Cornor the level 7 Cornac Commando by Jellydreamer

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.4.9
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexMale
RaceCornac
ClassCommando
Level / Exp7 / 15%
Sizemedium
Lifes / Deaths

Primary Stats

Strength27 (base 27)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic10 (base 10)
Willpower16 (base 13)
Cunning27 (base 20)

Resources

Life207/207
Stamina133/133
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite-998
Infravision5
See Stealth17.093386622448
See Invisible17.093386622448
Stealth27.506198322251

Offense: Mainhand

Damage44
Accuracy32
Crit Chance6%
APR5
Speed0.80

Offense: Spell

Spellpower13
Crit Chance6%
Speed1

Offense: Mind

Mindpower21
Crit Chance6%
Speed1

Defense: Base

Armour (hardiness)2 (30%)
Defense9
Ranged Defense9
Fatigue0
Physical Save12
Spell Save9
Mental Save20

Defense: Resistances

All 0%( 70%)

Defense: Immunities

Pinning Resistance13%
Instadeath Resistance100%
Confusion Resistance20%

Inscriptions (2/3)

Infusions
Infusions

Class Talents

Technique / Close quarters combat1.30
2/5
1/5
0/5
0/5
Technique / Tireless Combatant1.20
0/5
0/5
0/5
0/5
Cunning / Arrow priming1.30
1/5
0/5
0/5
0/5
Technique / Grappling1.20
2/5
1/5
0/5
0/5
Cunning / Subterfuge1.30
2/5
0/5
0/5
0/5
Technique / Commando1.30
3/5
1/5
0/5
0/5

Generic Talents

Cunning / Survival1.30
1/5
0/5
0/5
0/5
Technique / Field control1.20
0/5
0/5
0/5
0/5
Cunning / Scoundrel1.20
4/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
1/5
2/5
1/5
0/5

Effects

talent
talent

Quests

failed
done
active

Equipment

Quiver
On hands
On head
Tool
Around neck
Main armor
In main hand
Cloak
Light source

Inventory

Achievements

Log

You pickup 0.60 gold pieces.
Cornor picks up (g.):
spiked iron plate armour (3 def, 7 armour).
There is a way to the previous level here (press '' or right click to use).
Ran for 22 turns (stop reason: at exit).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

There is nowhere left to explore.

Space around you starts to dissolve...


Resting starts...

You are yanked out of this place!

Rested for 40 turns (stop reason: dialog is displayed).


Cornor wears:
clarifying copper amulet of cunning (+2).

You gain 1.18 gold from the transmogrification of
spiked iron plate armour (3 def, 7 armour).
You gain 1.05 gold from the transmogrification of
reinforced iron shield (4 def, 6 armour, 41 block).
You gain 1.86 gold from the transmogrification of
blighted iron ritual blade (8.5-11.05 power, 5 apr).
You gain 1.51 gold from the transmogrification of
iron sceptre of nature (11-15.4 power, 2 apr).
You gain 3.50 gold from the transmogrification of
Bill's Tree Trunk (30-51 power, 7 apr).
There is a Passageway into the Trollmire here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...

Saving done.

Cornor deactivates Subterfuge.

Cornor deactivates Lacerating Strikes.