











Character
| Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
| Addons | Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Proper Possession 1.7.0
Frequently Asked Questions: Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions:
[License note: This addon uses a modified version of an image by Lorc from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license.] Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Class: Wisp 1.7.0A new class, a psionic archer who starts with the powers of hypnosis, light telekinesis, and control over fabric. Class Talents Generic Talents There is also an evolution prodigy for this class, Incarnate Storm. Incompatible with https://te4.org/games/addons/tome/mv-greenwatch Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions:
License note: This addon uses images (or modified versions thereof) from Game-icons.net, pursuant to the Creative Commons CC-BY-3.0 license. In particular, we use images from the following authors: Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Items Vault 1.7.0Donators/Buyers bonus! Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. This mod is not meant for new players. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Improved line-wrapping logic thanks to Joerle! Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Mirrorblade 1.7.2Adds the Mirrorblade, a chronomancer that calls upon his temporal twin. Unlike Temporal Wardens, Mirrorblades train exclusively with melee weapons, and only ever call upon one other timeline for aid. However, this specialized training has resulted in an extremely effective paired combat style. Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. |
| Campaign | Maj'Eyal |
| Mode | Insane Roguelike |
| Sex | Male |
| Race | Ogre |
| Class | Harbinger |
| Level / Exp | 6 / 53% |
| Size | 较大 |
| Lifes / Deaths | Killed by Harbinger at level 6 on the 79 派尔月 122 year of Ascendancy at 07:06 / 1 |
Primary Stats
| Strength | 37 (base 29) |
| Dexterity | 28 (base 29) |
| Constitution | 32 (base 29) |
| Magic | 38 (base 29) |
| Willpower | 40.706123483606 (base 29) |
| Cunning | 31 (base 29) |
Resources
| Life | -2/322 |
| Equilibrium | 18 |
| Healing Factor | 1.5588419682049 |
| Regeneration | 9.9975712095368 |
Speed
| Mental | 0% |
| Attack | 0% |
| Movement | +25% |
| Spell | 0% |
| Global | +100% |
Vision
| Sight | 10 |
| Lite | 9 |
| Infravision | 1 |
Offense: Mainhand
| Damage | 49 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 35 |
| Speed | 1.00 |
Offense: Offhand
| Damage | 45 |
| Accuracy | 43 |
| Crit Chance | 9% |
| APR | 23 |
| Speed | 1.00 |
Offense: Spell
| Spellpower | 14.5 |
| Crit Chance | 7% |
| Speed | 1 |
Offense: Mind
| Mindpower | 36 |
| Crit Chance | 10% |
| Speed | 1 |
Offense: Damage Bonus
| 寒冷 | +10% |
| 自然 | +10% |
| 闪电 | +27% |
| All | 0% |
Defense: Base
| Armour (hardiness) | 41.51878060117 (91.980628241133%) |
| Defense | 12 |
| Ranged Defense | 12 |
| Fatigue | 17 |
| Physical Save | 30 |
| Spell Save | 26 |
| Mental Save | 24 |
Defense: Resistances
| All | + 7%( 70%) |
| 闪电 | + 30%( 79%) |
| 酸性 | + 31%( 70%) |
| 枯萎 | + 26%( 70%) |
| 寒冷 | + 48%( 79%) |
| 物理 | + 30%( 79%) |
| 自然 | + 46%( 70%) |
| 火焰 | + 30%( 79%) |
Defense: Immunities
| Stun Resistance | 27% |
| Confusion Resistance | 27% |
| Poison Resistance | 75% |
| Blind Resistance | 27% |
| Disarm Resistance | 20% |
| Bleed Resistance | 54% |
| Pinning Resistance | 27% |
| Instadeath Resistance | 100% |
| Knockback Resistance | 40% |
Inscriptions (3/3)
| Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
| Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
| Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:3 冷却时间:16 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 3 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 15% ,你的闪避增加 15 ,你的全体伤害抗性增加 15% 。 |
Class Talents
| 自然 / 雷电 | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 自然 / 烈焰行者 | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 自然 / Cyclone | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
Generic Talents
| 自然 / 灵晶掌握 | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 自然 / Rain | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 自然 / 耐久 | 1.30 |
| 5/5 |
| 3/5 |
| 0/5 |
| 0/5 |
| 格斗 / 战斗训练 | 1.40 |
| 2/5 |
| 4/5 |
| 3/5 |
| 2/5 |
| 4/5 |
| 2/5 |
| 种族技能 / 食人魔 | 1.00 |
| 5/5 |
| 0/5 |
| 0/5 |
| 0/5 |
Effects
| talent | 心灵利刃 |
| detrimental effect | 你的奥术力量被反魔法装备干扰。奥术技能有 10% 几率失败,奥术持续技能每回合有 1.0% 几率自动解除。 反魔干扰 |
| detrimental effect | 你正在窒息 ! 每回合按比例损失生命,且越来越多(现在 35% ) 窒息 |
Quests
你成功地将迷路的堕落者护送到了闪光洞穴的第2层的召回传送门。 护送:迷路的堕落者 (闪光洞穴的第2层)作为奖励,你解锁技能树 堕落 / 诅咒 (技能等级 1.00). | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会埃尔瓦拉的马鲁斯 需要你帮忙制作 守护药剂 。他给了你一张写着配方的小纸条: * '需要:一个巨蛛的丝腺。 你家仓库里的蜘蛛是不行的。当你看到一只时,你就会明白什么是巨型蜘蛛,尽管在马基埃亚尔这种蜘蛛很稀少。' * '需要:一个骷髅法师头骨。 如果它的眼睛仍然亮着,请猛击它直到不再发光为止。我不想再要一个会突然活过来并把我的实验室搞的一塌糊涂的头骨了。' * '需要:一个腐烂的食尸鬼肉块。 告诉你一个不幸的消息,平时从食尸鬼身上掉下来的肉是不行的。我需要新鲜的,刚切下来的肉。' | 正在进行 |
你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。 魔法大爆炸的回音有传闻说西面有堕落的永恒精灵的营地。 * 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。 * 你必须探索那些堕落的永恒精灵的营地。 | 正在进行 |
Equipment
| 在手上 | 主宰之粗制手套 (0 闪避, 1 护甲)1.0 Encumbrance T1 hands armor [Ego+] Master While equipped: Stats +1 Con defense ------ Armor +1 Physical save +12 (+6 eff.) Spell save +3 (+2 eff.) Mind save +4 (+2 eff.) Disarm Resist +20% Learn an unarmed attack talent or enable 'Always show glove combat' to see combat stats. 战场主宰: (Instant) Puts all charms on 30 cooldown 有效技能等级:2.0 Power cost 30 out of 30/30. Range melee/personal 冷却时间:40 Travel.spd instantaneous 介绍:专注于战斗并忽略你所承受的攻击。 增加物理伤害减免 22% 同时有 11% 几率摆脱暴击伤害,持续 20 回合。 轻便的手套不仅不影响手指的活动,还会多多少少保护手的安全。 |
| 在头上 | 力量之 (+3)矿工的铁盔 (0 闪避, 4 护甲)3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +3 Str defense ------ Armor +4 Fatigue +5% other ------- Infravision +1 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
| 主护甲 | 坚不可破的酸性抵抗之铁质板甲 (0 闪避, 12 护甲)17.0 Encumbrance T1 massive armor [Ego] Master While equipped: defense ------ Armor +12 Fatigue +22% Resistance +15% 酸性 一套用金属片制成的板甲。 |
| 在手指上 | 泰坦的霜冻之 (+20%)铜戒指0.1 Encumbrance T1 ring jewelry [Ego] Nature While equipped: Stats +2 Con offense ------ Damage +10% 寒冷 defense ------ Resistance +20% 寒冷 Physical save +4 (+2 eff.) 戒指让你的手指更加美丽! |
| 在手指上 | 战士的自然之 (+20%)铜戒指0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Str offense ------ Damage +10% 自然 defense ------ Armor +4 Resistance +20% 自然 戒指让你的手指更加美丽! |
| 在腰间 | 巨人腰带1.0 Encumbrance T1 belt armor [Unique] Master 如果有一对大些的手套就好了。 While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 这条腰带被赋予了神秘的魔力来对抗膨胀的腰围。不管它蕴含着的是何种力量,它总是能在你负重不足时助你一臂之力。 |
| 在主手 | 分解之绽放的藤蔓灵晶 (4-5 伤害, 35 护甲穿透, 自然 伤害)3.0 Encumbrance T2 mindstar 1H weapon [Ego] Nature/Psionic Weapon Damage 4.5 - 5.0 自然 Uses 95% Wil, 57% Cun Mastery 心灵利刃 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +35 Critical Rate +3.0% Attack Speed 100% While equipped: Stats +6 Wil offense ------ Mind Crit +2% Mindpower +8 (+3 eff.) defense ------ Spell save +3 (+2 eff.) Healmod +13% Heal-on-summon +10 other ------- Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 在脚上 | 速度之粗制皮靴 (0 闪避, 1 护甲)2.0 Encumbrance T1 feet armor [Ego] Arcane While equipped: offense ------ Move Speed +25% defense ------ Armor +1 一双用皮做的靴子。 |
| 在脖子上 | 清除的掌握之 (0.10格斗/战斗训练)铜项链0.1 Encumbrance T1 amulet jewelry [Ego] Disrupt/Master While equipped: defense ------ Resistance +12% 自然 +10% 枯萎 Poison Resist +21% Disease Resist +20% other ------- Masteries +0.10 Technique/战斗训练 项链让你的脖子更加美丽! |
| 在副手 | 青苔灵晶 (3-3 伤害, 23 护甲穿透, 精神 伤害)3.0 Encumbrance T1 mindstar 1H weapon [Normal] Nature Weapon Damage 3.0 - 3.3 精神 Uses 95% Wil, 57% Cun Mastery 心灵利刃 Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +23 Critical Rate +2.5% Attack Speed 100% While equipped: offense ------ Mind Crit +1% Mindpower +4 (+2 eff.) other ------- Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
| 光源 | 黄铜灯笼2.0 Encumbrance T1 lite [Normal] While equipped: other ------- Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
玛瑙石0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
3 尖晶石0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Item imbue powers: Defense +2 (+2 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+1 eff.) Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
紫黄晶0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
2 黄水晶0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
锆石0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
鉴定水晶球1.0 Encumbrance orb [Plot Item] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
转化之盒2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
回归之杖 (1/1)2.0 Encumbrance rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 202 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
宝藏猎人 (疯狂难度 (永久死亡模式))
积累1000金币。By Harbinger,食人魔Harbinger,等级6
79 派尔月 122 year of Ascendancy at 04:14 see stats
藏金库 (疯狂难度 (永久死亡模式))
积累3000金币。By Harbinger,食人魔Harbinger,等级6
79 派尔月 122 year of Ascendancy at 04:14 see stats
魔法大爆炸的秘密 (疯狂难度 (永久死亡模式))
阅读了有关魔法大爆炸的8章文献。By Harbinger,食人魔Harbinger,等级6
79 派尔月 122 year of Ascendancy at 04:14 see stats
龙之贪婪 (疯狂难度 (永久死亡模式))
积累8000金币。By Harbinger,食人魔Harbinger,等级6
79 派尔月 122 year of Ascendancy at 04:14 see stats
Log
发现手札:菲·维莉欧斯的冒险 [第4卷, 第2章] - 寻求庇护
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已购买: 菲·维莉欧斯的冒险 [第4卷, 第2章] - 寻求庇护 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第4卷, 第1章] - 穷途末路
按下Esc键,进入游戏菜单你可以查看所有你已经收集的札记。
已购买: 菲·维莉欧斯的冒险 [第4卷, 第1章] - 穷途末路 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第1卷, 第6章] - 离开埃尔瓦拉
按下Esc键,进入游戏菜单你可以查看所有你已经收集的札记。
已购买: 菲·维莉欧斯的冒险 [第1卷, 第6章] - 离开埃尔瓦拉 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第1卷, 第5章] - 艾伦尼恩·加威尔将军
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已购买: 菲·维莉欧斯的冒险 [第1卷, 第5章] - 艾伦尼恩·加威尔将军 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第1卷, 第4章] - 医疗
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已购买: 菲·维莉欧斯的冒险 [第1卷, 第4章] - 医疗 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第1卷, 第3章] - 痛苦中的永恒精灵
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已购买: 菲·维莉欧斯的冒险 [第1卷, 第3章] - 痛苦中的永恒精灵 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第1卷, 第2章] - 对纹身的避免
按下Esc键,进入游戏菜单你可以查看所有你已经收集的札记。
已购买: 菲·维莉欧斯的冒险 [第1卷, 第2章] - 对纹身的避免 价格 95.45 金币。
发现手札:菲·维莉欧斯的冒险 [第1卷, 第1章] - 魔法大爆炸的破坏
按下Esc键,进入游戏菜单你可以查看所有你已经收集的札记。
已购买: 菲·维莉欧斯的冒险 [第1卷, 第1章] - 魔法大爆炸的破坏 价格 95.45 金币。
自动探索了27回合(中断原因:没有移动)
Harbinger窒息了!
Harbinger进入窒息状态。





































