





Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Race: Vetruvian 1.7.6The proverbial Vetruvian man. Maybe you can find a use for all those extra arms. Stat modifiers: +5 Cunning and +5 Willpower Sapper 1.7.4DescriptionThis addon adds the Sapper as a playable class. As it is a Tinker, it will require Embers of Rage DLC to work. Sappers use their knowledge of steam weaponry to build construct that will fight your foes and destroy the walls of their lair. They have 9 class trees, including 4 locked ones : - Trapping (locked) They have 6 generic trees : DisclaimerPlease report any bugs you find and I will endeavor to fix them ;) If possible, please take discussions and bugs report to the forum thread : http://forums.te4.org/viewtopic.php?f=50&t=50995 Creditshttp://game-icons.net/ for all the talent and effect icons. In advance, whoever tries this out and gives me feedback so I can continue to improve it ! Changelog1.2.1 : 1.2.0 : 1.1.0 : 1.0.2 : 1.0.1 : 1.0.0 : release ! Quantum Slider 1.7.4This addon adds three new content: a new race, a new class and a new area with mini-games. I., Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. II., Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Tรกltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex III., Adds new npc to the city of Last Hope. You can enter into a new shop, where ring imbuing can be done like in Angolwen. You can play two different mini-games there too: a, a Soko-Ban puzzle game b, and a real time epic Space Battle game These mini-games have no effect on the campaign, these are for enjoyment. Thanks for playing and for the feedback! Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Player AIoo 1.7.6This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Werewolves of Maj'Eyal 1.7.6Adds 5 werewolf races to the game! Copying and pasting the gist of the racial details from the forum post into here for easy visibility. Fullmoon Gibbous Halfmoon Crescent Newmoon Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Pepper Pack 1.7.6Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Class: Astromancer 1.7.0A new class, a Celestial summoner who draws on the powers of Shandral's other planets to call up elementals. Their main resource is negative energy, which they generate by summoning and some other spells, and spent by others. This mod should be compatible with just about everything.
Sounds remixed from samples by Mike Koenig under CC-BY 3.0 Doomsayer: Class Evolution 1.7.6A class evolution for Doomed subclass. The whispers intensify to doom everyone hearing them. ToME4 Adventurer Conversion 1.7.6Custom tree for adventurers and wanderers to consolidate damage type Evolution for Brawler 1.7.6Currently adds one evolution, the Tempered Hand. When you enter combat while all of your talents are off cooldown, you gain 1 combo point. When you gain combo points you also gain 15% of a turn per point gained (points that would be gained beyond your limited do not count). When you would generate combo points beyond your limit, each extra point will increase your maximum number of counter attacks by 1 for 1 turn. When you spend combo points you will instantly trigger Open Palm Block for the same number of combo points, ignoring cost, cooldown, and failure chance. OldRPG Music Mod v3 - Part 3 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. OldRPG Music Mod v3 - Part 2 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Race: Android and Addonroid 1.7.6Adds the Android and Addonroid subraces to the Human race. Androids are machines that closely resemble humans in appearance. Addonroids are lifeforms born from abandoned addons. All new icons were made by https://game-icons.net/ . Vox Eyal 1.7.6[Not compatible with Verbose Enemies] A total rework of the "Verbose Enemies" mod. Supports blacklist filtering to prevent non-humanoids from taunting if you don't want them to, taunt rate tuning, etc. Includes UI config panel (under Misc Tab) for real-time adjustments. Originally based on Death by a Thousand Taunts by Deeborm and Verbose Enemies by stuntofthelitter. While some people may be ok with Gen-Z nonsense, brainrot, and non-sequiturs, I felt the need to curate and split the list and in the process, ended up adding a ton of new features. [Not compatible with Verbose Enemies] Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Youkai Pack 1.7.6Adds a variety of random youkai that have weird and/or stupid quirks, generally pertaining to equipment slots. Takonyudo (octopode): namesake of the addon. Start with poison unlocked. 4 weapon and 4 offhands, 8 rings, and no armor except helmet. Hinnagami (vengeful grave soil golem): equip any weapon, armor, or jewelry you like, but the total quantity of items you can equip is limited by level. Takanyudo (giant): too big to wear any armor or jewelry, but they can wear 5 gloves like little finger hats. Also high life rating and size category. Mekurabe (pile of skulls): 16 head slots and no other armor. Roll around stealthily as a bunch of heads, then assemble yourself to frighten anyone you stare at. Kyorinrin (sentient scroll): no armor slots. Gain stats and extra talent levels by picking up lore pieces depending on how long the lore scrap was. Aoandon (lantern spirit): no armor slots. Gain stats by picking up lore pieces, and walk around with an AoE terror aura that reduces power and saves. Doombringer Destroyer Reskin 1.7.6This allows Doombringers to select a different Destroyer form than just the Champion of Uhr'rok. Nothing against the Champ, but maybe some characters wanna look a little different when they hulk out. Now, the Destroyer can use any of the various demonic appearances, or even a number of non-demonic forms: a faeros of one size or another, a phoenix, and quite a bit more. Even dragons! (Wyrmics, you had your chance.) The text of Destroyer has been very slightly tweaked to reflect the more general and/or personal effect. I mostly aimed to include fire-elemental stuff, given the class, but there are some selections that don't really slot into either "demon" or "fire" โ i.e., if you wanna morph into a big sandworm, that's also cool. There are two ways to configure this addon, both only visible to Doombringers:
I suspect the chosen setting will likely also impact the temporary Destroyer mode granted randomly by demon statues, too, though that's one thing I haven't tested. This addon has no mechanical component; it's purely cosmetic. It is also very easy to fork and extend, if desired; just add a new entry โ a name and a filename โ to the Width-variant tiles are not currently supported. --- CHANGELOG:
Devgen's Cultist Rebalance 1.7.6Cultist of Entropy is a thematically excellent class that many enjoy. I seek to buff the class and offer differing, more powerful playstyles. The intent of this addon is to buff the budding Cultist so they have more tools at their disposal, both in terms of damage and survivability, whether passive or active. This addon is intended to bring the class more up to the level of classes like Paradox Mage whilst including fun changes that hopefully mitigate some of the drag in CoE's early game. The full list of all changes is visible on the GitHub: https://github.com/deviousgenius/tome-devgen-cultist-rebalance Changelog: Demented/Nether Netherblast Netherblast (Empowered) Rift Cutter Rift Cutter (Empowered) Spatial Distortion Spatial Distortion (Empowered) Demented/Madness Hideous Visions Sanity Warp (Rework) Nullmail Demented/Entropy Entropic Gift Black Hole Demented/Timethief Accelerate Switch Demented/Rift Reality Fracture Quantum Tunneling Demented / Doom Prophecy Grand Oration Twofold Curse Demented / Beyond sanity Anarchic Walk Forbidden Echoes Prodigy (Class Evolution): Through rites long forgotten, the cultist gains forbidden power and knowledge over their entropy. When you cast certain spells, there is a 50%% chance that the echoes of your actions will manifest and repeat the same spell at half damage. These spells are: You have additionally been imbued with forbidden knowledge. As a result, you gain: Heed this final warning: To invoke entropy twice is to invite its wrath. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Class: Spellweaver 1.7.6Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 OldRPG Redeemed - 1 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. OldRPG Music Mod v3 - Part 5 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Viper Class 1.7.0Adds the Viper class, an archer wilder who possesses great speed and access to nature damage. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Adventurers Pack 1.6.0Adds 3 new dungeons to the world map (blood soaked ruins, infested ruins & wolfmire) these dungeons will have unique boss and lore spawns. 8 new bosses have been added that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) Over time I will be adding more dungeons to explore and bosses to defeat! I also have plans to create new mobs and mob variations, create unique artifacts and eventually implement a quest system to reward you for defeating the new bosses (since quests are not yet implemented bosses will drop gold upon death. vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Earlier Draconic Prodigies 1.7.5Allows characters to fulfill the "Be close to the draconic world" requirement for Draconic Will and Draconic Body by eating just one of the "Heart of the Sandworm Queen" or "Wyrm Bile". This lets non-wyrmic characters access the prodigies at lv25 instead of having to wait to lv42 as usual. https://github.com/sandertyu/tome-earlier-draconic-prodigies ---Changelog--- OldRPG Music Mod v3 - Part 4 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. OldRPG Redeemed - 2 of 2 1.7.6Yet another rework of the OldRPG tileset. Compatible with Orcs, Cults, and Ashes. Both parts are required. White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. OldRPG Music Mod v3 - Part 1 1.7.6OldRPG Music Mod v3:
The base game, Ashes, Cults, and Orcs are covered. If you like this mod, please rate it. If you really like it: https://ko-fi.com/oldrpg :)
Explanation for new version: Once again, Suno has updated, and the 4.5+ model was good enough to re-do the entire soundtrack. Items Vault 1.7.6Donators/Buyers bonus! Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Lycanthrope class 1.7.6Adds lycanthrope class. ๅขๅ ไบๅ
ฝ่กๆๅฃซ่ไธ๏ผ Doctornull's Classes Reloaded 1.7.6Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Class: Corrupted Summoner 1.7.6Notice: This addon requires Ashes of Urh'Rok DLC. Class talents: Generic talents: Additionally you can summon some unique demons that you have defeated. All new icons were made by https://game-icons.net/ . Infected 1.7.6I finally updated this mod :D It's been completely rebalanced and contains a ton of new stuff! You are not ill; you are a weapon. A host to a menagerie of plagues, your body is a battleground you have learned to command. Every joint aches with power, every fever fuels your spells. You wade into battle, letting your infections flare and spread, hammering foes with disease-charged blows or scouring them with projected corruption. You are the source of the outbreak, and your resilience is the only thing holding the chaos within you at bayโbecause every plague you unleash gnaws at your own life just as eagerly as your enemies. Mechanics: โข Spread Blight: Spread up to 6 unique Infections, ravage your enemies with the now-actually-useful Poison Storm, and watch them die to your limitlessly stacking Decay. Balancing Thanks to: Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . KOR Addon Translations - All in One 1.7.4๊ฐ์ข
์ ๋์จ๋ค์ ํ๊ตญ์ด ๋ฒ์ญ ํตํฉ๋ณธ์
๋๋ค. (์๋ณธ ์ ๋์จ์ด ์์ผ๋ฉด ์๋ฌด ๊ธฐ๋ฅ๋ ํ์ง ์์ต๋๋ค) This is a korean translation package addon for several addons. Without the original, it does nothing.
Wyarm Evolution for Wyrmic 1.7.6Adds Wyarm evolution for Wyrmic. - Wyarm Combat Mastery: The mastery talent for unarmed combat. All icons were made by https://game-icons.net/ . Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Demonologist: ReSeeded ReAnimated 1.7.6Updated the legendary Mr Frog's Demonologist: ReSeeded addon to work on newer versions, merged the Demon Seeds Plus addon by Erenion and all Demon Seeds are now able to be levelled infinitely. I also added some small changes for myself - killing enemies will now heal and resurrect both equipped seeds and seeds in inventory, prioritising equipped ones. The last talent in Demonic Pact will, in addition to Mr Frog's changes, also summon a demon on entering combat, just like in the vanilla version of the game. Original Demon Seeds Plus addon description: Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). Original Demonologist: ReSeeded addon description: A full redesign of the Demonologist class, featuring rewritten flavour text, enhanced QoL, some enhanced visuals, and many, many balance and design changes to talents intended to reduce tedium and enhance gameplay diversity while holding true to Demonologist's core gameplay as a heavily-armored melee/caster hybrid. Features include: An entirely new talent tree: Bloodbinding, replacing Combat Techniques and Combat Veteran. Lay down hexing circles to strip foes' strength and restore your stamina, and go for their throats with a deadly gap closer that strikes without fail! No more tedious sustain management: Osmosis Shield, Rain of Fire, and similar talents have all been reworked so that they only drain your Vim when they directly take effect, preserving their functionality while removing the need to manually toggle them off and on to conserve your limited reserves of Vim! Enhanced demon seed management: Demon seeds are now automatically replaced when you acquire a new seed of the same type but greater level, and cleaning all the outdated seeds from your inventory is as quick and easy as pushing a button! Seed descriptions are now more verbose, giving a short explanation of what equipped talents actually do! Rebalanced and redesigned talents: Every single one of Demonologist's unique trees and talents has been given a revamp to improve midfight utility, reduce tedious prebuffing, streamline awkward mechanics, focus their damage output, and provide more sensible scaling that rewards investment in specific aspects of the class! Poor talents have been buffed, broken talents fixed, and centralisation has been moved away from just a few extremely strong skills to a wide array of potential build options, all while preserving the class's core ethos as a spellslinging melee fighter that refuses to die no matter how much punishment it takes! Massively redesigned demon seeds: Ring seed effects are much more diverse, and all other seeds have been rebalanced as well, with improved or all-new effects on the vast majority of seeds. Demon seed talents have been given the same balance and design pass as those of the core class, giving enhanced functionality while maintaining the same wild variety of diabolical techniques to respin the class's basic gameplay! And many more! A (mostly) comprehensive list of changes from basegame can be perused in basegame_changes.txt within the .team file. Truth has many facets, adventurer. Those who walk in darkness can see the light all the more starkly. Steam-Fu 