Difference between revisions of "Summoner"
From Tales of Maj'Eyal
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| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
− | | talent2 = [[ | + | | talent2 = [[Device mastery (talent)|Device Mastery]] |
− | | talent3 = [[ | + | | talent3 = [[Track (talent)|Track]] |
− | | talent4 = [[ | + | | talent4 = [[Danger sense (talent)|Danger Sense]] |
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Revision as of 03:25, 5 April 2017
Summoner | |
---|---|
Metaclass | Wilder |
Locked | Yes |
Starting Life | 90 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | +1 |
Constitution | 0 |
Magic | 0 |
Willpower | +5 |
Cunning | +3 |
Contents
Locked Description
Natural abilities can go beyond mere skill.
Experience the true powers of nature to learn of its amazing gifts.
Description
Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side. Summons can range from a combat hound to a fire drake.
Their most important stats are: Willpower and Cunning
Starting Equipment
- Rough Leather Armor
- Mossy mindstar
- Mossy mindstar
Starting Talents
Talent Categories
Strategy
You can also see the Summoner general notes, but they may be out of date.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |