Difference between revisions of "User:Moritheil/Classes"

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(Bards)
(Talent Categories)
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}}
 
}}
 
{{Talent_row
 
{{Talent_row
| Type = [[Technique_(category_type)|Techniques]]
+
| Type = [[Chronomancy (category type)|Chronomancy]]
| Name = [[Combat training (category)|Combat Training]]
+
| Name = [[Chronomancy (category)|Chronomancy]]
 
| Mastery = 1.3
 
| Mastery = 1.3
 
| Locked = no
 
| Locked = no
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent1 = [[Precognition (talent)|Precognition]]
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent2 = [[Foresight (talent)|Foresight]]
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent3 = [[Contingency (talent)|Contingency]]
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent4 = [[See the threads (talent)|See the Threads]]
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
}}
 +
{{Talent_row
 +
| Type = [[Chronomancy (category type)|Chronomancy]]
 +
| Name = [[Fate weaving (category)|Fate Weaving]]
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = [[Spin fate (talent)|Spin Fate]]
 +
| talent2 = [[Seal fate (talent)|Seal Fate]]
 +
| talent3 = [[Fateweaver (talent)|Fateweaver]]
 +
| talent4 = [[Webs of fate (talent)|Webs of Fate]]
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
Line 136: Line 145:
 
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
 
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
 
| talent4 = [[Evasion (talent)|Evasion]]
 
| talent4 = [[Evasion (talent)|Evasion]]
}}
 
{{Talent_row
 
| Type = [[Cursed (category_type)|Cursed]]
 
| Name = [[Cursed aura (category)|Cursed Aura]]
 
| Mastery = 0.8
 
| Locked = Yes *
 
| talent1 = [[Defiling touch (talent)|Defiling Touch]]
 
| talent2 = [[Dark gifts (talent)|Dark Gifts]]
 
| talent3 = [[Ruined earth (talent)|Ruined Earth]]
 
| talent4 = [[Cursed sentry (talent)|Cursed Sentry]]
 
}}
 
{{Talent_row
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Scoundrel (category)|Scoundrel]]
 
| Mastery = 1.0
 
| Locked = yes
 
| talent1 = [[Lacerating strikes (talent)|Lacerating Strikes]]
 
| talent2 = [[Scoundrel's strategies (talent)|Scoundrel's Strategies]]
 
| talent3 = [[Nimble movements (talent)|Nimble Movements]]
 
| talent4 = [[Misdirection (talent)|Misdirection]]
 
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row

Revision as of 00:17, 20 February 2017

Bard

Bard

File:Bard 128 bg.png

Metaclass Mage
Locked No
Starting Life 120
Life Rating +0
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning 0

Description

Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure. Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. A bard's single most important stat is Magic.

Starting Equipment

  • Iron Dagger
  • Rough Leather Armor

Starting Talents

  • Rush
  • Dirty Fighting
  • Armour Training
  • Heightened Senses

Talent Categories

Class
Type Name Mastery Locked Talents
Techniques Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Shield Offense 1.0 No Shield Pummel Riposte Shield Slam Assault
Cunning Piracy 1.3 No Nautical Combat Swashbuckling Scurvy Naval Bombardment
Cunning Stealth 1.3 No Stealth Shadowstrike Hide in Plain Sight Unseen Actions
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Switch Place Cripple
Cunning Tactical 1.0 No Tactical Expert Counter Attack Set Up Exploit Weakness
Cunning Lethality 1.3 Yes Lethality Deadly Strikes Willful Combat Snap
Techniques Combat Veteran 1.0 Yes Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Generic
Type Name Mastery Locked Talents
Techniques Acrobatics 1.3 No Vault Tumble Trained Reactions Superb Agility
Chronomancy Chronomancy 1.3 No Precognition Foresight Contingency See the Threads
Chronomancy Fate Weaving 1.3 No Spin Fate Seal Fate Fateweaver Webs of Fate
Cunning Survival 1.3 No Heightened Senses Charm Mastery Piercing Sight Evasion
Techniques Field Control 1.3 Yes Disengage Track Heave Slow Motion

(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See Cursed Aura Effects for complete details on how Cursed Aura works.

Strategy

See Rogue Strategy Guides.

You can also see the Rogue general notes, but they may be out of date.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler


Pirates

Pirate

File:Pirate 128 bg.png

Metaclass Rogue
Locked No
Starting Life 120
Life Rating +2
Stat Modifiers
Strength 0
Dexterity 0
Constitution 0
Magic 0
Willpower 0
Cunning +5

Description

Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses. While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen. Their single most important stat is Cunning.

Starting Equipment

  • Iron Cutlass
  • Rough Leather Armor

Starting Talents

  • Rush
  • Dirty Fighting
  • Armour Training
  • Heightened Senses

Talent Categories

Class
Type Name Mastery Locked Talents
Techniques Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Shield Offense 1.0 No Shield Pummel Riposte Shield Slam Assault
Cunning Piracy 1.3 No Nautical Combat Swashbuckling Scurvy Naval Bombardment
Cunning Stealth 1.3 No Stealth Shadowstrike Hide in Plain Sight Unseen Actions
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Switch Place Cripple
Cunning Tactical 1.0 No Tactical Expert Counter Attack Set Up Exploit Weakness
Cunning Lethality 1.3 Yes Lethality Deadly Strikes Willful Combat Snap
Techniques Combat Veteran 1.0 Yes Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Generic
Type Name Mastery Locked Talents
Techniques Acrobatics 1.3 No Vault Tumble Trained Reactions Superb Agility
Techniques Combat Training 1.3 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Cunning Survival 1.3 No Heightened Senses Charm Mastery Piercing Sight Evasion
Cursed Cursed Aura 0.8 Yes * Defiling Touch Dark Gifts Ruined Earth Cursed Sentry
Cunning Scoundrel 1.0 Yes Lacerating Strikes Scoundrel's Strategies Nimble Movements Misdirection
Techniques Field Control 1.3 Yes Disengage Track Heave Slow Motion

(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See Cursed Aura Effects for complete details on how Cursed Aura works.

Strategy

See Rogue Strategy Guides.

You can also see the Rogue general notes, but they may be out of date.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler