Spooky Scary Skelly the level 7 Skeleton Adventurer by Natural 20

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
IndieRoyale Bonus 1.2.2
Runic Golem 1.0.4
CampaignMaj'Eyal
ModeInsane Adventure
SexMale
RaceSkeleton
ClassAdventurer
Level / Exp7 / 21%
Sizemedium
Lifes / Deaths

Primary Stats

Strength18 (base 12)
Dexterity19 (base 12)
Constitution17 (base 12)
Magic26 (base 26)
Willpower12 (base 12)
Cunning22 (base 19)

Resources

Mana106/106
Psi92/92
Vim25/124
Life242/242
Positive68/68
Stamina173/173
Healing Factor1.11
Regeneration3.6075

Speed

Mental0%
Attack0%
Movement+20%
Spell0%
Global+100%

Vision

Sight10
Lite7

Offense: Mainhand

Damage33
Accuracy21
Crit Chance6%
APR2
Speed1.00

Offense: Spell

Spellpower29
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance8%
Speed1

Defense: Base

Armour (hardiness)7 (30%)
Defense16
Ranged Defense16
Fatigue5
Physical Save17
Spell Save13
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Stun Resistance21%
Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance0%

Inscriptions (2/3)

Runes
Runes

Class Talents

Cunning / Shadow magic1.00
0/5
0/5
0/5
0/5
Spell / Temporal1.00
0/5
0/5
0/5
0/5
Corruption / Bone1.00
5/5
2/5
0/5
0/5
Technique / Magical combat1.00
1/5
0/5
0/5
0/5
Corruption / Reaving combat1.00
1/5
0/5
0/5
0/5
Spell / Martial enchantments1.00
1/5
2/5
0/5
0/5

Generic Talents

Undead / Skeleton1.10
1/5
0/5
0/5
0/5
Spell / Force1.00
0/5
0/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
Psionic / Augmented mobility1.00
1/5
0/5
0/5
0/5
Spell / Aegis1.00
1/5
3/5
0/5
0/5
Race / Doomelf1.00
1/5
0/5
0/5
0/5
Celestial / Light1.00
1/5
0/5
0/5
0/5

Prodigies

1/1

Effects

talent
talent
talent
talent
beneficial effect

Quests

active
active
active
active
active
done

Equipment

Psionic focus
Light source
On head
On feet
On fingers
Around neck
In main hand
On hands
Around waist
Cloak
Main armor

Inventory

Achievements

Log

Spooky Scary Skelly casts Healing Light.
Spooky Scary Skelly's spell attains critical power!
Spooky Scary Skelly receives 180 healing.
Talent Healing Light is ready to use.
Spooky Scary Skelly casts Healing Light.

Spooky Scary Skelly receives 120 healing.
There is a way to the next level here (press '' or right click to use).
Ran for 65 turns (stop reason: at exit).


You gain 0.25 gold from the transmogrification of
iron gauntlets (0 def, 1 armour).
You gain 0.25 gold from the transmogrification of
rough leather whip (103% power, 0 apr).
You gain 0.25 gold from the transmogrification of
iron longsword (102% power, 2 apr).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, arcane element).
You gain 0.25 gold from the transmogrification of
elm magestaff (100% power, 2 apr, fire element).
You gain 0.05 gold from the transmogrification of
copper ring.
You gain 5.00 gold from the transmogrification of
schematic: Rocket Boots.
You gain 8.00 gold from the transmogrification of
schematic: Acid Groove.
You gain 1.26 gold from the transmogrification of
magic missile rune (55 arcane damage).
You gain 1.50 gold from the transmogrification of
wild infusion of the warrior (resist 18%; cure mental).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
Saving game...

Saving done.

Saving game...

Saving done.

Spooky Scary Skelly deactivates Skate.

Spooky Scary Skelly deactivates Beyond the Flesh.

Spooky Scary Skelly deactivates Shielding.

Spooky Scary Skelly deactivates Arcane Combat.