











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Root's Classes 1.7.0Contains several classes developed by Root of All Things, including:
* Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe. * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns. * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy. * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.
* Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents. * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies. * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes. * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.
* Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot. * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies. * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents. * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.6.7Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Shalore |
Class | Mana Knight |
Level / Exp | 17 / 59% |
Size | 较大 |
Lifes / Deaths | Killed by 强化格维格罗斯 未知热血 at level 17 on the 12 黄昏月 122 year of Ascendancy at 06:34 / 1 |
Primary Stats
Strength | 46 (base 44) |
Dexterity | 46 (base 44) |
Constitution | 49 (base 44) |
Magic | 59 (base 44) |
Willpower | 64 (base 44) |
Cunning | 45 (base 44) |
Resources
Essence | 32/100 |
Mana | 291/426 |
Life | -144/399 |
Stamina | 274/274 |
Paradox | 300 |
Healing Factor | 1.1681812504502 |
Regeneration | 94.548179691506 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 3 |
See Stealth | 5 |
See Invisible | 10 |
Offense: Mainhand
Damage | 73 |
Accuracy | 73 |
Crit Chance | 52% |
APR | 15 |
Speed | 1.00 |
Offense: Spell
Spellpower | 52 |
Crit Chance | 67% |
Speed | 1 |
Cooldown Reduction | 18 |
Offense: Mind
Mindpower | 51 |
Crit Chance | 43% |
Speed | 1 |
Offense: Damage Bonus
精神 | +11% |
闪电 | +3% |
枯萎 | +15% |
寒冷 | +13% |
All | 0% |
暗影 | +10% |
酸性 | +20% |
奥术 | +15% |
物理 | +11% |
自然 | +15% |
火焰 | +22% |
Offense: Damage Penetration
闪电 | +20% |
奥术 | +10% |
Defense: Base
Armour (hardiness) | 2 (46%) |
Defense | 46 |
Ranged Defense | 46 |
Fatigue | 0 |
Physical Save | 47 |
Spell Save | 53 |
Mental Save | 47 |
Defense: Resistances
精神 | + 29%( 78%) |
闪电 | + 22%( 78%) |
枯萎 | + 79%(108%) |
寒冷 | + 44%( 78%) |
All | + 17%( 78%) |
暗影 | + 22%( 78%) |
酸性 | + 29%( 78%) |
火焰 | + 32%( 78%) |
奥术 | + 79%(108%) |
物理 | + 36%( 78%) |
自然 | + 18%( 58%) |
时空 | + 79%(108%) |
Defense: Immunities
Silence Resistance | 45% |
Instadeath Resistance | 100% |
Blind Resistance | 20% |
Inscriptions (3/3)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:12 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 219 伤害持续 4 回合。 效果随你的敏捷属性提升。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 55 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:3 冷却时间:14 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 3 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 15% ,你的闪避增加 15 ,你的全体伤害抗性增加 15% 。 |
Class Talents
法术 / Mana Flare | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / Arcane Expertimentation | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / Magical Fundamentals | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / Wizard Knight | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
法术 / Dancing Weapon | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
格斗 / Battle Dancer | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
Generic Talents
法术 / 法杖格斗 | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
格斗 / Weapon Supremacy | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
法术 / Arcana | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
格斗 / Flexible Combat Training | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
时空 / 时空 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
格斗 / Weapons Master | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
格斗 / Tactical Strikes | 1.20 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
格斗 / Combat Casting | 1.20 |
| 3/5 |
| 3/5 |
| 3/5 |
| 3/5 |
格斗 / 体质强化 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 侦查 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
种族技能 / 永恒精灵 | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
talent | Weapondance |
talent | 敏锐直觉 |
talent | Eldritch Combat |
talent | 望而生畏 |
beneficial effect | 强化感知,可以看到看不到的东西 感知 |
beneficial effect | 目标增加 72 生命回复。 恢复 |
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将受伤的先知护送到了闪光洞穴的第3层的召回传送门。 护送:受伤的先知 (闪光洞穴的第3层)作为奖励,你解锁技能树 法术 / 侦查 (技能等级 1.00). | 结束 |
你成功地将时空旅行者护送到了闪光洞穴的第2层的召回传送门。 护送:时空旅行者 (闪光洞穴的第2层)作为奖励,你解锁技能树 时空 / 时空 (技能等级 1.00). | 结束 |
你成功地将迷路的战士护送到了黑暗之心的第2层的召回传送门。 护送:迷路的战士 (黑暗之心的第2层)作为奖励,你解锁技能树 格斗 / 体质强化 (技能等级 1.00). | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 精准药剂 。他给了你一张写着配方的小纸条: * '需要:一个浮肿的恐魔心脏。 不要担心它的腐烂,只要不碰到你身上就没事。' * 你找到了所需要的翡翠蠕虫。 * '需要:一个里奇螫针。 请尽可能多的保持螫针的毒液。' | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。 * 你干掉了厄奇斯。现在返回安格列文或者伊格领取奖励吧。 | 正在进行 |
你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。 魔法大爆炸的回音有传闻说西面有堕落的永恒精灵的营地。 * 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。 * 你必须探索那些堕落的永恒精灵的营地。 | 正在进行 |
Equipment
在手上 | ![]() 1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: Stats +1 Str +4 Wil offense ------ Mind Crit +1% On-Hit 6 闪电 Damage +3% 闪电 defense ------ Armor +1 Resistance +6% 闪电 Crit Resistance 10.00% other ------- Psi when Hit +0.04 Unarmed combat: Weapon Damage 7.0 - 7.7 物理 Uses 0% Dex, 0% Cun, 120% Mag 0% Str Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +6 闪电 On Hit: 10% 闪电吐息 1 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
在头上 | ![]() 2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +10% 酸性 When Hit 2 光系 On-Hit (Melee): * 20%几率降低59%整体速度 defense ------ Defense +1 (+0 eff.) Resistance +15% 酸性 +9% 寒冷 一顶法师风格的尖帽子…… |
主护甲 | ![]() 2.0 Encumbrance T2 cloth armor [Random Unique] Nature/Psionic While equipped: Stats +5 Wil +5 Mag offense ------ Damage +12% 自然 +12% 火焰 defense ------ Defense +10 (+3 eff.) Resistance +18% 自然 +18% 火焰 +3% 精神 +9% all Blind Resist +20% other ------- Mana/turn +0.13 Psi/turn +0.13 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Psionic While equipped: offense ------ Damage +11% 精神 +15% 奥术 On-Hit (Melee): * 20%几率降低26力量、敏捷和体质 defense ------ Resistance +11% 精神 Spell save +3 (+1 eff.) Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Mana/turn +0.04 戒指让你的手指更加美丽! |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Ego+] Nature/Master While equipped: Stats +1 Con offense ------ Damage +11% 物理 defense ------ Resistance +11% 物理 Spell save +11 (+4 eff.) other ------- Max stamina +11.00 戒指让你的手指更加美丽! |
在腰间 | ![]() 1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +2 Str +1 Dex +3 Con offense ------ Physical Power +3 (+1 eff.) Accuracy +5 (+1 eff.) On-Hit (Melee): * 20%几率降低59%整体速度 defense ------ Spell save +6 (+2 eff.) Unlife -20.00 life other ------- Size +1 一条可以围住腰的皮带。 |
在主手 | ![]() 5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 物理 Uses 110% Mag Mastery 法杖掌握 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +0 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+3 eff.) Damage +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 other ------- See Invis +2 Talents +1 法杖掌控 Masteries +0.10 Corruption/骨 白骨之矛: 有效技能等级:3.3 Power cost 6 out of 6/6. Range 10 冷却时间:9 Travel.spd instantaneous 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 167.88 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 336 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
工具 | ![]() 3.0 Encumbrance T1 digger tool [Unique] Unknown While equipped: offense ------ Damage +5% 枯萎 Ignore Armor +15 When Hit 10 枯萎吸收/生命吸取 While carried: other ------- Talents +1 挖掘 在无尽深渊中得到的一颗巨大牙齿。 |
在脚上 | ![]() 2.0 Encumbrance T1 feet armor [Rare] Master While equipped: offense ------ Damage +3% 寒冷 Ignore resists +10% 奥术 +20% 闪电 When Hit 4 闪电 defense ------ Armor +1 Fatigue -4% Resistance +3% 寒冷 Physical save +5 (+1 eff.) other ------- Encumbrance +20 一双用皮做的靴子。 |
斗篷 | ![]() 2.0 Encumbrance T1 cloak armor [Ego] Master While equipped: Stats +1 Str +1 Con defense ------ Defense +6 (+2 eff.) Physical save +6 (+2 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
光源 | ![]() 2.0 Encumbrance T1 lite [Rare] Psionic While equipped: offense ------ Damage +3% 自然 When Hit 4 酸性 On-Hit (Melee): * 10%几率降低36%护甲 defense ------ Resistance +3% 自然 +6% 暗影 Mind save +6 (+2 eff.) other ------- Light +3 See Stealth +5 See Invis +7 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
在脖子上 | Pendant of the Deep Pendant of the Deep0.1 Encumbrance T1 amulet jewelry [Unique] Arcane While equipped: Stats +8 Mag +8 Wil offense ------ Damage +10% 寒冷 defense ------ Resistance +20% 寒冷 other ------- Mana/turn +0.50 On Spell Hit: 15% 寒冰箭 1 The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
Inventory
![]() 0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: 冷却时间:13 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 175 生命值,然后去除一个流血、毒素和疾病效果。 效果随你的魔力属性提升。 纹刻到你的身上. 自然纹身可以印在你的身上,给予你必要的技能。 |
![]() 0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: 冷却时间:15 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 329 伤害持续 4 回合。 效果随你的意志属性提升。 将纹身铭刻在你的皮肤上. 魔法符文会被铭刻在你身上,给予你必要的技能。 Press to compare to your current inscriptions |
![]() 5.0 Encumbrance T2 staff 1H weapon [Ego++] Arcane/Master Weapon Damage 15.0 - 18.0 物理 Uses 80% Mag Mastery 法杖掌握 Accuracy Bonus +1.2% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Physical Crit +6.0% Spell Crit +5% Physical Power +9 (+3 eff.) Spellpower +22 (+8 eff.) Damage +15% 火焰 Accuracy +9 (+2 eff.) other ------- Mana/turn +0.19 Talents +1 法杖掌控 法力回复(提升法力回复2000% 持续5回合) Puts all charms on 30 cooldown 法杖经过精细的加工,被法师所使用。 |
![]() 5.0 Encumbrance T2 staff 2H weapon [Ego+] Arcane Weapon Damage 15.0 - 18.0 物理 Uses 80% Mag Mastery 法杖掌握 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +10 (+4 eff.) Damage +15% 闪电 other ------- Vim-on-crit +3.00 Max vim +14.00 Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
![]() 5.0 Encumbrance T2 staff 2H weapon [Ego] Nature/Master Weapon Damage 15.0 - 18.0 物理 Uses 80% Mag Mastery 法杖掌握 Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +3 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Spell Crit +9% Critical power +12.00% Spellpower +6 (+2 eff.) Damage +15% 物理 defense ------ Defense +8 (+3 eff.) other ------- Light +3 Talents +1 法杖掌控 照明术: Puts all charms on 6 cooldown 有效技能等级:2.0 Power cost 6 out of 6/6. Range melee/personal 冷却时间:12 Travel.spd instantaneous 是:法术 介绍:制造一个发光的球体,照亮 7 码半径范围区域,并对所有生物造成 105.09 点光系伤害。 在等级 3 时,它同时可以致盲看到它的人(施法者除外) 3 回合。 法杖经过精细的加工,被法师所使用。 |
![]() 3.0 Encumbrance T3 battleaxe 2H weapon [Random Unique] Nature/Master Weapon Damage 41.5 - 62.2 物理 Uses 120% Mag, 0% Str Mastery Flexible Weapon Training Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +2 Critical Rate +6.5% Attack Speed 100% Phasing +30% On-hit +12 自然 While equipped: offense ------ Ignore Shields +20% Accuracy +12 (+3 eff.) defense ------ Defense +13 (+4 eff.) Resistance +6% 寒冷 Disarm Resist +43% other ------- Mana/turn +0.12 沉重的双手斧。 |
![]() 3.0 Encumbrance T2 mace 1H weapon [Ego+] Arcane Weapon Damage 12.5 - 17.5 物理 Uses 100% Mag, 0% Str Mastery Flexible Weapon Training Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +1.0% Attack Speed 100% On Hit: 20% 虚弱诅咒 2 On Crit: * 用酸液溅射对方,在5回合内造成148酸性伤害,并降低目标护甲和命中19 钝而致命。 |
![]() 3.0 Encumbrance T1 waraxe 1H weapon [Unique] Arcane Weapon Damage 20.0 - 28.0 物理 Uses 100% Mag, 0% Str Mastery Flexible Weapon Training Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +4 Critical Rate +12.0% Attack Speed 100% Lifesteal +10% Damage Conversion 25% 枯萎 While equipped: offense ------ Damage +8% 枯萎 一把小巧而锋利的斧头,斧柄由打磨过的骨头制成。这把斧头打破了许多头骨,并被染成了鲜红色。 |
![]() 4.0 Encumbrance T1 longbow 2H weapon Reqs 射击 [Unique] Master Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 105% Range +9 While equipped: Stats +3 Dex offense ------ Physical Crit +5.0% Damage +5% 物理 Accuracy +12 (+3 eff.) 这把做工精良的弓相传由一位不知名的大师打造。当你拉动弓弦时,你能感受到这把弓蕴藏着难以置信的力量。 |
![]() 4.0 Encumbrance T2 longbow 2H weapon Reqs 射击 [Unique] Arcane/Nature Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Accuracy Bonus +0.2% critical chance (max 25%) Attack Speed 100% Range +7 On Hit: 25% 瘟疫爆发 1 On Hit: 25% 传染病 1 While equipped: offense ------ Spellpower +10 (+4 eff.) On-Ranged-Hit 20 枯萎 Damage +20% 枯萎 On-Hit (Ranged): * 40%几率降低26力量、敏捷和体质 defense ------ Disease Resist +50% 一件黄昏纪遗失的武器,腐尸之弓浑身缠绕着那个时代的瘟疫精华。被腐朽弓弦射出的箭所击中的人,会因古老疾病在体内的共鸣而倍受折磨。 |
![]() 4.0 Encumbrance T3 sling 1H weapon Reqs 射击 [Ego++] Nature/Master Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +8 While equipped: Stats +7 Wil +7 Con offense ------ Damage +10% 物理 defense ------ Life +16.00 other ------- Cooldown 爆裂射击 -2 强力定身 -1 投石索用来向敌人投掷石质或金属子弹。 |
![]() 4.0 Encumbrance T2 steamgun 1H weapon Reqs 射击 蒸汽能量池 [Ego] Arcane/Nature/Steamtech Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Attack Speed 100% Range +7 Projectile Speed +600% On-ranged-hit +9 闪电 Uses 2.0 蒸汽 While equipped: Stats +2 Con offense ------ Damage +11% 闪电 other ------- Masteries +0.10 Wild-gift/真菌 在5回合内回复 68 生命值 Puts all charms on 20 cooldown 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
![]() 4.0 Encumbrance T3 steamgun 1H weapon Reqs 射击 蒸汽能量池 [Ego+] Arcane/Steamtech Weapon Damage 0.0 - 0.0 物理 Uses 0% Mag Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Attack Speed 100% Range +8 Projectile Speed +600% Uses 2.0 蒸汽 While equipped: Stats +3 Mag offense ------ Damage +8% 物理 +7% 时空 Ignore resists +7% 物理 +5% 时空 other ------- Reload +3 Masteries +0.10 Chronomancy/螺旋灵弓 Instant Weapon Swap 蒸汽枪使用蒸汽能量强力发射金属子弹。 |
![]() 3.0 Encumbrance T3 shot ammo [Ego+] Psionic Weapon Damage 30.0 - 36.0 物理 Uses 0% Cun, 120% Mag, 0% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +5.0% Capacity 22 On Hit: * 50%几率将一个技能打入4回合冷却(需通过混乱免疫) 子弹是配合投石索投掷敌人用的。 |
![]() 3.0 Encumbrance T5 shot ammo Reqs Dex 48 [Ego] Arcane Weapon Damage 54.5 - 65.4 物理 Uses 0% Cun, 120% Mag, 0% Dex Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +6 Critical Rate +7.0% Capacity 23 On-ranged-hit +9 枯萎 On Hit: * 18%几率降低26力量、敏捷和体质 * 25%几率造成连锁闪电,从这个目标跳跃到另一个目标,造成89伤害 子弹是配合投石索投掷敌人用的。 |
![]() 7.0 Encumbrance T2 shield armor [Rare] Master When used to Attack: Weapon Damage 16.5 - 19.8 物理 Uses 100% Mag, 0% Str Mastery Flexible Weapon Training Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.0% Block +40 On-Hit, radius 1 +8 暗影 +20 闪电 While equipped: offense ------ Damage +6% 闪电 +18% 酸性 defense ------ Armor +4 Fatigue +8% Resistance +16% 闪电 +12% 酸性 other ------- Talents +1 格挡 手持防护装备。 |
![]() 7.0 Encumbrance T3 shield armor [Ego+] Nature/Psionic When used to Attack: Weapon Damage 26.0 - 31.2 物理 Uses 100% Mag, 0% Str Mastery Flexible Weapon Training Accuracy Bonus +2.5% proc damage (max 250%) Critical Rate +3.5% Block +74 While equipped: offense ------ On-Hit (Melee): * 8%几率降低31闪避和豁免 When Hit: * 13%几率降低31闪避和豁免 defense ------ Armor +6 Fatigue +8% Resistance +5% 酸性 +6% 火焰 +8% 寒冷 +9% 闪电 other ------- Talents +1 格挡 手持防护装备。 |
![]() 2.0 Encumbrance T2 cloth armor [Unique] Psionic While equipped: Stats +3 Cun +4 Wil offense ------ Mind Crit +4% Mindpower +8 (+3 eff.) Damage +5% 精神 +5% 物理 Ignore resists +10% 精神 +10% 物理 defense ------ Armor +8 Defense +12 (+4 eff.) Resistance +15% 酸性 +12% 物理 +9% all Physical save +10 (+3 eff.) 发射长度 5 的动能射线,造成 45.58 到 56.98 点物理击退伤害(基于意志和灵巧). Uses 10 power out of 10/10 这件薄薄的长袍被一团神秘的精神力量所包围。 |
![]() 2.0 Encumbrance T2 cloth armor [Ego+] Arcane/Nature While equipped: Stats +3 Wil +2 Mag offense ------ Spell Crit +3% Spellpower +3 (+1 eff.) Damage +7% 时空 +10% 奥术 +14% 物理 defense ------ Resistance +14% 物理 +9% all other ------- Max mana +18.00 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 2.0 Encumbrance T2 cloth armor [Ego] Nature While equipped: offense ------ Damage +12% 酸性 defense ------ Resistance +18% 酸性 +9% all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +34.00 Life Regen +2.00 Healmod +11% 一套用皮革制成的皮甲。 |
![]() 9.0 Encumbrance T3 light armor [Ego+] Nature While equipped: defense ------ Armor +6 Defense +9 (+3 eff.) Fatigue +8% Life +23.00 Life Regen +3.00 Healmod +12% 一套用皮革制成的皮甲。 |
![]() 17.0 Encumbrance T2 massive armor [Ego] Master While equipped: defense ------ Armor +16 Fatigue +22% 一套用金属片制成的板甲。 |
![]() 2.0 Encumbrance T1 cloak armor [Ego] Arcane/Master While equipped: defense ------ Armor +6 Defense +1 (+0 eff.) Resistance +13% 寒冷 Spell save +5 (+2 eff.) Mind save +6 (+2 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
![]() 1.0 Encumbrance T1 hands armor [Unique] Nature While equipped: Stats +2 Cun +3 Wil offense ------ Mindpower +2 (+1 eff.) Damage +5% 火焰 defense ------ Armor +2 Resistance +10% 火焰 Unarmed combat: Weapon Damage 6.0 - 6.6 物理 Uses 0% Str, 0% Dex, 120% Mag 0% Cun Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +7 Critical Rate +1.0% Attack Speed 100% On-hit +10 火焰 Damage Conversion 100% 火焰 On Hit: 30% 火焰喷射 3 火焰喷射: 有效技能等级:3.0 Power cost 8 out of 24/24. Range 10 Travel.spd instantaneous 是:自然力量 介绍:吐出一枚火球造成 74.70 火焰伤害。 伤害受精神强度加成。 这副手套似乎是由里奇的甲壳组成。它们摸上去非常热。 |
![]() 1.5 Encumbrance T2 hands armor [Rare] Arcane While equipped: offense ------ Physical Power +30 (+8 eff.) On-Hit 12 时空 On-Ranged-Hit 9 时空 Damage +7% 时空 On-Hit (Melee): * 20%几率获得10%回合(每回合限3次) defense ------ Armor +6 Fatigue +3% Resistance +10% 时空 +5% 奥术 +2% 物理 other ------- Max stamina +30.00 Unarmed combat: Weapon Damage 18.5 - 25.9 物理 Uses 0% Dex, 0% Cun, 120% Mag 0% Str Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +9 Critical Rate +8.0% Attack Speed 83% On Hit: * 8%几率获得10%回合(每回合限3次) 臂铠保护你的手至前臂的中间部分。 |
![]() 3.0 Encumbrance T3 head armor [Ego+] Nature/Master While equipped: Stats +3 Str +4 Dex +4 Wil offense ------ Physical Power +7 (+2 eff.) defense ------ Armor +4 Fatigue +4% Resistance +7% 物理 Physical save +5 (+1 eff.) 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+0 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: 闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% 奥术 +20% 枯萎 (被创建的物品可以被激活,以重新取回魔力结晶) Latent Damage Type: 奥术 安装至一把武器(可以将未附魔的武器变成一件神器). Uses 1 power out of 1/1 这个水晶散发着魔力的光辉。 |
![]() 0.0 Encumbrance T1 black alchemist-gem [Normal] When used as an alchemist bomb: Bomb damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
![]() 1.0 Encumbrance lite [Unique] Arcane While equipped: other ------- Light +3 炼狱之门: 有效技能等级:2.0 Power cost 25 out of 25/25. Range 5 冷却时间:10 Travel.spd instantaneous 是:法术 介绍:开启通往恶魔空间的炼狱之门,踏入并传送到附近位置。 当你踏出炼狱之门时,炼狱之火随之喷发,造成 135.07 恶魔之火伤害,伤害 3 码内所有生物。地上的余烬会造成持续 4 回合的额外 135.07 恶魔之火伤害。 穿越空间增强了你的直觉,让你能够在 3 回合内觉察到 8 码内的所有敌对生物。 伤害受法术强度加成,范围随技能等级增大。 从恶魔手里拿到的奇怪的球体,它正闪耀着超现实的红光。 |
![]() 3.0 Encumbrance T1 digger tool [Ego+] Master While equipped: Stats +1 Str +1 Dex offense ------ Physical Power +4 (+1 eff.) Move Speed +10% While carried: other ------- Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
By Mana,永恒精灵Mana Knight,等级10
1 夏殇 122 year of Ascendancy at 09:44 see stats
By Mana,永恒精灵Mana Knight,等级11
4 辉耀月 122 year of Ascendancy at 20:02 see stats
By Mana,永恒精灵Mana Knight,等级5
5 狂欢月 122 year of Ascendancy at 11:42 see stats
By Mana,永恒精灵Mana Knight,等级16
11 黄昏月 122 year of Ascendancy at 15:03 see stats
By Mana,永恒精灵Mana Knight,等级5
5 狂欢月 122 year of Ascendancy at 12:55 see stats
By Mana,永恒精灵Mana Knight,等级5
5 狂欢月 122 year of Ascendancy at 11:42 see stats
By Mana,永恒精灵Mana Knight,等级5
5 狂欢月 122 year of Ascendancy at 11:42 see stats
Log
Mana向阴影发起一次近战暴击!
法力值的法术造成了致命一击!
法力值的法术造成了致命一击!
近战报复击中Mana造成(17 护盾吸收), 0 闪电, (17 护盾吸收), 0 闪电, (17 护盾吸收), 0 闪电, (15 护盾吸收), 0 闪电 (0合计伤害).
Eldritch Combat击中格维格罗斯 长袍的强力造成99 物理, 2 闪电, 38 奥术 (139合计伤害).
Eldritch Combat击中阴影造成137 物理, 5 闪电, 57 奥术 (199合计伤害).
Eldritch Combat击中风暴幼龙造成149 物理, 1 闪电, 57 奥术 (207合计伤害).
Mana击中格维格罗斯 长袍的强力造成56 物理, 2 闪电, 25 奥术, 40 物理, 2 闪电, 38 奥术, 14 物理, 2 闪电, 38 奥术 (218合计伤害).
Mana击中阴影造成57 物理伤害。
Mana击中风暴幼龙造成62 物理, 1 闪电, 57 奥术 (120合计伤害).
近战报复击中Mana造成(2 护盾吸收), 0 闪电, (2 护盾吸收), 0 闪电 (0合计伤害).
Mana击杀了风暴幼龙!
Mana击杀了阴影!
技能 Mana Blast 已经可以使用。
法力值抵抗了痛苦手势。
你的护盾在攻击下被打破!
法力值周围的护盾消失了。
法力值使用了Dancing Barrage.
Eldritch Combat向格维格罗斯 长袍的强力发起一次近战暴击!
法力值的法术造成了致命一击!
Mana向格维格罗斯 长袍的强力发起一次近战暴击!
法力值的法术造成了致命一击!
Mana向格维格罗斯 长袍的强力发起一次近战暴击!
近战报复击中Mana造成(3 护盾吸收), 12 闪电, 15 闪电, 15 闪电, 15 闪电 (57合计伤害).
Eldritch Combat击中格维格罗斯 长袍的强力造成183 物理伤害。
Mana击中格维格罗斯 长袍的强力造成61 物理, 2 闪电, 25 奥术 (88合计伤害).
Mana击杀了格维格罗斯 长袍的强力!
强化格维格罗斯 未知热血速度加快。
强化格维格罗斯 未知热血施放了闪电术.