
Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Golem Speed Lock 1.3.0Adds an option to the Sher'Tul fortress butler to spend some fortress energy enhancing your golem to match your movement speed. Frequently Asked Questions: Bonus Escorts 1.3.1Adds Wilder and Psion escorts. Additional Randart Properties 1.5.10 Wanderer pick 1 in 3 talent choice 1.7.4Wanderer now choose one in three random talent trees instead. Gnomes 1.7.2Adds gnomes as a new race. They are a distant relative to dwarves and know the location of the Iron Council. Garden Gnomes have nature skills, but are not necessarily antimagic. https://github.com/Werekracken/tome-gnomes All gnomes get: -- Generic Trees: These trees add a huge amount of survivability. -- Generic Trees: -- Generic Trees: -- Generic trees: -- Stat modifiers: +4 Cunning Generic Trees: They also start with the steam resource, a steam generator implant, and medical injector implants in inventory if you want to go that route. -- Stat modifiers: +2 Cunning, +2 Strength Generic Trees: -- Class Trees: Generic Trees: All skill trees are are locked and have x1.00 multiplier (instead of x1.30). --Starting points --Level up points But wait, there's more! In addition to the normal golem slots of MAINHAND, OFFHAND, BODY, and 2 GEM slots, gnomish alchemist golems also get LITE, HEAD, CLOAK, HANDS, BELT, and FEET slots. Additionally for tinker gnomes: -- A good amount of the gnomish alchemist golem changes were inspired by the "Golem - The Ironbreaker" addon. The intent with the golems is to have a fun variant and potentially more useful in the mid and late game, and it fits with the gnome theme of cunning and tools. I'm aware there is another addon named "Let there be gnomes" which was last updated in 2015, but this addon has nothing to do with it. Having never tried that addon I have no idea if there would be compatibility issues if you loaded them both (if you even could load a race addon that hasn't been updated in 6 years /shrug). -- Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Extended Auto-use 1.1.5Adds additional options to talent auto-use Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Convenient Digging 1.5.5 Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Ghost Race 1.2.3Adds in a new Undead race, Ghost. Ghosts have a life rating lower than that of yeeks, but ghosts make up for this by sharing damage with their mana pool. Original Class idea and design by Faeryan Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Command Multiple Staffs 1.7.0Modifies the Command Staff talent to work on a staff wielded in the offhand, psionic focus or other non-mainhand slot. If you are wielding multiple staffs, the talent will prompt you to choose one to modify. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: New Gem Types 1.5.10Adds several new gem types and attempts to fill in some gaps in Tiered gem colors; also adds the Crystal race. This is a continuation of jayseesee's original addon. It's my hope that the gems in this release are balanced, consistent across tiers, and useful to a variety of different characters. Also hopefully all the Crystal's balance issues have been worked out: it should be an interesting tactical challenge to make best use of its unique mobility, find the right time to exploit its Runic Saturation status clear Stasis talent, and optimal self-imbued gemstone for each dungeon. As always, please let me know if you find any issues in terms of bugs, game mechanics, or interface! Tentacle Gnomes 1.7.2An update to dao's "Let there be gnomes" to account for the addition of demented talents in Forbidden Cults. Also adds compatibility with Mr Frog's Faetouched (faerie) and HousePet's Verdant (wild-curse). Demented talents can be learned from Depravity and Corruption, faerie talents from the Supernatural, and wild-curse talents from Mind and Nature. Right now, the categories show up as options regardless of which DLC/addons you have. A more elegant coder could have avoided this, but as this does not cause any errors, explosions, or horrors, I'd say it's good enough for me. I am also considering allowing Gnomes to learn Stone Warden talents, once I figure out how to do that. https://te4.org/games/addons/tome/let-there-be-gnomes Fortress Font of Sacrifice 1.7.4Adds an option to add the font of sacrifice to the Sher'tul fortress. Adventurer Buff Addon 1.7.6Gives Adventurers 3 more Category Points at creation, from 7 to 10. Credit for the original code goes to SirSlush. Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Revised Staff Combat 1.7.4Overloads Spell/Staff Combat to make some of it more useful. Egress Artifact Codes 1.5.10Forbidden Cults tweak that adds lore drops containing the random artifact codes that exist for the Occult Egress. This doesn't give you any more artifacts than you would normally get, but makes them easier to find. Ignore Race/Class Locks 1.1.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] No Prodigy Requirements 1.7.4Prodigies have minimal requirements - usually none. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.7.3An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Golem - The Ironbreaker ALT 1.4.9(***optional version with original golem magic tree***Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Fuck Patrols Addon 1.4.8All World Map Patrols have been disabled because they're fucking annoying and nobody likes them. Black Grid Line and no Tall Tree 1.7.4Change grid line color to black, and modify tiles not to make tall trees. Exotic randarts 1.4.6Allows you to purchase Trident and Whip randarts from the lost merchant at Last Hope. Relies on having a separate addon for defining tiered whips, such as http://te4.org/games/addons/tome/exotic-weapon-master. Items Vault 1.7.6Donators/Buyers bonus! Square Field of Vision - Revised 1.0.6Makes field of vision and AoE square. Revised Short Staves 1.4.6Faerie Race 1.2.3This addon adds in a Faerie, or Fey, race into ToME. This addon was originally created by Kaballah, but he hasn't been online in over a year. --- The Fey are an incredibly quick and agile race, however they are incredibly fragile. Fey stats: Fey skills: -Flight -Fey Luck -Fey Speed -Fey Dust --- Dark Faeries are Faeries that have given up much of their natural agility and defense in exchange for bonus offensive potency. Dark Fey stats: Dark Fey skills: -Powers of the Dark -Fey Clone -Vision of the Shadows -Feyd to Black Yeeks can survive a win 1.4.8With this, the die-or-die situation is Parasite-in-Pocket 1.6.0Description: [A necklace appear in inventory like a gray unidentified 'a necklace with fangs'. To use this mod start a new game, with a newly activated race and die. After death - when given two options, choose "a) ...want to live". And don't forget to equip Fanged Collar before dying. Availible in following game modes: Infinity Dungeons, Arena, Maj'Eyal main campaign, Orcs campaign. -------------Required The Forbidden Cults DLC---------------- Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: Đ ĐŁĐĄ ::::::::::::::::::::::::::::::::::: ĐпОŃĐ°ĐœĐžĐ”: ĐŃĐŸŃ ĐŒĐŸĐŽ ĐŽĐŸĐ±Đ°ĐČĐ»ŃĐ”Ń ĐżŃĐ”ĐŽĐŒĐ”Ń Fanged Collar ĐČ ĐžĐœĐČĐ”ĐœŃаŃŃ ĐČĐœĐŸĐČŃ ŃĐŸĐ·ĐŽĐ°ĐœĐœĐŸĐłĐŸ гДŃĐŸŃ. йДпДŃŃ ĐČŃ ĐŒĐŸĐ¶Đ”ŃĐ” ĐœĐ°ŃаŃŃ ĐČŃŃаŃĐžĐČаŃŃ ŃĐČĐŸĐ”ĐłĐŸ паŃазОŃа Ń ŃĐ°ĐœĐœĐžŃ ŃŃĐŸĐČĐœĐ”Đč. [ĐжДŃДлŃĐ” ĐżĐŸŃĐČĐžŃŃŃ ĐČ ĐžĐœĐČĐ”ĐœŃаŃĐ”, ĐșаĐș ŃĐ”ŃŃĐč ĐœĐ”ĐŸĐżĐŸĐ·ĐœĐ°ĐœĐœŃĐč ĐżŃĐ”ĐŽĐŒĐ”Ń 'a necklace with fangs'. ĐĐ»Ń Đ°ĐșŃĐžĐČаŃОО ĐœĐŸĐČĐŸĐč РаŃŃ ĐœĐ”ĐŸĐ±Ń ĐŸĐŽĐžĐŒĐŸ ĐœĐ°ĐŽĐ”ŃŃ Đ”ĐłĐŸ Đž ŃĐŒĐ”ŃĐ”ŃŃ. Đ ĐżĐŸŃлД ŃĐŒĐ”ŃŃĐž ĐŸŃĐČĐ”ŃĐžŃŃ: "a)... ĐŻ Ń ĐŸŃŃ Đ¶ĐžŃŃ" ĐĐ” забŃĐŽŃŃĐ” ĐĐșОпОŃĐŸĐČаŃŃ Đ”ĐłĐŸ пДŃДЎ ŃĐŒĐ”ŃŃŃŃ! ĐĐŸŃŃŃĐżĐœĐŸ ĐČĐŸ ĐČŃĐ”Ń
ŃĐ”Đ¶ĐžĐŒĐ°Ń
: Infinity Dungeons, Arena, Maj'Eyal main comany, Orcs company. -------------ĐąŃДбŃĐ”ŃŃŃ The Forbidden Cult DLC! ---------------- ĐŁŃŃĐ°ĐœĐŸĐČĐșа: ĐŁĐŽĐ°Đ»Đ”ĐœĐžĐ”: ОлО ĐČ ĐžĐłŃĐ”: Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Instrinsic Deception - No Cloak Required 1.5.5UPDATE 1.0.2: Fixed issue with escorts not appearing. Fix applies to new characters only. ADDON DETAILS: Fork of kvaak's Uncloak of Inconvenience Addon, so only the faction gets changed to Allied Kingdoms, and the rest of the data (including starting inscriptions) is left unchanged. This enables Undead Tinkers in Maj'Eyal campaign to have the correct starting inscriptions. There is now no Cloak of Deception, existing or needed. Use this instead of the Uncloak of Inconvenience addon. Version 1.0.1 also makes sure that new undead characters are addressed as human by the NPCs that address you by race. With this addon active, all new characters that have the undead attribute will be addressed as human, even Whitehooves from Embers Races in Maj'Eyal Campaign addon: https://te4.org/games/addons/tome/orcsallraces BASE GAME AND ADDON NOTE: I have discovered that because the check in the default 1.5.5 ToME game for Zigur patrols and betraying to Zigur doesn't check whether the player is undead, that Undead Tinkers start friendly to Zigur and can betray to Zigur until they get some spells or runes. However, the appearance of the Zigur town IS dependent on not being undead, so it is not possible to become anti-magic. Also, undead in Maj'Eyal campaign properly can't use infusions or nature powers, so that part is working as intended. So this addon is fine, it's just that the base 1.5.5 game currently doesn't make Zigur hostile and betraying to Zigur impossible merely because you're undead (read: have arcane aura that can be detected by Zigur). It requires you to have spells or runes, which Undead non-tinkers have, but Undead Tinkers only have neutral Steamtech implants or generators. To properly play an Undead Tinker in Maj'Eyal campaign (with or without addons, as this is the same even with only official game and DLC), I suggest that you do not betray to Zigur and don't use arcane disrupting gear (which should disrupt the normal actions of an undead, but doesn't currently in 1.5.5). ADDON PRIORITY (Load order): 1000 These game files are OVERLOADED (replaced with an edited version when the addon is running): So any mod that doesn't touch these overloaded files should be compatible. This function is SUPERLOADED to insert the fake_race and fake_subrace properties (which shouldn't affect anything else apart from making NPCs address you as human): A 'ToME:load' HOOK applies the faction change for the undead player to Allied Kingdoms. Negative Effect Timeout Cleanup 1.7.0Attempts to fix temporary effects that have become "stuck" and do not expire when their duration falls to zero or below. Also available as part of the Bugnibus Bugfix Pack. Frequently Asked Questions: Embers Races for Maj'Eyal Campaign (Last Hope Start) 1.5.5Add Embers Races To Main Campaign, and they start in Last Hope. This includes classes with unique starts (Archmage, Ashes classes, etc). Big thanks to Zeranamu for their addon "Embers Races for Maj'eyal Campaign"(https://te4.org/games/addons/tome/embersraces), and Mex for their addon "Mex's Start in Last Hope"(https://te4.org/games/addons/tome/mex-lasthopestart). All I did was look at Mex's addon to see what they did to make characters start in Last Hope, and made that change to Zeranamu's addon. Be sure to use only this addon, or Zeranamu's original version. You will probably be fine with both, just when testing and both active I had two entries for each Embers race on character creation. Less pinky nightmare curse 1.5.5Addon limits nightmare curse effect visuals (prevent unreadable pink screen) From v1.1.0 effect now limited by 2 stages. {{ Golem - The Ironbreaker 1.4.9(Replaces golemancy tree file) More powerful golem, using shield&weapon, and conditioning skills; full armor equippable. Probably, not balanced. Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. v3.5.0 *** FOR ToME v1.6.5 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: âą 'Always Viligant' always stops running when a hostile creature is seen via telepathy. âą 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. âą Compatible with ToME v1.6.0 Notes: âą Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. |
| Campaign | Maj'Eyal |
| Mode | Nightmare Exploration |
| Sex | Male |
| Race | Sentient Crystal |
| Class | Adventurer |
| Level / Exp | 50 / 6306% |
| Size | big |
| Lifes / Deaths | Killed by Shasshhiy'Kaish at level 23 on the 2nd Decay 122nd year of Ascendancy at 21:31 / 40Killed by Gluvena the scourge drake hatchling at level 30 on the 41st Regrowth 123rd year of Ascendancy at 14:55 Killed by Eluthra the skeleton magus at level 33 on the 7th Pyre 123rd year of Ascendancy at 01:16 Killed by armoured skeleton warrior at level 34 on the 22nd Pyre 123rd year of Ascendancy at 18:35 Killed by Isludata the Frozen Terror at level 50 on the 69th Haze 123rd year of Ascendancy at 17:17 Killed by Isludata the Frozen Terror at level 50 on the 69th Haze 123rd year of Ascendancy at 20:18 Killed by Liseta the Caustic Terror at level 50 on the 70th Haze 123rd year of Ascendancy at 03:10 Killed by Betuselle the blinkwyrm at level 50 on the 72nd Haze 123rd year of Ascendancy at 02:35 Killed by Yvakira the dredgling at level 50 on the 29th Regrowth 124th year of Ascendancy at 21:34 Killed by Elandar at level 50 on the 36th Regrowth 124th year of Ascendancy at 10:25 Killed by multi-hued drake hatchling at level 50 on the 36th Regrowth 124th year of Ascendancy at 12:16 Killed by Elandar at level 50 on the 36th Regrowth 124th year of Ascendancy at 14:49 Killed by Aeruvena the mean looking elven guard at level 50 on the 42nd Regrowth 124th year of Ascendancy at 19:44 Killed by Glama the lesser vampire at level 50 on the 48th Regrowth 124th year of Ascendancy at 03:12 Killed by Glama the lesser vampire at level 50 on the 48th Regrowth 124th year of Ascendancy at 03:12 Killed by Glorira the dreaming horror at level 50 on the 49th Regrowth 124th year of Ascendancy at 04:32 Killed by elven cultist at level 50 on the 50th Regrowth 124th year of Ascendancy at 01:21 Killed by Ce'Nydassra the giant ice ant at level 50 on the 52nd Regrowth 124th year of Ascendancy at 10:42 Killed by Ce'Nydassra the giant ice ant at level 50 on the 52nd Regrowth 124th year of Ascendancy at 11:58 Killed by Mayima the naga myrmidon at level 50 on the 56th Regrowth 124th year of Ascendancy at 19:53 Killed by Dozing Voriwen at level 50 on the 69th Regrowth 124th year of Ascendancy at 15:37 Killed by Xeratha the nightmare horror at level 50 on the 77th Regrowth 124th year of Ascendancy at 17:40 Killed by SporkCommando's Inner Demon at level 50 on the 77th Regrowth 124th year of Ascendancy at 19:43 Killed by Silerith the dreaming horror at level 50 on the 79th Regrowth 124th year of Ascendancy at 15:01 Killed by Epoch at level 50 on the 79th Regrowth 124th year of Ascendancy at 18:04 Killed by Ce'Nybrena the large white snake at level 50 on the 79th Regrowth 124th year of Ascendancy at 20:01 Killed by Silerith the dreaming horror at level 50 on the 80th Regrowth 124th year of Ascendancy at 00:17 Killed by Ce'Niwe the elven cultist at level 50 on the 1st Time of Balance 124th year of Ascendancy at 06:53 Killed by Vorylaith the orc blood mage at level 50 on the 1st Pyre 124th year of Ascendancy at 22:31 Killed by Corrupted Oozemancer at level 50 on the 5th Pyre 124th year of Ascendancy at 18:26 Killed by Corrupted Oozemancer at level 50 on the 5th Pyre 124th year of Ascendancy at 19:51 Killed by Corrupted Oozemancer at level 50 on the 5th Pyre 124th year of Ascendancy at 22:05 Killed by Corrupted Oozemancer at level 50 on the 5th Pyre 124th year of Ascendancy at 23:57 Killed by Corrupted Oozemancer at level 50 on the 6th Pyre 124th year of Ascendancy at 01:14 Killed by Corrupted Oozemancer at level 50 on the 6th Pyre 124th year of Ascendancy at 06:13 Killed by Corrupted Oozemancer at level 50 on the 6th Pyre 124th year of Ascendancy at 07:48 Killed by Corrupted Oozemancer at level 50 on the 6th Pyre 124th year of Ascendancy at 09:50 Killed by Isygakira the giant lightning ant at level 50 on the 6th Pyre 124th year of Ascendancy at 13:41 Killed by Ngsi the onilug at level 50 on the 7th Pyre 124th year of Ascendancy at 17:29 Killed by Hara the onilug at level 50 on the 7th Pyre 124th year of Ascendancy at 23:55 |
Primary Stats
| Strength | 63 (base 21) |
| Dexterity | 41 (base 12) |
| Constitution | 84 (base 60) |
| Magic | 127 (base 60) |
| Willpower | 92 (base 34) |
| Cunning | 90 (base 60) |
Resources
| Mana | 496/718 |
| Psi | 182/182 |
| Vim | 266/266 |
| Life | 1855/1855 |
| Paradox | 300 |
| Insanity | 0/100 |
| Healing Factor | 2.5 |
| Regeneration | 27.72653488633 |
Speed
| Mental | +10% |
| Attack | +10% |
| Movement | +117.1% |
| Spell | +39.1% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 16.517811819868 |
| Infravision | 15.517811819868 |
| See Stealth | 98.243619901011 |
| See Invisible | 116.24361990101 |
| ESP Range | 10 |
| ESP Kinds | animal/canine |
Offense: Mainhand
| Damage | 290 |
| Accuracy | 72 |
| Crit Chance | 50% |
| APR | 82 |
| Speed | 0.91 |
Offense: Spell
| Spellpower | 111 |
| Crit Chance | 74% |
| Speed | 0.71890726096334 |
Offense: Mind
| Mindpower | 62 |
| Crit Chance | 38% |
| Speed | 0.90909090909091 |
Offense: Damage Bonus
| Acid | +42% |
| Blight | +58% |
| Arcane | +86% |
| Cold | +114% |
| All | +17% |
| Darkness | +50% |
| Light | +26% |
| Physical | +83% |
| Lightning | +108% |
| Fire | +137% |
| Nature | +27% |
Offense: Damage Penetration
| Lightning | +56% |
| Physical | +46% |
| Fire | +46% |
| Arcane | +36% |
| Cold | +36% |
| All | +6% |
Defense: Base
| Armour (hardiness) | 101.10584766208 (100%) |
| Defense | 70 |
| Ranged Defense | 69 |
| Fatigue | 39 |
| Physical Save | 73 |
| Spell Save | 67 |
| Mental Save | 52 |
Defense: Resistances
| Acid | + 80%( 80%) |
| Blight | + 55%( 80%) |
| Arcane | + 41%( 80%) |
| Cold | + 76%( 80%) |
| All | + 34%( 80%) |
| Physical | + 57%( 80%) |
| Lightning | + 76%( 80%) |
| Light | + 44%( 80%) |
| Temporal | + 44%( 80%) |
| Mind | + 48%( 80%) |
| Darkness | + 54%( 80%) |
| Fire | + 80%( 80%) |
| Nature | + 37%( 80%) |
Defense: Immunities
| Instadeath Resistance | 100% |
| Pinning Resistance | 38% |
| Bleed Resistance | 100% |
| Confusion Resistance | 30% |
| Knockback Resistance | 100% |
| Stun Resistance | 100% |
| Poison Resistance | 80% |
| Blind Resistance | 100% |
Inscriptions (4/4)
| Runes | Effective talent level: 1.0 Rune: ShieldingUse mode: Activated Range: melee/personal Cooldown: 17 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 533 damage for 3 turns. Its effects scale with your Magic stat. |
| Runes | Effective talent level: 1.0 Rune: DissipationUse mode: Activated Range: 10 Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to remove 8 beneficial magical sustains from an enemy target or all magical debuffs from you. |
| Runes | Effective talent level: 1.0 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 12 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1555% for 10 turns (213 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. |
| Runes | Effective talent level: 1.0 Rune: TeleportationUse mode: Activated Range: melee/personal Cooldown: 20 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 86 with a minimum range of 15. Its effects scale with your Dexterity stat. |
Class Talents
| Demented / Path of horror | 1.00 |
| 1/5 |
| 5/5 |
| 1/5 |
| 5/5 |
| Spell / Earth | 1.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Poison alchemy | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
| Spell / Arcane elements | 1.00 |
| 0/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| Spell / Arcane enchantments | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
| Cunning / Survival | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Vile life | 1.00 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Spell / Staff combat | 1.80 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Combat training | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Race / Crystal | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Restoration | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
Effects
| talent | Stone Skin |
| talent | Crystal Crawl |
| talent | Mage Armour |
| talent | Mutation |
| talent | Elemental Discord |
| talent | Mage Wind |
| talent | Aether Permeation |
| talent | Arcane Shield |
| talent | Beyond the Flesh |
| detrimental effect | Zone-wide effect: +10% nature damage, -10% nature resistance, -10% ranged defense, -20% poison immunity. Slimy floor |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
You have heard that within the scintillating caves lie strange crystals imbued with Spellblaze energies. Echoes of the SpellblazeThere are also rumours of a renegade Shaloren camp to the west. * You have explored the scintillating caves and destroyed the Spellblaze Crystal. * You have explored the Rhaloren camp and killed the Inquisitor. | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: injured seer (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +5. | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Daikara. Escort: lone alchemist (level 1 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 1 of Old Forest. Escort: lone alchemist (level 1 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Daikara. Escort: lone alchemist (level 2 of Daikara)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Scintillating Caves. Escort: lone alchemist (level 2 of Scintillating Caves)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lone alchemist to the recall portal on level 4 of Old Forest. Escort: lone alchemist (level 4 of Old Forest)As a reward you improved talent Staff Mastery (+1 level(s)). | done |
You successfully escorted the lost sun paladin to the recall portal on level 8 of Dreadfell. Escort: lost sun paladin (level 8 of Dreadfell)As a reward you improved Strength by +5. | done |
You successfully escorted the temporal explorer to the recall portal on level 7 of Dreadfell. Escort: temporal explorer (level 7 of Dreadfell)As a reward you improved talent Precognition (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 2 of Dreadfell. Escort: worried loremaster (level 2 of Dreadfell)As a reward you improved Magic by +5. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 77): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Wake up and kill the dreaming horror boss 'Glorira the dreaming horror'. Infinite Dungeon Challenge (Level 78): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 79): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 155 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 80): Rush Hour (155)Turns left: 135 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 81): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Find, challenge, and kill your mirror clone on the level. Infinite Dungeon Challenge (Level 82): Mirror MatchYou completed the challenge and received: Random Artifact: Xath (0 def, 17 armour, 158% power, 177 block) | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 84): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 85): ExterminatorYou completed the challenge and received: Random Artifact: Un'fezan's Cap (1 def, 0 armour) | done |
Proceed directly to the next Infinite Dungeon level in less than 296 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 86): Rush Hour (296)Turns left: -1 | failed |
Kill 2 spawns of Urh'Rok on the level before killing any elite creatures. Infinite Dungeon Challenge (Level 87): Headhunter0 / 2 demon spawn killed. | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 88): ExterminatorYou completed the challenge and received: Random Artifact: Squalorflash (136% power, 6 apr, blight element) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 89): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 90): ExterminatorYou completed the challenge and received: Random Artifact: Glimmersteel (151% power, 3 apr) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 91): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 93): Pacifist | failed |
Wake up and kill the dreaming horror boss 'Silerith the dreaming horror'. Infinite Dungeon Challenge (Level 94): Dream HunterYou completed the challenge and received: Random Artifact: Stone Gauntlets of Harkor'Zun (0 def, 7 armour) | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 95): Exterminator | active |
Proceed directly to the next Infinite Dungeon level in less than 584 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 96): Rush Hour (584)Turns left: 463 You completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 97): Near SightedYou completed the challenge and received: Random Artifact: Shaderip (180% power, 4 apr) | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 3684. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Agrimley the hermit is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsStire of Derth has completed an elixir of avoidance without your aid. Marus of Elvala has completed an elixir of the savior without your aid. You have aided Agrimley the hermit in creating an elixir of explosive force. You have aided Agrimley the hermit in creating an elixir of serendipity. You have aided Agrimley the hermit in creating an elixir of focus. Ungrol of Last Hope has completed an elixir of brawn without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | completed |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You failed to protect her when escorting her out of the crypt. | failed |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within2 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. * All the bastions of the Pride lie in ruins, their masters destroyed. High Sun Paladin Aeryn would surely be glad of the news! | completed |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
| Psionic focus | dragonbone starstaff 'Hellwinter' (acid wave rune of the wizard) (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces Enchantment: Runes 5.00 Encumbrance. Type: weapon / staff ; tier 5 Power: 137% Range: 1.2x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes resistances: +15% fire Changes resistances penetration: +20% lightning / +10% fire Changes damage: +9% blight / +30% physical / +9% arcane Talent granted: +1 Command Staff Mana each turn: +0.12 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Spellpower: +45 (+7 eff.) Spell crit. chance: +5% Damage Shield penetration: +30% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
| Quiver | Poroba the pouch of stralite shots (21/21, 155% power, 5 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 155% Range: 1.2x Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 21 When this weapon hits: Temporal Bolt (5% chance level 1). Travel speed: +200% Damage (Ranged): +16 blight / +28 fire / +4 physical Damage (radius 2) on crit: +11 fire When wielded/worn: Ammo reloads per turn: +2 Talent on hit(spell): Invoke Darkness (10% chance level 2). Shots are used with slings to pummel your foes to death. |
| Crystal-imbued Gem | bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Combat speed: +10% Casting speed: +10% Mental speed: +10% When used to imbue an object: Combat speed: +10% Casting speed: +10% Mental speed: +10% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
| Light source | Chargereaper the dwarven lanternInfused by nature 1.00 Encumbrance. Type: lite / lite ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Physical power: +30 (+6 eff.) Armour: +8 Damage (Melee): 12 lightning / 32 acid Changes stats: +7 Wil Changes resistances: +9% lightning Changes resistances penetration: +25% physical Critical mult.: +20.00% Light radius: +5 Healing mod.: +20% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
| On head | Crown of the Elements (0 def, 10 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / head ; tier 5 When wielded/worn: Armour: +10 Fatigue: +5% Damage (Melee): 10 acid / 10 fire / 10 lightning / 10 cold Changes stats: +10 Mag / +10 Wil Changes resistances: +25% acid / +25% fire / +25% cold / +25% lightning Changes damage: +25% acid / +25% fire / +25% cold / +25% lightning Spellpower: +15 (+2 eff.) Mindpower: +15 (+4 eff.) This jeweled crown shimmers with colors. |
| On feet | Unbreakable Greaves (8 def, 20 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 When wielded/worn: Physical power: +10 (+2 eff.) Armour: +20 Armour Hardiness: +20% Defense: +8 (+2 eff.) Fatigue: +12% Changes stats: +20 Str / -6 Dex / +10 Con Changes resistances: +15% acid / +15% physical Changes damage: +15% physical Knockback immunity: +100% These titanic boots appear to have been carved from stone. They appear weathered and cracked, but easily deflect all blows. This item has been sent to the Item's Vault. |
| Tool | Pitchwish the dwarven-steel torque of mindblast [power 275] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. Type: charm / torque ; tier 3 When wielded/worn: Accuracy: +15 (+4 eff.) Armour penetration: +10 Physical crit. chance: +7.0% Damage (Melee): 8 darkness Damage when hit (Melee): 6 fire Changes resistances penetration: +6% all Changes damage: +9% fire / +18% darkness / +9% physical Only die when reaching: -106.28 life Maximum stamina: +39.86 See invisible: +18 Movement speed: +30% It can be used to blast the opponent's mind dealing 322 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 9 turns. When used: * Reduce fatigue by 42% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
| On fingers | Wheel of FatePowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +22 (+6 eff.) Damage (Melee): 12 light Changes stats: +17 Cun / +17 Dex Changes resistances: +15% lightning Changes damage: +6% lightning / +9% light Blindness immunity: +32% Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 Light radius: +3 Infravision radius: +6 See stealth: +21 See invisible: +21 Can be unequipped or rerolled. It can be used to re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50 Activation costs 1 power out of 1/1. "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
| On fingers | Silyth the gold ring Powered by arcane forces Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical crit. chance: +8.0% Armour Hardiness: +5% Changes stats: +1 Wil Changes resistances: +24% cold Reduce damage by fixed amount: +10 all Changes damage: +12% cold Pinning immunity: +10% Psi per kill: +2.00 Spell crit. chance: +8% Mental crit. chance: +8% Rings make your fingers look great! |
| Around neck | The Black Core Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +25 (+7 eff.) Changes resistances: +15% darkness Changes damage: +8% all Talent mastery: +0.20 Corruption / Black-magic Blindness immunity: +100% Only die when reaching: -100.00 life Spellpower: +5 (+1 eff.) Infravision radius: +6 Shadow Power: +5 Grants spellpower equal to your Shadow Power. "Lock your soul away, and death will never reach you." |
| In main hand | Awakened Staff of Absorption (172% power, 60 apr, fire element)Requires: - Magic 40 Powered by unknown forces 7.00 Encumbrance. [Godslayer] Type: weapon / staff ; tier 5 It must be held with both hands. Power: 172% Range: 1.2x Uses stat: 170% Mag Damage type: Arcane Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Accuracy: +30 Armour Penetration: +60 Attack speed: 100% When wielded/worn: Changes stats: +10 Mag / +10 Wil Changes resistances penetration: +30% lightning / +30% fire / +30% arcane / +30% cold Changes damage: +60% lightning / +60% fire / +60% arcane / +60% cold Talent granted: +1 Command Staff Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+8 eff.) Spell crit. chance: +15% Allows you to speak and read the old Sher'Tul language. It can be used to absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 7 turns Activation costs 120 power out of 200/200. Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
| On hands | Hand of the World-Shaper (0 def, 12 armour)Requires: - Heavy armour training Powered by arcane forces Infused by nature 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 When wielded/worn: Armour: +12 Changes stats: +6 Str / +6 Mag Changes resistances: +10% physical Changes resistances penetration: +15% physical Changes damage: +12% physical Talent masteries: +0.20 Spell / Stone +0.10 Wild-gift / Sand drake aspect +0.10 Spell / Earth Spellpower: +10 (+2 eff.) Spell crit. chance: +10% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Earthquake (costing 18 power out of 30/30) : Effective talent level: 4.8 Power cost: 18 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 236.47 physical damage in a radius of 4 each turn for 7 turns, and has a 25% chance of stunning any creature it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
| Around waist | Girdle of PreservationInfused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 5 When wielded/worn: Changes stats: +5 Con / +5 Wil Changes resistances: +15% lightning / +15% temporal / +15% light / +15% fire / +15% nature / +15% acid / +10% physical / +15% blight / +15% cold / +10% arcane / +15% darkness Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Confusion immunity: +20% A pristine belt of purest white leather with a runed voratun buckle. The ravages of neither time nor the elements have touched it. |
| Cloak | elven-silk cloak 'Blazesweeper' (3 def, 0 armour)Crafted by a master 2.00 Encumbrance. Type: armor / cloak ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage (Melee): 20 fire Changes stats: +3 Str / +9 Dex / +4 Con Changes damage: +9% blight Spellpower: +35 (+6 eff.) Spell crit. chance: +3% Light radius: +4 Infravision radius: +4 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
| Main armor | iron plate armour 'Festermark' (0 def, 7 armour)Requires: - Massive armour training - Strength 22 Crafted by a master 17.00 Encumbrance. Type: armor / massive ; tier 1 When wielded/worn: Armour penetration: +5 Physical power: +35 (+7 eff.) Armour: +7 Armour Hardiness: +30% Fatigue: +22% Effects on melee hit: * 28% chance to slow global speed by 64% Changes resistances: +17% acid / +27% fire / +21% mind Reduce damage by fixed amount: +15 all Spell save: +15 (+4 eff.) Pinning immunity: +28% A suit of armour made of metal plates. |
Inventory
This item will automatically be transmogrified when you leave the level.movement infusion (speed 765%; cd 14) Infused by nature 0.10 Encumbrance. Type: scroll / infusion When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 765% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. It can be used to inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. |
blink rune of the wizard (range 11; phase 25; cd 13)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 11 Cooldown: 13 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport up to 11 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 25%, your defense is increased by 25 and all your resistances by 25%. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
magic missile rune (400 arcane damage)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 8 Cooldown: 15 Travel Speed: 600% of base Usage Speed: Spell (72% of a turn) Is: a spell Description: Fires a Magic Missile that does 400 arcane damage and inflicts Spellshocked for 5 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
manasurge rune (regen 1275% over 10 turns; mana 64; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1275% for 10 turns (175 total) and instantly restoring 64 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
manasurge rune (regen 1216% over 10 turns; mana 61; cd 14)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1216% for 10 turns (167 total) and instantly restoring 61 mana. Also when resting your mana will regenerate at 0.5 per turn. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune (absorb 462; dur 8; cd 18)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 18 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 462 damage for 8 turns. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
shielding rune of the wizard (absorb 704; dur 5; cd 15)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 15 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing at most 704 damage for 5 turns. Its effects scale with your Magic stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
This item will automatically be transmogrified when you leave the level.stormshield rune (threshold 83; blocks 6; dur 4; cd 14) Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 14 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to summon a protective storm around you for 4 turns. While active the storm will completely block all damage over 83 up to 6 times. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
teleportation rune (range 41; cd 19)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 41 with a minimum range of 15. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the titan (range 149; cd 10)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 10 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 149 with a minimum range of 15. Its effects scale with your Constitution stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
teleportation rune of the warrior (range 91; cd 16)Powered by arcane forces 0.10 Encumbrance. Type: scroll / rune When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (72% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 91 with a minimum range of 15. Its effects scale with your Strength stat. It can be used to inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. Press to compare to your current inscriptions |
Sealed Scroll of Last Hope0.10 Encumbrance. [Unique] Type: scroll / scroll It can be used to open the seal and read the message. Magical scrolls can have wildly different effects! |
Withering OrbsInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 1 When wielded/worn: Damage (Melee): 5 mind Damage (Ranged): 5 mind Mindpower: +5 (+1 eff.) See stealth: +10 See invisible: +10 Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. These opalescent orbs stare at you with deathly knowledge, undeceived by your vanities and pretences. They have lived and died through horrors you could never imagine, and now they lie strung in black chords watching every twitch of the shadows. If you close your eyes a moment, you can almost imagine what dread sights they see... |
Fanged CollarPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +10 Cun / -5 Wil Changes resistances: +15% blight / +15% darkness / +15% acid Physical save: +15 (+4 eff.) Spell save: +15 (+4 eff.) Mental save: -7 (-3 eff.) Maximum life: +20.00 Try to not die... This strange creature seems to melt around your neck, keeping its mouth open just wide enough so that its teeth do not touch you. You suspect that in the case your head somehow goes missing, the creature is going to make itself at home in your neck stump. |
Feathersteel AmuletCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Fatigue: -20% Maximum encumbrance: +20 Movement speed: +25% Slows Projectiles: +15% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
Hathyntir the steel amuletPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 2 When wielded/worn: Physical power: +6 (+1 eff.) Damage (Melee): 4 temporal Changes stats: +3 Mag Changes resistances: +12% blight Changes damage: +5% acid / +6% physical / +3% blight / +5% fire / +4% cold / +5% lightning Mana each turn: +0.21 Spellpower on spell critical (stacks up to 3 times): +2 Maximum mana: +21.00 Spellpower: +4 (+1 eff.) Spell crit. chance: +4% Combat speed: +10% Amulets make your neck look great! |
grounding steel amulet of strength (+4) =4 STR=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 When wielded/worn: Changes stats: +4 Str Changes resistances: +14% lightning Stun/Freeze immunity: +21% Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.steel amulet 0.10 Encumbrance. Type: jewelry / amulet ; tier 2 Amulets make your neck look great! |
Choker of DreadPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Physical power: +5 (+1 eff.) Blindness immunity: +100% Spellpower: +5 (+1 eff.) See invisible: +10 It can be used to summon an elder vampire with Taunt to your side for 15 turns Activation costs 36 power out of 60/60. The evilness of undeath radiates from this amulet. |
Shard of InsanityInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 5 % chance of confusion Damage when hit (Melee): 5 % chance of confusion Changes resistances: -10% mind Changes resistances penetration: +20% mind Changes damage: +25% mind Mental save: +35 (+10 eff.) Confusion immunity: -100% Mindpower: +8 (+2 eff.) Talent on hit(mindpower): Sunder Mind (8% chance level 1). A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
The Far-HandPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +10 Con Teleport immunity: +100% It can be used to activate talent Teleport (costing 22 power out of 36/36) : Effective talent level: 4.0 Power cost: 22 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (211). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
gold amulet 'Corruptionfurnace' =4 STR, 6 WIL, 5 CON=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage (Melee): 12 nature Changes stats: +4 Str / +6 Wil / +5 Con Changes resistances: +15% light / +19% darkness Blindness immunity: +29% Light radius: +3 Amulets make your neck look great! |
gold amulet of cunning (+4)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +4 Cun Amulets make your neck look great! |
warmaker's gold amulet of vision =6 STR=Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Changes stats: +6 Str / +6 Dex / +6 Wil Blindness immunity: +16% Infravision radius: +4 Sight radius: +2 See invisible: +8 Amulets make your neck look great! |
Coalreign the stralite amulet =9 STR=Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Effects on melee hit: * 20% chance to reduce damage dealt by 29% Damage (Melee): 24 darkness Changes stats: +9 Str Changes resistances: +20% darkness / +12% fire Changes damage: +24% cold Amulets make your neck look great! |
Pendant of the Sun and MoonsPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes resistances: +10% light / +10% darkness Changes resistances cap: +5% light / +5% darkness Changes resistances penetration: +15% light / +15% darkness Changes damage: +8% light / +8% darkness Spellpower: +8 (+1 eff.) Spell crit. chance: +5% All your damage is converted and split into light and darkness. Activating this item is instant. It can be used to activate talent Circle of Sanctity (costing 18 power out of 60/60) : Effective talent level: 3.0 Power cost: 18 out of 60/60. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Creates a circle of radius 3 at your feet; the circle protects you from silence effects while you remain in its radius while silencing and dealing 38 light damage to everyone else who enters. The circle lasts 4 turns. This small pendant depicts a hematite moon eclipsing a golden sun and according to legend was worn by one of the Sunwall's founders. |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 1154.73 physical damage (based on Magic) in a radius of 3 Activation costs 36 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Spellblaze EchoesPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +6 Defense: +6 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +15 Spellpower: +8 (+1 eff.) Spell crit. chance: +6% It can be used to unleash a destructive wail, destroying terrain and dealing 1154.73 physical damage (based on Magic) in a radius of 3 Activation costs 36 power out of 60/60. This ancient charm still retains a distant echo of the destruction wrought by the Spellblaze |
Strikesage the stralite amuletInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +9 Dex / +2 Cun / +5 Lck Changes resistances: +3% nature / +12% lightning Physical save: +9 (+3 eff.) Maximum life: +40.00 Infravision radius: +2 See invisible: +6 Amulets make your neck look great! |
Zemekkys' Broken HourglassPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Wil Changes resistances: +20% temporal Changes resistances cap: +5% temporal Changes damage: +10% temporal Lowers spell cool-downs by: 10% Activating this item is instant. It can be used to activate talent Time Stop (costing 30 power out of 80/80) : Effective talent level: 1.0 Power cost: 30 out of 80/80. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Gain 1 turns. During this time your damage will be reduced by 100%. This small broken hourglass hangs from a thin gold chain. The glass is cracked and the sand has long since escaped. |
protective stralite amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +3 Defense: +8 (+2 eff.) Changes stats: +3 Mag Changes resistances cap: +4% all Physical save: +13 (+4 eff.) Mana each turn: +0.14 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +20.00 Amulets make your neck look great! |
protective stralite amulet of strength (+6)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Armour: +4 Defense: +7 (+2 eff.) Changes stats: +6 Str Changes resistances cap: +5% all Physical save: +15 (+4 eff.) Amulets make your neck look great! |
starseer's stralite amulet of manastreamingPowered by arcane forces 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +4 Mag Changes damage: +5% darkness / +7% temporal / +6% light / +6% physical Mana each turn: +0.25 Spellpower on spell critical (stacks up to 3 times): +4 Maximum mana: +44.00 Spellpower: +5 (+1 eff.) Spell crit. chance: +4% Amulets make your neck look great! |
stralite amulet 'Freezestreak'Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Damage (Melee): 8 cold Changes stats: +8 Str / +3 Dex / +3 Wil / +2 Cun Changes resistances: +9% light / +9% cold Changes damage: +2% all Talent masteries: +0.10 Corruption / Reaving combat +0.30 Cunning / Shadow magic Reduces incoming crit damage: 10.00% Amulets make your neck look great! |
warmaker's stralite amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 4 When wielded/worn: Changes stats: +8 Str / +8 Dex / +8 Wil Blindness immunity: +22% Infravision radius: +7 Sight radius: +2 See invisible: +11 Amulets make your neck look great! |
This item will automatically be transmogrified when you leave the level.Cyrylle the voratun amulet Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -10% Damage when hit (Melee): 8 temporal Changes stats: +3 Wil Changes resistances: +28% blight Changes resistances penetration: +30% blight / +20% temporal Life regen: +5.00 Vim when firing critical spell: +2.83 Maximum pos.energy: +45.00 Maximum neg.energy: +45.00 Spell crit. chance: +6% Amulets make your neck look great! |
Dimblast of the BlightspawnPowered by arcane forces Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 10% chance to slow global speed by 64% Damage (Melee): 4 nature Effects when hit in melee: * 35% chance to reduce strength, dexterity, and constitution by 42 * 25% chance to reduce damage dealt by 29% Changes stats: +12 Mag Changes resistances: +6% temporal Changes resistances penetration: +10% temporal Changes damage: +7% acid / +5% fire / +7% cold / +6% lightning Physical save: +21 (+6 eff.) Spell save: +15 (+4 eff.) Mental save: +24 (+8 eff.) Spellpower: +5 (+1 eff.) Spell crit. chance: +5% Talent on hit(mindpower): Flamespit (5% chance level 1). Amulets make your neck look great! |
Frost Lord's ChainPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 10 cold Changes resistances: +25% cold Changes damage: +12% cold Talent granted: +2 Shivgoroth Form Stun/Freeze immunity: +30% Spellpower: +12 (+2 eff.) Ice block penetration: +20% Gives all your cold damage a 20% chance to freeze the target. This impossibly cold chain of frost-coated metal radiates a strange and imposing aura. |
Nerath the QuenchscarInfused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Effects on melee hit: * 20% chance to reduce armor by 53% Changes resistances: +30% lightning / +21% cold / +20% light Changes damage: +18% acid / +18% mind Stun/Freeze immunity: +45% Amulets make your neck look great! |
Scorpionraptor the voratun amuletPowered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Damage when hit (Melee): 2 acid / 2 nature Changes stats: +19 Mag Changes resistances: +15% acid / +9% fire / +6% nature Changes resistances penetration: +25% fire Changes damage: +14% acid / +15% fire / +13% cold / +15% lightning Spellpower: +10 (+2 eff.) Spell crit. chance: +11% Amulets make your neck look great! |
Silureda the PrismirePowered by arcane forces Infused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +8 Defense: +11 (+3 eff.) Effects on melee hit: * 10% chance to reduce strength, dexterity, and constitution by 42 Damage (Melee): 4 light Changes stats: +7 Wil / +6 Mag Changes resistances: +3% blight / +3% light Changes resistances cap: +7% all Changes resistances penetration: +10% light / +15% fire Changes damage: +6% blight Physical save: +27 (+7 eff.) Mana each turn: +0.42 Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +60.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Light radius: +1 Amulets make your neck look great! |
SuntaintCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical crit. chance: +6.0% Armour: +7 Defense: +32 (+8 eff.) Damage (Melee): 12 cold Changes stats: +5 Con Changes resistances: +12% cold Changes resistances cap: +6% all Changes resistances penetration: +20% light / +15% physical Critical mult.: +15.00% Physical save: +26 (+7 eff.) Only die when reaching: -80.00 life Light radius: +2 Amulets make your neck look great! |
enraging voratun amulet of visionInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Physical power: +7 (+1 eff.) Changes damage: +8% physical Blindness immunity: +15% Infravision radius: +7 Sight radius: +2 See invisible: +13 Combat speed: +10% Amulets make your neck look great! |
protective voratun amulet of mastery (0.40 Cunning / Survival)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Armour: +6 Defense: +8 (+2 eff.) Changes resistances cap: +4% all Talent mastery: +0.40 Cunning / Survival Physical save: +15 (+4 eff.) Amulets make your neck look great! |
protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +8 (+2 eff.) Armour penetration: +10 Armour: +7 Defense: +7 (+2 eff.) Changes resistances cap: +5% all Critical mult.: +16.00% Physical save: +16 (+4 eff.) Amulets make your neck look great! |
protective voratun amulet of murderCrafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +9 (+3 eff.) Armour penetration: +18 Armour: +7 Defense: +10 (+3 eff.) Changes resistances cap: +6% all Critical mult.: +18.00% Physical save: +27 (+7 eff.) Amulets make your neck look great! |
savior's voratun amulet of dexterity (+10)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Changes stats: +10 Dex Physical save: +25 (+7 eff.) Spell save: +20 (+5 eff.) Mental save: +25 (+8 eff.) Amulets make your neck look great! |
serendipitous voratun amulet of cunning (+16)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Defense: +10 (+3 eff.) Changes stats: +16 Lck / +8 Cun Reduce all damage from unseen attackers: 16% Amulets make your neck look great! |
wanderer's voratun amulet of dexterity (+12)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +12 Dex / +8 Cun / +10 Con Life regen: +4.00 Stamina each turn: +1.50 Movement speed: +10% Amulets make your neck look great! |
wanderer's voratun amulet of manastreamingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -9% Changes stats: +10 Dex / +5 Mag / +9 Cun / +8 Con Life regen: +5.00 Stamina each turn: +1.00 Mana each turn: +0.56 Spellpower on spell critical (stacks up to 3 times): +6 Maximum mana: +60.00 Movement speed: +10% Amulets make your neck look great! |
wanderer's voratun amulet of perfection (0.40 Demented / Friend of the worm,0.40 Spell / Divination)Crafted by a master 0.10 Encumbrance. Type: jewelry / amulet ; tier 5 When wielded/worn: Fatigue: -8% Changes stats: +7 Dex / +8 Cun / +8 Con Talent masteries: +0.40 Spell / Divination +0.40 Demented / Friend of the worm Life regen: +4.00 Stamina each turn: +1.40 Movement speed: +10% Amulets make your neck look great! |
Orb of Many WaysPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: jewelry / orb It can be used to activate a portal Activation costs 6 power out of 30/30. The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
ArthylatharanCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Physical power: +6 (+1 eff.) Changes stats: +5 Str / +1 Dex / +5 Con / +2 Lck Changes damage: +1% all Rings make your fingers look great! |
Layarimina the EarthsmasherPowered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Accuracy: +41 (+11 eff.) Armour penetration: +11 Physical power: +6 (+1 eff.) Defense: +30 (+8 eff.) Changes stats: +4 Mag Changes resistances penetration: +34% nature Spellpower: +7 (+1 eff.) Mindpower: +7 (+2 eff.) Light radius: +3 See invisible: +21 Movement speed: +30% Rings make your fingers look great! |
copper ring 'Obsidianbrawn'Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Effects on melee hit: * 28% chance to reduce strength, dexterity, and constitution by 42 Damage when hit (Melee): 8 mind Changes resistances: +24% acid / +9% darkness / +21% lightning Changes resistances penetration: +25% lightning Changes damage: +12% acid / +12% lightning Mental save: +18 (+6 eff.) Equilibrium when hit: +0.28 Hate when firing a critical mind attack: +4.00 Maximum psi: +30.00 Maximum pos.energy: +55.00 Maximum neg.energy: +55.00 Rings make your fingers look great! |
copper ring of lightning (+20%)Infused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes resistances: +20% lightning Changes damage: +10% lightning Rings make your fingers look great! |
copper ring of perseveranceCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Stun/Freeze immunity: +20% Life regen: +1.00 Rings make your fingers look great! |
psionicist's copper ringInfused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +2 Wil Mental save: +4 (+1 eff.) Rings make your fingers look great! |
rogue's copper ring of arcana (+0.11/turn) =3 CUN=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Defense: +6 (+2 eff.) Changes stats: +3 Cun Silence immunity: +21% Mana each turn: +0.11 Rings make your fingers look great! |
savage's copper ring of lightning (+20%)Infused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Changes stats: +1 Con Changes resistances: +20% lightning Changes damage: +10% lightning Spell save: +11 (+3 eff.) Maximum stamina: +11.00 Rings make your fingers look great! |
warrior's copper ring of light (+22%) =3 STR=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 1 When wielded/worn: Armour: +6 Changes stats: +3 Str Changes resistances: +22% light Changes damage: +11% light Rings make your fingers look great! |
steel ring of darkness (+24%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 2 When wielded/worn: Changes resistances: +24% darkness Changes damage: +12% darkness Rings make your fingers look great! |
Inertial Twine Powered by arcane forces Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 3 When wielded/worn: Armour: +21 Changes stats: +4 Str / +8 Wil Changes resistances: +4% all / +5% physical Changes damage: +5% physical Physical save: +12 (+3 eff.) Knockback immunity: +100% This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
LisovenaInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Defense: +20 (+5 eff.) Changes resistances: +3% fire / +13% physical Changes resistances penetration: +15% mind Changes damage: +13% physical Talent mastery: +0.20 Technique / Conditioning Hate when firing a critical mind attack: +1.00 Movement speed: +10% Rings make your fingers look great! |
psionicist's gold ring of misery =3 CUN, 4 WIL=Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Effects on melee hit: * 13% chance to reduce all saves and defense by 36 Damage (Melee): 13 physical Effects on ranged hit: * 10% chance to reduce all saves and defense by 36 Damage (Ranged): 12 physical Changes stats: +3 Cun / +4 Wil Mental save: +8 (+2 eff.) Hate when firing a critical mind attack: +1.00 Maximum hate: +7.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
warrior's gold ring of power =5 STR=Powered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Physical power: +7 (+1 eff.) Armour: +10 Changes stats: +5 Str Spellpower: +6 (+1 eff.) Mindpower: +7 (+2 eff.) Rings make your fingers look great! |
warrior's gold ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Accuracy: +11 (+3 eff.) Armour: +14 Defense: +10 (+3 eff.) Changes stats: +7 Str Movement speed: +19% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 4.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
Ring of the ArchlichPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 It is part of a set of items. It desires to be surrounded by undeath. When wielded/worn: Changes resistances: +10% darkness / +10% cold Changes damage: +10% darkness / +10% cold Spell save: +8 (+2 eff.) Poison immunity: +25% Cut immunity: +25% Maximum souls: +3.00 Spellpower: +8 (+1 eff.) This ring is filled with an overwhelming, yet restrained, power. It lashes, grasps from its metal prison, searching for life to snuff out. You alone are unharmed. Perhaps it feels all the death you will bring to others in the near future. |
Ring of the DeadInfused by nature 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +10 Lck Physical save: +10 (+3 eff.) Spell save: +10 (+3 eff.) Mental save: +10 (+3 eff.) Only die when reaching: -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
Writhing Ring of the HunterPowered by unknown forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When first worn the ring attunes to you, letting you choose a prodigy it will forever grant while worn (can not be changed once chosen, re-wear it to select again if you refused to choose at first). A writhing mass of tentacles roughtly warped into the form of a ring. A dark malovelant power emanates from it. |
conjurer's stralite ring of misery =6 WIL, 5 MAG, 5 CUN=Powered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Effects on melee hit: * 14% chance to reduce all saves and defense by 36 Damage (Melee): 13 physical Effects on ranged hit: * 14% chance to reduce all saves and defense by 36 Damage (Ranged): 7 physical Changes stats: +5 Mag / +6 Wil / +5 Cun Hate when firing a critical mind attack: +1.00 Maximum hate: +9.00 Spellpower: +11 (+2 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
marksman's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Accuracy: +12 (+3 eff.) Effects on melee hit: * 16% chance to reduce all saves and defense by 36 Damage (Melee): 21 physical Effects on ranged hit: * 16% chance to reduce all saves and defense by 36 Damage (Ranged): 29 physical Changes stats: +9 Cun / +6 Dex Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 4.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
painweaver's stralite ring of miseryCrafted by a master Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Physical power: +13 (+3 eff.) Effects on melee hit: * 15% chance to reduce all saves and defense by 36 Damage (Melee): 17 physical Effects on ranged hit: * 18% chance to reduce all saves and defense by 36 Damage (Ranged): 17 physical Changes stats: +5 Cun Changes damage: +7% all Hate when firing a critical mind attack: +2.00 Maximum hate: +9.00 Spellpower: +9 (+1 eff.) Mindpower: +14 (+4 eff.) It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 3.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
stralite ring 'Nerymina'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Armour penetration: +4 Damage (Melee): 32 physical Changes stats: +3 Str / +7 Mag Changes resistances penetration: +25% mind Physical save: +9 (+3 eff.) Disarm immunity: +44% Pinning immunity: +40% Knockback immunity: +44% Stamina each turn: +3.00 Maximum life: +42.00 Rings make your fingers look great! |
titan's stralite ring of lifeInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 4 When wielded/worn: Changes stats: +9 Con Physical save: +18 (+5 eff.) Life regen: +17.00 Maximum life: +88.00 Healing mod.: +15% Rings make your fingers look great! |
Bleakwinnow the voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 16 temporal Changes stats: +5 Mag / +3 Cun / +3 Con Changes resistances: +12% darkness Changes resistances penetration: +18% all Disarm immunity: +41% Pinning immunity: +50% Knockback immunity: +50% Maximum life: +42.00 See invisible: +15 Rings make your fingers look great! |
Branimadir the SplendourladyInfused by nature Crafted by a master 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage when hit (Melee): 2 light Changes stats: +4 Mag / +12 Con Changes damage: +3% mind / +1% all Talent mastery: +0.20 Chronomancy / Spacetime Weaving Spell save: +40 (+10 eff.) Life regen: +15.00 Maximum life: +100.00 Maximum stamina: +78.00 Maximum pos.energy: +15.00 Maximum neg.energy: +15.00 Healing mod.: +17% Rings make your fingers look great! |
Dairegar the voratun ringInfused by nature Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +7 Wil / +7 Cun / +6 Con Changes resistances: +40% lightning Changes damage: +20% lightning Spell save: +18 (+5 eff.) Maximum stamina: +38.00 Spell crit. chance: +1% Mindpower: +13 (+3 eff.) Talent on hit(spell): Invoke Darkness (5% chance level 2). Rings make your fingers look great! |
ExilerPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 temporal Changes resistances: +15% temporal Changes damage: +15% temporal / +10% physical Talent mastery: +0.20 Chronomancy / Timetravel Talent cooldown: Time Skip (-1 turn) Spellpower: +10 (+2 eff.) Reduces paradox anomalies(equivalent to willpower): +10 Talent on hit(spell): Rethread (10% chance level 2). It can be used to attempt to inflict 262.34 temporal damage (based on Spellpower and Paradox, if any) on foes in a radius 2 ball out to range 5 (chance depends on rank, summons are always affected), removing any that survive from time for up to 3 turn(s) Activation costs 20 power out of 32/32. The chronomancer known as Solith was renowned across all of Eyal. He always seemed to catch his enemies alone. In the case of opponents who weren't alone, he had to improvise. |
Glory of the PrideCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical power: +10 (+2 eff.) Armour: +10 Armour Hardiness: +20% Defense: +5 (+2 eff.) Fatigue: -15% Changes damage: +8% physical Talent cooldown: Rush (-6 turns) Physical save: +45 (+11 eff.) Confusion immunity: +50% Maximum mana: -40.00 Maximum stamina: +40.00 The most prized treasure of the Battlemaster of the Pride, Grushnak. This gold ring is inscribed in the now lost orc tongue. |
MnemonicInfused by psionic forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Wil Changes resistances: +25% mind Talent mastery: +0.20 Psionic / Mentalism Mental save: +20 (+6 eff.) Confusion immunity: +40% Psi each turn: +0.50 Mindpower: +12 (+3 eff.) When using a mental talent, gives a 10% chance to lower the current cooldowns of up to three of your wild gift, psionic, or cursed talents by three turns. Talent on hit(mindpower): Mental Refresh (10% chance level 1). Activating this item is instant. It can be used to activate talent Mental Shielding (costing 18 power out of 30/30) : Effective talent level: 2.0 Power cost: 18 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power Description: Clears your mind of current mental effects, and blocks additional ones over 6 turns. At most, 2 mental effects will be affected. As long as you wear this ring, you will never forget who you are. |
Murkreeve of the BlightspawnPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Effects on melee hit: * 15% chance to reduce all saves and defense by 36 Damage (Melee): 35 physical Effects on ranged hit: * 20% chance to reduce all saves and defense by 36 Damage (Ranged): 34 physical Effects when hit in melee: * 36% chance to reduce strength, dexterity, and constitution by 42 * 43% chance to reduce damage dealt by 29% Damage when hit (Melee): 2 mind Changes stats: +7 Cun Changes resistances: +20% acid / +3% darkness / +20% fire / +27% cold / +3% mind / +24% lightning Changes resistances penetration: +15% mind Changes damage: +12% mind Mental save: +15 (+5 eff.) Confusion immunity: +39% Hate when firing a critical mind attack: +2.00 Maximum hate: +11.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 It can be used to activate talent Bleeding Edge, placing all other charms into a 12 cooldown : Effective talent level: 2.0 Power cost: 12 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 144% weapon damage. If the attack hits, the target will bleed for 276% weapon damage over 7 turns, and all healing will be reduced by 48%. Rings make your fingers look great! |
Ring of the War MasterCrafted by a master 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour penetration: +15 Physical crit. chance: +5.0% Physical power: +10 (+2 eff.) Changes stats: +3 Str / +3 Dex / +3 Con Talent category bonus: +0.30 Technique A blade-edged ring that radiates power. As you put it on, strange thoughts of pain and destruction come to your mind. |
Thundertaint the voratun ringInfused by nature 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 16 arcane Changes resistances: +40% acid / +15% blight / +5% arcane / +3% all Changes damage: +20% acid / +6% lightning Cut immunity: +20% Rings make your fingers look great! |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 525.12 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
Void OrbPowered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+3 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+2 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). It can be used to activate talent Manathrust (costing 4 power out of 6/6) : Effective talent level: 4.0 Power cost: 4 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 525.12 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
conjurer's voratun ring of clarityPowered by arcane forces Infused by psionic forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +8 Mag / +7 Wil Mental save: +15 (+5 eff.) Confusion immunity: +49% Spellpower: +14 (+2 eff.) Rings make your fingers look great! |
conjurer's voratun ring of darkness (+28%)Powered by arcane forces 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Changes stats: +6 Mag / +6 Wil Changes resistances: +28% darkness Changes damage: +14% darkness Spellpower: +12 (+2 eff.) Rings make your fingers look great! |
conjurer's voratun ring of pilferingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +14 (+4 eff.) Armour penetration: +13 Defense: +14 (+4 eff.) Changes stats: +7 Mag / +6 Wil Spellpower: +7 (+1 eff.) It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 80% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +13 (+3 eff.) Changes stats: +9 Str / +9 Con Rings make your fingers look great! |
gladiator's voratun ring of luminosityPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +11 (+2 eff.) Damage (Melee): 27 light Damage (Ranged): 40 light Changes stats: +8 Str / +6 Mag / +8 Con Changes damage: +18% light Rings make your fingers look great! |
gladiator's voratun ring of pilferingCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +16 (+4 eff.) Armour penetration: +12 Physical power: +11 (+2 eff.) Defense: +11 (+3 eff.) Changes stats: +8 Str / +5 Con It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 80% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
gladiator's voratun ring of speedCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +12 (+3 eff.) Physical power: +7 (+1 eff.) Defense: +11 (+3 eff.) Changes stats: +8 Str / +7 Con Movement speed: +16% Activating this item is instant. It can be used to activate talent Blinding Speed, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 29% for 5 turns. Rings make your fingers look great! |
marksman's voratun ring of lifeInfused by nature Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Changes stats: +10 Dex Life regen: +16.00 Maximum life: +95.00 Healing mod.: +18% Rings make your fingers look great! |
painweaver's voratun ring of wardingPowered by arcane forces Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +20 (+4 eff.) Changes resistances: +23% acid / +28% fire / +30% lightning / +25% cold Changes damage: +8% all Spellpower: +17 (+3 eff.) Mindpower: +17 (+4 eff.) Rings make your fingers look great! |
savage's voratun ring of pilfering =5 CON=Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Armour penetration: +17 Defense: +14 (+4 eff.) Changes stats: +5 Con Spell save: +15 (+4 eff.) Maximum stamina: +10.00 It can be used to activate talent Disengage, placing all other charms into a 6 cooldown : Effective talent level: 2.0 Power cost: 6 out of 10/10. Range: 7 Travel Speed: instantaneous Description: Jump back up to 3 grids from your target, springing over any creatures in your way. You must disengage in a nearly straight line directly away from your target (which you must be able to see). After moving, you gain 80% increased movement speed for 3 turns (which ends if you take any actions other than movement), and you may reload your ammo (if any). The extra speed and maximum distance you can move are reduced by your Fatigue level. Rings make your fingers look great! |
sneakthief's voratun ringCrafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +15 (+4 eff.) Changes stats: +10 Cun / +9 Dex Rings make your fingers look great! |
voratun ring 'Cuthebers'Powered by arcane forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour Hardiness: +10% Damage (Melee): 40 light Damage (Ranged): 40 light Changes stats: +10 Mag Changes resistances: +40% light / +20% temporal Changes damage: +40% light / +20% temporal Reduces incoming crit damage: 5.00% Maximum life: +129.03 Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Rings make your fingers look great! |
voratun ring 'Icequake'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +10.0% Defense: +30 (+8 eff.) Changes stats: +5 Str / +10 Dex / +7 Con Changes resistances: +18% cold Changes damage: +15% blight / +12% physical / +12% cold Maximum stamina: +40.00 Rings make your fingers look great! |
voratun ring 'Lavawyrd'Crafted by a master Infused by psionic forces 0.10 Encumbrance. [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +13 (+4 eff.) Physical power: +15 (+3 eff.) Damage (Melee): 16 blight / 16 fire Changes stats: +10 Str / +6 Dex / +7 Wil / +13 Cun / +8 Con Changes resistances: +5% arcane Changes resistances penetration: +20% arcane Mindpower: +11 (+3 eff.) Rings make your fingers look great! |
voratun ring 'Yvywe'Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 5 When wielded/worn: Accuracy: +55 (+14 eff.) Armour penetration: +5 Armour: +8 Effects on melee hit: * 23% chance to reduce strength, dexterity, and constitution by 42 Changes stats: +4 Str / +10 Dex Changes resistances: +6% physical Hate when firing a critical mind attack: +5.86 Rings make your fingers look great! |
This item will automatically be transmogrified when you leave the level.surging elm magestaff of channeling (100% power, 2 apr, cold element) Requires: - Magic 11 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 1 It must be held with both hands. Power: 100% Range: 1.2x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +2 Crit. chance: +2.5% Attack speed: 100% When wielded/worn: Changes damage: +10% cold Talent granted: +1 Command Staff Mana each turn: +0.20 Spellpower on spell critical (stacks up to 3 times): +4 Spellpower: +13 (+2 eff.) Spell crit. chance: +1% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.infernal elven-wood starstaff of greater warding (129% power, 5 apr, light element) Requires: - Magic 35 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 4 It must be held with both hands. Power: 129% Range: 1.2x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Armour: +11 Defense: +11 (+3 eff.) Damage (Melee): 29 fire Maximum wards: +3 light Changes damage: +25% light Talents granted: +5 Ward +1 Command Staff Critical mult.: +33.00% Spellpower: +20 (+3 eff.) Spell crit. chance: +4% See invisible: +17 Staves designed for wielders of magic, by the greats of the art. |
dragonbone starstaff 'Oluchak' (136% power, 6 apr, physical element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Power: 137% Range: 1.2x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +12 Defense: +12 (+3 eff.) Changes stats: +2 Dex / +2 Mag Maximum wards: +3 physical Changes damage: +6% blight / +30% physical Talents granted: +5 Ward +1 Command Staff Mental save: +6 (+2 eff.) Psi when firing a critical mind attack: +2.00 Spellpower: +15 (+2 eff.) Spell crit. chance: +5% Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Talent on hit(spell): Flame (10% chance level 1). Talent on hit(spell): Manathrust (10% chance level 1). Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.Singerebel the dwarven-steel greatmaul (153% power, 2 apr) Requires: - Strength 24 Powered by arcane forces 5.00 Encumbrance. Type: weapon / greatmaul ; tier 3 It must be held with both hands. Power: 153% Range: 1.5x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +2 Crit. chance: +1.5% Attack speed: 100% On weapon hit: * 28% chance to reduce strength, dexterity, and constitution by 42 Damage (Melee): +28 blight / +20 cold Damage (radius 1) on hit: +24 blight Damage (radius 2) on crit: +28 fire / +24 temporal When wielded/worn: Effects on melee hit: * 28% chance to reduce strength, dexterity, and constitution by 42 Damage when hit (Melee): 14 temporal Changes resistances: +12% blight Changes resistances penetration: +30% temporal / +30% fire Massive two-handed mauls. |
This item will automatically be transmogrified when you leave the level.arcing steel greatsword of torment (125% power, 2 apr) Requires: - Strength 16 Powered by arcane forces Infused by psionic forces 3.00 Encumbrance. Type: weapon / greatsword ; tier 2 It must be held with both hands. Power: 126% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.0% Attack speed: 100% On weapon hit: * 20% chance to stun, blind, pin, confuse, or silence the target for 3 turns * 25% chance for lightning to strike from the target to a second target dealing 161 damage Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.dwarven-steel greatsword of evisceration (146% power, 2 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 146% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +16.0% Physical power: +16 (+3 eff.) Massive two-handed swords. |
This item will automatically be transmogrified when you leave the level.flaming dwarven-steel greatsword of crippling (143% power, 2 apr) Requires: - Strength 24 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / greatsword ; tier 3 It must be held with both hands. Power: 144% Range: 1.6x Uses stat: 72% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +2 Crit. chance: +3.5% Attack speed: 100% On weapon crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Damage (radius 1) on hit: +20 fire When wielded/worn: Physical crit. chance: +16.0% Massive two-handed swords. |
Belyleta (152% power, 6 apr)Requires: - Strength 48 Infused by nature Infused by psionic forces 3.00 Encumbrance. [Random Unique] Type: weapon / longsword ; tier 5 Power: 152% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% On weapon hit: * 33% chance to reduce all saves and defense by 36 * 50% chance to put 1 talent on cooldown for 5 turns (checks Confusion immunity) Damage (Melee): +23 mind When wielded/worn: Changes stats: +1 Dex / +21 Wil / +7 Cun / +15 Con Changes resistances: +6% lightning / +3% nature Reduces incoming crit damage: 10.00% Maximum life: +95.00 Infravision radius: +1 Movement speed: +20% Sharp, long, and deadly. |
This item will automatically be transmogrified when you leave the level.hateful voratun longsword of massacre (167% power, 6 apr) Requires: - Strength 48 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / longsword ; tier 5 Power: 167% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% Damage (Melee): +20 darkness Damage against: +20% Living Sharp, long, and deadly. |
Erelyrin the steel mace (128% power, 3 apr)Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 128% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Accuracy: +38 (+10 eff.) Physical crit. chance: +6.0% Damage (Melee): 16 arcane Changes stats: +3 Dex / +4 Lck / +3 Con Changes damage: +2% all Talent mastery: +0.50 Cunning / Called Shots Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.quick steel mace of projection (113% power, 3 apr) Requires: - Strength 16 Crafted by a master Infused by psionic forces 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 113% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon hit: * Projects up to 2 attacks dealing 30% weapon damage to other random targets in range 7 as mind damage (1/turn) When wielded/worn: Accuracy: +13 (+4 eff.) Changes stats: +4 Dex Combat speed: +10% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.steel mace of evisceration (108% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 108% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% When wielded/worn: Physical crit. chance: +7.0% Physical power: +9 (+2 eff.) Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.warbringer's steel mace of massacre (123% power, 3 apr) Requires: - Strength 16 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 2 Power: 123% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +3 Crit. chance: +1.0% Attack speed: 100% When wielded/worn: Physical power: +9 (+2 eff.) Changes stats: +3 Con Changes resistances penetration: +9% physical Disarm immunity: +20% Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.dwarven-steel mace of massacre (147% power, 4 apr) Requires: - Strength 24 Crafted by a master 3.00 Encumbrance. Type: weapon / mace ; tier 3 Power: 147% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +4 Crit. chance: +1.5% Attack speed: 100% Blunt and deadly. |
Thunderfall (161% power, 6 apr)Requires: - Willpower 30 - Strength 50 Infused by psionic forces 3.00 Encumbrance. [Unique] Type: weapon / mace ; tier 5 Power: 162% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% Damage (radius 1) on hit: +50 lightning / +50 physical Damage (radius 2) on crit: +100 lightning / +100 physical It can be used to perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage Activation costs 36 power out of 60/60. Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
voratun mace 'Tarragokath' (157% power, 6 apr)Requires: - Strength 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: weapon / mace ; tier 5 Power: 158% Range: 1.4x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +6 Crit. chance: +3.0% Attack speed: 100% When wielded/worn: Accuracy: +41 (+11 eff.) Armour penetration: +30 Effects on melee hit: * 10% chance to gain 10% of a turn (3/turn limit) Damage (Melee): 8 temporal Changes stats: +17 Str / +12 Dex / +13 Mag / +13 Wil / +13 Cun / +15 Con Changes resistances penetration: +15% physical / +14% all Spell save: +6 (+2 eff.) Spell crit. chance: +4% Light radius: +1 See invisible: +9 Reduces paradox anomalies(equivalent to willpower): +15 Blunt and deadly. |
This item will automatically be transmogrified when you leave the level.magewarrior's short elven-wood short starstaff of channeling (111% power, 5 apr, darkness element) Requires: - Magic 35 Powered by arcane forces Crafted by a master 3.00 Encumbrance. Type: weapon / short staff ; tier 4 Power: 111% Range: 1.1x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +1.0% proc dam (max 200%) Armour Penetration: +5 Crit. chance: +4.5% Attack speed: 100% When wielded/worn: Accuracy: +13 (+4 eff.) Physical crit. chance: +9.0% Physical power: +13 (+3 eff.) Changes damage: +15% darkness Talent granted: +1 Command Staff Mana each turn: +0.50 Spellpower: +31 (+5 eff.) Spell crit. chance: +7% It can be used to channel mana (increasing mana regeneration by 2000% for 5 turns) Activation puts all charms on cooldown for 18 turns. Staves designed for wielders of magic, by the greats of the art. |
dragonbone short magestaff (120% power, 6 apr, arcane element)Requires: - Magic 48 3.00 Encumbrance. Type: weapon / short staff ; tier 5 Power: 121% Range: 1.1x Uses stat: 120% Mag Damage type: Physical Mastery: Staff Mastery Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Changes damage: +20% arcane Talent granted: +1 Command Staff Spellpower: +12 (+2 eff.) Spell crit. chance: +4% Staves designed for wielders of magic, by the greats of the art. |
This item will automatically be transmogrified when you leave the level.blazebringer's iron dagger (102% power, 5 apr) Requires: - Dexterity 11 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 1 Power: 102% Range: 1.3x Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +5 Crit. chance: +4.0% Attack speed: 100% Damage (radius 2) on crit: +19 fire When wielded/worn: Changes resistances penetration: +9% fire Global speed: +2% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.stormbringer's dwarven-steel dagger (118% power, 7 apr) Requires: - Dexterity 24 Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 3 Power: 119% Range: 1.3x Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +7 Crit. chance: +6.0% Attack speed: 100% Damage (radius 2) on crit: +25 lightning / +29 cold When wielded/worn: Changes resistances penetration: +17% lightning / +12% cold Movement speed: +36% Sharp, short and deadly. |
This item will automatically be transmogrified when you leave the level.enhanced stralite dagger of the mystic (134% power, 9 apr) Requires: - Dexterity 35 Powered by arcane forces Infused by nature 1.00 Encumbrance. Type: weapon / dagger ; tier 4 Power: 134% Range: 1.3x Uses stats: 30% Wil, 30% Cun Damage type: Physical Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +9 Crit. chance: +8.0% Attack speed: 100% When wielded/worn: Changes stats: +11 Str / +8 Dex / +20 Mag / +13 Wil / +11 Cun / +11 Con Spellpower: +13 (+2 eff.) Sharp, short and deadly. |
Eye of Winter (94% power, 18 apr, cold damage)Requires: - Willpower 18 Infused by nature 3.00 Encumbrance. [Unique] Type: weapon / mindstar ; tier 2 It is part of a set of items. Nature requires balance in these matters. Power: 95% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Cold Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +18 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Armour: +10 Changes resistances: -10% fire Changes resistances penetration: +10% cold Changes damage: +10% cold Mindpower: +8 (+2 eff.) Mental crit. chance: +4% Talent on hit(mindpower): Winter's Fury (10% chance level 2). This mindstar glows with a dim cool light, but seems somehow incomplete. |
This item will automatically be transmogrified when you leave the level.honing thorny mindstar of storms (96% power, 24 apr, mind damage) Requires: - Willpower 24 Infused by nature Infused by psionic forces 3.00 Encumbrance. Type: weapon / mindstar ; tier 3 Power: 96% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Mind Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +24 Crit. chance: +3.5% Attack speed: 100% When wielded/worn: Damage (Melee): 13 lightning Changes stats: +5 Str / +5 Dex / +5 Mag / +8 Wil / +8 Cun / +5 Con Changes resistances: +14% lightning / +7% physical Changes resistances penetration: +13% lightning / +7% physical Changes damage: +11% lightning / +7% physical Talent granted: +1 Attune Mindstar Mindpower: +6 (+2 eff.) Mental crit. chance: +3% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
This item will automatically be transmogrified when you leave the level.living mindstar of venom (116% power, 40 apr, nature damage) Requires: - Willpower 48 Infused by nature 3.00 Encumbrance. Type: weapon / mindstar ; tier 5 Power: 116% Range: 1.1x Uses stats: 50% Wil, 30% Cun Damage type: Nature Mastery: Psiblades Accuracy bonus: +0.2% crit chance (max 25%) Accuracy is based on willpower for this weapon. Armour Penetration: +40 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 20 acid Changes resistances: +17% acid Changes resistances penetration: +20% acid Changes damage: +20% acid Talent granted: +1 Attune Mindstar Life regen: +5.00 Mindpower: +10 (+3 eff.) Mental crit. chance: +5% Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Whip of Urh'Rok (167% power, 0 apr)Requires: - Dexterity 48 Powered by arcane forces 3.00 Encumbrance. [Unique] Type: weapon / whip ; tier 5 Power: 167% Range: 1.1x Uses stat: 60% Cun Damage type: Devouring flames Mastery: Exotic Weapons Mastery Accuracy bonus: +0.4% crit mult (max 40%) Crit. chance: +9.0% Attack speed: 125% When this weapon hits: Bone Nova (20% chance level 4). When this weapon hits: Blood Boil (15% chance level 3). When wielded/worn: Changes damage: +20% blight / +20% fire Grants telepathy: Demon/Minor Demon/Major Spellpower: +15 (+2 eff.) See invisible: +2 When carried: Changes damage: +8% blight With this unbearably bright whip of flame, the demon master Urh'Rok has become known for never having lost in combat. |
Thaloren-Tree LongbowRequires: - Dexterity 36 - Talent Shoot Infused by nature 4.00 Encumbrance. [Unique] Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Armour Penetration: +12 Attack speed: 118% Firing range: +10 When wielded/worn: Physical crit. chance: +15.0% Changes stats: +10 Dex / +20 Wil Changes resistances penetration: +20% nature / +20% physical Changes damage: +30% nature / +30% physical Mental crit. chance: +15% In the aftermath of the Spellblaze, the Thaloren had to defend their forests against foes and fires alike. Many of the trees died despite the efforts of the Elves to save them. Their wood was fashioned into a bow to be wielded against the darkness. |
This item will automatically be transmogrified when you leave the level.penetrating dragonbone longbow of true flight Requires: - Dexterity 48 - Talent Shoot Powered by arcane forces Crafted by a master 4.00 Encumbrance. Type: weapon / longbow ; tier 5 It must be held with both hands. Accuracy bonus: +0.2% crit chance (max 25%) Attack speed: 100% Firing range: +10 When wielded/worn: Accuracy: +21 (+6 eff.) Physical crit. chance: +23.0% Changes resistances penetration: +38% physical Longbows are used to shoot arrows at your foes. |
This item will automatically be transmogrified when you leave the level.reinforced leather sling 'Gorirab' Requires: - Dexterity 35 - Talent Shoot Powered by arcane forces 4.00 Encumbrance. Type: weapon / sling ; tier 4 Accuracy bonus: +0.2% base dam (max 20%) Attack speed: 100% Firing range: +9 When this weapon hits: Distortion Bolt (5% chance level 1). When this weapon hits: Battle Shout (25% chance level 6). When this weapon hits: Juggernaut (5% chance level 2). Travel speed: +283% Damage (Ranged): +17 cold When wielded/worn: Accuracy: +20 (+5 eff.) Physical crit. chance: +2.0% Damage (Ranged): 12 arcane Changes damage: +9% physical / +20% cold Stamina each turn: +3.00 Slings are used to hurl stones or metal shots at your foes. |
pouch of iron shots 'Duathelcrack' (18/18, 107% power, 1 apr)Requires: - Dexterity 11 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 1 Power: 107% Range: 1.2x Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +1 Crit. chance: +4.0% Capacity: 18 When this weapon hits: Energy Absorption (15% chance level 8). When this weapon hits: Temporal Bolt (15% chance level 4). On weapon hit: * 10% chance to reduce strength, dexterity, and constitution by 42 * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage Travel speed: +200% Damage (Ranged): +12 blight Damage (radius 1) on hit: +16 darkness Damage (radius 2) on crit: +24 blight Shots are used with slings to pummel your foes to death. |
Tulurin the pouch of stralite shots (24/24, 174% power, 5 apr)Requires: - Dexterity 35 Infused by nature 3.00 Encumbrance. Type: ammo / shot ; tier 4 Power: 174% Range: 1.2x Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +5 Crit. chance: +5.5% Capacity: 24 When this weapon hits: Perfect Strike (10% chance level 3). On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage Travel speed: +472% Damage Shield penetration (this weapon only): +41% Damage (Ranged): +24 acid Damage (radius 1) on hit: +27 temporal / +27 physical When wielded/worn: Ammo reloads per turn: +5 Shots are used with slings to pummel your foes to death. |
pouch of voratun shots 'Prismquake' (19/19, 191% power, 17 apr)Requires: - Dexterity 48 Infused by nature Crafted by a master 3.00 Encumbrance. [Random Unique] Type: ammo / shot ; tier 5 Power: 192% Range: 1.2x Uses stat: 92% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +17 Crit. chance: +33.0% Capacity: 19 When this weapon hits: Flamespit (20% chance level 2). On weapon hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 223 physical damage On weapon crit: * Wound the target dealing 312 physical damage across 5 turns and reducing healing by 50% Travel speed: +400% Damage (Ranged): +8 lightning / +8 cold / +12 light Shots are used with slings to pummel your foes to death. |
This item will automatically be transmogrified when you leave the level.impervious dwarven-steel shield (0 def, 15 armour, 136% power, 164 block) Requires: - Shield usage training - Strength 24 Crafted by a master 7.00 Encumbrance. Type: armor / shield ; tier 3 When used to attack (with talents): Power: 137% Range: 1.2x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +3.5% Block value: +164 When wielded/worn: Armour: +15 Fatigue: +8% Changes stats: +6 Con Talent granted: +1 Block Physical save: +9 (+3 eff.) Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.stralite shield of resistance (0 def, 8 armour, 152% power, 132.5 block) Requires: - Shield usage training - Strength 35 Infused by nature 7.00 Encumbrance. Type: armor / shield ; tier 4 When used to attack (with talents): Power: 152% Range: 1.2x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +4.5% Block value: +132 When wielded/worn: Armour: +8 Fatigue: +8% Changes resistances: +12% acid / +11% fire / +12% lightning / +12% cold Talent granted: +1 Block Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.windwalling voratun shield of lightning resistance (+30%) (0 def, 10 armour, 180% power, 206.5 block) Requires: - Shield usage training - Strength 48 Crafted by a master Infused by psionic forces 7.00 Encumbrance. Type: armor / shield ; tier 5 When used to attack (with talents): Power: 181% Range: 1.2x Uses stat: 60% Wil Damage type: Physical Accuracy bonus: +2.0% proc dam (max 200%) Crit. chance: +5.0% Block value: +206 Damage (Melee): +30 physical When wielded/worn: Armour: +10 Fatigue: +8% Changes stats: +6 Wil Changes resistances: +30% lightning / +19% physical Talent granted: +1 Block Slows Projectiles: +40% Bonus block near projectiles: +110 Handheld deflection devices. |
This item will automatically be transmogrified when you leave the level.spellwoven mummy wrappings of the mind (+26%) (5 def, 2 armour) Powered by arcane forces Infused by psionic forces 6.00 Encumbrance. Type: armor / mummy ; tier 4 When wielded/worn: Armour: +2 Defense: +5 (+2 eff.) Fatigue: +2% Changes stats: +9 Mag Changes resistances: +26% mind / -25% fire Changes damage: +26% mind / +15% cold / +15% arcane / +15% darkness Spell save: +27 (+7 eff.) Spellpower: +19 (+3 eff.) Spell crit. chance: +6% Decaying mummy wrappings. |
This item will automatically be transmogrified when you leave the level.woollen robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 2 When wielded/worn: Changes resistances: +14% acid / +14% physical / +14% fire / +14% cold / +9% all Changes damage: +11% acid / +13% physical / +13% fire / +13% cold Talent cooldown: Refit Golem (-4 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.Jetraptor (0 def, 0 armour) Infused by arcane disrupting forces 2.00 Encumbrance. Type: armor / cloth ; tier 3 When wielded/worn: Physical power: +20 (+4 eff.) Effects when hit in melee: * 8% chance to slow global speed by 64% * 8 arcane resource burn Changes stats: +2 Str / +6 Dex Changes resistances: +15% light / +9% temporal / +9% nature / +11% all Changes damage: +24% mind Stealth bonus: +20 Mental save: +24 (+8 eff.) Psi when firing a critical mind attack: +3.00 Mindpower: +15 (+4 eff.) Mental crit. chance: +5% A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Crystalline Silk robe (3 def, 5 armour)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: armor / cloth ; tier 4 It is part of a set of items. When wielded/worn: Armour: +5 Defense: +3 (+1 eff.) Changes stats: +8 Mag / +8 Con / +12 Lck Changes resistances: +15% physical / +35% arcane / +13% all Physical save: +25 (+7 eff.) Spell save: +35 (+9 eff.) Poison immunity: +60% Disease immunity: +60% It can be used to recover the Crystal Heart (destroys this armour) Activation costs 1 power out of 1/1. A cloth vestment. It offers no intrinsic protection but can be enchanted. Transformed with the power of the Spellblaze. |
This item will automatically be transmogrified when you leave the level.silk robe of alchemy (0 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / cloth ; tier 4 When wielded/worn: Changes resistances: +18% acid / +18% physical / +17% fire / +18% cold / +13% all Changes damage: +21% acid / +21% physical / +18% fire / +16% cold Talent cooldown: Refit Golem (-6 turns) A cloth vestment. It offers no intrinsic protection but can be enchanted. |
This item will automatically be transmogrified when you leave the level.fearforged iron mail armour (2 def, 4 armour) Requires: - Heavy armour training - Strength 14 Powered by arcane forces 14.00 Encumbrance. Type: armor / heavy ; tier 1 When wielded/worn: Armour: +4 Defense: +2 (+1 eff.) Fatigue: +19% Changes stats: +6 Con Changes resistances: +7% fire / -12% light / +7% darkness Physical save: +6 (+2 eff.) Spell save: +6 (+2 eff.) Mental save: +6 (+2 eff.) A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.radiant steel mail armour of resilience (2 def, 6 armour) Requires: - Heavy armour training - Strength 20 Infused by nature 14.00 Encumbrance. Type: armor / heavy ; tier 2 When wielded/worn: Armour: +6 Defense: +2 (+1 eff.) Fatigue: +12% Changes stats: +3 Wil Changes resistances: +17% blight / +15% darkness Maximum life: +36.00 Light radius: +2 A suit of armour made of mail. |
This item will automatically be transmogrified when you leave the level.Camoziladar the Naturebiter (0 def, 16 armour) Requires: - Massive armour training - Strength 60 Crafted by a master Infused by psionic forces 17.00 Encumbrance. [Random Unique] Type: armor / massive ; tier 5 When wielded/worn: Armour: +16 Fatigue: +22% Damage (Melee): 4 blight Damage when hit (Melee): 12 lightning Changes stats: +7 Str / +10 Wil / +9 Cun / +7 Con Changes resistances: +9% nature / +30% fire Changes resistances penetration: +10% nature / +10% lightning Changes damage: +12% nature Mental save: +25 (+8 eff.) Maximum life: +98.00 Spellpower: +25 (+4 eff.) A suit of armour made of metal plates. |
Mighty GirdleCrafted by a master 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 1 It is part of a set of items. Some giant wraps would make you feel great. When wielded/worn: Armour: +4 Fatigue: -10% Maximum encumbrance: +70 Knockback immunity: +40% Maximum life: +40.00 This girdle is enchanted with mighty wards against expanding girth. Whatever the source of its wondrous strength, it will prove of great aid in the transport of awkward burdens. |
Gorygen the drakeskin leather beltPowered by arcane forces Infused by nature Crafted by a master 1.00 Encumbrance. [Random Unique] Type: armor / belt ; tier 5 When wielded/worn: Physical power: +15 (+3 eff.) Fatigue: -10% Damage (Melee): 24 mind Damage when hit (Melee): 6 mind Changes stats: +6 Str / +8 Wil / +8 Cun / +6 Con Changes resistances penetration: +10% temporal / +15% mind / +10% arcane Changes damage: +9% mind / +6% arcane Damage against: +43% Summoned Reduced damage from: +45% Summoned Maximum encumbrance: +60 Physical save: +15 (+4 eff.) Defense after a teleport: +10 Resist all after a teleport: +10% New effects duration reduction after a teleport: +10% Size category: +1 A belt that goes around your waist. |
Voidspawner (1 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / cloak ; tier 1 When wielded/worn: Armour penetration: +1 Defense: +1 (+1 eff.) Changes resistances penetration: +10% darkness Changes damage: +12% physical Stamina each turn: +1.00 Maximum life: +33.00 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
This item will automatically be transmogrified when you leave the level.Kydunarach the elven-silk cloak (3 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour penetration: +5 Defense: +3 (+1 eff.) Damage (Melee): 12 temporal Changes stats: +3 Dex / +6 Mag / +6 Wil Changes resistances: +10% acid / +10% fire / +10% lightning / +10% cold Physical save: +15 (+4 eff.) Mental save: +15 (+5 eff.) Only die when reaching: -130.00 life Spell crit. chance: +8% Light radius: +3 See invisible: +15 A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Cyrasena (0 def, 3 armour) =37 Enc=Crafted by a master 2.00 Encumbrance. Type: armor / feet ; tier 3 When wielded/worn: Armour: +3 Fatigue: -8% Changes stats: +3 Wil Changes damage: +18% arcane Maximum encumbrance: +37 Physical save: +8 (+2 eff.) Vim when firing critical spell: +2.00 Spellpower: +15 (+2 eff.) Damage Shield penetration: +30% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.eldritch pair of drakeskin leather boots (0 def, 5 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Changes stats: +6 Mag / +6 Wil Mana each turn: +0.58 Maximum mana: +60.00 Spell crit. chance: +5% A pair of boots made of leather. |
This item will automatically be transmogrified when you leave the level.Splendourquill the pair of iron boots (0 def, 3 armour) Requires: - Heavy armour training Powered by arcane forces 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes stats: +2 Mag / +2 Wil / +5 Cun Changes resistances: +24% light Changes resistances penetration: +20% temporal Changes damage: +15% arcane / +12% blight Mana each turn: +0.36 Psi when hit: +0.52 Spellpower on spell critical (stacks up to 3 times): +8 Hate when firing a critical mind attack: +5.00 Maximum mana: +27.00 Spellpower: +20 (+3 eff.) Spell crit. chance: +2% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
This item will automatically be transmogrified when you leave the level.grounding pair of iron boots of tirelessness (0 def, 3 armour) Requires: - Heavy armour training Infused by nature Crafted by a master 3.00 Encumbrance. Type: armor / feet ; tier 1 When wielded/worn: Armour: +3 Fatigue: +2% Changes resistances: +7% lightning / +7% temporal Stamina each turn: +0.50 Maximum stamina: +16.00 Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Fist of the Destroyer (8 def, 0 armour)Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. Only the masochistic can unlock its full power. When wielded/worn: Defense: +8 (+2 eff.) Changes stats: +9 Str / +9 Mag / +3 Cun Talent masteries: +0.20 Corruption / Shadowflame +0.20 Corruption / Vim Stun/Freeze immunity: +20% Maximum vim: +25.00 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Increases all damage by 4% of current vim Current Bonus: 11% It can be used to activate talent Darkfire (costing 8 power out of 12/12) : Effective talent level: 5.0 Power cost: 8 out of 12/12. Range: 6 Travel Speed: 400% of base Is: a spell Description: Conjures up a bolt of shadowflame that moves toward the target and explodes into a flash of darkness and fire, doing 352.43 fire damage and 223.06 darkness damage in a radius of 6. The damage will increase with your Spellpower. These fell looking gloves glow with untold power. |
This item will automatically be transmogrified when you leave the level.steady iron gauntlets of the starseeker (0 def, 1 armour) Requires: - Heavy armour training Powered by arcane forces Infused by psionic forces 1.50 Encumbrance. Type: armor / hands ; tier 1 When wielded/worn: Accuracy: +6 (+2 eff.) Armour: +1 Fatigue: +1% Changes stats: +2 Cun / +2 Mag Changes resistances: +6% light / +6% darkness Physical save: +6 (+2 eff.) Mental save: +6 (+2 eff.) Disarm immunity: +26% Infravision radius: +2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. It can be used to activate talent Starfall, placing all other charms into a 12 cooldown : Effective talent level: 1.0 Power cost: 12 out of 20/20. Range: 6 Travel Speed: instantaneous Is: a spell Description: A star falls on a radius 1 area, doing 166.90 darkness damage on impact and stunning all within the area for 4 turns. The damage dealt will increase with your Spellpower. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.scouring dwarven-steel gauntlets (0 def, 2 armour) Requires: - Heavy armour training Infused by arcane disrupting forces 1.50 Encumbrance. Type: armor / hands ; tier 2 When wielded/worn: Armour: +2 Fatigue: +3% Effects when hit in melee: * 23 arcane resource burn Spell save: +14 (+4 eff.) Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Metal gloves protecting the hands up to the middle of the lower arm. |
This item will automatically be transmogrified when you leave the level.starseer's linen wizard hat of corrosion (+18%) (1 def, 0 armour) Powered by arcane forces Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Defense: +1 (+1 eff.) Changes resistances: +18% acid Changes damage: +12% acid / +6% temporal / +6% light / +6% physical / +5% darkness A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.cashmere wizard hat 'Strikespar' (2 def, 0 armour) Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 3 When wielded/worn: Armour penetration: +8 Defense: +2 (+1 eff.) Damage (Melee): 12 darkness Changes stats: +11 Con Changes resistances: +12% lightning / +16% physical Changes resistances penetration: +30% nature / +25% physical Changes damage: +24% lightning / +16% physical Stealth bonus: +30 Physical save: +21 (+6 eff.) A pointy cloth hat, very wizardly... |
This item will automatically be transmogrified when you leave the level.starseer's elven-silk wizard hat (3 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes damage: +14% light / +8% temporal / +14% darkness / +15% physical A pointy cloth hat, very wizardly... |
Salitha (3 def, 0 armour)Crafted by a master Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Changes stats: +7 Cun / +18 Wil Changes resistances: +9% acid / +16% physical / +20% darkness / +12% fire / +3% temporal / +9% lightning Changes damage: +16% darkness / +19% physical Physical save: +15 (+4 eff.) Spell save: +9 (+3 eff.) Mental save: +22 (+7 eff.) Maximum hate: +15.00 Mindpower: +5 (+1 eff.) Mental crit. chance: +11% It can be used to activate talent Hateful Whisper, placing all other charms into a 9 cooldown : Effective talent level: 3.0 Power cost: 9 out of 15/15. Range: 5 Travel Speed: instantaneous Is: a mind power Description: Infect a target's mind with a virulent whisper that deals 212 Mind damage and spreads amongst your foes, dealing damage and feeding you 3.4 Hate for each new victim. Each turn for 3 turns, the initial victim will spread the whisper to a new target within 3 tiles if one is available; beyond this, all affected targets have a 26% chance of spreading the effect each turn for 4 turns. Targets damaged by this ability have a 25% chance of suffering Brainlock. The damage increases with your Mindpower. A pointy cloth hat, very wizardly... |
Saluwyn the Phoenix's kiss (3 def, 0 armour)Infused by nature 2.00 Encumbrance. Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Damage when hit (Melee): 12 fire Changes stats: +4 Cun / +7 Wil Changes resistances: +30% fire Changes resistances penetration: +30% arcane / +30% mind Changes damage: +20% fire / +12% arcane / +18% mind Psi per kill: +10.00 Mindpower: +37 (+9 eff.) A pointy cloth hat, very wizardly... |
Durerab the Vilevice Durerab the VileviceRequires: - Magic 30 Infused by nature 1.00 Encumbrance. Type: armor / wardstone ; tier 5 When wielded/worn: Defense: +10 (+3 eff.) Damage (Melee): 12 nature Damage when hit (Melee): 8 nature Changes stats: +8 Str / +12 Mag / +4 Cun / +5 Con Changes resistances: +20% nature / +9% light Reduce damage by fixed amount: +5 all Maximum wards: +4 nature Changes resistances penetration: +20% fire Changes damage: +18% nature / +13% all Talent granted: +5 Ward Slows Projectiles: +30% Handheld warding devices |
7 spinel0.00 Encumbrance. Type: gem / red ; tier 1 When wielded/worn: Combat speed: +2% Casting speed: +2% Mental speed: +2% When used to imbue an object: Combat speed: +2% Casting speed: +2% Mental speed: +2% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
tiny geode tiny geode0.00 Encumbrance. Type: gem / stone ; tier 1 When wielded/worn: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% When used to imbue an object: Life regen: +0.50 Stamina each turn: +0.20 Mana each turn: +0.20 Psi each turn: +0.20 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
3 ametrine0.00 Encumbrance. Type: gem / violet ; tier 1 When wielded/worn: Changes resistances penetration: +2% all Critical mult.: +2.00% When used to imbue an object: Changes resistances penetration: +2% all Critical mult.: +2.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
2 citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Spell crit. chance: +2% Mental crit. chance: +2% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
2 malachite 2 malachite0.00 Encumbrance. Type: gem / green ; tier 2 When wielded/worn: Defense: +15 (+4 eff.) Changes damage: +4% all When used to imbue an object: Defense: +15 (+4 eff.) Changes damage: +4% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
carnelian carnelian0.00 Encumbrance. Type: gem / red ; tier 2 When wielded/worn: Combat speed: +4% Casting speed: +4% Mental speed: +4% When used to imbue an object: Combat speed: +4% Casting speed: +4% Mental speed: +4% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
small geode small geode0.00 Encumbrance. Type: gem / stone ; tier 2 When wielded/worn: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% When used to imbue an object: Life regen: +1.00 Stamina each turn: +0.40 Mana each turn: +0.40 Psi each turn: +0.40 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.5 amethyst 0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Changes resistances penetration: +4% all Critical mult.: +4.00% When used to imbue an object: Changes resistances penetration: +4% all Critical mult.: +4.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.4 zircon 0.00 Encumbrance. Type: gem / white ; tier 2 When wielded/worn: Armour: +8 Changes resistances: +2% all When used to imbue an object: Armour: +8 Changes resistances: +2% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
9 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.garnet 0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Combat speed: +6% Casting speed: +6% Mental speed: +6% When used to imbue an object: Combat speed: +6% Casting speed: +6% Mental speed: +6% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
9 sugilite 9 sugilite0.00 Encumbrance. Type: gem / violet ; tier 3 When wielded/worn: Changes resistances penetration: +6% all Critical mult.: +6.00% When used to imbue an object: Changes resistances penetration: +6% all Critical mult.: +6.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
10 opal0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Armour: +12 Changes resistances: +3% all When used to imbue an object: Armour: +12 Changes resistances: +3% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
4 tiger's eye 4 tiger's eye0.00 Encumbrance. Type: gem / yellow ; tier 3 When wielded/worn: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% When used to imbue an object: Physical crit. chance: +6.0% Spell crit. chance: +6% Mental crit. chance: +6% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.8 sapphire 0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
6 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Defense: +25 (+7 eff.) Changes damage: +8% all When used to imbue an object: Defense: +25 (+7 eff.) Changes damage: +8% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.7 moonstone 0.00 Encumbrance. Type: gem / white ; tier 4 When wielded/worn: Armour: +16 Changes resistances: +4% all When used to imbue an object: Armour: +16 Changes resistances: +4% all Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
27 black pearl 27 black pearl0.00 Encumbrance. Type: gem / black ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% Latent Damage Type: Darkness Gems can be sold for money or used in arcane rituals. |
14 diamond0.00 Encumbrance. Type: gem / blue ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
This item will automatically be transmogrified when you leave the level.emerald 0.00 Encumbrance. Type: gem / green ; tier 5 When wielded/worn: Defense: +30 (+8 eff.) Changes damage: +10% all When used to imbue an object: Defense: +30 (+8 eff.) Changes damage: +10% all Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
16 enormous geode 16 enormous geode0.00 Encumbrance. Type: gem / stone ; tier 5 When wielded/worn: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% When used to imbue an object: Life regen: +2.50 Stamina each turn: +1.00 Mana each turn: +1.00 Psi each turn: +1.00 Healing mod.: +10% Latent Damage Type: Mind Gems can be sold for money or used in arcane rituals. |
14 tanzanite 14 tanzanite0.00 Encumbrance. Type: gem / violet ; tier 5 When wielded/worn: Changes resistances penetration: +10% all Critical mult.: +10.00% When used to imbue an object: Changes resistances penetration: +10% all Critical mult.: +10.00% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
17 fire opal0.00 Encumbrance. Type: gem / yellow ; tier 5 When wielded/worn: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% When used to imbue an object: Physical crit. chance: +10.0% Spell crit. chance: +10% Mental crit. chance: +10% Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Pearl of Life and DeathInfused by nature 2.00 Encumbrance. [Unique] Type: gem / white When carried: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con / +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
783 alchemist agate0.00 Encumbrance. Type: alchemist-gem / blue ; tier 1 When used as an alchemist bomb: Bomb damage +5% Gems can be sold for money or used in arcane rituals. |
77 alchemist bloodstone0.00 Encumbrance. Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Additional 90 fire burn damage Gems can be sold for money or used in arcane rituals. |
dwarven lantern 'Migablek'Powered by arcane forces Crafted by a master 1.00 Encumbrance. [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Damage (Melee): 20 acid Damage when hit (Melee): 30 fire Changes stats: +1 Mag Changes resistances: +11% light / +10% fire Changes damage: +15% darkness Damage affinity(heal): +5% darkness Spell save: +6 (+2 eff.) Blindness immunity: +50% Confusion immunity: +30% Spellpower on spell critical (stacks up to 3 times): +4 Maximum vim: +20.00 Light radius: +11 Infravision radius: +5 See stealth: +25 See invisible: +24 Damage Shield penetration: +30% Defense after a teleport: +19 Resist all after a teleport: +19% New effects duration reduction after a teleport: +19% It can be used to activate talent Track, placing all other charms into a 24 cooldown : Effective talent level: 3.0 Power cost: 24 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Sense foes around you in a radius of 26 for 6 turns. The radius will increase with your Cunning. Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
Rungof's FangInfused by nature 1.00 Encumbrance. [Unique] Type: misc / fang When carried: Armour penetration: +7 Grants telepathy: Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
Heart of PooshInfused by nature 5.00 Encumbrance. [Unique] Type: misc / land When carried: Changes damage: +2% all It can be used to natural balance Activation costs 60 power out of 100/100. The very heart of the lost land of Poosh. What did Kelad need with it? |
Winteroblivion the voratun pickaxe (dig speed 8 turns)Powered by arcane forces Crafted by a master 3.00 Encumbrance. [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +10 (+3 eff.) Physical crit. chance: +15.0% Armour: +5 Defense: +8 (+2 eff.) Damage (Melee): 8 cold Changes stats: +11 Str / +10 Wil / +6 Cun Changes resistances: +18% acid / +10% physical / +9% cold Changes resistances penetration: +15% acid Changes damage: +6% blight Mental crit. chance: +15% Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
Bladed RiftPowered by arcane forces Infused by psionic forces 2.00 Encumbrance. [Unique] Type: tool / misc ; tier 5 When wielded/worn: Damage (Melee): 25 physical bleed Damage when hit (Melee): 25 physical bleed Changes resistances: +15% temporal Changes damage: +10% temporal / +5% physical Spellpower: +10 (+2 eff.) Mindpower: +10 (+3 eff.) Activating this item is instant. It can be used to activate talent Animate Blade (costing 9 power out of 25/25) : Effective talent level: 5.0 Power cost: 9 out of 25/25. Range: 10 Travel Speed: instantaneous Is: a spell Description: Open a hole in space, summoning an animated blade for 15 turns. Upon defeat, Ak'Gishil collapsed into this tiny rift. How it remains stable, you are unsure. If you focus, you think you can call forth a sword from it. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Elemental Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag It can be used to use the orb Activation costs 1 power out of 1/1. Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str It can be used to use the orb Activation costs 1 power out of 1/1. Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex It can be used to use the orb Activation costs 1 power out of 1/1. Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Scrying OrbPowered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: This orb will automatically identify items you find. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Rod of Annulment (1/1)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / rod ; tier 2 It can be used to put up to 3 of the target's runes, infusions or talents on cooldown for 3-5 turns (range 5) Activation costs 18 power out of 30/30. You can feel magic draining out around this rod. Even nature itself seems affected. |
Rod of Recall (3/3)Powered by unknown forces 2.00 Encumbrance. [Plot Item] Type: charm / rod It can be used to recall the user to the worldmap after 40 turns Activation costs 122 power out of 400/400. This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Willowburst the voratun torque of gale force [power 425] (9 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Changes resistances: +12% nature Changes resistances penetration: +5% nature Changes damage: +3% nature It can be used to project a gust of wind in a cone knocking all creatures back 13 spaces and dealing 778 physical damage Activation puts all charms on cooldown for 9 turns. When used: * Increase all damage penetration by 20% for 2 turns. Torques are made by powerful psionics to store psionic powers. |
voratun torque of mindblast 'Gloomtrencher' [power 665] (12 cooldown)Infused by psionic forces 2.00 Encumbrance. [Random Unique] Type: charm / torque ; tier 5 When wielded/worn: Physical crit. chance: +4.0% Defense: +10 (+3 eff.) Changes damage: +12% darkness / +6% physical Maximum pos.energy: +10.00 Maximum neg.energy: +10.00 It can be used to blast the opponent's mind dealing 778 mind damage and silencing them for 4 turns Activation puts all charms on cooldown for 12 turns. When used: * Increase the duration of 2 beneficial effects by 2. * Gain a 18% chance to evade weapon attacks for 2 turns. Torques are made by powerful psionics to store psionic powers. |
The Guardian's TotemInfused by nature Infused by arcane disrupting forces 2.00 Encumbrance. [Unique] Type: charm / totem ; tier 5 When wielded/worn: Effects when hit in melee: * 18% chance to slow global speed by 64% Changes stats: +10 Wil Changes resistances: +20% blight / +20% arcane Talent masteries: +0.10 Wild-gift / Fungus +0.10 Wild-gift / Antimagic Spell save: +20 (+5 eff.) Mindpower: +8 (+2 eff.) It can be used to call forth an immobile antimagic pillar for 10 turns. (It spits slime, pulls in, stuns, and burns the arcane resources of your foes, while emitting an aura of silence against them within range 5, and will silence you for 5 turns when first summoned.) Activation costs 30 power out of 50/50. This totem of ancient stone oozes a thick slime from myriad cracks. Nonetheless, you sense great power within it. |
Xanira the dragonbone totem of stinging [power 560] (9 cooldown)Infused by nature 2.00 Encumbrance. Type: charm / totem ; tier 5 When wielded/worn: Accuracy: +25 (+7 eff.) Physical crit. chance: +5.0% Damage (Melee): 24 acid Changes stats: +6 Dex / +3 Mag / +14 Wil Changes resistances penetration: +20% acid / +25% physical Talent masteries: +0.10 Spell / Stone +0.40 Chronomancy / Temporal Guardian See invisible: +15 It can be used to sting an enemy dealing 711 nature damage over 7 turns and reducing their healing by 50% Activation puts all charms on cooldown for 9 turns. When used: * Cleanse 2 total effects of type disease, wound, or poison. Natural totems are made by powerful wilders to store nature power. |
Ravenburst [power 560] (12 cooldown)Powered by arcane forces 2.00 Encumbrance. Type: charm / wand ; tier 5 When wielded/worn: Armour penetration: +3 Physical power: +41 (+8 eff.) Effects on melee hit: * 28% chance to reduce damage dealt by 29% Changes stats: +4 Str / +4 Dex / +10 Con Changes damage: +12% physical Critical mult.: +20.00% Maximum stamina: +41.41 Defense after a teleport: +20 Resist all after a teleport: +20% New effects duration reduction after a teleport: +20% It can be used to create a shield absorbing up to 560 damage on yourself and all friendly characters within 10 spaces for 4 turns Activation puts all charms on cooldown for 12 turns. When used: * Gain a 40% chance to evade weapon attacks for 2 turns. Magical wands are made by powerful Alchemists and Archmagi to store spells. Anybody can use them to release the spells. |
The Cog The CogPowered by unknown forces 0.00 Encumbrance. [Legendary] Type: cog / mechanical ; tier 3 When wielded/worn: Changes stats: +5 Cun / +3 Wil 10% chances when you are hurt to negate the blow entirely. A tiny set of metal pieces. It seems to move on its own. |
Forbidden Tome: "A View From The Gallery"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 2 It can be used to read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
Forbidden Tome: "Of Knowledge And Horrors"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden ; tier 4 It can be used to read the book. A gross tome of lost knowledge. Even touching it makes you feel sick. |
Forbidden Tome: "The Illusory Castle"Powered by unknown forces 2.00 Encumbrance. [Unique] Type: tome / forbidden It can be used to read the book. The tome in front of you seems to be as much made of dreamstuff as it is from leather and parchment. Crystalline shards dance underneath its surface, giving you an impression of a world altering itself to the tune of some indiscernable logic. |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
Achievements
A dangerous secret (Exploration mode)
Found the mysterious staff and told Last Hope about it.By SporkCommando the Sentient Crystal Adventurer level 39
77th Pyre 123rd year of Ascendancy at 03:52 see stats
A different point of view (Exploration mode)
Learned the five chapters of Orc history through loremaster Hadak's tales.By SporkCommando the Sentient Crystal Adventurer level 50
41st Haze 123rd year of Ascendancy at 04:43 see stats
Against all odds (Exploration mode)
Killed Ukruk in the ambush.By SporkCommando the Sentient Crystal Adventurer level 39
75th Pyre 123rd year of Ascendancy at 14:03 see stats
Arachnophobia (Exploration mode)
Destroyed the spydric menace.By SporkCommando the Sentient Crystal Adventurer level 43
62nd Dusk 123rd year of Ascendancy at 09:49 see stats
Are you out of your mind?! (Exploration mode)
Caught the attention of overpowered greater multi-hued wyrms in Vor Armoury. Perhaps fleeing is in order.By SporkCommando the Sentient Crystal Adventurer level 44
66th Dusk 123rd year of Ascendancy at 22:34 see stats
Back and there again (Exploration mode)
Opened a portal to the Far East from Maj'Eyal.By SporkCommando the Sentient Crystal Adventurer level 48
28th Haze 123rd year of Ascendancy at 07:21 see stats
Brave new world (Exploration mode)
Went to the Far East and took part in the war.By SporkCommando the Sentient Crystal Adventurer level 42
58th Dusk 123rd year of Ascendancy at 22:43 see stats
Bringer of Doom (Exploration mode)
Killed a Bringer of Doom.By SporkCommando the Sentient Crystal Adventurer level 25
7th Allure 123rd year of Ascendancy at 06:06 see stats
Can you bear it? So much bearness! (Exploration mode)
Killed Borius in the Bearscape.By SporkCommando the Sentient Crystal Adventurer level 29
30th Regrowth 123rd year of Ascendancy at 06:57 see stats
Curse Lifter (Exploration mode)
Killed Ben Cruthdar the Cursed.By SporkCommando the Sentient Crystal Adventurer level 28
15th Regrowth 123rd year of Ascendancy at 18:39 see stats
Destroyer's bane (Exploration mode)
Killed Golbug the Destroyer.By SporkCommando the Sentient Crystal Adventurer level 41
5th Mirth 123rd year of Ascendancy at 01:05 see stats
Deus Ex Machina (Exploration mode)
Found the Blood of Life and the four unique inscriptions: Primal Infusion, Infusion of Wild Growth, Rune of Reflection and Rune of the Rift.By SporkCommando the Sentient Crystal Adventurer level 50
24th Regrowth 124th year of Ascendancy at 16:21 see stats
Don't Poosh it! (Exploration mode)
Killed Kelad in the lost land of Poosh.By SporkCommando the Sentient Crystal Adventurer level 28
20th Regrowth 123rd year of Ascendancy at 19:58 see stats
Dragon's Greed (Exploration mode)
Amassed 8000 gold pieces.By SporkCommando the Sentient Crystal Adventurer level 40
2nd Mirth 123rd year of Ascendancy at 01:07 see stats
Earth Master (Exploration mode)
Killed Harkor'Zun.By SporkCommando the Sentient Crystal Adventurer level 21
79th Haze 122nd year of Ascendancy at 12:12 see stats
Evil denied (Exploration mode)
Won ToME by preventing the Void portal from opening.By SporkCommando the Sentient Crystal Adventurer level 50
36th Regrowth 124th year of Ascendancy at 16:01 see stats
Exterminator (Exploration mode)
Killed 1000 creatures.By SporkCommando the Sentient Crystal Adventurer level 20
62nd Haze 122nd year of Ascendancy at 13:57 see stats
Eye of the storm (Exploration mode)
Freed Derth from the onslaught of the mad Tempest, Urkis.By SporkCommando the Sentient Crystal Adventurer level 33
1st Time of Balance 123rd year of Ascendancy at 01:46 see stats
Fear me not! (Exploration mode)
Survived the Fearscape!By SporkCommando the Sentient Crystal Adventurer level 50
8th Regrowth 124th year of Ascendancy at 20:30 see stats
Fear of Fours (Exploration mode)
Killed all four bosses of the Slime Tunnels.By SporkCommando the Sentient Crystal Adventurer level 50
22nd Regrowth 124th year of Ascendancy at 01:48 see stats
Gem of the Moon (Exploration mode)
Completed the Master Jeweler quest with Limmir.By SporkCommando the Sentient Crystal Adventurer level 50
10th Regrowth 124th year of Ascendancy at 05:16 see stats
Guiding Hand (Exploration mode)
Saved all escorted adventurers.By SporkCommando the Sentient Crystal Adventurer level 39
1st Mirth 123rd year of Ascendancy at 00:35 see stats
Home sweet home (Exploration mode)
Dispatched the Weirdling Beast and took possession of Yiilkgur, the Sher'Tul Fortress for your own usage.By SporkCommando the Sentient Crystal Adventurer level 35
39th Pyre 123rd year of Ascendancy at 18:44 see stats
I cleared the room of death and all I got was this lousy achievement! (Exploration mode)
Killed the seven overpowered wyrms in the "Room of Death" in Vor Armoury.By SporkCommando the Sentient Crystal Adventurer level 45
67th Dusk 123rd year of Ascendancy at 06:23 see stats
Infinite x100 (Exploration mode)
Got to level 100 of the infinite dungeon.By SporkCommando the Sentient Crystal Adventurer level 50
7th Pyre 124th year of Ascendancy at 10:10 see stats
Infinite x80 (Exploration mode)
Got to level 80 of the infinite dungeon.By SporkCommando the Sentient Crystal Adventurer level 50
52nd Regrowth 124th year of Ascendancy at 10:06 see stats
Infinite x90 (Exploration mode)
Got to level 90 of the infinite dungeon.By SporkCommando the Sentient Crystal Adventurer level 50
71st Regrowth 124th year of Ascendancy at 19:41 see stats
Is that how it feels to be an escort quest?! (Exploration mode)
Got saved from death in the Godfeaster by Malyu and managed to escape.By SporkCommando the Sentient Crystal Adventurer level 31
59th Regrowth 123rd year of Ascendancy at 16:14 see stats
Level 10 (Exploration mode)
Got a character to level 10.By SporkCommando the Sentient Crystal Adventurer level 10
13rd Haze 122nd year of Ascendancy at 13:04 see stats
Level 20 (Exploration mode)
Got a character to level 20.By SporkCommando the Sentient Crystal Adventurer level 20
44th Haze 122nd year of Ascendancy at 20:37 see stats
Level 30 (Exploration mode)
Got a character to level 30.By SporkCommando the Sentient Crystal Adventurer level 30
36th Regrowth 123rd year of Ascendancy at 17:30 see stats
Level 40 (Exploration mode)
Got a character to level 40.By SporkCommando the Sentient Crystal Adventurer level 40
1st Mirth 123rd year of Ascendancy at 04:04 see stats
Level 50 (Exploration mode)
Got a character to level 50.By SporkCommando the Sentient Crystal Adventurer level 50
40th Haze 123rd year of Ascendancy at 15:44 see stats
Orcrist (Exploration mode)
Killed the leaders of the Orc Pride.By SporkCommando the Sentient Crystal Adventurer level 50
20th Regrowth 124th year of Ascendancy at 23:14 see stats
Poisonous (Exploration mode)
Sided with the assassin lord.By SporkCommando the Sentient Crystal Adventurer level 20
71st Haze 122nd year of Ascendancy at 23:19 see stats
Race through fire (Exploration mode)
Raced through the fires of the Charred Scar to stop the Sorcerers.By SporkCommando the Sentient Crystal Adventurer level 50
50th Haze 123rd year of Ascendancy at 10:19 see stats
Shasshhiy'Kaish (Exploration mode)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By SporkCommando the Sentient Crystal Adventurer level 23
2nd Decay 122nd year of Ascendancy at 23:16 see stats
Size is everything (Exploration mode)
Did over 1500 damage in one attack.By SporkCommando the Sentient Crystal Adventurer level 50
75th Haze 123rd year of Ascendancy at 08:46 see stats
Size matters (Exploration mode)
Did over 600 damage in one attack.By SporkCommando the Sentient Crystal Adventurer level 19
44th Haze 122nd year of Ascendancy at 16:20 see stats
Sliders (Exploration mode)
Activated a portal using the Orb of Many Ways.By SporkCommando the Sentient Crystal Adventurer level 41
5th Mirth 123rd year of Ascendancy at 02:31 see stats
Tactical master (Exploration mode)
Fought the two Sorcerers without closing any invocation portals.By SporkCommando the Sentient Crystal Adventurer level 50
36th Regrowth 124th year of Ascendancy at 15:58 see stats
Take you with me (Exploration mode)
Killed a boss while already dead.By SporkCommando the Sentient Crystal Adventurer level 50
6th Pyre 124th year of Ascendancy at 13:41 see stats
That was close (Exploration mode)
Killed your target while having only 1 life left.By SporkCommando the Sentient Crystal Adventurer level 50
79th Regrowth 124th year of Ascendancy at 14:55 see stats
The Arena (Exploration mode)
Unlocked Arena mode.By SporkCommando the Sentient Crystal Adventurer level 9
8th Haze 122nd year of Ascendancy at 07:40 see stats
The Legend of Garkul (Exploration mode)
Learned the five chapters of the Legend of Garkul.By SporkCommando the Sentient Crystal Adventurer level 50
20th Regrowth 124th year of Ascendancy at 21:37 see stats
The Old Ones (Exploration mode)
Kill all the three demons that are on Eyal since before the Spellblaze: Shasshhiy'Kaish, Kryl'Feijan and Walrog.By SporkCommando the Sentient Crystal Adventurer level 50
45th Regrowth 124th year of Ascendancy at 08:35 see stats
The Right thing to do (Exploration mode)
Did the righteous thing in the ring of blood and disposed of the Blood Master.By SporkCommando the Sentient Crystal Adventurer level 20
63rd Haze 122nd year of Ascendancy at 04:07 see stats
The secret city (Exploration mode)
Discovered the truth about mages.By SporkCommando the Sentient Crystal Adventurer level 5
1st Time of Equilibrium 122nd year of Ascendancy at 07:14 see stats
There and back again (Exploration mode)
Opened a portal to Maj'Eyal from the Far East.By SporkCommando the Sentient Crystal Adventurer level 46
2nd Haze 123rd year of Ascendancy at 09:38 see stats
Treasure Hoarder (Exploration mode)
Amassed 3000 gold pieces.By SporkCommando the Sentient Crystal Adventurer level 30
37th Regrowth 123rd year of Ascendancy at 00:01 see stats
Treasure Hunter (Exploration mode)
Amassed 1000 gold pieces.By SporkCommando the Sentient Crystal Adventurer level 18
37th Haze 122nd year of Ascendancy at 03:00 see stats
Vampire crusher (Exploration mode)
Destroyed the Master in its lair of the Dreadfell.By SporkCommando the Sentient Crystal Adventurer level 38
73rd Pyre 123rd year of Ascendancy at 11:15 see stats






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