 100% (-) Block +0 (-7) Uses 0.0(-1.0) Steam While equipped: dps ---------- Mind.crit +1% Mind.pwr +2 (+1 eff.) ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-4%) ---------- misc Talents +1 Attune Mindstar +0(+-1) Block Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. Tap to cycle through comparison choices |
![]() iron steamsaw (12-18 power, 0 apr) 3.0 T1 steamsaw 1H weapon Reqs Str 11 Steam Pool [Normal] Steamtech Power 12.0 - 18.0(+0.5 - +0.8) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +1.5% (-) Atk.spd 100% (-) Block +9 (+2) Uses 1.0(-) Steam While equipped: ----- def ----- Armour +2 (-) Defense +2 (+1 eff.) (-) Fatigue +4% (-) ---------- misc Talents +1.00(-) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() balanced dwarven-steel steamsaw of erosion (24-35 power, 0 apr) 3.0 T3 steamsaw 1H weapon Reqs Str 24 Steam Pool [Ego] Nature/Master/Steamtech Power 23.5 - 35.2(+12.0 - +18.0) Phys.bleed Uses 100% Str Acc+ +0.2% crit chance (max 25%) Crit +3.0% (+1.5%) Atk.spd 100% (-) Block +46 (+38) Melee+ +5 nature Uses 1.0(-) Steam While equipped: dps ---------- Acc +5 (+2 eff.) ----- def ----- Armour +4 (+2) Defense +11 (+5 eff.) (+9 (+4 eff.)) Fatigue +8% (+4%) Disarm- +21% ---------- misc Talents +2(+1) Block Steamsaws use steam pressure to rotate a serrated metal blade at high speed. Those struck suffer severe lacerations and bleed for 10% of the damage done per turn for 5 turns (stacking). They can be wielded in the main or off hand. Vrmmmmm! Tap to cycle through comparison choices |
![]() Surefire 4.0 T1 longbow 2H weapon Reqs Dex 18 Shoot [Unique] Master Acc+ +0.2% crit chance (max 25%) Crit +0.0% (-1.5%) Atk.spd 105% (+5%) Block +0 (-7) Range +9 Uses 0.0(-1.0) Steam While equipped: Stats +3 Dex dps ---------- Phys.crit +5.0% Dmg.mod +5% physical Acc +12 (+6 eff.) ----- def ----- Armour +0 (-2) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-4%) ---------- misc Talents +0(+-1) Block This tightly strung bow appears to have been crafted by someone of considerable talent. When you pull the string, you feel incredible power behind it. |
![]() Coral Spray (8 def, 8 armour, 48 block) 7.0 T1 shield armor Reqs Shield usage training Str 16 [Unique] Nature Crit +0.0% (-1.5%) Atk.spd inf% (inf%) Block +0 (-12) Melee+ +0(-6) darkness Against +0% (-6% )Living Uses 0.0(-1.0) Steam Learn shield attack talent or enable 'Always show shield combat' to see combat stats. While equipped: dps ---------- On shield block: + 30% chance to spray freezing water (radius 4 cone) at the target. ----- def ----- Armour +8 (+6) Defense +8 (+4 eff.) (+6 (+3 eff.)) Fatigue +12% (+8%) Resists +15% cold +10% fire ---------- misc Max.Air +20.00 Talents +1.00(-) Block On block: 30% chance to spray freezing water (radius 4 cone) at the target. A chunk of jagged coral, dredged from the ocean. |
![]() linen robe (0 def, 0 armour) 2.0 T1 cloth armor [Normal] While equipped: ----- def ----- Armour +0 (-4) Defense +0 (+0 eff.) (-2 (-1 eff.)) Fatigue +0% (-12%) Resists +0%(-16%) cold +7% all A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() Floerage (3 def, 2 armour) 9.0 T1 light armor Reqs Str 10 [Rare] Master While equipped: dps ---------- Mind.crit +4% Res.pen +5% cold Melee Ret 2 acid ----- def ----- Armour +2 (-2) Defense +3 (+1 eff.) (+1 (+0 eff.)) Fatigue +6% (-6%) Resists +6%(-10%) cold +6% physical Phys.save +10 (+8 eff.) A suit of armour made of leather. |
![]() Dagesakath the Heatreek (0 def, 3 armour) 2.0 T1 feet armor [Rare] Master While equipped: dps ---------- Dmg.mod +6% blight Melee Ret 2 mind ----- def ----- Armour +3 (+2) Resists +6% mind ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-11.00) Infravis +1 A pair of boots made of leather. |
![]() Emolemirin the Ashminister (0 def, 5 armour) 3.0 T1 feet armor Reqs Heavy armour training [Rare] Master While equipped: Stats +1 Con dps ---------- Phys.pwr +5 (+3 eff.) Dmg.mod +9% fire ----- def ----- Armour +5 (+4) Fatigue +2% Resists +3% acid +15% fire +3% darkness +6% cold ---------- misc Stam/turn +0.00 (-0.40) Max.stam +0.00 (-11.00) Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
![]() Bleakpython (0 def, 1 armour) 1.0 T1 hands armor [Rare] Master While equipped: Stats +0(-2) Str +3 Dex +1 Cun dps ---------- Phys.pwr +0 (+0 eff.) (-5 (-2 eff.)) Melee+ 0(-6) cold Dmg.mod +0%(-3%) cold Res.pen +10% mind Acc +12 (+6 eff.) On Hit (Melee): * 10% chance to reduce damage dealt by 13% ----- def ----- Armour +1 (-) Fatigue +0% (-1%) Resists +0%(-5%) cold ---------- misc Max.hate +6.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
![]() linen wizard hat 'Vipersquall' (1 def, 0 armour) 2.0 T1 head armor [Rare] Nature While equipped: Stats +1 Str dps ---------- Dmg.mod +12% mind Res.pen +5% mind +5% nature Melee Ret 4 mind ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-5%) lightning +6% fire +0%(-6%) temporal +5% cold A pointy cloth hat, very wizardly... |
![]() linen wizard hat of balance (1 def, 0 armour) 2.0 T1 head armor [Ego] Psionic While equipped: ----- def ----- Defense +1 (+1 eff.) (-) Resists +0%(-5%) lightning +0%(-6%) temporal ---------- misc Equi/ret +0.70 Psi/ret +0.70 Hate/ret +0.70 A pointy cloth hat, very wizardly... |
![]() rough leather cap (0 def, 1 armour) 2.0 T1 head armor [Normal] While equipped: ----- def ----- Armour +1 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +1% Resists +0%(-5%) lightning +0%(-6%) temporal A cap made of leather. |
![]() iron helm (0 def, 3 armour) 3.0 T1 head armor Reqs Heavy armour training [Normal] While equipped: ----- def ----- Armour +3 Defense +0 (+0 eff.) (-1 (-1 eff.)) Fatigue +5% Resists +0%(-5%) lightning +0%(-6%) temporal A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
3 nuummite 3 nuummite0.0 T1 black gem [Normal] While equipped: Stun/Frz- +20% Item imbue powers: Stun/Frz- +20% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 blue gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 verdite 2 verdite0.0 T1 green gem [Normal] While equipped: Dmg.mod +2% all Defense +10 (+5 eff.) Item imbue powers: Dmg.mod +2% all Defense +10 (+5 eff.) Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 red gem [Normal] While equipped: Phys.spd +2% Spell.spd +2% Mind.spd +2% Item imbue powers: Phys.spd +2% Spell.spd +2% Mind.spd +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 tiny geode 5 tiny geode0.0 T1 stone gem [Normal] While equipped: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Item imbue powers: HP.reg +0.50 Heal.mod +10% Stam/turn +0.20 Mana/turn +0.20 Psi/turn +0.20 Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 violet gem [Normal] While equipped: Crit.mult +2.00% Res.pen +2% all Item imbue powers: Crit.mult +2.00% Res.pen +2% all Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 white gem [Normal] While equipped: Armour +5 Resists +1% all Item imbue powers: Armour +5 Resists +1% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() 0.0 T1 yellow gem [Normal] While equipped: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Item imbue powers: Phys.crit +2.0% Spell.crit +2% Mind.crit +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.0 T2 red gem [Normal] While equipped: Phys.spd +4% Spell.spd +4% Mind.spd +4% Item imbue powers: Phys.spd +4% Spell.spd +4% Mind.spd +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() brass lantern 2.0 T1 lite [Normal] While equipped: ---------- misc Light +3 (-2) A brass container with a wick emerging from it, protected from draughts by a sheet of greased paper. It can be carried by a handle. |
![]() 0.0 power tinker [Plot Item] Steamtech While carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
![]() 1.0 orb [Plot Item] Unknown While carried: This orb will automatically identify items you find. |
![]() 2.0 sher'tul chest [Plot Item] Unknown While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() 2.0 rod charm [Plot Item] Unknown Recall the user to the worldmap after 40 turns. Uses 202 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Achievements
By Rayne the Tinker Gnome Anarchist level 5
79th Pyre 122nd year of Ascendancy at 04:23 see stats
Log
Rayne's warp area effect hits Green worm mass for 12 temporal, 11 physical (23 total damage).
Ce'Nyra the skeleton archer is recovering from the damage!
Rayne hits Ce'Nyra the skeleton archer for 4 physical, 6 cold, 3 physical, 5 darkness, 6 cold (24 total damage).
Green worm mass uses Multiply.
Ce'Nyra the skeleton archer hits Rayne for (10 dissipated), 36 physical, (1 dissipated), 2 fire (37 total damage).
Ce'Nyra the skeleton archer speeds up.
You collect a new ingredient: green worm (1).
You collect a new ingredient: green worm (1).
Rayne's warp area effect hits Green worm mass for 12 temporal, 11 physical (23 total damage).
Rayne's warp area effect hits Ce'Nyra the skeleton archer for 12 temporal, 11 physical (23 total damage).
Rayne's warp area effect hits Green worm mass for 12 temporal, 11 physical (23 total damage).
Rayne's warp area effect killed Green worm mass!
Rayne's warp area effect killed Green worm mass!
Talent Far Strike is ready to use.
Rayne uses Far Strike.
Rayne misses Ce'Nyra the skeleton archer.
Rayne hits Ce'Nyra the skeleton archer for 6 physical, 5 darkness, 6 cold (18 total damage).
Ce'Nyra the skeleton archer hits Rayne for (10 dissipated), 40 physical, (1 dissipated), 2 fire (42 total damage).
You collect a new ingredient: green worm (1).
Rayne's warp area effect hits Green worm mass for 12 temporal, 11 physical (23 total damage).
Rayne's warp area effect hits Ce'Nyra the skeleton archer for 12 temporal, 11 physical (23 total damage).
Rayne's warp area effect killed Green worm mass!
Talent Dust to Dust is ready to use.
Rayne uses Infusion: Regeneration.
Rayne starts regenerating health quickly.
Ce'Nyra the skeleton archer hits Rayne for (10 dissipated), 33 physical (33 total damage).
Rayne the level 9 tinker gnome anarchist was punctured to death by Ce'Nyra the skeleton archer on level 1 of Ruins of Kor'Pul.