Difference between revisions of "User:Moritheil/Classes"
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| talent3 = [[Quicken spells (talent)|Quicken Spells]] | | talent3 = [[Quicken spells (talent)|Quicken Spells]] | ||
| talent4 = [[Metaflow (talent)|Metaflow]] | | talent4 = [[Metaflow (talent)|Metaflow]] | ||
+ | }} | ||
+ | {{Talent_row | ||
+ | | Type = {{ct|Chronomancy}} | ||
+ | | Name = {{c|Speed Control}} | ||
+ | | Mastery = 1.0 | ||
+ | | talent1 = {{t|Celerity}} | ||
+ | | talent2 = {{t|Time Dilation}} | ||
+ | | talent3 = {{t|Haste}} | ||
+ | | talent4 = {{t|Time Stop}} | ||
}} | }} | ||
{{Talent_row | {{Talent_row | ||
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| talent3 = [[Set up (talent)|Set Up]] | | talent3 = [[Set up (talent)|Set Up]] | ||
| talent4 = [[Exploit weakness (talent)|Exploit Weakness]] | | talent4 = [[Exploit weakness (talent)|Exploit Weakness]] | ||
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Revision as of 00:25, 20 February 2017
Contents
Bard
Bard | |
---|---|
Metaclass | Mage |
Locked | No |
Starting Life | 120 |
Life Rating | +0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | 0 |
Description
Venerated for their knowledge, feared for their curses, bards are more likely to be seen decorating the court of a king than on adventure. Still, every once in a while the desire to experience first-hand the stuff of legend and myth overtakes one, and he begins traveling. A bard's single most important stat is Magic.
Starting Equipment
- Iron Dagger
- Rough Leather Armor
Starting Talents
- Rush
- Dirty Fighting
- Armour Training
- Heightened Senses
Talent Categories
Class | |||||||
Type | Name | Mastery | Locked | Talents | |||
---|---|---|---|---|---|---|---|
Techniques | Combat Techniques | 1.3 | No | Rush | Precise Strikes | Perfect Strike | Blinding Speed |
Spell | Meta | 1.0 | No | Disperse Magic | Spellcraft | Quicken Spells | Metaflow |
Chronomancy | Speed Control | 1.0 | No | Celerity | Time Dilation | Haste | Time Stop |
Cunning | Stealth | 1.3 | No | Stealth | Shadowstrike | Hide in Plain Sight | Unseen Actions |
Cunning | Dirty Fighting | 1.3 | No | Dirty Fighting | Backstab | Switch Place | Cripple |
Cunning | Tactical | 1.0 | No | Tactical Expert | Counter Attack | Set Up | Exploit Weakness |
Generic | |||||||
Type | Name | Mastery | Locked | Talents | |||
Techniques | Acrobatics | 1.3 | No | Vault | Tumble | Trained Reactions | Superb Agility |
Chronomancy | Chronomancy | 1.3 | No | Precognition | Foresight | Contingency | See the Threads |
Chronomancy | Fate Weaving | 1.3 | No | Spin Fate | Seal Fate | Fateweaver | Webs of Fate |
Cunning | Survival | 1.3 | No | Heightened Senses | Charm Mastery | Piercing Sight | Evasion |
Techniques | Field Control | 1.3 | Yes | Disengage | Track | Heave | Slow Motion |
(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See Cursed Aura Effects for complete details on how Cursed Aura works.
Strategy
You can also see the Rogue general notes, but they may be out of date.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |
Pirates
Pirate | |
---|---|
Metaclass | Rogue |
Locked | No |
Starting Life | 120 |
Life Rating | +2 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +5 |
Description
Pirates are the scoundrels of the sea. They are melee fighters who use maneuverability, misdirection, and cunning to exploit enemy weaknesses. While almost anyone can be a pirate, true pirates loosely follow a traditional path set forth by Mercredi, legendary Pirate Queen. Their single most important stat is Cunning.
Starting Equipment
- Iron Cutlass
- Rough Leather Armor
Starting Talents
- Rush
- Dirty Fighting
- Armour Training
- Heightened Senses
Talent Categories
(*) The Cursed Aura generic tree is optional. You can choose to unlock it when you pick up your first item. This choice will only be presented once to any character. See Cursed Aura Effects for complete details on how Cursed Aura works.
Strategy
You can also see the Rogue general notes, but they may be out of date.
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |