Difference between revisions of "Summoner"

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| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
| talent2 = [[Charm mastery (talent)|Charm Mastery]]
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| talent2 = [[Device mastery (talent)|Device Mastery]]
| talent3 = [[Piercing sight (talent)|Piercing Sight]]
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| talent3 = [[Track (talent)|Track]]
| talent4 = [[Evasion (talent)|Evasion]]
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| talent4 = [[Danger sense (talent)|Danger Sense]]
 
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Revision as of 03:25, 5 April 2017

Summoner

Summoner 128 bg.png

Metaclass Wilder
Locked Yes
Starting Life 90
Life Rating +0
Stat Modifiers
Strength 0
Dexterity +1
Constitution 0
Magic 0
Willpower +5
Cunning +3

Locked Description

Natural abilities can go beyond mere skill.

Experience the true powers of nature to learn of its amazing gifts.

Description

Summoners never fight alone. They are always ready to summon one of their many minions to fight at their side. Summons can range from a combat hound to a fire drake.

Their most important stats are: Willpower and Cunning

Starting Equipment

  • Rough Leather Armor
  • Mossy mindstar
  • Mossy mindstar

Starting Talents

Talent Categories

Class
Type Name Mastery Locked Talents
Wild-Gift Summoning (melee) 1.3 No War Hound Jelly Minotaur Stone Golem
Wild-Gift Summoning (distance) 1.3 No Ritch Flamespitter Hydra Rimebark Fire Drake
Wild-Gift Summoning (utility) 1.3 No Turtle Spider Frantic Summoning Summon Control
Wild-Gift Summoning (advanced) 1.3 Yes Master Summoner Grand Arrival Nature's Cycle Wild Summon
Wild-Gift Summoning (augmentation) 1.3 Yes Rage Detonate Resilience Phase Summon
Techniques Combat Techniques 1.0 Yes Rush Precise Strikes Perfect Strike Blinding Speed
Techniques Combat Veteran 1.0 Yes Quick Recovery Fast Metabolism Spell Shield Unending Frenzy
Generic
Type Name Mastery Locked Talents
Cunning Survival 1.0 No Heightened Senses Device Mastery Track Danger Sense
Techniques Combat Training 1.0 No Thick Skin Armour Training Combat Accuracy Weapons Mastery
Wild-Gift Call of the Wild 1.2 No Meditation Nature's Touch Earth's Eyes Nature's Balance
Wild-Gift Harmony 1.1 Yes Waters of Life Elemental Harmony One with Nature Healing Nexus
Wild-Gift Mindstar Mastery 1.1 Yes Psiblades Thorn Grab Leaves Tide Nature's Equilibrium

Strategy

See Wilder Strategy Guides.

You can also see the Summoner general notes, but they may be out of date.

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler