Difference between revisions of "Shadowblade"

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(Talent Categories: Updated Shadow Magic order)
(Strategy)
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The Shadowblade is fast, stealthy, mobile, and deadly. He is a [[Rogue]] who has learned rudimentary magic, much to the chagrin of his opponents.
 
The Shadowblade is fast, stealthy, mobile, and deadly. He is a [[Rogue]] who has learned rudimentary magic, much to the chagrin of his opponents.
  
The Shadowblade uses daggers, one in each hand, for his offense. Leading with a [[Dual techniques (category)|Dual Strike]] or some good old-fashioned [[Dirty fighting (talent)|Dirty Fighting]] to stun, and then following up with a [[Flurry (talent)|Flurry]] or a [[Sweep (talent)|Sweep]] to kill, leaves a path of carnage.
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While Shadowblade is a class that relies on magic, they have fairly minimal scaling with Magic and Spellpower, their spells mostly being utility or weapon damage based. As such, their primary stats are [[Dexterity]] and [[Cunning]] over [[Magic]], though Magic is worth pumping in the end if you plan on taking the {{t|Arcane Might}} prodigy and for your shields.
  
Shadowblades rely on [[Defense]] rather than [[Armour]], preferring to avoid blows rather than to absorb their impact. The [[Dual weapons (category)|Dual Weapon Defense]] and [[Phantasm (category)|Blur Sight]] talents, plus the inherent Defense bonus provided by their high [[Dexterity]], make them hard to hit.
+
The Shadowblade uses daggers, one in each hand, for his offense. Leading with a {{t|Dual Strike}} or some good old-fashioned {{t||Dirty Fighting}} to stun, and then following up with a {{t|Flurry}} or a {{t|Sweep}} to kill, leaves a path of carnage.
  
They are highly mobile, with access to the full suite of [[Conveyance (category)|Conveyance]] talents, as well as [[Shadowstep (talent)|Shadowstep]], a devastating talent when combined with [[Track (talent)|Track]] or any other ESP source. They also get [[Rush (talent)|Rush]] -- both of these trees are unlocked at birth. In addition, they may unlock the Temporal tree, leading to [[Essence of speed (talent)|Essence of Speed]], should they choose.
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They are highly mobile, with access to the full suite of {{c|Conveyance}} talents, as well as {{t|Shadowstep, a devastating talent when combined with {{t|Track}} or any other ESP source. They also get {{t|Rush}} -- both of these trees are unlocked at birth. In addition, they may unlock the Temporal tree, leading to {{t|Essence of Speed}}, should they choose.
  
Another build choice is to go for [[Stealth (category)|stealth]]. Unlocking this category gives talents that allow striking from the shadows with huge bonuses.
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Another build choice is to go for {{t|stealth}}. Unlocking this category gives talents that allow striking from the shadows with huge bonuses.
  
They may also unlock the [[Divination (category)|Divination]] tree, but generally most players find they need the points for other choices.
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Shadowblades do not get any stun resistance or elemental resistance talents. Spellcasters are their worst enemies, since virtually all of their damage mitigation is focused on dodging or avoiding physical attacks.  (In the end game, your damage mitigation against spellcasters is "kill them before they even know you're there".)
  
Shadowblades do not get any stun resistance or elemental resistance talents. Spellcasters are their worst enemies, since virtually all of their damage mitigation is focused on dodging or avoiding physical attacks.  (In the end game, your damage mitigation against spellcasters is "kill them before they even know you're there".  It works incredibly well.)
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Shadowblades do not get any healing talents either, but they can learn a few shielding spells. Shadowblades may find it helpful to pick up the {{c|Light}} tree from an Anorithil [[escorts|escort quest]], for the {{t|Healing Light}}, {{t|Bathe in Light}} and {{t|Providence}} talents.
 
+
Shadowblades do not get any healing talents either, but they can learn a few shielding spells. Shadowblades may find it helpful to pick up the [[Light (category)|Celestial/Light]] tree from an Anorithil [[escorts|escort quest]], for the Healing Light, Barrier and Providence talents.
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+
The biggest challenge with hybrid classes like the Shadowblade is deciding whether to generalize or specialize your point investments, and if specializing, deciding where to do so. Shadowblades have three primary stats -- [[Dexterity]], [[Cunning]] and [[Magic]] -- in addition to needing [[Constitution]] (like everybody else). This means they can easily find themselves spread too thin, weak in everything instead of strong in a few areas.
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{{classes}}
 
{{classes}}

Revision as of 07:09, 19 March 2016

Shadowblade

Shadowblade 128 bg.png

Metaclass Rogue
Locked No
Starting Life 100
Life Rating +0
Stat Modifiers
Strength 0
Dexterity +3
Constitution 0
Magic +3
Willpower 0
Cunning +3

Description

Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.

Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.

They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts. Their most important stats are: Dexterity, Cunning and Magic

Starting Equipment

Starting Talents

  • Dual Strike
  • Shadow Combat
  • Phase Door
  • Lethality

Talent Categories

Class
Type Name Mastery Locked Talents
Technique Dual Weapons 1.2 No Dual Weapon Training Dual Weapon Defense Precision Momentum
Technique Dual Techniques 1.2 No Dual Strike Flurry Sweep Whirlwind
Techniques Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Cunning Dirty Fighting 1.3 No Dirty Fighting Backstab Switch Place Cripple
Cunning Lethality 1.3 No Lethality Deadly strikes Willful combat Snap
Cunning Shadow Magic 1.3 No Shadow Combat Shadow Cunning Shadow Feed Shadowstep
Spell Phantasm 1.0 No Illuminate Blur Sight Phantasmal Shield Invisibility
Techniques Combat Veteran 1.3 Yes Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Cunning Stealth 1.3 Yes Stealth Shadowstrike Hide in Plain Sight Unseen Actions
Cunning Ambush 1.3 Yes Shadow Leash Shadow Ambush Ambuscade Shadow Veil
Spell Temporal 1.0 Yes Congeal Time Time Shield Time Prison Essence of Speed
Generic
Type Name Mastery Locked Talents
Techniques Combat Training 1.2 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Cunning Survival 1.1 No Heightened Senses Charm Mastery Piercing Sight Evasion
Spell Conveyance 1.0 No Phase Door Teleport Displacement Shield Probability Travel
Spell Divination 1.0 Yes Arcane Eye Keen Senses Vision Premonition

Strategy

The Shadowblade is fast, stealthy, mobile, and deadly. He is a Rogue who has learned rudimentary magic, much to the chagrin of his opponents.

While Shadowblade is a class that relies on magic, they have fairly minimal scaling with Magic and Spellpower, their spells mostly being utility or weapon damage based. As such, their primary stats are Dexterity and Cunning over Magic, though Magic is worth pumping in the end if you plan on taking the Arcane Might prodigy and for your shields.

The Shadowblade uses daggers, one in each hand, for his offense. Leading with a Dual Strike or some good old-fashioned Dirty Fighting to stun, and then following up with a Flurry or a Sweep to kill, leaves a path of carnage.

They are highly mobile, with access to the full suite of Conveyance talents, as well as {{t|Shadowstep, a devastating talent when combined with Track or any other ESP source. They also get Rush -- both of these trees are unlocked at birth. In addition, they may unlock the Temporal tree, leading to Essence of Speed, should they choose.

Another build choice is to go for stealth. Unlocking this category gives talents that allow striking from the shadows with huge bonuses.

Shadowblades do not get any stun resistance or elemental resistance talents. Spellcasters are their worst enemies, since virtually all of their damage mitigation is focused on dodging or avoiding physical attacks. (In the end game, your damage mitigation against spellcasters is "kill them before they even know you're there".)

Shadowblades do not get any healing talents either, but they can learn a few shielding spells. Shadowblades may find it helpful to pick up the Light tree from an Anorithil escort quest, for the Healing Light, Bathe in Light and Providence talents.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler