Difference between revisions of "Berserker"
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A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things. | A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things. | ||
Their most important stats are: [[Strength]] and [[Constitution]] | Their most important stats are: [[Strength]] and [[Constitution]] | ||
+ | |||
+ | ==Starting Equipment== | ||
+ | *Iron Greatsword | ||
+ | *Iron Mail Armor | ||
==Talents== | ==Talents== | ||
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}} | }} | ||
+ | |||
+ | ==Strategy== | ||
+ | Stunning Blow and Death Dance are your two early game talents. Both of these should be maxed as soon as possible. | ||
+ | |||
+ | I would recommend opening up [[Bloodthirst (category)|Bloodthirst]] first. You get three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's survivability. | ||
+ | |||
+ | You want to put some points into [[Rush (talent)|Rush]]. This helps you a lot to close the gap on tough mobs that are more than 1 square away. | ||
+ | |||
+ | I would put points into all of the passive talents in the [[Combat techniques (category)|Combat Techniques]] tree (the ones that increase your stamina and health). | ||
+ | |||
+ | For your other category point, I would probably take the extra slot, rather than another talent tree. I think having 2 regen runes is better than anything else. However, you could take the [[Warcries (category)|Warcries]] tree, which will give you Battle Shout and Second wind; both talents are nice. | ||
+ | |||
+ | For Passive talents, I maxed the Weapons Combat, and Weapons Mastery first, followed by health, and the massive armor. (I put a point into massive armor at clvl 1.) | ||
+ | |||
+ | You might want to spend your final category point on [[Field control (category)|Field Control]] so you can get Track. I did so on my winner, but found that I rarely, if ever, used it. So it may be better to spend this point on the Warcries tree. | ||
+ | |||
+ | A good strategy for most of the game is to limit your line of sight. I nearly always tried to fight stuff in a place where only 1 or 2 monsters could ever see me. I think this becomes more important as you get into the later levels as you want to limit the number of ranged attacks and magic. Those are the two things that will kill you fast throughout most of the game. You don't need to worry about melee damage until you get to a high clvl and start facing elite berserkers. They can hit HARD. So you want to be careful around them. Otherwise, you want to go toe to toe with everything else. You should be able to 1 or 2 hit everything in the game except bosses. | ||
{{classes}} | {{classes}} |
Revision as of 23:40, 28 May 2013
- This page is about the class; for the talent, see Berserker (talent).
Berserker | |
---|---|
Metaclass | Warrior |
Locked | No |
Starting Life | 120 |
Life Rating | +3 |
Stat Modifiers | |
Strength | +5 |
Dexterity | +1 |
Constitution | +3 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Description
A Berserker wields huge two-handed weapons of destruction, bringing pain and death to his foes as he cleaves them in two. A Berserker usually forfeits all ideas of self-defense to concentrate on what he does best: killing things. Their most important stats are: Strength and Constitution
Starting Equipment
- Iron Greatsword
- Iron Mail Armor
Talents
Strategy
Stunning Blow and Death Dance are your two early game talents. Both of these should be maxed as soon as possible.
I would recommend opening up Bloodthirst first. You get three passive talents here: Blood Bath, Mortal Terror, and Blood Rage, all of which will help increase your character's survivability.
You want to put some points into Rush. This helps you a lot to close the gap on tough mobs that are more than 1 square away.
I would put points into all of the passive talents in the Combat Techniques tree (the ones that increase your stamina and health).
For your other category point, I would probably take the extra slot, rather than another talent tree. I think having 2 regen runes is better than anything else. However, you could take the Warcries tree, which will give you Battle Shout and Second wind; both talents are nice.
For Passive talents, I maxed the Weapons Combat, and Weapons Mastery first, followed by health, and the massive armor. (I put a point into massive armor at clvl 1.)
You might want to spend your final category point on Field Control so you can get Track. I did so on my winner, but found that I rarely, if ever, used it. So it may be better to spend this point on the Warcries tree.
A good strategy for most of the game is to limit your line of sight. I nearly always tried to fight stuff in a place where only 1 or 2 monsters could ever see me. I think this becomes more important as you get into the later levels as you want to limit the number of ranged attacks and magic. Those are the two things that will kill you fast throughout most of the game. You don't need to worry about melee damage until you get to a high clvl and start facing elite berserkers. They can hit HARD. So you want to be careful around them. Otherwise, you want to go toe to toe with everything else. You should be able to 1 or 2 hit everything in the game except bosses.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |