nvcsertyhbv the level 4 Sher'Tul Adventurer by Daxma

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.5.10
Addons
Harbinger 1.5.6
Revamped Alchemist 1.5.5
Revamped Anorithil 1.5.5
Crystalist 1.5.5
Bladebender 1.5.6
Prodigy Tweaks 1.5.5
CampaignArena
ModeMadness Roguelike
SexMale
RaceSher'Tul
ClassAdventurer
Level / Exp4 / 43%
Sizemedium
Lifes / Deaths

Primary Stats

Strength25 (base 14)
Dexterity24 (base 23)
Constitution22 (base 14)
Magic20 (base 16)
Willpower13 (base 14)
Cunning34 (base 21)

Resources

Life201/210
Mana238/238
Healing Factor1.09375
Regeneration0.2734375

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite2

Offense: Mainhand

Damage28
Accuracy27
Crit Chance39%
APR2
Speed1.00

Offense: Offhand

Damage15
Accuracy27
Crit Chance41%
APR5
Speed1.00

Offense: Spell

Spellpower35
Crit Chance9%
Speed1

Offense: Mind

Mindpower21
Crit Chance9%
Speed1

Offense: Damage Bonus

Fire+5%

Defense: Base

Armour (hardiness)3 (30%)
Defense8
Ranged Defense8
Fatigue6
Physical Save26
Spell Save26
Mental Save10

Defense: Resistances

Blight+ 15%( 70%)
Acid+ 15%( 70%)
Darkness+ 15%( 70%)

Defense: Immunities

Silence Resistance16%
Instadeath Resistance100%
Blind Resistance16%

Inscriptions (2/3)

Runes
Runes

Class Talents

Spell / Lightning Blade1.50
4/5
1/5
0/5
0/5
Spell / Ice Blade1.50
4/5
1/5
0/5
0/5
Spell / Fire Blade1.50
4/5
1/5
0/5
0/5
Technique / Eldritch Combat1.50
2/5
1/5
0/5
0/5
Spell / Unhealing1.50
1/5
0/5
0/5
0/5
Spell / Enhancement1.50
3/5
0/5
0/5
0/5

Generic Talents

Technique / Forger's endurance1.50
2/5
0/5
0/5
0/5
Race / Sher'tul1.00
5/5
0/5
0/5
0/5
Spell / Enervation1.50
4/5
0/5
0/5
0/5
Cunning / Wicked Mind1.50
5/5
1/5
0/5
0/5

Effects

talent
talent
talent
talent
talent
beneficial effect

Quests

active

Equipment

On hands
Around neck
In main hand
Main armor
Light source
Cloak
In off hand

Inventory

Achievements

Log

Clear bonus: 4! Score bonus: 96! Danger bonus: 7! Rank bonus: 20!
Your experience increases by127!
You earn 1 gold for your victory!
Items lying around will disappear in 25 turns!

To celebrate the
release's anniversary, I am happy to say I've slipped up
a little present in your inventory!

Only embers of us were left, but the Embers shall burn again. The Embers of Rage!
The orcs are near extinct. The only Pride left standing is facing imminent annihilation by multiple foes.
But they will fight!

Embers of Rage, the second expansion for Tales of Maj'Eyal, offers a whole new campaign to play in, filled to the brim with zones, quests, artifacts, lore, ...
Play as one of the three new classes and three new races and master steam technology to craft powerful items and bring
HOT STEAMY MAYHEM to your foes!

Warning: You have increased some of your statistics or talent. Talent(s) actually sustained:
- Fire Knives
If these are dependent on one of the stats you changed, you need to re-use them for the changes to take effect.

Nvcsertyhbv deactivates Fiery Hands.

Nvcsertyhbv activates Fiery Hands.

Nvcsertyhbv deactivates Lightning Blade.

Nvcsertyhbv activates Lightning Blade.

Nvcsertyhbv deactivates Sinister Power.

Nvcsertyhbv activates Sinister Power.


Resting starts...

Talent Ice Blade is ready to use.
Talent Frost Edge is ready to use.
Talent Lightning Dash is ready to use.
Talent Fire Blade is ready to use.
The gates open!
Rested for 24 turns (stop reason: hostile spotted to the northwest (giant white ant)).


Nvcsertyhbv activates Ice Blade.


You may only sustain two blade enhancements at once.

Nvcsertyhbv deactivates Fiery Hands.

Nvcsertyhbv deactivates Ice Blade.

Nvcsertyhbv deactivates Lightning Blade.

Nvcsertyhbv deactivates Sinister Power.

Nvcsertyhbv deactivates Fire Knives.