









Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
| Addons | Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. Pulverizing Auger Works With Arcane Combat Again 1.7.4Makes Pulverizing Auger work with Arcane Combat again. Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Discordant class (and friends) 1.6.71) Add Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. 2) Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. 3) Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. 4) Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. 5) Add Colossus as playable race. Artificial giant constructed by dwarves to guard their gold, has some non-living characteristics. Starts on Reknor (dwarf start). A durable race with some drawbacks. Also like gold. - This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Creditshttp://game-icons.net/ Changelog1.0.0: - Initial release Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Pepper Pack 1.7.6Adds classes, races, objects and other stuff into the game. Class: Performer / Bard Jacks of all trades, masters of none, Bards are known for being proficient in a vast array of talents, such as melee and ranged combat, spellcasting and performing capabilities and blend all of these styles into a very versatile mix. Race: Animal / Bunnymorph (& Kruk variant) Bunnymorphs are former humanoids morphed into bunnies by a spooky evil dark wizard. This transformation rendered them more fragile but gave them some special talents. Objects and other additions include rapiers, whips, harps, flutes, lutes, singing swords, a new item type (instrument), a new resource pool (melody), a new damage type (sound), a new escort type, a sizable amount of new egos centered around melody, sound damage, new talents and a handful of new artifacts. Thanks to rexorcorum for all the custom images and to game-icons.net for the custom icons. Doctornull's Class Pack 1.5.10This pack compiles several classes, with an emphasis on hybrid design. Not all classes are complete: the ones which I'm not satisfied with are marked as either INCOMPLETE or "in BETA". The classes included in this pack are: (BETA) Shield Hero is an Adventurer who starts with heavy armor and a shield. Not very exciting unless you were annoyed about not being able to equip your Adventurer's shield right away. (INCOMPLETE) The Flux Marauder is a Paradox thug, stealing time from his enemies. x (Removed): The human-only Embers of Gerlyk are fire-using magical martial artists. Removed pending new content / 1.6 features. Adventurous Arcane Combat 1.4.0Modifies Arcane Combat to function with all bolt/beam spells. Except Temporal Bolt. Steel Drakes 1.7.6Adds the Steel Drake category for wyrmics, and eventually also adds Steel Drakes. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Effective Talent Scaling 1.7.4Changes some talents that use raw levels for no apparent reason to use effective levels instead. Affected talents include: Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Combat Tinkers for Gloves and Shieids 1.7.0Adds tinker schematics for shields and gloves/gauntlets based on various weapon tinker schematics from the Embers of Rage DLC (required). Currently adds the following schematics:
More tinkers may be added in future versions. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Schematic Recycling 1.6.6Undoes a small change in release 1.1.5 of the Embers of Rage DLC, allowing schematics to once again be transmogrified via the Transmogrification Chest or melted down in the Automated Portable Extractor. Adventurer+Multi Evolutions 1.7.0Allows Adventurer to take any class evolution prodigy, adds an option to allow any class to take multiple evolutions, and adds an option to remove requirements from prodigies. Should be compatible with all evolutions from addons and future updates. Normally prevents you from selecting an evolution for a class that adventurer doesn't get any talents from (any class not possible on random bosses, or stone warden when not playing dwarf/drem), but this restriction is removed if you also have zizzo's addon Slightly More Adventurous or my addon Much More Adventurous. Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: More Mastery 1.3.1Increases the mastery value increase to 0.4, and removes the 1 increase limit. Allow Respec Anywhere 1.2.3Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Slightly More Adventurous 1.7.0Allows Adventurer characters to use some talent trees from addon-provided classes that would otherwise be inaccessible. More specifically: Adventurers typically are allowed to use talent trees for classes added by addons, unless those classes are flagged as not for use on random bosses. This addon bypasses that check, making talent trees from classes so flagged available to Adventurers. Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Class: Demolisher 1.7.6A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Harrier class 1.7.0Adds the Harrier class. The Harrier is a member of the rogue metaclass who focuses on throwing knives, although she can punch things in a pinch. This addon Overloads throwing-knives.lua. Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Amazingly Generous Levels Plus One 1.7.4The base mod, but with an extra +1 stat per lvl and no +1 stat on lvl 2. That's it. I only upload it so the * hash thing doesn't appear. + 5 to MaxHP per level. (Double at level 2) 5 stat points per level. (5 at level 2) Midnight 1.6.7Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Items Vault 1.7.6Donators/Buyers bonus! Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon
- allows adventurer to use talents from classes that don't spawn on randbosses
- still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents
Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree
- allows the adventurer to use every talents, including monster only and debug talent trees.
- tends to have issues with classes from other addons due to the way it loads their data.
Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer
- my own adventurer skill addon.
- allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character.
- use this one if you use addons that add new classes/races and want their talents on an adventurer
Note : use only one of those three. They are not compatible with eachother Lycanthrope class 1.7.6Adds lycanthrope class. 增加了兽血战士职业; White Monk 1.7.6Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Arcane Archer 1.7.4Adds the Arcane Archer, a warrior subclass. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Elkan's Infinite Dungeon Tweaks And Zlefin's Fixes 1.7.4Infinite Dungeon challenges occur on every level after the first. Rewards are tweaked to be a little more generous, and character advancement after level 50 does not slow down until after level 1000 instead, this version disbles mirror matches. (From Elkan) Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Knight Evolution for Bulwark-Proofread version 1.7.4Adds a new class evolution for Bulwark, the Knight. - Lance Charge: Charge toward target location and gain speed buff. Damage increases with movement speed. - Knight's vow: Passively increases defensive stats and regenerate stamina on blocking. - Tactical retreat: Retreat and gain movement speed - Hammer and Anvil: Knock back the target, dealing massive damage if the target collides with a wall. Damage increases with movement speed. Knight Training Category - Grand strategy: Gain wild speed on active. - Tower of steel: Gain pin resist and physical damage increase if you wear heavy armor. - Well fitted: Gain defensive stats if you wear heavy armor. - Chivalry: More damage on counterstrike. Original author is koa. Talent descriptions proofread by me. Also cancels the stun and damage on spirit horse being disabled. Even though it's fitting, it's way too debilitating (50% health loss and 5 turn stun) Godling 1.7.6 Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
| Campaign | Infinite |
| Mode | Nightmare Adventure |
| Sex | Male |
| Race | Dread |
| Class | Adventurer (Technomancer) |
| Level / Exp | 68 / 30% |
| Size | small |
| Lifes / Deaths | Killed by giant lightning ant at level 8 on the 6th Mirth 122nd year of Ascendancy at 17:31 6 / 1 |
Primary Stats
| Strength | 177.63244405372 (base 75) |
| Dexterity | 138.26488810745 (base 76) |
| Constitution | 138.26488810745 (base 76) |
| Magic | 139.63244405372 (base 76) |
| Willpower | 132 (base 76) |
| Cunning | 201.26488810745 (base 76) |
Resources
| Mana | 1299/1434 |
| Psi | 954/1102 |
| Vim | 571/571 |
| Life | 208/208 |
| Steam | 4/90 |
| Stamina | 488/556 |
| Soul | 8/8 |
| Healing Factor | 1.5775559247274 |
| Regeneration | 88.514982170106 |
Speed
| Mental | +10.51307691002% |
| Attack | 0% |
| Movement | +38.75965887975% |
| Spell | +10.51307691002% |
| Global | +114.47293678353% |
Vision
| Sight | 10 |
| Lite | 5 |
| See Invisible | 20.264888107447 |
| Stealth | 83.921797295554 |
Offense: Mainhand
| Damage | 383 |
| Accuracy | 113 |
| Crit Chance | 103% |
| APR | 61 |
| Speed | 0.90 |
Offense: Spell
| Spellpower | 160 |
| Crit Chance | 100% |
| Speed | 0.90487029043106 |
Offense: Mind
| Mindpower | 115 |
| Crit Chance | 60% |
| Speed | 1 |
Offense: Damage Bonus
| Arcane | +20% |
| Cold | +19% |
| All | +5% |
| Mind | +14% |
| Darkness | +25% |
| Light | +43% |
| Physical | +28% |
| Sound | +22% |
| Lightning | +211% |
| Fire | +49% |
| Nature | +212% |
Offense: Damage Penetration
| Physical | +31% |
| Lightning | +74% |
| Nature | +5% |
| Darkness | +21% |
| Blight | +25% |
| Arcane | +31% |
| Cold | +10% |
| All | +5% |
Defense: Base
| Armour (hardiness) | 77.042956714377 (30%) |
| Defense | 92 |
| Ranged Defense | 105 |
| Fatigue | 0 |
| Physical Save | 67.655 |
| Spell Save | 72.105 |
| Mental Save | 77 |
Defense: Resistances
| Acid | + 55%( 70%) |
| Blight | + 70%( 70%) |
| Arcane | + 64%( 70%) |
| Cold | + 67%( 70%) |
| All | + 42%( 70%) |
| Mind | + 50%( 70%) |
| Darkness | + 70%( 80%) |
| Light | + 70%( 70%) |
| Temporal | + 55%( 70%) |
| Physical | + 55%( 70%) |
| Lightning | + 64%( 70%) |
| Fire | + 55%( 70%) |
| Nature | + 67%( 70%) |
Defense: Immunities
| Stun Resistance | 100% |
| Stoning Resistance | 100% |
| Confusion Resistance | 100% |
| Fear Resistance | 100% |
| Poison Resistance | 100% |
| Blind Resistance | 100% |
| Silence Resistance | 91% |
| Bleed Resistance | 100% |
| Teleport Resistance | 100% |
| Pinning Resistance | 100% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 53% |
Inscriptions (3/3)
| Runes | Effective talent level: 2.5 Rune: ManasurgeUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Won't Break Stealth: 100% Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 600% for 10 turns (954 total) and instantly restoring 30 mana. Also when resting your mana will regenerate at 0.5 per turn. |
| Runes | Effective talent level: 2.5 Rune: Shatter AfflictionsUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to instantly dissipate the energy of your ailments, cleansing all cross tier effects and 1 physical, mental, and magical effect. You use the dissipated energy to create a shield lasting 3 turns and blocking 202 damage per debuff cleansed (not counting cross-tier ones). If there were only cross-tier effects to cleanse, no shield is created and the rune goes on a 75% reduced cooldown. Its effects scale with your Willpower stat. |
| Runes | Effective talent level: 2.5 Rune: BlinkUse mode: Activated Range: 9 Cooldown: 19 Travel Speed: instantaneous Usage Speed: Spell (90% of a turn) Is: a spell Description: Activate the rune to teleport up to 9 spaces within line of sight. Afterwards you stay out of phase for 3 turns. In this state all new negative status effects duration is reduced by 31%, your defense is increased by 31 and all your resistances by 31%. Its effects scale with your Dexterity stat. |
Class Talents
| Cunning / Weaponsmithing | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Spell / Occult technomancy | 1.30 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Psionic / Solipsism | 1.30 |
| 6/5 |
| 2/5 |
| 1/5 |
| 6/5 |
| Undead / Shadow Destruction | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Primal Grit | 1.00 |
| 5/5 |
| 5/5 |
| 3/5 |
| 0/5 |
| Cunning / Imbuing | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Spell / Battle channeling | 1.30 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Shadow magic | 1.30 |
| 1/5 |
| 6/5 |
| 1/5 |
| 0/5 |
| Technique / Combat techniques | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Cunning / Stealth | 1.30 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Storm | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Undead / Dreadmaster | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Air | 1.30 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| Spell / Enhancement | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 6/5 |
| Bloodriver / Arcana blood | 1.30 |
| 6/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cunning / Armorsmithing | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Spell / Earth | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Undead / Shadow Magic | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Celestial / Radiance | 1.30 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Technique / Magical combat | 1.30 |
| 6/5 |
| 6/5 |
| 1/5 |
| 6/5 |
Generic Talents
| Bloodriver / Aetheric circulation | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Technique / Mage warden | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 1/5 |
| Technique / Combat training | 1.30 |
| 1/5 |
| 4/5 |
| 0/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Corruption / Eyal's New Law | 1.00 |
| 1/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Corruption / Torment | 1.30 |
| 6/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Race / Yeek | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Cursed / Cursed aura | 1.40 |
| 6/5 |
| 6/5 |
| 0/5 |
| 0/5 |
| Spell / Necrosis | 1.30 |
| 6/5 |
| 1/5 |
| 1/5 |
| 2/5 |
| Undead / Dreadlord | 1.00 |
| 6/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| Steamtech / Physics | 1.30 |
| 4/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| Psionic / False Form | 1.00 |
| 1/5 |
| 6/5 |
| 1/5 |
| 6/5 |
| Psionic / Notion Rain | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 1/5 |
| Spell / Stone alchemy | 1.30 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
| Technique / Inoculation | 1.00 |
| 6/5 |
| 6/5 |
| 6/5 |
| 0/5 |
| Celestial / Dirges | 1.00 |
| 1/5 |
| 6/5 |
| 6/5 |
| 6/5 |
| Corruption / Demonic strength | 1.30 |
| 1/5 |
| 1/5 |
| 6/5 |
| 0/5 |
| Psionic / Finer energy manipulations | 1.30 |
| 1/5 |
| 1/5 |
| 1/5 |
| 2/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
| talent | Fiery Hands |
| talent | Shadow Combat |
| talent | Thunderstorm |
| talent | Deepsight |
| talent | Tempest |
| talent | Feather Wind |
| talent | Shock Hands |
| talent | Beyond the Flesh |
| talent | Arcane Feed |
| talent | Hurricane |
| talent | Shadow Feed |
| talent | Eldritch Form |
| talent | Overkill |
| talent | Metaphasic Spin |
| talent | Arcane Combat |
| talent | Dirge of Pestilence |
| talent | Walking Blasphemy |
| talent | Spikes of Decrepitude |
| beneficial effect | You feel your grip on reality slipping. Curse of Madness (power 5.6)Penalty : Fractured Sanity: -9% Mind Resistance, -12% Confusion Immunity Power 1+: Unleashed: +17% critical damage, +18% off-hand weapon damage Power 2+: -1 Luck, +10 Dexterity Power 3+: Conspirator: Your madness is contagious. Every time you critically damage a foe there is a 76% chance to spread one of your current detrimental mental effect to them. Power 4+: Mania: Once per turn, when an attack does more than 10.4% of your life, the remaining cooldown of all your talents is reduced by 1. |
| beneficial effect | A shroud of darkness seems to fall across your path. Curse of Shrouds (power 4.6)Penalty : Shroud of Weakness: Small chance of becoming enveloped in a Shroud of Weakness (reduces damage dealt by 7%) for 4 turns. Power 1+: Nightwalker: +19 Darkness Resistance, +10% Max Darkness Resistance, +11 See Invisible Power 2+: -1 Luck, +8 Constitution Power 3+: Shroud of Passing: Your form seems to fade as you move, reducing all damage taken by 18% for 1 turn after movement. Power 4+: Shroud of Death: The power of every kill seems to envelop you like a shroud, reducing all damage taken by 18% for 3 turns. |
| beneficial effect | Infinite Dungeon Challenge (Level 70): Exterminator Challenge |
| beneficial effect | The creature has found a state of clarity and sees the world for what it is (+14% global speed). Clarity |
| detrimental effect | Zone-wide effect: +10% darkness damage, -10% darkness resistance, -10% mental save, -20% fear immunity. Echoes of the void |
| beneficial effect | An aura of death surrounds you. Curse of Corpses (power 6.6)Penalty : Fear of Death: -7% resistance against damage from the undead. Power 1+: Power over Death: +15% damage against the undead. Power 2+: -1 Luck, +7 Strength, +7 Magic Power 3+: Living Death: Ghoulish retch heals you. Once every 16 turns, retch (level 5) when you fall below 49% health Power 4+: Reprieve from Death: Humanoids you slay have a 45% chance to rise to fight beside you as ghouls for 6 turns. |
| beneficial effect | The target is enveloped in a shroud that seems to not only obscure it but also to fade its form (+18% resist all). Shroud of Passing |
| beneficial effect | Mayhem and destruction seem to follow you. Curse of Misfortune (power 8.6)Penalty : Lost Fortune: You seem to find less gold in your journeys. Power 1+: Missplaced Endeavours: The endeavours of those around you begin to fail (+50% chance to avoid traps). Power 2+: -1 Luck, +16 Cunning Power 3+: Missed Opportunities: Opportunities are fleeting, and those close to you begin to miss them (+20% evasion). Power 4+: Unfortunate End: The damage you deal will increase by 58% if the increase would be enough to kill your opponent. |
Quests
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 10): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 11): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed directly to the next Infinite Dungeon level in less than 101 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 12): Rush Hour (101)Turns left: 43 You completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 13): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 14): Near SightedYou completed the challenge and received: +1 Class Point | done |
Proceed directly to the next Infinite Dungeon level in less than 38 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 15): Rush Hour (38)Turns left: -1 | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 16): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 17): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 18): ExterminatorYou completed the challenge and received: +1 Prodigy Point | done |
Proceed directly to the next Infinite Dungeon level in less than 119 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 19): Rush Hour (119)Turns left: 63 You completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 2): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 20): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 21): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 22): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 23): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 131 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 24): Rush Hour (131)Turns left: 101 You completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 25): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 26): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 27): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 28): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 29): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 3): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 31): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 32): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 33): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 34): ExterminatorYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 35): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 36): Near SightedYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 37): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 38): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 39): Near SightedYou completed the challenge and received: +1 Class Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 4): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 40): Near SightedYou completed the challenge and received: +1 Generic Point | done |
Proceed directly to the next Infinite Dungeon level in less than 398 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 41): Rush Hour (398)Turns left: 360 You completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 42): ExterminatorYou completed the challenge and received: +1 Category Point | done |
All foes have the multiply talent! Infinite Dungeon Challenge (Level 43): MultiplicityTurns left: 0 You completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 44): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 45): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 46): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 47): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 48): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 49): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 5): ExterminatorFoes left: 1 | active |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 50): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 51): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 52): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 53): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 54): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 55): Pacifist | failed |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 56): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 57): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 58): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 59): Pacifist | failed |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 6): Near SightedYou completed the challenge and received: +1 Class Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 60): Exterminator | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 61): ExterminatorYou completed the challenge and received: +1 Category Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 62): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Mayusewyn the dreaming horror'. Infinite Dungeon Challenge (Level 63): Dream HunterYou completed the challenge and received: +1 Generic Point | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 64): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 65): Pacifist | failed |
Proceed directly to the next Infinite Dungeon level in less than 41 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 66): Rush Hour (41)Turns left: 25 You completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 67): ExterminatorYou completed the challenge and received: +3 Stat Points | done |
Wake up and kill the dreaming horror boss 'Bethenor the dreaming horror'. Infinite Dungeon Challenge (Level 68): Dream HunterYou completed the challenge and received: +3 Stat Points | done |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 69): ExterminatorYou completed the challenge and received: +1 Generic Point | done |
Leave the level (to the next level) without killing a single creature. You will get two rewards. Infinite Dungeon Challenge (Level 7): Pacifist | failed |
Exterminate every foe on the level. Infinite Dungeon Challenge (Level 70): ExterminatorFoes left: 64 | active |
Proceed directly to the next Infinite Dungeon level in less than 290 turns (an exit is revealed on your map). Infinite Dungeon Challenge (Level 8): Rush Hour (290)Turns left: 154 You completed the challenge and received: +1 Generic Point | done |
Proceed to the next Infinite Dungeon level with -7 sight range. Infinite Dungeon Challenge (Level 9): Near SightedYou completed the challenge and received: +3 Stat Points | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. | active |
You have entered the Infinite Dungeon. There is no going back now. The Infinite DungeonGo deep, fight, win or die in a blaze of glory! | active |
Equipment
| Psionic focus | magelord's dragonbone magestaff of wizardry (Corpses) (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Physical crit. chance: +12.0% Damage (Melee): 20 arcane Changes stats: +4 Mag / +2 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Maximum mana: +92.00 Spellpower: +28 (+3 eff.) Spell crit. chance: +5% Curse of Corpses Staves designed for wielders of magic, by the greats of the art. |
| Light source | Summertide Phial (Misfortune)Infused by nature 1.00 Encumbrance. [Unique] Type: lite / lite ; tier 1 When wielded/worn: Damage (Melee): 15 Lite Light Burst (radius 1) Changes resistances: +30% light Changes damage: +10% light Light radius: +5 Healing mod.: +10% When attacking in melee, deals 15 light damage and lights tiles in radius 1. Curse of Misfortune It can be used to call light, dispelling darkness and lighting tiles in radius 20.(172 power, based on Willpower) Activation costs 10 power out of 15/15. A small crystal phial that captured Sunlight during the Summertide. |
| On head | iron helm 'Hurovon' (Madness) (0 def, 5 armour)Requires: - Heavy armour training Crafted by a master 3.00 Encumbrance. Type: armor / head ; tier 1 When wielded/worn: Armour penetration: +2 Armour: +5 Fatigue: +5% Changes stats: +1 Str Changes damage: +9% physical Talent granted: +1 Ravager Ravager: Passive - Increase Physicalpower by 22.20 per each enemy you can see in a radius of 2. The increase is based on your Strength stat. Curse of Madness A large helmet that can protect the entire head. Ventilation and bad vision can be a problem, however. |
| On feet | Steam Powered Boots (Misfortune) (8 def, 15 armour)Requires: - Heavy armour training Powered by steamtech 3.00 Encumbrance. [Unique] Type: armor / feet ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Armour: +15 Defense: +8 (+1 eff.) Fatigue: +8% Changes stats: +8 Str / +10 Dex Changes damage: +10% fire Pinning immunity: +50% Generate 3 steam each time you walk. Curse of Misfortune Boots. But with steam power! |
| Tool | Chromatic Wand (Corpses)Powered by arcane forces 2.00 Encumbrance. [Unique] Type: charm / wand ; tier 2 When wielded/worn: Maximum wards: +2 lightning / +1 temporal / +1 light / +2 fire / +1 nature / +1 acid / +2 physical / +1 darkness / +1 blight / +2 cold / +1 arcane / +1 mind Changes damage: +10% lightning / +10% fire / +10% cold / +10% physical Talent mastery: +0.20 Spell / Elementalism Talent granted: +2 Ward Curse of Corpses It can be used to activate talent Chromatic Orb (costing 20 power out of 24/24) : Effective talent level: 4.5 Power cost: 20 out of 24/24. Range: 20 Travel Speed: 300% of base Is: a spell Description: Fire a slowish bolt of a random element doing 549.83 damage. At level 5 it also does 50% splash damage to adjacent targets. The damage will increase with your Spellpower. This brightly coloured wand is studded with wyrm teeth. It feels close to the elements. |
| On fingers | gold ring 'Wintercutter' (Misfortune)Crafted by a master 0.10 Encumbrance. Type: jewelry / ring ; tier 3 When wielded/worn: Damage when hit (Melee): 4 cold Changes resistances penetration: +5% cold Changes damage: +9% mind Critical mult.: +20.00% Mental save: +3 (+1 eff.) Stun/Freeze immunity: +26% Life regen: +4.00 Mindpower: +15 (+3 eff.) Curse of Misfortune Rings make your fingers look great! |
| On fingers | Void Orb (Corpses)Powered by arcane forces 0.10 Encumbrance. [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning / +4% physical / +4% cold / +4% fire / +15% arcane / +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Curse of Corpses It can be used to activate talent Manathrust (costing 6 power out of 6/6) : Effective talent level: 7.7 Power cost: 6 out of 6/6. Range: 10 Travel Speed: 2000% of base Is: a spell and usable during Aether Avatar Description: Conjures up mana into a powerful bolt doing 641.38 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
| Around neck | Chargebraid the gold amulet (Corpses)Infused by nature 0.10 Encumbrance. Type: jewelry / amulet ; tier 3 When wielded/worn: Damage when hit (Melee): 4 arcane Changes stats: +4 Cun Changes resistances: +6% blight Changes resistances penetration: +20% blight / +15% lightning Changes damage: +27% lightning Curse of Corpses Amulets make your neck look great! |
| In main hand | infernal dragonbone magestaff of wizardry (Shrouds) (30-36 power, 6 apr, lightning element)Requires: - Magic 48 Powered by arcane forces 5.00 Encumbrance. Type: weapon / staff ; tier 5 It must be held with both hands. Base power: 30.0 - 36.0 Uses stat: 130% Mag Damage type: Physical Mastery: Weapon Aptitude Accuracy bonus: +2.0% proc dam (max 200%) Armour Penetration: +6 Crit. chance: +5.0% Attack speed: 100% When wielded/worn: Damage (Melee): 19 fire Changes stats: +2 Mag / +4 Wil Changes damage: +30% lightning Talent granted: +1 Command Staff Critical mult.: +34.00% Maximum mana: +30.00 Spellpower: +30 (+3 eff.) Spell crit. chance: +5% See invisible: +9 Curse of Shrouds Staves designed for wielders of magic, by the greats of the art. |
| On hands | Storm Bringer's Gauntlets (Madness) (0 def, 5 armour) =ge=Requires: - Heavy armour training Powered by arcane forces 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 3 When wielded/worn: Armour: +5 Changes stats: +6 Mag Changes resistances: +15% lightning Changes damage: +15% lightning Critical mult.: +20.00% Spellpower: +12 (+1 eff.) Spell crit. chance: +5% When used to modify unarmed attacks: Base power: 23.0 - 32.2 Uses stats: 39% Wil, 50% Mag, 79% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +4.0% Attack speed: 83% When this weapon hits: Chain Lightning (20% chance level 2). When this weapon hits: Nova (15% chance level 1). Damage (Melee): +20 lightning Talent level: +1 to all lightning damage spells. Talent on hit(spell): Lightning (10% chance level 1). Curse of Madness This pair of fine mesh voratun gauntlets is covered with glyphs of power that spark with azure energy. The metal is supple and light so as not to interfere with spell-casting. When and where these gauntlets were forged is a mystery, but odds are the crafter knew a thing or two about magic. This item has been sent to the Item's Vault. |
| Around waist | Girdle of the Calm Waters (Shrouds)Infused by nature 1.00 Encumbrance. [Unique] Type: armor / belt ; tier 2 When wielded/worn: Changes stats: +3 Wil Changes resistances: +20% blight / +20% cold / +20% nature Healing mod.: +15% Curse of Shrouds A belt rumoured to have been worn by the Conclave healers. |
| Cloak | Cloak of Ten Thousand Leaves (Misfortune) (6 def, 0 armour) Cloak of Ten Thousand Leaves (Misfortune) (6 def, 0 armour)Infused by nature 2.00 Encumbrance. [Unique] Type: armor / cloak ; tier 2 When wielded/worn: Defense: +6 (+1 eff.) Changes resistances: +16% darkness Changes damage: +10% darkness / +10% nature Damage affinity(heal): +11% nature Talent masteries: +0.30 Cunning / Survival +0.30 Cursed / Darkness Each step you take heals you for 3.0% of your max life. Curse of Misfortune It can be used to Cloak yourself in the leaves of your cloak to enter stealth for 5 turns Activation costs 30 power out of 50/50. This cloak is somehow crafted from thousands of interwoven leaves. There is a dire edge to its wild energies. |
| Main armor | Kurig the elven-silk robe (Madness) (15 def, 0 armour) Powered by arcane forces 2.00 Encumbrance. [Random Unique] Type: armor / cloth ; tier 5 When wielded/worn: Defense: +15 (+3 eff.) Changes stats: +4 Dex / +5 Mag / +4 Cun / +5 Con Changes resistances: +15% all Changes resistances penetration: +10% physical / +5% all Changes damage: +41% lightning / +28% light / +17% sound Talent granted: +5 Arcane Dynamo Critical mult.: +25.00% Maximum stamina: +10.00 Spellpower: +31 (+3 eff.) Spell crit. chance: +15% Maximum melody: +47.00 Curse of Madness A cloth vestment. It offers no intrinsic protection but can be enchanted. |
Inventory
Ancient Tome titled 'Gems and their uses'0.10 Encumbrance. [Plot Item] Type: scroll / tome Magical scrolls can have wildly different effects! |
Steam Powered Gauntlets (Misfortune) (0 def, 12 armour)Requires: - Heavy armour training Powered by steamtech 1.50 Encumbrance. [Unique] Type: armor / hands ; tier 5 It is part of a set of items. The more steam the better! When wielded/worn: Physical crit. chance: +10.0% Armour: +12 Changes stats: +6 Str / +6 Dex Changes damage: +8% all Critical mult.: +30.00% Disarm immunity: +50% Steam crit. chance: +10% When used to modify unarmed attacks: Base power: 36.0 - 50.4 Uses stats: 39% Wil, 50% Mag, 79% Cun Damage type: Physical Accuracy bonus: +0.2% base dam (max 20%) Armour Penetration: +10 Crit. chance: +10.0% Attack speed: 83% Curse of Misfortune Gauntlets. But with steam power! |
6 agate0.00 Encumbrance. Type: gem / black ; tier 1 When wielded/worn: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used to imbue an object: Changes stats: +1 Str / +1 Dex / +1 Mag / +1 Wil / +1 Cun / +1 Con When used as an alchemist bomb: Bomb damage +5% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
293 alchemist agate (Shrouds)0.00 Encumbrance. Type: alchemist-gem / black ; tier 1 When used as an alchemist bomb: Bomb damage +5% Curse of Shrouds When used in a prism: Prism damage +5% Gems can be sold for money or used in arcane rituals. |
3 onyx0.00 Encumbrance. Type: gem / black ; tier 3 When wielded/worn: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used to imbue an object: Changes stats: +3 Str / +3 Dex / +3 Mag / +3 Wil / +3 Cun / +3 Con When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
5 aquamarine0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Armour: +2 Changes resistances: +2% all When used to imbue an object: Armour: +2 Changes resistances: +2% all When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 lapis lazuli0.00 Encumbrance. Type: gem / blue ; tier 3 When wielded/worn: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used to imbue an object: Defense: +6 (+1 eff.) Physical save: +6 (+1 eff.) Spell save: +6 (+1 eff.) Mental save: +6 (+2 eff.) When used as an alchemist bomb: Mana regain 30 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 opal0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used to imbue an object: Changes stats: +2 Str / +2 Dex / +2 Mag / +2 Wil / +2 Cun / +2 Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
2 sapphire0.00 Encumbrance. Type: gem / blue ; tier 4 When wielded/worn: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used to imbue an object: Defense: +8 (+1 eff.) Physical save: +8 (+1 eff.) Spell save: +8 (+1 eff.) Mental save: +8 (+2 eff.) When used as an alchemist bomb: Additional 30 ice damage Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
5 topaz0.00 Encumbrance. Type: gem / blue ; tier 2 When wielded/worn: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used to imbue an object: Defense: +4 (+1 eff.) Physical save: +4 (+0 eff.) Spell save: +4 (+0 eff.) Mental save: +4 (+1 eff.) When used as an alchemist bomb: Bomb thrown range +3 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
Goedalath RockPowered by arcane forces 0.10 Encumbrance. [Unique] Type: gem / demonic ; tier 5 When carried: Damage when hit (Melee): 34 healing Mental save: -18 (-4 eff.) Life regen: -2.00 Light radius: -2 Healing mod.: -50% When used to imbue an object: Physical power: +12 (+1 eff.) Damage when hit (Melee): 34 darkness Changes damage: +9% all Grants telepathy: Demon/Major Demon/Minor Spellpower: +16 (+2 eff.) Infravision radius: +3 See invisible: +14 Healing mod.: +50% Latent Damage Type: Shadowflame A small rock that seems from beyond this world, vibrating with a fierce energy. It feels warped and terrible and evil... and yet oh so powerful. |
2 acidic component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 346 damage over 5 turns and reducing armor and accuracy by 44 Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 acidic component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * Splash the target with acid dealing 346 damage over 5 turns and reducing armor and accuracy by 44 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
acidic component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 10 - 30% chance to reduce armor by 64% While equipped: Damage (melee): 5 - 10 acid Melee retaliation: 1 - 21 acid Affinity: shield Components can be used to enhance items being crafted! |
acoustic component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +3 Cun * +1 - +6 Wil Changes damage: * +5% - +20% mind * +5% - +20% sound Mindpower: +5 - +10 Mental crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
2 alchemist's component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 19 ice, 4 - 29 fire, 4 - 29 acid, 4 - 29 lightning While equipped: Damage (melee): 3 - 10 acid, 3 - 10 fire, 3 - 10 cold, 3 - 10 lightning Changes stats: * +2 - +5 Wil * +2 - +5 Mag Affinity: hands Components can be used to enhance items being crafted! |
2 ancient component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag Changes resistances penetration: * +5% - +15% physical * +5% - +15% temporal Changes damage: * +5% - +30% physical * +5% - +30% temporal Reduces paradox anomalies(equivalent to willpower): +8 - +16 Affinity: robes Components can be used to enhance items being crafted! |
2 archaic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Con * +3 - +9 Mag Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 arcing component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 207 damage Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
arcing component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance for lightning to strike from the target to a second target dealing 207 damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
augmenting component (hat)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +3% - +15% acid * +3% - +15% cold * +3% - +15% fire * +3% - +15% arcane * +3% - +15% lightning Affinity: hat Components can be used to enhance items being crafted! |
2 balanced component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Disarm immunity: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
3 barbed component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Crit. chance: +5.0% - +15.0% On crit: * Wound the target dealing 555 physical damage across 5 turns and reducing healing by 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
bardic component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +15 Defense: +5 - +15 Melee retaliation: 5 - 15 sound Changes damage: * +5% - +20% sound Disarm immunity: +10% - +35% Affinity: head Components can be used to enhance items being crafted! |
2 blazebringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 90 fire While equipped: Changes resistances penetration: * +5% - +25% fire Global speed: +1% - +11% Affinity: melee Components can be used to enhance items being crafted! |
2 blessed component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Lightburn, causing 346 Light damage over 5 turns and reduces their armor by 35 for the duration. While equipped: Changes damage: * +5% - +20% light Increase random power by 2-15. Affinity: melee Components can be used to enhance items being crafted! |
blessed component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% darkness * +10% - +20% blight Reduced damage from: * +5% - +15% Undead Affinity: body Components can be used to enhance items being crafted! |
2 bloodhexed component (digger)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +5.0% - +15.0% Changes stats: * +3 - +10 Str * +3 - +10 Wil Mental crit. chance: +5% - +15% Increases digging speed by 30% Affinity: digger Components can be used to enhance items being crafted! |
bloodlich's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con Critical mult.: +10.00% - +30.00% N.Energy each turn: +0.20 Vim when firing critical spell: +3.00 - +8.00 Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: staff Components can be used to enhance items being crafted! |
brute's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +7 Str * +1 - +7 Con Physical save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
bursting component (ranged)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 shocking sound While equipped: Changes resistances penetration: * +5% - +15% sound Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
bursting component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 20 sound While equipped: Melee retaliation: 10 - 20 shocking sound Changes stats: * +1 - +6 Cun Changes resistances: * +10% - +20% sound Affinity: shield Components can be used to enhance items being crafted! |
2 caustic component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 acid, 5 - 45 nature While equipped: Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +25% acid * +5% - +25% nature Affinity: melee Components can be used to enhance items being crafted! |
ceremonial component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +9 Dex * +3 - +9 Mag Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
channeller's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Spellpower: +8 - +18 When activated: channel mana (increasing mana regen by 500% for ten turns) Affinity: melee Components can be used to enhance items being crafted! |
charged component (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 lightning Affinity: ranged Components can be used to enhance items being crafted! |
chilling component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: ammo Components can be used to enhance items being crafted! |
chilling component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 cold Affinity: melee Components can be used to enhance items being crafted! |
cleansing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * cleanse 1 - 3 total effects of type disease, wound, or poison Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
combusting component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On crit: * ignites the target, causing fire damage equal to your spellpower per turn for 4 turns While equipped: Changes resistances penetration: * +10% - +20% fire Talent on hit(spell): Flame (10% chance level 1 - 5). Affinity: melee Components can be used to enhance items being crafted! |
17 component (Corpses) (melee)0.00 Encumbrance. Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
10 component (Corpses) (body)0.00 Encumbrance. Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
4 component (Corpses) (staff)0.00 Encumbrance. Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
2 component (Corpses) (robes)0.00 Encumbrance. Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
2 component (Corpses) (hands)0.00 Encumbrance. Modifies crafted object: Affinity: hands Components can be used to enhance items being crafted! |
2 component (Corpses) (head)0.00 Encumbrance. Modifies crafted object: Affinity: head Components can be used to enhance items being crafted! |
2 component (Corpses) (amulet)0.00 Encumbrance. Modifies crafted object: Affinity: amulet Components can be used to enhance items being crafted! |
component (Corpses) (ring)0.00 Encumbrance. Modifies crafted object: Affinity: ring Components can be used to enhance items being crafted! |
component (Corpses) (mindstar)0.00 Encumbrance. Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
component (Corpses) (feet)0.00 Encumbrance. Modifies crafted object: Affinity: feet Components can be used to enhance items being crafted! |
component (Corpses) (ammo)0.00 Encumbrance. Modifies crafted object: Affinity: ammo Components can be used to enhance items being crafted! |
component (Corpses) (ranged)0.00 Encumbrance. Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
component (Corpses) (shield)0.00 Encumbrance. Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component (Corpses) (wand)0.00 Encumbrance. Modifies crafted object: Affinity: wand Components can be used to enhance items being crafted! |
7 component (Madness) (melee)0.00 Encumbrance. Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
5 component (Madness) (staff)0.00 Encumbrance. Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
4 component (Madness) (body)0.00 Encumbrance. Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
2 component (Madness) (wardstone)0.00 Encumbrance. Modifies crafted object: Affinity: wardstone Components can be used to enhance items being crafted! |
2 component (Madness) (ranged)0.00 Encumbrance. Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
component (Madness) (robes)0.00 Encumbrance. Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
component (Madness) (wand)0.00 Encumbrance. Modifies crafted object: Affinity: wand Components can be used to enhance items being crafted! |
component (Madness) (ammo)0.00 Encumbrance. Modifies crafted object: Affinity: ammo Components can be used to enhance items being crafted! |
component (Madness) (shield)0.00 Encumbrance. Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component (Madness) (totem)0.00 Encumbrance. Modifies crafted object: Affinity: totem Components can be used to enhance items being crafted! |
component (Madness) (feet)0.00 Encumbrance. Modifies crafted object: Affinity: feet Components can be used to enhance items being crafted! |
component (Madness) (cloak)0.00 Encumbrance. Modifies crafted object: Affinity: cloak Components can be used to enhance items being crafted! |
component (Madness) (hat)0.00 Encumbrance. Modifies crafted object: Affinity: hat Components can be used to enhance items being crafted! |
component (Madness) (hands)0.00 Encumbrance. Modifies crafted object: Affinity: hands Components can be used to enhance items being crafted! |
10 component (Misfortune) (staff)0.00 Encumbrance. Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
10 component (Misfortune) (melee)0.00 Encumbrance. Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
6 component (Misfortune) (ranged)0.00 Encumbrance. Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
6 component (Misfortune) (body)0.00 Encumbrance. Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
6 component (Misfortune) (robes)0.00 Encumbrance. Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
5 component (Misfortune) (mindstar)0.00 Encumbrance. Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
4 component (Misfortune) (head)0.00 Encumbrance. Modifies crafted object: Affinity: head Components can be used to enhance items being crafted! |
2 component (Misfortune) (ammo)0.00 Encumbrance. Modifies crafted object: Affinity: ammo Components can be used to enhance items being crafted! |
2 component (Misfortune) (hands)0.00 Encumbrance. Modifies crafted object: Affinity: hands Components can be used to enhance items being crafted! |
component (Misfortune) (cloak)0.00 Encumbrance. Modifies crafted object: Affinity: cloak Components can be used to enhance items being crafted! |
component (Misfortune) (amulet)0.00 Encumbrance. Modifies crafted object: Affinity: amulet Components can be used to enhance items being crafted! |
component (Misfortune) (ring)0.00 Encumbrance. Modifies crafted object: Affinity: ring Components can be used to enhance items being crafted! |
component (Misfortune) (totem)0.00 Encumbrance. Modifies crafted object: Affinity: totem Components can be used to enhance items being crafted! |
component (Misfortune) (shield)0.00 Encumbrance. Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component (Misfortune) (feet)0.00 Encumbrance. Modifies crafted object: Affinity: feet Components can be used to enhance items being crafted! |
12 component (Nightmares) (melee)0.00 Encumbrance. Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
4 component (Nightmares) (head)0.00 Encumbrance. Modifies crafted object: Affinity: head Components can be used to enhance items being crafted! |
3 component (Nightmares) (ranged)0.00 Encumbrance. Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
3 component (Nightmares) (mindstar)0.00 Encumbrance. Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
3 component (Nightmares) (ammo)0.00 Encumbrance. Modifies crafted object: Affinity: ammo Components can be used to enhance items being crafted! |
2 component (Nightmares) (belt)0.00 Encumbrance. Modifies crafted object: Affinity: belt Components can be used to enhance items being crafted! |
2 component (Nightmares) (staff)0.00 Encumbrance. Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
2 component (Nightmares) (body)0.00 Encumbrance. Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
2 component (Nightmares) (wand)0.00 Encumbrance. Modifies crafted object: Affinity: wand Components can be used to enhance items being crafted! |
component (Nightmares) (wardstone)0.00 Encumbrance. Modifies crafted object: Affinity: wardstone Components can be used to enhance items being crafted! |
component (Nightmares) (shield)0.00 Encumbrance. Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
component (Nightmares) (totem)0.00 Encumbrance. Modifies crafted object: Affinity: totem Components can be used to enhance items being crafted! |
component (Nightmares) (feet)0.00 Encumbrance. Modifies crafted object: Affinity: feet Components can be used to enhance items being crafted! |
component (Nightmares) (torque)0.00 Encumbrance. Modifies crafted object: Affinity: torque Components can be used to enhance items being crafted! |
component (Nightmares) (robes)0.00 Encumbrance. Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
component (Nightmares) (ring)0.00 Encumbrance. Modifies crafted object: Affinity: ring Components can be used to enhance items being crafted! |
13 component (Shrouds) (body)0.00 Encumbrance. Modifies crafted object: Affinity: body Components can be used to enhance items being crafted! |
13 component (Shrouds) (melee)0.00 Encumbrance. Modifies crafted object: Affinity: melee Components can be used to enhance items being crafted! |
5 component (Shrouds) (mindstar)0.00 Encumbrance. Modifies crafted object: Affinity: mindstar Components can be used to enhance items being crafted! |
3 component (Shrouds) (feet)0.00 Encumbrance. Modifies crafted object: Affinity: feet Components can be used to enhance items being crafted! |
3 component (Shrouds) (ranged)0.00 Encumbrance. Modifies crafted object: Affinity: ranged Components can be used to enhance items being crafted! |
2 component (Shrouds) (shield)0.00 Encumbrance. Modifies crafted object: Affinity: shield Components can be used to enhance items being crafted! |
2 component (Shrouds) (ammo)0.00 Encumbrance. Modifies crafted object: Affinity: ammo Components can be used to enhance items being crafted! |
2 component (Shrouds) (robes)0.00 Encumbrance. Modifies crafted object: Affinity: robes Components can be used to enhance items being crafted! |
component (Shrouds) (torque)0.00 Encumbrance. Modifies crafted object: Affinity: torque Components can be used to enhance items being crafted! |
component (Shrouds) (ring)0.00 Encumbrance. Modifies crafted object: Affinity: ring Components can be used to enhance items being crafted! |
component (Shrouds) (hat)0.00 Encumbrance. Modifies crafted object: Affinity: hat Components can be used to enhance items being crafted! |
component (Shrouds) (head)0.00 Encumbrance. Modifies crafted object: Affinity: head Components can be used to enhance items being crafted! |
component (Shrouds) (lite)0.00 Encumbrance. Modifies crafted object: Affinity: lite Components can be used to enhance items being crafted! |
component (Shrouds) (hands)0.00 Encumbrance. Modifies crafted object: Affinity: hands Components can be used to enhance items being crafted! |
component (Shrouds) (staff)0.00 Encumbrance. Modifies crafted object: Affinity: staff Components can be used to enhance items being crafted! |
component (Shrouds) (mummy)0.00 Encumbrance. Modifies crafted object: Affinity: mummy Components can be used to enhance items being crafted! |
component (Shrouds) (totem)0.00 Encumbrance. Modifies crafted object: Affinity: totem Components can be used to enhance items being crafted! |
component of Devir (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Mindpower: +5 - +10 Mental crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
component of Eldoral (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Dex Affinity: cloak Components can be used to enhance items being crafted! |
component of Eyal (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +1.00 - +11.00 Maximum life: +20.00 - +80.00 Healing mod.: +10% - +20% Affinity: body Components can be used to enhance items being crafted! |
component of Linaniil (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.40 Maximum mana: +40.00 - +100.00 Spellpower: +15 - +30 Spell crit. chance: +5% - +15% Affinity: robes Components can be used to enhance items being crafted! |
component of Toknor (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +3.0% - +6.0% Physical power: +5 - +10 Critical mult.: +10.00% - +20.00% Affinity: body Components can be used to enhance items being crafted! |
component of Vandryr (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Critical mult.: +10.00% - +20.00% Spellpower: +5 - +10 Spell crit. chance: +3% - +6% Affinity: body Components can be used to enhance items being crafted! |
component of Xenithas (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +3.0% Physical power: +2 - +5 Critical mult.: +10.00% - +20.00% Spellpower: +2 - +5 Spell crit. chance: +1% - +3% Affinity: body Components can be used to enhance items being crafted! |
component of acid (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 acid While equipped: Changes damage: * +8% - +22% acid Affinity: ranged Components can be used to enhance items being crafted! |
component of alchemy (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid * +10% - +20% physical * +10% - +20% cold * +10% - +20% fire Changes damage: * +5% - +25% acid * +5% - +25% physical * +5% - +25% cold * +5% - +25% fire Cooldown Reduction: * Refit Golem 2 turns - 6 turns Affinity: robes Components can be used to enhance items being crafted! |
2 component of allure (cloak)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +5 Cun * +1 - +5 Wil Mindpower: +5 - +10 Use talent when activated: Allure level 4 - 1 Costs 30/30 power Affinity: cloak Components can be used to enhance items being crafted! |
component of amnesia (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of amnesia (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 50% chance to put 1 talent on cooldown for 7 turns (checks Confusion immunity) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of balance (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Physical save: +2 - +10 Spell save: +2 - +10 Mental save: +2 - +10 Equilibrium when hit: +0.50 - +2.50 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of banishment (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage against: +5% - +20% Demon, +5% - +20% Horror On crit: * Strike your target with a blast of Arcane energy dealing 272 damage (based on Willpower and Magic). If the target is a horror or a demon, they will also suffer Cold damage in the same amount become slowed (20%) for 3 turns. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of battle (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +1 - +5 Fatigue: -2% - -7% Affinity: cloak Components can be used to enhance items being crafted! |
component of blood magic (head)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Wil * +3 - +8 Mag Changes damage: * +5% - +20% blight * +5% - +20% arcane Spell crit. chance: +1% - +5% Affinity: head Components can be used to enhance items being crafted! |
2 component of channeling (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Mana each turn: +0.10 - +0.60 Spellpower: +8 - +18 When activated: channel mana (increasing mana regeneration by 2000% for 5 turns) Puts all charms on cooldown for 30 turns Affinity: staff Components can be used to enhance items being crafted! |
2 component of cold (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold While equipped: Changes damage: * +8% - +22% cold Affinity: ranged Components can be used to enhance items being crafted! |
2 component of cold resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: body Components can be used to enhance items being crafted! |
2 component of cold resistance (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% cold Affinity: shield Components can be used to enhance items being crafted! |
component of constitution (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Con Affinity: head Components can be used to enhance items being crafted! |
component of corrosion (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% acid Changes damage: * +10% - +20% acid Affinity: ring Components can be used to enhance items being crafted! |
2 component of corruption (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Curse of Death (20% chance). (Other talents possible) Affinity: ammo Components can be used to enhance items being crafted! |
component of crippling (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +5.0% - +15.0% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of crippling (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +5.0% - +15.0% On crit: * Cripple the target reducing mind, spell, and combat action speeds by 30% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 component of crushing (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +10 On crit: * Smash the target reducing mind, spell, and combat action speeds by 30% While equipped: Physical crit. chance: +3.0% - +18.0% Physical power: +5 - +15 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of cunning (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +8 Cun Changes resistances penetration: * +5% - +10% physical Affinity: ranged Components can be used to enhance items being crafted! |
component of dampening (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +17% acid * +7% - +17% fire * +7% - +17% cold * +7% - +17% lightning * +2% - +10% all Spell save: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
3 component of daylight (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 light Damage against: +5% - +30% Undead Affinity: melee Components can be used to enhance items being crafted! |
component of dexterity (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +2 - +10 Dex Affinity: amulet Components can be used to enhance items being crafted! |
2 component of disruption (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of disruption (ammo)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage against: +5% - +30% Unnatural On hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of earthen fury (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * Deal physical damage equal to your armor (77) While equipped: Armour: +1 - +11 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
6 component of enduring (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: melee Components can be used to enhance items being crafted! |
5 component of enduring (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +5 - +15 Wil * +5 - +15 Con Maximum life: +10.00 - +110.00 Affinity: ranged Components can be used to enhance items being crafted! |
5 component of erosion (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: melee Components can be used to enhance items being crafted! |
component of erosion (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 nature Affinity: ammo Components can be used to enhance items being crafted! |
4 component of evisceration (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On crit: * Wound the target dealing 555 physical damage across 5 turns and reducing healing by 50% While equipped: Physical crit. chance: +5.0% - +15.0% Physical power: +5 - +15 Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
2 component of exorcism (melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage against: +5% - +20% Undead On crit: * Strike your target with a blast of Light dealing 317 damage (based on Strength and Magic). If the target is undead, they are also afflicted by Lightburn for the same amount over 3 turns, reducing their armor by 79 for the duration. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
5 component of extermination (melee)0.00 Encumbrance. Modifies crafted object: Weapon combat: Damage against: +5% - +20% Spiderkin, +5% - +20% Vermin On crit: * Strike your target with a blast of Fire dealing 341 damage (based on Cunning and Magic). If the target is an insect or a spider, they will also begin to Burn for the same amount of damage. While equipped: Critical mult.: +10.00% - +30.00% Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of fate (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical save: +5 - +15 Spell save: +5 - +15 Mental save: +5 - +15 Spell crit. chance: +3% - +8% Affinity: staff Components can be used to enhance items being crafted! |
component of fire (ring)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +20% fire Changes damage: * +10% - +20% fire Affinity: ring Components can be used to enhance items being crafted! |
3 component of fire resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
component of gale force (torque)0.00 Encumbrance. Modifies crafted object: When activated: Project a gust of wind in a cone knocking all creatures back and dealing physical damage Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of gales (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +6 - +36 Changes damage: * +4% - +16% lightning * +4% - +16% cold * +4% - +16% physical Pinning immunity: +15% - +40% Affinity: mindstar Components can be used to enhance items being crafted! |
component of grasping (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: On hit: * 20% chance to create vines that bind the target to the ground dealing 386 nature damage and pinning them for 3 turns Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of greater warding (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: While equipped: Armour: +6 - +12 Defense: +6 - +12 Maximum wards: * +3 of staff elemental bonus Learn talent(s): * +1 - +5 Ward Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of hooking (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * Drags your target 2 spaces towards you, and if they are dragged, deal extra 25% damage to them. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of illumination (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Defense: +5 - +15 Light radius: +2 - +5 Use talent when activated: Illuminate level 1 - 2 Puts all charms on cooldown for 6 turns Affinity: staff Components can be used to enhance items being crafted! |
component of invocation (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower on spell critical (stacks up to 3 times): +5 - +10 Spellpower: +5 - +10 When activated: Conjure elemental energy in a cone Puts all charms on cooldown for 8 turns Affinity: staff Components can be used to enhance items being crafted! |
component of knowledge (head)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +5 Cun * +2 - +5 Wil Mindpower: +3 - +6 Affinity: head Components can be used to enhance items being crafted! |
2 component of life (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +20% blight Life regen: +1.50 - +6.00 Maximum life: +40.00 - +100.00 Healing mod.: +10% - +30% Affinity: robes Components can be used to enhance items being crafted! |
component of life (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Life regen: +0.50 - +2.00 Maximum life: +10.00 - +50.00 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of light (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +15% - +45% light Changes damage: * +10% - +30% light Affinity: robes Components can be used to enhance items being crafted! |
component of lightning (ranged)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 lightning While equipped: Changes damage: * +8% - +22% lightning Affinity: ranged Components can be used to enhance items being crafted! |
component of lightning (mummy)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% lightning Changes damage: * +10% - +30% lightning Affinity: mummy Components can be used to enhance items being crafted! |
component of lightning (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 50 lightning While equipped: Changes damage: * +10% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
component of lightning storm (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a storm. Each turn, creatures within take lightning damage and will be dazed for 1 turn Puts all charms on cooldown for 15 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of madness (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Cun * +1 - +10 Wil Mental save: +10 - +30 Mental crit. chance: +4% - +8% Use talent when activated: Hateful Whisper level 2 - 4 Puts all charms on cooldown for 15 turns Affinity: hat Components can be used to enhance items being crafted! |
component of magery (belt)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +11 Wil * +3 - +11 Mag Spell crit. chance: +3% - +6% Affinity: belt Components can be used to enhance items being crafted! |
6 component of massacre (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
2 component of massiveness (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +10 Str * +3 - +10 Con Changes damage: * +5% - +10% physical Size category: +1 Affinity: feet Components can be used to enhance items being crafted! |
2 component of mastery (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: Increases the mastery of a randomly chosen talent category by 0.10-0.40 Affinity: amulet Components can be used to enhance items being crafted! |
2 component of might (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spell crit. chance: +5% - +15% Affinity: staff Components can be used to enhance items being crafted! |
component of might (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +3 - +6 Changes stats: * +2 - +5 Str * +2 - +5 Con Affinity: head Components can be used to enhance items being crafted! |
3 component of mind resistance (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% mind Affinity: shield Components can be used to enhance items being crafted! |
component of mindblast (torque)0.00 Encumbrance. Modifies crafted object: When activated: Blast the opponent's mind dealing mind damage and silencing them Puts all charms on cooldown for 15 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of natural resilience (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% blight Reduced damage from: * +5% - +15% Unnatural Affinity: body Components can be used to enhance items being crafted! |
component of nature (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +15% - +45% nature Changes damage: * +10% - +30% nature Affinity: robes Components can be used to enhance items being crafted! |
component of opulence (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Lck * +3 - +8 Cun Grants use of a random gold talent. Use talent when activated: Random Talent level 1 Costs 30/30 power Affinity: ring Components can be used to enhance items being crafted! |
2 component of phasing (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Armour Penetration: +5 - +25 Damage Shield penetration (this weapon only): +10% - +20% Affinity: melee Components can be used to enhance items being crafted! |
2 component of piercing (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: ranged Components can be used to enhance items being crafted! |
component of power (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes damage: * +5% - +20% all Spellpower: +10 - +20 Affinity: robes Components can be used to enhance items being crafted! |
component of power (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Spellpower: +4 - +19 Affinity: staff Components can be used to enhance items being crafted! |
2 component of psionic shield (torque)0.00 Encumbrance. Modifies crafted object: When activated: setup a psionic shield, reducing all damage taken by 0 for 5 turns Puts all charms on cooldown for 25 turns Affinity: torque This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
component of radiance (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Effects when hit in melee: * 5 - 10% chance to blind Light radius: +3 - +4 On shield block: * Blasts enemies in radius 6 for 126 light damage Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
component of rage (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +11 Str Changes damage: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
component of resistance (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +13% acid * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: shield Components can be used to enhance items being crafted! |
component of resolve (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +8 Wil Spell save: +2 - +10 Affinity: mindstar Components can be used to enhance items being crafted! |
2 component of ruin (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour penetration: +5 - +15 Physical crit. chance: +5.0% - +15.0% Critical mult.: +10.00% - +35.00% Affinity: melee Components can be used to enhance items being crafted! |
component of rushing (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +4 Str * +2 - +4 Con Use talent when activated: Rush level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
component of sand (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 physical Changes resistances: * +4% - +20% physical Changes resistances penetration: * +4% - +20% physical Changes damage: * +4% - +20% physical Affinity: mindstar Components can be used to enhance items being crafted! |
component of shearing (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% all Affinity: melee Components can be used to enhance items being crafted! |
2 component of shielding (wand)0.00 Encumbrance. Modifies crafted object: When activated: Create a damage-absorbing shield on yourself and all friendly characters within 10 spaces Puts all charms on cooldown for 20 turns Affinity: wand This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
2 component of shrapnel (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: On shield block: * Cause enemies within radius 6 to bleed for 555 physical damage over 5 turns (1/turn) Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
2 component of sound (ranged)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 sound While equipped: Changes damage: * +8% - +22% sound Affinity: ranged Components can be used to enhance items being crafted! |
3 component of sound resistance (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +15% - +30% sound Affinity: body Components can be used to enhance items being crafted! |
component of soundwaves (ammo)0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 shocking sound Burst on crit (radius 2): 5 - 15 dazing sound Travel speed: +200% Affinity: ammo Components can be used to enhance items being crafted! |
2 component of spell shielding (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +10% arcane Spell save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
component of storms (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 lightning Changes stats: * +1 - +7 Str * +1 - +7 Dex * +1 - +7 Mag * +1 - +7 Wil * +1 - +7 Cun * +1 - +7 Con Changes resistances: * +4% - +20% lightning Changes resistances penetration: * +4% - +20% lightning Changes damage: * +4% - +20% lightning Affinity: mindstar Components can be used to enhance items being crafted! |
component of strife (feet)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +2 - +6 Wil * +2 - +6 Con Changes resistances penetration: * +5% - +10% physical Mindpower: +3 - +9 Use talent when activated: Blindside level 1 - 3 Puts all charms on cooldown for 25 turns Affinity: feet Components can be used to enhance items being crafted! |
5 component of sundering (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 On weapon crit, sunder weapon or armor, randomly selected upon applying component. Affinity: melee Components can be used to enhance items being crafted! |
component of the armsmaster (belt)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +2 - +12 Physical save: +5 - +15 Affinity: belt Components can be used to enhance items being crafted! |
component of the bounder (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +5 - +9 Str * +5 - +9 Dex Use talent when activated: Skullcracker level 3 Puts all charms on cooldown for 20 turns Affinity: head Components can be used to enhance items being crafted! |
component of the citadel (hat)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Citadel Citadel: Passive - Increases Resistance to all damage by 34.48% per each enemy you can see in a radius of 2, to a maximum of 30%. The increase is based on the average of your Strength, Cunning, and Constitution stats. Affinity: hat Components can be used to enhance items being crafted! |
component of the deep (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Armour: +1 - +6 Changes resistances: * +5% - +15% acid * +5% - +15% cold Breathe: water Affinity: body Components can be used to enhance items being crafted! |
component of the flashbang (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 35 dazing sound, 10 - 35 item light blind While equipped: Melee retaliation: 5 - 15 light, 5 - 15 sound Changes resistances: * +5% - +15% light * +5% - +15% sound Affinity: shield Components can be used to enhance items being crafted! |
component of the heavens (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +5 Str * +1 - +5 Dex * +1 - +5 Mag * +1 - +5 Wil * +1 - +5 Cun * +1 - +5 Con Affinity: amulet Components can be used to enhance items being crafted! |
component of the juggernaut (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 physical Talent on hit: Juggernaut (10% chance). While equipped: Changes stats: * +1 - +6 Con Physical save: +10 - +30 Spell save: +3 - +10 Mental save: +3 - +10 Disarm immunity: +20% - +50% Use talent when activated: Juggernaut level 2 - 4 Puts all charms on cooldown for 30 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the lich (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +10 Mag * +1 - +10 Cun * +1 - +10 Con N.Energy each turn: +0.20 Only die when reaching: -100.00 life Maximum vim: +20.00 - +50.00 Maximum neg.energy: +20.00 - +50.00 Affinity: melee Components can be used to enhance items being crafted! |
component of the mystic (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +11 Wil * +1 - +11 Mag Spellpower: +5 - +15 Affinity: melee Components can be used to enhance items being crafted! |
component of the nighthunter (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 4 - 29 darkness Accuracy: +3 - +13 Crit. chance: +3.0% - +13.0% Talent on crit: Dominate (10% chance). While equipped: Accuracy: +5 - +15 Changes stats: * +1 - +6 Cun Changes resistances: * +5% - +15% darkness Infravision radius: +1 - +4 Use talent when activated: Track level 2 Puts all charms on cooldown for 15 turns Affinity: hands Components can be used to enhance items being crafted! |
component of the slayer (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Learn talent(s): * +1 Slayer Slayer: Passive - Increase Physcrit by 2% per each enemy you can see in a radius of 2. Affinity: head Components can be used to enhance items being crafted! |
component of the vagrant (belt)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Con Mental save: +5 - +15 Mindpower: +3 - +10 Affinity: belt Components can be used to enhance items being crafted! |
component of the warden (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Block value: +10 - +50 While equipped: Cooldown Reduction: * Block 1 turns On shield block: * Chance to use Warden's Vigor and lower the cooldown of some talents. (20 turns cooldown) Affinity: shield Components can be used to enhance items being crafted! |
2 component of thorny skin (totem)0.00 Encumbrance. Modifies crafted object: When activated: Harden the skin for 7 turns increasing armour and armour hardiness Puts all charms on cooldown for 20 turns Affinity: totem This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
3 component of venom (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +4.0% - +10.0% On weapon crit, poison target. Poison type randomly selected upon applying component. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
component of venom (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Damage (melee): 4 - 20 acid Changes resistances: * +4% - +20% acid Changes resistances penetration: * +4% - +20% acid Changes damage: * +4% - +20% acid Life regen: +1.00 - +5.00 Affinity: mindstar Components can be used to enhance items being crafted! |
component of venom (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Crit. chance: +4.0% - +10.0% On weapon crit, poison target. Poison type randomly selected upon applying component. Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
component of war (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +8 Str * +3 - +8 Con Grants use of a random martial talent. Talents granted by this ego do not have their typical weapon type requirements. Use talent when activated: Random Talent level 2 - 1 Costs 30/30 power Affinity: ring Components can be used to enhance items being crafted! |
3 component of white noise (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Melee retaliation: 4 - 14 sound Changes stats: * +1 - +6 Mag Changes resistances: * +10% - +30% sound * +10% - +30% light Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
2 component of wind (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Travel speed: +200% On hit: * 20% chance to create an air burst in radius 3 knocking enemies back 2 spaces and dealing 396 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
4 component of wizardry (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil * +1 - +6 Mag Maximum mana: +10.00 - +110.00 Spellpower: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
conjurer's component (ring)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +4 - +8 Wil * +4 - +8 Mag Spellpower: +5 - +15 Affinity: ring Components can be used to enhance items being crafted! |
corrupted component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Apply Blight/Nature damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
deadly component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +5 - +15 Affinity: ammo Components can be used to enhance items being crafted! |
destroyer's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances penetration: * Unhandled resolver: randartmax all Critical mult.: Unhandled resolver: randartmax Spellpower: +5 - +15 Affinity: robes Components can be used to enhance items being crafted! |
2 dragonslayer's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% acid * +5% - +15% fire * +5% - +15% cold * +5% - +15% lightning Affinity: head Components can be used to enhance items being crafted! |
dreadful component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 mind, 8 - 23 darkness Melee retaliation: 8 - 16 mind, 8 - 16 darkness Changes resistances: * +10% - +30% mind * +10% - +30% darkness Affinity: body Components can be used to enhance items being crafted! |
2 earthen component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Armour: +2 - +12 Armour Hardiness: +2% - +12% Physical save: +2 - +12 Affinity: staff Components can be used to enhance items being crafted! |
electric component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +3 Cun * +1 - +6 Mag Changes damage: * +5% - +20% lightning * +5% - +20% sound Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
electric component (mummy)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +3 Cun * +1 - +6 Mag Changes damage: * +5% - +20% lightning * +5% - +20% sound Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: mummy Components can be used to enhance items being crafted! |
electrified component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Haywire, causing 276 Lightning damage over 5 turns and giving them a 40% chance to fail using talents. While equipped: Changes damage: * +5% - +20% lightning Affinity: melee Components can be used to enhance items being crafted! |
4 elemental component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 207 damage (1/turn) While equipped: Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
elemental component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing 217 - 269 damage (1/turn) Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
empyreal component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Dex Changes damage: * +5% - +30% light * +5% - +30% lightning Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
3 enhanced component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +13 Str * +3 - +13 Dex * +3 - +13 Mag * +3 - +13 Wil * +3 - +13 Cun * +3 - +13 Con Affinity: melee Components can be used to enhance items being crafted! |
epiphanous component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes damage: * +5% - +25% mind Psi when firing a critical mind attack: +1.00 - +5.00 Mindpower: +1 - +6 Mental crit. chance: +1% - +6% Affinity: mindstar Components can be used to enhance items being crafted! |
ethereal component (lite)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +3 - +8 Mag Spellpower: +5 - +17 Light radius: +2 Affinity: lite Components can be used to enhance items being crafted! |
exposing component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Effects on melee hit: * 5 - 15% chance to reduce all saves and defense by 54 Effects when hit in melee: * 10 - 35% chance to reduce all saves and defense by 54 Affinity: shield Components can be used to enhance items being crafted! |
2 flaming component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: melee Components can be used to enhance items being crafted! |
2 flaming component (shield)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on hit (radius 1): 10 - 20 fire While equipped: Damage (melee): 5 - 10 fire Melee retaliation: 1 - 21 fire Affinity: shield Components can be used to enhance items being crafted! |
flaming component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on hit (radius 1): 5 - 20 fire Affinity: ammo Components can be used to enhance items being crafted! |
2 focusing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * reduce 1 - 3 talent cooldowns by 2 Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
fortifying component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +7 Str * +2 - +7 Con Maximum life: +30.00 - +100.00 Affinity: body Components can be used to enhance items being crafted! |
2 frigid component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 cold Affinity: ranged Components can be used to enhance items being crafted! |
frosty component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Damage conversion: 10% - 30% cold While equipped: Changes damage: * +10% - +20% cold Affinity: melee Components can be used to enhance items being crafted! |
2 gifted component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Mindpower: +2 - +12 Affinity: mindstar Components can be used to enhance items being crafted! |
grounding component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% lightning Stun/Freeze immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
grounding component (hat)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: hat Components can be used to enhance items being crafted! |
grounding component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +5% - +15% lightning * +5% - +15% temporal Affinity: head Components can be used to enhance items being crafted! |
2 gunslinger's component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes damage: * +8% - +22% physical Cooldown Reduction: * Trick Shot 2 turns * Strafe 2 turns * Double Shots 2 turns Steampower: +5 - +15 Affinity: ranged Components can be used to enhance items being crafted! |
hardened component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +10 Changes resistances: * +5% - +13% acid * +5% - +13% physical * +5% - +13% fire * +5% - +13% cold * +5% - +13% lightning Affinity: body Components can be used to enhance items being crafted! |
hateful component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 darkness Damage against: +5% - +20% Living Affinity: melee Components can be used to enhance items being crafted! |
hateful component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 30 darkness Damage against: +5% - +20% Living Affinity: ammo Components can be used to enhance items being crafted! |
healer's component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +5% - +15% blight Life regen: +0.50 - +2.00 Healing mod.: +10% - +30% Affinity: melee Components can be used to enhance items being crafted! |
heroic component (hands)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Base Damage: +3 - +10 Accuracy: +2 - +12 Talent on hit: Battle Shout (10% chance). While equipped: Armour: +3 - +6 Mental save: +5 - +15 Maximum life: +40.00 - +80.00 Affinity: hands Components can be used to enhance items being crafted! |
high-capacity component (ammo)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: While equipped: Ammo reloads per turn: +1 - +5 Multiplies ammo capacity by x1.3 - x1.6 Affinity: ammo Components can be used to enhance items being crafted! |
2 honing component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Changes stats: * +1 - +4 Cun * +1 - +4 Wil Changes resistances: * +2% - +10% physical Changes resistances penetration: * +2% - +10% physical Changes damage: * +2% - +10% physical Affinity: mindstar Components can be used to enhance items being crafted! |
humming component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Affinity: robes Components can be used to enhance items being crafted! |
humming component (hat)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Affinity: hat Components can be used to enhance items being crafted! |
imbued component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Casts a random spell on spell hit (10% chance) Affinity: staff Unique Ego Components can be used to enhance items being crafted! |
impenetrable component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +5 - +20 Affinity: body Components can be used to enhance items being crafted! |
impervious component (shield)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Block value: +30 - +120 While equipped: Armour: +4 - +12 Changes stats: * +3 - +7 Con Physical save: +5 - +15 Affinity: shield Components can be used to enhance items being crafted! |
2 infernal component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 15 - 35 fire Critical mult.: +15.00% - +40.00% Spellpower: +3 - +10 See invisible: +5 - +20 Affinity: staff Components can be used to enhance items being crafted! |
2 inquisitor's component (mindstar)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 165 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Affinity: mindstar Unique Ego Components can be used to enhance items being crafted! |
2 inquisitor's component (melee)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: On crit: * Deals 165 Manaburn damage and puts 1 random spell talent on cooldown for 7 turns (checks Confusion immunity) Affinity: melee Unique Ego Components can be used to enhance items being crafted! |
keeper's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Casting speed: +10% - +20% Affinity: staff Components can be used to enhance items being crafted! |
2 lifebinding component (staff)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +3 - +7 Con Life regen: +0.50 - +2.00 Spellpower: +3 - +10 Healing mod.: +10% - +30% Affinity: staff Components can be used to enhance items being crafted! |
magelord's component (staff)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Physical crit. chance: +6.0% - +14.0% Damage (melee): 15 - 45 arcane Maximum mana: +20.00 - +120.00 Spellpower: +5 - +10 Affinity: staff Components can be used to enhance items being crafted! |
malefic component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Burst on crit (radius 2): 10 - 40 light, 10 - 40 acid While equipped: Changes resistances: * +5% - +15% light * +5% - +15% acid On shield block: * Deals 311 light and acid damage to each enemy blocked Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
mighty component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical power: +5 - +15 Changes stats: * +1 - +7 Str Affinity: ranged Components can be used to enhance items being crafted! |
mindwoven component (robes)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +15 - +30 Mindpower: +2 - +6 Mental crit. chance: +2% - +6% Affinity: robes Components can be used to enhance items being crafted! |
miner's component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Armour: +1 - +6 Infravision radius: +1 - +4 Affinity: head Components can be used to enhance items being crafted! |
murderer's component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +3 - +10 Armour penetration: +3 - +10 Changes stats: * +1 - +6 Cun * +1 - +6 Dex Affinity: cloak Components can be used to enhance items being crafted! |
nature's component (mindstar)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +2% - +10% blight Changes damage: * +2% - +10% nature Disease immunity: +10% - +25% Affinity: mindstar Components can be used to enhance items being crafted! |
2 nimble component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Defense: +2 - +16 Changes stats: * +2 - +10 Dex Movement speed: +20% Affinity: body Components can be used to enhance items being crafted! |
piercing component (charm)0.00 Encumbrance. Modifies crafted object: Extra effect(s) when activated: * increase all damage penetration by 10% - 30% for 2 turns Affinity: charm Unique Ego Components can be used to enhance items being crafted! |
potent component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Base Damage: +2 - +12 While equipped: Spellpower: +2 - +5 Affinity: melee Components can be used to enhance items being crafted! |
primeval component (robes)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes damage: * +5% - +30% nature * +5% - +30% temporal Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
prismatic component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% light * +10% - +20% darkness Affinity: body Components can be used to enhance items being crafted! |
psion's component (wardstone)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Mental save: +10 - +20 Affinity: wardstone Components can be used to enhance items being crafted! |
2 psychokinetic component (ammo)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 40 physical On hit: * 20% chance to knock the target back 3 spaces and deal 386 physical damage Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 quick component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Changes stats: * +1 - +7 Dex Combat speed: +10% Affinity: melee Components can be used to enhance items being crafted! |
2 radiant component (body)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +30% blight * +10% - +30% darkness Light radius: +1 - +2 Affinity: body Components can be used to enhance items being crafted! |
radiant component (hands)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: Talent on hit: Searing Light (20% chance). While equipped: Damage (melee): 5 - 20 light Changes resistances: * +5% - +15% light Changes damage: * +3% - +11% light Affinity: hands Components can be used to enhance items being crafted! |
3 resolute component (body)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +3 - +9 Str * +3 - +9 Con Physical save: +10 - +25 Affinity: body Components can be used to enhance items being crafted! |
2 restful component (hands)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Nightmare (10% chance). While equipped: Life regen: +1.00 - +11.00 Stamina each turn: +0.50 - +2.00 Maximum stamina: +10.00 - +40.00 Affinity: hands Components can be used to enhance items being crafted! |
restful component (amulet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Fatigue: -4% - -10% Life regen: +1.00 - +5.00 Affinity: amulet Components can be used to enhance items being crafted! |
reviled component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 lightning, 8 - 23 blight Melee retaliation: 8 - 16 lightning, 8 - 16 blight Changes resistances: * +10% - +30% lightning * +10% - +30% blight Affinity: body Components can be used to enhance items being crafted! |
sadistic component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Talent on hit: Twist the Knife (12% chance). Affinity: melee Components can be used to enhance items being crafted! |
2 savior's component (ring)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical save: +6 - +18 Spell save: +6 - +18 Mental save: +6 - +18 Affinity: ring Components can be used to enhance items being crafted! |
2 scorching component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with a Burn, causing 432 Fire damage over 5 turns. While equipped: Changes damage: * +5% - +20% fire Affinity: melee Components can be used to enhance items being crafted! |
scoundrel's component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +6.0% Changes stats: * +1 - +7 Dex * +1 - +7 Con Affinity: melee Components can be used to enhance items being crafted! |
searing component (body)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Damage (melee): 8 - 23 acid, 8 - 23 fire Melee retaliation: 8 - 16 acid, 8 - 16 fire Changes resistances: * +10% - +30% acid * +10% - +30% fire Affinity: body Components can be used to enhance items being crafted! |
serrated component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: On hit: * 25% chance to afflict the target with Bleed, causing 495 Physical damage over 5 turns. While equipped: Changes damage: * +5% - +20% physical Increase random power by 2-15. Affinity: melee Components can be used to enhance items being crafted! |
shadow component (cloak)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes resistances: * +10% - +25% darkness Changes resistances penetration: * +5% - +20% darkness Changes damage: * +5% - +25% darkness Stealth bonus: +5 - +25 Affinity: cloak Components can be used to enhance items being crafted! |
short component (staff)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Changes weapon from two-handed to one-handed Affinity: staff This component can never be added to items which do not match its affinity. Components can be used to enhance items being crafted! |
sigiled component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +7% - +14% temporal * +7% - +14% arcane * +7% - +14% mind Reduced damage from: * +5% - +15% Horror Affinity: body Components can be used to enhance items being crafted! |
2 sonic component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 20 sound Armour Penetration: +5 - +15 While equipped: Changes resistances: * +5% - +15% sound Affinity: shield Components can be used to enhance items being crafted! |
soundproof component (body)0.00 Encumbrance. Crafted by a master Infused by psionic forces Modifies crafted object: While equipped: Changes resistances: * +5% - +13% sound * +5% - +13% darkness * +5% - +13% mind * +5% - +13% lightning Physical save: +5 - +10 Spell save: +5 - +10 Mental save: +5 - +10 Affinity: body Components can be used to enhance items being crafted! |
spiritbound component (body)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: While equipped: Changes resistances: * +10% - +20% nature * +10% - +20% physical Reduced damage from: * +5% - +15% Animal Affinity: body Components can be used to enhance items being crafted! |
stabilizing component (amulet)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes resistances: * +10% - +30% temporal Pinning immunity: +20% - +50% Knockback immunity: +20% - +50% Affinity: amulet Components can be used to enhance items being crafted! |
stargazer's component (robes)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: While equipped: Changes stats: * +1 - +6 Cun Changes damage: * +5% - +30% light * +5% - +30% darkness Spellpower: +5 - +10 Spell crit. chance: +5% - +10% Affinity: robes Components can be used to enhance items being crafted! |
4 stormbringer's component (melee)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: melee Components can be used to enhance items being crafted! |
stormbringer's component (ranged)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Burst on crit (radius 2): 5 - 45 lightning, 5 - 45 cold While equipped: Changes resistances penetration: * +5% - +25% lightning * +5% - +25% cold Movement speed: +20% - +50% Affinity: ranged Components can be used to enhance items being crafted! |
storming component (ammo)0.00 Encumbrance. Infused by nature Modifies crafted object: Weapon combat: Damage on hit: 8 - 33 lightning Burst on crit (radius 2): 5 - 15 lightning Affinity: ammo Components can be used to enhance items being crafted! |
2 sundering component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Armour Penetration: +5 - +10 On weapon crit, sunder weapon or armor, randomly selected upon applying component. Affinity: ranged Components can be used to enhance items being crafted! |
supercharged component (charm)0.00 Encumbrance. Modifies crafted object: Charm power: 130% - 150% Charm cooldown: 110% - 130% Affinity: charm This component can never be added to items which do not match its affinity. Unique Ego Components can be used to enhance items being crafted! |
swiftstrike component (ranged)0.00 Encumbrance. Crafted by a master Modifies crafted object: Weapon combat: Travel speed: +200% While equipped: Changes stats: * +1 - +7 Cun Combat speed: +10% Affinity: ranged Components can be used to enhance items being crafted! |
thaloren component (head)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Changes stats: * +2 - +10 Wil Changes resistances: * +5% - +15% blight Mental save: +5 - +15 Affinity: head Components can be used to enhance items being crafted! |
thought-forged component (melee)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 mind On hit: * 10 - 35% chance to reduce all saves and defense by 54 While equipped: Changes stats: * +1 - +7 Cun * +1 - +7 Wil Affinity: melee Components can be used to enhance items being crafted! |
throat-seeking component (ranged)0.00 Encumbrance. Infused by arcane disrupting forces Modifies crafted object: Weapon combat: Damage on hit: 5 - 25 nature On crit: * silences the target While equipped: Changes resistances penetration: * +5% - +15% nature Affinity: ranged Components can be used to enhance items being crafted! |
3 truestriking component (melee)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Accuracy: +5 - +25 Armour penetration: +5 - +15 Changes resistances penetration: * +5% - +15% physical Affinity: melee Components can be used to enhance items being crafted! |
twilight component (melee)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Apply Darkness/Light damage and area damage on weapon hit and resist penetration of either element. Affinity: melee Components can be used to enhance items being crafted! |
twilight component (ammo)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * Create an explosion dealing light and darkness damage. Affinity: ammo Unique Ego Components can be used to enhance items being crafted! |
2 vagabond's component (feet)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Physical crit. chance: +1.0% - +5.0% Physical power: +3 - +6 Apply resistance penetration randomly picked between Nature, Acid, Physical, and Bleed. Affinity: feet Components can be used to enhance items being crafted! |
warded component (shield)0.00 Encumbrance. Powered by arcane forces Modifies crafted object: Weapon combat: On hit: * reduce the cooldown of your ward talent by 1 While equipped: Maximum wards: * +3 - +8 lightning * +3 - +8 temporal * +3 - +8 darkness * +3 - +8 fire * +3 - +8 nature * +3 - +8 blight * +3 - +8 cold * +3 - +8 arcane * +3 - +8 light Learn talent(s): * +1 Ward Affinity: shield Components can be used to enhance items being crafted! |
watchleader's component (lite)0.00 Encumbrance. Crafted by a master Modifies crafted object: While equipped: Blindness immunity: +20% - +50% Confusion immunity: +10% - +30% Light radius: +3 - +6 See stealth: +5 - +25 See invisible: +5 - +25 Use talent when activated: Track level 2 - 5 Puts all charms on cooldown for 40 turns Affinity: lite Components can be used to enhance items being crafted! |
werebeast's component (head)0.00 Encumbrance. Infused by nature Modifies crafted object: While equipped: Changes stats: * +1 - +9 Str * +1 - +9 Dex * +1 - +9 Cun * +1 - +9 Con Affinity: head Components can be used to enhance items being crafted! |
windwalling component (shield)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: Weapon combat: Damage on hit: 10 - 30 physical While equipped: Changes stats: * +1 - +6 Wil Changes resistances: * +10% - +20% physical Slows Projectiles: +10% - +40% Bonus block near projectiles: +10 - +110 Affinity: shield Unique Ego Components can be used to enhance items being crafted! |
wrathful component (mindstar)0.00 Encumbrance. Infused by psionic forces Modifies crafted object: While equipped: Hate when firing a critical mind attack: +1.00 - +6.00 Psi when firing a critical mind attack: +1.00 - +6.00 Mental crit. chance: +2% - +12% Affinity: mindstar Components can be used to enhance items being crafted! |
emerald0.00 Encumbrance. Type: gem / green ; tier 3 When wielded/worn: Armour: +3 Changes resistances: +3% all When used to imbue an object: Armour: +3 Changes resistances: +3% all When used as an alchemist bomb: Additional 50 poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
jade0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Armour: +4 Changes resistances: +4% all When used to imbue an object: Armour: +4 Changes resistances: +4% all When used as an alchemist bomb: Slows by 17% Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
spinel0.00 Encumbrance. Type: gem / green ; tier 1 When wielded/worn: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used to imbue an object: Defense: +2 (+0 eff.) Physical save: +2 (+0 eff.) Spell save: +2 (+0 eff.) Mental save: +2 (+1 eff.) When used as an alchemist bomb: Mana regain 10 Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
7 turquoise0.00 Encumbrance. Type: gem / green ; tier 4 When wielded/worn: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used to imbue an object: Accuracy: +10 (+1 eff.) Changes resistances penetration: +10% all When used as an alchemist bomb: Additional 30 acid damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
Crystal HeartPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Con Changes resistances: +20% arcane / +20% blight (The created item can be activated to recover the Heart.) Latent Damage Type: Arcane It can be used to combine with a suit of body armor (makes a non enchanted armour into an artifact) Activation costs 1 power out of 1/1. This crystal is huge, easily the size of your head. It sparkles brilliantly almost of its own accord. |
Telos's Staff CrystalPowered by arcane forces 0.00 Encumbrance. [Unique] Type: gem / multi-hued ; tier 5 It is part of a set of items. When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 When carried: Light radius: +2 When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con Changes resistances: +30% mind Confusion immunity: +30% Fear immunity: +30% Light radius: +2 Latent Damage Type: Blight It can be used to combine with a staff Activation costs 1 power out of 1/1. A closer look at this pure white crystal reveals that it is really a plethora of colors swirling and scintillating. |
Dragon Orb (Orb of Command)Powered by unknown forces 1.00 Encumbrance. [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun It can be used to use the orb Activation costs 1 power out of 1/1. This orb is warm to the touch. |
Automated Portable ExtractorPowered by steamtech 0.00 Encumbrance. [Plot Item] Type: tinker / power When carried: It can be used to melt all the items in the APE at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
11 bloodstone0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
7 fire opal0.00 Encumbrance. Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
5 garnet0.00 Encumbrance. Type: gem / red ; tier 3 When wielded/worn: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used to imbue an object: Physical crit. chance: +3.0% Changes damage: +6% all Spell crit. chance: +3% Mental crit. chance: +3% When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
3 ruby0.00 Encumbrance. Type: gem / red ; tier 4 When wielded/worn: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used to imbue an object: Changes stats: +4 Str / +4 Dex / +4 Mag / +4 Wil / +4 Cun / +4 Con When used as an alchemist bomb: Bomb damage +20% Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
Transmogrification ChestPowered by unknown forces 2.00 Encumbrance. [Plot Item] Type: chest / sher'tul When carried: It can be used to transmogrify all the items in your chest at once (also done automatically when you change level) Activation costs 0 power out of 1000/1000. This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
acidic voratun singing sword (58-80 power, 4 apr) acidic voratun singing sword (58-80 power, 4 apr)Requires: - Cunning 35 - Strength 48 Powered by arcane forces 3.00 Encumbrance. Type: instrument / singsword ; tier 5 It must be held with both hands. Base power: 57.5 - 80.5 Uses stats: 88% Wil, 50% Mag, 25% Cun Damage type: Physical Accuracy bonus: +0.4% crit mult (max 40%) Armour Penetration: +4 Crit. chance: +5.5% Attack speed: 100% On weapon crit: * Splash the target with acid dealing 346 damage over 5 turns and reducing armor and accuracy by 44 Damage (Melee): +20 sound This is a bardic weapon. When wielded/worn: Mindpower: +5 (+1 eff.) A two-handed sword that converts voice into sound. |
amethyst0.00 Encumbrance. Type: gem / violet ; tier 2 When wielded/worn: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used to imbue an object: Physical crit. chance: +2.0% Changes damage: +4% all Spell crit. chance: +2% Mental crit. chance: +2% When used as an alchemist bomb: Additional 25 arcane damage Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
10 diamond0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used to imbue an object: Changes stats: +5 Str / +5 Dex / +5 Mag / +5 Wil / +5 Cun / +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 moonstone0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+3 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+3 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
11 pearl0.00 Encumbrance. Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
5 quartz0.00 Encumbrance. Type: gem / white ; tier 3 When wielded/worn: Stun/Freeze immunity: +30% When used to imbue an object: Stun/Freeze immunity: +30% When used as an alchemist bomb: Additional 10 physical repulsion damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
2 amber0.00 Encumbrance. Type: gem / yellow ; tier 4 When wielded/worn: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used to imbue an object: Physical crit. chance: +4.0% Changes damage: +8% all Spell crit. chance: +4% Mental crit. chance: +4% When used as an alchemist bomb: 10% chance to stun for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
6 ametrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used to imbue an object: Physical crit. chance: +1.0% Changes damage: +2% all Spell crit. chance: +1% Mental crit. chance: +1% When used as an alchemist bomb: Lights terrain (power 10) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
citrine0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Light radius: +4 Infravision radius: +4 When used to imbue an object: Light radius: +4 Infravision radius: +4 When used as an alchemist bomb: Bomb thrown range +1 Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
4 zircon0.00 Encumbrance. Type: gem / yellow ; tier 1 When wielded/worn: Armour: +1 Changes resistances: +1% all When used to imbue an object: Armour: +1 Changes resistances: +1% all When used as an alchemist bomb: 20% chance to daze for 3 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
Achievements
Bringer of Doom (Nightmare (Adventure) difficulty)
Killed a Bringer of Doom.By Roosh the Yeek Adventurer level 14
2nd Summertide 122nd year of Ascendancy at 20:41 see stats
Dragon's Greed (Nightmare (Adventure) difficulty)
Amassed 8000 gold pieces.By Roosh the Dread Adventurer level 38
39th Dusk 122nd year of Ascendancy at 01:36 see stats
Earth Master (Nightmare (Adventure) difficulty)
Killed Harkor'Zun.By Roosh the Dread Adventurer level 36
34th Dusk 122nd year of Ascendancy at 04:00 see stats
Exterminator (Nightmare (Adventure) difficulty)
Killed 1000 creatures.By Roosh the Shadow Adventurer level 23
8th Dusk 122nd year of Ascendancy at 10:51 see stats
Infinite x10 (Nightmare (Adventure) difficulty)
Got to level 10 of the infinite dungeon.By Roosh the Yeek Adventurer level 16
2nd Flare 122nd year of Ascendancy at 14:29 see stats
Infinite x20 (Nightmare (Adventure) difficulty)
Got to level 20 of the infinite dungeon.By Roosh the Dread Adventurer level 25
12nd Dusk 122nd year of Ascendancy at 13:51 see stats
Infinite x30 (Nightmare (Adventure) difficulty)
Got to level 30 of the infinite dungeon.By Roosh the Dread Adventurer level 34
29th Dusk 122nd year of Ascendancy at 15:08 see stats
Infinite x40 (Nightmare (Adventure) difficulty)
Got to level 40 of the infinite dungeon.By Roosh the Dread Adventurer level 42
46th Dusk 122nd year of Ascendancy at 14:57 see stats
Infinite x50 (Nightmare (Adventure) difficulty)
Got to level 50 of the infinite dungeon.By Roosh the Dread Adventurer level 53
63rd Dusk 122nd year of Ascendancy at 23:05 see stats
Infinite x60 (Nightmare (Adventure) difficulty)
Got to level 60 of the infinite dungeon.By Roosh the Dread Adventurer level 61
2nd Haze 122nd year of Ascendancy at 07:45 see stats
Infinite x70 (Nightmare (Adventure) difficulty)
Got to level 70 of the infinite dungeon.By Roosh the Dread Adventurer level 68
14th Haze 122nd year of Ascendancy at 18:25 see stats
Level 10 (Nightmare (Adventure) difficulty)
Got a character to level 10.By Roosh the Yeek Adventurer level 10
7th Mirth 122nd year of Ascendancy at 04:18 see stats
Level 20 (Nightmare (Adventure) difficulty)
Got a character to level 20.By Roosh the Yeek Adventurer level 20
10th Flare 122nd year of Ascendancy at 14:10 see stats
Level 30 (Nightmare (Adventure) difficulty)
Got a character to level 30.By Roosh the Dread Adventurer level 30
20th Dusk 122nd year of Ascendancy at 17:02 see stats
Level 40 (Nightmare (Adventure) difficulty)
Got a character to level 40.By Roosh the Dread Adventurer level 40
41st Dusk 122nd year of Ascendancy at 19:46 see stats
Level 50 (Nightmare (Adventure) difficulty)
Got a character to level 50.By Roosh the Dread Adventurer level 50
57th Dusk 122nd year of Ascendancy at 13:18 see stats
Overpowered! (Nightmare (Adventure) difficulty)
Did over 6000 damage in one attack.By Roosh the Dread Adventurer level 32
25th Dusk 122nd year of Ascendancy at 08:19 see stats
Shasshhiy'Kaish (Nightmare (Adventure) difficulty)
Killed Shasshhiy'Kaish after letting her grow as powerful as possible.By Roosh the Dread Adventurer level 34
30th Dusk 122nd year of Ascendancy at 01:34 see stats
Size is everything (Nightmare (Adventure) difficulty)
Did over 1500 damage in one attack.By Roosh the Yeek Adventurer level 16
2nd Flare 122nd year of Ascendancy at 16:25 see stats
Size matters (Nightmare (Adventure) difficulty)
Did over 600 damage in one attack.By Roosh the Yeek Adventurer level 12
8th Mirth 122nd year of Ascendancy at 04:13 see stats
The Rat Lich (Nightmare (Adventure) difficulty)
Killed the terrible Rat Lich.By Roosh the Yeek Adventurer level 12
9th Mirth 122nd year of Ascendancy at 13:45 see stats
The Restless Dead (Nightmare (Adventure) difficulty)
Disturbed an old battlefield and survived the consequences.By Roosh the Dread Adventurer level 42
46th Dusk 122nd year of Ascendancy at 01:52 see stats
The bigger the better! (Nightmare (Adventure) difficulty)
Did over 3000 damage in one attack.By Roosh the Shadow Adventurer level 20
2nd Dusk 122nd year of Ascendancy at 10:12 see stats
Treasure Hoarder (Nightmare (Adventure) difficulty)
Amassed 3000 gold pieces.By Roosh the Dread Adventurer level 24
12nd Dusk 122nd year of Ascendancy at 12:14 see stats
Treasure Hunter (Nightmare (Adventure) difficulty)
Amassed 1000 gold pieces.By Roosh the Yeek Adventurer level 15
2nd Flare 122nd year of Ascendancy at 00:31 see stats
Log
You gain 10.21 gold from the melting of acoustic elven-wood lute of persecution (42-58 power, 4 apr, sound damage).
You gain 16.05 gold from the melting of acoustic dragonbone lute of the bang (53-74 power, 6 apr, sound damage).
You gain 8.68 gold from the melting of bursting elven-wood lyre of extermination (26-34 power, 6 apr, sound damage).
You gain 25.00 gold from the melting of Darkwaker (21 melee - 21.5 ranged sound damage).
You gain 25.00 gold from the melting of Brenaruirab the Wintertrail (8.5 melee - 9 ranged sound damage).
You gain 5.04 gold from the melting of truestriking yew flute of erosion (14-16 power, 4 apr, sound damage).
You gain 4.84 gold from the melting of flaming dragonbone flute of venom (32-38 power, 7 apr, sound damage).
You gain 2.64 gold from the melting of arcing dragonbone flute of massacre (40-49 power, 7 apr, sound damage).
You gain 25.00 gold from the melting of Crown of the Elements (Corpses) (0 def, 10 armour).
You gain 5.00 gold from the melting of Eden's Guile (Madness) (2 def, 1 armour).
You gain 10.00 gold from the melting of Cloth of Dreams (Corpses) (10 def, 0 armour).
You collect a new ingredient: stack of herbs (goldleaf) (1).
You gain 14.00 gold from the melting of Eyal's Will (Shrouds) (22-24 power, 40 apr, nature damage).
You collect a new ingredient: lump of voratun (1).
You gain 25.00 gold from the melting of Khulmanar's Wrath (Misfortune) (70-105 power, 8 apr).
You collect a new ingredient: lump of iron (1).
You gain 2.50 gold from the melting of Ring of Insight (Corpses).
You collect a new ingredient: lump of steel (1).
You gain 25.00 gold from the melting of Baleful Band (Shrouds).
You collect a new ingredient: stack of herbs (burdock) (2).
You gain 4.00 gold from the melting of schematic: Headlamp.
You collect a new ingredient: stack of herbs (viperweed) (5).
You gain 1.53 gold from the melting of movement infusion (speed 738%; cd 9).
You collect a new ingredient: stack of herbs (burdock) (5).
You gain 5.10 gold from the melting of heroism infusion (die at -310; dur 8; cd 28).
You gain 3.50 gold from the melting of steam generator implant (steam 12).
Personal New Achievement: Infinite x70 (Nightmare (Adventure) difficulty)!
Accepted quest 'Infinite Dungeon Challenge (Level 70): Exterminator'! (Press 'j' to see the quest log)
You feel mildly anxious, and walk with caution.
The furious lightning storm around Roosh calms down and disappears.














































































































































