Difference between revisions of "Archmage"

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(Introduction. Starting talents (not all Archmages start in Angolwen). Manasurge runes details. Elemental talent trees no longer require achievements. Temporal is unlocked.)
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|cunning= +1
 
|cunning= +1
 
}}
 
}}
 +
 +
Archmage is a class introduced in the base game. It must be unlocked by completing the quest ''[[An apprentice task]]''.
  
 
==Locked Description==
 
==Locked Description==
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==Description==
 
==Description==
 
An Archmage devotes his whole life to the study of magic above anything else.
 
An Archmage devotes his whole life to the study of magic above anything else.
 +
 
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.
 
Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.
  
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Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.
 
Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.
 +
 
Their most important stats are: [[Magic]] and [[Willpower]]
 
Their most important stats are: [[Magic]] and [[Willpower]]
  
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*Elm Staff
 
*Elm Staff
 
*Linen Robe
 
*Linen Robe
*[[inscriptions|Manasurge Rune]]
+
*[[inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Arcane power (talent)|Arcane Power]]
+
*{{T|Manathrust}} (1)
*[[Flame (talent)|Flame]]
+
*[[Flame (talent)|Flame]] (1)
*[[Lightning (talent)|Lightning]]
+
*[[Lightning (talent)|Lightning]] (1)
*[[Phase door (talent)|Phase Door]]
+
*[[Phase door (talent)|Phase Door]] (1)
*[[Teleport angolwen (talent)|Teleport: Angolwen]]
+
  
 
==Talent Categories==
 
==Talent Categories==
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| talent4 = [[Invisibility (talent)|Invisibility]]
 
| talent4 = [[Invisibility (talent)|Invisibility]]
 
}}
 
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Temporal (category)|Temporal]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Congeal time (talent)|Congeal Time]]
 +
| talent2 = [[Time shield (talent)|Time Shield]]
 +
| talent3 = [[Time prison (talent)|Time Prison]]
 +
| talent4 = [[Essence of speed (talent)|Essence of Speed]]
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
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{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Wildfire (category)|Wildfire *]]
+
| Name = [[Wildfire (category)|Wildfire]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
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{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Stone (category)|Stone *]]
+
| Name = [[Stone (category)|Stone]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
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{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Ice (category)|Ice *]]
+
| Name = [[Ice (category)|Ice]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
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{{Talent_row
 
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Type = [[Spell (category type)|Spell]]
| Name = [[Storm (category)|Storm *]]
+
| Name = [[Storm (category)|Storm]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = yes
 
| Locked = yes
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| talent4 = [[Metaflow (talent)|Metaflow]]
 
| talent4 = [[Metaflow (talent)|Metaflow]]
 
}}
 
}}
{{Talent_row
 
| Type = [[Spell (category type)|Spell]]
 
| Name = [[Temporal (category)|Temporal]]
 
| Mastery = 1.3
 
| Locked = yes
 
| talent1 = [[Congeal time (talent)|Congeal Time]]
 
| talent2 = [[Time shield (talent)|Time Shield]]
 
| talent3 = [[Time prison (talent)|Time Prison]]
 
| talent4 = [[Essence of speed (talent)|Essence of Speed]]
 
 
}}
 
}}
  
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
| Mastery = 0.9
+
| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
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}}
 
}}
 
(*) Requires achievement
 
  
 
{{classes}}
 
{{classes}}

Revision as of 14:37, 20 June 2021

Archmage

Archmage 128 bg.png

Metaclass Mage
Locked Yes
Starting Life 100
Life Rating -4
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic +5
Willpower +3
Cunning +1

Archmage is a class introduced in the base game. It must be unlocked by completing the quest An apprentice task.

Locked Description

Hated, harrowed, hunted, hidden...

Our ways are forbidden, but our cause is just.

In our veiled valley we find solace from the world's wrath, free to study our arts.

Only through charity and friendship can you earn our trust.

Description

An Archmage devotes his whole life to the study of magic above anything else.

Most Archmagi lack basic skills that others take for granted (like general fighting sense), but they make up for it by their raw magical power.

Archmagi start with knowledge of many schools of magic. However, they usually refuse to have anything to do with Necromancy.

Most Archmagi have been trained in the secret town of Angolwen and possess a unique spell to teleport to it directly.

Their most important stats are: Magic and Willpower

Starting Equipment

  • Elm Staff
  • Linen Robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Spell Arcane 1.3 No Arcane Power Manathrust Arcane Vortex Disruption Shield
Spell Fire 1.3 No Flame Flameshock Fireflash Inferno
Spell Earth 1.3 No Pulverizing Auger Stone Skin Mudslide Stone Wall
Spell Water 1.3 No Glacial Vapour Freeze Tidal Wave Shivgoroth Form
Spell Air 1.3 No Lightning Chain Lightning Feather Wind Thunderstorm
Spell Phantasm 1.3 No Illuminate Blur Sight Phantasmal Shield Invisibility
Spell Temporal 1.3 No Congeal Time Time Shield Time Prison Essence of Speed
Spell Aether 1.3 Yes Aether Beam Aether Breach Aether Avatar Pure Aether
Spell Wildfire 1.3 Yes Blastwave Burning Wake Cleansing Flames Wildfire
Spell Stone 1.3 Yes Earthen Missiles Body of Stone Earthquake Crystalline Focus
Spell Ice 1.3 Yes Ice Shards Frozen Ground Shatter Uttercold
Spell Storm 1.3 Yes Nova Shock Hurricane Tempest
Spell Meta 1.3 Yes Disperse Magic Spellcraft Quicken Spells Metaflow
Generic
Type Name Mastery Locked Talents
Spell Conveyance 1.3 No Phase Door Teleport Displacement Shield Probability Travel
Spell Divination 1.3 No Arcane Eye Keen Senses Vision Premonition
Spell Aegis 1.3 No Arcane Reconstruction Shielding Arcane Shield Aegis
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler