Difference between revisions of "Marauder"

From Tales of Maj'Eyal
Jump to: navigation, search
(Strategy)
(Strategy)
Line 188: Line 188:
  
 
==Strategy==
 
==Strategy==
The Marauder is a highly mobile Rogue subclass, adept in dual-weapon physical combat. The primary difference compared to a [[Rogue]] is the substitution of some mobility and combat-augmentation trees in place of [[Lethality (category)|Lethality]], traps and stealth.
 
  
(Note: the absence of Lethality means that their starting daggers actually use [[Strength]] and [[Dexterity]] instead of [[Cunning]] and Dexterity.  This takes some getting used to.)
+
See [[Guides#Rogue|Rogue Strategy Guides]].
  
The class is designed with the goal of using a full sized one-handed weapon (longsword, mace, waraxe) and one dagger. Maxing out Weapon Mastery and putting no points into dagger mastery is generally more damage than focusing on using two daggers, due to the higher base damage and stat scaling on one-handed weapons.
+
You can also see the Marauder [[Marauder/notes|general notes]], but they may be out of date.
 
+
You also have a talent ([[Mobile Defence]]) that gives armor hardiness while wearing light armor, but since you're not using Stealth, it seems silly not to wear heavy armor in the first place.  The bonuses for heavy/massive armor are better, and you can invest your Generic talent points in other places.
+
  
 
{{classes}}
 
{{classes}}

Revision as of 03:58, 20 March 2016

Marauder

Marauder 128 bg.png

Metaclass Rogue
Locked Yes
Starting Life 100
Life Rating +0
Stat Modifiers
Strength +4
Dexterity +4
Constitution 0
Magic 0
Willpower 0
Cunning +1

Locked Description

I will not hide and I will not sneak -

come dance with my blades and we'll see who's weak.

Snapping bone and cracking skull,

it's the sounds of battle that make life full!

Description

The wilds of Maj'Eyal are not a safe place. Untamed beasts and wandering dragons may seem a great threat, but the true perils walk on two legs. Thieves and brigands, assassins and opportunistic adventurers, even mad wizards and magic-hating zealots all carry danger to those who venture beyond the safety of city walls.

Amidst this chaos wanders one class of rogue that has learned to take by force rather than subterfuge. With refined techniques, agile feats and brawn-backed blades the Marauder seeks out his targets and removes them by the most direct methods. He uses dual weapons backed by advanced combat training to become highly effective in battle, and he is unafraid to use the dirtiest tactics when the odds are against him.

Their most important stats are: Strength, Dexterity and Cunning

Starting Equipment

  • Iron Dagger
  • Iron Dagger
  • Rough Leather Armor

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Technique Dual Weapons 1.2 No Dual Weapon Training Dual Weapon Defense Precision Momentum
Technique Dual Techniques 1.2 No Dual Strike Flurry Sweep Whirlwind
Technique Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Technique Combat Veteran 1.3 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Switch Place Cripple
Cunning Poisons 0.9 Yes Vile Poisons Venomous Strike Empower Poisons Toxic Death
Cunning Tactical 1.2 Yes Tactical Expert Counter attack Set Up Exploit Weakness
Technique Battle Tactics 1.2 Yes Greater Weapon Focus Step Up Bleeding Edge True Grit
Technique Bloodthirst 1.1 Yes Bloodbath Mortal Terror Bloodrage Unstoppable
Generic
Type Name Mastery Locked Talents
Technique Field Control 1.3 No Disengage Track Heave Slow Motion
Technique Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Technique Mobility 1.3 No Hack'n'Back Mobile Defence Light of Foot Strider
Technique Thuggery 1.3 No Skullcracker Riot-born Vicious Strikes Total Thuggery
Technique Conditioning 1.3 No Vitality Daunting Presence Unflinching Resolve Adrenaline Surge
Cunning Survival 1.3 No Heightened Senses Charm Mastery Piercing Sight Evasion

Strategy

See Rogue Strategy Guides.

You can also see the Marauder general notes, but they may be out of date.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler