Difference between revisions of "Shadowblade"
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The Shadowblade is fast, stealthy, mobile, and deadly. He is a [[Rogue]] who has learned rudimentary magic, much to the chagrin of his opponents. | The Shadowblade is fast, stealthy, mobile, and deadly. He is a [[Rogue]] who has learned rudimentary magic, much to the chagrin of his opponents. | ||
− | + | While Shadowblade is a class that relies on magic, they have fairly minimal scaling with Magic and Spellpower, their spells mostly being utility or weapon damage based. As such, their primary stats are [[Dexterity]] and [[Cunning]] over [[Magic]], though Magic is worth pumping in the end if you plan on taking the {{t|Arcane Might}} prodigy and for your shields. | |
− | + | The Shadowblade uses daggers, one in each hand, for his offense. Leading with a {{t|Dual Strike}} or some good old-fashioned {{t||Dirty Fighting}} to stun, and then following up with a {{t|Flurry}} or a {{t|Sweep}} to kill, leaves a path of carnage. | |
− | They are highly mobile, with access to the full suite of | + | They are highly mobile, with access to the full suite of {{c|Conveyance}} talents, as well as {{t|Shadowstep, a devastating talent when combined with {{t|Track}} or any other ESP source. They also get {{t|Rush}} -- both of these trees are unlocked at birth. In addition, they may unlock the Temporal tree, leading to {{t|Essence of Speed}}, should they choose. |
− | Another build choice is to go for | + | Another build choice is to go for {{t|stealth}}. Unlocking this category gives talents that allow striking from the shadows with huge bonuses. |
− | + | Shadowblades do not get any stun resistance or elemental resistance talents. Spellcasters are their worst enemies, since virtually all of their damage mitigation is focused on dodging or avoiding physical attacks. (In the end game, your damage mitigation against spellcasters is "kill them before they even know you're there".) | |
− | + | Shadowblades do not get any healing talents either, but they can learn a few shielding spells. Shadowblades may find it helpful to pick up the {{c|Light}} tree from an Anorithil [[escorts|escort quest]], for the {{t|Healing Light}}, {{t|Bathe in Light}} and {{t|Providence}} talents. | |
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− | Shadowblades do not get any healing talents either, but they can learn a few shielding spells. Shadowblades may find it helpful to pick up the | + | |
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− | + | ||
{{classes}} | {{classes}} |
Revision as of 07:09, 19 March 2016
Shadowblade | |
---|---|
Metaclass | Rogue |
Locked | No |
Starting Life | 100 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +3 |
Constitution | 0 |
Magic | +3 |
Willpower | 0 |
Cunning | +3 |
Contents
[hide]Description
Shadowblades are Rogues that are touched by the gift of magic, able to kill with their daggers under a veil of stealth while casting spells to enhance their performance and survival.
Their use of magic is innate and not really studied; as such they do not naturally regenerate mana and must use external means of recharging.
They use the schools of Phantasm, Temporal, Divination and Conveyance magic to enhance their arts. Their most important stats are: Dexterity, Cunning and Magic
Starting Equipment
- Iron Dagger
- Iron Dagger
- Rough Leather Armor
- Manasurge Rune
Starting Talents
- Dual Strike
- Shadow Combat
- Phase Door
- Lethality
Talent Categories
Strategy
The Shadowblade is fast, stealthy, mobile, and deadly. He is a Rogue who has learned rudimentary magic, much to the chagrin of his opponents.
While Shadowblade is a class that relies on magic, they have fairly minimal scaling with Magic and Spellpower, their spells mostly being utility or weapon damage based. As such, their primary stats are Dexterity and Cunning over Magic, though Magic is worth pumping in the end if you plan on taking the Arcane Might prodigy and for your shields.
The Shadowblade uses daggers, one in each hand, for his offense. Leading with a Dual Strike or some good old-fashioned Dirty Fighting to stun, and then following up with a Flurry or a Sweep to kill, leaves a path of carnage.
They are highly mobile, with access to the full suite of Conveyance talents, as well as {{t|Shadowstep, a devastating talent when combined with Track or any other ESP source. They also get Rush -- both of these trees are unlocked at birth. In addition, they may unlock the Temporal tree, leading to Essence of Speed, should they choose.
Another build choice is to go for stealth. Unlocking this category gives talents that allow striking from the shadows with huge bonuses.
Shadowblades do not get any stun resistance or elemental resistance talents. Spellcasters are their worst enemies, since virtually all of their damage mitigation is focused on dodging or avoiding physical attacks. (In the end game, your damage mitigation against spellcasters is "kill them before they even know you're there".)
Shadowblades do not get any healing talents either, but they can learn a few shielding spells. Shadowblades may find it helpful to pick up the Light tree from an Anorithil escort quest, for the Healing Light, Bathe in Light and Providence talents.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |