Magic Fingers the level 6 Lunar Adventurer by Daxma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Harbinger 1.5.6
Crystalist 1.5.5
Revamped Alchemist 1.5.5
Bladebender 1.5.6
Prodigy Tweaks 1.5.5
CampaignArena
ModeMadness Roguelike
SexFemale
RaceLunar
ClassAdventurer
Level / Exp6 / 28%
Sizebig
Lifes / Deaths

Primary Stats

Strength34 (base 14)
Dexterity23 (base 22)
Constitution23 (base 14)
Magic20 (base 20)
Willpower24 (base 24)
Cunning15 (base 14)

Resources

Life224/224
Mana195/200
Stamina150/150
Equilibrium12
Healing Factor1.1010362694301
Regeneration10.291546685506

Speed

Mental0%
Attack0%
Movement+18%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Barehand

Damage40
Accuracy22
Crit Chance5%
APR3
Speed1.00

Offense: Spell

Spellpower25
Crit Chance4%
Speed1

Offense: Mind

Mindpower21
Crit Chance4%
Speed1

Offense: Damage Bonus

All+10%

Defense: Base

Armour (hardiness)3 (30%)
Defense9
Ranged Defense9
Fatigue2
Physical Save20
Spell Save16
Mental Save14

Defense: Resistances

Fire+ 10%( 70%)

Defense: Immunities

Instadeath Resistance100%

Inscriptions (2/3)

Infusions
Runes

Class Talents

Technique / Pugilism1.50
3/5
2/5
0/5
0/5
Spell / Phantasm1.50
5/5
1/5
0/5
0/5
Demented / Tentacles1.50
1/5
1/5
0/5
0/5
Technique / Agile Combatant1.50
5/5
1/5
0/5
0/5
Technique / Martial Arts1.50
5/5
1/5
0/5
0/5
Technique / Mending1.50
5/5
1/5
0/5
0/5

Generic Talents

Technique / Fending1.50
5/5
1/5
0/5
0/5
Technique / Forger's endurance1.50
5/5
2/5
0/5
0/5
Wild-gift / Prowler1.50
5/5
3/5
0/5
0/5
Race / Lunar1.00
1/5
0/5
0/5
0/5

Effects

talent
talent
talent

Quests

active

Equipment

On feet
Main armor
Quiver
On hands
On head
Light source

Inventory

Achievements

Log

Magic Fingers has 3 stat point(s), 4 class talent point(s), 3 generic talent point(s) to spend. Press p to use them.
Wave clear!
Clear bonus: 8! Score bonus: 84! Danger bonus: 5.5! Rank bonus: 40!
Your experience increases by247.5!
You earn 1.8 gold for your victory!
Items lying around will disappear in 25 turns!

Magic Fingers deactivates Aura of Protection.

Magic Fingers activates Aura of Protection.

Magic Fingers deactivates Striking Stance.

Magic Fingers activates Striking Stance.

Magic Fingers deactivates Wild Attunement.

Magic Fingers is no longer attuned to nature.

Magic Fingers activates Wild Attunement.

Magic Fingers is attuned to nature!

Magic Fingers receives 15 healing from Wild Attunement.
You pickup 0.60 gold pieces.

There is an item here:
steel plate armour (4 def, 9 armour)
There is an item here:
flaming iron longsword of massacre (115% power, 2 apr)
Ran for 7 turns (stop reason: object seen).


Magic Fingers picks up (d.):
flaming iron longsword of massacre (115% power, 2 apr).
Talent Chakra is ready to use.
Talent Spin Fist is ready to use.
Talent Lash Out is ready to use.

Magic Fingers deactivates Striking Stance.

Magic Fingers deactivates Wild Attunement.

Magic Fingers is no longer attuned to nature.

Magic Fingers deactivates Aura of Protection.