Difference between revisions of "Brawler"

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(Created page with "{{class |name=Brawler |metaclass=Warrior |starting_life=100 |locked=Yes |life_per_level= +2 |strength= +3 |dexterity= +3 |cunning =+3 }} ==Description== The ravages of the Sp...")
 
 
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{{class
 
{{class
 
|name=Brawler
 
|name=Brawler
|metaclass=Warrior
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|metaclass=[[Warrior]]
|starting_life=100
+
|starting_life=120
 
|locked=Yes
 
|locked=Yes
 
|life_per_level= +2
 
|life_per_level= +2
Line 9: Line 9:
 
|cunning =+3
 
|cunning =+3
 
}}
 
}}
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 +
Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the [[Hidden Compound]] (the fight costs 150 gold to enter). ''New player Brawler advice is available at [[Brawler/notes]].''
 +
 +
==Locked Description==
 +
''Though you may fight alone against many, destined to fight till you die, still you do not relent.''
 +
 +
''In a ring of blood you learn that a pair of fists can face the world.''
  
 
==Description==
 
==Description==
 
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.
 
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.
 +
 
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.
 
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.
 +
 
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.
 
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.
 +
 
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.
 
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.
+
 
 +
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available.
 +
 
 +
As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.
 +
 
 
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]
 
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]]
  
 +
==New Class Unlocked Description==
 +
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.
 +
 +
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness. These unarmed techniques still exist today.
 +
 +
You have learned these techniques and can now create new characters with the Brawler class.
 +
 +
Brawlers are warriors who fight with little more than their own bodies as weapons. Class features:
 +
*Build deadly combination attacks with your strikes
 +
*Wear gauntlets or gloves to boost your damage
 +
*Outwit your foes and set them up for deadly counter attacks
 +
*Control your enemies and break their bones with fierce grappling techniques
 +
 +
Brawlers use stamina and must remain at least semi-mobile.  As such they cannot perform their unarmed talents in massive armor.
 +
 +
==Starting Equipment==
 +
*Iron Gauntlets (equipped)
 +
*Rough Leather Gloves (in inventory)
 +
*Rough Leather Armor (equipped)
 +
 +
==Starting Talents==
 +
* {{t|Uppercut}} (1)
 +
* {{t|Double Strike}} (1)
 +
* {{t|Striking Stance}} (1)
 +
* {{t|Combat Accuracy}} (1)
 +
* {{t|Heavy Armour Training}} (1)
 +
* {{t|Unarmed Mastery}} (1)
 +
* {{T|Empty Hand}} (1)
 +
 +
==Talents==
 +
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Combat techniques (category)|Combat Techniques]]
 +
| Mastery = 1.3
 +
| Locked = No
 +
| talent1 = [[Rush (talent)|Rush]]
 +
| talent2 = [[Precise strikes (talent)|Precise Strikes]]
 +
| talent3 = [[Perfect strike (talent)|Perfect Strike]]
 +
| talent4 = [[Blinding speed (talent)|Blinding Speed]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Combat veteran (category)|Combat Veteran]]
 +
| Mastery = 1.0
 +
| talent1 = [[Quick recovery (talent)|Quick Recovery]]
 +
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]]
 +
| talent3 = [[Spell shield (talent)|Spell Shield]]
 +
| talent4 = [[Unending frenzy (talent)|Unending Frenzy]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Pugilism (category)|Pugilism]]
 +
| Mastery = 1.3
 +
| talent1 = [[Double strike (talent)|Double Strike]]
 +
| talent2 = [[Spinning backhand (talent)|Spinning Backhand]]
 +
| talent3 = [[Axe kick (talent)|Axe Kick]]
 +
| talent4 = [[Flurry of fists (talent)|Flurry of Fists]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Finishing moves (category)|Finishing Moves]]
 +
| Mastery = 1.3
 +
| talent1 = [[Uppercut (talent)|Uppercut]]
 +
| talent2 = [[Concussive punch (talent)|Concussive Punch]]
 +
| talent3 = [[Butterfly kick (talent)|Butterfly Kick]]
 +
| talent4 = [[Haymaker (talent)|Haymaker]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Tactical (category)|Tactical]]
 +
| Mastery = 1.3
 +
| talent1 = [[Tactical expert (talent)|Tactical Expert]]
 +
| talent2 = [[Counter attack (talent)|Counter Attack]]
 +
| talent3 = [[Set up (talent)|Set Up]]
 +
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Grappling (category)|Grappling]]
 +
| Mastery = 1.3
 +
| Locked = Yes
 +
| talent1 = [[Clinch (talent)|Clinch]]
 +
| talent2 = [[Crushing hold (talent)|Crushing Hold]]
 +
| talent3 = [[Take down (talent)|Take Down]]
 +
| talent4 = [[Hurricane throw (talent)|Hurricane Throw]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Unarmed discipline (category)|Unarmed Discipline]]
 +
| Mastery = 1.3
 +
| Locked = Yes
 +
| talent1 = [[Combination kick (talent)|Combination Kick]]
 +
| talent2 = [[Defensive throw (talent)|Defensive Throw]]
 +
| talent3 = [[Open palm block (talent)|Open Palm Block]]
 +
| talent4 = [[Roundhouse kick (talent)|Roundhouse Kick]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Dirty fighting (category)|Dirty Fighting]]
 +
| Mastery = 1.0
 +
| Locked = Yes
 +
| talent1 = [[Dirty fighting (talent)|Dirty Fighting]]
 +
| talent2 = [[Backstab (talent)|Backstab]]
 +
| talent3 = [[Blinding powder (talent)|Blinding Powder]]
 +
| talent4 = [[Twist the knife (talent)|Twist the Knife]]
 +
}}
 +
 +
| generic_rows =
 +
{{Combat training row| mastery = 1.0}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Mobility (category)|Mobility]]
 +
| Mastery = 1.3
 +
| Locked = No
 +
| talent1 = [[Disengage (talent)|Disengage]]
 +
| talent2 = [[Evasion (talent)|Evasion]]
 +
| talent3 = [[Tumble (talent)|Tumble]]
 +
| talent4 = [[Trained reactions (talent)|Trained Reactions]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Unarmed training (category)|Unarmed Training]]
 +
| Mastery = 1.3
 +
| talent1 = [[Unarmed mastery (talent)|Unarmed Mastery]]
 +
| talent2 = [[Unified body (talent)|Unified Body]]
 +
| talent3 = [[Heightened reflexes (talent)|Heightened Reflexes]]
 +
| talent4 = [[Reflex defense (talent)|Reflex Defense]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = [[Conditioning (category)|Conditioning]]
 +
| Mastery = 1.3
 +
| talent1 = [[Vitality (talent)|Vitality]]
 +
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]]
 +
| talent3 = [[Daunting presence (talent)|Daunting Presence]]
 +
| talent4 = [[Adrenaline surge (talent)|Adrenaline Surge]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
 +
| other_rows =
 +
{{Other_row
 +
| Type = [[Technique (category type)|Technique]]
 +
| Name = Unarmed Other
 +
| Mastery = 1.0
 +
| talent1 = [[Striking stance (talent)|Striking Stance]]
 +
| talent2 = {{T|Empty Hand}}
 +
}}
 +
 +
}}
  
 
{{classes}}
 
{{classes}}

Latest revision as of 16:04, 16 July 2023

Brawler

Brawler 128 bg.png

Metaclass Warrior
Locked Yes
Starting Life 120
Life Rating +2
Stat Modifiers
Strength +3
Dexterity +3
Constitution 0
Magic 0
Willpower 0
Cunning +3

Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the Hidden Compound (the fight costs 150 gold to enter). New player Brawler advice is available at Brawler/notes.

Locked Description

Though you may fight alone against many, destined to fight till you die, still you do not relent.

In a ring of blood you learn that a pair of fists can face the world.

Description

The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.

Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.

Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.

Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.

The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available.

As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.

Their most important stats are: Strength, Dexterity, and Cunning

New Class Unlocked Description

The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.

Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness. These unarmed techniques still exist today.

You have learned these techniques and can now create new characters with the Brawler class.

Brawlers are warriors who fight with little more than their own bodies as weapons. Class features:

  • Build deadly combination attacks with your strikes
  • Wear gauntlets or gloves to boost your damage
  • Outwit your foes and set them up for deadly counter attacks
  • Control your enemies and break their bones with fierce grappling techniques

Brawlers use stamina and must remain at least semi-mobile. As such they cannot perform their unarmed talents in massive armor.

Starting Equipment

  • Iron Gauntlets (equipped)
  • Rough Leather Gloves (in inventory)
  • Rough Leather Armor (equipped)

Starting Talents

Talents

Class
Type Name Mastery Locked Talents
Technique Combat Techniques 1.3 No Rush Precise Strikes Perfect Strike Blinding Speed
Technique Combat Veteran 1.0 No Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Technique Pugilism 1.3 No Double Strike Spinning Backhand Axe Kick Flurry of Fists
Technique Finishing Moves 1.3 No Uppercut Concussive Punch Butterfly Kick Haymaker
Cunning Tactical 1.3 No Tactical Expert Counter Attack Set Up Exploit Weakness
Technique Grappling 1.3 Yes Clinch Crushing Hold Take Down Hurricane Throw
Technique Unarmed Discipline 1.3 Yes Combination Kick Defensive Throw Open Palm Block Roundhouse Kick
Cunning Dirty Fighting 1.0 Yes Dirty Fighting Backstab Blinding Powder Twist the Knife
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.0 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Technique Mobility 1.3 No Disengage Evasion Tumble Trained Reactions
Technique Unarmed Training 1.3 No Unarmed Mastery Unified Body Heightened Reflexes Reflex Defense
Technique Conditioning 1.3 No Vitality Unflinching Resolve Daunting Presence Adrenaline Surge
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Other
Type Name Mastery - Talents
Technique Unarmed Other 1.0 - Striking Stance Empty Hand

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler