Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.4 |
Addons | Morvarc'h's Improved Escorts 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Tougher Escorts 1.6.0Sets escorts HP to 1000 and life regen to 100. This mod is not intended to be balanced and will make the game easier. Use at your own discretion. Easy Map v2 1.6.0Description Original Easy Map mod by Codefly This addon replaces ToME's map display with one that's more in-line with other games. You can drag the mouse to scroll, use the mouse wheel to zoom in and out, and left-click to set the currently viewed area (instead of accidentally traveling there, which can still be done via right-click menu). It also shows the viewport rectangle on the map, and if your computer is powerful enough, you can even show the actual terrain instead of the confusing color blocks, or make the walls red to easily find paths you have yet to explore. The player and zone exits are also displayed as icons on the map. Additionally, if you travel via the map and stop unexpectedly (i.e., you ran into your golem), a friendly dialog will pop up asking if you'd like to continue to your destination. Installation: Remove: or make it easy in game: :::::::::::::::::::::::::::::::::::: РУС ::::::::::::::::::::::::::::::::::: Описание Обновление: Я просто пофиксил чекер версии мода и убрал всплывающее окошко о новой версии игры и изменил цвет легенды на черный Мод заменяет карту игры на нечто более схожее с другими играми. Вы можете перемещать карту мышкой, приближать или отдалять карту колесиком и устанавливать текущий обзор левым кликом мыши (вместо того, что бы случайно переместиться туда, как было ранее). Карат способна отображать реальную местность ландшафта и окрашивать непроходимые места в красный цвет, что бы проще найти дорогу. Установка: Удаление: или в игре: Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Stoic class 1.4.0Stoics are warriors who dedicate their lives to mastering countless secret techniques. Stoics are a warrior subclass inspired by the Samurai class from Hengband. They are a melee class with a wide variety of specialized combat techniques, but require judicious use of their unique Focus resource to succeed. Their advanced trees allow them to alter the element of their attacks and grant passive effects as long as the stance is maintained. Race: Mummy 1.6.0Adds Mummies as a new type of undead that cripple their enemies and overcome any obstacle. Embalming increases Strength and Willpower Mummies begin in their own starter zone, a low-level dungeon reminiscent of both the Blighted Scar and the Elven Ruins. Mummies are initially locked, and unlock by defeating the Mummy Lord Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Cleaner Item Descriptions for Korean 1.7.4This is a fork of Better Item Descriptions for Korean. Unrandom Egos 1.7.0No wide random numerical ranges on ego modifiers. Class: Fallen 1.7.0Fallen has been added to the base game as an evolution for Sun Paladins This addon contains the original version, a base class afflicted/celestial hybrid. Fallen are unlocked alongside Sun Paladins. Please report any bugs on the forum thread. This class is originally inspired by the enemies John and Aluin, Afflicted Sun Paladins. Fallen have a mix of old and new trees. Celestial Combat Celestial Light Shorter Dungeons Redux 1.7.4Reworks the depth, size, EXP, enemies, and drop rates of mid/lategame dungeons. Original inspired by Pigslayer. Grove Keeper 1.7.4Adds the Grove Keeper, a Wilder subclass. The Grove Keeper is pirmarily a mindpower-caster with limited summoning ability, but has the option to mix slings, or one-handed weapons and unarmed attacks, into their skill set. They are also able to become proficient with mindstars and focus wholly on mind-casting. Includes advanced class categories favoring either weapon-hybrid or mind-casting play style, with the advanced hybrid tree working equally well for ranged or melee. Full details in the forum. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: Items Vault 1.7.0Donators/Buyers bonus! Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Swordsmaster Class 1.7.4Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Passive Cooldowns 1.7.0A tweak to the Minimalist UI to show the effect cooldowns of various passive talents and prodigies with triggered effects in the buffs area. Affected talents in the base module:
Affected talents from the Embers of Rage DLC:
Affected talents from the Ashes of Urh'Rok DLC:
Affected talents from the Forbidden Cults DLC:
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Frequently Asked Questions: Encumbrance Bypass 1.3.1Gives you a maximum Encumbrance value of 50000. Early Boost & Some More Points Redux 1.7.0Significantly more points in the early game. Original by destructivore. Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Possessor Bonus Class 1.7.4Donators/Buyers bonus! Point Credits 1.7.2Allows you to spend an unlimited amount of class, generic, stat, category and prodigy points by digging into negative values, as deep as you want to. This addon presents an unique approach to the "I want more (insert type here) points for my character!" problem. Instead of simply adding +N more points to spend each level, it allows you to use as many points as you wish - you'll simply go into negative values if you don't have any points at the moment, effectively "loaning" them. From whom? For what fee? What's the due date? Who knows! Maybe the Eidolon's feeling like doing some commerce, or maybe the divines are smiling at you! All that matters is that all those points are yours to spend *now*! If you want, you can get those elusive talents up to survive in early game and compensate for them later as you level up, eventually balancing out... or get yourself all these cool talents you really wanted to have and learn than the build of your dream will forever be short of 24 generics, 6 class points, inscription and a prodigy. :> No actual penalties for loaning the points are implemented or intended to be implemented. Design premisesWhile there's already a lot of addons that grant characters more points, they are often found suffering from some significant flaws - like surplus points dangling when all desired talents have already been developed, or still insufficient amount of points despite all the extra ones, or an uneven point gain curve when one's struggling with point deficit in the early game but has a large surplus of unused points in the late game, or the difficulty to gauge the unbalanceness of the current build at a given moment of time... and so on. With point loaning, however, you can have as many or as few extra points as you wish, and always know how strongly you deviate from the intended game balance curve. I love this particular approach, and it is my hope that it will appeal to many other players, as well. :> Compatibility
Pecks
Customizable LevelUp 1.7.2Provides an in-game menu to customize what, if any, additional benefits your character gains when leveling up. You can access these settings by going to the SparkLevel tab in the Game Options. Changelog 1.0.1 - 2020-12-31 1.0.2 - 2021-01-02 1.0.3 - 2021-01-02 Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Loot Expansion 1.7.4Aadd-on that expands on the available Egos and Semi-Random Artifacts available. Introduces all sorts of new Effects and Talents used with both! For example: Spellslinger - A Passive that increases Spellpower per visible enemy in a range of 2 - Rolls on Hats Nether Resonance - A Passive found on the Semi-Random Artifact 'Netheric Diadem' that increases Light resist by half of Magic stat and Nature resist by half of Willpower stat. Combust - Found on 'Pyrophage' items, if you hit a burning enemy, cause an aoe of fire damage and gain a temporary life-regen buff. Mystical Recovery - Found on shields, when blocking, 20% chance to lower the cooldown of a random spell-type talent based on item level. All That Glitters - Activated talent found on Rings, gives you a temporary buff to Spellpower based on how much money you have. This is only a small sampling of new additions among the 10 semi-random Artifacts and 100+ Egos. There are still many more of both to come and I will be posting a full breakdown of all the new components soon. At this time, many of the added Egos are Greater, so they will only appear on blue or purple items. Designed to be compatible with other addons, please report any possible collision issues. In the meantime, please check it out and post any questions, concerns, or tuning feedback. Google Doc Summary at - https://docs.google.com/spreadsheets/d/1VBu4F1tmKSRLjLqZl2Eu2lvp4wFZfdILJc-jAW5lttI/edit?usp=sharing ----Icons are edited versions from the existing game or from https://game-icons.net/--- Select First Escort 1.7.0Creates a setting under Game Options/Gameplay for selecting the This is intended to allow players to make characters that rely on a certain An advantage of this over addons that allow selecting the escort type when it Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Starting Prodigy Remixed 1.0.4Prodigies have no level requirements and lessened stat requirements - and all characters start with one. Showing Items Tier in Inventory 1.7.2This addon add a column to inventory which show items Tier and allows sorting to show higher Tier first There is an option under "Game Setting"->UI->Sort Items by Tier by default items which is going to be transmo- and of type scroll (rune,infusion..), tinker or other without Tier specified will be placed at the top of the inventory to avoid occasional transmo of valuables This mod is safe to use without starting new game Free Respec 1.7.2Allow trial and error for character building without restarting new game while minimizing inbalance. You can respec stats, talents, categories and prodigies freely at any time. Based on Full Respecialization. Fix the Error for prodigies learning introduced v1.7. Warning: Weight: 100 Superload: Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Summoner rework 1.7.4Summoner rework! CHANGE LOG 1.1.8 1.1.7 1.1.6 1.1.5 1.1.4 1.1.3 1.1.0 -Innervate: Reset cooldown of summons' talent. -Blessing of Nature: Buff to surrounding summons. -Wasp Swarm: debilitating enemies & halving poison resistance -Force of Nature: Automatically refill dead summons. -Now detonation's cooldown scales with the talent level. -Fixed Dragon to crit properly on detonation 1.0.9 1.0.8 1.0.7 - Arrow rain now summons ivy right next to the enemies (ignore range) 1.0.6 - You can now move Dragons with Attack Order 1.0.5 - Minor bug fix 1.0.4 - Summoner and SummonerR merged. 1.0.3 - Changed few particles (for performance) Adventurer Mastery 1.7.2Changes the mastery of the Adventurer's talents to 1.3 and gives it 1 more category point, 2 extra talents points and 2 extra generics. Now, there are quite a few addons that do similar things, however they tend to overwrite the adventurer birth data, making them incompatible with other changes to the class. This addon should be compatible with either : Slightly More Adventurous : - https://te4.org/games/addons/tome/adven_addon - allows adventurer to use talents from classes that don't spawn on randbosses - still checks race/class compatibility so stonewarden talents are only for dwarf and undead cant get wilder talents Much More Adventurous : - temporarily incompatible (use previous version of this addon instead) - https://te4.org/games/addons/tome/every_tree - allows the adventurer to use every talents, including monster only and debug talent trees. - tends to have issues with classes from other addons due to the way it loads their data. Improved Adventurer : - https://te4.org/games/addons/tome/Improved_Adventurer - my own adventurer skill addon. - allows the adventurer to use talents from every race and class, including locked ones and those normaly incompatible with your character. - use this one if you use addons that add new classes/races and want their talents on an adventurer Note : use only one of those three. They are not compatible with eachother Expanded Shop Inventory 1.3.0Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Faster Run/Rest/Explore 1.0.6Important: this addon will have no effect if left unconfigured! Please read the description! Recommended settings:hit escape -> video options
Description:Enables faster run/resting by use of FPS dividers. These dividers simply divide the game's requested FPS by their respective values while resting or running. After starting a new game or loading a saved character, configure this addon by hitting escape -> video options. Setting these dividers to something greater than one can substantially reduce the amount of time required to finish resting/running on older computers. Just be careful when resting on an escort mission... Changelog:See the forum discussion for the changelog. Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Escorts Enhanced 1.7.0Various enhancements to escort quest NPCs: Spell Merchants 1.6.6
This Mod adds: 12 Merchants that will sell all Talents, as well as Class, Stat, Category & Prodigy points! A Master jeweler that will Imbue Jewelry, Armor & Weapons! 3 Unique Dungeons and 8 Unique Bosses!
There are 14 talent trees (273 talents) available for purchase:Celestial, Chronomancy, Corruptions, Cunning, Cursed, Gifts, Psionic, Spells, Techniques, Demented, Steamtech, Annihilator & Technomancer!
4 character point types:Stat, Class, Category & Prodigy points for sale!
Master jeweler:Imbue (ANY) jewelry, armor & weapons that are in the game including rares/epics/uniques! And imbue them as many times with as many different gems as you [strike] want [/strike] can afford!
New Dungeons:3 new dungeons have been added to the world map [with more to come] (Blood Soaked Ruins, Infested Ruins & Road to Derth) these dungeons will have unique boss and lore spawns.
New Bosses:There are 8 new bosses that will spawn in the new dungeons (they will also spawn in Infinite Dungeon) *Bosses will drop gold on death*
1. Please note you will need to start a new game for the new Merchants/ Dungeons to appear.2. Dialog to purchase spells wont appear unless you have the required amount of gold. 3. DLC is NOT required to play this addon, talents that require a dlc will be clearly noted next to the talent, if you don't own a dlc and try to purchase a dlc talent the gold will be removed but the talent wont be acquired. 4. Will conflict with any mods that change the world map file (eyal.lua) *The only currently known conficting mod* is \"Extra Dungeons\" If you like this addon please show your support by hitting that thumbs up button! I've currently spent 200+ hrs making this mod. Positive acknowledgement is much appreciated! If you dislike the mod please comment so I can understand why and possibly make improvements.
If you like this addon please consider rating it :) Experience Controller 1.7.4
Experience Controller is an addon that lets you change the amount of experience you receive upon killing foes. You can enable/disable it realtime and it will work from the next kill onward. It also works for arena and infinite dungeon alike. THIS DOES NOT DISABLE IN-GAME AND STEAM ACHIEVEMENTS.
How to enable/disable or configure this addon:
Modes functionality:
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Update v4.0.1 * Fixed a few typos and minor logging issues
Update v4.0 * Compatible with TOME v1.7.4 * Added multiple customization possibilities in-game and reworked functionality of all the addon Automatic Talent Gambits 1.7.4Allows customization of automatic talent usage in the style of FF XII gambits. Version 1.4.0 includes the following fixes and improvements: Alternate Zones Option 1.7.0Adds a game option "Alternate zones" to enable or disable (or optionally force) v1.0.3's new alternate zones, either globally or individually by zone. Also available as part of the ZOmnibus Addon Pack. Wall Clock 1.7.0A small modification to the Minimalist and Classic UIs, adding an interface element that displays the current time. (This is intended for use by players who play in full-screen mode, thus obscuring their computer's usual clock.) In the Minimalist UI, the clock element can be moved and resized in the same manner as other interface elements (via the padlock icon on the toolbar in the lower right corner); in both UIs, the clock's time format can be set via the "UI | Wall clock format" game option. Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. Inferno Race Pack 1.4.0Adds a collection of my races. Enhanced Object Compare 1.7.0Improves the "Press
Also available as part of the ZOmnibus Addon Pack and ZOmnibus Lite. |
Campaign | Maj'Eyal |
Mode | Insane Exploration |
Sex | Female |
Race | Feling |
Class | Grove Keeper |
Level / Exp | 15 / 20% |
Size | 보통 |
Lifes / Deaths | no deaths recorded / 0 |
Primary Stats
Strength | 36 (base 24) |
Dexterity | 48 (base 20) |
Constitution | 39 (base 20) |
Magic | 12 (base 10) |
Willpower | 81 (base 41) |
Cunning | 73 (base 41) |
Resources
Life | 506/532 |
Equilibrium | 10 |
Psi | 201/211 |
Healing Factor | 1.6662543368031 |
Regeneration | 2.7493196557251 |
Speed
Mental | 0% |
Attack | 0% |
Movement | +42.58564738702% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 14.0249223595 |
Infravision | 5 |
See Stealth | 39.511629553598 |
See Invisible | 39.511629553598 |
Stealth | 25 |
Offense: Mainhand
Damage | 86 |
Accuracy | 81 |
Crit Chance | 35% |
APR | 10 |
Speed | 1.00 |
Offense: Spell
Spellpower | 12 |
Crit Chance | 32% |
Speed | 1 |
Offense: Mind
Mindpower | 64 |
Crit Chance | 26% |
Speed | 1 |
Offense: Damage Bonus
빛 | +12% |
정신 | +51% |
화염 | +37% |
자연 | +27% |
산성 | +65% |
냉기 | +15% |
물리 | +15% |
Offense: Damage Penetration
빛 | +64% |
물리 | +34% |
어둠 | +43% |
화염 | +43% |
자연 | +101% |
산성 | +43% |
All | +9% |
황폐 | +29% |
Defense: Base
Armour (hardiness) | 21 (87.155997060385%) |
Defense | 74 |
Ranged Defense | 74 |
Fatigue | 0 |
Physical Save | 53 |
Spell Save | 46 |
Mental Save | 40 |
Defense: Resistances
냉기 | + 49%( 70%) |
어둠 | + 70%( 70%) |
자연 | + 70%( 70%) |
황폐 | + 53%( 70%) |
비전 | + 32%( 70%) |
정신 | + 53%( 70%) |
물리 | + 32%( 70%) |
화염 | + 31%( 70%) |
All | + 27%( 70%) |
산성 | + 58%( 70%) |
빛 | + 55%( 70%) |
전기 | + 60%( 70%) |
Defense: Immunities
Instadeath Resistance | 100% |
Silence Resistance | 27% |
Bleed Resistance | 40% |
Confusion Resistance | 59% |
Disarm Resistance | 27% |
Pinning Resistance | 27% |
Poison Resistance | 40% |
Knockback Resistance | 0% |
Inscriptions (3/3)
Infusions | 실질 기술 레벨: 1.0 주입: 재생사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 10 투사체 속도: 즉시 도달 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 100 생명력을 회복합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 자연사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 14 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 무작위한 물리 효과를 하나 제거하고 4 턴 동안 받는 모든 피해를 14% 줄입니다. 또한 해당 종류의 압도 효과도 추가로 제거합니다. |
Infusions | 실질 기술 레벨: 1.0 주입: 회복사용 유형: 사용형 최대 사거리: 근접/단일 재사용 대기시간: 12 투사체 속도: 즉시 도달 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 50 회복하고, 상처, 독, 질병을 하나 치료합니다. |
Class Talents
자연의 권능 / Nature's Ward | 1.30 |
| 1/5 |
| 5/5 |
| 1/5 |
| 4/5 |
자연의 권능 / 이끼 | 1.30 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
자연의 권능 / Symbiosis | 1.30 |
| 3/5 |
| 5/5 |
| 3/5 |
| 0/5 |
자연의 권능 / Botany | 1.30 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
자연의 권능 / Mud Slinger | 1.30 |
| 5/5 |
| 5/5 |
| 3/5 |
| 4/5 |
Generic Talents
전투 기술 / 전투 훈련 | 1.30 |
| 5/5 |
| 0/5 |
| 3/5 |
| 4/5 |
| 0/5 |
| 0/5 |
종족 / Feling | 1.00 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
교활 / 생존 | 1.00 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
자연의 권능 / Bark | 1.30 |
| 5/5 |
| 5/5 |
| 0/5 |
| 0/5 |
자연의 권능 / 야생의 부름 | 1.30 |
| 1/5 |
| 1/5 |
| 0/5 |
| 0/5 |
Effects
talent | Skin Like Silk |
talent | Bark Guard |
talent | 육체 초월 |
talent | 공중부양 |
Quests
You successfully escorted the lone alchemist to the recall portal on level 2 of 오래된 숲. Escort: lone alchemist (level 2 of 오래된 숲)As a reward you 의지 +8. | 성공 |
You successfully escorted the lost sun paladin to the recall portal on level 1 of 오래된 숲. Escort: lost sun paladin (level 1 of 오래된 숲)As a reward you 향상됨 - 공중부양 (+2 레벨). | 성공 |
You successfully escorted the temporal explorer to the recall portal on level 3 of 트롤 늪. Escort: temporal explorer (level 3 of 트롤 늪)As a reward you 향상됨 - 거북이 (+2 레벨). | 성공 |
숨겨진 보물에 대한 모든 단서를 찾았습니다. 트롤 늪의 세 번째 구역에 보물이 있는 곳으로 가는 길이 있을 것입니다. 숨겨진 보물하지만 굉장히 위험해 보입니다 - 조심하세요. 빌을 처단했습니다. 그 보상으로 그의 보물은 모두 당신 것입니다. | 성공 |
새로운 장소들을 탐험해 볼 시간입니다 -- 어둡고 잊혀진 위험한 곳들 말입니다. 어둠 속으로오래된 숲은 데르스 마을의 남동쪽 근처에 있습니다. 미궁은 데르스의 서쪽에 있습니다. 샌드웜 굴은 데르스에서 서쪽으로 멀리, 바다 근처에 있습니다. 다이카라는 탈로레의 숲 동부에 있습니다. * 오래된 숲을 탐험하고 격노뿌리를 무찔렀습니다. * 미궁을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 샌드웜 굴을 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! * 다이카라를 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! | 활성 |
보물과 영광을 찾아 코르'풀의 폐허 아래의 동굴과 트롤 늪을 탐험해 봅시다! 트롤과 축축한 동굴* 트롤 늪을 탐험하고 트롤 프록스를 무찔렀습니다. * 코르'풀의 폐허를 탐험해 그곳에 숨겨진 것들과 보물들을 찾아야 합니다! | 활성 |
Equipment
머리 | 리넨 마법 모자 냉기의 산책 (21 회피도, 0 방어력) 리넨 마법 모자 냉기의 산책 (21 회피도, 0 방어력)2.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +12% 자연 +36% 정신 defense ------ Defense +21 (+6 eff.) Resistance +18% 자연 +15% 냉기 Crit Resistance 20.12% Physical save +24 (+8 eff.) Disease Resist +27% Disarm Resist +27% Confus Resist +27% other ------- Max hate +13.42 Max psi +50.00 뾰족한 천 모자입니다. 딱 봐도 마법사 모자 같습니다... |
광원 장비 | 놋쇠 랜턴 놋쇠 랜턴2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 초의 심지가 든 놋쇠 용기입니다. 기름종이를 사용하여 바람을 막고 있습니다. 손잡이가 달려 있어 들고 다닐 수 있습니다. |
망토 | 밤의 예언자 (1 회피도, 0 방어력) 밤의 예언자 (1 회피도, 0 방어력)2.0 Encumbrance T1 cloak armor [Rare] Master While equipped: Stats +2 Str +2 Con offense ------ Physical Crit +10.7% Physical Power +40 (+10 eff.) Damage +12% 산성 +12% 빛 Ignore resists +34% 어둠 Accuracy +40 (+8 eff.) defense ------ Defense +1 (+1 eff.) 보통 여유 있게 입는 편인 헐렁한 외투입니다. 두꺼운 금속 갑옷 위에 입어도 어느 정도 여유가 있습니다. |
염동력 집중 | 깜박이는 난도질 깜박이는 난도질4.0 Encumbrance T1 sling 1H weapon [Rare] Nature Mastery Mud Slinger Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 Projectile Speed +268% On-ranged-hit +8 냉기 On-Hit, radius 1 +24 물리 While equipped: Stats +5 Dex offense ------ Damage +12% 화염 When Hit 13 빛 defense ------ Resistance +21% 빛 +7% 물리 Physical save +15 (+5 eff.) other ------- Reload +4 Stamina/turn +4.02 Max stamina +40.25 투석구는 적에게 돌이나 금속 탄환을 던질 때 사용합니다. |
허리 | 전갈 같은 권능 이스트라 전갈 같은 권능 이스트라1.0 Encumbrance T1 belt armor [Rare] Master While equipped: Stats +8 Str +16 Wil offense ------ Physical Power +4 (+1 eff.) Damage +21% 화염 Ignore resists +34% 자연 +34% 화염 defense ------ Crit Resistance 20.00% Mind save +7 (+2 eff.) 허리를 죄는 허리띠입니다. |
발 | 수렁의 채찍질 (40 회피도, 1 방어력) 수렁의 채찍질 (40 회피도, 1 방어력)2.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +5 Str +6 Wil +4 Cun +5 Con offense ------ Mindpower +40 (+10 eff.) Damage +6% 물리 defense ------ Armor +1 Defense +40 (+9 eff.) Resistance +27% 자연 +15% 어둠 +18% 정신 Spell save +9 (+3 eff.) Life +100.00 Knockbk Resist +27% other ------- Size +1 가죽으로 만들어진 장화 한 쌍입니다. |
목 | 정화의 버팀목 정화의 버팀목0.1 Encumbrance T2 amulet jewelry [Rare] Nature While equipped: offense ------ On-Hit (Melee): * 27 마법 원천력이 불타오릅니다. * 27% 확률로 방어력를 17% 낮춥니다. defense ------ Resistance +21% 전기 +18% 빛 +18% 정신 +18% 황폐 +15% 냉기 +12% 자연 +15% 산성 Spell save +15 (+5 eff.) Confus Resist +32% 목걸이는 목을 멋지게 만들어 줍니다! |
손가락 | 강철 반지 얼어붙는 달 강철 반지 얼어붙는 달0.1 Encumbrance T2 ring jewelry [Random Unique] Nature/Master While equipped: Stats +7 Dex +4 Wil +12 Cun +3 Con +5 Lck offense ------ Spell Crit +11% Spellpower/crit +12 Damage +14% 산성 +15% 냉기 Ignore resists +20% 황폐 Accuracy +9 (+2 eff.) defense ------ Resistance +28% 산성 Crit Resistance 20.12% Golden Rule: (Instant) 실질 기술 레벨: 1.0 Power cost 26 out of 2/30. Range melee/personal 재사용 대기시간: 30 Travel.spd instantaneous 설명: Call upon the power of your wealth to do unto others before they do unto you, gaining 23.66 physical power for 10 turns. You gain 1 physical power for every 80 gold, up to a maximum of 100. 반지는 손가락을 멋지게 만들어 줍니다! |
손가락 | 구리 반지 새까만 투지 구리 반지 새까만 투지0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: Stats +4 Dex +3 Con offense ------ Physical Power +15 (+4 eff.) Ignore resists +34% 산성 Accuracy +48 (+10 eff.) defense ------ Defense +40 (+10 eff.) Resistance +27% 어둠 Healmod +15% Silence Resist +27% Pinning Resist +27% Out-of-Phase Defense +15 Out-of-Phase Resistance +15% Out-of-Phase Resilience +15% 반지는 손가락을 멋지게 만들어 줍니다! |
손 | 빛의 경계 복질라레크 (0 회피도, 1 방어력) 빛의 경계 복질라레크 (0 회피도, 1 방어력)1.0 Encumbrance T1 hands armor [Rare] Nature While equipped: offense ------ On-Hit 7 화염 Damage +24% 산성 +4% 화염 Ignore resists +30% 빛 On-Hit (Melee): * 27 마법 원천력이 불타오릅니다. defense ------ Armor +1 Resistance +24% 전기 +24% 어둠 +18% 황폐 +6% 화염 +7% 비전 Spell save +12 (+4 eff.) other ------- Light +4 Unarmed combat: Weapon Damage 95% Range: 1.0x-1.1x Uses 24% Wil, 64% Cun Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% On-crit, radius 2 +7 화염 On Hit: 10% 화염 숨결 1 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
가슴 방어구 | 스파이드레의 거미 비단 로브 (10 회피도, 15 방어력) 스파이드레의 거미 비단 로브 (10 회피도, 15 방어력)2.0 Encumbrance T3 cloth armor [Unique] Nature While equipped: Stats +5 Con +4 Wil offense ------ Mind Crit +5% Mindpower +10 (+2 eff.) Damage +15% 산성 +15% 자연 +15% 정신 When Hit 20 자연적 감속 20 독 defense ------ Armor +15 Hardiness +30% Defense +10 (+3 eff.) Resistance +30% 자연 +11% all Physical save +10 (+3 eff.) Spell save +10 (+3 eff.) 이 로브는 거미 비단으로만 만들어졌습니다. 굉장히 이국적으로 보이고, 장거리 차원문을 통해 흘러들어온 다른 세계의 물건이라고 생각하는 현자들도 있습니다. |
화살통 | 진눈깨비의 나선 (15/15, 112% 위력, 1 방어력 관통) 진눈깨비의 나선 (15/15, 112% 위력, 1 방어력 관통)3.0 Encumbrance T1 shot ammo [Rare] Nature Weapon Damage 112% Range: 1.0x-1.2x Uses 92% Cun Damage 물리 Mastery Mud Slinger Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 15 Lifesteal +4% On-ranged-hit +8 자연 +27 냉기 +27 정신 +27 빛 On-Hit, radius 1 +20 전기 +27 냉기 On-crit, radius 2 +27 정신 +27 냉기 탄환은 투석구와 함께 적을 타격해 죽음으로 인도합니다. |
도구 | 역병의 조롱 [기술 1] (22 재사용 대기시간) 역병의 조롱 [기술 1] (22 재사용 대기시간)2.0 Encumbrance T1 torque charm [Rare] Psionic While equipped: Stats +4 Str +4 Cun +8 Con offense ------ Damage +9% 물리 Ignore resists +34% 자연 defense ------ Resistance +21% 자연 Crit Resistance 20.00% Physical save +24 (+8 eff.) other ------- Max stamina +40.00 하나의 혼란이나 침묵 효과를 제거하고, 5 턴 동안 다른 부정적인 정신 효과를 1 번 막아냅니다 Puts all charms on 22 turn cooldown 주술 고리는 강력한 초능력자들이 초능력을 담아내기 위해 만들어냅니다. |
주무기 | 관통 가공 가죽 투석구 관통 가공 가죽 투석구4.0 Encumbrance T2 sling 1H weapon [Ego+] Master Mastery Mud Slinger Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +7 While equipped: offense ------ Ignore resists +9% all Accuracy +11 (+3 eff.) Ignore Armor +9 투석구는 적에게 돌이나 금속 탄환을 던질 때 사용합니다. |
Inventory
수호자의 재생 주입물 (회복 607 / 대기시간 15) 수호자의 재생 주입물 (회복 607 / 대기시간 15)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: 재사용 대기시간: 15 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 607 생명력을 회복합니다. 이 효과는 체격 능력치에 비례하여 증가합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. Press to compare to your current inscriptions |
수호자의 재생 주입물 (회복 473 / 대기시간 16) 수호자의 재생 주입물 (회복 473 / 대기시간 16)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: 재사용 대기시간: 16 사용 속도: 표준 (한 턴의 100% 소모) 종류: 자연 설명: 주입물을 활성화하여 5 턴 동안 총 473 생명력을 회복합니다. 이 효과는 체격 능력치에 비례하여 증가합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. Press to compare to your current inscriptions |
전사의 회복 주입물 (회복 178 / 대기시간 13) 전사의 회복 주입물 (회복 178 / 대기시간 13)0.1 Encumbrance infusion scroll [Ego] Nature When inscribed on your body: 재사용 대기시간: 13 사용 속도: 즉시 (턴 소모 없음) 종류: 자연 설명: 주입물을 활성화하여 턴 소모 없이 생명력을 178 회복하고, 상처, 독, 질병을 하나 치료합니다. 이 효과는 힘 능력치에 비례하여 증가합니다. 주입물을 피부에 새겨넣습니다. 자연적 주입물을 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. Press to compare to your current inscriptions |
불사의 피 불사의 피0.4 Encumbrance potion [Unique] Arcane 불사의 피를 마셔, 육체를 불사에 준비시킵니다. 타락한 피가 담긴 이 유리병은 죽음과 부패의 악취를 풍깁니다. 하지만 어찌된 일인지 당신은 이 유리병에 마음이 끌립니다... 영생을 갈망하기 때문일까요? 아니면 힘 때문에? 뭐라고 단언할 수는 없지만, 이 타락한 피를 마시고 싶다는 충동은 실로 엄청납니다. |
도적의 마나쇄도 룬 (지속 10 / 재생 효율 1773% / 즉시회복 89 / 대기시간 17) 도적의 마나쇄도 룬 (지속 10 / 재생 효율 1773% / 즉시회복 89 / 대기시간 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: 재사용 대기시간: 17 사용 속도: 주문 (한 턴의 100% 소모) 종류: 주문, 에테르의 화신 도중 사용 가능 설명: 룬을 발동하여 쇄도하는 마나를 빠르게 모읍니다. 사용 즉시 89 마나를 회복하고, 10 턴 동안 마나 재생이 1773% 증가됩니다. (총 회복량 248) 휴식시 턴 당 마나 재생이 0.5 증가합니다. 이 효과는 교활 능력치에 비례하여 증가합니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
전사의 보호막 룬 (흡수 570 / 지속 8 턴 / 대기시간 17) 전사의 보호막 룬 (흡수 570 / 지속 8 턴 / 대기시간 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: 재사용 대기시간: 17 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 8 턴 동안 최대 570 피해를 흡수하는 보호막을 생성합니다. 이 효과는 힘 능력치에 비례하여 증가합니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
초능력자의 산성 파동 룬 (피해 596 / 지속 4 / 대기시간 17) 초능력자의 산성 파동 룬 (피해 596 / 지속 4 / 대기시간 17)0.1 Encumbrance rune scroll [Ego] Arcane When inscribed on your body: Range melee/personal 재사용 대기시간: 17 사용 속도: 즉시 (턴 소모 없음) 종류: 주문 설명: 룬을 발동하여 원뿔 범위에 산성 물질을 살포합니다. 산성 물질은 595.98 산성 피해를 입힙니다. 일정 확률로 피해를 입은 적의 무장을 4 턴 동안 해제합니다. 무장 해제 효과는 내성 판정을 무시하지만 저항할 수 있습니다. 이 효과는 의지 능력치에 비례하여 증가합니다. 룬을 피부에 새겨넣습니다. 마법의 룬을 당신의 육체에 새겨넣어, 필요한 기술을 가질 수 있습니다. |
명사수의 of the serpent강철 반지 명사수의 of the serpent강철 반지0.1 Encumbrance T2 ring jewelry [Ego] Nature/Master While equipped: Stats +4 Dex offense ------ Ignore resists +5% 자연 Accuracy +8 (+2 eff.) defense ------ Poison Resist +31% 반지는 손가락을 멋지게 만들어 줍니다! |
초능력자의 구리 반지 초능력자의 구리 반지0.1 Encumbrance T1 ring jewelry [Ego] Psionic While equipped: Stats +4 Wil defense ------ Mind save +8 (+3 eff.) 반지는 손가락을 멋지게 만들어 줍니다! |
Ivory Carver (136% 위력 방어력 관통 20) Ivory Carver (136% 위력 방어력 관통 20)3.0 Encumbrance T2 battleaxe 2H weapon [Unique] Nature Weapon Damage 137% Range: 1.0x-1.5x Uses 72% Wil Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +20 Critical Rate +5.0% Attack Speed 100% On-hit +10 빛 While equipped: offense ------ Accuracy +10 (+2 eff.) Carved from the horn of a strange beast from distant Tar'Eyal, this bright white battleaxe seems to cut through metal with ease. |
정확한 수술칼 (111% 위력 방어력 관통 25) 정확한 수술칼 (111% 위력 방어력 관통 25)1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 111% Range: 1.0x-1.3x Uses 27% Wil, 33% Cun Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Attack Speed 100% Ignore Shields +50% While equipped: offense ------ Accuracy +20 (+4 eff.) Blind-Fight: No penalty when attacking invisible/stealthed 공포의 주술사 코르'풀이 황혼의 시대에 강령술을 연구하기 시작하면서 사용하던 수술칼입니다. 산 자와 죽은 자를 막론하고 수없이 많은 이들이 그의 끔찍한 실험의 희생양이 되었습니다. |
개화하는 혼 (94% 위력, 13 방어력 관통, 자연 피해) 개화하는 혼 (94% 위력, 13 방어력 관통, 자연 피해)3.0 Encumbrance T2 mindstar 1H weapon [Unique] Nature Weapon Damage 95% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +13 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +8 (+2 eff.) defense ------ Life Regen +2.00 Healmod +20% other ------- Masteries +0.30 Wild-gift/미생물 +0.20 Wild-gift/Botany 꽃피는 회복: (Instant) 실질 기술 레벨: 1.0 Power cost 34 out of 40/40. Range melee/personal 재사용 대기시간: 50 Travel.spd instantaneous 설명: 자연의 힘을 빌어 생명력을 매 턴 48 씩 6 턴 동안 회복합니다. 생명력 회복 효과는 의지 능력치에 비례하여 증가합니다. 자연 그대로의 꽃들이 이 마석의 표면을 덮고 있습니다. 만져 보면 차분해지고 몸의 피로가 날아가는 것 같습니다. |
Falcon's Eye (91% 위력, 15 방어력 관통, 정신 피해) Falcon's Eye (91% 위력, 15 방어력 관통, 정신 피해)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature/Psionic Weapon Damage 92% Range: 1.0x-1.1x Uses 30% Wil, 10% Cun Damage 정신 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% While equipped: offense ------ Mind Crit +4% Mindpower +4 (+1 eff.) other ------- Light +1 Infravision +1 Sight +1 대지의 눈: 실질 기술 레벨: 1.3 Power cost 13 out of 18/18. Range melee/personal 재사용 대기시간: 10 Travel.spd instantaneous 종류: 정신, 자연 설명: 자연과의 연결을 통해 주위 반경 7 칸의 지역을 볼 수 있습니다. 명상 중일 경우, 반경 3 칸 이내의 적의 존재를 추가로 탐지합니다. It seems to magnify everything. |
뱀의 응시 (91% 위력, 15 방어력 관통, 자연 피해) 뱀의 응시 (91% 위력, 15 방어력 관통, 자연 피해)3.0 Encumbrance T1 mindstar 1H weapon [Unique] Nature Weapon Damage 92% Range: 1.0x-1.1x Uses 30% Wil, 10% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +15 Critical Rate +7.0% Attack Speed 100% Damage Conversion 30% 독 While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) Damage +10% 자연 defense ------ Resistance +10% 자연 Poison Resist +50% other ------- Masteries +0.20 Wild-curse/Snake aspect 독 뱉기: 실질 기술 레벨: 2.0 Power cost 7 out of 8/8. Range 10 재사용 대기시간: 6 Travel.spd instantaneous 종류: 자연 설명: 독을 뱉어 6 턴에 걸쳐 195.27 독 피해를 줍니다. 피해량은 힘과 민첩 중 더 높은 수치에 비례하여 증가합니다. A thick venom drips from this mindstar. |
이끼로 덮인 마석 (72% 위력, 12 방어력 관통, 자연 피해) 이끼로 덮인 마석 (72% 위력, 12 방어력 관통, 자연 피해)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 72% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) other ------- Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
이끼로 덮인 마석 (75% 위력, 12 방어력 관통, 자연 피해) 이끼로 덮인 마석 (75% 위력, 12 방어력 관통, 자연 피해)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 75% Range: 1.0x-1.1x Uses 50% Wil, 30% Cun Damage 자연 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +12 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +2 (+0 eff.) other ------- Talents +1 마석 조율 대자연의 산물인 마석은 자연적인 보석이 살아 있는 물질에 뒤덮여 만들어집니다. 자연의 수호자들과 초능력자들이 정신력을 집중시키기 위해 사용합니다. 보조 무기 칸에 장착된 마석은 쌍수 무기 사용 시의 보조 무기 피해량 감소를 일으키지 않습니다. |
거친 가죽 투석구 거친 가죽 투석구4.0 Encumbrance T1 sling 1H weapon [Normal] Mastery Mud Slinger Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 투석구는 적에게 돌이나 금속 탄환을 던질 때 사용합니다. |
거미의 속삭임 (2 회피도, 0 방어력) 거미의 속삭임 (2 회피도, 0 방어력)2.0 Encumbrance T1 cloth armor [Rare] Master While equipped: Stats +4 Wil +9 Cun +7 Con offense ------ Physical Crit +4.0% Physical Power +5 (+1 eff.) Damage +18% 자연 defense ------ Defense +2 (+1 eff.) Resistance +15% 산성 +21% 냉기 +20% 시간 +7% all Physical save +9 (+3 eff.) other ------- EQ when Hit +0.20 Hate-on-crit +4.00 Max hate +12.00 천으로 된 옷입니다. 직접적인 방어 효과를 제공하지는 않지만, 강력한 힘으로 강화될 수는 있습니다. |
거친 가죽 장갑 (0 회피도, 1 방어력) 거친 가죽 장갑 (0 회피도, 1 방어력)1.0 Encumbrance T1 hands armor [Normal] While equipped: defense ------ Armor +1 Unarmed combat: Weapon Damage 90% Range: 1.0x-1.1x Uses 24% Wil, 64% Cun Damage 물리 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +1 Critical Rate +1.0% Attack Speed 100% 손을 어느 정도 보호하면서도 손가락의 움직임을 크게 방해하지 않는 가벼운 장갑입니다. |
Rose's Revenge (5 회피도, 10 방어력) Rose's Revenge (5 회피도, 10 방어력)14.0 Encumbrance T3 heavy armor Reqs - 중갑 방어구 수련 [Unique] Nature/Psionic While equipped: offense ------ Mindpower +10 (+2 eff.) Damage +15% 정신 +15% 물리 When Hit 15 자연 15 물리 defense ------ Armor +10 Defense +5 (+2 eff.) Fatigue +12% other ------- Max hate +15.00 Hardens the skin for 6 turns increasing armour by 20 and armour hardiness by 20%. Uses 34 power out of 60/60 Painful to wear and painful to attackers, this armour is covered with sharp thorns. The pain helps you focus at least. |
거친 가죽 갑옷 (3 회피도, 2 방어력) 거친 가죽 갑옷 (3 회피도, 2 방어력)9.0 Encumbrance T1 light armor [Normal] While equipped: defense ------ Armor +2 Defense +3 (+1 eff.) Fatigue +6% 가죽 갑옷 한 벌입니다. |
2 마노 2 마노0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 산성 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
2 아쿠아마린 2 아쿠아마린0.0 Encumbrance T2 blue gem [Normal] While equipped: Armor +2 Resistance +2% all Item imbue powers: Armor +2 Resistance +2% all Latent Damage Type: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
오팔 오팔0.0 Encumbrance T2 blue gem [Normal] While equipped: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Item imbue powers: Stats +2 Str +2 Dex +2 Mag +2 Wil +2 Cun +2 Con Latent Damage Type: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
4 토파즈 4 토파즈0.0 Encumbrance T2 blue gem [Normal] While equipped: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Item imbue powers: Defense +4 (+1 eff.) Physical save +4 (+1 eff.) Spell save +4 (+1 eff.) Mind save +4 (+1 eff.) Latent Damage Type: 전기 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
인내 무쇠 곡괭이 (굴착 속도 38 턴) 인내 무쇠 곡괭이 (굴착 속도 38 턴)3.0 Encumbrance T1 digger tool [Ego] Master While equipped: Stats +3 Str defense ------ Fatigue -6% While carried: other ------- Talents +1 굴착 벽을 파거나, 나무를 베어내어 길을 만들어낼 수 있게 해 줍니다. |
스피넬 스피넬0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: 자연 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
예지의 오브 예지의 오브1.0 Encumbrance orb [Plot Item] Unknown While carried: 이 오브는 당신이 발견하는 물건들을 자동으로 식별해 줄 것입니다. |
귀환의 장대 (2/2) 귀환의 장대 (2/2)2.0 Encumbrance rod charm [Plot Item] Unknown 40 턴 후에 사용자는 세계 지도로 귀환합니다. Uses 172 power out of 400/400 이 장대는 보라툰으로만 만들어져 있으며, 공간 그 자체를 구부릴 수 있는 순수한 마법의 힘이 주입되어 있습니다. 이런 물건들에 대해서 들어본 적이 있습니다. 이것이 있으면 여행을 더 신속하게 할 수 있어서, 모험가들에게는 아주 유용합니다. |
변환 상자 변환 상자2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 한 번에 상자 속의 모든 물건을 변환합니다 (현재 구역을 떠날 때도 자동으로 변환됩니다.). Uses 0 power out of 1000/1000 이 상자는 엄청난 힘을 품은 옛 쉐르'툴 유적의 부속품입니다. 이 상자에 무엇인가를 넣으면 다른 곳으로 전이되어, 일련의 과정을 거친 뒤 파괴되어 에너지가 추출됩니다. 해당 과정에서 부산물로 금이 생산되고, 이 금은 추출 과정에 쓰이지 않기 때문에 다시 당신에게 재전송됩니다. 이 상자를 갖고 있으면 당신이 발견하고 습득한 모든 물건들은 자동적으로 내부에 수납되고, 현재 층을 떠날 때 에너지와 금으로 변환됩니다. 상자 안에 변환하고 싶지 않은 물건들이 있을 경우, 소지품 창을 열어서 상자에서 그 물건들을 빼내세요. 상자 안의 물건들은 무게가 0으로 간주됩니다. |
무쇠 투석 주머니 (17/17, 107% 위력, 1 방어력 관통) 무쇠 투석 주머니 (17/17, 107% 위력, 1 방어력 관통)3.0 Encumbrance T1 shot ammo [Normal] Weapon Damage 107% Range: 1.0x-1.2x Uses 92% Cun Damage 물리 Mastery Mud Slinger Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +4.0% Capacity 17 탄환은 투석구와 함께 적을 타격해 죽음으로 인도합니다. |
무쇠 투석 주머니 균형의 아가씨 (11/11, 144% 위력, 7 방어력 관통) 무쇠 투석 주머니 균형의 아가씨 (11/11, 144% 위력, 7 방어력 관통)3.0 Encumbrance T1 shot ammo [Rare] Disrupt Weapon Damage 145% Range: 1.0x-1.2x Uses 92% Cun Damage 물리 Mastery Mud Slinger Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +4.0% Capacity 11 Projectile Speed +268% Damage Against +10% Unnatural On-Hit, radius 1 +27 물리 On-crit, radius 2 +27 자연 On Hit: * 10% 확률로 대상의 주문 시전을 방해하고, 매 턴 10% 확률로 마법 유지기 하나를 비활성화 시킵니다. 확률은 최대 50% 까지 중첩됩니다 While equipped: other ------- Reload +5 탄환은 투석구와 함께 적을 타격해 죽음으로 인도합니다. |
초능력 보호막 무쇠 주술 고리 [기술 27] (22 재사용 대기시간) 초능력 보호막 무쇠 주술 고리 [기술 27] (22 재사용 대기시간)2.0 Encumbrance T1 torque charm [Ego] Psionic 초능력 보호막을 전개해, 5 턴 동안 받는 피해를 27 감소시킵니다 Puts all charms on 22 turn cooldown 주술 고리는 강력한 초능력자들이 초능력을 담아내기 위해 만들어냅니다. |
황폐의 Eclipsevile [기술 59] (22 재사용 대기시간) 황폐의 Eclipsevile [기술 59] (22 재사용 대기시간)2.0 Encumbrance T2 torque charm [Random Unique] Psionic While equipped: offense ------ Damage +9% 냉기 Ignore resists +34% 황폐 +34% 시간 When Hit 13 시간 When Hit: * 32% 확률로 힘, 민첩, 체격을 7 감소시킵니다. * 30% 확률로 피해량을 30% 감소시킵니다. defense ------ Resistance +12% 황폐 +12% 냉기 초능력 보호막을 전개해, 5 턴 동안 받는 피해를 59 감소시킵니다 Puts all charms on 22 turn cooldown 100% to 최대 1 개의 질병, 상처, 중독 효과를 제거합니다. 100% to 2 개의 이로운 효과의 지속시간을 2 턴 연장합니다. 주술 고리는 강력한 초능력자들이 초능력을 담아내기 위해 만들어냅니다. |
6 아메트린 6 아메트린0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
시트린 시트린0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
2 지르콘 2 지르콘0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 빛 보석은 아주 값진 물건이며, 마법적인 의식에도 사용됩니다. |
Achievements
Log
당신은 학살 강철 단검 (121% 위력 방어력 관통 6)를 변환해, 금화 0.70 를 획득했다.
당신은 힘 +5 강철 목걸이를 변환해, 금화 1.05 를 획득했다.
Gutka는 공중부양을 비활성화했다.
Gutka는 공중부양을 활성화했다.
Gutka는 육체 초월을 비활성화했다.
Gutka는 육체 초월을 활성화했다.
Gutka는 Skin Like Silk를 비활성화했다.
Gutka는 Skin Like Silk를 활성화했다.
알림: 당신은 현재 활성화한 유지기 - Bark Guard
에 영향을 주는 능력치 또는 기술에 투자했습니다.
유지기를 재활성화 함으로써 기술의 효과를 다시 갱신하십시오.
Gutka는 공중부양을 비활성화했다.
Gutka는 공중부양을 활성화했다.
Gutka는 육체 초월을 비활성화했다.
Gutka는 육체 초월을 활성화했다.
Gutka는 Skin Like Silk를 비활성화했다.
Gutka는 Skin Like Silk를 활성화했다.
알림: 당신은 현재 활성화한 유지기 - Bark Guard
에 영향을 주는 능력치 또는 기술에 투자했습니다.
유지기를 재활성화 함으로써 기술의 효과를 다시 갱신하십시오.
Gutka는 공중부양을 비활성화했다.
Gutka는 공중부양을 활성화했다.
Gutka는 육체 초월을 비활성화했다.
Gutka는 육체 초월을 활성화했다.
Gutka는 Skin Like Silk를 비활성화했다.
Gutka는 Skin Like Silk를 활성화했다.
알림: 당신은 현재 활성화한 유지기 - Bark Guard
에 영향을 주는 능력치 또는 기술에 투자했습니다.
유지기를 재활성화 함으로써 기술의 효과를 다시 갱신하십시오.
Gutka는 공중부양을 비활성화했다.
Gutka는 공중부양을 활성화했다.
Gutka는 육체 초월을 비활성화했다.
Gutka는 육체 초월을 활성화했다.
Gutka는 Skin Like Silk를 비활성화했다.
Gutka는 Skin Like Silk를 활성화했다.
알림: 당신은 현재 활성화한 유지기 - Bark Guard
에 영향을 주는 능력치 또는 기술에 투자했습니다.
유지기를 재활성화 함으로써 기술의 효과를 다시 갱신하십시오.