1.7.6Adds a new Tinker subclass and a brawler evolution. --- Steam-Fu Master is a class that combines steamsaw and steamgun to fight in close range. This class revolves around melee range combat, wreaking havoc, and throwing oneself into the fray. Shoot enemies multiple times at the cost of high ammo cost that you feel your ammo pouch has a hole. And do not forget your saw shreds through your foes. Don't worry about surrounded by enemies as you have decent survivability and steam generation, as long as you strategically utilize our injector and steam generator. But don't get cocky, choose your fight wisely as getting over your head is sure way to your demise. Master the way of the Steam-Fu through lead and bloodshed. Attain your glory by any means necessary. --- Steam-Fu Adept is a Class Evolution of Brawler enhancing their martial styles with steamtech. Crush your foes faster with novel techniques born by the blessing of steam. Enjoy! |
| Campaign | Maj'Eyal |
| Mode | Normal Adventure |
| Sex | Female |
| Race | Cornac |
| Class | White Monk |
| Level / Exp | 1 / 48% |
| Size | ํผ |
| Lifes / Deaths | no deaths recorded 1 / 0 |
Primary Stats
| Strength | 10 (base 10) |
| Dexterity | 16 (base 16) |
| Constitution | 10 (base 10) |
| Magic | 10 (base 10) |
| Willpower | 16 (base 16) |
| Cunning | 10 (base 10) |
Resources
| Life | 120/120 |
| Stamina | 115/115 |
| Healing Factor | 1 |
| Regeneration | 0.25 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +3% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
Offense: Barehand
| Damage | 24 |
| Accuracy | 24 |
| Crit Chance | 2% |
| APR | 4 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 5 |
| Crit Chance | 1% |
| Speed | 1 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 1% |
| Speed | 1 |
Defense: Base
| Armour (hardiness) | 3 (30%) |
| Defense | 7 |
| Ranged Defense | 7 |
| Fatigue | 7 |
| Physical Save | 7 |
| Spell Save | 15 |
| Mental Save | 9 |
Defense: Resistances
| ์ฐ์ฑ | + 5%( 70%) |
| ํฉํ | + 6%( 70%) |
| All | 0%( 70%) |
Defense: Immunities
| Instadeath Resistance | 100% |
Inscriptions (3/3)
| Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ์ฌ์์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 10 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ํ์ค (ํ ํด์ 100% ์๋ชจ) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ 5 ํด ๋์ ์ด 100 ์๋ช ๋ ฅ์ ํ๋ณตํฉ๋๋ค. |
| Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ์์ฐ์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 14 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ์ (ํด ์๋ชจ ์์) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ ๋ฌด์์ํ ๋ฌผ๋ฆฌ ํจ๊ณผ๋ฅผ ํ๋ ์ ๊ฑฐํ๊ณ 4 ํด ๋์ ๋ฐ๋ ๋ชจ๋ ํผํด๋ฅผ 14% ์ค์ ๋๋ค. ๋ํ ํด๋น ์ข ๋ฅ์ ์๋ ํจ๊ณผ๋ ์ถ๊ฐ๋ก ์ ๊ฑฐํฉ๋๋ค. |
| Infusions | ์ค์ง ๊ธฐ์ ๋ ๋ฒจ: 1.0 ์ฃผ์
: ํ๋ณต์ฌ์ฉ ์ ํ: ์ฌ์ฉํ ์ต๋ ์ฌ๊ฑฐ๋ฆฌ: ๊ทผ์ /๋จ์ผ ์ฌ์ฌ์ฉ ๋๊ธฐ์๊ฐ: 12 ํฌ์ฌ์ฒด ์๋: ์ฆ์ ๋๋ฌ ์ฌ์ฉ ์๋: ์ฆ์ (ํด ์๋ชจ ์์) ์ข ๋ฅ: ์์ฐ ์ค๋ช : ์ฃผ์ ๋ฌผ์ ํ์ฑํํ์ฌ ํด ์๋ชจ ์์ด ์๋ช ๋ ฅ์ 50 ํ๋ณตํ๊ณ , ์์ฒ, ๋ , ์ง๋ณ์ ํ๋ ์น๋ฃํฉ๋๋ค. |
Class Talents
| ์ ํฌ ๊ธฐ์ / Martial Arts | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / Mending | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / Agile Combatant | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / Black Belt | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / Rending | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Generic Talents
| ์ ํฌ ๊ธฐ์ / ์ ํฌ ํ๋ จ | 1.30 |
| 0/5 |
| 1/5 |
| 0/5 |
| 1/5 |
| 0/5 |
| 0/5 |
| ๊ตํ / ์์กด | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| ์ ํฌ ๊ธฐ์ / Fending | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | Aura of Protection |
Quests
๋ณด๋ฌผ๊ณผ ์๊ด์ ์ฐพ์ ์ฝ๋ฅด'ํ์ ํํ ์๋์ ๋๊ตด๊ณผ ํธ๋กค ๋ช์ ํํํด ๋ด
์๋ค! ํธ๋กค๊ณผ ์ถ์ถํ ๋๊ตด* ํธ๋กค ๋ช์ ํํํด ๊ทธ๊ณณ์ ์จ๊ฒจ์ง ๊ฒ๋ค๊ณผ ๋ณด๋ฌผ๋ค์ ์ฐพ์์ผ ํฉ๋๋ค! * ์ฝ๋ฅด'ํ์ ํํ๋ฅผ ํํํด ๊ทธ๊ณณ์ ์จ๊ฒจ์ง ๊ฒ๋ค๊ณผ ๋ณด๋ฌผ๋ค์ ์ฐพ์์ผ ํฉ๋๋ค! | ํ์ฑ |
Equipment
| ๊ฐ์ด ๋ฐฉ์ด๊ตฌ | ๊ฑฐ์น ๊ฐ์ฃฝ ๊ฐ์ท (3 ํํผ๋, 2 ๋ฐฉ์ด๋ ฅ)์๊ตฌ์ฌํญ: - ํ 10 ๋ฌด๊ฒ 9.00. ์์ฑ: ๋ฐฉ์ด๊ตฌ / ๊ฒฝ๊ฐ ; ๋ฑ๊ธ 1 ์ฅ์ฐฉ ์: ๋ฐฉ์ด๋ ฅ: +2 ํํผ๋: +3 (์ค์ง +3) ํผ๋ก๋: +6% ๊ฐ์ฃฝ ๊ฐ์ท ํ ๋ฒ์ ๋๋ค. |
| ์ | ๋ฌด์ ์ ํฌ์ฅ๊ฐ (0 ํํผ๋, 1 ๋ฐฉ์ด๋ ฅ)์๊ตฌ์ฌํญ: - ์ค๊ฐ ๋ฐฉ์ด๊ตฌ ์๋ จ ๋ฌด๊ฒ 1.50. ์์ฑ: ๋ฐฉ์ด๊ตฌ / ์ ; ๋ฑ๊ธ 1 ์ฅ์ฐฉ ์: ๋ฐฉ์ด๋ ฅ: +1 ํผ๋ก๋: +1% ๋งจ์ ๊ฒฉํฌ์ ์ ์ฉ: ๊ธฐ๋ณธ ์๋ ฅ: 9.0 - 12.6 ํ์ฌ ๋ฅ๋ ฅ์น: 60% ์์ง, 60% ๋ฏผ์ฒฉ ํผํด ์์ฑ: ๋ฌผ๋ฆฌ ์ถ๊ฐ ์ ํ๋: +0.2% ๊ธฐ๋ณธ ํผํด (์ต๋ 20%) ๋ฐฉ์ด๋ ฅ ๊ดํต: +3 ์น๋ช ํ ํ๋ฅ : +2.0% ๊ณต๊ฒฉ ์๋: 100% ํ์ ๊ฐ์ด๋ฐ๋ถํฐ ์ ์ชฝ๊น์ง ๋ณดํธํ๋ ๊ธ์ ์ฅ๊ฐ์ ๋๋ค. |
| ํ๋ฆฌ | ๊ฑฐ์ธ ์ ํํ๋ ๊ฑฐ์น ๊ฐ์ฃฝ ๋ฒจํธ๋ง๋ฒ ํ๊ดด์ ํ์ด ๋ถ์ด๋ฃ์ด์ง ์ฅ์ธ์ด ์ ์ํจ ๋ฌด๊ฒ 1.00. ์์ฑ: ๋ฐฉ์ด๊ตฌ / ํ๋ฆฌ๋ ; ๋ฑ๊ธ 1 ์ฅ์ฐฉ ์: ๋ฌผ๋ฆฌ๋ ฅ: +2 (์ค์ง +1) ์ ํญ ๋ณํ: +5% ์ฐ์ฑ / +6% ํฉํ ์ฃผ๋ฌธ ๋ด์ฑ: +6 (์ค์ง +5) ๋ชธ์ง ํฌ๊ธฐ: +1 ํ๋ฆฌ๋ฅผ ์ฃ๋ ํ๋ฆฌ๋ ์ ๋๋ค. |
| ๊ด์ ์ฅ๋น | ๋์ ๋ํด๋ฌด๊ฒ 2.00. ์์ฑ: ์กฐ๋ช / ์กฐ๋ช ; ๋ฑ๊ธ 1 ์ฅ์ฐฉ ์: ๊ด์ ๋ฐ๊ฒฝ: +3 ์ด์ ์ฌ์ง๊ฐ ๋ ๋์ ์ฉ๊ธฐ์ ๋๋ค. ๊ธฐ๋ฆ์ข ์ด๋ฅผ ์ฌ์ฉํ์ฌ ๋ฐ๋์ ๋ง๊ณ ์์ต๋๋ค. ์์ก์ด๊ฐ ๋ฌ๋ ค ์์ด ๋ค๊ณ ๋ค๋ ์ ์์ต๋๋ค. |
Inventory
๊ฑฐ์น ๊ฐ์ฃฝ ์ฅ๊ฐ (0 ํํผ๋, 1 ๋ฐฉ์ด๋ ฅ)๋ฌด๊ฒ 1.00. ์์ฑ: ๋ฐฉ์ด๊ตฌ / ์ ; ๋ฑ๊ธ 1 ์ฅ์ฐฉ ์: ๋ฐฉ์ด๋ ฅ: +1 ๋งจ์ ๊ฒฉํฌ์ ์ ์ฉ: ๊ธฐ๋ณธ ์๋ ฅ: 9.0 - 9.9 ํ์ฌ ๋ฅ๋ ฅ์น: 60% ์์ง, 60% ๋ฏผ์ฒฉ ํผํด ์์ฑ: ๋ฌผ๋ฆฌ ์ถ๊ฐ ์ ํ๋: +0.2% ์น๋ช ํ ํ๋ฅ (์ต๋ 25%) ๋ฐฉ์ด๋ ฅ ๊ดํต: +1 ์น๋ช ํ ํ๋ฅ : +1.0% ๊ณต๊ฒฉ ์๋: 125% ์์ ์ด๋ ์ ๋ ๋ณดํธํ๋ฉด์๋ ์๊ฐ๋ฝ์ ์์ง์์ ํฌ๊ฒ ๋ฐฉํดํ์ง ์๋ ๊ฐ๋ฒผ์ด ์ฅ๊ฐ์ ๋๋ค. |
์์ง์ ์ค๋ธ์ ์ ์๋ ํ์ด ์ค๋ฉฐ๋ฆ ๋ฌด๊ฒ 1.00. [ํ์์ ์ธ ๋ฌผ๊ฑด] ์์ฑ: ๊ตฌ์ฒด / ๊ตฌ์ฒด ์์ง ์: ์ด ์ค๋ธ๋ ๋น์ ์ด ๋ฐ๊ฒฌํ๋ ๋ฌผ๊ฑด๋ค์ ์๋์ผ๋ก ์๋ณํด ์ค ๊ฒ์ ๋๋ค. |
๋ณํ ์์์ ์ ์๋ ํ์ด ์ค๋ฉฐ๋ฆ ๋ฌด๊ฒ 2.00. [ํ์์ ์ธ ๋ฌผ๊ฑด] ์์ฑ: ์์ / ์๋ฅด'ํด ์์ง ์: ์ฌ์ฉ ์ ํ ๋ฒ์ ์์ ์์ ๋ชจ๋ ๋ฌผ๊ฑด์ ๋ณํํฉ๋๋ค (ํ์ฌ ๊ตฌ์ญ์ ๋ ๋ ๋๋ ์๋์ผ๋ก ๋ณํ๋ฉ๋๋ค.) ํ์ฑํ ์ 1000/1000 ์ค ์๋์ 0 ์๋ชจํฉ๋๋ค. ์ด ์์๋ ์์ฒญ๋ ํ์ ํ์ ์ ์๋ฅด'ํด ์ ์ ์ ๋ถ์ํ์ ๋๋ค. ์ด ์์์ ๋ฌด์์ธ๊ฐ๋ฅผ ๋ฃ์ผ๋ฉด ๋ค๋ฅธ ๊ณณ์ผ๋ก ์ ์ด๋์ด, ์ผ๋ จ์ ๊ณผ์ ์ ๊ฑฐ์น ๋ค ํ๊ดด๋์ด ์๋์ง๊ฐ ์ถ์ถ๋ฉ๋๋ค. ํด๋น ๊ณผ์ ์์ ๋ถ์ฐ๋ฌผ๋ก ๊ธ์ด ์์ฐ๋๊ณ , ์ด ๊ธ์ ์ถ์ถ ๊ณผ์ ์ ์ฐ์ด์ง ์๊ธฐ ๋๋ฌธ์ ๋ค์ ๋น์ ์๊ฒ ์ฌ์ ์ก๋ฉ๋๋ค. ์ด ์์๋ฅผ ๊ฐ๊ณ ์์ผ๋ฉด ๋น์ ์ด ๋ฐ๊ฒฌํ๊ณ ์ต๋ํ ๋ชจ๋ ๋ฌผ๊ฑด๋ค์ ์๋์ ์ผ๋ก ๋ด๋ถ์ ์๋ฉ๋๊ณ , ํ์ฌ ์ธต์ ๋ ๋ ๋ ์๋์ง์ ๊ธ์ผ๋ก ๋ณํ๋ฉ๋๋ค. ์์ ์์ ๋ณํํ๊ณ ์ถ์ง ์์ ๋ฌผ๊ฑด๋ค์ด ์์ ๊ฒฝ์ฐ, ์์งํ ์ฐฝ์ ์ด์ด์ ์์์์ ๊ทธ ๋ฌผ๊ฑด๋ค์ ๋นผ๋ด์ธ์. ์์ ์์ ๋ฌผ๊ฑด๋ค์ ๋ฌด๊ฒ๊ฐ 0์ผ๋ก ๊ฐ์ฃผ๋ฉ๋๋ค. |
Achievements
Log
๊ทธ ์ฅ์๋ก ๊ฐ ๋ฐฉ๋ฒ์ ์ฐพ์ง ๋ชปํ์ต๋๋ค...
๊ทธ ์ฅ์๋ก ๊ฐ ๋ฐฉ๋ฒ์ ์ฐพ์ง ๋ชปํ์ต๋๋ค...
4 ํด ๋์ ๋ฌ๋ ธ๋ค. (๋ฉ์ถ ์ด์ : ์ด๋ ๋ถ๊ฐ๋ฅ)
4 ํด ๋์ ๋ฌ๋ ธ๋ค. (๋ฉ์ถ ์ด์ : ์ด๋ ๋ถ๊ฐ๋ฅ)
5 ํด ๋์ ๋ฌ๋ ธ๋ค. (๋ฉ์ถ ์ด์ : ์ด๋ ๋ถ๊ฐ๋ฅ)
2 ํด ๋์ ๋ฌ๋ ธ๋ค. (๋ฉ์ถ ์ด์ : ์ด๋ ๋ถ๊ฐ๋ฅ)
3 ํด ๋์ ๋ฌ๋ ธ๋ค. (๋ฉ์ถ ์ด์ : ์ด๋ ๋ถ๊ฐ๋ฅ)
3 ํด ๋์ ๋ฌ๋ ธ๋ค. (๋ฉ์ถ ์ด์ : ๋ถ์ชฝ์์ ์ ๋ฐ๊ฒฌ (๊ฑฐ๋ ๋๋))
๊ฑฐ๋ ๋๋๊ฐ ์ธ๋ถ์ง์๋ค
Minji๊ฐ ๊ฑฐ๋ ๋๋๋ฅผ ๊ณต๊ฒฉํ์ฌ 31 ๋ฌผ๋ฆฌ ํผํด๋ฅผ ์
ํ๋ค.
๊ฑฐ๋ ๋๋๊ฐ Minji๋ฅผ ๊ณต๊ฒฉํ๋ค. (5 ๊ณ ์ ํผํด ๊ฐ์), (0 deflected), 1 ๋ฌผ๋ฆฌ (์ด 1 ํผํด)
๊ฑฐ๋ ๋๋'s energy is sapped!
Minji๊ฐ ๊ฑฐ๋ ๋๋๋ฅผ ๊ณต๊ฒฉํ์ฌ 28 ๋ฌผ๋ฆฌ ํผํด๋ฅผ ์
ํ๋ค.
๊ฑฐ๋ ๋๋๊ฐ Minji๋ฅผ ๊ณต๊ฒฉํ๋ค. (5 ๊ณ ์ ํผํด ๊ฐ์), 0 ๋ฌผ๋ฆฌ (์ด 0 ํผํด)
Minji๊ฐ ๊ฑฐ๋ ๋๋๋ฅผ ๊ณต๊ฒฉํ์ฌ 29 ๋ฌผ๋ฆฌ ํผํด๋ฅผ ์
ํ๋ค.
๊ฑฐ๋ ๋๋๊ฐ Minji๋ฅผ ๋น๋งํ๋ค.
Minji๊ฐ ๊ฑฐ๋ ๋๋๋ฅผ ๊ณต๊ฒฉํ์ฌ 29 ๋ฌผ๋ฆฌ ํผํด๋ฅผ ์
ํ๋ค.
Minji๊ฐ ๊ฑฐ๋ ๋๋๋ฅผ ์ฃฝ์๋ค!






















