Difference between revisions of "Berserker"

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(Strategy)
(Strategy: Reworded and rephrased for a more open-ended strategy (as opposed to a single successful build and an author's perspective). Also made grammatical corrections. I did my best to keep all of the points the original author made.)
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==Strategy==
 
==Strategy==
Stunning Blow and Death Dance are your two early game talents. Both of these should be maxed as soon as possible.
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Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking [[Bloodthirst (category)|Bloodthirst]] at level ten is a very good choice. There are three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's lifespan.
  
I would recommend opening up [[Bloodthirst (category)|Bloodthirst]] first. You get three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's survivability.
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Like Brawler, Breserker has access to some mobility skills, like [[Rush (talent)|Rush]]. These help you to close the gap on tough mobs, hop away from sustaining AoE and regroup with your shorter cooldowns ready.
  
You want to put some points into [[Rush (talent)|Rush]]. This helps you a lot to close the gap on tough mobs that are more than 1 square away.
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The [[Combat techniques (category)|Combat Techniques]] tree can be often overlooked, but the passives - the ones that increase your stamina and health regereration - are quite powerful and can relieve the need for regeneration via inscriptions for more powerful inscriptions, though regeneration runes can make a Berseker even harder to kill. Having two regeneration runes makes it double-hard, and by unlocking an extra inscription slot and you could add a movement or shield rune as well. However there are still some interesting categories to unlock such as the [[Warcries (category)|Warcries]] tree, which will give you Battle Shout and Second wind; both talents are nice.
  
I would put points into all of the passive talents in the [[Combat techniques (category)|Combat Techniques]] tree (the ones that increase your stamina and health).
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Berserker has access to many passive talents, such as Weapons Combat and Weapons Mastery, followed by constitution passives and massive armor. [[Field control (category)|Field Control]] gives you access to another often-overlooked high-tier talent in Track which gives you the ability to see what you're going to be rushing into before doing it.
  
For your other category point, I would probably take the extra slot, rather than another talent tree. I think having 2 regen runes is better than anything else and you need one or more movement/shield runes as well. However, you could take the [[Warcries (category)|Warcries]] tree, which will give you Battle Shout and Second wind; both talents are nice.
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A good strategy for most of the game is to limit your line of sight. Fighting enemies in a place where only a few monsters could ever see you. This becomes more important as you get into the later levels as you want to limit the number of incoming ranged and magic attacks. Those are the two things that will kill you fast throughout most of the game. Later however melee damage from monsters such as other elite Berserkers can hit extremely hard so you want to be careful around them. Otherwise, Bersserkers can go toe-to-toe with everything else, slaying them in just a few swings. Keeping perfect positioning is key when playing Berserker, which could yet another good reason to pick up Field control (as talked about earlier.)
  
For Passive talents, I maxed the Weapons Combat, and Weapons Mastery first, followed by health, and the massive armor. (I put a point into massive armor at clvl 1.)
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It can also be noted that Berserker can unlock archery talents as well. The cost to make this an effective method of combat is high, however. A critical strike build is possible too if you were to unlock Dirty Fighting. All of these options makes it a robust class and a solid choice for many races.
 
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You might want to spend your final category point on [[Field control (category)|Field Control]] so you can get Track. I did so on my winner, but found that I rarely, if ever, used it. So it may be better to spend this point on the Warcries tree.
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A good strategy for most of the game is to limit your line of sight. I nearly always tried to fight stuff in a place where only 1 or 2 monsters could ever see me. I think this becomes more important as you get into the later levels as you want to limit the number of ranged attacks and magic. Those are the two things that will kill you fast throughout most of the game. You don't need to worry about melee damage until you get to a high clvl and start facing elite berserkers. They can hit HARD. So you want to be careful around them. Otherwise, you want to go toe to toe with everything else. You should be able to 1 or 2 hit everything in the game except bosses.
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{{classes}}
 
{{classes}}

Revision as of 05:20, 29 January 2014

This page is about the class; for the talent, see Berserker (talent).
Berserker

Berserker 128 bg.png

Metaclass Warrior
Locked No
Starting Life 120
Life Rating +3
Stat Modifiers
Strength +5
Dexterity +1
Constitution +3
Magic 0
Willpower 0
Cunning 0

Description

A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two. A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things. Their most important stats are: Strength and Constitution

Starting Equipment

  • Iron Greatsword
  • Iron Mail Armor

Talents

Class
Type Name Mastery Locked Talents
Techniques Archery Training 1.1 Yes Steady Shot Aim Rapid Shot Relaxed Shot
Techniques Shield Defense 0.9 Yes Shield Wall Repulsion Shield Expertise Last Stand


Techniques Two-Handed Weapons 1.3 No Death Dance Berserker Warshout Deathblow


Techniques Two-Handed Maiming 1.3 No Stunning Blow Sunder Armour Sunder Arms Blood Frenzy
Techniques Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.3 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Techniques Superiority 1.3 Yes Juggernaut Onslaught Battle Call Shattering Impact
Techniques Warcries 1.3 Yes Shattering Shout Second Wind Battle Shout Battle Cry
Technique Bloodthirst 1.2 Yes Bloodbath Mortal Terror Bloodrage Unstoppable
Cunning Dirty Fighting 1.0 Yes Dirty Fighting Backstab Switch Place Cripple
Generic
Type Name Mastery Locked Talents
Techniques Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Techniques Conditioning 1.3 No Vitality Daunting Presence Unflinching Resolve Adrenaline Surge
Techniques Field Control 1.0 Yes Disengage Track Heave Slow Motion
Cunning Survival 1.0 No Heightened Sense Charm Mastery Piercing Sight Evasion

Strategy

Stunning Blow and Death Dance are two early game talents that scale well with added class points, creating higher damage and a longer stun. While Death Dance has high damage output its range is small. Unlocking Bloodthirst at level ten is a very good choice. There are three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's lifespan.

Like Brawler, Breserker has access to some mobility skills, like Rush. These help you to close the gap on tough mobs, hop away from sustaining AoE and regroup with your shorter cooldowns ready.

The Combat Techniques tree can be often overlooked, but the passives - the ones that increase your stamina and health regereration - are quite powerful and can relieve the need for regeneration via inscriptions for more powerful inscriptions, though regeneration runes can make a Berseker even harder to kill. Having two regeneration runes makes it double-hard, and by unlocking an extra inscription slot and you could add a movement or shield rune as well. However there are still some interesting categories to unlock such as the Warcries tree, which will give you Battle Shout and Second wind; both talents are nice.

Berserker has access to many passive talents, such as Weapons Combat and Weapons Mastery, followed by constitution passives and massive armor. Field Control gives you access to another often-overlooked high-tier talent in Track which gives you the ability to see what you're going to be rushing into before doing it.

A good strategy for most of the game is to limit your line of sight. Fighting enemies in a place where only a few monsters could ever see you. This becomes more important as you get into the later levels as you want to limit the number of incoming ranged and magic attacks. Those are the two things that will kill you fast throughout most of the game. Later however melee damage from monsters such as other elite Berserkers can hit extremely hard so you want to be careful around them. Otherwise, Bersserkers can go toe-to-toe with everything else, slaying them in just a few swings. Keeping perfect positioning is key when playing Berserker, which could yet another good reason to pick up Field control (as talked about earlier.)

It can also be noted that Berserker can unlock archery talents as well. The cost to make this an effective method of combat is high, however. A critical strike build is possible too if you were to unlock Dirty Fighting. All of these options makes it a robust class and a solid choice for many races.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler