Difference between pages "Mark of the Spellblaze" and "Alchemist"

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(Note: oldwiki said Grand Corruptor was female, but the game uses "him" at least once (in the "You know who's to blame" achievement))
 
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{{Zone
+
{{class
|name=Mark of the Spellblaze
+
|name=Alchemist
|guardian=[[Grand Corruptor]]
+
|metaclass=[[Mage]]
|floors=2
+
|starting_life=100
|min_level=25
+
|locked=No
|max_level=35
+
|life_per_level= -1
|min_ilevel=2
+
|constitution = +3
|max_ilevel=3
+
|magic= +5
|width=50
+
|willpower= +1
|height=50
+
 
}}
 
}}
  
==Zone Information==
+
{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}
The Mark of the Spellblaze is a zone that can be found randomly inside the Charred Scar (an area just west of [[Dreadfell]]). It appears as a red magic circle and is easily identifiable.
+
  
The zone has a number of enemies, including cultists, blood mages, carrion worms, Gwelgoroths and the occasional lesser or greater Faeros in the early sections, with [[corruptor]]s joining the list further in.
+
Alchemist is a class introduced in the base game. It is available immediately.
  
The terrain is mostly rocky with magma on the deeper floors with burnt trees breaking LOS. The terrain effects in the area include Spellblaze Scars (bonus to spell crit. chance and extra fire and blight damage).
+
==Description==
 +
An Alchemist is a manipulator of materials using magic.
  
The boss of the zone is the [[Grand Corruptor]], a tough spell caster with support from surrounding enemies. If you yourself are a spell caster with enough spells (10 talents with "Is spell=true" in their description), around halfway through the fight he will make you an offer. He will ask you to attack the Ziguranth base of [[Zigur]], claiming he has been massing forces for an attack for some time now. If you agree he will teleport you into Zigur, where you will have to kill the inhabitants, including their leader, a powerful boss. Completing this quest will [[unlock]] the [[Corruptor]] class for character creation in future games.
+
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.
 +
 
 +
Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.
 +
 
 +
They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.
 +
 
 +
Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.
 +
 
 +
These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.
 +
 
 +
Their most important stats are: [[Magic]] and [[Constitution]]
 +
 
 +
==Starting Equipment==
 +
*Elm Staff
 +
*Linen Robe
 +
*[[Inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
 +
*3 Gems
 +
*(40-80) Alchemist Agate
 +
 
 +
==Starting Talents==
 +
*[[Create alchemist gems (talent)|Create Alchemist Gems]] (1)
 +
*[[Refit golem (talent)|Refit Golem]] (1)
 +
*{{T|Interact with the Golem}} (1)
 +
*[[Throw bomb (talent)|Throw Bomb]] (1)
 +
*[[Fire infusion (talent)|Fire Infusion]] (1)
 +
*[[Channel staff (talent)|Channel Staff]] (1)
 +
 
 +
==Alchemist Talents==
 +
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Explosive admixtures (category)|Explosive Admixtures]]
 +
| Mastery = 1.3
 +
| talent1 = [[Throw bomb (talent)|Throw Bomb]]
 +
| talent2 = [[Alchemist protection (talent)|Alchemist Protection]]
 +
| talent3 = [[Explosion expert (talent)|Explosion Expert]]
 +
| talent4 = [[Shockwave bomb (talent)|Shockwave Bomb]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Golemancy (category)|Golemancy]]
 +
| Mastery = 1.3
 +
| talent1 = [[Golem power (talent)|Golem Power]]
 +
| talent2 = [[Golem resilience (talent)|Golem Resilience]]
 +
| talent3 = [[Invoke golem (talent)|Invoke Golem]]
 +
| talent4 = [[Golem portal (talent)|Golem Portal]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Fire alchemy (category)|Fire Alchemy]]
 +
| Mastery = 1.3
 +
| talent1 = [[Flame infusion (talent)|Flame Infusion]]
 +
| talent2 = [[Smoke bomb (talent)|Smoke Bomb]]
 +
| talent3 = [[Fire storm (talent)|Fire Storm]]
 +
| talent4 = [[Body of fire (talent)|Body of Fire]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Acid alchemy (category)|Acid Alchemy]]
 +
| Mastery = 1.3
 +
| talent1 = [[Acid infusion (talent)|Acid Infusion]]
 +
| talent2 = [[Caustic golem (talent)|Caustic Golem]]
 +
| talent3 = [[Caustic mire (talent)|Caustic Mire]]
 +
| talent4 = [[Dissolving acid (talent)|Dissolving Acid]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Frost alchemy (category)|Frost Alchemy]]
 +
| Mastery = 1.3
 +
| talent1 = [[Frost infusion (talent)|Frost Infusion]]
 +
| talent2 = {{t|Ice Armour}}
 +
| talent3 = [[Flash freeze (talent)|Flash Freeze]]
 +
| talent4 = [[Ice core (talent)|Ice Core]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Advanced golemancy (category)|Advanced Golemancy]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Life tap golem (talent)|Life Tap]]
 +
| talent2 = [[Gem golem (talent)|Gem Golem]]
 +
| talent3 = [[Supercharge golem (talent)|Supercharge Golem]]
 +
| talent4 = [[Runic golem (talent)|Runic Golem]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Energy alchemy (category)|Energy Alchemy]]
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = [[Lightning infusion (talent)|Lightning Infusion]]
 +
| talent2 = [[Dynamic recharge (talent)|Dynamic Recharge]]
 +
| talent3 = [[Thunderclap (talent)|Thunderclap]]
 +
| talent4 = [[Living lightning (talent)|Living Lightning]]
 +
}}
 +
 
 +
| generic_rows =
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Stone alchemy (category)|Stone Alchemy]]
 +
| Mastery = 1.3
 +
| talent1 = [[Extract gems (talent)|Extract Gems]]
 +
| talent2 = [[Imbue item (talent)|Imbue Item]]
 +
| talent3 = [[Gem portal (talent)|Gem Portal]]
 +
| talent4 = [[Stone touch (talent)|Stone Touch]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Spell (category type)|Spell]]
 +
| Name = [[Staff combat (category)|Staff Combat]]
 +
| Mastery = 1.3
 +
| talent1 = [[Channel staff (talent)|Channel Staff]]
 +
| talent2 = [[Staff mastery (talent)|Staff Mastery]]
 +
| talent3 = [[Defensive posture (talent)|Defensive Posture]]
 +
| talent4 = [[Blunt thrust (talent)|Blunt Thrust]]
 +
}}
 +
{{Talent_row
 +
| Type = [[Cunning (category type)|Cunning]]
 +
| Name = [[Survival (category)|Survival]]
 +
| Mastery = 1.0
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
 
 +
| other_rows=
 +
{{Other_row
 +
| Type = {{ct|Spell}}
 +
| Name = {{c|Golemancy}}
 +
| Mastery = 1.0
 +
| talent1 = {{t|Interact with the Golem}}
 +
| talent2 = {{t|Refit Golem}}
 +
}}
 +
 
 +
}}
 +
 
 +
==Golem Birth Options==
 +
There are a couple of unlockable options for your golem when you start the game. They are listed as cosmetic options{{verify}}, but they actually have an impact on the game, as they each give the golem a certain extra talent category, each containing one talent.
 +
 
 +
If you defeat [[Tannen]] and his [[Drolem]] as an Alchemist, you unlock the option to make your golem a Drolem in future games.
 +
 
 +
If you have the [[Forbidden Cults]] expansion enabled, and you defeat the [[Glass Golem]] from the [[Forbidden Tome: "The Illusory Castle"]] as an Alchemist, you unlock the option to make your golem a Glass Golem in future games.
 +
 
 +
These options are mutually exclusive.{{verify}}
 +
 
 +
==Golem Talents==
 +
 
 +
Golems start with level 3 {{t|Heavy Armour Training}} and level 1 {{t|Combat Accuracy}} in the {{c|Combat Training}} tree with mastery level 1.3. They will also have level 1 {{t|Armour Configuration}}, {{t|Golem Knockback|Knockback}}, {{t|Golem Self-Destruction|Self-Destruction}} and Rune: Shielding.
 +
 
 +
Golems gain 2 stat points per level up, and 1 class talent point each time they reach a level that is a multiple of 3.
 +
 
 +
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = {{ct|Golem}}
 +
| Name = {{c|Golem Fighting|Fighting}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Golem Knockback|Knockback}}
 +
| talent2 = {{t|Golem Taunt|Taunt}}
 +
| talent3 = {{t|Golem Crush|Crush}}
 +
| talent4 = {{t|Golem Pound|Pound}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Golem}}
 +
| Name = {{c|Golem Arcane|Arcane}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Golem Eye Beam|Eye Beam}}
 +
| talent2 = {{t|Golem Reflective Skin|Reflective Skin}}
 +
| talent3 = {{t|Golem Arcane Pull|Arcane Pull}}
 +
| talent4 = {{t|Golem Molten Skin|Molten Skin}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Golem}}
 +
| Name = {{c|Golem}}
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = {{t|Golem Self-Destruction|Self-Destruction}}
 +
| talent2 = {{t|Armour Configuration}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Golem}}
 +
| Name = {{c|Drolem}} *
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = {{t|Drolem Poison Breath|Poison Breath}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Golem}}
 +
| Name = {{c|Glass}} ^
 +
| Mastery = 1.0
 +
| Locked = no
 +
| talent1 = {{t|Glass Splinters}}
 +
}}
 +
 
 +
}}
 +
 
 +
(*): Must be a Drolem<br/>
 +
(^): Must be a Glass Golem
 +
 
 +
{{classes}}

Revision as of 15:18, 16 July 2023

Alchemist

Alchemist 128 bg.png

Metaclass Mage
Locked No
Starting Life 100
Life Rating -1
Stat Modifiers
Strength 0
Dexterity 0
Constitution +3
Magic +5
Willpower +1
Cunning 0
This page is about the Alchemist class; for the Brotherhood of Alchemists quest, see Alchemist Quest.

Alchemist is a class introduced in the base game. It is available immediately.

Description

An Alchemist is a manipulator of materials using magic.

They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.

Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.

They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.

Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.

These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.

Their most important stats are: Magic and Constitution

Starting Equipment

  • Elm Staff
  • Linen Robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
  • 3 Gems
  • (40-80) Alchemist Agate

Starting Talents

Alchemist Talents

Class
Type Name Mastery Locked Talents
Spell Explosive Admixtures 1.3 No Throw Bomb Alchemist Protection Explosion Expert Shockwave Bomb
Spell Golemancy 1.3 No Golem Power Golem Resilience Invoke Golem Golem Portal
Spell Fire Alchemy 1.3 No Flame Infusion Smoke Bomb Fire Storm Body of Fire
Spell Acid Alchemy 1.3 No Acid Infusion Caustic Golem Caustic Mire Dissolving Acid
Spell Frost Alchemy 1.3 No Frost Infusion Ice Armour Flash Freeze Ice Core
Spell Advanced Golemancy 1.3 Yes Life Tap Gem Golem Supercharge Golem Runic Golem
Spell Energy Alchemy 1.3 Yes Lightning Infusion Dynamic Recharge Thunderclap Living Lightning
Generic
Type Name Mastery Locked Talents
Spell Stone Alchemy 1.3 No Extract Gems Imbue Item Gem Portal Stone Touch
Spell Staff Combat 1.3 No Channel Staff Staff Mastery Defensive Posture Blunt Thrust
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Other
Type Name Mastery - Talents
Spell Golemancy 1.0 - Interact with the Golem Refit Golem

Golem Birth Options

There are a couple of unlockable options for your golem when you start the game. They are listed as cosmetic options Needs verification, but they actually have an impact on the game, as they each give the golem a certain extra talent category, each containing one talent.

If you defeat Tannen and his Drolem as an Alchemist, you unlock the option to make your golem a Drolem in future games.

If you have the Forbidden Cults expansion enabled, and you defeat the Glass Golem from the Forbidden Tome: "The Illusory Castle" as an Alchemist, you unlock the option to make your golem a Glass Golem in future games.

These options are mutually exclusive. Needs verification

Golem Talents

Golems start with level 3 Heavy Armour Training and level 1 Combat Accuracy in the Combat Training tree with mastery level 1.3. They will also have level 1 Armour Configuration, Knockback, Self-Destruction and Rune: Shielding.

Golems gain 2 stat points per level up, and 1 class talent point each time they reach a level that is a multiple of 3.

Class
Type Name Mastery Locked Talents
Golem Fighting 1.3 No Knockback Taunt Crush Pound
Golem Arcane 1.3 No Eye Beam Reflective Skin Arcane Pull Molten Skin
Golem Golem 1.0 No Self-Destruction Armour Configuration
Golem Drolem * 1.0 No Poison Breath
Golem Glass ^ 1.0 No Glass Splinters

(*): Must be a Drolem
(^): Must be a Glass Golem

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler