Difference between revisions of "Summoner"
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{{class | {{class | ||
|name=Summoner | |name=Summoner | ||
− | |metaclass=Wilder | + | |metaclass=[[Wilder]] |
|starting_life=90 | |starting_life=90 | ||
|locked=Yes | |locked=Yes | ||
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|cunning=+3 | |cunning=+3 | ||
}} | }} | ||
+ | |||
+ | Summoner is a class introduced in the base game. It must be unlocked by seeing a character use the talent {{t|Summon}} (Honey Tree in [[Trollmire]] / [[Old Forest]] is your earliest bet). Other summoning talents do not count for the unlock. | ||
+ | |||
==Locked Description== | ==Locked Description== | ||
− | '' | + | ''Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.'' |
− | + | ||
− | + | ||
==Description== | ==Description== | ||
Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side. | Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side. | ||
+ | |||
Summons can range from a combat hound to a fire drake. | Summons can range from a combat hound to a fire drake. | ||
Their most important stats are: [[Willpower]] and [[Cunning]] | Their most important stats are: [[Willpower]] and [[Cunning]] | ||
+ | |||
+ | ==New Class Unlocked Description== | ||
+ | In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat. | ||
+ | |||
+ | You have witnessed such an act and can now create new characters with the Summoner class. | ||
+ | |||
+ | Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features: | ||
+ | *Summon allies, ranging from a war hound to the mighty fire drake | ||
+ | *Take direct control of your summons | ||
+ | *Augment your summons with various powers | ||
+ | |||
+ | All Wilder classes use Equilibrium for their powers. It represents their connection to nature. | ||
+ | |||
+ | The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn. | ||
==Starting Equipment== | ==Starting Equipment== | ||
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==Starting Talents== | ==Starting Talents== | ||
− | *[[Ritch flamespitter (talent)|Ritch Flamespitter]] | + | *[[Ritch flamespitter (talent)|Ritch Flamespitter]] (1) |
− | *[[War hound (talent)|War Hound]] | + | *[[War hound (talent)|War Hound]] (1) |
− | *[[Heightened senses (talent)|Heightened Senses]] | + | *[[Heightened senses (talent)|Heightened Senses]] (1) |
− | *[[Meditation (talent)|Meditation]] | + | *[[Meditation (talent)|Meditation]] (1) |
==Talent Categories== | ==Talent Categories== | ||
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| talent3 = [[Perfect strike (talent)|Perfect Strike]] | | talent3 = [[Perfect strike (talent)|Perfect Strike]] | ||
| talent4 = [[Blinding speed (talent)|Blinding Speed]] | | talent4 = [[Blinding speed (talent)|Blinding Speed]] | ||
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}} | }} | ||
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}} | }} | ||
− | {{ | + | {{combat training row | mastery = 1.0}} |
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− | }} | + | |
{{Talent_row | {{Talent_row | ||
| Type = [[Wild-gift (category type)|Wild-Gift]] | | Type = [[Wild-gift (category type)|Wild-Gift]] | ||
| Name = [[Call of the wild (category)|Call of the Wild]] | | Name = [[Call of the wild (category)|Call of the Wild]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = no | | Locked = no | ||
| talent1 = [[Meditation (talent)|Meditation]] | | talent1 = [[Meditation (talent)|Meditation]] | ||
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| talent3 = [[Earth's eyes (talent)|Earth's Eyes]] | | talent3 = [[Earth's eyes (talent)|Earth's Eyes]] | ||
| talent4 = [[Nature's balance (talent)|Nature's Balance]] | | talent4 = [[Nature's balance (talent)|Nature's Balance]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = [[Wild-gift (category type)|Wild-Gift]] | ||
+ | | Name = [[Mindstar mastery (category)|Mindstar Mastery]] | ||
+ | | Mastery = 1.3 | ||
+ | | Locked = no | ||
+ | | talent1 = [[Psiblades (talent)|Psiblades]] | ||
+ | | talent2 = [[Thorn grab (talent)|Thorn Grab]] | ||
+ | | talent3 = [[Leaves tide (talent)|Leaves Tide]] | ||
+ | | talent4 = [[Nature's equilibrium (talent)|Nature's Equilibrium]] | ||
}} | }} | ||
{{Talent_row | {{Talent_row | ||
| Type = [[Wild-gift (category type)|Wild-Gift]] | | Type = [[Wild-gift (category type)|Wild-Gift]] | ||
| Name = [[Harmony (category)|Harmony]] | | Name = [[Harmony (category)|Harmony]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Waters of life (talent)|Waters of Life]] | | talent1 = [[Waters of life (talent)|Waters of Life]] | ||
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| talent3 = [[One with nature (talent)|One with Nature]] | | talent3 = [[One with nature (talent)|One with Nature]] | ||
| talent4 = [[Healing nexus (talent)|Healing Nexus]] | | talent4 = [[Healing nexus (talent)|Healing Nexus]] | ||
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}} | }} | ||
Latest revision as of 16:12, 16 July 2023
Summoner | |
---|---|
Metaclass | Wilder |
Locked | Yes |
Starting Life | 90 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +1 |
Constitution | 0 |
Magic | 0 |
Willpower | +5 |
Cunning | +3 |
Summoner is a class introduced in the base game. It must be unlocked by seeing a character use the talent Summon (Honey Tree in Trollmire / Old Forest is your earliest bet). Other summoning talents do not count for the unlock.
Contents
Locked Description
Not all might comes from within. Hear the invocations of nature, hear its calling power. See that from without we can find our true strengths.
Description
Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side.
Summons can range from a combat hound to a fire drake.
Their most important stats are: Willpower and Cunning
New Class Unlocked Description
In the wilds, some people and creatures are able, by the sole force of their will, to call upon allies to help them in combat.
You have witnessed such an act and can now create new characters with the Summoner class.
Summoners are Wilders, who are at home in the wilds and draw their power from their connection with nature. Class features:
- Summon allies, ranging from a war hound to the mighty fire drake
- Take direct control of your summons
- Augment your summons with various powers
All Wilder classes use Equilibrium for their powers. It represents their connection to nature.
The higher it gets the more off-balance they are with it. A high Equilibrium makes for a chance to fail to use a power and lose a turn.
Starting Equipment
- Rough Leather Armor
- Mossy mindstar
- Mossy mindstar
Starting Talents
- Ritch Flamespitter (1)
- War Hound (1)
- Heightened Senses (1)
- Meditation (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |