










Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
| Addons | Discordant class (and friends) - enemy edition 1.6.7This is a fork of Rukaneo's Discordant and Friends, itself a fork of Vectorinox's Discordant and Friends. This fork removes the brakes on the original addon by allowing enemies to get all non-customer classes from this addon, and marks some of the most egregiously broken (on enemies) talents as enemy-unusable. Each class should now be a challenge to work around on enemies, rather than being literally unkillable (notably primitive and discordant). ----------- Original from VectorinoxDescriptionsAdd Discordant as playable psionic subclass. A psionic tank with death radius around them (think of Mindrot, but less sucky). Wins battle through attrition, melts trash mobs just by standing. Can also spam tele-frags if you feel like it. Add Kudzu as playable wilder subclass. Invasive, annoying, and hard to get rid of. Master of crowd controls and area denials. Cover the world with fungus, lichens, moss, and kudzus. Add Scorpion as playable rogue subclass. Stealthy brawler with poison fist. Pull in your enemy and dethrone them with chain of combos. Add Critic as playable afflicted subclass. High-risk, high-reward, critical-centric class that use feedback pool as life. Overpower your enemy with overwhelming amount of Gestures, or die from receiving too much criticism. Add Colossus as playable race. Artificial giant constructed by dwarves, has the same start location as dwarf. Durable race with some drawbacks. Also like gold. This is a practice addon intended for personal use, but thank you if you decided to check it out anyway. Bonus class: Primitive, master of bump-attack *joke class* ------------- [ Creditshttp://game-icons.net/ Changelog1.0.0:- Initial release Ignore Campaign/Difficulty Locks 1.1.0Modifies the character creation dialog to bypass the lock check for campaigns and difficulty levels, allowing characters to play campaigns and difficulty levels that you haven't unlocked. Doesn't actually unlock anything. Balanced Wanderer Trees 1.7.4This addon gives the class and generic trees equal weight, so trees like Survival are not extremely common. Player AIoo 1.7.4This is a fork of PlayerGAI by Glavius itself a fork of PlayerAI by Charidan. Once you click ALT-F1 (you can change this key with Keybinding) 1.Auto explore You can weight the talent used by the AI by right clicking on your character and clicking on "Define Player-Aioo" at the bottom of the dialog box. It will Stop when your character is low on life, when you are on an Exit, when a dialog box open, or you are blinded. !Warning: Use it at your own risk. This can put your character in a sure death situation! Goal: Known Bug: Clean UI 1.7.2Replaces default interface styles with cleaner versions to enhance readability. First release focuses primarily on replacing everything related to the default interface styles in the base game. Future releases will enhance individual styles and take care of minor tweaks. Content consists of only graphic assets to try and have the highest possible compatibility with future patches. Audiomancy 1.7.4Version 1.2.1 released Jan 16, 2023; see change notes. Audiomancy is an audio enhancement for ToME that does not affect music. It started with the High Quality Sounds mod (thanks to Gurkoz), but it does a bit more than replace sounds. It enhances the code introducing random variance, layering, and new trigger points. Weapon types (sword, great axe, mace, sling, bows, etc.) have distinct sounds in combat, along with NPC types having different impact sounds. Many weapons have distinct critical hit sounds as well. Ranged weapons have separated attack and hit sounds. Melee and ranged talents you would have expected to produce sound before likely will with this mod. Multiple hits trigger multiple sounds, e.g. the Volley talent. There is still more to do, especially in terms of providing distinct sound effects for various game mechanics and talents, but the code as-is will affect almost every sound played in the game while adding more. I attempted to maximize compatibility, replacing a single function and using superloading and hooking for the rest. Feel free to reach out to me with any issues you discover or ideas/suggestions you may have on Steam or at theclawhorn@protonmail.com. Credits: https://pastebin.com/xirEZ2FY Steam Workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=2805820365 PS: Somehow the website tags got duplicated and I'm unable to edit them. Version 1.2.1: Version 1.2.0: Version 1.1.0: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Resourceful Wanderers 1.7.4Help Wanderers make use of trees which are otherwise hard or impossible to use due to:
Any time a category or tree is learned which is dependant on something specific that you don't already have, one or multiple 'Wanderer' trees will be granted locked as well. These trees are usually at x0.8 mastery, and can have less or more than 4 talents, learnable out-of-order. Wanderer trees can be removed under certain conditions, and this will fully refund category and talent points. The exact conditions are detailed in each tree's description. Every Wanderer now knows the Shoot talent from the get-go, and starts with iron mail armour in addition to everything else. Class: Hekatonkheire 1.7.0This adds three new classes, two of which are loosely based on the Headless Horror, plus a mini-adventurer that gets talents from all three. Hekatonkhieres are spell-using melee combatants who mix armed and unarmed attacks while accompanied by their eldritch Wandering Eyes. New Talents Advanced Talents Old Talents: By special request: New Talents Advanced Talents Old Talents: Kharybdians are ocean mages who mix attack spells, summons, and a precise sense of timing. New Talents Advanced Talents Generic Talents Old Talents: Void Scholar - Celestial Class 1.7.0Adds the Void Scholar, a twisted Celestial class themed around cosmic expansion and the emptiness of space, featuring a unique starting scenario. Void Scholars are dedicated spellcasters with poor durability, but many ways to negate damage and debilitate foes. Their spells are ineffective against nearby targets, but grow incredibly potent when cast at a distance -- strike from the depths of infinity, where no eyes or blades can reach! They use a unique resource called "Void Energy" that is built up by casting certain spells and quickly disperses when out of combat, requiring careful management to retain momentum. Unique talent trees: All things come to an end, adventurer. Those who place themselves above the slow march of the cosmos should take heed not to stand upon nothing. New Alchemist 1.7.2Full remake of Alchemist and gems: Changes for gems: Remake of Golem: Outlander 1.7.4Adds Outlander as a playable human subrace, he has VERY UNIQUE talents. v1.0.10: now it costs 100% - 20% current xp if you want to learn a talent from an enemy. Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Odyssey of The Summoner (for ToME 1.7.4+) 1.7.4Howdy, this is Kamani. The current page for OotS content is: https://forums.te4.org/viewtopic.php?p=247326#p247326 I mostly tested OotS with EoR, Cults, and Ashes enabled, but it should work fine without them. Disclaimer: This is NOT a full release. There WILL be errors and unpredictable behavior. I am patching things out actively, so play with discretion and send as much feedback as possible to the forum thread to accelerate the completion process! Expanded Details: Possessor Bonus Class 1.7.4Donators/Buyers bonus! QuickTome QoL Changes 1.7.4Changes to make ToME faster to play without providing gameplay advantages. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 216890 Full list of effects- After generating the world map, using zone exits or recalling allows you to teleport to most reachable zones, instead of having to walk through the world map. Recalling can still drag doomelves/doombringers/demonologists to the Anteroom of Agony, and the teleportation won't let you bypass Crypt of Kryl'Feijan, Godfeaster, or the Dreadfell ambush. - Maj'Eyal characters start with the Orb of Communication, which can be used to contact the alchemists, Elder of Last Hope, Protector Myssil, and Zemekkys when appropriate. - Achievement pop-ups and announcing your own achievements in chat can be disabled in the game UI and Online options, respectively. - Added an easily toggleable "digging mode" that automatically uses your Dig talent when you move into a diggable wall with no hostiles in sight. CreditsThe icon used for Toggle Digging Mode is licensed under CC-BY 3.0: https://game-icons.net/1x1/delapouite/war-pick.html Changelog1.1.0- This version is not compatible with savegames from previous versions! 1.0.16- Fixed Drem being able to teleport to Dwarf starting zones 1.0.15- Updated for qt-zone-overhaul version 1.0.32 1.0.14- Updated for qt-zone-overhaul version 1.0.27 1.0.13- Updated for qt-zone-overhaul version 1.0.22 1.0.12- Updated for qt-zone-overhaul version 1.0.18 1.0.11- Updated for ToME4 version 1.4.8 1.0.10- Greatly improve worldmap position handling: zone entrance positions are now auto-detected instead of enumerated, multiple onLevelLoads are no longer added 1.0.9- Fix Murgol Lair exit position 1.0.8- Fix regression in tier 1 zone teleports for non-Zone Overhaul games 1.0.7- Don't try to teleport when exiting damp/intimidating caves, Rat Lich crypt, etc. via the stairs 1.0.6- Allowed teleporting via zone exits, not just the Rod 1.0.5- Updated for qt-zone-overhaul 1.0.13 1.0.4- Fix typo that caused Briagh's Lair to be accessible when it shouldn't 1.0.3- Updated for qt-zone-overhaul 1.0.11 1.0.2- Fixed serialization bug that could leave player with nil wilderness position (requiring save editing to continue) if they teleported with the rod of recall, then saved and reloaded the game, then visited the worldmap without teleporting anywhere else. 1.0.1- Updated for qt-zone-overhaul 1.0.4 1.0.0- Initial release Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Greenwatch 1.7.4Two new Wilder subclasses emerge: the Woods Walker and the Anamage. --== Woods Walker ==-- Favored by wood, wind, and earth, the Woods Walker is most at home wandering the fields and forests of Maj'Eyal. While the Woods Walker brings both archery and mindstar options to the mix, their primary strength lies in their connection to Nature. Class Talent Trees: Generic Talent Trees: --== Anamage ==-- A curious case, the Anamage was once an arcane user, but has experienced a dramatic shift, coming to belief that all magic began with Nature and must be returned to her. The Anamage starts as a follower of Zigur, having fervently sworn off the arcane. Class Talent Trees: Generic Talent Trees: Enjoy! -Mister Vimes Nexus improved tooltips 1.7.4Less Shaders 1.7.4Adding game options (in the misc tab) to turn off the shaders of stealth, invisible, unstoppable and lightning speed. Start Selector 1.5.5Allows characters created in the AoA campaign to access special starting zones normally restricted by race and/or class. After the character is created and the level-up screen closed, a dialog will offer the option to transfer to one of the following starting zones (and gain associated quests, etc): Sunwall. (Celestial Human/Elf Start) Notes: ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Improved Combat Text v2 Custom Edit 1.6.0This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Faster ToME4 1.7.3Makes ToME4 run faster: 1. Add cache for particle & shader effects, thus reduce the delay of IO & parsing lua files, especially when there are many mobs around. It is compatible with 1.7.4. 护送增强 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Doctornull's Classes Reloaded 1.7.4Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: CN select your escorts 1.7.4Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) Wanderer pick 1 in 3 talent choice (fork) 1.7.4Make wanderer now choose one in three random talent trees instead. This is a modified version of Starsapphire's "Wanderer 3 in 1"( https://te4.org/games/addons/tome/wanderer_3in1 ) with a few tweaks. Only the first choice is seeded, the other two are random. (no longer the case since v1.0.3) -1.0.1 : -1.0.2 : -1.0.3 : Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Class: Spellweaver 1.7.4Adds the Spellweaver, a Mage subclass who creates custom spells with Spellweaving components. Note: If you need to make a bug report, please use the forum thread: https://forums.te4.org/viewtopic.php?f=50&t=53519 Spell Merchants 1.7.4
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 21 Class talent categories (295 talent trees) available for purchase:Alchemy, Arcane, Celestial, Chronomancy, Psionic, Possession, Corruptions, Curses, Necromancy, Wyrmic, Summoner, Wilder Gifts, Cunning, Archery, Combat Techniques, Demonologist, Doombringer, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file Will conflict with \"Extra Dungeons\" and \"GodMode Merchant\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) shining class Chinese translation 1.7.4Mod职业 辉光一族 的中文翻译. Ronnoc's Chinese mod translation Pack 1.7.4This is mod Chinese translation for following mods: https://te4.org/games/addons/tome/classhekatonkheire Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Wanderer Options 1.7.4Allows wanderers to use talent trees from every classes and races, including those from addons, with options. Wanderers will also start with steamguns, steamsaws, tinker implants (with Eor DLC) and the talent shoot. Added an option to start with the talents trees steamtech/physics & steamtech/chemistry. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
|
| Campaign | Maj'Eyal |
| Mode | Insane Exploration |
| Sex | Female |
| Race | Outlander |
| Class | Wanderer5in1 |
| Level / Exp | 12 / 61% |
| Size | 中等 |
| Lifes / Deaths | Killed by 绿色蠕虫团 瑰丽的灾难 at level 10 on the 1 采购祭 122 year of Ascendancy at 10:16 / 2Killed by 白色蠕虫团 安静墨鱼 at level 12 on the 3 利润月 122 year of Ascendancy at 01:22 |
| Antimagic | Follower |
Primary Stats
| Strength | 11 (base 12) |
| Dexterity | 12 (base 12) |
| Constitution | 25.327234328328 (base 21) |
| Magic | 36 (base 36) |
| Willpower | 14 (base 12) |
| Cunning | 14 (base 12) |
Resources
| Mana | 163/171 |
| Equilibrium | 11 |
| Vim | 72/72 |
| Life | 193/273 |
| Insanity | 80/100 |
| Stamina | 143/143 |
| Negative | 63/63 |
| Healing Factor | 1.1268663676207 |
| Regeneration | 0.28171659190518 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +12.465873423915% |
| Spell | +4.066868890796% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 3 |
| See Invisible | 3 |
Offense: Mainhand
| Damage | 19 |
| Accuracy | 36 |
| Crit Chance | 7% |
| APR | 5 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 34 |
| Crit Chance | 27% |
| Speed | 0.96092061830876 |
Offense: Mind
| Mindpower | 15 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Damage Bonus
| 暗影 | +18% |
| 物理 | +15% |
| 酸性 | +11% |
| 枯萎 | +10% |
| 寒冷 | +13% |
| 光系 | +15% |
| All | 0% |
| 时空 | +21% |
Offense: Damage Penetration
| 暗影 | +15% |
| 精神 | +10% |
| 闪电 | +5% |
Defense: Base
| Armour (hardiness) | 8.6231293988713 (30%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 0 |
| Physical Save | 26 |
| Spell Save | 34 |
| Mental Save | 24 |
Defense: Resistances
| 闪电 | + 20%( 70%) |
| 奥术 | + 13%( 70%) |
| 寒冷 | + 40%( 70%) |
| All | + 10%( 70%) |
| 暗影 | + 26%( 70%) |
| 酸性 | + 29%( 70%) |
| 火焰 | + 26%( 70%) |
| 光系 | + 28%( 70%) |
| 枯萎 | + 25%( 70%) |
| 时空 | + 17%( 70%) |
Defense: Immunities
| Disarm Resistance | 46% |
| Bleed Resistance | 20% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 22% |
| Pinning Resistance | 21% |
| Poison Resistance | 30% |
| Blind Resistance | 21% |
Inscriptions (5/5)
| Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:20 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 182 生命值,持续 5 回合。 效果随你的魔力属性提升。 |
| Infusions | 有效技能等级:1.0 纹身:狂暴使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身解除你随机一个 魔法 效果并减少所有伤害 15% 持续 4 回合。 同时除去对应类型的越层效果(失去平衡、法术冲击和思维封锁)。 |
| Infusions | 有效技能等级:1.0 纹身:治疗使用模式:主动技能 使用范围:近战/单体 冷却时间:15 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活纹身立即治疗你 50 生命值,然后去除一个流血、毒素和疾病效果。 |
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:19 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 117 伤害持续 3 回合。 效果随你的意志属性提升。 |
| Runes | 有效技能等级:1.0 符文:棱彩使用模式:主动技能 使用范围:近战/单体 冷却时间:19 飞行速度:瞬间 使用速度:法术(96%回合) 是:法术 介绍:激活符文展开一个护盾,在 6 回合内,抵挡以下类型的伤害 : 3 物理, 4 暗影, 3 精神, 3 火焰, 5 自然, 3 寒冷 |
Class Talents
| 堕落 / Pyre | 1.00 |
| 1/5 |
| 4/5 |
| 0/5 |
| 0/5 |
| 天空 / 日蚀 | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 天空 / 阳光 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 土 | 1.00 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 疯狂 / 恐怖身躯 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 天空 / 圣诗 | 1.00 |
| 1/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 堕落 / Blood magic | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 法术 / 死灵 | 1.00 |
| 2/5 |
| 0/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 2/5 |
| 0/5 |
| 0/5 |
| 种族技能 / Outlander | 1.20 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 暗影圣诗 |
| talent | 石化皮肤 |
| detrimental effect | 你使用符文的次数越多,符文冷却时间越长 (+1 冷却时间 )。 符文饱和 |
| detrimental effect | 你使用纹身的次数越多,纹身冷却时间越长 (+3 冷却时间 )。 纹身饱和 |
| beneficial effect | 1 脓包,增加 1% 抗性。 腐败脓包 |
Quests
你从瑞库纳逃了出来,你觉得你的心脏狂跳不止,你对财富和力量的渴望增加了十倍~ 地下吞噬者也许是你开始冒险生涯的时候了,在钢铁王座山脉的深处有个无尽深渊地下城。 那里已被尘封已久,但是还是不断有冒险者前去寻找财宝。 据你所知没有一个人能活着回来,不过你从瑞库纳幸存了下来,你比较牛 X。 | 结束 |
你是被指派到瑞库纳王国去调查情况的一个矮人小分队的一员。 瑞库纳沦陷了!当你到达那里时,你受到了大量有组织的强力兽人的阻击。 你队伍中大多数人被杀死,现在你和诺尔甘 ( 除你以外的唯一幸存者 ) 必须赶紧突围回到钢铁议会去汇报这里的情况。 不惜一切代价冲出去。 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
到卡·普尔废墟和食人魔沼泽的地下城去发现宝藏和荣耀! 食人魔巢穴* 你必须进入食人魔沼泽去调查那里潜伏着什么怪物并找到那里的宝藏! * 你必须进入卡·普尔废墟去调查那里潜伏着什么怪物并找到那里的宝藏! | 正在进行 |
Equipment
| 在手上 | 敏捷之 (+2)稳固的粗制手套 (0 闪避, 1 护甲)1.0 T1 手部 护甲 [Ego] Master/灵能系 While equipped: Stats +2 敏捷 dps ---------- Acc +15 (+5 eff.) ----- def ----- 护甲值 +1 Phys.save +6 (+3 eff.) Mind.save +6 (+3 eff.) Disarm- +24% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 主护甲 | 呢绒长袍 '迷宫的尸骨' (0 闪避, 0 护甲)2.0 T2 长袍 护甲 [随机史诗级物品] Arcane/Nature While equipped: Stats +1 意志 dps ---------- Spell.crit +3% S.pwr/crit +2 Dmg.mod +10%枯萎 +13%寒冷 +6%时空 ----- def ----- Resists +6%闪电 +7%暗影 +7%光系 +17%枯萎 +25%寒冷 +7%火焰 +9%all Phys.save +12 (+6 eff.) Spell.save +21 (+9 eff.) Mind.save +11 (+5 eff.) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
| 在手指上 | 未知之奥术0.1 T1 戒指 首饰 [Rare] Master While equipped: dps ---------- Res.pen +10%精神 ----- def ----- Max.HP +23.00 Disarm- +22% Pinning- +21% Knockbk- +22% ---------- misc Mana/turn +0.04 Vim/s.crit +1.00 Max.hate +2.00 Max.vim +30.00 戒指让你的手指更加美丽! |
| 在手指上 | 腐蚀之 (+22%)盗贼的铜戒指0.1 T1 戒指 首饰 [Ego] Nature/Master While equipped: Stats +3 灵巧 dps ---------- Dmg.mod +11%酸性 ----- def ----- Defense +6 (+6 eff.) Resists +22%酸性 戒指让你的手指更加美丽! |
| 在腰间 | 粗制皮带 迷宫叛徒1.0 T1 腰带 护甲 [Rare] Master While equipped: ----- def ----- Resists +5%火焰 +6%寒冷 Spell.save +3 (+1 eff.) Die.at -20.00 life Poison- +10% Cut- +20% 一条可以围住腰的皮带。 |
| 在主手 | 日食 (117% 伤害, 4 护甲穿透, 物理 伤害)5.0 T2 法杖 武器 [史诗级物品] Arcane Power 117% Range: 1.2x Uses 110%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +4 Crit +3.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +8% Spell.pwr +12 (+6 eff.) Dmg.mod +15%暗影 +15%物理 +15%光系 +15%时空 ---------- misc P.En/turn +0.10 N.En/turn +0.10 Talents +1 法杖掌控 Cooldown 黄昏 -1 月光射线 -1 灼热之矛 -1 这根法杖前部镶嵌有黑色的倾斜球体,似乎正发出强光。 |
| 工具 | 护盾之榆木魔杖 [能量 116] (20 冷却)2.0 T1 魔杖 护符 [Ego] Arcane 在你和周围10格内所有友方生物的身上制造护盾,吸收116伤害,持续4回合 Puts all charms on 20 cooldown 魔杖被炼金术师和大法师用来储存法术。任何人可以用它来释放储存的法术。 |
| 在脚上 | 粗制皮靴 黑曜石令 (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Nature While equipped: dps ---------- Dmg.mod +3%暗影 Res.pen +15%暗影 Apr +1 ----- def ----- 护甲值 +1 Resists +6%闪电 +5%时空 Die.at -60.00 life 一双用皮做的靴子。 |
| 斗篷 | 亚麻斗篷 烈风翼 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Master While equipped: Stats +1 力量 +3 意志 +1 灵巧 +2 体质 dps ---------- Mind.crit +2% Res.pen +5%闪电 ----- def ----- Defense +1 (+1 eff.) Resists +3%光系 ---------- misc Equi/ret +0.04 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
| 光源 | 寒潮悲伤2.0 T1 光照 [Rare] Arcane While equipped: Stats +2 魔力 dps ---------- Melee Ret 10火焰 ----- def ----- Resists +6%火焰 +3%寒冷 +3%时空 Poison- +20% ---------- misc Light +3 See.Invis +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
| 在脖子上 | 星光的铜项链0.1 T1 项链 首饰 [Ego] Nature While equipped: ----- def ----- Resists +10%光系 +11%暗影 Blind- +22% 项链让你的脖子更加美丽! |
Inventory
榆木群星法杖 (100% 伤害, 2 护甲穿透, 物理 伤害)5.0 T1 法杖 武器 [Normal] Power 100% Range: 1.2x Uses 80%魔力 Dmg 物理 Acc+ +2.0% 触发伤害(最大200%) Apr +2 Crit +2.5% Atk.spd 100% While equipped: dps ---------- Spell.crit +1% Spell.pwr +3 (+1 eff.) Dmg.mod +10%物理 ---------- misc Talents +1 法杖掌控 法杖经过精细的加工,被法师所使用。 |
屠杀之平衡的铁质巨锤 (131% 伤害, 1 护甲穿透)5.0 T1 巨锤 武器 [Ego] Master Power 131% Range: 1.5x Uses 120%力量 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +0.5% Atk.spd 100% While equipped: dps ---------- Acc +9 (+3 eff.) ----- def ----- Defense +7 (+7 eff.) Disarm- +29% 沉重的双手巨锤。 |
猎物墨汁 (122% 伤害, 1 护甲穿透)5.0 T1 巨锤 武器 [Rare] Arcane Power 122% Range: 1.5x Uses 120%力量 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +1.5% Atk.spd 100% Phasing +20% Melee+ +8精神 On Crit: * 用酸液溅射对方,在5回合内造成98酸性伤害,并降低目标护甲和命中13 While equipped: dps ---------- Phys.crit +1.0% Acc +15 (+5 eff.) ----- def ----- Resists +5%奥术 Heal.mod +5% 沉重的双手巨锤。 |
仇恨的迫害之铁剑 (100% 伤害, 2 护甲穿透)3.0 T1 长剑 武器 [Ego] Disrupt/灵能系 Power 100% Range: 1.4x Uses 100%力量 Dmg 物理 Acc+ +0.4% 暴击伤害(最大40%) Apr +2 Crit +2.5% Atk.spd 100% Melee+ +5暗影 Against +6% Living +6% Unnatural While equipped: Stats +2 意志 锋利,长而致命。 |
铁质狼牙棒 '阴沉猎手' (108% 伤害, 2 护甲穿透)3.0 T1 锤子 武器 [Rare] Nature Power 108% Range: 1.4x Uses 100%力量 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +2 Crit +0.5% Atk.spd 100% Melee+ +7自然 While equipped: Stats +2 力量 +1 意志 dps ---------- Dmg.mod +3%暗影 On Hit (Melee): * 20%几率降低9%伤害 ---------- misc Light +3 钝而致命。 |
迫害之平衡的铁斧 (105% 伤害, 2 护甲穿透)3.0 T1 战斧 武器 [Ego] Disrupt/Master Power 105% Range: 1.4x Uses 100%力量 Dmg 物理 Acc+ +0.2% 暴击率(最大25%) Apr +2 Crit +3.5% Atk.spd 100% Against +6% Unnatural While equipped: Stats +2 意志 dps ---------- Acc +6 (+2 eff.) ----- def ----- Defense +6 (+6 eff.) Disarm- +20% 单手战斧。 |
强大的飞驰之白蜡长弓4.0 T2 长弓 武器 Reqs Dex 16 [Ego+] Master Acc+ +0.2% 暴击率(最大25%) Atk.spd 100% Range +8 While equipped: Stats +2 力量 dps ---------- Phys.crit +9.0% Phys.pwr +8 (+8 eff.) Acc +12 (+4 eff.) 长弓可以用来射击你的敌人。 |
粗皮投石索 '瑰丽许愿者'4.0 T1 投石索 武器 [Rare] Nature Acc+ +0.2% 基础伤害(最大20%) Crit +3.0% Atk.spd 100% Range +6 While equipped: Stats +1 力量 +5 体质 dps ---------- Acc +5 (+1 eff.) Apr +1 ----- def ----- Crit.chn- 15.00% ---------- misc Masteries +0.10 Wild-gift/真菌 在5回合内回复 88 生命值 Puts all charms on 20 cooldown 投石索用来向敌人投掷石质或金属子弹。 |
鞣皮投石索 '漆黑之灯火'4.0 T2 投石索 武器 Reqs Dex 16 [随机史诗级物品] Nature/Master Acc+ +0.2% 基础伤害(最大20%) Atk.spd 100% Range +8 On Hit: * 10%几率降低35%整体速度 While equipped: Stats +3 敏捷 +5 意志 +7 体质 dps ---------- Phys.crit +2.0% Dmg.mod +3%精神 Res.pen +5%精神 Acc +6 (+2 eff.) ----- def ----- Resists +3%光系 Max.HP +10.00 投石索用来向敌人投掷石质或金属子弹。 |
一袋榆木箭矢 (17/17, 110% 伤害, 5 护甲穿透)3.0 T1 箭矢 弹药 [Normal] Power 110% Range: 1.4x Uses 50%力量, 70%敏捷 Dmg 物理 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +1.0% Capacity 17 箭矢可用来射穿敌人。 |
侵蚀之致命的一袋榆木箭矢 (12/12, 127% 伤害, 5 护甲穿透)3.0 T1 箭矢 弹药 [Ego] Nature/Master Power 127% Range: 1.4x Uses 50%力量, 70%敏捷 Dmg 物理 Acc+ +0.2% 暴击率(最大25%) Apr +5 Crit +1.0% Capacity 12 Ranged+ +8自然 箭矢可用来射穿敌人。 |
生长希望 猎物明星 (51/51, 111% 伤害, 1 护甲穿透)3.0 T1 子弹 弹药 [Rare] Master Power 111% Range: 1.2x Uses 70%敏捷, 50%灵巧 Dmg 物理 Acc+ +0.2% 基础伤害(最大20%) Apr +1 Crit +4.0% Capacity 51 Ranged+ +4光系 +16自然 On Hit: * 20%几率降低35%整体速度 While equipped: ---------- misc 装填弹药 +2 子弹是配合投石索投掷敌人用的。 |
心灵编织的亚麻长袍 (0 闪避, 0 护甲)2.0 T1 长袍 护甲 [Ego] 灵能系 While equipped: dps ---------- Mind.crit +2% Mind.pwr +2 (+2 eff.) ----- def ----- Resists +7%all Mind.save +16 (+8 eff.) 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
腐蚀之 (+15%)亚麻长袍 (0 闪避, 0 护甲)2.0 T1 长袍 护甲 [Ego] Nature While equipped: dps ---------- Dmg.mod +10%酸性 ----- def ----- Resists +15%酸性 +7%all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
铁质板甲 破碎思念 (0 闪避, 7 护甲)17.0 T1 板甲 护甲 Reqs 板甲训练 Str 22 [Rare] Master While equipped: dps ---------- Dmg.mod +3%枯萎 Res.pen +10%酸性 Melee Ret 6枯萎 On Hit (Melee): * 10%几率降低19力量、敏捷和体质 ----- def ----- 护甲值 +7 Fatigue +22% Resists +16%酸性 +3%枯萎 一套用金属片制成的板甲。 |
暗夜符文的粗制皮带1.0 T1 腰带 护甲 [Ego] Arcane While equipped: ----- def ----- Resists +6%光系 +6%暗影 一条可以围住腰的皮带。 |
粗制皮带 '光芒羽毛'1.0 T1 腰带 护甲 [Rare] Arcane While equipped: dps ---------- Res.pen +5%精神 On Hit (Melee): * 10%几率降低19力量、敏捷和体质 ----- def ----- Resists +15%枯萎 +3%光系 装备者将被视为不死族。 装备者不需要呼吸。 一条可以围住腰的皮带。 |
亚麻斗篷 '漆黑辘轳' (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Master While equipped: Stats +2 敏捷 +2 灵巧 +1 体质 dps ---------- Phys.pwr +10 (+9 eff.) Res.pen +15%精神 Acc +20 (+6 eff.) Melee Ret 2物理 ----- def ----- Defense +1 (+1 eff.) ---------- misc Stam/turn +1.00 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
亚麻斗篷 电荷月亮 (1 闪避, 0 护甲)2.0 T1 斗篷 护甲 [Rare] Master While equipped: Stats +2 灵巧 +1 敏捷 dps ---------- Dmg.mod +6%酸性 +3%自然 Res.pen +5%酸性 +5%闪电 Melee Ret 6酸性 On Hit (Melee): * 10%几率降低28%护甲 ----- def ----- Defense +1 (+1 eff.) Resists +3%闪电 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
粗制皮靴 火焰血 (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Rare] Master While equipped: dps ---------- Dmg.mod +3%枯萎 +12%火焰 Melee Ret 10火焰 ----- def ----- 护甲值 +1 Resists +3%枯萎 +9%火焰 +6%寒冷 一双用皮做的靴子。 |
速度之隔热的粗制皮靴 (0 闪避, 1 护甲)2.0 T1 脚部 护甲 [Ego] Arcane/Master While equipped: dps ---------- Mov.spd +25% ----- def ----- 护甲值 +1 Resists +6%火焰 +6%寒冷 一双用皮做的靴子。 |
铁质重靴 (0 闪避, 3 护甲)3.0 T1 脚部 护甲 Reqs 重甲训练 [Normal] While equipped: ----- def ----- 护甲值 +3 Fatigue +2% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
饥饿之护符 (15 闪避, 7 护甲)3.0 T1 脚部 护甲 Reqs 重甲训练 [Rare] 灵能系 While equipped: Stats +3 灵巧 +2 意志 ----- def ----- 护甲值 +7 Defense +15 (+11 eff.) Fatigue +2% Resists +6%酸性 Crit.chn- 5.00% Phys.save +6 (+3 eff.) Spell.save +6 (+3 eff.) Mind.save +7 (+3 eff.) HP.reg +2.00 Confus- +10% 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
格斗家的铁臂铠 (0 闪避, 1 护甲)1.5 T1 手部 护甲 Reqs 重甲训练 [Ego+] Master While equipped: Stats +2 力量 +3 敏捷 +2 灵巧 ----- def ----- 护甲值 +1 Fatigue +1% Phys.save +6 (+3 eff.) ---------- misc Cooldown 双重打击 -1 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
3 玛瑙石0.0 T1 黑曜石 珠宝 Reqs 宝石相关技能 [Normal] While equipped: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 Item imbue powers: Stats +2 力量 +2 敏捷 +2 魔力 +2 意志 +2 灵巧 +2 体质 当用作炼金炸弹时: 炸弹伤害 +10% 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
60 炼金玛瑙石0.0 T1 黑曜石 珠宝 [Normal] 当用作炼金炸弹时: 炸弹伤害 +10% 宝石可用来卖钱或用于法术仪式。 |
2 尖晶石0.0 T1 绿宝石 珠宝 Reqs 宝石相关技能 [Normal] While equipped: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) Item imbue powers: Defense +4 (+4 eff.) Phys.save +4 (+2 eff.) Spell.save +4 (+2 eff.) Mind.save +4 (+2 eff.) 当用作炼金炸弹时: 造成50%额外毒素伤害 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
2 紫黄晶0.0 T1 黄宝石 珠宝 Reqs 宝石相关技能 [Normal] While equipped: Defense +10 (+9 eff.) Item imbue powers: Defense +10 (+9 eff.) 当用作炼金炸弹时: 5回合内闪避上升20 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
2 黄水晶0.0 T1 黄宝石 珠宝 Reqs 宝石相关技能 [Normal] While equipped: Light +4 Infravis +4 Item imbue powers: Light +4 Infravis +4 当用作炼金炸弹时: 照亮地形(强度100) 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
锆石0.0 T1 黄宝石 珠宝 Reqs 宝石相关技能 [Normal] While equipped: 护甲值 +10 Item imbue powers: 护甲值 +10 当用作炼金炸弹时: 50% 几率眩晕 2 回合 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
清晰之灼热的黄铜灯笼2.0 T1 光照 [Ego] Arcane/灵能系 While equipped: dps ---------- Melee Ret 10火焰 ----- def ----- Resists +6%火焰 Mind.save +6 (+3 eff.) ---------- misc Light +3 See.Stealth +6 See.Invis +5 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
黄铜灯笼 强大之先知者2.0 T1 光照 [Rare] 灵能系 While equipped: Stats +5 意志 dps ---------- Dmg.mod +3%奥术 +3%精神 Res.pen +5%奥术 ----- def ----- Mind.save +7 (+3 eff.) ---------- misc Light +3 See.Stealth +5 See.Invis +7 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Orb of Communication Orb of Communication0.0 水晶球 [剧情物品] Unknown Speak with someone. Uses 1 power out of 128/128 Activation is instant. This orb can be used to speak with someone far away. It is even capable of teleporting small objects back and forth. |
鉴定水晶球1.0 水晶球 [剧情物品] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒2.0 夏·图尔 盒子 [剧情物品] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)2.0 魔杖 护符 [剧情物品] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
闪避的灵能护盾之铁质项圈 [能量 23] (25 冷却)2.0 T1 项圈 护符 [Ego] 灵能系 制造灵能护盾,5回合内受到的所有伤害减少23 Puts all charms on 25 cooldown 100% to 获得11%几率躲闪武器攻击,持续2回合. 项圈是由强大的精神能量制造而成,用来储存灵能。 |
Achievements
Log
Mage重新感受到疼痛。
Mage身上的火熄灭了。
Monsterous Rat的炮台超载击中mage造成13 闪电伤害。
Mage被眩晕!
你无法移动!
你无法移动!
你无法移动!
你的反魔法技能打断了 护盾之榆木魔杖 [能量 116] (20 冷却) 。
Mage不再回复失衡值。
你无法移动!
你无法移动!
Mage从眩晕中恢复。
蒸汽枪炮台的蒸汽枪炮台击中mage造成27 物理伤害。
Mage停止了快速回复生命值。
技能 契约:雾凇 已经可以使用。
Monsterous Rat的炮台超载击中mage造成13 闪电伤害。
Mage召唤了一只雾凇!
蒸汽枪炮台的蒸汽枪炮台击中雾凇造成22 物理伤害。
Monsterous Rat使用了紧急蒸汽排出.
Mage豁免了Monsterous Rat的“致盲”!
雾凇抵抗了致盲!
Monsterous Rat击中某物造成(7 固定减伤吸收), 43 火焰 (44合计伤害).
Monsterous Rat击中雾凇造成64 火焰伤害。
Monsterous Rat击中mage造成47 火焰伤害。
Monsterous Rat击中某物造成(64 护盾吸收), 0 火焰 (0合计伤害).
Monsterous Rat的炮台超载击中mage造成12 闪电伤害。
你的反魔法技能打断了 护盾之榆木魔杖 [能量 116] (20 冷却) 。








































































