Spdin the level 1 Nalore Gladiator by Caulder

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.5
Addons
Additional Randart Properties 1.5.5
Harbinger 1.5.5
OldRPG Revival Tileset - Objects, Store, Stars 1.4.9
Inferno Race Patch for ID and Arena 1.5.5
CampaignMaj'Eyal
ModeNormal Adventure
SexMale
RaceNalore
ClassGladiator
Level / Exp1 / 83%
Sizemedium
Lifes / Deaths

Primary Stats

Strength16 (base 17)
Dexterity18 (base 14)
Constitution15 (base 11)
Magic9 (base 10)
Willpower15 (base 10)
Cunning11 (base 10)

Resources

Life161/161
Stamina112/112
Healing Factor1.0405405405405
Regeneration0.26013513513514

Speed

Mental+6.4981447124304%
Attack0%
Movement0%
Spell0%
Global+110%

Vision

Sight10
Lite2

Offense: Mainhand

Damage13
Accuracy12
Crit Chance1%
APR1
Speed0.94

Offense: Spell

Spellpower4.5
Crit Chance1%
Speed1

Offense: Mind

Mindpower14
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (63.098591549296%)
Defense4
Ranged Defense4
Fatigue12
Physical Save10
Spell Save8
Mental Save9

Defense: Immunities

Disarm Resistance20%
Pinning Resistance21%
Instadeath Resistance100%
Knockback Resistance23%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Technique / Combat techniques1.30
1/5
0/5
0/5
0/5
Expertise / Combat1.30
2/5
0/5
0/5
0/5
Expertise / Axes1.30
0/5
0/5
0/5
0/5
Expertise / Swords1.30
0/5
0/5
0/5
0/5
Expertise / Maces1.30
0/5
0/5
0/5
0/5
Technique / Arms Handling1.30
2/5
0/5
0/5
0/5

Generic Talents

Technique / Conditioning1.30
1/5
0/5
0/5
0/5
Cunning / Survival1.10
0/5
0/5
0/5
0/5
Race / Naloren1.00
1/5
0/5
0/5
0/5
Technique / Gladiator1.30
2/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
0/5
0/5
0/5

Effects

Quests

active
active

Equipment

Main armor
On fingers
Light source
In main hand

Inventory

Achievements

Log

Spdin misses White worm mass.
Poison from White worm mass hits
Spdin for 2 nature damage.

White worm mass hits Spdin for 3 physical damage.
Resting starts...

Rested for 0 turns (stop reason: hostile spotted to the north (white worm mass)).

Spdin hits White worm mass for 15 physical damage.
Spdin killed White worm mass!
Poison from White worm mass hits
Spdin for 2 nature damage.

Spdin stops being poisoned.


Resting starts...

Rested for 23 turns (stop reason: all resources and life at maximum).


There is a way to the next level here (press '' or right click to use).
Ran for 15 turns (stop reason: at exit).


You gain 1.33 gold from the transmogrification of
elm harp of the mind (+12%) (6 melee - 5.5 ranged sound damage).
You gain 1.80 gold from the transmogrification of
heat beam rune of the wizard (76 fire damage).
You gain 0.68 gold from the transmogrification of
regeneration infusion (heal 60 over 5 turns).
There is a way to the previous level here (press '' or right click to use).
Accepted quest ''! (Press 'j' to see the quest log)
Saving game...

Saving done.

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!

Saving game...

Saving done.

Saving game...

Saving done.