Soas the level 8 Shalore Wanderer by Brassqund

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.6
Addons
CampaignInfinite
ModeNormal Roguelike
SexMale
RaceShalore
ClassWanderer
Level / Exp8 / 34%
Sizemedium
Lifes / Deaths

Primary Stats

Strength11 (base 12)
Dexterity13 (base 12)
Constitution12 (base 12)
Magic26 (base 24)
Willpower23 (base 17)
Cunning20 (base 19)

Resources

Mana221/221
Psi103/103
Life202/202
Positive71/71
Steam100/100
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement+68.404351262324%
Spell0%
Global+100%

Vision

Sight11
Lite3
Infravision5
See Stealth5
See Invisible5

Offense: Mainhand

Damage10
Accuracy7
Crit Chance8%
APR2
Speed1.00

Offense: Spell

Spellpower24
Crit Chance13%
Speed1

Offense: Mind

Mindpower22
Crit Chance7%
Speed1

Offense: Damage Bonus

Cold+17%
Acid+16%
Nature+5%
Physical+5%
Darkness+10%
Arcane+10%
Fire+5%
All0%

Defense: Base

Armour (hardiness)2 (35.65183292883%)
Defense19
Ranged Defense19
Fatigue0
Physical Save20
Spell Save22
Mental Save21

Defense: Resistances

Acid+ 37%( 70%)
Cold+ 42%( 70%)
Nature+ 16%( 70%)
Physical+ 17%( 70%)
Fire+ 22%( 70%)
All+ 7%( 70%)

Defense: Immunities

Instadeath Resistance100%
Knockback Resistance0%

Inscriptions (5/5)

Runes
Runes
Runes
Infusions
Runes

Class Talents

Celestial / Sun1.00
5/5
1/5
0/5
0/5
Steamtech / Engine1.00
0/5
0/5
0/5
0/5
Spell / Nightfall1.00
5/5
0/5
0/5
0/5
Wild-curse / Ritch aspect1.00
0/5
0/5
0/5
0/5

Generic Talents

Psionic / Augmented mobility1.00
4/5
0/5
0/5
0/5
Steamtech / Physics1.00
1/5
1/5
0/5
0/5
Race / Shalore1.00
1/5
1/5
0/5
0/5
Technique / Combat training1.00
0/5
0/5
1/5
0/5
0/5
0/5

Effects

talent

Quests

active

Equipment

On feet
On hands
On head
Tool
On fingers
On fingers
Around waist
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

Soas killed Elven guard!

Resting starts...

Talent Invoke Darkness is ready to use.
Talent Sun Ray is ready to use.
Rested for 12 turns (stop reason: all resources and life at maximum).


Ran for 2 turns (stop reason: at door).


You collect a new ingredient:
lump of iron (1).
You gain 0.40 gold from the melting of
pouch of iron shots of accuracy (17/17, 17-20 power, 1 apr).
You gain 10.00 gold from the melting of
Bindings of Eternal Night (12 def, 12 armour).
You gain 1.68 gold from the melting of
cleansing cured leather armour of acid resistance (6 def, 4 armour).
You gain 0.60 gold from the melting of
rough leather hat of dexterity (+2) (0 def, 1 armour).
You gain 1.15 gold from the melting of
mindwoven linen robe of nature (+16%) (0 def, 0 armour).
You gain 0.05 gold from the melting of
rough leather belt.
You collect a new ingredient:
lump of iron (1).
You gain 1.17 gold from the melting of
slime-covered iron waraxe (11-15 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron steamsaw (11-16 power, 0 apr).
You collect a new ingredient:
lump of steel (1).
You gain 0.70 gold from the melting of
steel greatsword of massacre (34-54 power, 2 apr).
You collect a new ingredient:
lump of iron (1).
You gain 2.93 gold from the melting of
balanced iron greatsword (18-28 power, 1 apr).
You collect a new ingredient:
lump of iron (1).
You gain 0.25 gold from the melting of
iron greatmaul (18-27 power, 1 apr).
You collect a new ingredient:
lump of steel (1).
You gain 5.84 gold from the melting of
steel dagger 'Frigidfiend' (16-21 power, 6 apr).
You collect a new ingredient:
lump of iron (1).
You gain 1.31 gold from the melting of
iron battleaxe of erosion (12-19 power, 1 apr).