













Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Planned Evolution 1.7.0A companion piece to Talent Point Planner; adds talent point sources for various class evolutions provided by other addons: Currently supported:
Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Reflected Golem 1.7.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: Everyone Options 1.4.5Starts characters off with category points instead of categories known. Shared Stash 1.7.6About: After half a day diving in documentations and source code of other addons (original Items Vault included) this is what I managed to put together. Shared Stash features: From Russia with love. Changelog: Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Roguelike Chat Guard 1.7.0Modifies the key bindings of certain chat dialogs so that characters bound to movement actions are not associated to chat options, to avoid accidentally selecting one of the chat options if the dialog pops up unexpectedly. This is primarily useful for players that use the traditional "roguelike" keybindings (hence the addon name), some of whose movement keys coincidentally (and annoyingly) correspond to the "exit" option of certain chats. By default, the following chat dialogs are currently modified by this addon:
You can use game options "[ZOmnibus] | Avoid movement chars in chat dialogs" and "[ZOmnibus] | No hotkeys in chat dialogs" to modify the behavior of other chat dialogs. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Question: cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Deathknight 1.7.4Adds the Deathknight class. See forum thread for details. Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Better Item Description 1.7.4This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Danger Alert 1.7.5Add a display of estimated threats in monster's tooltip. Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Smarter Rest 1.7.6智能休息: Rest becomes smarter: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Golem Gender 1.7.0Allows the Alchemist's golem to be created as female or neuter rather than the default male, via the "Customize" option on the character creation dialog. This is a purely cosmetic modification, altering the golem's appearance and log messages describing the golem's actions. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Stalker Evolution for Rogue 1.6.7Adds Stalker as a new class evolution prodigy for Rogue. While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons: Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Proper Possession 1.7.0
Frequently Asked Questions: Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Possessor Bonus Class 1.7.4Donators/Buyers bonus! Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Semi-Roguelike Mode 1.7.0Adds new "Semi-Roguelike" permadeath modes that give extra lives later in the game than Adventure mode, and a new achievement "Honorary Roguelike Win" for winning the game in a Semi-Roguelike (or Adventure) mode without dying. The new permadeath modes give extra lives on completion of certain game events, as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Prepare Stealthily 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Items Vault 1.7.6Donators/Buyers bonus! Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Fashionista 1.5.0The donator fortress mirror feature remembers item graphics not only for worn items, but also for transmogrified items. Beamerizing Beam! 1.7.4Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine. Parasite Tweak 1.7.6Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon). Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tough Melinda light 1.5.0Melinda get a small boost so she can survived a little more. + 200 hp +10% resistance to fire and darkness + 15% resistance to acid +20% resistance to blight Note: Melinda may had other resistances or those named before be more highter, Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit |
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (mild) |
Sex | Female |
Race | Thalore |
Class | Grove Keeper |
Level / Exp | 50 / 225% |
Size | medium |
Lifes / Deaths | Killed by Celia at level 35 on the 17th Pyre 124th year of Ascendancy at 12:12 1 / 1 |
Antimagic | Follower |
Primary Stats
Strength | 70 (base 60) |
Dexterity | 74 (base 60) |
Constitution | 61 (base 60) |
Magic | 31 (base 33) |
Willpower | 119.20614206965 (base 60) |
Cunning | 81 (base 60) |
Resources
Life | 2119/2119 |
Stamina | 500/500 |
Equilibrium | 88 |
Healing Factor | 2.0982688350308 |
Regeneration | 55.798048590258 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +51.130824152793% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 12 |
Infravision | 9 |
See Stealth | 94.249867729002 |
See Invisible | 94.249867729002 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 194 |
Accuracy | 98 |
Crit Chance | 68% |
APR | 94 |
Speed | 1.00 |
Offense: Offhand
Damage | 163 |
Accuracy | 98 |
Crit Chance | 67% |
APR | 79 |
Speed | 1.00 |
Offense: Spell
Spellpower | 8.3333333333333 |
Crit Chance | 39% |
Speed | 1 |
Offense: Mind
Mindpower | 90 |
Crit Chance | 72% |
Speed | 1 |
Offense: Damage Bonus
Acid | +12% |
Light | +56% |
Nature | +123% |
Physical | +30% |
Fire | +5% |
All | +2% |
Offense: Damage Penetration
Physical | +41% |
Acid | +10% |
Light | +36% |
Nature | +81% |
Defense: Base
Armour (hardiness) | 35 (73.607947236566%) |
Defense | 80 |
Ranged Defense | 80 |
Fatigue | 0 |
Physical Save | 86 |
Spell Save | 95 |
Mental Save | 88 |
Defense: Resistances
Acid | + 52%( 77%) |
Blight | + 75%( 77%) |
Arcane | + 77%( 77%) |
Cold | + 57%( 77%) |
All | + 47%( 77%) |
Darkness | + 58%( 77%) |
Light | + 71%( 77%) |
Temporal | + 50%( 77%) |
Physical | + 52%( 77%) |
Lightning | + 63%( 77%) |
Fire | + 58%( 77%) |
Nature | + 77%( 77%) |
Defense: Immunities
Pinning Resistance | 10% |
Bleed Resistance | 42% |
Instadeath Resistance | 100% |
Stun Resistance | 39% |
Poison Resistance | 42% |
Blind Resistance | 100% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 22% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 25 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -833 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 833 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 211 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Cunning stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 999% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Class Talents
Wild-gift / Nature's Ward | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (advanced) | 1.40 |
| 4/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Wild-gift / Moss | 2.10 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Floramancy | 1.70 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (utility) | 1.40 |
| 2/5 |
| 2/5 |
| 1/5 |
| 1/5 |
Wild-gift / Symbiosis | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Botany | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Summoning (augmentation) | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Force of Nature | 1.70 |
| 1/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Eyal's fury | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.80 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 3/5 |
| 3/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.80 |
| 5/5 |
| 2/5 |
| 3/5 |
| 2/5 |
Race / Thalore | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 1/5 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.70 |
| 2/5 |
| 2/5 |
| 2/5 |
| 3/5 |
Wild-gift / Harmony | 2.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Bark | 1.90 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Antimagic | 1.60 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Master Summoner |
talent | Through The Crowd |
talent | Elemental Harmony |
talent | Bark Guard |
talent | Chlorophyll |
talent | Psiblades |
talent | Verdant Warrior |
talent | Daunting Presence |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | active |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved mental save by +12. | done |
You successfully escorted the injured seer to the recall portal on level 5 of Dreadfell. Escort: injured seer (level 5 of Dreadfell)As a reward you improved mental save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 3 of Dreadfell. Escort: lone alchemist (level 3 of Dreadfell)As a reward you improved spell save by +12. | done |
You successfully escorted the lone alchemist to the recall portal on level 7 of Dreadfell. Escort: lone alchemist (level 7 of Dreadfell)As a reward you improved Willpower by +5. | done |
You failed to protect the lost defiler from death by Ivann the giant acid ant. Escort: lost defiler (level 1 of Lost Dwarven Kingdom of Reknor) | failed |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 2 of Heart of the Gloom. Escort: repented thief (level 2 of Heart of the Gloom)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You successfully escorted the temporal explorer to the recall portal on level 2 of Old Forest. Escort: temporal explorer (level 2 of Old Forest)As a reward you improved spell save by +12. | done |
You failed to protect the temporal explorer from death by Betada the crimson ooze. Escort: temporal explorer (level 4 of Dreadfell) | failed |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have unlocked the hall of reflections. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. The fortress's current energy level is: 2058. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
You aided various denizens of Maj'Eyal in their attempts to join the Brotherhood of Alchemists, though you did not prove the deciding factor for any. This year's new member is Agrimley the hermit. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Agrimley the hermit has completed an elixir of explosive force without your aid. Agrimley the hermit has completed an elixir of serendipity without your aid. Agrimley the hermit has completed an elixir of focus without your aid. You have aided Ungrol of Last Hope in creating an elixir of foundations. | done |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within4 lumberjacks have died. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* Rak'shor Pride, in the west of the southern desert. * Vor Pride, in the north east. * Grushnak Pride, near a small mountain range in the north west. * Gorbat Pride, in a mountain range in the southern desert. | active |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to your homeland for you. There and back again* Find a Blood-Runed Athame. * Find a Resonating Diamond. | active |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() T5Random Unique feet /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: invigor./insulate/fleetfooted While equipped: Stats +9Dex defense ------ Armor +5 Defense +18 (+4 eff.) Resistance +2% physical +6% darkness +13% fire +12% cold +6% temporal Spell save +6 (+1 eff.) Life +49.00 Immune +10% Pin other ------- Move Speed +10% Resource +0.70 Stamina/turn Fatigue -8% A pair of boots made of leather. This object's appearance was changed to Eden's Guile. |
Light source | ![]() T1Unique lite (1.0 Encumbrance) Nature Power While equipped: offense ------ Damage Change +10% light On-Hit 15 Lite Light Burst (radius 1) defense ------ Resistance +30% light Healmod +10% other ------- Light +5 When attacking in melee, deals 15 light damage and lights tiles in radius 1. Call light, dispelling darkness and lighting tiles in radius 20.(163 power, based on Willpower). Uses 7 power out of 15/15 A small crystal phial that captured Sunlight during the Summertide. |
On head | ![]() T3Unique head /armor (2.0 Encumbrance) Nature Power While equipped: Stats +6Cun +8Wil offense ------ Damage Change +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+3 eff.) Immune +100% Blind other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.20 Wild-gift/Botany +0.10 Wild-gift/Moss +0.20 Wild-gift/Symbiosis Earth's Eyes: Effective talent level: 3.4 Power cost 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
On hands | ![]() T4Ego+ hands /armor (1.0 Encumbrance) Nature Power/Antimagic Power Keywords: sand/verdant While equipped: offense ------ Damage Change +10% physical On-Hit 10 physical defense ------ Armor +9 Resistance +16% blight +15% darkness +13% arcane Affinity +9% nature Spell save +18 (+4 eff.) other ------- Masteries +0.20 Wild-gift/Antimagic Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. This object's appearance was changed to Sludgegrip. |
Tool | ![]() T2Random Unique totem /charm (2.0 Encumbrance) Nature Power Keywords: focusing/evasive/soothing/stinging While equipped: offense ------ Damage Change +6% light +3% fire Ignore resists +5% light defense ------ Resistance +6% light Sting an enemy dealing 380 nature damage over 7 turns and reducing their healing by 50% Puts all charms on 10 turn cooldown 100% to reduce 2 talent cooldowns by 2. 100% to heal for 30. 100% to gain a 10% chance to evade weapon attacks for 2 turns. Natural totems are made by powerful wilders to store nature power. |
On fingers | ![]() T4Rare ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: solipsist While equipped: Stats +4Str +8Wil +8Cun offense ------ Mindpower +13 (+2 eff.) Physical Crit +8.0% defense ------ Armor +6 Resistance +5% arcane +9% light Physical save +18 (+3 eff.) Unlife -80.00 life Rings make your fingers look great! |
On fingers | ![]() T2Unique ring /jewelry (0.1 Encumbrance) Nature Power/Masterpiece While equipped: Stats +4Str +4Wil offense ------ Damage Change +8% nature +8% physical defense ------ Resistance +10% nature Physical save +8 (+1 eff.) Life Regen +3.00 Healmod +20% This small wooden ring has a single green stem wrapped around it. Thin leaves still seem to be growing from it. |
Around neck | ![]() T5Random Unique amulet /jewelry (0.1 Encumbrance) Nature Power/Masterpiece Keywords: grounding/serend./protect While equipped: Stats +16Lck +2Dex offense ------ Accuracy +41 (+9 eff.) Ignore Armor +2 defense ------ Armor +8 Defense +29 (+6 eff.) Resistance +22% lightning Max Resistance +7% all Physical save +21 (+4 eff.) Unlife -60.00 life Immune +39% Stun Resist unseen 13% other ------- Resource +3.00 Stamina/turn Amulets make your neck look great! |
In main hand | ![]() T5Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Antimagic Power When used to attack: Power: 124% Range: 1.1x Uses 161% Wil, 40% Cun Damage Nature Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +85 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +20Wil offense ------ Damage Change +20% nature +10% acid Ignore resists +20% nature +10% acid Mind Crit +9% Mindpower +36 (+7 eff.) defense ------ Resistance +25% blight +15% nature other ------- Talents +3 Ooze Spit Masteries +0.10 Wild-gift/Mindstar mastery Slime Wave: Effective talent level: 3.6 Power cost 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Description: A wall of slime oozes out from the caster with radius 1, increasing once every two turns to a maximum eventual radius of 8, doing 186.14 slime damage for 15 turns. The damage and duration will increase with your Mindpower. This smooth green crystal flows with a light green slime in its core. Droplets occasionally form on its surface, tufts of grass growing quickly on the ground where they fall. |
Around waist | ![]() T2Unique belt /armor (1.0 Encumbrance) Nature Power While equipped: Stats +7Cun +8Wil offense ------ Mind Crit +15% Mindpower +15 (+3 eff.) defense ------ Mind save +15 (+3 eff.) other ------- Category Bonus +0.20 Wild-gift Masteries +0.20 Wild-gift/Harmony +0.20 Wild-gift/Bark The simplest of belts, worn for centuries by Nessilla Tantaelen as she tended to her people and forests. Some of her wisdom and power have settled permanently into its fibers. |
In off hand | ![]() T4Ego++ mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: sand/harmonious When used to attack: Power: 106% Range: 1.1x Uses 142% Wil, 61% Cun Damage Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +70 Critical Rate +4.5% Attack Speed 100% While equipped: offense ------ Damage Change +5% nature +10% physical Ignore resists +5% nature +10% physical Mind Crit +4% Mindpower +16 (+3 eff.) On-Hit 11 physical defense ------ Resistance +6% nature +7% physical other ------- Talents +1 Attune Mindstar Masteries +0.20 Wild-gift/Harmony Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
Cloak | ![]() T5Ego++ cloak /armor (2.0 Encumbrance) Nature Power/Masterpiece Keywords: guardian/wyrmwaxed While equipped: defense ------ Armor +7 Defense +13 (+3 eff.) Resistance +9% acid +8% fire +8% lightning +7% cold Physical save +15 (+3 eff.) Spell save +20 (+4 eff.) Mind save +16 (+4 eff.) A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() T4Unique cloth /armor (2.0 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Damage Change +30% nature Ignore resists +10% nature Mind Crit +5% Mindpower +12 (+2 eff.) When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+3 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.30 Wild-gift/Moss This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. This item has been sent to the Item's Vault. |
Inventory
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 168 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 246 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 27 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 7 turns. While Heroism is active, you will only die when reaching -714 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 714 life, 7 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 10 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 997% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 1036% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 32% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 35% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental effect and reduce all damage taken by 30% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Dexterity stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 9 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 42% for 4 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Willpower stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() Ego infusion /scroll (0.1 Encumbrance) Nature Power When inscribed on your body: Cooldown: 11 Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random physical effect and reduce all damage taken by 29% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Constitution stat. Inscribe your skin with the infusion. Natural infusions may be grafted onto your body, granting you an on-demand nature talent. Press to compare to your current inscriptions |
![]() T3Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 13 Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 255 damage for 5 turns. Its effects scale with your Magic stat. Inscribe your skin with the rune. You can see your own image mirrored in the surface of this silvery rune. |
![]() T3Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Range: 6 Cooldown: 12 Usage Speed: Spell (100% of a turn) Is: a spell Description: Inflicts 639.36 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Unique rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 21 Usage Speed: Spell (100% of a turn) Is: a spell Description: Activate the rune to create up to 3 images of yourself that taunt nearby enemies each turn and immediately after being summoned. Only one image can be created per enemy in radius 10 with the first being created near the closest enemy. Images inherit all of your life, resistance, armor, defense, and armor hardiness. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Ego rune /scroll (0.1 Encumbrance) Arcane Power When inscribed on your body: Cooldown: 10 Usage Speed: Spell (100% of a turn) Is: a spell and usable during Aether Avatar Description: Activate the rune to unleash a manasurge upon yourself, increasing mana regeneration by 1557% for 10 turns (0 total) and instantly restoring 78 mana. Also when resting your mana will regenerate at 0.5 per turn. Its effects scale with your Dexterity stat. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand spell talent. |
![]() Unique scroll (0.1 Encumbrance) Open the seal and read the message. Magical scrolls can have wildly different effects! |
![]() T2Unique amulet /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Affinity +15% nature Life Regen +2.00 Enhances the effectiveness of Meditation by 20% Nature's Touch: Effective talent level: 3.4 Power cost 24 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: Touch a target (or yourself) to infuse it with Nature, healing it for 510 (this heal does not work on undead). The amount healed will increase with your Mindpower. This is a string of ancient, hardened clay beads, cracked and faded with age. It was used by Wilders in ancient times, in an attempt to enhance their connection with Nature. This item has been sent to the Item's Vault. |
![]() T2Unique amulet /jewelry (0.1 Encumbrance) Masterpiece While equipped: defense ------ Defense +15 (+3 eff.) Slow Projectiles +15% other ------- Move Speed +25% Encumbrance +20 Fatigue -20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() T3Unique amulet /jewelry (0.1 Encumbrance) Arcane Power While equipped: offense ------ Spellpower +5 (+1 eff.) Physical Power +5 (+2 eff.) defense ------ Immune +100% Blind other ------- See Invisibility +10 Summon an elder vampire with Taunt to your side for 15 turns. Uses 40 power out of 60/60 The evilness of undeath radiates from this amulet. |
![]() T3Unique amulet /jewelry (0.1 Encumbrance) Arcane Power While equipped: On Spell Hit:10% Volcano level 3 Stats +5Mag +4Wil +3Cun offense ------ Damage Change +10% fire -5% cold Spell Crit +8% Spellpower +7 (+1 eff.) defense ------ Resistance +20% fire -20% cold Affinity +30% fire Immune +40% Blind A choker made of pure flame, casting forever shifting patterns around the neck of its wearer. Its fire seems to not harm the wearer. |
![]() T3Unique amulet /jewelry (0.1 Encumbrance) Arcane Power While equipped: offense ------ Damage Change +12% light When Hit: * 30% chance to blind defense ------ Resistance +25% light other ------- Light +1 Create a reflective shield (50% reflection rate, 212 strength, based on Magic) for 5 turns. Uses 16 power out of 24/24 Said to have been created by a powerful mage after his home was destroyed by a mob following the Spellblaze. Though he fled, his possessions were crushed, burned, and smashed. When he returned to the ruins, he made this amulet from the remains of his shattered mirror. |
![]() T3Unique amulet /jewelry (0.1 Encumbrance) Psionic Power While equipped: On Mind Hit:8% Sunder Mind level 1 offense ------ Damage Change +25% mind Ignore resists +20% mind Mindpower +8 (+1 eff.) On-Hit 5% confusion When Hit 5% confusion defense ------ Resistance -10% mind Mind save +35 (+7 eff.) Immune -100% Confus A deep red light glows from within this damaged amulet of black stone. When you touch it, you can hear voices whispering within your mind. |
![]() T3Unique amulet /jewelry (0.1 Encumbrance) Unknown Power While equipped: Stats +10Con defense ------ Immune +100% Teleport Teleport: Effective talent level: 4.0 Power cost 24 out of 36/36. Range: 10 Travel Speed: instantaneous Is: a spell Description: Teleports you randomly within a large range (108). At level 4, it allows you to specify which creature to teleport. At level 5, it allows you to choose the target area (radius 15). If the target area is not in line of sight, there is a chance the spell will partially fail and teleport the target randomly. Random teleports have a minimum range of 15. The range will increase with your Spellpower. You can feel this strange metallic hand wriggling around, it feels as if space distorts around it. |
![]() T5Random Unique amulet /jewelry (0.1 Encumbrance) Arcane Power/Nature Power/Masterpiece Keywords: eclipse/warrior/murder While equipped: Stats +1Mag offense ------ Critical power +22.00% Damage Change +13% light +14% darkness Ignore resists +25% blight Accuracy +9 (+2 eff.) Ignore Armor +19 On-Hit 14 light 14 darkness When Hit 6 arcane When Hit: * 5% chance to blind * 15% chance to reduce damage dealt by 37% defense ------ Resistance +13% physical other ------- Resource +1.20 Stamina/turn +60.00 Max mana +2.00 Mana/crit Amulets make your neck look great! |
![]() T2Unique ring /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +4Wil +6Con offense ------ Damage Change +15% cold defense ------ Resistance +10% nature +25% cold other ------- Resource +20.00 Max stamina +20.00 Max mana +50.00 Max air +20.00 Max psi Summon a radius 4 tidal wave that expands slowly over 7 turns, dealing 22.11 cold and 28.18 physical damage (based on Willpower) each turn, knocking opponents back, and lowering their stun resistance. Uses 40 power out of 60/60 This azure ring seems to be always moist to the touch. |
![]() T3Unique ring /jewelry (0.1 Encumbrance) Masterpiece/Psionic Power While equipped: Stats +4Str +8Wil offense ------ Damage Change +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+2 eff.) Immune +100% Knockbk This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
![]() T3Rare ring /jewelry (0.1 Encumbrance) Nature Power Keywords: frost While equipped: Stats +5Con offense ------ Damage Change +28% cold Mindpower +30 (+6 eff.) Ignore Armor +4 defense ------ Resistance +32% cold Mind save +9 (+2 eff.) other ------- Resource +30.00 Max stamina +3.00 Stamina/turn Rings make your fingers look great! |
![]() T3Rare ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: savior While equipped: offense ------ Spell Crit +2% Spellpower +30 (+5 eff.) Spellpower/crit +10 On-Hit (Melee): * 20% chance to reduce armor by 14% defense ------ Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% Physical save +14 (+2 eff.) Spell save +11 (+2 eff.) Mind save +14 (+3 eff.) other ------- Resource +0.08 Mana/turn +80.00 Max mana Rings make your fingers look great! |
![]() T3Rare ring /jewelry (0.1 Encumbrance) Arcane Power Keywords: darkness While equipped: Stats +4Cun +2Mag offense ------ Damage Change +15% darkness Ignore resists +25% arcane defense ------ Armor +10 Resistance +30% darkness Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% other ------- Resource +3.00 Stamina/turn Light +3 Rings make your fingers look great! |
![]() T4Unique ring /jewelry (0.1 Encumbrance) Nature Power While equipped: Stats +10Lck defense ------ Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Unlife -100.00 life Will bring you back from death, but only once! This ring is imbued with powers from beyond the grave. It is said that those who wear it may find a new path when all other roads turn dim. |
![]() T4Random Unique ring /jewelry (0.1 Encumbrance) Arcane Power/Masterpiece/Psionic Power Keywords: gladiator/misery/power While equipped: Stats +7Str +1Dex +1Mag +2Wil +6Cun +6Con offense ------ Damage Change +9% temporal Ignore resists +10% temporal Spellpower +9 (+2 eff.) Mindpower +9 (+1 eff.) Physical Power +18 (+5 eff.) On-Hit 21 physical On-Ranged-Hit 21 physical When Hit 4 temporal On-Hit (Melee): * 11% chance to reduce all saves and defense by 46 On-Hit (Ranged): * 11% chance to reduce all saves and defense by 46 other ------- Resource +6.00 Max hate +2.00 Hate/crit Bleeding Edge: Puts all charms on 14 turn cooldown Effective talent level: 3.0 Power cost 14 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 154% weapon damage. If the attack hits, the target will bleed for 293% weapon damage over 7 turns, and all healing will be reduced by 56%. Rings make your fingers look great! |
![]() T5Ego+ ring /jewelry (0.1 Encumbrance) Masterpiece Keywords: diamond/speed While equipped: offense ------ Accuracy +11 (+3 eff.) defense ------ Defense +14 (+3 eff.) other ------- Move Speed +41% Blinding Speed: Puts all charms on 27 turn cooldown Effective talent level: 4.0 Power cost 27 out of 40/40. Range: melee/personal Travel Speed: instantaneous Description: Through rigorous training, you have learned to focus your actions for a short while, increasing your speed by 35% for 5 turns. Rings make your fingers look great! |
![]() T5Unique staff 1H /weapon (2.5 Encumbrance) Arcane Power Requires: - Magic 35 It is part of a set of items. When used to attack: Power: 144% Range: 1.2x Uses 100% Mag, 40% Wil Mastery Staff Mastery Acc+ +2.0% proc dam (max 200%) Critical Rate +1.5% Attack Speed 100% While equipped: Stats +5Wil offense ------ Damage Change +35% lightning Spell Crit +15% Spellpower +30 (+5 eff.) defense ------ Mind save +8 (+2 eff.) other ------- Talents +1 Command Staff The top part of Telos' broken staff. |
![]() T5Unique battleaxe 2H /weapon (3.0 Encumbrance) Nature Power/Antimagic Power When used to attack: Power: 184% Range: 1.5x Uses 40% Wil, 120% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +50 acid +50 nature slow On Critical: * deal manaburn damage equal to your mindpower in a radius 3 cone While equipped: Stats +0Str +0Wil offense ------ Damage Change +0% nature other ------- Cooldown Mana Clash -2 Ice Claw -1 Swallow -2 This huge granite battleaxe is as much mace as it is axe. The shaft is made of blackened wood tightly bound in drakeskin leather and the sharpened granite head glistens with a viscous green fluid. |
![]() T5Random Unique battleaxe 2H /weapon (3.0 Encumbrance) Arcane Power/Psionic Power Keywords: elemental/corruption/hateful When used to attack: Power: 169% Range: 1.5x Uses 40% Wil, 120% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +8.0% Attack Speed 100% On-hit +24 darkness +12 physical Damage Against +23% Living On-crit, radius 2 +12 fire On Hit:20% Curse of Defenselessness level 5 On Hit: * Create an explosion dealing 15 fire damage (1/turn) While equipped: Stats +2Dex offense ------ Damage Change +33% fire Ignore resists +31% fire defense ------ Unlife -60.00 life Massive two-handed battleaxes. |
![]() T4Unique greatsword 2H /weapon (3.0 Encumbrance) Masterpiece When used to attack: Power: 172% Range: 1.6x Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +19 Critical Rate +10.0% Attack Speed 100% Damage Against +20% Living On Hit: * 10% chance to send the wielder into a killing frenzy While equipped: Stats +15Str +5Dex +15Con defense ------ Resist Against +20% Living other ------- Masteries +0.30 Technique/Berserker's strength +0.20 Technique/Two-handed weapons +0.20 Technique/Two-handed maiming +0.20 Technique/Two-handed assault A blood-etched greatsword, it has seen many foes. From the inside. |
![]() T5Unique greatsword 2H /weapon (3.0 Encumbrance) Masterpiece When used to attack: Power: 172% Range: 1.6x Uses 40% Wil, 120% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +22 Critical Rate +10.0% Attack Speed 100% On Hit: * 25% chance to strike the target again. While equipped: Stats +10Str +5Dex +15Con other ------- Masteries +0.20 Technique/Two-handed assault This impressive looking sword features two massive blades aligned in parallel. They seem weighted remarkably well. |
![]() T4Unique whip 2H /weapon (3.0 Encumbrance) Nature Power/Masterpiece When used to attack: Power: 168% Range: 1.1x Uses 40% Wil, 90% Str, 40% Dex Mastery Exotic Weapons Mastery Acc+ +0.4% crit mult (max 40%) Ignore Armor +7 Critical Rate +14.0% Attack Speed 125% On Hit:10% Lightning Breath level 3 On Hit:10% Poison Breath level 3 On Hit:10% Acid Breath level 3 On Hit: * hit up to two adjacent enemies While equipped: offense ------ Damage Change +12% acid +12% nature +12% lightning This three-headed stralite flail strikes with the power of a hydra. With each attack it lashes out, hitting everyone around you. |
![]() T4Unique longsword 1H /weapon (3.0 Encumbrance) Masterpiece/Unknown Power When used to attack: Power: 150% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +12 Critical Rate +4.0% Attack Speed 100% On-hit +18 draining blight On Critical: * grows in power On Kill: * grows dramatically in power While equipped: offense ------ Damage Change +5% blight defense ------ Immune -25% Bleed other ------- Resource +20.00 Max vim Thick straps encircle this blade. Jagged edges like teeth travel down the blade, bisecting it. It fights to overcome the straps, but lacks the strength. |
![]() T4Unique longsword 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Power: 158% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +7 Critical Rate +12.0% Attack Speed 100% On Critical: * release a burst of light and dark damage (scales with Magic) While equipped: Stats +4Str +4Mag +4Cun offense ------ Damage Change +18% darkness +18% light Spell Crit +4% Spellpower +12 (+2 eff.) other ------- Light +1 The blade of this sword seems to have been forged of a mixture of voratun and stralite, resulting in a blend of swirling light and darkness. |
![]() T5Unique longsword 1H /weapon (3.0 Encumbrance) Masterpiece/Psionic Power When used to attack: Power: 160% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.4% crit mult (max 40%) Ignore Armor +12 Critical Rate +10.0% Attack Speed 100% On Hit: * Attempt to devour a low HP enemy, striking again and possibly killing it instantly. On Kill: * Enter a Rampage (Shared cooldown). While equipped: Stats +10Str +10Wil +7Cun offense ------ Accuracy +18 (+4 eff.) other ------- Masteries +0.20 Cursed/Rampage +0.20 Cursed/Slaughter Enter Rampage if health falls below 20% Be it corruption, madness or eccentric boredom, the halfling butcher by the name of Caleb once took to eating his kin instead of cattle. His spree was never ended and nobody knows where he disappeared to. Only the blade remained, stuck fast in a bloodied block. Beneath, a carving said "This was fun, let's do it again some time." |
![]() T5Random Unique mace 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: elemental/crippling/balanced When used to attack: Power: 157% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On Hit: * Create an explosion dealing 15 acid damage (1/turn) On Critical: * Cripple the target reducing mind, spell, and combat action speeds by 30% While equipped: offense ------ Damage Change +12% acid +12% darkness Ignore resists +30% acid Physical Crit +9.0% Accuracy +15 (+3 eff.) When Hit 4 temporal defense ------ Defense +12 (+3 eff.) Resistance +6% temporal Out-of-Phase Defense +10 Out-of-Phase Resistance +10% Out-of-Phase Resilience +10% Immune +41% Disarm Blunt and deadly. |
![]() T5Random Unique mace 1H /weapon (3.0 Encumbrance) Arcane Power Keywords: arcing/corruption/vile When used to attack: Power: 157% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +20 blight On Hit:20% Curse of Impotence level 5 On Hit: * 30% chance to reduce strength, dexterity, and constitution by 5 * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Damage Change +15% light Ignore resists +20% light +20% cold other ------- Light +2 Blunt and deadly. |
![]() T5Unique mace 1H /weapon (3.0 Encumbrance) Psionic Power When used to attack: Power: 162% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-Hit, radius 1 +50 lightning +50 physical On-crit, radius 2 +100 lightning +100 physical Perform a melee strike against a target at up to range 10 for an automatic critical hit as lightning damage. Uses 40 power out of 60/60 Tremendous power is concentrated in this heavy mace. Just dropping it can knock down nearby walls. |
![]() T5Random Unique mace 1H /weapon (3.0 Encumbrance) Nature Power/Masterpiece/Psionic Power Keywords: hateful/massacre/erosion When used to attack: Power: 171% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.2% base dam (max 20%) Ignore Armor +6 Critical Rate +3.0% Attack Speed 100% On-hit +19 darkness +14 nature Damage Against +12% Living While equipped: offense ------ Damage Change +9% nature defense ------ Resistance +6% lightning +3% physical Immune +20% Confus Blunt and deadly. |
![]() T5Random Unique waraxe 1H /weapon (3.0 Encumbrance) Nature Power/Masterpiece/Psionic Power Keywords: caustic/thought/truestriking When used to attack: Power: 152% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +25 mind On-crit, radius 2 +11 acid +39 nature On Hit: * 10 arcane resource burn * 32% chance to reduce all saves and defense by 46 While equipped: Stats +5Cun +4Wil offense ------ Ignore resists +12% acid +12% physical +19% nature Accuracy +23 (+5 eff.) Ignore Armor +29 On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +2 Defense +10 (+2 eff.) Life Regen +4.00 One-handed war axes. |
![]() T5Random Unique waraxe 1H /weapon (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: arcing/massacre/ruin When used to attack: Power: 168% Range: 1.4x Uses 40% Wil, 100% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +6 Critical Rate +7.0% Attack Speed 100% On-hit +4 light On Hit: * 25% chance for lightning to strike from the target to a second target dealing 15 damage While equipped: offense ------ Critical power +27.00% Damage Change +9% physical Physical Crit +12.0% Accuracy +10 (+2 eff.) Ignore Armor +14 defense ------ Resistance +2% physical other ------- Resource +2.00 Vim/crit Light +1 One-handed war axes. |
![]() T4Unique dagger 1H /weapon (1.0 Encumbrance) Nature Power/Psionic Power When used to attack: Power: 144% Range: 1.3x Uses 40% Wil, 50% Str, 50% Dex Acc+ +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6Cun +6Wil offense ------ Damage Change +25% cold other ------- Resource +4.00 Hate/kill Pierce Iceblocks +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() T4Unique dagger 1H /weapon (1.0 Encumbrance) Psionic Power When used to attack: Power: 144% Range: 1.3x Uses 40% Wil, 45% Str, 55% Dex Acc+ +0.2% crit chance (max 25%) Ignore Armor +9 Critical Rate +15.0% Attack Speed 100% On Hit: * deals 60 physical damage increased by 1% for each 1% life the target has lost While equipped: Stats +6Str +6Dex offense ------ Critical power +20.00% This dagger was used by a nameless healer during the Age of Dusk. The plagues that ravaged his town were beyond the ability of mortal man to treat, so he took to using his dagger to as an act of mercy when faced with hopeless patients. Despite his good intentions, it is now cursed with dark power, letting it kill in a single stroke against those already weakened. |
![]() T5Unique dagger 1H /weapon (1.0 Encumbrance) Psionic Power When used to attack: Power: 147% Range: 1.3x Uses 70% Wil, 40% Dex, 30% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +40 Critical Rate +10.0% Attack Speed 100% While equipped: offense ------ Ignore resists +30% physical Accuracy +8 (+2 eff.) Physical Power +15 (+4 eff.) other ------- Masteries +0.20 Psionic/Augmented striking Fire a bolt of kinetic force (range 8), dealing 150% (physical) weapon damage. Uses 7 power out of 10/10 A simple, rudely crafted stone hilt, this object manifests a blade of wavering, nearly invisible force, like a heat haze, as you grasp it. Despite its simple appearance, it is capable of shearing through solid granite, in the hands of those with the necessary mental fortitude to use it properly. |
![]() T5Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Magic 44 When used to attack: Power: 152% Range: 1.3x Uses 40% Wil, 55% Mag, 35% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: On Spell Hit:15% Blood Grasp level 2 Stats +6Cun +6Mag offense ------ Damage Change +15% blight +15% darkness +15% acid Spell Crit +10% Spellpower +12 (+2 eff.) other ------- Infravision +2 Worm Rot: Effective talent level: 2.0 Power cost 27 out of 50/50. Range: 6 Travel Speed: instantaneous Is: a spell Description: Infects the target with parasitic carrion worm larvae for 5 turns. Each turn the disease will remove a beneficial physical effect and deal 3.69 acid and 3.37 blight damage. If not cleared after five turns it will inflict 19.11 blight damage as the larvae hatch, removing the effect but spawning a full grown carrion worm mass near the target's location. Even if this disease is removed early, there is still a 43% chance for the larvae to hatch. You can never have more than 5 worms active from any source at a time. The damage dealt will increase with your Spellpower. Black blood for foul deeds. This dagger serves evil. |
![]() T5Unique dagger 1H /weapon (1.0 Encumbrance) Masterpiece When used to attack: Power: 156% Range: 1.3x Uses 40% Wil, 50% Dex, 50% Str Acc+ +0.2% crit chance (max 25%) Ignore Armor +11 Critical Rate +18.0% Attack Speed 100% While equipped: Stats +4Cun +5Dex offense ------ Damage Change +8% light +10% physical defense ------ Immune +50% Pin other ------- Light +1 Telepathy Humanoid/Orc During the invasion of Eldoral the Halfling Rogue Herah is said to have slain over one hundred orcs while defending a group of refugees. |
![]() T4Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power When used to attack: Power: 111% Range: 1.1x Uses 90% Wil, 30% Cun Damage Mind Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +26 Critical Rate +6.0% Attack Speed 100% While equipped: Stats +8Wil offense ------ Mind Crit +7% Mindpower +14 (+2 eff.) defense ------ Resistance +15% mind Mind save +25 (+5 eff.) other ------- Resource +20.00 Max psi Masteries +0.30 Psionic/Focus +0.30 Psionic/Absorption Reduce damage from attackers more than 3 tiles away by 25% This bright violet gem exudes a calming, focusing force. Holding it, you feel protected against outside forces. |
![]() T4Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Power: 113% Range: 1.1x Uses 90% Wil, 20% Str, 10% Cun Mastery Psiblades Acc+ +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% cold 20% fire 20% lightning While equipped: offense ------ Damage Change +12% lightning +12% physical +12% fire +12% cold +12% acid Mind Crit +5% Mindpower +10 (+2 eff.) Physical Crit +5.0% Physical Power +10 (+3 eff.) defense ------ Resistance +10% acid +10% physical +10% fire +10% cold +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Effective talent level: 4.8 Power cost 20 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a nature gift and a mind power Description: You breathe ice in a frontal cone of radius 8. Any target caught in the area will take 226.81 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() T5Random Unique longbow 2H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Keywords: swiftstrike/wardens/piercing When used to attack: Power: 66% Range: 1.1x Uses 40% Wil Acc+ +0.2% crit chance (max 25%) Attack Speed 100% Range +10 Projectile Speed +200% While equipped: Stats +2Str +11Mag +14Cun offense ------ Damage Change +14% temporal +6% nature +15% physical Ignore resists +23% physical +12% temporal +17% all Combat Speed +10% Accuracy +24 (+5 eff.) Ignore Armor +20 defense ------ Resistance +3% mind other ------- Reload +6 Masteries +0.30 Chronomancy/Bow Threading Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. Longbows are used to shoot arrows at your foes. |
![]() T4Rare shot /ammo (3.0 Encumbrance) Arcane Power Keywords: acidic When used to attack: Power: 151% Range: 1.2x Uses 40% Wil, 50% Cun, 70% Dex Acc+ +0.2% base dam (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 19 On-ranged-hit +8 temporal +20 darkness On-Hit, radius 1 +8 temporal On-crit, radius 2 +20 nature On Hit: * 20% chance to slow global speed by 76% * 20% chance to reduce damage dealt by 37% On Critical: * Splash the target with acid dealing 15 damage over 5 turns and reducing armor and accuracy by 2 Shots are used with slings to pummel your foes to death. |
![]() T4Unique shot /ammo (3.0 Encumbrance) Nature Power When used to attack: Power: 149% Range: 1.2x Uses 40% Wil, 70% Dex, 50% Cun Acc+ +0.2% base dam (max 20%) Ignore Armor +15 Critical Rate +10.0% Capacity 25 Projectile Speed +100% On Hit:10% Tornado level 2 On Hit: * 35% chance for lightning to arc to a second target While equipped: other ------- Masteries +0.20 Wild-gift/Mud Slinger These perfectly white spheres appear to have been worn down by years of exposure to strong winds. |
![]() T4Unique cloth /armor (2.0 Encumbrance) Arcane Power Oddly it never produces a hat. While equipped: Stats +5Mag +3Wil offense ------ Damage Change +20% temporal +20% physical Ignore resists +20% temporal +20% physical Spellpower +23 (+4 eff.) When Hit 20 physical 10 temporal defense ------ Armor +3 Defense +9 (+2 eff.) Resistance +10% temporal +10% physical +13% all Temporal Reprieve: Effective talent level: 1.0 Power cost 34 out of 50/50. Range: melee/personal Travel Speed: instantaneous Is: a spell Description: Transport yourself to a safe place for 1 turns. Designed by a slightly quirky Paradox Mage, this robe always appears to be stylish in any time the user finds him, her, or itself in. Crafted to aid Paradox Mages through their adventures, this robe is of great help to those that understand what a wibbly-wobbly, timey-wimey mess time actually is. Curiously, as a result of a particularly prolonged battle involving its fourth wearer, the robe appends a very long, multi-coloured scarf to its present wearers. |
![]() T4Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: Stats +10Mag +8Wil +6Cun offense ------ Damage Change +25% lightning Ignore resists +15% lightning Spellpower +20 (+3 eff.) defense ------ Defense +15 (+3 eff.) Resistance +20% lightning +13% all Slow Projectiles +15% other ------- Move Speed +10% Your Lightning and Chain Lightning spells gain a 24% chance to daze, and your Thunderstorm spell gains a 12% chance to daze. This green robe is engraved with icons showing clouds and swirling winds. Its original owner, a powerful mage named Proccala, was often revered for both his great benevolence and his intense power when it proved necessary. |
![]() T5Random Unique cloth /armor (2.0 Encumbrance) Nature Power/Psionic Power Keywords: tormentor/frost/storm While equipped: Stats +7Str +6Mag +8Wil +9Cun offense ------ Critical power +20.00% Damage Change +22% lightning +15% physical +45% cold Ignore resists +5% blight +20% acid Spellpower/crit +6 defense ------ Resistance +15% lightning +54% cold +3% acid +15% all Spell save +3 (+1 eff.) other ------- Resource +20.00 Max mana +4.00 Hate/crit +4.00 Psi/crit A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() T5Unique light /armor (9.0 Encumbrance) Nature Power/Antimagic Power While equipped: offense ------ Mindpower +10 (+2 eff.) defense ------ Armor +10 Defense +10 (+2 eff.) Resistance +20% lightning +20% temporal +20% light +20% fire +20% nature +20% acid +20% blight +20% cold +15% arcane +20% darkness Spell save +20 (+4 eff.) other ------- Fatigue +20% This lightweight armor appears to have been woven of countless sprouts, still curling and growing. When you put it on, you feel the weight of the world on your shoulders, in spite of how light it feels in your hands. |
![]() T5Random Unique belt /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: containment/insulate While equipped: offense ------ Ignore resists +25% physical Accuracy +10 (+2 eff.) Physical Power +15 (+4 eff.) Ignore Armor +4 defense ------ Armor +6 Resistance +29% fire +30% cold Physical save +3 (+0 eff.) Life +97.00 other ------- Resource +64.00 Max stamina +57.00 Max mana +35.00 Max vim +16.00 Max hate +19.00 Anomly control +29.00 Max neg. +37.00 Max psi +34.00 Max pos. A belt that goes around your waist. |
![]() T5Random Unique belt /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: shielding/magery/reinforced While equipped: Stats +8Mag +7Wil offense ------ Ignore resists +5% arcane Spell Crit +5% defense ------ Armor +33 Defense +16 (+4 eff.) Resistance +3% blight +6% fire Physical save +17 (+3 eff.) Immune +10% Stun Create a temporary shield that absorbs 383 damage Puts all charms on 20 turn cooldown A belt that goes around your waist. |
![]() T4Unique feet /armor (2.0 Encumbrance) Arcane Power While equipped: Stats +8Cun +8Mag offense ------ Damage Change +25% arcane Spellpower +15 (+3 eff.) defense ------ Defense +6 (+2 eff.) Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Fatigue +1% Creates an arcane explosion dealing 120 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 16 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() T4Unique feet /armor (2.0 Encumbrance) Arcane Power While equipped: Stats +4Cun +4Mag offense ------ Damage Change +18% fire defense ------ Armor +5 Defense +3 (+1 eff.) Resistance +20% cold other ------- Light +2 Fatigue +6% Each step you take leaves a burning trail behind you lasting 5 turns that deals 9 fire damage (based on Spellpower) to foes who enter it. A cautionary tale tells of the ancient warlock by the name of Caim, who fancied himself daily walks through Goedalath, both to test himself and the harsh demonic wastes. He was careful to never bring anything back with him, lest it provide a beacon for the demons to find him. Unfortunately, over time, his sandals drenched in the soot and ashes of the fearscape and the fire followed his footsteps outside, drawing in the conclusion of his grim fate. |
![]() T5Unique hands /armor (1.5 Encumbrance) Arcane Power/Nature Power While equipped: Stats +6Str +6Mag offense ------ Damage Change +12% physical Ignore resists +15% physical Spell Crit +10% Spellpower +10 (+2 eff.) defense ------ Armor +12 Resistance +10% physical other ------- Masteries +0.20 Spell/Stone +0.10 Wild-gift/Sand drake aspect +0.10 Spell/Earth Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Earthquake: Effective talent level: 4.0 Power cost 20 out of 30/30. Range: 10 Travel Speed: instantaneous Is: a spell Description: Causes a violent earthquake that deals 21.26 physical damage in a radius of 4 each turn for 7 turns, and potentially stuns any and all creatures it affects. The damage will increase with your Spellpower. These heavy stone gauntlets make the very ground beneath you bend and warp as they move. |
![]() T4Unique head /armor (3.0 Encumbrance) Masterpiece While equipped: Stats +10Str +10Con offense ------ Damage Change +15% light defense ------ Armor +10 Resistance +15% light +25% darkness Max Resistance +10% darkness Resist unseen 33% other ------- Light -2 Sight -2 Fatigue +4% Blind-Fight: This item allows the wearer to attack unseen targets without any penalties. Lower the helmet's visor, blinding yourself (and protecting from other blinds) for 6 turns. If the helmet is taken off, the effect will end early.. Uses 27 power out of 40/40 The golden bascinet crown, affiliated with Veluca of Yaldan. King of the mythical city of Yaldan, that was struck from the face of Eyal by the arrogance of its people. Lone survivor of his kin, he spent his last years wandering the early world, teaching man to stand against the darkness. With his dying words, "Fear no evil", the crown was passed onto his successor. |
![]() T1Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal green /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+0 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Defense +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Armor +10 Item imbue powers: Armor +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T2Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Stats +5Str +5Dex +5Mag +5Wil +5Cun +5Con Item imbue powers: Stats +5Str +5Dex +5Mag +5Wil +5Cun +5Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Resistance +30% lightning Item imbue powers: Resistance +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Damage Change +6% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +6% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T2Normal white /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+2 eff.) Physical save +10 (+2 eff.) Spell save +10 (+2 eff.) Mind save +10 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() T2Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Spell Speed +10% Item imbue powers: Spell Speed +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T3Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Healmod +20% Item imbue powers: Healmod +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T3Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Resource +2.00 Mana/turn Item imbue powers: Resource +2.00 Mana/turn When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T3Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Damage Change +9% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +9% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T3Normal white /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() T4Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Resistance +5% all Item imbue powers: Resistance +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T4Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Damage Change +12% all Spell Crit +4% Mind Crit +4% Physical Crit +4.0% Item imbue powers: Damage Change +12% all Spell Crit +4% Mind Crit +4% Physical Crit +4.0% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T4Normal white /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Defense +16 (+4 eff.) Physical save +16 (+3 eff.) Spell save +16 (+3 eff.) Mind save +16 (+4 eff.) Item imbue powers: Defense +16 (+4 eff.) Physical save +16 (+3 eff.) Spell save +16 (+3 eff.) Mind save +16 (+4 eff.) When used as an alchemist bomb: Deals 12% extra ice damage, may freeze or wet target. Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() T5Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Move Speed +25% Item imbue powers: Move Speed +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T5Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Damage Change +15% all Spell Crit +5% Mind Crit +5% Physical Crit +5.0% Item imbue powers: Damage Change +15% all Spell Crit +5% Mind Crit +5% Physical Crit +5.0% When used as an alchemist bomb: Deals 30% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T5Normal violet /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Defense +20 (+4 eff.) Physical save +20 (+4 eff.) Spell save +20 (+4 eff.) Mind save +20 (+4 eff.) Item imbue powers: Defense +20 (+4 eff.) Physical save +20 (+4 eff.) Spell save +20 (+4 eff.) Mind save +20 (+4 eff.) When used as an alchemist bomb: 50% chance to silence for 2 turns Latent Damage Type: Arcane Gems can be sold for money or used in arcane rituals. |
![]() T4Unique red /gem (0.0 Encumbrance) Nature Power Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Stats +25Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% Item imbue powers: Stats +25Con Resistance +10% cold +25% nature +10% darkness Crit Resistance 23.00% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire A piece of the scorched wood taken from the remains of Snaproot. |
![]() T2Unique multi-hued /gem (0.0 Encumbrance) Arcane Power Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Stats +5Mag Damage Change +20% arcane +20% blight (The created item can be activated to recover the Focus.) When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Arcane Combine with a weapon (makes a non enchanted weapon into an artifact). Uses 1 power out of 1/1 This crystal radiates the power of the Spellblaze itself. |
![]() T3Unique multi-hued /gem (0.0 Encumbrance) Arcane Power Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: On Spell Hit:10% Eye Beam level 2 Stats +5Mag +5Con Damage Change +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: On Spell Hit:10% Eye Beam level 2 Stats +5Mag +5Con Damage Change +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() T4Unique blue /gem (0.0 Encumbrance) Arcane Power Requires: - Gem related talents When used to attack: Power: 66% Range: 1.1x Uses 40% Wil While equipped: Stats +8Cun +8Dex Damage Change +20% lightning Affinity +20% lightning Damage Avoidance +8% Move Speed +20% Item imbue powers: Stats +8Cun +8Dex Damage Change +20% lightning Affinity +20% lightning Damage Avoidance +8% Move Speed +15% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Air currents swirl around this bright blue jewel. |
![]() Unique animal /misc (3.0 Encumbrance) Nature Power Invoke your inner bearness. Uses 67 power out of 100/100 The very essence of bearness! |
![]() Unique egg /misc (2.0 Encumbrance) Nature Power While carried: other ------- Light -2 Summon up to 2 spiders. Uses 53 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Unique fang /misc (1.0 Encumbrance) Nature Power While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Unique land /misc (5.0 Encumbrance) Nature Power While carried: offense ------ Damage Change +2% all Natural balance. Uses 67 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() T1Unique digger /tool (3.0 Encumbrance) Unknown Power While equipped: offense ------ Damage Change +5% blight Ignore Armor +15 When Hit 10 draining blight While carried: other ------- Talents +1 Dig A huge tooth taken from the Mouth, in the Deep Bellow. |
![]() T5Random Unique digger /tool (3.0 Encumbrance) Masterpiece Keywords: iron.throne/sapper/miner While equipped: Stats +6Cun +4Str offense ------ Physical Crit +1.0% Accuracy +17 (+4 eff.) defense ------ Defense +15 (+3 eff.) Resistance +5% arcane +3% physical Life +35.00 other ------- Resource +26.00 Max stamina Infravision +8 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
![]() Quest orb (1.0 Encumbrance) Unknown Power Activate a portal. Uses 7 power out of 30/30 The orb projects images of distant places, some that seem to be not of this world, switching rapidly. If used near a portal it could probably activate it. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 134 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() Unique rod /charm (2.0 Encumbrance) Nature Power Shoot a bolt of spydric poison out to range 8, dealing 723.31 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 17 power out of 25/25 This rod carved out of a giant spider fang continuously drips venom. |
![]() T5Random Unique totem /charm (2.0 Encumbrance) Nature Power Keywords: piercing/healing/cleansing/innervating While equipped: offense ------ Damage Change +15% darkness defense ------ Resistance +15% darkness +9% cold Heal yourself and all friendly characters within 10 spaces for 482 Puts all charms on 10 turn cooldown 100% to cleanse 2 total effects of type disease, wound, or poison. 100% to reduce fatigue by 48% for 2 turns. 100% to increase all damage penetration by 25% for 2 turns. Natural totems are made by powerful wilders to store nature power. |
Achievements
By Allarielle the Thalore Grove Keeper level 47
3rd Mirth 124th year of Ascendancy at 14:43 see stats
By Allarielle the Thalore Grove Keeper level 47
1st Mirth 124th year of Ascendancy at 05:54 see stats
By Allarielle the Thalore Grove Keeper level 21
14th Pyre 123rd year of Ascendancy at 08:13 see stats
By Allarielle the Thalore Grove Keeper level 50
64th Haze 124th year of Ascendancy at 09:04 see stats
By Allarielle the Thalore Grove Keeper level 50
35th Haze 124th year of Ascendancy at 08:12 see stats
By Allarielle the Thalore Grove Keeper level 30
1st Time of Equilibrium 123rd year of Ascendancy at 04:08 see stats
By Allarielle the Thalore Grove Keeper level 16
55th Haze 122nd year of Ascendancy at 00:55 see stats
By Allarielle the Thalore Grove Keeper level 49
26th Dusk 124th year of Ascendancy at 20:52 see stats
By Allarielle the Thalore Grove Keeper level 41
62nd Pyre 124th year of Ascendancy at 19:13 see stats
By Allarielle the Thalore Grove Keeper level 33
17th Haze 123rd year of Ascendancy at 00:13 see stats
By Allarielle the Thalore Grove Keeper level 31
13rd Haze 123rd year of Ascendancy at 20:44 see stats
By Allarielle the Thalore Grove Keeper level 31
14th Haze 123rd year of Ascendancy at 14:00 see stats
By Allarielle the Thalore Grove Keeper level 42
75th Pyre 124th year of Ascendancy at 04:53 see stats
By Allarielle the Thalore Grove Keeper level 23
20th Dusk 123rd year of Ascendancy at 23:16 see stats
By Allarielle the Thalore Grove Keeper level 35
20th Pyre 124th year of Ascendancy at 03:06 see stats
By Allarielle the Thalore Grove Keeper level 48
25th Dusk 124th year of Ascendancy at 21:04 see stats
By Allarielle the Thalore Grove Keeper level 25
23rd Dusk 123rd year of Ascendancy at 20:04 see stats
By Allarielle the Thalore Grove Keeper level 10
14th Dusk 122nd year of Ascendancy at 06:57 see stats
By Allarielle the Thalore Grove Keeper level 20
7th Decay 122nd year of Ascendancy at 23:56 see stats
By Allarielle the Thalore Grove Keeper level 30
1st Time of Equilibrium 123rd year of Ascendancy at 02:31 see stats
By Allarielle the Thalore Grove Keeper level 40
39th Pyre 124th year of Ascendancy at 15:49 see stats
By Allarielle the Thalore Grove Keeper level 50
26th Dusk 124th year of Ascendancy at 20:52 see stats
By Allarielle the Thalore Grove Keeper level 36
27th Pyre 124th year of Ascendancy at 14:57 see stats
By Allarielle the Thalore Grove Keeper level 50
63rd Haze 124th year of Ascendancy at 00:56 see stats
By Allarielle the Thalore Grove Keeper level 33
17th Haze 123rd year of Ascendancy at 00:59 see stats
By Allarielle the Thalore Grove Keeper level 23
21st Dusk 123rd year of Ascendancy at 05:02 see stats
By Allarielle the Thalore Grove Keeper level 50
27th Dusk 124th year of Ascendancy at 01:03 see stats
By Allarielle the Thalore Grove Keeper level 33
48th Haze 123rd year of Ascendancy at 19:09 see stats
By Allarielle the Thalore Grove Keeper level 21
19th Dusk 123rd year of Ascendancy at 14:31 see stats
By Allarielle the Thalore Grove Keeper level 33
48th Haze 123rd year of Ascendancy at 05:52 see stats
By Allarielle the Thalore Grove Keeper level 33
17th Haze 123rd year of Ascendancy at 00:13 see stats
By Allarielle the Thalore Grove Keeper level 23
20th Dusk 123rd year of Ascendancy at 18:10 see stats
By Allarielle the Thalore Grove Keeper level 33
17th Haze 123rd year of Ascendancy at 00:13 see stats
By Allarielle the Thalore Grove Keeper level 14
20th Dusk 122nd year of Ascendancy at 04:31 see stats
By Allarielle the Thalore Grove Keeper level 46
79th Pyre 124th year of Ascendancy at 07:10 see stats
Log
You gain 1.00 gold from the transmogrification of wild infusion (res 20%; physical; dur 2; cd 11).
You gain 1.00 gold from the transmogrification of wild infusion (res 20%; magical; dur 4; cd 16).
You gain 1.54 gold from the transmogrification of movement infusion (speed 812%; cd 9).
You gain 4.36 gold from the transmogrification of heroism infusion (die at -236; dur 8; cd 32).
There is an exit to the worldmap here (press '' or right click to use).
Saving game...
Saving done.
Saving game...
Saving done.
Quest 'Eight legs of wonder' is done! (Press 'j' to see the quest log)
New Achievement: Arachnophobia (Insane (Adventure) difficulty)!
Option unlocked: New Class: Sun Paladin (Celestial)
You don't see how to get there...
Bought: wyrmwaxed elven-silk cloak of the guardian (13 def, 7 armour) for 211.10 gold.
Allarielle wears (replacing murderer's cashmere cloak of the guardian (12 def, 6 armour)): wyrmwaxed elven-silk cloak of the guardian (13 def, 7 armour).
You gain 10.84 gold from the transmogrification of psionicist's stralite ring of life.
You gain 6.72 gold from the transmogrification of murderer's cashmere cloak of the guardian (12 def, 6 armour).
Ran for 2 turns (stop reason: interesting character).
Limmir the Jeweler creates: voratun diamond ring
Ran for 3 turns (stop reason: interesting character).
Ran for 5 turns (stop reason: didn't move).