Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.5.10 |
Addons | Fungal Regeneration 1.3.0Modifies the Fungal Growth talent so that its triggered regeneration effect does not block other regeneration effects. NOTE: This addon is officially deprecated as of game version 1.6.0, due to incompatible changes in the Wild-Gift/Fungus tree that render our modifications superfluous.] Aegis Reward 1.5.5An edit of Waladil's Conveyance Reward to give Aegis rather than Conveyance, as I feel Aegis is a better Spell counterpart to Wild-Gift/Fungus. Last Hope archery training 1.5.10Last Hope basic training in weapon shop. p.s. I was very annoyed with inability of rogues for use of bows or slings. Ashes of Urh'Rok 1.5.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.1.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Select First Escort 1.5.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Tinker Tinkering 1.5.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Guaranteed Zones 1.5.2Makes the Sludgenest and Dogroth Caldera always appear on the map after the level requirements have been met and always spawns Director Hompalan who grants access to the Old Conclave Vault. Convenient Digging 1.5.5 Arcane Combat Mod Merge 1.5.5Combines multiple good mods that enhance various aspects of Arcane Combat, with some edits to resolve compatibility issues:
Nekarcos's Quality of Life 04: Healing Reduction (v2) 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Improved Staff of Awakening 1.5.10Makes the Staff of Awakening sentient and lets it upgrade itself with the power of absorbed bosses. Planning to add additional sentient weapons. Also adds a quest to make the Sher'Tul fortress fly again and a Sher'Tul race. Both are currently beta. Flight is mostly working, but I may have missed some glitches. UPDATE: I've added the ability to continue on to the embers campaign by entering the solar system and then returning to Eyal. Arena to Infinite Dungeon 1.5.2Shoves you into the Infinite Dungeon after winning The Arena. It gives you a Transmog chest, and unlocks leveling, worry not. Plenum Tooltip: Enhanced tooltips v 2.7 for ToME 1.5.0 1.5.0Plenum ToolTip: Enhanced tooltip display for ToME version 2.4 for ToME 1.3.0 This addon replaces the normal tooltip for actors in TOME with a more detailed description of monster abilities and characteristics. It adds to the standard tooltip detailed information on speed, main-hand, off-hand, and ranged damage, and damage modifiers and extra crit power, including damage penetration and damage affinities, plus retaliation damage, depending on what options are selected (from a tab in Game Options menu). This makes it much easier to inspect multiple monsters and quickly identify the most threatening. By holding a meta-key (ctrl, alt, or shift) and hovering the mouse over a monster, information on its status immunities and talents is displayed. In addition, information on temporary terrain features (like smoke and darkness) and map effects (from spells and the like) will be displayed in the terrain tooltip if the appropriate options are enabled. Alternate Talent Requirements 1.5.0Changes some talent categories to base their stat requirements on your highest stat from a given subset. These talents require the greater of Strength or Dexterity: These talents require the greater of Strength or Magic: These talents require the greater of Strength or Willpower: Class Start Priority 1.4.9Edits class birth descriptions to ignore the lore-based race checks when assigning the starting zone. Any race that is not flagged with a no-start-override (i.e. all standard races aside from undead) will now be able to begin in class-based starting areas, such as those for Archmages and Chronomancers. Notably, this should allow most addon races to access these starting areas. Demon Seeds Plus 1.5.0Gives some unused demon seeds (Khulmanar, Walrog) new skills and adds new unique seeds (Draebor, Lithfengel, Shasshhiy'Kaish, Kryl-Feijan, Corrupted Daleach). If any of the abovementioned demons appears somewhere they shouldn't, please report it in the form thread. Changelog: Abomination Race 1.4.9Adds the undead abomination race. Abominations are the hideous result of callous necromancers fusing several dead bodies or loose appendages into one single being. They can augment themselves by assimilating more body parts to their being, even in the heat of battle. Abominations may grow considerably in size after being created and while such extra size may benefit them, growing too large slows them down. Their multitude of body parts makes them hardy and difficult to stun and their multitude of heads make their vision difficult to impair, however the vast amount of minds combined can make them more susceptible to confusion effects They have access to special abomination talents, that improve as they grow in size and constitution. Possessor Bonus Class 1.5.4Donators/Buyers bonus! Unlocked Adventurer 1.5.10This unlocks various(all?) talents trees at x1.3 for Adventurers, including possessor, stone warden and cursed/cursed aura. This addon REQUIRES possessors to be enabled, meaning you must be a donator, and logged in. White Monk 1.5.10Adds the White Monk, a warrior subclass. The White Monk wields no arms, instead using intense focus and training to turn their body into a weapon. They fend off enemy blows with their immense willpower and can preform healing and regenerative rites. Primary stats are Dexterity and Willpower. White Monks have the unique ability to project unarmed melee attacks at a distance, with talents that allow them to strike many targets in a area, as well. White Monks have a base damage modifier for hand gear of 60% Dex and 60% Wil, and gain some of the same benefits to unarmed attacks as Brawlers. Includes seven new talent trees and incorporates a few existing trees from Warrior and Rogue classes. Rending - Attack your foes from afar and sap their energy. Mending - Heal and cleanse yourself and even prepare a rite that can ward off death itself. Fending (generic) - Ward off enemy assaults, directing some damage to your stamina pool. Agile Combatant - Move across the battlefield with unmatched agility. Martial Arts - Master the art of unarmed fighting and gain bonus strikes from your attacks. Black Belt (locked) - Learn advanced fighting techniques to cripple your foes and react with finely honed reflexes. Transcending(locked) - Directly manipulate your foes' spirits to sap their energy and learn to project your spirit to assail all nearby foes. Follow one of the Six Ways with a set of class evolutions for the White Monk: Way of the Rushing Bull Way of the Flying Arrow Way of the Open Palm Way of the Arcane Flow Way of the Transcendent Spirit Way of the Hidden Viper Full details in the forum thread. Merchant on the Map 1.1.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. ZOmnibus Addon Pack 1.5.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: astralInferno's Celestial Oddities 1.4.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Arcanum Class Pack 1.5.2Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: Bugfix Pack 1.5.10An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.5.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
NPC Forgiveness 2.5 1.5.0This addon adjusts the way friendly NPC's react to hostile actions by the player. In most cases, the personal reaction of an NPC to the player (friendly/neutral/hostile) will slowly recover (by 10% each turn, minimum 1 point) back to it's default value over time. If the player doesn't further aggravate the NPC, it will eventually become neutral/friendly again. (Though it will still probably have the player targeted, depending on its ai settings which are not addressed in this addon.) The exception is if the player kills another friendly NPC within LOS, which will result in the NPC becoming permanently hostile to the player in most cases. Putting a detrimental status effect on the NPC will create a -25 (negative) reaction to the player (in addition to the penalties from any damage caused). Files affected: Poisons Reward 1.5.3Adds the Cunning/Poisons tree as a reward from Assassin Lord for siding with him. Increasing Cunning/Poisons and Cunning/Trapping, if already known. (new) Nekarcos's Quality of Life 01: Effect Display 1.0.0This is a stand-alone Quality of Life pack that improves some minor things about ToME gameplay.
Lumberjack on the Map 1.3.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Items Vault 1.5.0Donators/Buyers bonus! Midnight 1.5.0Adds two new shadowy Celestial classes. Now with a new starting zone: Save the Sunwall crops from a worm infestation. Currently there are nine new categories. It also grants Sun and Glyphs to Sun Paladin at 1.3 mastery. Gladiator 1.5.10Adds the Gladiator, a warrior subclass. Gladiators are weapons experts and can wield one-handed weapons in either hand with ease, however they are also proficient with two-handed weapons and shields. Streamlined Early Game 1.5.3Removes the tedium of early-game world map navigation. Choose your Alchemist Elixir quest rewards at character creation, and configure your Rod of Recall to take you directly between pre-Dreadfell points of interest. This add-on does not affect game balance or difficulty. All races and classes with required starting zones must still complete those before they can take advantage of the new Rod of Recall functionality. Forbidden Cults 1.5.9Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Slow Tweak 1.4.9Tweaks the 'Slow' effect such that when a new slow is applied to a target already afflicted with a slow, the new slow will no longer outright replace the old effect. Instead, the highest power effect will take priority. If the new effect is stronger, it will replace the old effect. Otherwise, it will be ignored. This is primarily intended to resolve the issues caused by equipping multiple pieces of gear with on-hit slows. Due to the way Slow normally works, only the last effect applied will have any impact on the target. The result is that equipping more pieces of gear with on-hit slow can detrimentally impact your ability to slow enemies, which is counter-intuitive and less than ideal This refers specifically to the effect 'Slow', which reduces global speed. Other effects which influence speed, global or otherwise, are not affected by this addon. CON Buff 1.5.10Con gives die_at for undead. Spellsword 1.5.3This addon grew out of an attempt to rework the Arcane Blade base class from the TOME module way back in beta. Previous versions can be found under the "Arcane Blade Rework" addon. I got sufficient positive feedback, and it was a sufficient departure from the original class, that it was decided to split it off to its own class, while letting the Arcane Blade be updated by others. The class revolves around melee spells, utilizing a mixture of stamina and mana require skills. Probably the most unique feature are the elemental stances, only which one of is active at a time, and which are activated by using the basic elemental strikes. Adjustable Levelup 1.5.10Allows modification of gains for stats, resources, experience gain, category points, and prodigy points. If you would like to be able to modify other values post them in the comments. UPDATE: I've added the ability to modify stat and level maximums. I have also added the ability to customize which levels stats, talents, talent types, and prodigies are gained at. This allows for alternative leveling schemes such as gaining 2 class points on every even level and 2 generic points every odd level. For example, the max/milestone level could be set to 100, xp gain at 300, and all intervals doubled with alternating offsets for a faster early game, a slower late game, and increased potential for early game specialization. NOTE: All options are accessed after loading a character through the game options window under a new Levelup tab. They will only appear for characters created after the addon is enabled. UPDATE: I've added the ability to toggle unlearning of prodigies and stats. I've also reworked some of the internals to improve compatibility with future changes. Additional Randart Properties 1.5.10 Playable Wight Race 1.4.9Adds High Wights as a playable race: tough, psionic undead who arise naturally yet stand outside the natural order. Also adds Forest Wights as a playable race: undead with a connection to fire, light, and nature. Models by Rexorcorum. Better Item Description 1.5.10This addon makes items description easier to read and determine on a glance it's usefulness Most important thing to remember it's not recommended to use this mod if you'r new to the game Draconians 1.3.1Adds Draconians as playable race, with their own starting area. This addon was updated and forked by Aura of the Dawn, in the absence of ajfluffy. Second branch, due to upload system differences requring a new shortname. Verdant Class Pack 1.5.10Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Madness Adventure |
Sex | Male |
Race | Wight |
Class | Adventurer |
Level / Exp | 168 / 77% |
Size | medium |
Lifes / Deaths | no deaths recorded 12 / 0 |
Primary Stats
Strength | 736.78126263886 (base 91) |
Dexterity | 671.78126263886 (base 21) |
Constitution | 794.78126263887 (base 244) |
Magic | 471.78126263887 (base 244) |
Willpower | 379 (base 244) |
Cunning | 518.78126263887 (base 244) |
Resources
Mana | 2522/2522 |
Negative | 531/531 |
Life | 27207/27207 |
Paradox | 1000 |
Hate | 58/116 |
Psi | 339/339 |
Vim | 929/929 |
Steam | 100/100 |
Positive | 476/476 |
Stamina | 1280/1280 |
Insanity | 0/100 |
Healing Factor | 2.5 |
Regeneration | 97.754108740881 |
Speed
Mental | +197.20034169693% |
Attack | +166.83748309422% |
Movement | +1015.2391693905% |
Spell | +171.59744085538% |
Global | +114.4% |
Vision
Sight | 15 |
Lite | -996 |
Infravision | 22 |
See Stealth | 306.94630842853 |
See Invisible | 312.94630842853 |
Stealth | 132.88106474895 |
ESP Range | 10 |
ESP Kinds | humanoid/orc |
Offense: Barehand
Damage | 1734 |
Accuracy | 258 |
Crit Chance | 329% |
APR | 135 |
Speed | 0.27 |
Offense: Spell
Spellpower | 210 |
Crit Chance | 100% |
Speed | 0.36819198179871 |
Cooldown Reduction | 28 |
Offense: Mind
Mindpower | 715 |
Crit Chance | 100% |
Speed | 0.37475994316994 |
Offense: Damage Bonus
Acid | +52% |
Blight | +97% |
Arcane | +36% |
Mind | +30% |
All | +12% |
Physical | +314% |
Lightning | +310% |
Light | +141% |
Temporal | +13% |
Cold | +125% |
Darkness | +175% |
Fire | +241% |
Nature | +37% |
Offense: Damage Penetration
Blight | +76% |
Arcane | +20% |
Mind | +40% |
All | +15% |
Lightning | +35% |
Light | +76% |
Temporal | +66% |
Physical | +133% |
Darkness | +65% |
Fire | +51% |
Nature | +30% |
Defense: Base
Armour (hardiness) | 494.93959825619 (100%) |
Defense | 134 |
Ranged Defense | 138 |
Fatigue | 0 |
Physical Save | 192 |
Spell Save | 141 |
Mental Save | 134 |
Defense: Resistances
Acid | + 64%( 70%) |
Blight | + 70%( 70%) |
Arcane | + 88%( 88%) |
Mind | + 70%( 70%) |
All | + 44%( 70%) |
Physical | + 70%( 70%) |
Lightning | + 70%( 70%) |
Light | + 70%( 70%) |
Temporal | + 70%( 70%) |
Cold | + 70%( 70%) |
Darkness | + 70%( 70%) |
Fire | + 70%( 70%) |
Nature | + 70%( 70%) |
Defense: Immunities
Stun Resistance | 100% |
Confusion Resistance | 100% |
Fear Resistance | 100% |
Poison Resistance | 100% |
Blind Resistance | 100% |
Silence Resistance | 100% |
Bleed Resistance | 100% |
Teleport Resistance | 100% |
Disarm Resistance | 100% |
Pinning Resistance | 100% |
Instadeath Resistance | 100% |
Knockback Resistance | 100% |
Inscriptions (3/3)
Implants | Effective talent level: 1.0 Implant: Steam GeneratorUse mode: Activated Range: melee/personal Cooldown: 27 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 45.9 steam per turn. Can be activated for an instant burst of 230 steam. Its effects scale with your Cunning stat. |
Runes | Effective talent level: 1.0 Rune: Phase DoorUse mode: Activated Range: melee/personal Cooldown: 7 Travel Speed: instantaneous Usage Speed: Spell (37% of a turn) Is: a spell Description: Activate the rune to teleport randomly in a range of 60. Afterwards you stay out of phase for 6 turns. In this state all new negative status effects duration is reduced by 180%, your defense is increased by 180 and all your resistances by 180%. Its effects scale with your Dexterity stat. |
Runes | Effective talent level: 1.0 Rune: Reflection ShieldUse mode: Activated Range: melee/personal Cooldown: 11 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a spell Description: Activate the rune to create a protective shield absorbing and reflecting at most 2459 damage for 5 turns. Its effects scale with your Magic stat. |
Class Talents
Technique / Archery - bows | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Lunar Predator | 1.60 |
| 16/5 |
| 15/5 |
| 1/5 |
| 15/5 |
Technique / Transcending | 1.00 |
| 1/5 |
| 8/5 |
| 1/5 |
| 8/5 |
Chronomancy / Written in the Stars | 1.00 |
| 5/5 |
| 15/5 |
| 4/5 |
| 5/5 |
Cunning / Tactical | 1.00 |
| 3/5 |
| 15/5 |
| 1/5 |
| 9/5 |
Technique / Mending | 1.00 |
| 3/5 |
| 1/5 |
| 3/5 |
| 5/5 |
Cunning / Stealth | 1.00 |
| 7/5 |
| 3/5 |
| 4/5 |
| 0/5 |
Cursed / Rampage | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 0/5 |
Demented / Path of horror | 1.00 |
| 2/5 |
| 16/5 |
| 2/5 |
| 5/5 |
Technique / Pugilism | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Agile Combatant | 1.00 |
| 2/5 |
| 2/5 |
| 3/5 |
| 7/5 |
Celestial / Radiance | 1.00 |
| 5/5 |
| 2/5 |
| 4/5 |
| 0/5 |
Cursed / Gloom | 1.00 |
| 3/5 |
| 3/5 |
| 3/5 |
| 11/5 |
Psionic / Absorption | 1.30 |
| 16/5 |
| 16/5 |
| 0/5 |
| 0/5 |
Technique / Martial Arts | 1.60 |
| 15/5 |
| 2/5 |
| 15/5 |
| 15/5 |
Cunning / Poisons | 1.00 |
| 15/5 |
| 11/5 |
| 10/5 |
| 0/5 |
Technique / Black Belt | 1.60 |
| 4/5 |
| 15/5 |
| 15/5 |
| 8/5 |
Steamtech / Furnace | 1.00 |
| 12/5 |
| 4/5 |
| 2/5 |
| 3/5 |
Celestial / Combat | 1.00 |
| 5/5 |
| 1/5 |
| 3/5 |
| 3/5 |
Cunning / Shadow magic | 1.00 |
| 2/5 |
| 16/5 |
| 2/5 |
| 1/5 |
Technique / Rending | 1.00 |
| 3/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Spell / Void | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Technique / Bloodthirst | 1.00 |
| 5/5 |
| 13/5 |
| 3/5 |
| 5/5 |
Spell / Enhancement | 1.60 |
| 3/5 |
| 1/5 |
| 3/5 |
| 16/5 |
Technique / Magical combat | 1.00 |
| 1/5 |
| 16/5 |
| 2/5 |
| 5/5 |
Cursed / Endless hunt | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 5/5 |
Cursed / Predator | 1.00 |
| 1/5 |
| 1/5 |
| 1/5 |
| 12/5 |
Technique / Archery - slings | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Psionic / Psi-fighting | 1.60 |
| 1/5 |
| 16/5 |
| 0/5 |
| 0/5 |
Steamtech / Battlefield management | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Spell / High magic | 1.00 |
| 1/5 |
| 10/5 |
| 10/5 |
| 0/5 |
Cunning / Lethality | 1.00 |
| 3/5 |
| 1/5 |
| 4/5 |
| 0/5 |
Generic Talents
Cursed / Cursed form | 1.00 |
| 6/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Technique / Shooting | 1.00 |
| 0/5 |
| 0/5 |
Corruption / Torment | 1.00 |
| 7/5 |
| 1/5 |
| 2/5 |
| 1/5 |
Celestial / Strider | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 2/5 |
Corruption / Demonic strength | 1.00 |
| 2/5 |
| 2/5 |
| 16/5 |
| 0/5 |
Celestial / Forecast | 1.00 |
| 5/5 |
| 3/5 |
| 3/5 |
| 13/5 |
Chronomancy / The Lotus Blossoms | 1.60 |
| 16/5 |
| 16/5 |
| 16/5 |
| 0/5 |
Steamtech / Chemistry | 1.00 |
| 1/5 |
| 3/5 |
| 1/5 |
| 0/5 |
Corruption / Hexes | 1.00 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Celestial / Reactor | 1.60 |
| 16/5 |
| 9/5 |
| 11/5 |
| 8/5 |
Cunning / Survival | 1.00 |
| 5/5 |
| 16/5 |
| 1/5 |
| 5/5 |
Technique / Unarmed training | 1.60 |
| 1/5 |
| 16/5 |
| 5/5 |
| 16/5 |
Celestial / Hymns | 1.60 |
| 16/5 |
| 5/5 |
| 2/5 |
| 16/5 |
Technique / Combat training | 1.00 |
| 16/5 |
| 1/5 |
| 5/5 |
| 16/5 |
| 0/5 |
| 0/5 |
Psionic / Dream Forge | 1.00 |
| 16/5 |
| 1/5 |
| 5/5 |
| 4/5 |
Undead / High Wight | 1.60 |
| 8/5 |
| 16/5 |
| 4/5 |
| 16/5 |
Chronomancy / Fate Weaving | 1.60 |
| 16/5 |
| 4/5 |
| 16/5 |
| 4/5 |
Cunning / Scoundrel | 1.00 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Steamtech / Blacksmith | 1.00 |
| 1/5 |
| 3/5 |
| 5/5 |
| 5/5 |
Technique / Fending | 1.60 |
| 16/5 |
| 7/5 |
| 7/5 |
| 7/5 |
Spell / Staff combat | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Technique / Thuggery | 1.00 |
| 1/5 |
| 2/5 |
| 5/5 |
| 5/5 |
Celestial / Chants | 1.00 |
| 10/5 |
| 2/5 |
| 2/5 |
| 5/5 |
Psionic / Augmented mobility | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Steamtech / Physics | 1.00 |
| 1/5 |
| 2/5 |
| 1/5 |
| 0/5 |
Corruption / Sickness | 1.00 |
| 16/5 |
| 2/5 |
| 5/5 |
| 2/5 |
Technique / Arcane veteran | 1.00 |
| 3/5 |
| 3/5 |
| 16/5 |
| 1/5 |
Spell / Stone alchemy | 1.00 |
| 1/5 |
| 5/5 |
| 0/5 |
| 0/5 |
Psionic / Finer energy manipulations | 1.60 |
| 1/5 |
| 1/5 |
| 1/5 |
| 16/5 |
Prodigies
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
| 1/1 |
Effects
talent | Shadow Combat |
talent | Chant of Fortress |
talent | Inner Power |
talent | Weapon of Light |
talent | Arcane Feed |
talent | Premonition |
talent | Nuclear Drive |
talent | Aura of Protection |
talent | Volatile Poison |
talent | Melting Point |
talent | Surge |
talent | Kinetic Shield |
talent | Measured Blows |
talent | Mana Focus |
talent | Insidious Poison |
talent | Stalk |
talent | Exploit Weakness |
talent | Gloom |
talent | Internal Reactor |
talent | Sickness Within, Sickness Without |
talent | Dreamforge |
talent | Arcane Armor |
talent | Fiery Hands |
talent | Words of the Wind |
talent | Stealth |
talent | Revive |
talent | Hymn Nocturnalist |
talent | Striking Stance |
talent | Furnace |
talent | Apply Poison |
talent | Forge Shield |
talent | Willful Tormenter |
talent | Shock Hands |
talent | Weapon of Wrath |
talent | Manic Flurry |
talent | Beyond the Flesh |
talent | Mind Over Magic |
talent | Exclusion Zone |
talent | Shadow Feed |
talent | Blood Vengeance |
talent | Thermal Shield |
talent | Overkill |
talent | Critical Mass |
talent | Arcane Stamina |
talent | Void Avatar |
talent | Augmentation |
talent | Blade Flurry |
talent | Lacerating Strikes |
talent | Second Life |
talent | Perfect Self |
talent | Hymn of Detection |
talent | Searing Sight |
beneficial effect | The target is hunting creatures of type / sub-type: horror / eldritch with 100% effectiveness. Kills: 48 / 406 kills, Damage: +6% / +15%, Attack: +2 / +5, Stun: -- / 3.1%, Outmaneuver: 4.0% / 10.0% Predator |
beneficial effect | Countering melee attacks: Has a 90% chance to get an automatic counter attack when avoiding a melee attack. (4.6 counters remaining) Counter Attacking |
beneficial effect | The target is wreathed in shadows, increasing life regeneration by 22.4 and stamina regeneration by 2.2. Soothing Darkness |
beneficial effect | The target's spellpower has been increased by 12. Spellsurge |
beneficial effect | The target is under the effect of the cloak of deception, making it look human. Cloak of Deception |
beneficial effect | The target is mimicking a previous victim. (+17 Strength, +17 Dexterity, +2 Magic, +2 Willpower, +2 Cunning, +1 Constitution) Mimic |
beneficial effect | The target's accuracy and power have been increased by 29. 1 Fateweaver |
beneficial effect | The target's negative regeneration is increased by 2. Talent investment might add more benefits. 1 Mantle |
beneficial effect | The target's defense and saves have been increased by 29. 1 Spin |
beneficial effect | The target is surrounded by a magical shield, absorbing 27635/27635 damage before it crumbles. Damage Shield |
Quests
Deep in the Dreadfell you fought and destroyed the Master, a powerful vampire. A mysterious staffOn your way out of the Dreadfell you were ambushed by a band of orcs. They asked about the staff. | done |
You met a novice mage who was tasked to collect an arcane powered artifact. An apprentice taskHe asked for your help, should you collect some that you do not need. * Collect an artifact arcane powered item. | done |
Ungrol of Last Hope asked you to look for his wife's friend Celia, who has been reported missing. She frequently visits her late husband's mausoleum, in the graveyard near Last Hope. And now for a graveYou searched for Celia in the graveyard near Last Hope, and found a note. In it, Celia reveals that she has been conducting experiments in the dark arts, in an attempt to extend her life... also, she is pregnant. You have tracked Celia to her husband's mausoleum in the graveyard near Last Hope. It seems she has taken some liberties with the corpses there. You have laid Celia to rest, putting an end to her gruesome experiments. | done |
After passing through some kind of time anomaly you met a temporal warden who told you to destroy the abominations of this alternate timeline. Back and Back and Back to the Future | done |
You have created a portal back to Maj'Eyal. You should try to talk to someone in Last Hope about establishing a link back. Back and there againYou talked to the Elder in Last Hope who in turn told you to talk to Tannen, who lives in the north of the city. You gave the Orb of Many Ways to Tannen to study while you look for the athame and diamond in Reknor. You brought back the diamond and athame to Tannen who asked you to check the tower of Telmur, looking for a text of portals, although he is not sure it is even there. He told you to come back in a few days. Tannen revealed himself as the vile scum he really is and trapped you in his tower. | done |
Metash has asked you to investigate the Krimbul Clan, south of the peninsula. Clan of the UnicornA whitehoof turned mad with power is trying to lead them in a war against Kruk Pride. | active |
You have killed Ungolë in Ardhungol and saved the Sun Paladin. Eight legs of wonder | done |
You successfully escorted the injured seer to the recall portal on level 3 of Old Forest. Escort: injured seer (level 3 of Old Forest)As a reward you improved talent Premonition (+1 level(s)). | done |
You failed to protect the lone alchemist from death by Halirion. Escort: lone alchemist (level 2 of Dreadfell) | failed |
You successfully escorted the lone alchemist to the recall portal on level 2 of Lost Dwarven Kingdom of Reknor. Escort: lone alchemist (level 2 of Lost Dwarven Kingdom of Reknor)As a reward you improved Magic by +2. | done |
You successfully escorted the lone alchemist to the recall portal on level 2 of Old Forest. Escort: lone alchemist (level 2 of Old Forest)As a reward you improved Magic by +2. | done |
You successfully escorted the lost tinker to the recall portal on level 3 of Norgos Lair. Escort: lost tinker (level 3 of Norgos Lair) | done |
You successfully escorted the lost warrior to the recall portal on level 1 of Old Forest. Escort: lost warrior (level 1 of Old Forest)As a reward you improved talent Vitality (+1 level(s)). | done |
You successfully escorted the lost warrior to the recall portal on level 8 of Dreadfell. Escort: lost warrior (level 8 of Dreadfell)As a reward you improved talent Unflinching Resolve (+1 level(s)). | done |
You successfully escorted the temporal explorer to the recall portal on level 3 of Trollmire. Escort: temporal explorer (level 3 of Trollmire)As a reward you improved talent Foresight (+1 level(s)). | done |
You successfully escorted the worried loremaster to the recall portal on level 7 of Dreadfell. Escort: worried loremaster (level 7 of Dreadfell)As a reward you improved Strength by +2. | done |
You have vanquished the masters of the Orc Pride. Now you must venture inside the most dangerous place of this world: the High Peak. Falling Toward ApotheosisSeek the Sorcerers and stop them before they bend the world to their will. To enter, you will need the four orbs of command to remove the shield over the peak. The entrance to the peak passes through a place called 'the slime tunnels', probably located inside or near Grushnak Pride. | done |
You have found all the clues leading to the hidden treasure. There should be a way on the third level of the Trollmire. Hidden treasureIt looks extremely dangerous, however - beware. You have slain Bill. His treasure is yours for the taking. | done |
Orcs were spotted with the staff you seek in an arid waste in the southern desert. Important newsYou should go investigate what is happening there. | done |
It is time to explore some new places -- dark, forgotten and dangerous ones. Into the darknessThe Old Forest is just south-east of the town of Derth. The Maze is west of Derth. The Sandworm Lair is to the far west of Derth, near the sea. The Daikara is on the eastern borders of the Thaloren forest. * You have explored the Old Forest and vanquished Shardskin. * You have explored the Maze and vanquished the Minotaur. * You have explored the Sandworm Lair and vanquished their Queen. * You have explored the Daikara and vanquished the huge fire dragon that dwelled there. | done |
The elder in Last Hope sent you to the old Dwarven kingdom of Reknor, deep under the Iron Throne, to investigate the orc presence. Let's hunt some OrcFind out if they are in any way linked to the lost staff. But be careful -- even the Dwarves have not ventured in these old halls for many years. | done |
You found an ancient tome about gems. Lost KnowledgeYou should bring it to the jeweler in the Gates of Morning. Limmir told you to look for the Valley of the Moon in the southern mountains. | failed |
After rescuing Melinda from Kryl-Feijan and the cultists you met her again in Last Hope. Melinda, lucky girlMelinda was saved from the brink of death at the beach, by a strange wave of blight. The Fortress Shadow said she could be cured. Melinda decided to come live with you in your Fortress. The Fortress Shadow has established a portal for her so she can come and go freely. | active |
To win the war you must help the Pride by striking a blow to the giant's morale and supply lines. Of Steamwork and Pain* You must assault the Vaporous Emporium to crush the morale of the Atmos tribe! * You must explore the Yeti Cave and destroy the patriarch! | active |
You found notes from an explorer inside the Old Forest. He spoke about Sher'Tul ruins sunken below the surface of the lake of Nur, at the forest's center. Sher'Tul FortressWith one of the notes there was a small gem that looks like a key. * You used the key inside the ruins of Nur and found a way into the fortress of old. * The Weirdling Beast is dead, freeing the way into the fortress itself. * You have activated what seems to be a ... butler? with your rod of recall. * You have bound the transmogrification chest to the Fortress power system. * You have unlocked the training room. * You have upgraded your rod of recall to transport you to the fortress. * You have entered the exploratory farportal room and defeated the horror lurking there. You can now use the farportal. * You have re-enabled the fortress flight systems. You can now fly around in your fortress! The fortress's current energy level is: 1235. | active |
As you approached Derth you saw a huge dark cloud over the small town. Storming the cityWhen you entered you were greeted by an army of air elementals slaughtering the population. * You have dispatched the elementals but the cloud lingers still. You must find a powerful ally to remove it. There are rumours of a secret town in the mountains, to the southwest. You could also check out the Ziguranth group that is supposed to fight magic. * You have learned the real threat comes from a rogue Archmage, a Tempest named Urkis. The mages of Angolwen are ready to teleport you there. | done |
You arrived through the farportal in a cave, probably in the Far East. Strange new worldUpon arrival you met an Elf and an orc fighting. You decided to side with the Elven lady. Fillarel told you to go to the southeast and meet with High Sun Paladin Aeryn. | done |
Thanks to your timely aid, Stire of Derth is the newest member of the Brotherhood of Alchemists. The Brotherhood of AlchemistsYou have aided Stire of Derth in creating an elixir of the fox. You have aided Stire of Derth in creating an elixir of avoidance. You have aided Stire of Derth in creating an elixir of precision. Having failed to gain admittance to the Brotherhood of the Alchemists, Marus of Elvala no longer needs your help making the elixir of the savior. Agrimley the hermit has completed an elixir of explosive force without your aid. You have aided Agrimley the hermit in creating an elixir of serendipity. Ungrol of Last Hope has completed an elixir of brawn without your aid. Ungrol of Last Hope has completed an elixir of stoneskin without your aid. | done |
You were sent to the Charred Scar at the heart of which lies a huge volcano. In the Age of Pyre it destroyed the old Sher'Tul ruins that stood there, absorbing much of their latent magic. The Doom of the World!This place is still full of that power and the orcs intend to absorb this power using the Staff of Absorption! Whatever their plan may be, they must be stopped at all cost. The volcano is attacked by orcs. A few Sun Paladins made it there with you. They will hold the line at the cost of their lives to buy you some time. Honor their sacrifice; do not let the orcs finish their work! You arrived in time and interrupted the ritual. The sorcerers have departed. Use the portal to go back to the Far East. You *MUST* stop them, no matter the cost. | done |
You have heard that near the Charred Scar, to the south, lies a ruined tower known as the Dreadfell. The Island of DreadThere are disturbing rumors of greater undead, and nobody who reached it ever returned. Perhaps you should explore it and find the truth, and the treasures, for yourself! | done |
You have found an orb of command that seems to be used to open the shield protecting the High Peak. The Orbs of CommandThere seems to be a total of four of them. The more you have the weaker the shield will be. | done |
You discovered a sect worshipping a demon named Kryl-Feijan in a crypt. The Sect of Kryl-FeijanThey were trying to bring it back into the world using a human sacrifice. You defeated the acolytes and saved the woman. She told you she is the daughter of a rich merchant of Last Hope. | done |
Ukllmswwik asked you to take his portal to the Temple of Creation and kill Slasul who has turned mad. The Temple of CreationSlasul told you his side of the story. Now you must decide: which of them is corrupt? * You have sided with Slasul and killed Ukllmswwik. | done |
You were asked to prove your worth as a fighter by a rogue, in order to participate in the arena The agent of the arena | done |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within3 lumberjacks have died. | done |
You decided to side with the Grand Corruptor and joined forces to assault the Ziguranth main base of power. The fall of ZigurThe defenders of Zigur were crushed, the Ziguranth scattered and weakened. | done |
Investigate the bastions of the Pride. The many Prides of the Orcs* You have destroyed Rak'shor. * You have destroyed Vor. * You have destroyed Grushnak. * You have destroyed Gorbat. | done |
You have been resurrected as an undead by some dark powers. The rotting stench of the deadHowever, the ritual failed in some way and you retain your own mind. You need to get out of this dark place and try to carve a place for yourself in the world. You have found a very special cloak that will help you walk among the living without trouble. | done |
There must be a way to go into the far east from the lair of Golbug. Find it and explore the unknown far east, looking for clues. The wild wild east | done |
Zemekkys in the Gates of Morning can build a portal back to Maj'Eyal for you. There and back again* You have found a Blood-Runed Athame. * You have found the Resonating Diamond. | done |
You have found a slavers' compound and entered it. Till the Blood Runs ClearYou decided you cannot let slavers continue their dirty work and destroyed them! | done |
You heard a plea for help and decided to investigate... Trapped!Only to find yourself trapped inside an unknown tunnel complex. | done |
Equipment
Psionic focus | Atamathon's Ruby Eye Atamathon's Ruby Eye0.0 [Plot Item] Type: gem / red ; tier 5 When wielded/worn: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 When used to imbue an object: Damage when hit (Melee): 100 fire Changes damage: +20% fire Pinning immunity: +50% Maximum life: +60.00 Light radius: +2 One of the ruby eyes of the legendary giant golem Atamathon. It is said it was made by the halflings during the Age of Pyre as a weapon against the orcs. Even though it was destroyed, it managed to deal a crippling blow by killing their leader, Garkul the Devourer. |
Light source | Yaravor the dwarven lantern Yaravor the dwarven lantern1.0 [Random Unique] Type: lite / lite ; tier 5 When wielded/worn: Armour penetration: +15 Changes stats: +2 Dex +10 Wil +11 Cun +5 Con Changes resistances penetration: +15% all Physical save: +15 (+1 eff.) Light radius: -4 Infravision radius: +10 See invisible: +6 Healing mod.: +28% Made by the Dwarves, this lantern provides light in the darkest recesses of the earth. |
On head | Nerewyn the Sparkmoon (3 def, 0 armour) Nerewyn the Sparkmoon (3 def, 0 armour) 2.0 [Random Unique] Type: armor / head ; tier 5 When wielded/worn: Defense: +3 (+1 eff.) Effects on melee hit: * 35% chance to daze at end of turn Changes stats: +10 Cun Changes resistances: +10% lightning +6% temporal +28% darkness +7% fire +8% nature +8% acid +20% physical +27% blight +6% cold +18% mind +7% light Changes damage: +19% physical +20% darkness +20% blight +18% mind +9% arcane Mental save: +15 (+2 eff.) Vim when firing critical spell: +1.00 Spellpower on spell critical (stacks up to 3 times): +4 Maximum hate: +10.00 Spell crit. chance: +1% Mindpower: +10 (+0 eff.) Mental crit. chance: +5% A pointy cloth hat, very wizardly... |
Tool | voratun pickaxe 'Shockspawner' (dig speed 7 turns) voratun pickaxe 'Shockspawner' (dig speed 7 turns)3.0 [Random Unique] Type: tool / digger ; tier 5 When wielded/worn: Accuracy: +7 (+0 eff.) Changes stats: +7 Str +13 Cun +4 Con Changes resistances: +10% darkness +10% fire Changes resistances penetration: +20% lightning +10% mind Grants telepathy: Humanoid/Orc Hate when firing a critical mind attack: +1.00 Maximum hate: +6.00 Lowers spell cool-downs by: 10% Light radius: +1 Infravision radius: +6 When carried: Talent granted: +1 Dig Allows you to dig a wall, remove a tree, create ways. |
On fingers | Bokandur the Shimmerknave Bokandur the Shimmerknave0.1 [Random Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Physical power: +35 (+2 eff.) Effects on melee hit: * 15% chance to daze at end of turn Damage (Melee): 4 lightning Changes resistances: +28% light +12% arcane Changes resistances penetration: +5% arcane Changes damage: +6% lightning +14% light +12% all Spellpower: +26 (+3 eff.) Mindpower: +25 (+1 eff.) Rings can have magical properties. |
On fingers | Wheel of Fate Wheel of Fate0.1 [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Armour: +4 Damage (Melee): 8 blight 20 temporal Changes stats: +5 Con Changes resistances: +40% lightning Changes damage: +20% lightning +9% blight Critical mult.: +10.00% Physical save: +20 (+2 eff.) Spell save: +20 (+2 eff.) Life regen: +2.30 Mana when firing critical spell: +2.00 Maximum life: +100.00 Maximum stamina: +32.00 Maximum vim: +40.00 Maximum pos.energy: +5.00 Maximum neg.energy: +5.00 Spellpower: +4 (+1 eff.) Healing mod.: +30% Damage Shield penetration: +60% Can be unequipped or rerolled. Re-generate the item with random stats. Can only be done three levels after the last reroll. Cannot be unequipped unless a reroll is available, or you are level 50. Uses 1 power out of 1/1 "This isn't what I wished for!" - Howar Muransk, Cornac demonologist. This band of gothic obsidian menaces with an embossed image of a grinning skull. It beckons you to tempt fate and put it on. Do you? |
Around waist | Neryvea the drakeskin leather belt Neryvea the drakeskin leather belt |
Main armor | Cracklestun the drakeskin leather armour (19 def, 8 armour) Cracklestun the drakeskin leather armour (19 def, 8 armour)9.0 [Random Unique] Type: armor / light ; tier 5 When wielded/worn: Armour: +8 Defense: +19 (+3 eff.) Ranged Defense: +16 (+2 eff.) Fatigue: +8% Damage (Melee): 8 acid 12 lightning Damage when hit (Melee): 8 lightning Changes stats: +9 Dex +8 Wil +9 Cun +15 Con Changes resistances: +9% acid +10% blight Damage affinity(heal): +15% nature Mental save: +22 (+3 eff.) Stun/Freeze immunity: +30% Life regen: +8.90 Stamina each turn: +2.30 Light radius: +3 Movement speed: +20% Combat speed: +15% Casting speed: +15% Mental speed: +15% Healing mod.: +30% A suit of armour made of leather. |
On feet | pair of drakeskin leather boots 'Filthpain' (0 def, 5 armour) pair of drakeskin leather boots 'Filthpain' (0 def, 5 armour) 2.0 [Random Unique] Type: armor / feet ; tier 5 When wielded/worn: Armour: +5 Fatigue: +5% Effects on melee hit: * Slows global speed by 38% Damage (Melee): 24 nature Changes resistances: +13% fire +15% cold Changes resistances penetration: +15% nature +15% mind Changes damage: +15% darkness Physical save: +30 (+3 eff.) Spell save: +14 (+2 eff.) Mental save: +15 (+2 eff.) Silence immunity: +50% Confusion immunity: +46% Pinning immunity: +25% Stun/Freeze immunity: +47% Knockback immunity: +25% Teleport immunity: +100% A pair of boots made of leather. |
On hands | Shaderavage (10 def, 3 armour) Shaderavage (10 def, 3 armour) 1.0 [Random Unique] Type: armor / hands ; tier 5 When wielded/worn: Physical crit. chance: +20.0% Armour: +3 Defense: +10 (+2 eff.) Ranged Defense: +10 (+1 eff.) Effects on melee hit: * 35% chance to inflict 15% damage reduction Damage (Melee): 20 light 20 temporal Damage (Ranged): 20 temporal Damage when hit (Melee): 12 arcane Changes stats: +5 Str +5 Dex +5 Cun Changes resistances: +15% temporal +12% light +6% fire +6% nature +6% cold Changes damage: +9% light +11% temporal Talent cooldown: Double Strike (-1 turn) Talent granted: +5 Iron Grip Critical mult.: +20.00% Physical save: +15 (+1 eff.) Disarm immunity: +100% Spell crit. chance: +19% Mental crit. chance: +19% When used to modify unarmed attacks: Power 234% Range: 1.1x Uses 50% Mag, 167% Wil, 67% Cun 60% Dex Dmg Physical Acc+ +0.2% crit / acc Acc +12 Apr +5 Crit +33.0% Atk.spd 167% On Hit: 10% Set Up 5 On Crit: 20% Cripple 5 On Hit: * 15% chance to gain 10% of a turn (3/turn limit) * 15% chance to blind Light gloves which do not seriously hinder finger movements, while still protecting the hands somewhat. |
Cloak | Manalaran the elven-silk cloak (3 def, 13 armour) Manalaran the elven-silk cloak (3 def, 13 armour) 2.0 [Random Unique] Type: armor / cloak ; tier 5 When wielded/worn: Armour: +13 Defense: +3 (+1 eff.) Damage when hit (Melee): 8 temporal Changes resistances: +32% temporal +30% darkness +27% cold +38% blight +25% fire +20% nature +25% light Physical save: +6 (+0 eff.) Life regen: +2.90 Healing mod.: +29% Defense after a teleport: +22 Resist all after a teleport: +14% New effects duration reduction after a teleport: +30% Blink randomly (up to range 8) within 2 spaces of a target hostile creature Puts all charms on 4 cooldown A cloth coat typically worn as a loose outer garment. It is spacious enough to be worn even over bulky metal armour. |
Around neck | voratun amulet 'Halyleg' voratun amulet 'Halyleg'0.1 [Random Unique] Type: jewelry / amulet ; tier 5 When wielded/worn: Accuracy: +38 (+3 eff.) Defense: +35 (+5 eff.) Changes stats: +39 Lck +4 Wil Changes resistances: +18% acid +15% mind +6% arcane Changes damage: +15% acid +15% arcane Mental save: +12 (+2 eff.) Confusion immunity: +23% Mindpower: +14 (+0 eff.) Reduce all damage from unseen attackers: 40% Amulets can have magical properties. |
Inventory
medical injector implant of the duelist (efficiency 601% / cooldown 56%) medical injector implant of the duelist (efficiency 601% / cooldown 56%)0.1 Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 601% efficiency and cooldown mod of 56%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the duelist (efficiency 603% / cooldown 65%) medical injector implant of the duelist (efficiency 603% / cooldown 65%)0.1 Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 603% efficiency and cooldown mod of 65%. Its effects scale with your Dexterity stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the warrior (efficiency 686% / cooldown 53%) medical injector implant of the warrior (efficiency 686% / cooldown 53%)0.1 Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 686% efficiency and cooldown mod of 53%. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
medical injector implant of the wizard (efficiency 469% / cooldown 51%) medical injector implant of the wizard (efficiency 469% / cooldown 51%)0.1 Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: melee/personal Cooldown: 1 Travel Speed: instantaneous Usage Speed: Instant (0% of a turn) Is: a steamtech power Description: Medical injector allows using therapeutics with 469% efficiency and cooldown mod of 51%. Its effects scale with your Magic stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. |
steam generator implant of the warrior (steam 55) steam generator implant of the warrior (steam 55)0.1 Type: scroll / implant ; tier 1 When inscribed on your body: Effective talent level: 1.0 Use mode: Activated Range: melee/personal Cooldown: 22 Travel Speed: instantaneous Usage Speed: Steamtech (100% of a turn) Is: a steamtech power Description: Steam generator that permanently creates 55.0 steam per turn. Can be activated for an instant burst of 275 steam. Its effects scale with your Strength stat. Implant on your skin.. Steamtech implants can be grafted on the users skin.. Press to compare to your current inscriptions |
Rune of the Rift (1666.00 temporal damage, removed from time 4 turns) Rune of the Rift (1666.00 temporal damage, removed from time 4 turns)0.1 [Unique] Type: scroll / rune ; tier 3 When inscribed on your body: Effective talent level: 0.0 Use mode: Activated Range: 6 Cooldown: 11 Travel Speed: instantaneous Usage Speed: Spell (37% of a turn) Is: a spell Description: Inflicts 1874.92 temporal damage. If your target survives, it will be sent 4 turns into the future. It will also lower your paradox by 25 (if you have any). Note that messing with the spacetime continuum may have unforeseen consequences. Inscribe your skin with the rune. Magical runes may be inscribed onto your body, granting you an on-demand ability. |
Sealed Scroll of Last Hope Sealed Scroll of Last Hope0.1 [Unique] Type: scroll / scroll Open the seal and read the message. Magical scrolls can have wildly different effects! Most of them function better with a high Magic score. |
voratun amulet voratun amulet0.1 Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
voratun amulet voratun amulet0.1 Type: jewelry / amulet ; tier 5 Amulets can have magical properties. |
Orb of Many Ways Orb of Many Ways1.0 [Plot Item] Type: jewelry / orb Activate a portal. Uses 4 power out of 30/30 The orb projects images of distant places, some that seem not to be of this world, switching rapidly. If used near a portal, it could probably activate it. |
Void Orb Void Orb0.1 [Unique] Type: jewelry / ring ; tier 5 When wielded/worn: Damage (Melee): 15 arcane Changes resistances: +15% arcane Changes resistances penetration: +10% arcane Changes damage: +4% lightning +4% physical +4% cold +4% fire +15% arcane +5% all Talent masteries: +0.10 Spell / Arcane +0.10 Spell / Aether Talent cooldown: Aether Avatar (-4 turns) Spell save: +10 (+1 eff.) Silence immunity: +30% Maximum mana: +35.00 Spellpower: +10 (+1 eff.) Spell crit. chance: +5% Talent on hit(spell): Arcane Vortex (10% chance level 2). Manathrust: Level 4.0 Pwr.cost 2 out of 6/6. Range 10 Travel.spd instantaneous Is a spell Description: Conjures up mana into a powerful bolt doing 689.68 arcane damage. At level 3, it becomes a beam. The damage will increase with your Spellpower. This thin grey ring is adorned with a deep black orb. Tiny white dots swirl slowly within it, and a faint purple light glows from its core. |
voratun ring voratun ring0.1 Type: jewelry / ring ; tier 5 Rings can have magical properties. |
Telos's Staff (Top Half) (233% power, 0 apr, arcane element) Telos's Staff (Top Half) (233% power, 0 apr, arcane element)2.5 [Unique] Type: weapon / staff ; tier 5 It is part of a set of items. Power 233% Range: 1.2x Uses 150% Mag, 40% Wil Dmg Physical Acc+ +2.5% procs dam / acc Apr +0 Crit +1.5% Atk.spd 100% When wielded/worn: Changes stats: +5 Wil Changes damage: +35% arcane Talent granted: +1 Command Staff Mental save: +8 (+1 eff.) Spellpower: +30 (+3 eff.) Spell crit. chance: +15% The top part of Telos' broken staff. |
Awakened Staff of Absorption (249% power, 60 apr, darkness element) Awakened Staff of Absorption (249% power, 60 apr, darkness element)7.0 [Godslayer] Type: weapon / staff ; tier 10 It must be held with both hands. Power 249% Range: 1.2x Uses 180% Mag, 40% Wil Dmg Darkness Acc+ +2.5% procs dam / acc Acc +30 Apr +60 Atk.spd 100% When wielded/worn: Changes stats: +10 Mag +10 Wil Changes resistances: +30% physical +30% temporal +30% darkness +30% light Changes resistances penetration: +30% physical +30% temporal +30% darkness +30% light Changes damage: +60% physical +60% temporal +60% darkness +60% light Talent granted: +1 Command Staff Critical mult.: +15.00% Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +100.00 Maximum pos.energy: +50.00 Maximum neg.energy: +50.00 Spellpower: +48 (+5 eff.) Spell crit. chance: +16% Allows you to speak and read the old Sher'Tul language. Absorb the essence (ignoring resistance and bypassing most defenses) of a target in range 8, draining 30% of its life and increasing your own damage by 30% for 10 turns. Uses 63 power out of 200/200 Carved with runes of power, this staff seems to have been made long ago, yet it bears no signs of tarnish. Light around it seems to dim and you can feel its tremendous power simply by touching it. The Sorcerers seem to have awakened its power. "And lo they came to Amakthel himself, and thousands were killed in the assault on his throne, and three of the Godslayers were broken beneath his feet. But Falion with his dying breath pierced the great god on his knee with the icy sword Arkil, and seeing his opportunity Caldizar, leader of the Godslayers, advanced with the Staff of Absorption and struck a terrifying blow against Amakthel. So fell the greatest of the gods by the hands of his own children, and his face was forced into the dust." |
Telos's Staff (Bottom Half) Telos's Staff (Bottom Half)5.0 [Unique] Type: weapon / staff It is part of a set of items. Power 208% Range: 1.2x Uses 40% Wil, 50% Mag Dmg Physical Acc+ +2.5% procs dam / acc Atk.spd 100% When wielded/worn: Changes stats: +4 Mag Changes damage: +20% blight +20% darkness +20% acid Critical mult.: +20.00% Spellpower on spell critical (stacks up to 3 times): +5 Maximum mana: +50.00 Maximum vim: +25.00 Spell crit. chance: +8% The bottom part of Telos's broken staff. |
Mankini (0 def, 0 armour) Mankini (0 def, 0 armour)2.0 [Unique] Type: armor / cloth ; tier 1 When wielded/worn: Revealing, green, fun. If you never take it off and win you will gain a neat achievement and bragging rights! |
Cloak of Deception Cloak of Deception1.0 [Plot Item] Type: armor / cloak When wielded/worn: Physical power: +5 (+0 eff.) Changes resistances: +0% light +0% fire Spellpower: +5 (+1 eff.) Mindpower: +5 (+0 eff.) A black cloak, with subtle illusion enchantments woven into its very fabric. |
Shoes of Moving Slowly (0 def, 0 armour) Shoes of Moving Slowly (0 def, 0 armour)2.0 [Unique] Type: armor / feet ; tier 4 When wielded/worn: Armour: +0 Defense: +0 (+0 eff.) Fatigue: +3% Changes stats: +8 Mag +8 Wil Knockback immunity: +100% Spellpower: +5 (+1 eff.) Each turn you spend not moving gain a buff for 2 defense and armour. Stacks up to 12 times. Combine it with the Shoes of Moving Quickly. Fast does not always win. Rumoured to be able to combine with the Shoes of Moving Quickly. |
24 bloodstone 24 bloodstone0.0 Type: gem / red ; tier 5 When wielded/worn: Stun/Freeze immunity: +60% When used to imbue an object: Stun/Freeze immunity: +60% When used as an alchemist bomb: Life regen 10% of max life Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
29 fire opal 29 fire opal0.0 Type: gem / red ; tier 5 When wielded/worn: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used to imbue an object: Physical crit. chance: +5.0% Changes damage: +10% all Spell crit. chance: +5% Mental crit. chance: +5% When used as an alchemist bomb: Additional 40 fire damage Latent Damage Type: Fire Gems can be sold for money or used in arcane rituals. |
25 diamond 25 diamond0.0 Type: gem / white ; tier 5 When wielded/worn: Changes stats: +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used to imbue an object: Changes stats: +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con When used as an alchemist bomb: Bomb damage +25% Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 moonstone 26 moonstone0.0 Type: gem / white ; tier 5 When wielded/worn: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used to imbue an object: Defense: +10 (+2 eff.) Physical save: +10 (+1 eff.) Spell save: +10 (+1 eff.) Mental save: +10 (+2 eff.) When used as an alchemist bomb: 20% chance to stun for 3 turns Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
26 pearl 26 pearl0.0 Type: gem / white ; tier 5 When wielded/worn: Armour: +5 Changes resistances: +5% all When used to imbue an object: Armour: +5 Changes resistances: +5% all When used as an alchemist bomb: Lights terrain (power 100) Latent Damage Type: Cold Gems can be sold for money or used in arcane rituals. |
Burning Star Burning Star1.0 [Unique] Type: gem / white ; tier 3 When carried: Light radius: +1 Latent Damage Type: Light Map surroundings within range 20. Uses 10 power out of 30/30 The first Halfling mages during the Age of Allure discovered how to capture the Sunlight and infuse gems with it. This star is the culmination of their craft. Light radiates from its ever-shifting yellow surface. |
Pearl of Life and Death Pearl of Life and Death2.0 [Unique] Type: gem / white When carried: Changes stats: +5 Str +5 Dex +5 Mag +5 Wil +5 Cun +5 Con +10 Lck Changes resistances: +7% all Changes damage: +7% all Stun/Freeze immunity: +100% Light radius: +1 A pearl, three times the size of a normal pearl, that glitters in infinite colours, with slight patterns ever shifting away. |
43 alchemist bloodstone 43 alchemist bloodstone0.0 Type: alchemist-gem / red ; tier 5 When used as an alchemist bomb: Life regen 10% of max life When used in a prism: Life regen 10% of max life Gems can be sold for money or used in arcane rituals. |
Automated Portable Extractor Automated Portable Extractor0.0 [Plot Item] Type: tinker / power When carried: Melt all the items in the APE at once (also done automatically when you change level). Uses 0 power out of 1000/1000 The APE is a multifunction tinker toolbox. It can store temporarily any amount of items and when requested melt them down using metallurgic and chemical processes. The metals are melted into lumps of ore to server for the creation of tinkers. Any remains are melted and turned into valuable materials. |
Heart of Poosh Heart of Poosh5.0 [Unique] Type: misc / land When carried: Changes damage: +2% all Natural balance. Uses 32 power out of 100/100 The very heart of the lost land of Poosh. What did Kelad need with it? |
Eye of the Dreaming One Eye of the Dreaming One2.0 [Unique] Type: tool / misc ; tier 1 When wielded/worn: Changes stats: +5 Wil Mental save: +10 (+2 eff.) Mindpower: +5 (+0 eff.) The wearer is asleep. Lucid Dreamer: This item allows the wearer to act while sleeping. Sleep: Level 3.0 Pwr.cost 7 out of 25/25. Range 7 Travel.spd instantaneous Is a mind power Description: Puts targets in a radius of 1 to sleep for 3 turns, rendering them unable to act. Every 167 points of damage the target suffers will reduce the effect duration by one turn. When Sleep ends, the target will suffer from Insomnia for a number of turns equal to the amount of time it was asleep (up to ten turns max), granting it 50% sleep immunity for each turn of the Insomnia effect. At talent level 5 Sleep will become contagious and has a 25% chance to spread to nearby targets each turn. The damage threshold will scale with your Mindpower. This ethereal eye stares eternally, as if seeing things that do not truly exist. |
Dragon Orb (Orb of Command) Dragon Orb (Orb of Command)1.0 [Plot Item] Type: orb / orb When carried: Changes stats: +6 Cun Use the orb. Uses 1 power out of 1/1 This orb is warm to the touch. |
Elemental Orb (Orb of Command) Elemental Orb (Orb of Command)1.0 [Plot Item] Type: orb / orb When carried: Changes stats: +6 Mag Use the orb. Uses 1 power out of 1/1 Flames swirl on the icy surface of this orb. |
Orb of Destruction (Orb of Command) Orb of Destruction (Orb of Command)1.0 [Plot Item] Type: orb / orb When carried: Changes stats: +6 Str Use the orb. Uses 1 power out of 1/1 Visions of death and destruction fill your mind as you lift this orb. |
Orb of Undeath (Orb of Command) Orb of Undeath (Orb of Command)1.0 [Plot Item] Type: orb / orb When carried: Changes stats: +6 Dex Use the orb. Uses 1 power out of 1/1 Dark visions fill your mind as you lift the orb. It is cold to the touch. |
Transmogrification Chest Transmogrification Chest2.0 [Plot Item] Type: chest / sher'tul When carried: Transmogrify all the items in your chest at once (also done automatically when you change level). Uses 0 power out of 1000/1000 This chest is an extension of old Sher'tul places of power. Any items dropped inside are transported to an other place, processed and destroyed to extract energy. The byproduct of this effect is the creation of gold, which is useless to process, so it is sent back to you. When you possess the chest all items you walk upon will automatically be put inside and transmogrified when you leave the level. Simply go to your inventory to move them out of the chest if you wish to keep them. Items in the chest will not encumber you. |
Gwai's Burninator Gwai's Burninator2.0 [Unique] Type: charm / rod ; tier 3 Shoot a cone of flames (radius 5) for 4243.59 fire damage (based on Magic). Uses 16 power out of 75/75 Gwai, a Pyromanceress that lived during the Spellhunt, was cornered by group of mage hunters. She fought to her last breath and is said to have killed at least ten people with this wand before she fell. |
Rod of Recall (6/6) Rod of Recall (6/6)2.0 [Plot Item] Type: charm / rod Recall the user to the worldmap after 40 turns. Uses 64 power out of 400/400 This rod is made entirely of voratun, infused with raw magical energies that can bend space itself. You have heard of such items before. They are very useful to adventurers, allowing faster travel. |
Rod of Spydric Poison (9/9) Rod of Spydric Poison (9/9)2.0 [Unique] Type: charm / rod Shoot a bolt of spydric poison out to range 12, dealing 2860.20 nature damage (based on Magic) over 6 turns while rendering the target unable to move. Uses 8 power out of 75/75 This rod carved out of a giant spider fang continuously drips venom. |
Forbidden Tome: "The Day It Came" Forbidden Tome: "The Day It Came"2.0 [Unique] Type: tome / forbidden ; tier 3 Read the book. The cover of this tome is old and withered. As you hold it, you get the impression of many things. Despair, misery, desperation and hopelessness all assail you at once. Something about the book also promises great power, but at what cost? |
WINNER!
Well done! You have won the Tales of Maj'Eyal: The Age of Ascendancy
The Sorcerers are dead, and the Orc Pride lies in ruins, thanks to your efforts.
You have prevented the portal to the Void from opening and thus stopped the Creator from bringing about the end of the world.
The orc presence in the Far East has greatly been diminished by the loss of their leaders and the destruction of the Sorcerers. The free people of the Sunwall will be able to prosper and thrive on this land.
Maj'Eyal will once more know peace. Most of its inhabitants will never know they even were on the verge of destruction, but then this is what being a true hero means: to do the right thing even though nobody will know about it.
You may continue playing and enjoy the rest of the world.
After your victory you came back to Last Hope and reunited with Melinda, who after many years remains free of demonic corruption.
You lived together and led a happy life. Melinda even learned a few adventurer's tricks and you both traveled Eyal, making new legends.
While you were in the Far East, the Grand Corruptor was busy in Maj'Eyal.
With the fall of Zigur he was able to attack and take control of Elvala, the Shaloren capital city.
His plans however do not stop there.
Achievements
By Halirion the Wight Adventurer level 85
34th Pyre 123rd year of Ascendancy at 02:40 see stats
By Halirion the Wight Adventurer level 34
19th Haze 122nd year of Ascendancy at 17:23 see stats
By Halirion the Wight Adventurer level 85
14th Pyre 123rd year of Ascendancy at 03:37 see stats
By Halirion the Wight Adventurer level 62
70th Haze 122nd year of Ascendancy at 18:20 see stats
By Halirion the Wight Adventurer level 94
41st Pyre 123rd year of Ascendancy at 00:09 see stats
By Halirion the Wight Adventurer level 100
76th Pyre 123rd year of Ascendancy at 19:44 see stats
By Halirion the Wight Adventurer level 158
75th Haze 123rd year of Ascendancy at 07:56 see stats
By Halirion the Wight Adventurer level 115
74th Dusk 123rd year of Ascendancy at 19:57 see stats
By Halirion the Wight Adventurer level 93
40th Pyre 123rd year of Ascendancy at 05:11 see stats
By Halirion the Wight Adventurer level 25
16th Haze 122nd year of Ascendancy at 11:46 see stats
By Halirion the Wight Adventurer level 137
52nd Haze 123rd year of Ascendancy at 16:22 see stats
By Halirion the Wight Adventurer level 38
33rd Haze 122nd year of Ascendancy at 09:16 see stats
By Halirion the Wight Adventurer level 91
38th Pyre 123rd year of Ascendancy at 00:05 see stats
By Halirion the Wight Adventurer level 83
67th Regrowth 123rd year of Ascendancy at 20:06 see stats
By Halirion the Wight Adventurer level 57
62nd Haze 122nd year of Ascendancy at 06:21 see stats
By Halirion the Wight Adventurer level 47
50th Haze 122nd year of Ascendancy at 15:32 see stats
By Halirion the Wight Adventurer level 158
63rd Haze 123rd year of Ascendancy at 08:14 see stats
By Halirion the Wight Adventurer level 36
23rd Haze 122nd year of Ascendancy at 17:34 see stats
By Halirion the Wight Adventurer level 64
77th Haze 122nd year of Ascendancy at 17:32 see stats
By Halirion the Wight Adventurer level 138
62nd Haze 123rd year of Ascendancy at 00:58 see stats
By Halirion the Wight Adventurer level 137
61st Haze 123rd year of Ascendancy at 23:58 see stats
By Halirion the Wight Adventurer level 97
68th Pyre 123rd year of Ascendancy at 03:19 see stats
By Halirion the Wight Adventurer level 34
19th Haze 122nd year of Ascendancy at 17:00 see stats
By Halirion the Wight Adventurer level 102
76th Pyre 123rd year of Ascendancy at 19:47 see stats
By Halirion the Wight Adventurer level 38
24th Haze 122nd year of Ascendancy at 01:02 see stats
By Halirion the Wight Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 03:54 see stats
By Halirion the Wight Adventurer level 20
4th Haze 122nd year of Ascendancy at 19:41 see stats
By Halirion the Wight Adventurer level 30
18th Haze 122nd year of Ascendancy at 06:14 see stats
By Halirion the Wight Adventurer level 40
40th Haze 122nd year of Ascendancy at 15:46 see stats
By Halirion the Wight Adventurer level 50
51st Haze 122nd year of Ascendancy at 16:31 see stats
By Halirion the Wight Adventurer level 59
66th Haze 122nd year of Ascendancy at 19:46 see stats
By Halirion the Wight Adventurer level 158
63rd Haze 123rd year of Ascendancy at 08:14 see stats
By Halirion the Wight Adventurer level 112
55th Dusk 123rd year of Ascendancy at 12:31 see stats
By Halirion the Wight Adventurer level 134
28th Haze 123rd year of Ascendancy at 20:14 see stats
By Halirion the Wight Adventurer level 34
23rd Haze 122nd year of Ascendancy at 02:25 see stats
By Halirion the Wight Adventurer level 136
44th Haze 123rd year of Ascendancy at 12:55 see stats
By Halirion the Wight Adventurer level 17
78th Dusk 122nd year of Ascendancy at 09:50 see stats
By Halirion the Wight Adventurer level 59
63rd Haze 122nd year of Ascendancy at 00:23 see stats
By Halirion the Wight Adventurer level 24
11st Haze 122nd year of Ascendancy at 08:02 see stats
By Halirion the Wight Adventurer level 16
78th Dusk 122nd year of Ascendancy at 00:20 see stats
By Halirion the Wight Adventurer level 92
38th Pyre 123rd year of Ascendancy at 01:28 see stats
By Halirion the Wight Adventurer level 152
63rd Haze 123rd year of Ascendancy at 08:14 see stats
By Halirion the Wight Adventurer level 34
19th Haze 122nd year of Ascendancy at 17:23 see stats
By Halirion the Wight Adventurer level 10
3rd Mirth 122nd year of Ascendancy at 04:17 see stats
By Halirion the Wight Adventurer level 34
19th Haze 122nd year of Ascendancy at 17:23 see stats
By Halirion the Wight Adventurer level 77
31st Regrowth 123rd year of Ascendancy at 14:37 see stats
By Halirion the Wight Adventurer level 158
63rd Haze 123rd year of Ascendancy at 08:14 see stats
By Halirion the Wight Adventurer level 29
18th Haze 122nd year of Ascendancy at 06:06 see stats
By Halirion the Wight Adventurer level 24
7th Haze 122nd year of Ascendancy at 21:28 see stats
By Halirion the Wight Adventurer level 105
5th Flare 123rd year of Ascendancy at 05:18 see stats
By Halirion the Wight Adventurer level 42
49th Haze 122nd year of Ascendancy at 02:14 see stats
By Halirion the Wight Adventurer level 20
4th Haze 122nd year of Ascendancy at 20:45 see stats
By Halirion the Wight Adventurer level 84
13rd Pyre 123rd year of Ascendancy at 20:43 see stats
Log
Halirion deactivates Striking Stance.
Halirion deactivates Melting Point.
Halirion deactivates Arcane Armor.
Halirion deactivates Weapon of Wrath.
Halirion deactivates Revive.
Halirion deactivates Sickness Within, Sickness Without.
Halirion deactivates Words of the Wind.
Halirion's spell attains critical power!
Halirion is surging arcane power.
Halirion spins fate.
Halirion weaves fate.
Halirion deactivates Searing Sight.
Halirion deactivates Exploit Weakness.
Halirion deactivates Stalk.
Halirion deactivates Weapon of Light.
Halirion deactivates Shock Hands.
Halirion's stars are no longer aligned.
Halirion deactivates Volatile Poison.
Halirion deactivates Gloom.
The shield around Halirion crumbles.
Halirion deactivates Internal Reactor.
Halirion deactivates Chant of Fortress.
Halirion deactivates Beyond the Flesh.
Halirion deactivates Premonition.
Halirion deactivates Arcane Stamina.
Halirion deactivates Fiery Hands.
Halirion deactivates Aura of Protection.
Halirion deactivates Mind Over Magic.
Halirion deactivates Shadow Feed.
Halirion deactivates Forge Shield.