Difference between revisions of "Alchemist"
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{{class | {{class | ||
|name=Alchemist | |name=Alchemist | ||
− | |metaclass=Mage | + | |metaclass=[[Mage]] |
|starting_life=100 | |starting_life=100 | ||
|locked=No | |locked=No | ||
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{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}} | {{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}} | ||
+ | |||
+ | Alchemist is a class introduced in the base game. It is available immediately. | ||
==Description== | ==Description== | ||
An Alchemist is a manipulator of materials using magic. | An Alchemist is a manipulator of materials using magic. | ||
+ | |||
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze. | They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze. | ||
− | Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. | + | Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. |
+ | |||
+ | They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy. | ||
+ | |||
+ | Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. | ||
+ | |||
+ | These golems are enslaved to their master's will, and can grow in power as their master advances through the arts. Their paper doll shows two 'gemslots', these can be equipped with gems provided the talent [[Gem golem (talent)|Gem golem]] is known. | ||
− | |||
Their most important stats are: [[Magic]] and [[Constitution]] | Their most important stats are: [[Magic]] and [[Constitution]] | ||
Line 25: | Line 33: | ||
*Elm Staff | *Elm Staff | ||
*Linen Robe | *Linen Robe | ||
− | *Manasurge Rune | + | *[[Inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown) |
*3 Gems | *3 Gems | ||
*(40-80) Alchemist Agate | *(40-80) Alchemist Agate | ||
==Starting Talents== | ==Starting Talents== | ||
− | *[[Create alchemist gems (talent)|Create Alchemist Gems]] | + | *[[Create alchemist gems (talent)|Create Alchemist Gems]] (1) |
− | *[[Refit golem (talent)|Refit Golem]] | + | *[[Refit golem (talent)|Refit Golem]] (1) |
− | *[[Throw bomb (talent)|Throw Bomb]] | + | *{{T|Interact with the Golem}} (1) |
− | *[[Fire infusion (talent)|Fire Infusion]] | + | *[[Throw bomb (talent)|Throw Bomb]] (1) |
− | *[[Channel staff (talent)|Channel Staff]] | + | *[[Fire infusion (talent)|Fire Infusion]] (1) |
+ | *[[Channel staff (talent)|Channel Staff]] (1) | ||
==Alchemist Talents== | ==Alchemist Talents== | ||
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| Type = [[Cunning (category type)|Cunning]] | | Type = [[Cunning (category type)|Cunning]] | ||
| Name = [[Survival (category)|Survival]] | | Name = [[Survival (category)|Survival]] | ||
− | | Mastery = | + | | Mastery = 1.0 |
| Locked = yes | | Locked = yes | ||
| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
Line 145: | Line 154: | ||
}} | }} | ||
+ | |||
+ | ==Golem Birth Options== | ||
+ | There are a couple of ([[Unlocks|unlockable]]) options for your golem when you start the game. If available, they are found by pressing the ''Customize'' button during character creation and then opening the ''Golem'' section. | ||
+ | |||
+ | === Drolem === | ||
+ | If you (contributors only) defeat [[Tannen]] and his [[Drolem]] as an Alchemist, you unlock the option to make your golem a Drolem in future games. | ||
+ | |||
+ | In addition to the talents of a standard Golem, a Drolem has access to [[Drolem poison breath (talent)|Drolem poison breath]] | ||
+ | === Glass Golem === | ||
+ | If you have the [[Forbidden Cults]] expansion enabled, and you defeat the [[Glass Golem]] from the [[Forbidden Tome: "The Illusory Castle"]] as an Alchemist, you unlock the option to make your golem a Glass Golem in future games. | ||
+ | |||
+ | In addition to the talents of a standard Golem, a Glass Golem has access to [[Glass splinters (talent)|Glass splinters]] | ||
==Golem Talents== | ==Golem Talents== | ||
− | Golems start with level 3 {{t|Armour Training}} and level 1 {{t|Combat Accuracy}} in the {{c|Combat Training}} tree with mastery level 1.3. They will also have level 1 {{t|Armour Configuration}}, {{t|Golem Knockback|Knockback}}, {{t|Golem Self-Destruction|Self-Destruction}} and Rune: Shielding. | + | Golems start with level 3 {{t|Heavy Armour Training}} and level 1 {{t|Combat Accuracy}} in the {{c|Combat Training}} tree with mastery level 1.3. They will also have level 1 {{t|Armour Configuration}}, {{t|Golem Knockback|Knockback}}, {{t|Golem Self-Destruction|Self-Destruction}} and Rune: Shielding. |
+ | |||
+ | Golems start with 3 inscription slots; one of which containing a [[Inscription#Common_Runes|shielding rune]]. You can change runes by controlling the golem. | ||
Golems gain 2 stat points per level up, and 1 class talent point each time they reach a level that is a multiple of 3. | Golems gain 2 stat points per level up, and 1 class talent point each time they reach a level that is a multiple of 3. | ||
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| talent1 = {{t|Drolem Poison Breath|Poison Breath}} | | talent1 = {{t|Drolem Poison Breath|Poison Breath}} | ||
}} | }} | ||
− | + | {{Talent_row | |
+ | | Type = {{ct|Golem}} | ||
+ | | Name = {{c|Glass}} ^ | ||
+ | | Mastery = 1.0 | ||
+ | | Locked = no | ||
+ | | talent1 = {{t|Glass Splinters}} | ||
}} | }} | ||
− | + | }} | |
− | + | ||
− | + | ||
− | + | ||
− | + | ||
− | + | (*): Must be a Drolem<br/> | |
+ | (^): Must be a Glass Golem | ||
{{classes}} | {{classes}} |
Latest revision as of 11:38, 10 August 2024
Alchemist | |
---|---|
Metaclass | Mage |
Locked | No |
Starting Life | 100 |
Life Rating | -1 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | +3 |
Magic | +5 |
Willpower | +1 |
Cunning | 0 |
- This page is about the Alchemist class; for the Brotherhood of Alchemists quest, see Alchemist Quest.
Alchemist is a class introduced in the base game. It is available immediately.
Contents
Description
An Alchemist is a manipulator of materials using magic.
They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.
Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects.
They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.
Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards.
These golems are enslaved to their master's will, and can grow in power as their master advances through the arts. Their paper doll shows two 'gemslots', these can be equipped with gems provided the talent Gem golem is known.
Their most important stats are: Magic and Constitution
Starting Equipment
- Elm Staff
- Linen Robe
- Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
- 3 Gems
- (40-80) Alchemist Agate
Starting Talents
- Create Alchemist Gems (1)
- Refit Golem (1)
- Interact with the Golem (1)
- Throw Bomb (1)
- Fire Infusion (1)
- Channel Staff (1)
Alchemist Talents
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Spell | Explosive Admixtures | 1.3 | No | Throw Bomb | Alchemist Protection | Explosion Expert | Shockwave Bomb |
Spell | Golemancy | 1.3 | No | Golem Power | Golem Resilience | Invoke Golem | Golem Portal |
Spell | Fire Alchemy | 1.3 | No | Flame Infusion | Smoke Bomb | Fire Storm | Body of Fire |
Spell | Acid Alchemy | 1.3 | No | Acid Infusion | Caustic Golem | Caustic Mire | Dissolving Acid |
Spell | Frost Alchemy | 1.3 | No | Frost Infusion | Ice Armour | Flash Freeze | Ice Core |
Spell | Advanced Golemancy | 1.3 | Yes | Life Tap | Gem Golem | Supercharge Golem | Runic Golem |
Spell | Energy Alchemy | 1.3 | Yes | Lightning Infusion | Dynamic Recharge | Thunderclap | Living Lightning |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Spell | Stone Alchemy | 1.3 | No | Extract Gems | Imbue Item | Gem Portal | Stone Touch |
Spell | Staff Combat | 1.3 | No | Channel Staff | Staff Mastery | Defensive Posture | Blunt Thrust |
Cunning | Survival | 1.0 | Yes | Heightened Senses | Device Mastery | Track | Danger Sense |
Other | |||||||
Type | Name | Mastery | - | Talents | |||
Spell | Golemancy | 1.0 | - | Interact with the Golem | Refit Golem |
Golem Birth Options
There are a couple of (unlockable) options for your golem when you start the game. If available, they are found by pressing the Customize button during character creation and then opening the Golem section.
Drolem
If you (contributors only) defeat Tannen and his Drolem as an Alchemist, you unlock the option to make your golem a Drolem in future games.
In addition to the talents of a standard Golem, a Drolem has access to Drolem poison breath
Glass Golem
If you have the Forbidden Cults expansion enabled, and you defeat the Glass Golem from the Forbidden Tome: "The Illusory Castle" as an Alchemist, you unlock the option to make your golem a Glass Golem in future games.
In addition to the talents of a standard Golem, a Glass Golem has access to Glass splinters
Golem Talents
Golems start with level 3 Heavy Armour Training and level 1 Combat Accuracy in the Combat Training tree with mastery level 1.3. They will also have level 1 Armour Configuration, Knockback, Self-Destruction and Rune: Shielding.
Golems start with 3 inscription slots; one of which containing a shielding rune. You can change runes by controlling the golem.
Golems gain 2 stat points per level up, and 1 class talent point each time they reach a level that is a multiple of 3.
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Golem | Fighting | 1.3 | No | Knockback | Taunt | Crush | Pound |
Golem | Arcane | 1.3 | No | Eye Beam | Reflective Skin | Arcane Pull | Molten Skin |
Golem | Golem | 1.0 | No | Self-Destruction | Armour Configuration | ||
Golem | Drolem * | 1.0 | No | Poison Breath | |||
Golem | Glass ^ | 1.0 | No | Glass Splinters |
(*): Must be a Drolem
(^): Must be a Glass Golem
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |