Difference between revisions of "Sawbutcher"

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{{class
 
{{class
 
|name=Sawbutcher
 
|name=Sawbutcher
|metaclass=Tinker
+
|metaclass=[[Tinker]]
 
|starting_life=110
 
|starting_life=110
 
|locked=Yes
 
|locked=Yes
Line 9: Line 9:
 
|constitution= +1
 
|constitution= +1
 
}}
 
}}
 +
 +
Sawbutcher is a class introduced in the [[Embers of Rage]] DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat [[Outpost Leader John]] with any two Tinker classes.
  
 
==Locked Description==
 
==Locked Description==
''Build, experiment, discover. The path of inventions is never over!"''
+
''Build, experiment, discover. The path of inventions is never over!''
  
 
==Description==
 
==Description==
 
A formidable behemoth of war using steamsaws to improve his deadliness.
 
A formidable behemoth of war using steamsaws to improve his deadliness.
  
Their most important stats are: [[Strength]] and [[Cunning]].
+
Their most important stats are: [[Strength]] and [[Cunning]]
  
 
==Starting Equipment==
 
==Starting Equipment==
Line 22: Line 24:
 
*Iron Mail Armor
 
*Iron Mail Armor
 
*Iron Gauntlets
 
*Iron Gauntlets
*Iron Boots
+
*Pair of Iron Boots (with Rocket Boots T1 tinker attached)
 
*Steam Generator (+5 steam, cooldown 32)
 
*Steam Generator (+5 steam, cooldown 32)
 
*Medical Injector (x2)
 
*Medical Injector (x2)
 
*Healing Salve
 
*Healing Salve
 
*Frost Salve
 
*Frost Salve
 +
*[[Automated Portable Extractor]]
 +
 +
==Starting Schematics==
 +
*Healing Salve
 +
*Rocket Boots
 +
*Steamsaw
  
 
==Starting Talents==
 
==Starting Talents==
* {{t|Armour Training}}
+
* {{t|Heavy Armour Training}} (1)
* {{t|Steamsaw Mastery}}
+
* {{t|Steamsaw Mastery}} (1)
* {{t|To The Arms}}
+
* {{t|To The Arms}} (1)
* {{t|Smith}}
+
* {{t|Smith}} (1)
* {{t|Sawwheels}}
+
* {{t|Saw wheels}} (1)
* {{t|Therapeutics}}
+
* {{t|Therapeutics}} (1)
* {{t|Weapon Combat}} (?)
+
* {{t|Combat Accuracy}} (1)
 
+
 
+
  
 
==Talent Categories==
 
==Talent Categories==
  
TBD
+
{{Talent_table
 +
| class_rows =
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Butchery}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Steamsaw mastery}}
 +
| talent2 = {{t|Overheat saws}}
 +
| talent3 = {{t|Tempest of metal}}
 +
| talent4 = {{t|Overcharge saws}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Sawmaiming}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|To the arms}}
 +
| talent2 = {{t|Bloodstream}}
 +
| talent3 = {{t|Spinal break}}
 +
| talent4 = {{t|Goresplosion}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Battlefield Management}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Saw wheels}}
 +
| talent2 = {{t|Grinding shield}}
 +
| talent3 = {{t|Punishment}}
 +
| talent4 = {{t|Battlefield veteran}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Battle machinery}}
 +
| Mastery = 1.3
 +
| Locked = no
 +
| talent1 = {{t|Explosive steam engine}}
 +
| talent2 = {{t|Lingering cloud}}
 +
| talent3 = {{t|Tremor engine}}
 +
| talent4 = {{t|Seismic activity}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Automated butchery}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = {{t|Continuous butchery}}
 +
| talent2 = {{t|Explosive saw}}
 +
| talent3 = {{t|Mow down}}
 +
| talent4 = {{t|Tech overload}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Furnace}}
 +
| Mastery = 1.3
 +
| Locked = yes
 +
| talent1 = {{t|Furnace}}
 +
| talent2 = {{t|Molten metal}}
 +
| talent3 = {{t|Furnace vent}}
 +
| talent4 = {{t|Melting point}}
 +
}}
 +
| generic_rows =
 +
{{combat training row | mastery = 1.3}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Chemistry}}
 +
| Mastery = 1.2
 +
| Locked = no
 +
| talent1 = {{t|Therapeutics}}
 +
| talent2 = {{t|Chemistry}}
 +
| talent3 = {{t|Explosives}}
 +
| talent4 = {{t|Steam power}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Physics}}
 +
| Mastery = 1.2
 +
| Locked = no
 +
| talent1 = {{t|Smith}}
 +
| talent2 = {{t|Mechanical}}
 +
| talent3 = {{t|Electricity}}
 +
| talent4 = {{t|Compact steam tank}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Blacksmith}}
 +
| Mastery = 1.2
 +
| Locked = no
 +
| talent1 = {{t|Massive Physique}}
 +
| talent2 = {{t|Endless Endurance}}
 +
| talent3 = {{t|Life in the Flames}}
 +
| talent4 = {{t|Craftsman's Eye}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Steamtech}}
 +
| Name = {{c|Engineering}}
 +
| Mastery = 1.1
 +
| Locked = yes
 +
| talent1 = {{t|Emergency steam purge}}
 +
| talent2 = {{t|Innovation}}
 +
| talent3 = {{t|Supercharge tinkers}}
 +
| talent4 = {{t|Last engineer standing}}
 +
}}
 +
{{Talent_row
 +
| Type = {{ct|Cunning}}
 +
| Name = {{c|Survival}}
 +
| Mastery = 1.2
 +
| Locked = yes
 +
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 +
| talent2 = [[Device mastery (talent)|Device Mastery]]
 +
| talent3 = [[Track (talent)|Track]]
 +
| talent4 = [[Danger sense (talent)|Danger Sense]]
 +
}}
 +
 
 +
}}
 +
{{classes}}

Latest revision as of 19:42, 16 July 2023

Sawbutcher

Sawbutcher 128 bg.png

Metaclass Tinker
Locked Yes
Starting Life 110
Life Rating +2
Stat Modifiers
Strength +5
Dexterity 0
Constitution +1
Magic 0
Willpower 0
Cunning +3

Sawbutcher is a class introduced in the Embers of Rage DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes.

Locked Description

Build, experiment, discover. The path of inventions is never over!

Description

A formidable behemoth of war using steamsaws to improve his deadliness.

Their most important stats are: Strength and Cunning

Starting Equipment

  • Iron Steamsaw (x2)
  • Iron Mail Armor
  • Iron Gauntlets
  • Pair of Iron Boots (with Rocket Boots T1 tinker attached)
  • Steam Generator (+5 steam, cooldown 32)
  • Medical Injector (x2)
  • Healing Salve
  • Frost Salve
  • Automated Portable Extractor

Starting Schematics

  • Healing Salve
  • Rocket Boots
  • Steamsaw

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Steamtech Butchery 1.3 No Steamsaw mastery Overheat saws Tempest of metal Overcharge saws
Steamtech Sawmaiming 1.3 No To the arms Bloodstream Spinal break Goresplosion
Steamtech Battlefield Management 1.3 No Saw wheels Grinding shield Punishment Battlefield veteran
Steamtech Battle machinery 1.3 No Explosive steam engine Lingering cloud Tremor engine Seismic activity
Steamtech Automated butchery 1.3 Yes Continuous butchery Explosive saw Mow down Tech overload
Steamtech Furnace 1.3 Yes Furnace Molten metal Furnace vent Melting point
Generic
Type Name Mastery Locked Talents
Technique Combat Training 1.3 No Thick Skin Heavy Armour Training Light Armour Training
Combat Accuracy Weapons Mastery Dagger Mastery
Steamtech Chemistry 1.2 No Therapeutics Chemistry Explosives Steam power
Steamtech Physics 1.2 No Smith Mechanical Electricity Compact steam tank
Steamtech Blacksmith 1.2 No Massive Physique Endless Endurance Life in the Flames Craftsman's Eye
Steamtech Engineering 1.1 Yes Emergency steam purge Innovation Supercharge tinkers Last engineer standing
Cunning Survival 1.2 Yes Heightened Senses Device Mastery Track Danger Sense

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler