Gorindil the level 3 Skeleton Archmage by lprsti99

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.7.4
Addons
CampaignDemons
ModeNightmare Adventure
SexMale
RaceSkeleton
ClassArchmage
Level / Exp3 / 51%
Sizemedium
Lifes / Deaths

Primary Stats

Strength29 (base 10)
Dexterity29 (base 10)
Constitution10 (base 10)
Magic23 (base 22)
Willpower19 (base 15)
Cunning12 (base 11)

Resources

Life151/151
Mana159/159
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage15
Accuracy21
Crit Chance3%
APR2
Speed1.00

Offense: Spell

Spellpower23
Crit Chance3%
Speed1

Offense: Mind

Mindpower20
Crit Chance2%
Speed1

Offense: Damage Bonus

Blight+10%
Darkness+3%
Fire+10%
Light+10%

Defense: Base

Armour (hardiness)1 (30%)
Defense15
Ranged Defense15
Fatigue0
Physical Save19
Spell Save14
Mental Save15

Defense: Resistances

Darkness+ 17%( 70%)
Arcane+ 12%( 70%)
Light+ 13%( 70%)
All+ 7%( 70%)

Defense: Immunities

Bleed Resistance100%
Fear Resistance100%
Instadeath Resistance100%
Poison Resistance100%
Knockback Resistance0%

Inscriptions (3/3)

Runes
Runes
Runes

Class Talents

Spell / Arcane1.30
3/5
0/5
0/5
0/5
Spell / Phantasm1.30
0/5
0/5
0/5
0/5
Spell / Earth1.30
0/5
0/5
0/5
0/5
Spell / Fire1.30
4/5
0/5
0/5
0/5
Spell / Water1.30
0/5
0/5
0/5
0/5
Spell / Temporal1.30
0/5
0/5
0/5
0/5
Spell / Air1.30
2/5
0/5
0/5
0/5

Generic Talents

Spell / Aegis1.30
2/5
0/5
0/5
0/5
Undead / Skeleton1.10
4/5
0/5
0/5
0/5
Spell / Conveyance1.30
1/5
0/5
0/5
0/5
Spell / Divination1.30
0/5
0/5
0/5
0/5

Effects

detrimental effect

Quests

active

Equipment

On hands
Around waist
Around neck
Main armor
On head
Light source
Cloak
In main hand

Inventory

Achievements

Log

There is no way out of this level here.
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Gorindil wears:
thaumetic copper amulet.
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Gorindil wears:
stabilizing linen wizard hat (1 def, 0 armour).
Gorindil wears:
nightruned rough leather belt of the wilder.
Gorindil wears (replacing
rough leather gloves (0 def, 1 armour)): umbral rough leather gloves of strength (+2) (0 def, 1 armour).
You gain 5.25 gold from the transmogrification of
supercharged elm wand of shielding [power 134] (26 cooldown).
You gain 0.74 gold from the transmogrification of
stabilizing linen wizard hat (1 def, 0 armour).
You gain 0.25 gold from the transmogrification of
rough leather gloves (0 def, 1 armour).
You gain 0.10 gold from the transmogrification of
linen cloak (1 def, 0 armour).
You gain 0.66 gold from the transmogrification of
iron plate armour of lightning resistance (0 def, 7 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of temporal resistance (2 def, 4 armour).
You gain 1.11 gold from the transmogrification of
iron mail armour of acid resistance (2 def, 4 armour).
You gain 0.02 gold from the transmogrification of
linen robe (0 def, 0 armour).
You gain 0.75 gold from the transmogrification of
arcing iron waraxe (103% power, 2 apr).
You gain 1.75 gold from the transmogrification of
iron greatsword of phasing (118% power, 8 apr).
There is a portal to the previous level here (press '' or right click to use).
Resting starts...

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Rested for 12 turns (stop reason: all resources and life at maximum).


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Ran for 3 turns (stop reason: at door).


Resting starts...

Rested for 0 turns (stop reason: all resources and life at maximum).

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