











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | 'Purists' Breeding Pits Restoration Project 1.2.3Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content. Prowler Class 1.5.10Adds the Prowler subclass, a hybrid Wilder that uses stealth and mobility to take down their foes. Uses a combination of standard Rogue and Wilder talents, four new Wild-Gift trees and two new Technique trees. Prowlers are wild-rogues that focus on agile melee combat with psiblades or daggers and use their strong will to augment their abilities and call nature to their bidding. Interact with the Worm 1.7.0Adds new talent Interact with the Worm, allowing Writhing Ones from the Forbidden Cults DLC using the Demented/Friend of the Worm talent tree to manipulate their worm that walks' equipment and talents (and name) in a more convenient manner similar to Alchemists' Interact with the Golem talent. Umbral Incantor Evolution for Shadowblade 1.7.6Adds a new evolution for Shadowblades, the Umbral Incantor. As an Umbral Incantor, the Shadowblade will regenerate 1 mana per turn and gain several bonuses to their talents if they are equipped with a staff: - Shadow Combat: the damage will also be triggered when you cast Channel Staff, and when triggered this way can be a spell critical Stalker Evolution for Rogue 1.6.7Adds Stalker as a new class evolution prodigy for Rogue. While wearing no heavy armor (including helms, boots and gloves) and wielding no weapons: Automatic Notes 1.7.0Automatically collects notes about unvisited zones and unactivated features/events that the player has seen and may wish to return to later, updated as the player revisits said points of interest. Notes will reflect:
Notes for a level are updated when the player enters or leaves the level, and when bringing up the auto-collected notes list manually via <Alt-Shift-A> (configurable via the "Key bindings" dialog). The auto-collected notes list will also optionally pop up when you load a character, configurable via the game option "UI | Automatic notes". Frequently Asked Questions: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Reflected Golem 1.7.0Modifies the Mirror of Reflection, adding the ability to change your golem's appearance. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: EquipDoll - Clean Item Names 1.7.2Makes clearer view of EuipDoll by replacing item egos list with actual name, and tuning a font a bit Everyone Options 1.4.5Starts characters off with category points instead of categories known. Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. New Alchemist 1.7.6Full remake of Alchemist and gems: Changes for gems: Remake of Golem: High Guard 1.7.0Adds the High Guard, a mage subclass. The High Guard is a melee fighter with mid-range spells who can wield any staff in one hand and favors shields in the offhand. Unique Talents: Spell/Battlemage Spell/Magical Assualt Spell/Phasing Spell/Battle Channeling Spell/Sorcerous Might (high level) Spell/Mage Adept (high level) Spell/Medic (generic) Base Talents: Technique/Combat Training (1.3) See the forum thread full talent details. Talent icons from https://game-icons.net Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Roguelike Chat Guard 1.7.0Modifies the key bindings of certain chat dialogs so that characters bound to movement actions are not associated to chat options, to avoid accidentally selecting one of the chat options if the dialog pops up unexpectedly. This is primarily useful for players that use the traditional "roguelike" keybindings (hence the addon name), some of whose movement keys coincidentally (and annoyingly) correspond to the "exit" option of certain chats. By default, the following chat dialogs are currently modified by this addon:
You can use game options "[ZOmnibus] | Avoid movement chars in chat dialogs" and "[ZOmnibus] | No hotkeys in chat dialogs" to modify the behavior of other chat dialogs. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Question: cleanUI+++ 1.7.6Replaces default interface styles with cleaner versions to enhance readability. Opt-in Adventurers Parties 1.7.0Presents a dialog when you attack or are attacked by an adventurers party or hostile ziguranth patrol on the world map, prompting you to either evade or fight. The behavior of this dialog can be controlled by the "Adventurers party response strategy" options under Game Options in the <Esc> menu, allowing you to specify "always evade" or "never evade" as the default behavior. Also available as part of the ZOmnibus Addon Pack. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Nekarcos's Quality of Life 07: Visible Size Categories 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Schrödinger's Lore (Mark 2) 1.7.0Arranges for various sequential lore to be learned in sequence, independent of the order of lore object discovery. Frequently Asked Questions:
Artificer Class 1.7.4Adds an Artificer class to the game. Beware: Although powerful later on, artificers have a weak early game, and require a good deal of item management to succeed. This class may not be for everyone. Requires Embers of Rage DLC Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Escort Rescheduling 1.7.0Slightly adjust the random level selection for escort quests to avoid levels with zone bosses. Barbarian Evolution for Berserker 1.7.2Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Post Effects fixes 1.7.2The addon improves gamefield view during different post effects Here is details about what been changed: Improved Combat Text v2 Custom Edit 1.7.5This is a custom edit of the "Improved Combat Text v2" mod. All credit for the original work goes to to the original mod by Codefly
DescriptionThis addon replaces ToME's floating combat text:
Custom Edit
The original addon is great, but I was always frustrated with the excessive amount of floating talent text and other garbage that just wasn't relevant to combat.
Installation:
* For Steam users: subscribe to this mod Remove: or make it easy in game:
Note for LeoMaven or CodeFly
If either of you want to just steal my code and put it in your addons that is completely fine with me. Modified Item Descriptions 1.7.6这是基于 Cleaner Item Descriptions 制作的插件,为中文玩家进行了汉化。 Select your Escorts 1.7.0Allows you to choose which escorts you will encounter at the start of the game. There is an option to choose a random escort in case you just wanted to guarantee some unlocks before continuing with the base game's behavior. Note: You're only supposed to be able to choose the lost tinker once. (Must have the Embers of Rage DLC and unlocked by playing in the Orcs campaign) To reach me faster, please leave a message on the Steam Workshop page. I don't get notifications on te4.org so I may take longer to reply. Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Inventory Sort Order 1.7.0Improves the default sort order of items in the player's inventory. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Custom Difficulty 1.7.6Allows you to set the level of enemies, the frequency of rare creatures, and some other elements of difficulty independently during character creation, to make the game as easy or hard as you like. If you make the game at least as hard as a vanilla difficulty setting, you qualify for that difficulty's achievements. This mod will be incompatible with other mods that re-arrange the character creation screen. Roguelike Keybindings 1.7.0Adds new game option "[ZOmnibus] | Roguelike keybindings" that can be used to alter the game's movement keybindings to the classic "roguelike" or "Vi keys" style, useful for laptops or other keyboards that lack numeric keypads. The keybindings modified by this addon are as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tougher Escorts 1.7.4Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Alchemist Notifications 1.7.0Pops up a notification when you collect all the ingredients for an elixir in the Brotherhood of Alchemists quest. Also available as part of the ZOmnibus Addon Pack. Two-Handed Dual-Wielding Counts 1.7.0If you are wielding a two-handed weapon in mainhand and another weapon in offhand (via Ogres' Grisly Constitution talent or various addons), arranges for your melee weapon damage to be recorded as both two-handed weapon damage and dual-wielded weapon damage for purposes of satisfying prodigy requirements (notably Windblade). Nekarcos's Quality of Life 05: Various (Fatal) Warnings 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Das Blinkenlights 1.6.0Adds visual feedback to the orbs in the Ruined Dungeon. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Danger Alert 1.7.5Add a display of estimated threats in monster's tooltip. Nekarcos's Quality of Life 03: Summoning Timer 1.4.8This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay. Consolidated Artifice 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees to simplify preparation of tools and traps. Trap Priming, Cunning Tools, Intricate Tools and Master Artificer are changed to passive talents that modify the behavior of the expanded trap/tool selection dialogs under Trap Mastery resp. Rogue's Tools, from which all desired trap or tool preparation can be done at once. Frequently Asked Questions: Go to Landmark 1.7.4Adds a new game menu option "Show known Landmarks", which presents a list of landmarks (up/down stairs, golden chests, zone entrances and the like) that you've seen on the current level and allows you to go to them or view them on the map. You can also set your own landmarks for later reference by right-clicking on the map and choosing "Set landmark". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. No Ambient Sounds 1.7.5Removes all ambient sounds from the game. This includes removing dog barking, bird screeching, blacksmith sounds, wind, and so on. Monsters will still make their growling and hissing noises while fighting. Enjoy the sweet sound of silence~ https://github.com/sandertyu/tome-no-ambient-sounds ---Changelog--- Godfeaster on the Map 1.7.0Places the Godfeaster on the map instead of as a random encounter, and warns you about not being able to rod out. Essentially a copy-paste of Melinda on the Map. Exponential Leveling 1.7.4Exponential Leveling is an addon that changes the amount of points (stats, class, ..) and optionally resources (hp/stamina/mana/regen..) you gain upon EACH level up. Being fully configurable, it can also be used to make the game easier as you wish to. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS. How to use this addon: - Download and install, of course. Check if the addon is ACTIVATED. If you have another addon that superload/overload player.lua, it might conflict. - Start a New Game. - Under Options > Gameplay, you can enable or disable the addon. This will work from the next levelup. It cannot be used retroactively. - You can also change mode of operating (Default is balanced) and optional modes of operation (Also increase resources, life, etc on levelup) or be left as is. Operating Modes: - Balanced -> Gives extra points in a fair way depending on your difficulty (Nightmare, Insane and Madness) - Extra Points -> Gives many more points than vanilla in any difficulty - Cheatish -> Gives way more points than you'll ever need - Only Life -> Does NOT change how many points you gain on levelup, but provide some extra MAX HP on levelup. How much per level can be configured under the options. Optional Modes (These work alongside Operating Modes): - None -> Nothing else than what chosen under Operating Modes - All Resources -> Increase stamina, mana, hate, vim, etc (MAX and regen) upon levelup. How much per level can be configured under the options. - MAX HP -> Increase only MAX HP and not all resources upon levelup. How much per level can be configured under the options. Stacks with Only Life if you want to. POINTS COMPARISON (Example: Cornac Rogue at lv50): STATS | TALENTS | GENERIC | CATEGORY | PRODIGIES | MAX HP | STAMINA VANILLA | 160 | 70 | 49 | 4 | 2 | 958 | 247 BALANCED NIGHTMARE | 181 | 127 | 101 | 9 | 5 | 958 | 247 BALANCED INSANE | 217 | 145 | 119 | 12 | 8 | 958 | 247 BALANCED MADNESS | 269 | 166 | 140 | 20 | 17 | 958 | 247 EXTRA POINTS | 212 | 171 | 150 | 14 | 17 | 958 | 247 CHEATISH | 1140 | 560 | 539 | 102 | 202 | 958 | 247 ONLY LIFE | 160 | 70 | 49 | 4 | 2 | 1252+ | 247 + ALL RESOURCES | - | - | - | - | - | 1252+ | 396+ All resources ALSO gives, by a small amount, resources regeneration like: mana, stamina, vim, positive/negative, hate (per kill, not passively generated), psi and reduces equilibrium (by a small amount) every turn even in combat. Update v4.0.3
Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Examine Floor Stack 1.7.0Adds an action to the right-click map menu to examine a stack of objects on the floor. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Smarter Rest 1.7.6智能休息: Rest becomes smarter: Juggernaut Evolution for Bulwark 1.6.7Adds a new class evolution for Bulwark, the Juggernaut. As a Juggernaut, the Bulwark gains the ability to equip shields in the off hand and main hand simultaneously and Weapons Mastery will apply to shields. While equipped with two shields: - You may use Rush while sustaining Last Stand. Plot Disarming 1.7.0Removes the 'plot-item' flag from certain items after their plot function has been served, allowing you to drop them. Currently affected items:
Also available as part of the ZOmnibus Addon Pack. Artificer Tweaks 1.7.0Assorted quality-of-life tweaks for Artificers from VanceVasser's Artificer Class addon (required). Included so far:
Highlight Antimagic Disruptors 1.7.0Adds game option "UI | Hilight arcane-disrupting equipment", which hilights in the equipment display any worn or wielded arcane-disrupting equipment that is causing the Antimagic Disruption effect. Incantor of Flame 1.7.4Adds the Incantor of Flame, a mage subclass. The Incantor of Flame is a Fire-focused caster and melee shield fighter. Their primary stats are Magic and Strength. Generic: Class: Combat Techniques -Locked- Talent icons from https://game-icons.net Spell Merchants 1.7.6
Spawns 12 Merchants around the map that will sell Talents - Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue all items! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns. Sludgenest and Noxious Caldera will now spawn on the world map at level 1.
New Bosses:There are 8 new bosses/mini bosses that will spawn in the new dungeons (With custom sprites). Battle against powerful [spoiler]vampires, werewolves and wererats[/spoiler] in your journey to glory! Bosses drop gold on death *They will also spawn in Infinite Dungeon*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon Talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired.
4. Will CONFLICT with any mods that change the world map file The only currently known conflicting mod is \"EXTRA DUNGEONS\"Note: Since Waladil will no longer be updating "Extra Dungeons" I decided to add Caldera and Sludgenest to the world map. If you like this addon please show your support by hitting that thumbs up button! I've currently spent 300+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements. Any and all bug reports and new suggestions are appreciated, this mod is where it's at thanks to community feedback!
Thank you for trying Spell Merchants, I hope you enjoy my mod :)
My other addons:
If you like this addon please consider rating it :) Fashionista 1.5.0The donator fortress mirror feature remembers item graphics not only for worn items, but also for transmogrified items. Prodigious Progress 1.7.0Include information in certain prodigies' requirement descriptions about how much progress you've made thereto. Also available as part of the ZOmnibus Addon Pack. Inventory Keys 1.7.0Some improvements to key handling in the inventory dialog and related dialogs used by the 'd'rop command and various item-using talents:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. ¹ Disclaimer: This functionality is actually already present in the main module, if the right subsection of the dialog is focused; we merely arrange for said subsection to have focus when the dialog is initially created and displayed, so that letter selection works without further user action. Sword-n-Boardin' 1.3.0Arrange for characters that start with the Technique/Shield Offense tree to be created with a longsword and shield in inventory if they do not already start with one. Also available as part of the ZOmnibus Addon Pack. Frequently Asked Questions: Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Moderately Generous Levels 1.6.0Is moderately generous with talents, types and stat points for each level gained. + 0.2% resist all per level upto level 50. +0.1% resist all per level at levels 51+ + 2 to all saves per level upto level 50. +1 to all saves per level at levels 51+ + 5 to MaxHP per level 4 stat points per level. Mannendake's Improved Auto-explore and Rest 1.7.2Quality of Life improvements for resting and auto-exploring. This is a fork of a fork of Marson's auto-explore and rest tweaks, forked by Dracos and then again by mannendake. This version fixes opening doors taking a turn and returns the fixedart icons to their respective lore entries. v3.5.1 *** FOR ToME v1.7.2 *** It is recommended to turn off Marson's Rest and Auto-Explore as well as C.Lowe's Rest Tweaks if using. This addon is meant to include all of them. This mod provides several options to control it. These may be found by opening the Game Menu->Game Options->Gameplay menu. Feel free to customize to preference with the defaults meant to be free of questionable behavior. Latest Update Notes: Existing Features: Determines how auto-explore and running respond to telepathy, including mouse moves. Regardless of the setting, hostiles seen via telepathy will not halt resting or the Rod of Recall, nor trigger automated talents. Unique or powerful monsters (rank > 3) will always trigger a halt to running when they are spotted via telepathy for any mode except 'Original'. Available modes: • 'Always Viligant' always stops running when a hostile creature is seen via telepathy. • 'Original' is standard ToME auto-explore behavior, which ignores telepathy when running or auto-exploring. • Compatible with ToME v1.6.0 Notes: • Telepathy will not prevent auto-exploring the way normal sight will. If a halt is triggered by telepathy, hitting auto-explore again will move you at least one more square in the direction of the auto-explore path. If in 'Always Viligant' mode and a hostile is within telepathic sight (but not normal sight), you will auto-explore in 1 square per keypress increments. Verbose Crystal Resonance 1.7.0Improves the description of the Crystal Resonance effect triggered by Mindslayers' Matter is Energy talent, adding a description of the actual effects conferred based on the consumed gem. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Proper Possession Plus 1.6.1Original Mod by zizzo (https://te4.org/games/addons/tome/possessor_fixes): Assorted improvements to the Possessor class (UI features additional info, possess all creature types, heal possessed forms). Additional tweaks by Kish: Longer duration on summoned forms, lower mana cost on Assume Form and Possess, lower cooldown on Assume Form, update form HP in body storage. Mindstar Mindslayer 1.5.0Adds the Wild Gift/Mindstar Mastery talent tree (unlocked) to Mindslayers. Semi-Roguelike Mode 1.7.0Adds new "Semi-Roguelike" permadeath modes that give extra lives later in the game than Adventure mode, and a new achievement "Honorary Roguelike Win" for winning the game in a Semi-Roguelike (or Adventure) mode without dying. The new permadeath modes give extra lives on completion of certain game events, as follows:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Golem Gender 1.7.0Allows the Alchemist's golem to be created as female or neuter rather than the default male, via the "Customize" option on the character creation dialog. This is a purely cosmetic modification, altering the golem's appearance and log messages describing the golem's actions. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Nekarcos's Quality of Life 01: Effect Display 1.7.5This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Visibly Distinct Shadow Crypt 1.7.0Changes the appearance of the entrance to the Shadow Crypt in the far east to be different from the entrances to the Orc Prides, to avoid entering the wrong zone by mistake. Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Prepare Stealthily 1.7.0Modifies various trap-preparation and tool-preparation tools from the Cunning/Traps and Cunning/Artifice trees so that they do not break stealth. Affected talents are:
Timed Rest 1.7.0Adds a new command 'Rest for a specific number of turns', initially bound to Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Playable Vampire Race 1.3.0Adds Vampires as a playable race, as jack of all trades with access to necromantic trees. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Items Vault 1.7.6Donators/Buyers bonus! Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Tooltip Cleanup 1.7.0Modifies the inventory dialog, clearing tooltips from equipment items when focus leaves the equipment slot's frame. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Beamerizing Beam! 1.7.4Flags magical beams appropriately and causes all such beams to benefit from wide beam targeting. Notably eye beam, dust to dust, moonlight ray, bone spear, and invoke darkness, because these are on vanilla spell-proc items, but also things that are technically beams such as sunburst and rift cutter. Visuals may be off because most of these talents do not expect themselves to be tampered in this way, but they'll damage things just fine. Parasite Tweak 1.7.6Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon). Savage Evolution for Cursed 1.7.6Forgo arms to ravage your foes with fist and claw. Turn Log Separator 1.7.6增加回合切换的日志提醒,仅在战斗中生效。在游戏选项-插件界面。 Menu Keys 1.7.0Adds shortcut keys to some of the actions on the game menu accessible via the <Esc> key. Configurable via game option "[ZOmnibus] | Show menu keys". Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Tough Melinda light 1.5.0Melinda get a small boost so she can survived a little more. + 200 hp +10% resistance to fire and darkness + 15% resistance to acid +20% resistance to blight Note: Melinda may had other resistances or those named before be more highter, Walking Armory Evolution for Marauder 1.7.6Adds a new evolution for Marauders, the Walking Armory. Throw caution (and your equipment) to the wind, and become a truly formidable menace on the battlefield. You can equip mainhand weapons in your tool and lite slot. You can equip offhand weapons in your head, cloak, belt and feet slots. When you land an attack with the weapon in your mainhand slot, you will follow up with an attack from weapons in your tool and lite slots dealing 100% damage. When you land an attack with the weapon in your offhand slot, you will follow up with an attack from weapons in your head, cloak, belt and feet slots dealing 100% damage (offhand damage penalty applies). Mindslinger 1.6.2Adds the Mindslinger as a new, Yeek-only, Psionic subclass. New Talents: Psionic/Mindslinger: Psionic/Force: Psionic/Charge: More details in the forum thread. Icons from game-icons.net Plenum Tooltip Custom Edit 1.7.4Plenum ToolTip Custom Edit: Enhanced Plenum tooltip display for ToME version 0.3 for ToME 1.6.1 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. This addon is originally developed by Hachem_Muche and continued by sSs1897. version changes: version 2.7 for ToME 1.5.0: -- updated for cold flames custom edit version 0.1 for ToME 1.6.1: version 0.2: version 0.3: version 0.4: |
Campaign | Maj'Eyal |
Mode | Insane Semi-Roguelike (mild) |
Sex | Male |
Race | Thalore |
Class | Wyrmic |
Level / Exp | 41 / 27% |
Size | huge |
Lifes / Deaths | no deaths recorded 1 / 0 |
Antimagic | Follower |
Primary Stats
Strength | 135 (base 60) |
Dexterity | 58 (base 48) |
Constitution | 71 (base 60) |
Magic | 8 (base 10) |
Willpower | 105 (base 60) |
Cunning | 75 (base 33) |
Resources
Life | 2267/2267 |
Stamina | 408/408 |
Equilibrium | 60 |
Healing Factor | 1.721801953332 |
Regeneration | 38.106819257923 |
Speed
Mental | +3.25253833397% |
Attack | +13.25253833397% |
Movement | +55.53917199996% |
Spell | 0% |
Global | +120% |
Vision
Sight | 10 |
Lite | 8 |
Infravision | 11 |
See Stealth | 77.243619901011 |
See Invisible | 77.243619901011 |
ESP Range | 10 |
ESP Kinds | animal/canine |
Offense: Mainhand
Damage | 185 |
Accuracy | 80 |
Crit Chance | 90% |
APR | 15 |
Speed | 0.97 |
Offense: Offhand
Damage | |
Accuracy | |
Crit Chance | |
APR | |
Speed |
Offense: Spell
Spellpower | 2.6666666666667 |
Crit Chance | 34% |
Speed | 1 |
Offense: Mind
Mindpower | 66 |
Crit Chance | 64% |
Speed | 0.8829824167394 |
Offense: Damage Bonus
Acid | +50% |
Blight | +23% |
Physical | +38% |
Cold | +23% |
All | +2% |
Darkness | +23% |
Light | +11% |
Lightning | +32% |
Fire | +33% |
Nature | +101% |
Offense: Damage Penetration
Acid | +57% |
Blight | +32% |
Physical | +58% |
Cold | +32% |
All | 0% |
Lightning | +57% |
Darkness | +32% |
Fire | +32% |
Nature | +77% |
Defense: Base
Armour (hardiness) | 113.34409474197 (100%) |
Defense | 58 |
Ranged Defense | 58 |
Fatigue | 0 |
Physical Save | 81 |
Spell Save | 73 |
Mental Save | 79 |
Defense: Resistances
Acid | + 67%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 50%( 70%) |
Cold | + 70%( 70%) |
All | + 47%( 70%) |
Darkness | + 64%( 70%) |
Light | + 63%( 70%) |
Temporal | + 47%( 70%) |
Physical | + 51%( 70%) |
Lightning | + 70%( 70%) |
Fire | + 54%( 70%) |
Nature | + 61%( 70%) |
Defense: Immunities
Teleport Resistance | 20% |
Pinning Resistance | 0% |
Disarm Resistance | 0% |
Knockback Resistance | 100% |
Stun Resistance | 77% |
Silence Resistance | 20% |
Instadeath Resistance | 100% |
Blind Resistance | 27% |
Inscriptions (5/5)
Infusions | Effective talent level: 1.0 Infusion: HeroismUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to endure even the most grievous of wounds for 8 turns. While Heroism is active, you will only die when reaching -889 life. The duration and life will increase by 1% for every 1% life you have lost, to a maximum of 100% at 0 life or less (currently 889 life, 8 duration) If your life is below 0 when this effect wears off it will be set to 1. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: WildUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to cure yourself of one random mental and physical effect and reduce all damage taken by 46% for 3 turns. Also removes cross-tier effects of the affected types for free. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: HealingUse mode: Activated Range: melee/personal Cooldown: 9 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to instantly heal yourself for 343 then cleanse 1 wound, poison, and disease effect. Its effects scale with your Strength stat. |
Infusions | Effective talent level: 1.0 Infusion: PrimalUse mode: Activated Range: melee/personal Cooldown: 16 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to heal for 20% of all damage taken (calculated before resistances) and reduce the duration of a random debuff by 4 each turn for 4 turns. Its effects scale with your Willpower stat. |
Infusions | Effective talent level: 1.0 Infusion: MovementUse mode: Activated Range: melee/personal Cooldown: 8 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a nature gift Description: Activate the infusion to increase movement speed by 909% for 1 game turn. You gain 100% stun, daze, and pin immunity during the effect. Any actions other than movement will cancel the effect. Note: since you will be moving very fast, game turns will pass very slowly. Its effects scale with your Willpower stat. |
Class Talents
Technique / Combat techniques | 1.50 |
| 5/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Wild-gift / Sand drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Fire drake aspect | 1.70 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Wild-gift / Cold drake aspect | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shield offense | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Higher draconic abilities | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Storm drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Venom drake aspect | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
Wild-gift / Fungus | 1.30 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Wild-gift / Mindstar mastery | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Race / Thalore | 1.20 |
| 5/5 |
| 3/5 |
| 5/5 |
| 3/5 |
Technique / Combat training | 1.50 |
| 5/5 |
| 5/5 |
| 0/5 |
| 5/5 |
| 5/5 |
| 0/5 |
Wild-gift / Call of the wild | 1.50 |
| 5/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Wild-gift / Harmony | 1.40 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
Technique / Conditioning | 1.00 |
| 2/5 |
| 2/5 |
| 2/5 |
| 0/5 |
Wild-gift / Antimagic | 1.20 |
| 4/5 |
| 4/5 |
| 4/5 |
| 0/5 |
Cunning / Survival | 1.20 |
| 5/5 |
| 1/5 |
| 2/5 |
| 5/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Daunting Presence |
talent | Precise Strikes |
talent | Elemental Harmony |
talent | Icy Skin |
talent | Antimagic Shield |
beneficial effect | You have the ingredients for the following alchemist elixirs: The Brotherhood of Alchemists· Stire of Derth's elixir of precision · Marus of Elvala's elixir of the savior |
Quests
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
Protector Myssil has requested that you go at once to the ruins on the eastern shores of the sea of Sash to rescue a party of Krogs taken by necromancers filth. Cleaning the trashSave our people and show the evildoers the wrongness of their way. Permanently. * You have killed the necromancers and saved all of the Krogs, well done Ziguranth! | done |
You successfully escorted the injured seer to the recall portal on level 2 of Daikara. Escort: injured seer (level 2 of Daikara)As a reward you improved mental save by +12. | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Heart of the Gloom. Escort: lost warrior (level 2 of Heart of the Gloom)As a reward you improved talent Exotic Weapons Mastery (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 2 of Norgos Lair. Escort: lost warrior (level 2 of Norgos Lair)As a reward you gained talent category Technique / Conditioning (at mastery 1.00). | done |
You successfully escorted the repented thief to the recall portal on level 1 of Old Forest. Escort: repented thief (level 1 of Old Forest)As a reward you gained talent category Cunning / Scoundrel (at mastery 1.00). | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Wrathroot. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge ice dragon that dwelled there. | done |
The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. Madness of the AgesOn the western border of the forest a gloomy aura has been set up. Things inside are... twisted. * You have explored Norgos' Lair and put it to rest. * You have explored the Heart of the Gloom and slain the Withering Thing. | done |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * The fortress shadow has asked that you come back as soon as possible. * The fortress shadow has asked that you come back as soon as possible. The fortress's current energy level is: 1058. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest. You have been shown a secret entrance to his stronghold. * You have slain Urkis. Return to Angolwen or Zigur for a reward. | done |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsStire of Derth needs your help making an elixir of precision. He has given you some notes on the ingredients: * You've found the needed pouch of faeros ash. * You've found the needed honey tree root. * You've found the needed orc heart. Marus of Elvala needs your help making an elixir of the savior. He has given you some notes on the ingredients: * You've found the needed vampire lord fang. * You've found the needed minotaur nose. * You've found the needed vial of fire wyrm saliva. Agrimley the hermit needs your help making an elixir of serendipity. He has given you some notes on the ingredients: * You've found the needed vial of greater demon bile. * 'Needed: one multi-hued wyrm scale. If you think collecting one of these is hard, try liquefying one.' * You've found the needed naga tongue. Ungrol of Last Hope needs your help making an elixir of brawn. He has given you some notes on the ingredients: * You've found the needed vial of squid ink. * You've found the needed red crystal shard. * 'Needed: one hummerhorn wing. If you've not encountered hummerhorns before, they're like wasps, only gigantic and lethal.' | active |
You have been invited to join a group called the Ziguranth, dedicated to opposing magic. The Curse of Magic | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | active |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within5 lumberjacks have died. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
On feet | ![]() T5Ego++ feet /armor (3.0 Encumbrance) Masterpiece Keywords: invasion/wanderer While equipped: Stats +3Cun +5Con offense ------ Ignore resists +6% physical Physical Crit +3.0% Physical Power +4 (+1 eff.) defense ------ Armor +5 Physical save +20 (+4 eff.) Mind save +16 (+3 eff.) other ------- Fatigue +4% Heavy boots, with metal strips at the toes, heels and other vulnerable parts, to better protect the wearer's feet from harm. |
Light source | ![]() T3Rare lite (1.0 Encumbrance) Nature Power Keywords: survivor While equipped: offense ------ Damage Change +9% lightning +12% nature +9% light Ignore resists +20% nature On-Hit (Melee): * 20% chance to slow global speed by 66% defense ------ Resistance +15% light Physical save +11 (+2 eff.) Healmod +19% other ------- Light +4 A normal brass lantern, enhanced by alchemy to make it brighter. |
On head | ![]() T4Unique head /armor (3.0 Encumbrance) Masterpiece Kroltar's power resides in his scales. While equipped: Stats +5Str +5Wil +5Con -4Lck offense ------ Damage Change +10% physical +10% fire defense ------ Armor +9 Defense +5 (+1 eff.) other ------- Fatigue +10% Masteries +0.20 Wild-gift/Fire drake aspect Bellowing Roar: Effective talent level: 5.1 Power cost 38 out of 45/45. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You let out a powerful roar that sends your foes in radius 7 into utter confusion (power: 51%) for 3 turns. The sound wave is so strong, your foes also take 278.89 physical damage. The damage improves with your Strength. Each point in fire drake talents also increases your fire resistance by 1%. A visored steel helm, embossed and embellished with gold, that bears as its crest the head of Kroltar, the greatest of the fire drakes. |
On hands | ![]() T5Unique hands /armor (1.5 Encumbrance) Antimagic Power/Masterpiece While equipped: Stats +10Cun +10Wil offense ------ Damage Change +25% nature Ignore resists +25% nature Mind Crit +15% Mindpower +12 (+3 eff.) defense ------ Armor +8 Defense +6 (+2 eff.) Spell save +15 (+4 eff.) Life +100.00 other ------- Light +1 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Can't be worn by those with arcane powers. Attempt to destroy all magic effects and sustains on creatures in a radius 5 cone (unnatural creatures are additionally dealt 169.32 arcane damage and stunned). Uses 83 power out of 150/150 These brilliant voratun gauntlets shine with an almost otherworldly glow. Originally used in the spellhunt, they were often used to destroy arcane artifacts, ridding the world of their influence. Pride in the fulfillment of this ancient duty practically radiates from them. |
Tool | ![]() T5Rare digger /tool (3.0 Encumbrance) Masterpiece Keywords: sapper While equipped: Stats +5Cun +3Str offense ------ Damage Change +15% nature Accuracy +10 (+2 eff.) defense ------ Defense +30 (+8 eff.) Resistance +5% arcane +15% light Healmod +15% Immune +20% Teleport other ------- Infravision +6 While carried: other ------- Talents +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | ![]() T5Ego++ ring /jewelry (0.1 Encumbrance) Psionic Power Keywords: misery/solipsist While equipped: Stats +10Cun +6Wil offense ------ Mindpower +10 (+2 eff.) On-Hit 15 physical On-Ranged-Hit 18 physical On-Hit (Melee): * 14% chance to reduce all saves and defense by 37 On-Hit (Ranged): * 14% chance to reduce all saves and defense by 37 other ------- Resource +8.00 Max hate +1.00 Hate/crit Bleeding Edge: Puts all charms on 17 turn cooldown Effective talent level: 4.0 Power cost 17 out of 20/20. Range: melee/personal Travel Speed: instantaneous Description: Lashes at the target, doing 163% weapon damage. If the attack hits, the target will bleed for 307% weapon damage over 7 turns, and all healing will be reduced by 63%. Rings make your fingers look great! |
On fingers | ![]() T3Unique ring /jewelry (0.1 Encumbrance) Masterpiece/Psionic Power While equipped: Stats +4Str +8Wil offense ------ Damage Change +5% physical defense ------ Armor +5 Resistance +5% physical Physical save +12 (+3 eff.) Immune +100% Knockbk This double-helical ring seems resistant to attempts to move it. Wearing it seems to extend this property to your entire body. |
Around neck | ![]() T5Rare amulet /jewelry (0.1 Encumbrance) Nature Power Keywords: grounding While equipped: offense ------ Ignore resists +20% physical Mind Crit +2% Ignore Armor +4 defense ------ Armor +16 Resistance +19% lightning +6% darkness Immune +50% Stun other ------- Resource +3.00 Stamina/turn Amulets make your neck look great! |
In main hand | ![]() T5Unique longsword 1H /weapon (3.0 Encumbrance) Nature Power/Antimagic Power When used to attack: Weapon Damage 42.0 - 58.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +20.0% Attack Speed 100% On Hit:25% Mana Clash level 1 On Hit: * 50 arcane resource burn While equipped: Stats +6Cun +6Wil defense ------ Resistance +15% blight -15% physical +15% all other ------- Cooldown Mana Clash -2 Antimagic Zone -2 A thin voratun blade with an ivory handle wrapped in purple cloth. The weapon is nearly as legendary as its former owner, Marcus Dunn, and was thought to have been destroyed after Marcus was slain near the end of the Spellhunt. It seems somebody well versed in antimagic could use it to its fullest potential. |
Around waist | ![]() T5Random Unique belt /armor (1.0 Encumbrance) Nature Power/Masterpiece Keywords: dampening/burglary/giant While equipped: Stats +2Str +6Dex +1Wil +6Cun +8Lck offense ------ Ignore resists +25% acid Physical Power +10 (+3 eff.) When Hit 2 acid defense ------ Resistance +14% acid +10% fire +8% lightning +9% cold Spell save +11 (+3 eff.) Stealth +14 other ------- Disarm Traps +19 Light +3 Infravision +5 Size +1 A belt that goes around your waist. |
In off hand | ![]() T5Ego++ shield /armor (7.0 Encumbrance) Nature Power/Masterpiece Keywords: swashbuckler/wintry When used to attack (with talents): Weapon Damage 71.5 - 85.8 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +5.0% Block +198 On-hit +14 cold While equipped: Stats +9Str +1Dex +5Wil offense ------ Accuracy +17 (+4 eff.) On shield block: * Deals 217 cold damage and freezes enemies in radius 4 to the ground for 3 turns (1/turn) defense ------ Armor +10 Resistance +16% cold other ------- Fatigue +8% Talents +1 Block Handheld deflection devices. |
Cloak | ![]() T5Rare cloak /armor (2.0 Encumbrance) Nature Power Keywords: resilient While equipped: offense ------ Damage Change +27% acid On-Hit (Melee): * 20% chance to reduce armor by 7% defense ------ Defense +3 (+1 eff.) Resistance +12% lightning +4% physical +15% cold Spell save +12 (+3 eff.) Life +57.00 Immune +20% Silence A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Main armor | ![]() T4Random Unique massive /armor (17.0 Encumbrance) Nature Power/Psionic Power Keywords: command/rejuv/radiant While equipped: Stats +2Cun +3Wil offense ------ Damage Change +6% nature Ignore resists +25% lightning When Hit 2 nature defense ------ Armor +17 Defense +9 (+2 eff.) Resistance +18% blight +23% darkness +9% nature Mind save +19 (+4 eff.) Life Regen +3.90 other ------- Resource +1.70 Stamina/turn Light +2 Fatigue +22% A suit of armour made of metal plates. |
Inventory
![]() T2Unique amulet /jewelry (0.1 Encumbrance) Masterpiece While equipped: defense ------ Defense +15 (+4 eff.) Slow Projectiles +15% other ------- Move Speed +25% Encumbrance +20 Fatigue -20% Avoid Pressure Traps: The wearer never triggers traps that require pressure. The weight of the world seems a little lighter with this amulet around your neck. |
![]() T3Unique staff 1H /weapon (5.0 Encumbrance) Arcane Power Requires: - Magic 24 When used to attack: Weapon Damage 24.0 - 28.8 Fire Uses 125% Mag Mastery Staff Mastery Accuracy bonus +2.0% proc dam (max 200%) Ignore Armor +4 Attack Speed 100% While equipped: offense ------ Damage Change +20% blight +20% fire Spell Crit +7% Spellpower +27 (+6 eff.) Plaguefire detonates when its victim dies, spreading to other enemies up to two times. Fire a bolt of plaguefire, dealing damage over time based on your magic stat. Uses 13 power out of 15/15 The flames of Mal'Rok can be more stubborn than most. When they run out of fuel they have been known go out of their way to find more. |
![]() T5Random Unique greatsword 2H /weapon (3.0 Encumbrance) Masterpiece Keywords: ruin/shearing/balanced When used to attack: Weapon Damage 64.0 - 102.4 Uses 120% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +4 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Critical power +38.00% Damage Change +9% cold Ignore resists +16% all Physical Crit +21.0% Accuracy +40 (+8 eff.) Ignore Armor +41 When Hit 4 fire defense ------ Defense +16 (+4 eff.) Resistance +6% blight +12% light Immune +55% Disarm Massive two-handed swords. |
![]() T5Unique longsword 1H /weapon (3.0 Encumbrance) Arcane Power When used to attack: Weapon Damage 48.0 - 67.2 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% Damage Conversion 50% darkness While equipped: Stats +10Str +8Mag offense ------ Damage Change +25% darkness Ignore resists +15% darkness defense ------ Resistance +18% darkness +12% blight other ------- Shadow Power +5 Increases all damage penetration by 1% for each point of your Shadow Power. "All the better to pierce the heart of the world." |
![]() T5Random Unique longsword 1H /weapon (3.0 Encumbrance) Masterpiece Keywords: warbringer/truestriking/balanced When used to attack: Weapon Damage 43.0 - 60.2 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Ignore Armor +6 Critical Rate +5.0% Attack Speed 100% While equipped: Stats +2Wil +4Cun +5Con offense ------ Damage Change +9% mind Ignore resists +24% physical Accuracy +33 (+7 eff.) Physical Power +11 (+3 eff.) Ignore Armor +11 When Hit 6 mind defense ------ Defense +11 (+3 eff.) Immune +57% Disarm Sharp, long, and deadly. |
![]() T4Ego++ mace 1H /weapon (3.0 Encumbrance) Nature Power/Antimagic Power Keywords: blaze/disruption When used to attack: Weapon Damage 37.0 - 51.8 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +5 Critical Rate +2.5% Attack Speed 100% Damage Against +21% Unnatural On-crit, radius 2 +14 fire On Hit: * Cause the target to have a 10% chance to fail spellcasting and 10% chance to lose a magical sustain each turn, stacking up to 50% While equipped: offense ------ Global Speed +6% Ignore resists +13% fire Blunt and deadly. |
![]() T3Unique waraxe 1H /weapon (3.0 Encumbrance) Nature Power/Masterpiece When used to attack: Weapon Damage 33.0 - 46.2 Uses 100% Str Mastery Weapons Mastery Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +4 Critical Rate +7.0% Attack Speed 100% Damage Conversion 50% ice On Hit:15% Ice Breath level 2 While equipped: offense ------ Ignore resists +20% cold defense ------ Armor +20 other ------- Pierce Iceblocks +25% A hand axe carved out of the most frozen parts of the northern wasteland. |
![]() T2Unique dagger 1H /weapon (1.0 Encumbrance) Masterpiece When used to attack: Weapon Damage 25.0 - 32.5 Uses 35% Str, 65% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +8.0% Attack Speed 100% On-hit +10 silence On Kill: * Enter stealth for 3 turns. When used from stealth a simple attack with it will not break stealth. While equipped: offense ------ Accuracy +10 (+2 eff.) A thin, dark dagger that seems to meld seamlessly into the shadows. |
![]() T3Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power Requires: - Magic 24 Potentially it would go with a sword in the future. When used to attack: Weapon Damage 25.0 - 32.5 Uses 50% Mag, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +20 Critical Rate +20.0% Attack Speed 111% On-hit +5 temporal Damage Conversion 30% temporal While equipped: offense ------ Damage Change +5% temporal defense ------ Defense +10 (+3 eff.) Out-of-Phase Defense +10 Out-of-Phase Resistance +5% Out-of-Phase Resilience +15% Spell save +10 (+3 eff.) other ------- Move Speed +20% Masteries +0.10 Chronomancy/Blade Threading +0.10 Chronomancy/Temporal Guardian Legend has it this blade is one of a pair: twin blades forged in the earliest of days of the Wardens. To an untrained wielder it is less than perfect; to a Warden, it represents the opportunity to learn from the mistakes of the past. |
![]() T3Unique dagger 1H /weapon (1.0 Encumbrance) Nature Power When used to attack: Weapon Damage 15.0 - 19.5 Uses 100% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +20 Critical Rate +10.0% Attack Speed 100% On Hit: * Causes lightning to strike and destroy any projectiles in a radius of 10, dealing damage and dazing enemies in a radius of 5 around them. While equipped: Stats +20Dex defense ------ Slow Projectiles +40% Quick Weapon Swap:This item allows the wearer to swap to their secondary weapon without spending a turn. This surreal dagger crackles with the intensity of a vicious storm. |
![]() T3Unique dagger 1H /weapon (1.0 Encumbrance) Masterpiece When used to attack: Weapon Damage 25.0 - 32.5 Uses 50% Cun, 50% Dex Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +20 Critical Rate +15.0% Attack Speed 111% On Critical: * Breaks enemy weapon. While equipped: Stats +8Cun +8Dex defense ------ Hardiness +20% Defense +15 (+4 eff.) Physical save +15 (+3 eff.) Immune +50% Disarm other ------- Talents +1 Dagger Block Can block like a shield, potentially disarming the enemy. This ordinary blade is made of fine, sturdy voratun and outfitted with jagged hooks along the edge. This simple appearance belies a great power - the hooked maw of this dagger broke many a blade and the stride of many would-be warriors. |
![]() T4Unique dagger 1H /weapon (1.0 Encumbrance) Nature Power/Psionic Power When used to attack: Weapon Damage 35.0 - 45.5 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +10 Critical Rate +15.0% Attack Speed 100% On-hit +30 cold On Critical: * freezes the target On Kill: * explodes a frozen creature (damage scales with willpower) While equipped: Stats +6Cun +6Wil offense ------ Damage Change +25% cold other ------- Resource +4.00 Hate/kill Pierce Iceblocks +50% As any scryer knows, the link between the murderer and the murdered is the murder weapon, and a scryer can follow that link from the murdered to the weapon to the murderer. One rather cold blooded killer thought of a way around this. By carving blades out of ice, they could kill as they wished and the link would just melt away. Their killing spree ended when one of the victims got lucky and managed to stab the murderer in the heart with the icey blade. After being united with the cold heart that created it, the final ice blade has never melted. |
![]() T5Random Unique dagger 1H /weapon (1.0 Encumbrance) Arcane Power/Masterpiece/Psionic Power Keywords: chilling/ruin/hateful When used to attack: Weapon Damage 38.0 - 49.4 Uses 50% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +9 Critical Rate +10.0% Attack Speed 100% On-hit +29 cold +14 darkness Damage Against +9% Living On-crit, radius 2 +12 darkness On Hit: * 20% chance to reduce damage dealt by 30% * 10% chance to gain 10% of a turn (3/turn limit) While equipped: offense ------ Critical power +30.00% Damage Change +12% temporal Physical Crit +9.0% Ignore Armor +8 On-Hit (Melee): * 10% chance to gain 10% of a turn (3/turn limit) defense ------ Resistance +3% darkness Sharp, short and deadly. |
![]() T2Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power You feel two unconnected psionic channels on this item. When used to attack: Weapon Damage 6.0 - 6.6 Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +18 Critical Rate +5.0% Attack Speed 100% While equipped: offense ------ Damage Change +10% physical Ignore resists +6% physical Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Resistance +10% physical Physical save +6 (+1 eff.) other ------- Resource +1.00 Psi/crit Talents +1 Psionic Maelstrom Masteries +0.10 Psionic/Kinetic mastery Kinetic energies are focussed in the core of this mindstar. |
![]() T4Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power When used to attack: Weapon Damage 16.0 - 17.6 Uses 50% Wil, 20% Str, 10% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +24 Critical Rate +2.5% Attack Speed 100% Damage Conversion 20% acid 20% physical 20% fire 20% cold 20% lightning While equipped: offense ------ Damage Change +12% lightning +12% physical +12% cold +12% fire +12% acid Mind Crit +5% Mindpower +10 (+2 eff.) Physical Crit +5.0% Physical Power +10 (+3 eff.) defense ------ Resistance +10% acid +10% physical +10% cold +10% fire +10% lightning other ------- Masteries +0.30 Wild-gift/Venom drake aspect +0.30 Wild-gift/Cold drake aspect +0.30 Wild-gift/Fire drake aspect +0.30 Wild-gift/Storm drake aspect +0.30 Wild-gift/Sand drake aspect The breath attack has a chance to shift randomly between Fire, Ice, Lightning, Acid, and Sand each turn. Ice Breath: Effective talent level: 6.0 Power cost 25 out of 30/30. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe ice in a frontal cone of radius 9. Any target caught in the area will take 860.84 cold damage and be frozen for 3 turns. The damage will increase with your Strength, the critical chance is based on your Mental crit rate, and the Freeze apply power is based on your Mindpower. Each point in cold drake talents also increases your cold resistance by 1%. A black iris cuts through the core of this mindstar, which shifts with myriad colours. It darts around, as if searching for something. |
![]() T4Unique mindstar 1H /weapon (3.0 Encumbrance) Nature Power/Psionic Power/Unknown Power Requires: - Magic 20 When used to attack: Weapon Damage 17.0 - 18.7 Darkness Uses 40% Wil, 30% Mag Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +27 Critical Rate +5.0% Attack Speed 100% On Hit: * 15% chance to cast Tendrils Eruption level 3 on your target While equipped: Stats +6Wil +6Mag offense ------ Damage Change +10% blight +10% mind +10% darkness Spell Crit +12% Spellpower +12 (+4 eff.) Mind Crit +12% Mindpower +12 (+3 eff.) This writhing mass of tentacles appears to have infested a mindstar, creating some bizarre fusion between natural and unnatural. The once clear gem now seems more like a shard of black obsidian with tentacles striking out from it like whips. You do not want to think of the implications of this horror being able to fuse with Nature itself. |
![]() T5Rare mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: venom When used to attack: Weapon Damage 16.0 - 17.6 Mind Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +40 Critical Rate +8.0% Attack Speed 100% While equipped: offense ------ Damage Change +20% acid Ignore resists +20% acid Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 20 acid defense ------ Defense +20 (+5 eff.) Resistance +33% acid +15% temporal +9% mind Life Regen +4.00 Healmod +20% other ------- Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() T5Rare mindstar 1H /weapon (3.0 Encumbrance) Nature Power Keywords: frost When used to attack: Weapon Damage 16.0 - 17.6 Nature Uses 50% Wil, 30% Cun Mastery Psiblades Accuracy bonus +0.2% crit chance (max 25%) Accuracy Stat Willpower Ignore Armor +40 Critical Rate +5.0% Attack Speed 100% On Hit: * 20 arcane resource burn While equipped: offense ------ Damage Change +14% cold Ignore resists +20% cold Mind Crit +5% Mindpower +10 (+2 eff.) On-Hit 16 cold On-Hit (Melee): * 20 arcane resource burn defense ------ Armor +16 Defense +30 (+8 eff.) Resistance +5% arcane +19% cold Life +40.00 Immune +20% Pin +20% Disarm other ------- Resource +20.00 Max psi Talents +1 Attune Mindstar Mindstars are natural products. Natural gems covered in living matter, they are used to focus the mental powers of all nature defenders and psionics. Using mindstars in the offhand does not incur the normal offhand damage penalty. |
![]() T3Unique whip 1H /weapon (3.0 Encumbrance) Psionic Power When used to attack: Weapon Damage 19.0 - 20.9 Mind Uses 20% Wil, 10% Cun, 70% Dex Mastery Exotic Weapons Mastery Accuracy bonus +0.4% crit mult (max 40%) Accuracy Stat Willpower Ignore Armor +7 Critical Rate +5.0% Attack Speed 125% On Critical: * Try to fry your enemies brain (25% chance to brainlock) While equipped: offense ------ Mind Crit +3% Mindpower +10 (+2 eff.) Strike all targets in a line (for 100% weapon damage as mind) out to range 4. Uses 9 power out of 10/10 A small mindstar rests at top of this handle. As you touch it, a translucent cord appears, flicking with your will. |
![]() T5Random Unique longbow 2H /weapon (4.0 Encumbrance) Nature Power/Antimagic Power Requires: - Talent Shoot Keywords: fungal/caustic/throat When used to attack: Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +1 Attack Speed 100% Range +10 On-ranged-hit +23 nature On-crit, radius 2 +44 acid +41 nature On Hit: * 20% chance to reduce armor by 7% On Critical: * silences the target While equipped: Stats +6Con offense ------ Ignore resists +32% acid +20% physical +46% nature Physical Crit +1.0% Ignore Armor +18 defense ------ Unlife -60.00 life other ------- Masteries +0.15 Wild-gift/Fungus Regenerate 236 life over 5 turns Puts all charms on 17 turn cooldown Longbows are used to shoot arrows at your foes. |
![]() T3Unique sling 1H /weapon (4.0 Encumbrance) Masterpiece Requires: - Talent Shoot When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 118% Range +10 While equipped: Stats +3Cun +4Dex offense ------ Damage Change +15% physical other ------- Cooldown Swift Shot -1 Hurricane Shot -2 When dropping below 30% max HP, you gain 20% attack speed, lose 100% fatigue, and your shots don't consume ammo for 5 turns. 30 turns cd. A sling with an inscription on its handle: 'May the wielder be granted cunning in his fight against the darkness'. |
![]() T3Unique sling 1H /weapon (4.0 Encumbrance) Nature Power Requires: - Talent Shoot When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +10 While equipped: Stats +10Lck offense ------ Physical Crit +5.0% defense ------ Defense +10 (+3 eff.) other ------- Move Speed +20% Masteries +0.20 Cunning/Survival +0.20 Wild-gift/Mud Slinger Inertial Shot: Effective talent level: 3.0 Power cost 7 out of 8/8. Range: melee/personal Travel Speed: instantaneous Description: You fire a mighty shot at your target, doing 139% damage and knocking it back. The knockback chance increases with your Accuracy. This well-tended sling is made from the leather and sinews of a large hare. It feels smooth to the touch, yet very durable. Some say that the skin of a hare brings luck and fortune. Hard to tell if that really helped its former owner, but it's clear that the skin is at least also strong and reliable. |
![]() T5Random Unique sling 1H /weapon (4.0 Encumbrance) Arcane Power/Masterpiece Requires: - Talent Shoot Keywords: acid/fire/mighty When used to attack: Accuracy bonus +0.2% base dam (max 20%) Attack Speed 100% Range +10 On-ranged-hit +6 acid +8 fire On-Hit, radius 1 +8 fire While equipped: Stats +4Str offense ------ Critical power +10.00% Damage Change +16% acid +27% fire Spellpower/crit +4 Physical Power +11 (+3 eff.) When Hit 4 arcane other ------- Resource +1.00 Vim/crit Slings are used to hurl stones or metal shots at your foes. |
![]() T5Random Unique arrow /ammo (3.0 Encumbrance) Arcane Power/Masterpiece Keywords: flaming/corruption/deadly When used to attack: Weapon Damage 74.0 - 103.6 Uses 70% Dex, 50% Str Accuracy bonus +0.2% crit chance (max 25%) Ignore Armor +18 Critical Rate +3.0% Capacity 20 Projectile Speed +200% On-Hit, radius 1 +24 fire On Hit:20% Curse of Defenselessness level 5 While equipped: other ------- Reload +4 Arrows are used with bows to pierce your foes to death. |
![]() T4Random Unique shot /ammo (3.0 Encumbrance) Antimagic Power/Masterpiece Keywords: deadly/inquisitors/manaburning When used to attack: Weapon Damage 49.5 - 59.4 Uses 70% Dex, 50% Cun Accuracy bonus +0.2% base dam (max 20%) Ignore Armor +5 Critical Rate +5.5% Capacity 20 On-ranged-hit +4 nature On-Hit, radius 1 +20 nature On-crit, radius 2 +12 nature On Hit: * 31 arcane resource burn * 10% chance to slow global speed by 66% On Critical: * Deals 109 Manaburn damage and puts 1 random spell talent on cooldown for 5 turns (checks Confusion immunity) Shots are used with slings to pummel your foes to death. |
![]() T3Unique shield /armor (7.0 Encumbrance) Nature Power When used to attack (with talents): Weapon Damage 40.0 - 48.0 Uses 100% Str Accuracy bonus +2.0% proc dam (max 200%) Critical Rate +5.0% Block +120 While equipped: Stats +5Wil offense ------ On shield block: * Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it defense ------ Armor +2 Defense +8 (+2 eff.) Ranged Defense +8 (+2 eff.) Resistance +25% blight +25% darkness other ------- Fatigue +6% Talents +1 Block On block: Up to once per turn, pull an attacker up to 15 spaces away into melee range, pinning and asphyxiating it Black, interwoven tendrils form this mesh that can be used as a shield. It reacts visibly to your touch, clinging to your arm and engulfing it in a warm, black mass. |
![]() T3Unique cloth /armor (2.0 Encumbrance) Nature Power While equipped: Stats +5Con +4Wil offense ------ Damage Change +15% acid +15% nature +15% mind Mind Crit +5% Mindpower +10 (+2 eff.) When Hit 20 nature slow 20 poison defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% nature +11% all Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) This set of robes is made wholly of spider silk. It looks outlandish and some sages think it came from another world, probably through a farportal. |
![]() T4Unique cloth /armor (2.0 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Damage Change +30% nature Ignore resists +10% nature Mind Crit +5% Mindpower +12 (+3 eff.) When Hit 35 nature slow defense ------ Defense +12 (+3 eff.) Resistance +25% nature +13% all Physical save +15 (+3 eff.) Life Regen +0.20 Healmod +15% other ------- Masteries +0.20 Wild-gift/Botany +0.30 Wild-gift/Moss +0.20 Wild-gift/Symbiosis This thick robe is woven from a dark green moss, firmly bound and cool to the touch. It is said to have rejuvenating properties. |
![]() T4Unique cloth /armor (2.0 Encumbrance) Arcane Power While equipped: Stats +6Mag +6Wil +6Cun offense ------ Damage Change +12% all Spellpower +15 (+4 eff.) When Hit 15 arcane defense ------ Armor +10 Defense +10 (+3 eff.) Resistance +10% lightning +10% cold +10% fire +10% arcane +13% all Spell save +20 (+5 eff.) Mind save +15 (+3 eff.) Immune +50% Silence other ------- Resource +2.00 Mana/turn Light +1 A plain elven-silk robe. It would be unremarkable if not for the sheer power it radiates. |
![]() T5Unique cloth /armor (2.0 Encumbrance) Psionic Power While equipped: On Mind Hit:8% Agony level 2 On Mind Hit:8% Hateful Whisper level 2 Stats +10Cun +10Wil offense ------ Ignore resists +20% all Mind Crit +9% Mindpower +20 (+5 eff.) On-Hit 35 mind 10% gloom effects When Hit 35 mind 10% gloom effects defense ------ Defense +12 (+3 eff.) Resistance +15% all other ------- Resource +0.20 Psi/turn +4.00 Hate/crit +2.00 Hate/kill +4.00 Psi/crit Masteries +0.20 Psionic/Focus +0.10 Psionic/Solipsism +0.20 Cursed/Slaughter +0.20 Cursed/Punishments Increases your solipsism threshold by 20% (if you have one). If you do, also grants 15% global speed when worn. This robe was formerly owned by Callister the Psion, a powerful Psionic that pioneered many Psionic abilities. After his wife was murdered, Callister became obsessed with finding her killer, using his own hatred as a fuel for new and disturbing arts. After forcing the killer to torture himself to death, Callister walked the land, forcing any he found to kill themselves - his way of releasing them from the world's horrors. One day, he simply disappeared. This robe, soaked in blood, was the only thing he left behind. |
![]() T5Random Unique cloth /armor (2.0 Encumbrance) Nature Power Keywords: frost/verdant/storm While equipped: Stats +8Str +7Mag +6Wil +6Con offense ------ Damage Change +30% lightning +23% physical +38% cold +24% nature +9% mind On-Hit (Melee): * 10% chance to reduce damage dealt by 30% defense ------ Resistance +8% lightning +6% darkness +34% cold +9% nature +15% all Immune +40% Disease +41% Poison A cloth vestment. It offers no intrinsic protection but can be enchanted. |
![]() T3Unique light /armor (9.0 Encumbrance) Arcane Power While equipped: Stats +8Cun offense ------ Ignore Armor +10 defense ------ Armor +12 Defense +14 (+4 eff.) When you take a hit of more than 20% of your max life a shield is created equal to 130% the damage taken. This rugged jacket is the subject of many a rural legend. Some say it was fashioned by an adventurous mage turned rogue, in times before the Spellblaze, but was since lost. All manner of shady gamblers have since claimed to have worn it at one point or another. To fail, but live, is what it means to be untouchable, they said. |
![]() T5Unique light /armor (9.0 Encumbrance) Arcane Power/Masterpiece With a better grip it would be the destroyer of your enemies. While equipped: Stats +3Cun +9Mag offense ------ Spellpower +10 (+3 eff.) On-Hit 25 vim draining blight When Hit 25 vim draining blight defense ------ Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Immune +100% Disease other ------- Resource +25.00 Max vim Masteries +0.20 Corruption/Sanguisuge +0.20 Corruption/Blood Reduces all damage by 7% of current vim or 50% of the damage, whichever is lower; but at the cost of vim equal to 5% of the damage blocked. Current Bonus: 0 Blood Grasp: Effective talent level: 5.0 Power cost 10 out of 12/12. Range: 10 Travel Speed: 2000% of base Is: a spell Description: Project a bolt of corrupted blood, doing 30.53 blight damage and healing you for 20% the damage dealt. 50% of the damage dealt will be gained as maximum life for 7 turns (before the healing). The damage will increase with your Spellpower. Stolen flesh, Stolen pain, To give it up, Is to live again. |
![]() T5Ego++ massive /armor (17.0 Encumbrance) Nature Power/Psionic Power Keywords: dragon/enlight While equipped: Stats +6Cun +7Wil defense ------ Armor +16 Resistance +12% acid +9% physical +15% fire +6% lightning +8% cold Mind save +17 (+3 eff.) Immune +27% Stun +32% Disarm +34% Knockbk other ------- Fatigue +22% Cooldown Rush -5 A suit of armour made of metal plates. |
![]() T2Unique belt /armor (1.0 Encumbrance) Nature Power While equipped: Stats +3Wil defense ------ Resistance +20% blight +20% cold +20% nature Healmod +15% A belt rumoured to have been worn by the Conclave healers. |
![]() T3Unique belt /armor (1.0 Encumbrance) Arcane Power While equipped: Stats +2Cun +5Wil defense ------ Immune +30% Stun +30% Confus other ------- Resource +3.00 Mana/crit Surround yourself with a magical shield (strength 120, based on Magic) for 10 turns. Uses 17 power out of 20/20 Ages ago this belt was worn by Linaniil herself in her youth, using its power she shielded herself from the Spellblaze rain of fire, but naught could she do for her sister Neira. |
![]() T5Random Unique belt /armor (1.0 Encumbrance) Arcane Power/Masterpiece Keywords: blurring/mystic While equipped: offense ------ Spellpower +14 (+4 eff.) Mind Crit +4% Mindpower +15 (+4 eff.) defense ------ Defense +11 (+3 eff.) Resistance +3% mind Mind save +20 (+4 eff.) Immune +20% Silence Stealth +7 A belt that goes around your waist. |
![]() T4Unique cloak /armor (2.0 Encumbrance) Psionic Power While equipped: Stats +6Cun +5Wil offense ------ Mindpower +6 (+1 eff.) defense ------ Defense +10 (+3 eff.) Resistance +15% mind Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) other ------- Masteries +0.10 Psionic/Dreaming +0.10 Psionic/Slumber The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Slumber: Effective talent level: 3.0 Power cost 9 out of 25/25. Range: 7 Travel Speed: instantaneous Is: a mind power Description: Puts the target into a deep sleep for 4 turns, rendering it unable to act. Every 65 points of damage the target suffers will reduce the effect duration by one turn. When Slumber ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 20% sleep immunity for each turn of the Insomnia effect. The damage threshold will scale with your Mindpower. Touching this cloak of otherworldly fabric makes you feel both drowsy yet completely aware. |
![]() T4Unique cloak /armor (2.0 Encumbrance) Arcane Power While equipped: Stats +8Mag offense ------ Damage Change +15% arcane +15% darkness Spell Crit +6% Spellpower/crit +5 defense ------ Defense +10 (+3 eff.) Resistance +12% arcane +12% darkness Shield Duration +1 Shield Power +15% other ------- Masteries +0.10 Spell/Aether +0.20 Spell/Arcane +0.20 Spell/Nightfall Damage shields have +1 duration and +15% power Aether Breach: Effective talent level: 2.0 Power cost 24 out of 28/28. Range: 7 Travel Speed: instantaneous Is: a spell and usable during Aether Avatar Description: Rupture reality to temporarily open a passage to the aether, triggering 3 random arcane explosions in the target area. Each explosion does 26.31 arcane damage in radius 2, and will each trigger at one turn intervals. Subsequent casts will stack but the explosions will still only occur once per turn and will be centered at the last area targeted. The damage will increase with your Spellpower. This cloak waves and bends with shimmering light, reflecting the depths of space and the heart of the Aether. |
![]() T4Unique feet /armor (2.0 Encumbrance) Arcane Power While equipped: Stats +8Cun +8Mag offense ------ Damage Change +25% arcane Spellpower +15 (+4 eff.) defense ------ Defense +6 (+2 eff.) Resistance +25% arcane Out-of-Phase Defense +20 Out-of-Phase Resistance +20% Out-of-Phase Resilience +20% other ------- Fatigue +1% Creates an arcane explosion dealing 40 arcane damage based on magic in a radius of 3 around the user after any teleport. Phase door up to range 6, within radius 2 of the target location. Uses 20 power out of 24/24 A wispy purple aura surrounds these translucent black boots. |
![]() T4Unique feet /armor (2.0 Encumbrance) Unknown Power While equipped: Stats +8Mag +8Wil offense ------ Spellpower +5 (+2 eff.) defense ------ Immune +100% Knockbk other ------- Fatigue +3% Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
![]() T4Unique feet /armor (3.0 Encumbrance) Psionic Power While equipped: offense ------ Physical Power +12 (+3 eff.) Ignore Armor +15 defense ------ Armor +12 Defense +2 (+0 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Life +80.00 Immune +40% Stun other ------- Fatigue +8% Masteries +0.20 Cunning/Trapping +0.20 Cursed/Endless hunt +0.20 Cursed/Predator Boost movement speed by 300% for up to 5 turns (or until you perform a non-movement action). Uses 27 power out of 32/32 Activation is instant. These cracked boots are caked with a thick layer of mud. It isn't clear who they previously belonged to, but they've clearly seen extensive use. |
![]() T2Unique hands /armor (1.0 Encumbrance) Nature Power While equipped: Stats +5Wil offense ------ Damage Change +10% fire defense ------ Armor +4 Resistance +18% fire +10% darkness +10% nature Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Fire Breath: Effective talent level: 3.4 Power cost 20 out of 24/24. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: You breathe fire in a frontal cone of radius 7. Any target caught in the area will take 937.56 fire damage over 3 turns. The damage will increase with your Strength and the critical chance is based on your Mental crit rate. Each point in fire drake talents also increases your fire resistance by 1%. These dragon scale gloves are tipped with the claws and teeth of a vicious Wyrm. The gloves are warm to the touch. |
![]() T3Unique hands /armor (1.0 Encumbrance) Masterpiece While equipped: Stats +4Con defense ------ Armor +8 Immune +30% Stun +40% Disarm +30% Knockbk other ------- Cooldown Clinch -2 Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. These gloves make you feel rock steady! These magical gloves feel really soft to the touch from the inside. On the outside, magical stones create a rough surface that is constantly shifting. When you brace yourself, a magical ray of earth energy seems to automatically bind them to the ground, granting you increased stability. |
![]() T3Unique hands /armor (1.0 Encumbrance) Nature Power This would be great with a mighty matching belt. While equipped: Stats +4Str defense ------ Armor +2 Resistance +10% lightning +10% cold Life +60.00 Immune +50% Knockbk Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Throw Boulder: Effective talent level: 2.0 Power cost 5 out of 6/6. Range: 10 Travel Speed: instantaneous Is: a nature gift Description: Throw a huge boulder, dealing 270.72 physical damage and knocking targets back 5 tiles within radius 1. The damage will increase with your Strength. Two large pieces of leather designed to be wrapped about the hands and the forearms. This particular pair of wraps has been enchanted, imparting the wearer with great strength. |
![]() T3Unique hands /armor (1.5 Encumbrance) Masterpiece/Psionic Power While equipped: Stats +3Str +3Wil +3Cun offense ------ Damage Change +8% physical Mindpower +3 (+1 eff.) defense ------ Armor +4 Defense +8 (+2 eff.) Immune +40% Disarm other ------- Masteries +0.20 Technique/Grappling Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. Mindhook: Effective talent level: 4.0 Power cost 14 out of 24/24. Range: 6 Travel Speed: instantaneous Is: a mind power Description: Briefly extend your telekinetic reach to grab an enemy, haul them towards you and daze them for 1 turn. Works on enemies up to 6 squares away. The cooldown decreases, and the range increases, with additional talent points spent. These wickedly spiked gauntlets belonged to an orc captain in the Age of Pyre who conquered the western sands, using them as a base to lay raids on Elvala to the south. Known as The Scorpion, he seemed unconquerable in battle, able to pull enemies towards him with vicious mental force and lay down lethal blows on them. Often a flurry of these yellow and black gauntlets would be the last thing great Shaloren mages would see before having the life crushed from them. Finally The Scorpion was defeated by the alchemist Nessylia, who went to face the fiendish orc alone. The captain pulled the elf towards him with a brutish cackle, but before he could batter the life from her flesh she tore off her robes, revealing eighty incendiary bombs strapped to her flesh. With a spark from her fingers she triggered an explosion that could be seen for miles around. To this day Nessylia is still remembered in song for the sacrifice of her immortal life to protect her people. |
![]() T4Unique head /armor (2.0 Encumbrance) Psionic Power While equipped: On Spell Hit:10% Agony level 2 On Mind Hit:10% Hateful Whisper level 2 offense ------ Damage Change +10% darkness +10% physical Spellpower +10 (+3 eff.) Mind Crit +10% Mindpower +15 (+4 eff.) On-Hit 30% gloom effects defense ------ Defense +2 (+0 eff.) Resistance +20% fire Mind save -10 (-3 eff.) Healmod -10% other ------- Resource +20.00 Max hate +2.00 Hate/kill +2.00 Hate/crit Masteries +0.20 Cursed/Punishments This black hat once belonged to a powerful mage named Malslek, in the Age of Dusk, who was known to deal with beings from other planes. In particular, he dealt with many powerful demons, until one of them, tired of his affairs, betrayed him and stole his power. In his rage, Malslek set fire to his own tower in an attempt to kill the demon. This charred hat is all that remained in the ruins. |
![]() T3Unique head /armor (2.0 Encumbrance) Nature Power While equipped: Stats +6Cun +8Wil offense ------ Damage Change +20% nature Ignore resists +15% nature defense ------ Defense +8 (+2 eff.) Mind save +12 (+2 eff.) Immune +100% Blind other ------- Infravision +2 See Stealth +15 See Invisibility +15 Masteries +0.20 Wild-gift/Botany +0.10 Wild-gift/Moss +0.20 Wild-gift/Symbiosis Earth's Eyes: Effective talent level: 3.0 Power cost 29 out of 35/35. Range: melee/personal Travel Speed: instantaneous Is: a mind power and a nature gift Description: Using your connection to Nature, you can see your surrounding area in a radius of 10. Also, while meditating, you are able to detect the presence of creatures around you in a radius of 4. This leather cap is overgrown with a thick moss, except for around the very front, where an eye, carved of wood, rests. A thick green slime slowly pours from the corners of the eye, like tears. |
![]() T2Unique head /armor (3.0 Encumbrance) Nature Power Another of Garkul's heirlooms would bring out his spirit. While equipped: Stats +5Str +4Wil +5Con offense ------ Damage Change +10% physical defense ------ Armor +6 Physical save +12 (+3 eff.) Spell save +12 (+3 eff.) Mind save +12 (+2 eff.) other ------- Fatigue +8% Masteries +0.20 Technique/Thuggery A great helm that belonged to Garkul the Devourer, one of the greatest orcs ever to live. |
![]() T3Unique head /armor (4.0 Encumbrance) Arcane Power While equipped: Stats +3Cun +3Wil offense ------ Damage Change +20% fire defense ------ Defense +8 (+2 eff.) Resistance +20% fire other ------- Fatigue +4% Meteor Rain: Effective talent level: 2.0 Power cost 32 out of 50/50. Range: 5 Travel Speed: instantaneous Is: a spell Description: Use arcane forces to summon 3 meteors that fall to the ground within range 2 of the target. Each meteor smashes everything within radius 2, dealing 19.52 fire and 20.25 physical damage to creatures other than yourself, while liquefying some of the terrain into lava for 8 turns. The damage increases with your Spellpower. This crown of pure flames possesses a myriad of small molten rocks floating wildly above it. Each can be removed to throw as a true meteor. |
![]() T3Unique head /armor (3.0 Encumbrance) Masterpiece While equipped: Stats +2Str +4Mag offense ------ Spellpower +10 (+3 eff.) Physical Power +10 (+3 eff.) defense ------ Armor +9 Immune +30% Silence other ------- Light -1 Fatigue +4% Masteries +0.20 Race/Doomelf Increases the range of Haste of the Doomed by 1. An experimental helmet designed to enhance the effects of the Doomelf corruption. |
![]() T4Unique head /armor (3.0 Encumbrance) Arcane Power Requires: - Magic 16 While equipped: On Spell Hit:10% Vimsense level 3 Stats +8Mag +4Wil +8Cun offense ------ Damage Change +20% blight Ignore resists +10% blight Accuracy +10 (+2 eff.) defense ------ Armor +8 Defense +4 (+1 eff.) Resistance +20% blight Immune +50% Disease other ------- See Stealth +12 See Invisibility +12 Fatigue +6% Masteries +0.30 Corruption/Vim This helmet radiates a dark power. Its visor seems to twist and corrupt the vision of its wearer. You feel worried that if you were to lower it for long, the visions may affect your mind. |
![]() T4Unique head /armor (3.0 Encumbrance) Arcane Power/Masterpiece While equipped: Stats +10Wil +10Con defense ------ Armor +15 Resistance +20% darkness +20% blight Physical save +5 (+1 eff.) Spell save +5 (+2 eff.) Mind save +5 (+1 eff.) other ------- Fatigue +5% Masteries +0.20 Corruption/Demonic pact +0.20 Corruption/Demon seeds Shadow Power +5 Increases all saves by your Shadow Power. "For the demon who has everything." |
![]() T1Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con Item imbue powers: Stats +2Str +2Dex +2Mag +2Wil +2Cun +2Con When used as an alchemist bomb: Bomb damage +10% Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T1Normal green /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) When used as an alchemist bomb: Deals 50% extra poison damage Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Defense +10 (+3 eff.) Item imbue powers: Defense +10 (+3 eff.) When used as an alchemist bomb: gain 20 defense for 5 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T1Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Armor +10 Item imbue powers: Armor +10 When used as an alchemist bomb: 50% chance to daze for 2 turns Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T2Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Stats +5Str +5Dex +5Mag +5Wil +5Cun +5Con Item imbue powers: Stats +5Str +5Dex +5Mag +5Wil +5Cun +5Con When used as an alchemist bomb: Life regen 5% of max life Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T2Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Resistance +30% lightning Item imbue powers: Resistance +30% lightning When used as an alchemist bomb: Mana regain 20 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T2Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Damage Change +6% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% Item imbue powers: Damage Change +6% all Spell Crit +2% Mind Crit +2% Physical Crit +2.0% When used as an alchemist bomb: Deals 12% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T2Normal white /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) Item imbue powers: Defense +10 (+3 eff.) Physical save +10 (+2 eff.) Spell save +10 (+3 eff.) Mind save +10 (+2 eff.) When used as an alchemist bomb: Bomb thrown range +4 Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() T2Normal yellow /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Spell Speed +10% Item imbue powers: Spell Speed +10% When used as an alchemist bomb: 50% chance to cleanse one magical debuff Latent Damage Type: Light Gems can be sold for money or used in arcane rituals. |
![]() T3Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Healmod +20% Item imbue powers: Healmod +20% When used as an alchemist bomb: Increases healing factor by 30% for 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T3Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Resource +2.00 Mana/turn Item imbue powers: Resource +2.00 Mana/turn When used as an alchemist bomb: Mana regain 40 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T3Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Damage Change +9% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% Item imbue powers: Damage Change +9% all Spell Crit +3% Mind Crit +3% Physical Crit +3.0% When used as an alchemist bomb: Deals 18% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T3Normal white /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Immune +30% Stun Item imbue powers: Immune +30% Stun When used as an alchemist bomb: Deals 10% extra physical knockback damage Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() T4Normal black /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Resistance +5% all Item imbue powers: Resistance +5% all When used as an alchemist bomb: Gain affinity for all damage by 5% in 3 turns (stacks for 3 times) Latent Damage Type: Acid Gems can be sold for money or used in arcane rituals. |
![]() T4Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Resource +8.00 Mana/crit Item imbue powers: Resource +8.00 Mana/crit When used as an alchemist bomb: Mana regain 60 Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T4Normal green /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Ignore resists +12% all Accuracy +12 (+3 eff.) Item imbue powers: Ignore resists +12% all Accuracy +12 (+3 eff.) When used as an alchemist bomb: 50% chance to disarm Latent Damage Type: Nature Gems can be sold for money or used in arcane rituals. |
![]() T4Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Damage Change +12% all Spell Crit +4% Mind Crit +4% Physical Crit +4.0% Item imbue powers: Damage Change +12% all Spell Crit +4% Mind Crit +4% Physical Crit +4.0% When used as an alchemist bomb: Deals 24% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T4Normal white /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Defense +16 (+4 eff.) Physical save +16 (+3 eff.) Spell save +16 (+4 eff.) Mind save +16 (+3 eff.) Item imbue powers: Defense +16 (+4 eff.) Physical save +16 (+3 eff.) Spell save +16 (+4 eff.) Mind save +16 (+3 eff.) When used as an alchemist bomb: Deals 12% extra ice damage, may freeze or wet target. Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
![]() T5Normal blue /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Move Speed +25% Item imbue powers: Move Speed +25% When used as an alchemist bomb: Gain one free move in 2 turns (stacks for 3 times) Latent Damage Type: Lightning Gems can be sold for money or used in arcane rituals. |
![]() T5Normal red /gem (0.0 Encumbrance) Requires: - Gem related talents When used to attack: While equipped: Damage Change +15% all Spell Crit +5% Mind Crit +5% Physical Crit +5.0% Item imbue powers: Damage Change +15% all Spell Crit +5% Mind Crit +5% Physical Crit +5.0% When used as an alchemist bomb: Deals 30% extra fireburn damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
![]() T3Unique multi-hued /gem (0.0 Encumbrance) Arcane Power Requires: - Gem related talents When used to attack: While equipped: On Spell Hit:10% Eye Beam level 2 Stats +5Mag +5Con Damage Change +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane Casts lasers on spellcast when worn or imbued. Item imbue powers: On Spell Hit:10% Eye Beam level 2 Stats +5Mag +5Con Damage Change +10% lightning +10% fire +10% cold Masteries +0.20 Golem/Arcane When used as an alchemist bomb: Bomb damage +15% Latent Damage Type: Lightning This cracked gemstone looks faded with age. It appears to have once been the eye of a golem. |
![]() Unique egg /misc (2.0 Encumbrance) Nature Power While carried: other ------- Light -2 Summon up to 2 spiders. Uses 67 power out of 100/100 Dry and dusty to the touch, it still seems to retain some shadow of life. |
![]() Unique fang /misc (1.0 Encumbrance) Nature Power While carried: offense ------ Ignore Armor +7 other ------- Telepathy Animal/Canine A fang from the great warg, Rungof, still covered in blood. |
![]() Unique land /misc (5.0 Encumbrance) Nature Power While carried: offense ------ Damage Change +2% all Natural balance. Uses 83 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
![]() T2Unique tool /misc (2.0 Encumbrance) While equipped: Stats +8Cun offense ------ Damage Change +15% lightning defense ------ Resistance +15% lightning Physical save +18 (+4 eff.) This strange device appears to be entirely mechanical in nature, but you cannot understand how any of the components are supposed to work. There does appear to be some sort of metallic grid in its side which sometimes emits strange noises. |
![]() Quest orb (1.0 Encumbrance) Unknown Power While carried: This orb will automatically identify items you find. |
![]() Quest sher'tul /chest (2.0 Encumbrance) Unknown Power While carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
![]() Quest rod /charm (2.0 Encumbrance) Unknown Power Recall the user to the worldmap after 40 turns. Uses 168 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
![]() T2Unique forbidden /tome (2.0 Encumbrance) Unknown Power Read the book. The story of Grung, a halfling separated from his tribe that is just trying to survive while a terrible war, very long ago, rages on. |
![]() Unique forbidden /tome (2.0 Encumbrance) Unknown Power Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
Achievements
By Arvinus the Thalore Wyrmic level 41
12nd Dusk 123rd year of Ascendancy at 04:28 see stats
By Arvinus the Thalore Wyrmic level 22
80th Haze 122nd year of Ascendancy at 04:12 see stats
By Arvinus the Thalore Wyrmic level 40
78th Pyre 123rd year of Ascendancy at 08:38 see stats
By Arvinus the Thalore Wyrmic level 16
19th Haze 122nd year of Ascendancy at 03:59 see stats
By Arvinus the Thalore Wyrmic level 41
1st Flare 123rd year of Ascendancy at 21:07 see stats
By Arvinus the Thalore Wyrmic level 40
78th Pyre 123rd year of Ascendancy at 02:41 see stats
By Arvinus the Thalore Wyrmic level 28
6th Regrowth 123rd year of Ascendancy at 08:05 see stats
By Arvinus the Thalore Wyrmic level 38
53rd Pyre 123rd year of Ascendancy at 07:54 see stats
By Arvinus the Thalore Wyrmic level 23
8th Decay 122nd year of Ascendancy at 22:04 see stats
By Arvinus the Thalore Wyrmic level 32
3rd Pyre 123rd year of Ascendancy at 14:37 see stats
By Arvinus the Thalore Wyrmic level 31
20th Regrowth 123rd year of Ascendancy at 15:21 see stats
By Arvinus the Thalore Wyrmic level 25
1st Allure 123rd year of Ascendancy at 09:26 see stats
By Arvinus the Thalore Wyrmic level 24
10th Decay 122nd year of Ascendancy at 15:20 see stats
By Arvinus the Thalore Wyrmic level 10
66th Dusk 122nd year of Ascendancy at 00:47 see stats
By Arvinus the Thalore Wyrmic level 20
35th Haze 122nd year of Ascendancy at 09:18 see stats
By Arvinus the Thalore Wyrmic level 30
8th Regrowth 123rd year of Ascendancy at 10:21 see stats
By Arvinus the Thalore Wyrmic level 40
77th Pyre 123rd year of Ascendancy at 09:12 see stats
By Arvinus the Thalore Wyrmic level 34
33rd Pyre 123rd year of Ascendancy at 01:53 see stats
By Arvinus the Thalore Wyrmic level 30
9th Regrowth 123rd year of Ascendancy at 04:19 see stats
By Arvinus the Thalore Wyrmic level 26
7th Allure 123rd year of Ascendancy at 11:26 see stats
By Arvinus the Thalore Wyrmic level 30
9th Regrowth 123rd year of Ascendancy at 01:03 see stats
By Arvinus the Thalore Wyrmic level 17
28th Haze 122nd year of Ascendancy at 15:44 see stats
By Arvinus the Thalore Wyrmic level 8
63rd Dusk 122nd year of Ascendancy at 00:01 see stats
By Arvinus the Thalore Wyrmic level 31
21st Regrowth 123rd year of Ascendancy at 02:43 see stats
By Arvinus the Thalore Wyrmic level 33
26th Pyre 123rd year of Ascendancy at 00:15 see stats
By Arvinus the Thalore Wyrmic level 31
20th Regrowth 123rd year of Ascendancy at 14:08 see stats
By Arvinus the Thalore Wyrmic level 30
9th Regrowth 123rd year of Ascendancy at 00:37 see stats
By Arvinus the Thalore Wyrmic level 28
6th Regrowth 123rd year of Ascendancy at 05:43 see stats
By Arvinus the Thalore Wyrmic level 30
9th Regrowth 123rd year of Ascendancy at 00:37 see stats
By Arvinus the Thalore Wyrmic level 16
5th Haze 122nd year of Ascendancy at 01:49 see stats
Log
There is a ladder to the previous level here (press '' or right click to use).
Saving game...
Saving done.
There is a next level here (press '' or right click to use).
Saving game...
You don't see how to get there...
Saving done.
There is an exit to the worldmap here (press '' or right click to use).
There is a trapdoor into the necromancer's ruins here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.
Saving game...
Saving done.
Today is the 32nd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:41.
Today is the 33rd Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:50.
Today is the 34th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 00:10.
There is a The crypt of Kryl-Feijan here (press '' or right click to use).
Ran for 28 turns (stop reason: interesting terrain).
Today is the 35th Dusk of the 123rd year of the Age of Ascendancy of Maj'Eyal.
The time is 01:18.
There is a Teleportation portal to the Sher'Tul Fortress here (press '' or right click to use).
There is a teleportation circle to the surface here (press '' or right click to use).
You stride into this area without a second thought, while stifling a yawn. You feel your time might be better spent elsewhere.
Saving game...
Saving done.