Difference between revisions of "Brawler"

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{{class
 
{{class
 
|name=Brawler
 
|name=Brawler
|metaclass=Warrior
+
|metaclass=[[Warrior]]
 
|starting_life=120
 
|starting_life=120
 
|locked=Yes
 
|locked=Yes
Line 9: Line 9:
 
|cunning =+3
 
|cunning =+3
 
}}
 
}}
 +
 +
Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the [[Hidden Compound]] (the fight costs 150 gold to enter). ''New player Brawler advice is available at [[Brawler/notes]].''
  
 
==Locked Description==
 
==Locked Description==
''Though you may fight alone against many,''
+
''Though you may fight alone against many, destined to fight till you die, still you do not relent.''  
  
''destined to fight till you die,''
+
''In a ring of blood you learn that a pair of fists can face the world.''
 
+
''still you do not relent.''
+
 
+
''In a ring of blood you learn''
+
 
+
''that a pair of fists''
+
 
+
''can face the world.''
+
  
 
==Description==
 
==Description==
Line 29: Line 23:
  
 
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.
 
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.
 +
 
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.
 
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.
  
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.
+
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available.
 +
 
 +
As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.
 +
 
 
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]
 
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]
 +
 +
==New Class Unlocked Description==
 +
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.
 +
 +
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness. These unarmed techniques still exist today.
 +
 +
You have learned these techniques and can now create new characters with the Brawler class.
 +
 +
Brawlers are warriors who fight with little more than their own bodies as weapons. Class features:
 +
*Build deadly combination attacks with your strikes
 +
*Wear gauntlets or gloves to boost your damage
 +
*Outwit your foes and set them up for deadly counter attacks
 +
*Control your enemies and break their bones with fierce grappling techniques
 +
 +
Brawlers use stamina and must remain at least semi-mobile.  As such they cannot perform their unarmed talents in massive armor.
  
 
==Starting Equipment==
 
==Starting Equipment==
*Iron Gauntlets
+
*Iron Gauntlets (equipped)
*Rough Leather Gloves
+
*Rough Leather Gloves (in inventory)
*Rough Leather Armor
+
*Rough Leather Armor (equipped)
  
 
==Starting Talents==
 
==Starting Talents==
*[[Uppercut (talent)|Uppercut]]
+
* {{t|Uppercut}} (1)
*[[Double strike (talent)|Double Strike]]
+
* {{t|Double Strike}} (1)
*[[Striking stance (talent)|Striking Stance]]
+
* {{t|Striking Stance}} (1)
*[[Combat accuracy (talent)|Combat Accuracy]]
+
* {{t|Combat Accuracy}} (1)
*[[Armour training (talent)|Armour Training]]
+
* {{t|Heavy Armour Training}} (1)
*[[Unarmed mastery (talent)|Unarmed Mastery]]
+
* {{t|Unarmed Mastery}} (1)
 +
* {{T|Empty Hand}} (1)
  
 
==Talents==
 
==Talents==
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| Type = [[Technique (category type)|Technique]]
 
| Type = [[Technique (category type)|Technique]]
 
| Name = [[Combat techniques (category)|Combat Techniques]]
 
| Name = [[Combat techniques (category)|Combat Techniques]]
| Mastery = 1.1
+
| Mastery = 1.3
 
| Locked = No
 
| Locked = No
 
| talent1 = [[Rush (talent)|Rush]]
 
| talent1 = [[Rush (talent)|Rush]]
Line 63: Line 77:
 
| Type = [[Technique (category type)|Technique]]
 
| Type = [[Technique (category type)|Technique]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
 
| Name = [[Combat veteran (category)|Combat Veteran]]
| Mastery = 1.1
+
| Mastery = 1.0
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
Line 123: Line 137:
 
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 
| talent2 = [[Backstab (talent)|Backstab]]
 
| talent2 = [[Backstab (talent)|Backstab]]
| talent3 = [[Switch place (talent)|Switch Place]]
+
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
| talent4 = [[Cripple (talent)|Cripple]]
+
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 
}}
 
}}
  
 
| generic_rows =
 
| generic_rows =
{{Talent_row
+
{{Combat training row| mastery = 1.0}}
| Type = [[Technique (category type)|Technique]]
+
| Name = [[Combat training (category)|Combat Training]]
+
| Mastery = 1.1
+
| talent1 = [[Thick skin (talent)|Thick Skin]]
+
| talent2 = [[Armour training (talent)|Armour Training]]
+
| talent3 = [[Combat accuracy (talent)|Combat Accuracy]]
+
| talent4 = [[Weapons mastery (talent)|Weapons Mastery]]
+
| talent5 = [[Dagger mastery (talent)|Dagger Mastery]]
+
}}
+
 
{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category type)|Technique]]
 
| Type = [[Technique (category type)|Technique]]
 
| Name = [[Mobility (category)|Mobility]]
 
| Name = [[Mobility (category)|Mobility]]
| Mastery = 1.2
+
| Mastery = 1.3
 
| Locked = No
 
| Locked = No
| talent1 = [[Hack'n'back (talent)|Hack'n'Back]]
+
| talent1 = [[Disengage (talent)|Disengage]]
| talent2 = [[Mobile defence (talent)|Mobile Defense]]
+
| talent2 = [[Evasion (talent)|Evasion]]
| talent3 = [[Light of foot (talent)|Light of Foot]]
+
| talent3 = [[Tumble (talent)|Tumble]]
| talent4 = [[Strider (talent)|Strider]]
+
| talent4 = [[Trained reactions (talent)|Trained Reactions]]
}}
+
{{Talent_row
+
| Type = [[Technique (category type)|Technique]]
+
| Name = [[Conditioning (category)|Conditioning]]
+
| Mastery = 1.1
+
| talent1 = [[Vitality (talent)|Vitality]]
+
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
+
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
+
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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{{Talent_row
 
{{Talent_row
 
| Type = [[Technique (category type)|Technique]]
 
| Type = [[Technique (category type)|Technique]]
| Name = [[Field control (category)|Field Control]]
+
| Name = [[Conditioning (category)|Conditioning]]
| Mastery = 1.0
+
| Mastery = 1.3
| Locked = No
+
| talent1 = [[Vitality (talent)|Vitality]]
| talent1 = [[Disengage (talent)|Disengage]]
+
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
| talent2 = [[Track (talent)|Track]]
+
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
| talent3 = [[Heave (talent)|Heave]]
+
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
| talent4 = [[Slow motion (talent)|Slow Motion]]
+
 
}}
 
}}
 
{{Talent_row
 
{{Talent_row
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| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
 
| Mastery = 1.0
 
| Mastery = 1.0
| Locked = Yes
 
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
+
| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
+
| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
+
| talent4 = [[Danger sense (talent)|Danger Sense]]
 
}}
 
}}
  
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| Mastery = 1.0
 
| Mastery = 1.0
 
| talent1 = [[Striking stance (talent)|Striking Stance]]
 
| talent1 = [[Striking stance (talent)|Striking Stance]]
 +
| talent2 = {{T|Empty Hand}}
 
}}
 
}}
  
 
}}
 
}}
 
==Strategy==
 
More mobile than traditional fighters and more durable than fragile rogues, the Brawler is an unarmed combatant with exceptional burst and sustained damage.
 
 
Pros:
 
* Exceptional mobility for a warrior
 
* Highly-synergistic Pugilism tree
 
* Excellent natural scaling
 
* Strong synergy with on-hit items
 
* High critical strike chance
 
* Kills space-time anomalies, vampire lords, and the entire Orc race with BARE HANDS
 
 
Cons:
 
* Limited build/playstyle options
 
* Equipment restrictions
 
 
No blades, no magic; Brawlers fight with their bare (er, gloved) hands, and they fight very well. Like their Marauder cousins, Str/Dex/Cun Brawlers combine the rogue's critical-prone multi-striking capabilities with the warrior's survivability. However, while Marauders leans more towards the rogue's dual-wielding playstyle, Brawlers gravitate towards the warrior's "Meat-Grinder" playstyle through their incredible natural scaling and Pugilism. Speaking of which:
 
 
===Natural Scaling===
 
 
Bonuses:
 
* +40% attack speed while unarmed
 
* .5 Physical Power per Level
 
 
Brawlers have neither a primary nor a secondary weapon to grant them stat-enhancing perks, so these benefits come embedded in the class itself. The 40% bonus attack speed removes the standard 20% unarmed attack speed penalty and replaces it with a 20% AS bonus (although the Disarmed effect negates this), making it essential for a class built around unarmed combat. The physical power per level serves a dual purpose: early on, it slightly improves your damage and helps your Finishing Moves (mainly Uppercut) apply their intended effects while you focus on unlocking your essential Dexterity and Cunning abilities. However, its main purpose becomes noticeable around level 25+, where the combined potential of your natural scaling, Unarmed Mastery, and strength bonuses are often just enough to trigger a cross-tier effect on lesser enemies. While the effect isn't as reliable as a dedicated ability, it is essentially a free disable that procs on your basic attacks, allowing you to butcher ants, wolves, bears, and other low-quality monsters with little fear of retaliation. This ability will eventually taper off as monsters gain higher and higher physical save.
 
 
===Pugilism - A Gentlemen's Art===
 
 
Pugilism is the Brawler's most iconic and most important talent tree. Combined with the Brawler's natural perks, it is what allows an unarmed fighter to match and potentially exceed armed fighters in raw damage output. While there are certainly ways to build the Brawler without investing deep into the Pugilism tree, few builds synergize with the class as well as one emphasizing Pugilism, Unarmed Mastery (talent) and, to a lesser extent, Finishing Moves. Going over the abilities:
 
 
;Double Strike
 
:The Brawler's bread-and-butter skill with an excellent damage-per-level increase, extra point combo point at level 4, zero stamina cost, and a low cooldown that can be further reduced by brawler's gloves/gauntlets. As this activates automatically while you have {{t|Striking Stance}} activated, this can be completely ignored as an active, while you passively use it just by using your bump attack.
 
 
;Spinning Backhand
 
:This is why the Brawler is categorized as a "mobile" fighter. With two points, Spinning Backhand's range increases to 4, allowing you to save Rush for initiations when it's truly needed. At level 5, Spinning Backhand gains a full 6 range (along with the range-influenced DPS increase), meaning that it can effectively replace Rush as the go-to "mage-bashing" tool. Finally, with maxed Relentless Strikes, this ability sits with a manageable seven turn cooldown, meaning that it can be used multiple times within a large engagement. Throw in its AoE component, and you have the Brawler's all-in-one utility slap. Consider adding a second point early, then add on remaining points once you've reached acceptable levels of your other Pugilism abilities if you desire.
 
 
;Axe Kick
 
:This is one of the primary "defensive offense" talents that brawler has many of. This ability completely ignores saves, but is stopped by confusion immunity. However, against targets that this lands on, you get rid of many of their damage dealing options - all of them, if they're a caster.
 
 
;Flurry of Fists
 
:The Brawler's wombo combo "this thing needs to DIE" ability. Spinning Backhand into Flurry of Fists will kill most non-boss casters instantly in the first half of the game, and almost instantly thereafter depending on your opponent's resistances. At rank 4 it delivers three combo points, meaning that Spinning Backhand -> Flurry of Fists -> Any Finishing Move will deliver a four point finisher in three turns.
 
 
;Striking Stance
 
:This isn't technically a Pugilism ability, but its relationship with Double Strike and its incredible bonuses should not go unmentioned. Striking Stance gives a sizable accuracy boost, an exceptional damage modifier to many skills, and flat damage reduction. This should always be on, and as it has an instant cast time, consider putting it on auto-cast in case it gets deactivated by an enemy talent.
 
 
===Grappling with Grappling Stance===
 
 
Grappling is another "defensive offense" option that allows Grapplers to deal particularly well with mages, but thanks to the myriad of statuses applied by the first and second talent in the Grappling tree, it can be used to handle any large single threats. Many of the most threatening monsters in the game are of size normal or big, so any race that isn't a yeek or halfling can grapple them. Yeeks and Halflings should consider [[size]] boosting gear.
 
 
===Overall===
 
 
The Brawler is great fit for players looking for a mobile, powerful class who can do a little bit of everything.
 
 
With their BARE HANDS.
 
 
Fisticuffs!
 
 
===Notes===
 
 
Noteworthy Items:
 
* Bloodcaller - This allows you to heal very effectively off the damage you do.
 
* Spellhunt Remnants - These allow you to, even without being anti-magic, punch the magic out of any puny casters.
 
 
Other Talent Trees:
 
* While unarmed discipline does not have many exciting talents beyond Combination Kick, 5 points into Combo Kick and 1 point into Defensive Throw provide a very large boost to your damage and ability to shut down your opposition. Combo kick can remove up to 5 sustains, disabling very important things like Necrotic Aura, Shield Wall, Essence of Speed, Kinetic Shield, etc. causing once dangerous foes to fall helpless before your fists.
 
  
 
{{classes}}
 
{{classes}}

Latest revision as of 16:04, 16 July 2023

Brawler

Brawler 128 bg.png

Metaclass Warrior
Locked Yes
Starting Life 120
Life Rating +2
Stat Modifiers
Strength +3
Dexterity +3
Constitution 0
Magic 0
Willpower 0
Cunning +3

Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the Hidden Compound (the fight costs 150 gold to enter). New player Brawler advice is available at Brawler/notes.

Locked Description

Though you may fight alone against many, destined to fight till you die, still you do not relent.

In a ring of blood you learn that a pair of fists can face the world.

Description

The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.

Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.

Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.

Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.

The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available.

As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.

Their most important stats are: Strength, Dexterity, and Cunning

New Class Unlocked Description

The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.

Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness. These unarmed techniques still exist today.

You have learned these techniques and can now create new characters with the Brawler class.

Brawlers are warriors who fight with little more than their own bodies as weapons. Class features:

  • Build deadly combination attacks with your strikes
  • Wear gauntlets or gloves to boost your damage
  • Outwit your foes and set them up for deadly counter attacks
  • Control your enemies and break their bones with fierce grappling techniques

Brawlers use stamina and must remain at least semi-mobile. As such they cannot perform their unarmed talents in massive armor.

Starting Equipment

  • Iron Gauntlets (equipped)
  • Rough Leather Gloves (in inventory)
  • Rough Leather Armor (equipped)

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Technique Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Technique Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Technique Pugilism 1.3 No Double Strike Spinning Backhand Axe Kick Flurry of Fists
Technique Finishing Moves 1.3 No Uppercut Concussive Punch Butterfly Kick Haymaker
Cunning Tactical 1.3 No Tactical Expert Counter Attack Set Up Exploit Weakness
Technique Grappling 1.3 Yes Clinch Crushing Hold Take Down Hurricane Throw
Technique Unarmed Discipline 1.3 Yes Combination Kick Defensive Throw Open Palm Block Roundhouse Kick
Cunning Dirty Fighting 1.0 Yes Dirty Fighting Backstab Blinding Powder Twist the Knife
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Technique Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Technique Unarmed Training 1.3 No Unarmed Mastery Unified Body Heightened Reflexes Reflex Defense
Technique Conditioning 1.3 No Vitality Unflinching Resolve Daunting Presence Adrenaline Surge
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Other
Type Name Mastery - Talents
Technique Unarmed Other 1.0 - Striking Stance Empty Hand

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler