Becor the level 6 Cornac Zephyr by bodyofwater24

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignMaj'Eyal
ModeNightmare Adventure
SexFemale
RaceCornac
ClassZephyr
Level / Exp6 / 40%
Sizemedium
Lifes / Deaths

Primary Stats

Strength13 (base 10)
Dexterity24 (base 22)
Constitution12 (base 10)
Magic25 (base 22)
Willpower22 (base 13)
Cunning14 (base 10)

Resources

Life150/150
Mana175/175
Healing Factor1.0191526171258
Regeneration0.25478815428144

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3
Infravision1
See Stealth5
See Invisible5

Offense: Mainhand

Damage32
Accuracy31
Crit Chance6%
APR5
Speed1.00

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

Lightning+10%
Physical+11%
Nature+5%

Defense: Base

Armour (hardiness)5 (38.594633868923%)
Defense33
Ranged Defense33
Fatigue0
Physical Save13
Spell Save17
Mental Save23

Defense: Resistances

Lightning+ 20%( 70%)
Fire+ 35%( 70%)
Nature+ 10%( 70%)
Physical+ 11%( 70%)
Cold+ 16%( 70%)
All 0%( 70%)

Defense: Immunities

Poison Resistance20%
Instadeath Resistance100%

Inscriptions (4/4)

Infusions
Runes
Runes
Infusions

Class Talents

Spell / Meta1.30
2/5
0/5
0/5
0/5
Spell / Air archery1.30
4/5
1/5
0/5
0/5
Spell / Air1.30
3/5
2/5
0/5
0/5

Generic Talents

Spell / Swiftness1.30
2/5
1/5
0/5
0/5
Spell / Conveyance1.30
1/5
1/5
0/5
0/5
Technique / Combat training1.30
0/5
0/5
1/5
1/5
0/5
0/5

Effects

talent

Quests

done
active
active

Equipment

On feet
Quiver
Light source
On head
Tool
On fingers
On fingers
Around waist
In main hand
On hands
Main armor
Cloak
Around neck

Inventory

Achievements

Log


You gain 1.92 gold from the transmogrification of
polar rough leather gloves of dexterity (+2) (0 def, 1 armour).
You gain 4.00 gold from the transmogrification of
citrine.
You gain 8.00 gold from the transmogrification of
2 spinel.
You gain 4.00 gold from the transmogrification of
agate.
You gain 2.50 gold from the transmogrification of
Helm of the Slow (0 def, 8 armour).
You gain 0.30 gold from the transmogrification of
deadly pouch of iron shots (11/11, 20-25 power, 1 apr).
You gain 2.68 gold from the transmogrification of
fungal cured leather sling of dampening.
You gain 1.37 gold from the transmogrification of
steady rough leather sling.
You gain 2.13 gold from the transmogrification of
iron dagger of vileness (10-12 power, 5 apr).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (11-15 power, 2 apr).
You gain 0.75 gold from the transmogrification of
acidic iron greatsword (18-30 power, 1 apr).
You gain 2.63 gold from the transmogrification of
acidic iron greatmaul of paradox (19-28 power, 1 apr).
You gain 0.95 gold from the transmogrification of
arcing iron battleaxe of massacre (21-32 power, 1 apr).
You gain 2.87 gold from the transmogrification of
cruel elm magestaff of fate (10-12 power, 2 apr, arcane element).
You gain 2.09 gold from the transmogrification of
cruel elm magestaff (10-12 power, 2 apr, lightning element).
You gain 2.33 gold from the transmogrification of
warrior's copper amulet of magic (+2).
You gain 0.95 gold from the transmogrification of
insulating copper amulet of willpower (+2).
You gain 1.75 gold from the transmogrification of
grounding copper amulet of magic (+2).
You gain 2.10 gold from the transmogrification of
blink rune of the titan (range 3; phase 13; cd 14).
You gain 1.18 gold from the transmogrification of
regeneration infusion of the psychic (heal 135; 15 cd).
There is a collapsed tower here (press '' or right click to use).
You feel very confident walking into this place.
Saving game...

Resting starts...

Rested for 14 turns (stop reason: all resources and life at maximum).


Prox's Lucky Halfling Foot twitches, alerting Becor that a hidden trap is nearby.

Saving done.