Difference between revisions of "Gunslinger"
From Tales of Maj'Eyal
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ScienceBall (Talk | contribs) (Introduction. Starting equipment, schematics, and talents. Known tinkers (how does this differ from having the schematic? Dunno)) |
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− | ''Gunslinger'' was added in the [[Embers of Rage]] DLC. | + | ''Gunslinger'' was added in the [[Embers of Rage]] DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat [[Outpost Leader John]] with any two Tinker classes. |
==Locked Description== | ==Locked Description== | ||
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*Iron Steamgun (x2) | *Iron Steamgun (x2) | ||
*Pouch of Iron Shots | *Pouch of Iron Shots | ||
− | *Rough Leather Hat | + | *Rough Leather Hat (with Focus Lens T1 tinker attached) |
*Rough Leather Armor | *Rough Leather Armor | ||
− | * | + | *Kruk Cloak |
*Steam Generator (+5 steam, cooldown 32) | *Steam Generator (+5 steam, cooldown 32) | ||
*Medical Injector (x2) | *Medical Injector (x2) | ||
*Healing Salve | *Healing Salve | ||
*Frost Salve | *Frost Salve | ||
+ | |||
+ | ==Starting Schematics== | ||
+ | *Focus Lens | ||
+ | *Steamgun | ||
+ | |||
+ | ==Known Tinkers== | ||
+ | *Pain Suppression Salve | ||
==Starting Talents== | ==Starting Talents== | ||
− | * {{t|Steamgun Mastery}} | + | * {{t|Steamgun Mastery}} (1) |
− | * {{t|Strafe}} | + | * {{t|Strafe}} (1) |
− | * {{t|Smith}} | + | * {{t|Smith}} (1) |
− | * {{t|Shoot}} | + | * {{t|Shoot}} (1) |
− | * {{t|Therapeutics}} | + | * {{t|Therapeutics}} (1) |
− | * {{t|Combat accuracy}} | + | * {{t|Combat accuracy}} (1) |
==Talent Categories== | ==Talent Categories== |
Revision as of 19:26, 20 June 2021
Gunslinger | |
---|---|
Metaclass | Tinker |
Locked | Yes |
Starting Life | 90 |
Life Rating | -1 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +4 |
Constitution | +1 |
Magic | 0 |
Willpower | 0 |
Cunning | +4 |
Gunslinger was added in the Embers of Rage DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes.
Contents
[hide]Locked Description
Build, experiment, discover. The path of inventions is never over!
Description
A tinker who dual-wields steamguns to great effect.
Their most important stats are: Cunning and Dexterity.
Starting Equipment
- Iron Steamgun (x2)
- Pouch of Iron Shots
- Rough Leather Hat (with Focus Lens T1 tinker attached)
- Rough Leather Armor
- Kruk Cloak
- Steam Generator (+5 steam, cooldown 32)
- Medical Injector (x2)
- Healing Salve
- Frost Salve
Starting Schematics
- Focus Lens
- Steamgun
Known Tinkers
- Pain Suppression Salve
Starting Talents
- Steamgun Mastery (1)
- Strafe (1)
- Smith (1)
- Shoot (1)
- Therapeutics (1)
- Combat accuracy (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |