












Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.2 |
Addons | Troll Race. 1.7.2This addon adds Trolls as a playable race to the game. Trolls possess the Trollblood talent, which grants them high life-regeneration, but makes them vulnerable to fire. Race Stats: Str = 3 Mag = -3 Will = -2 Dex = -1 Con = 5 Liferating = 18 Exp-Penalty = 1.4 (Trolls aren't known for learning things fast) Size = Big (Increases with your racial abilites) Fear Immune Talents Trollblood(Passive): Life-regen, but fire-vulnerability. Scales with size. Scent(Active): Reveals the map around you, gives you a speedboost. Resilience of the Trolls(Passive): Increases saves and size category. Scales with size. Song of the Trolls(Active): AOE-damage with stun-chance. Scales with size. Increases size category. I hope you enjoy this! I would be very happy to receive some criticism :) If you got something to mention about balancing issues or if you find some errors, just tell me, i'll update this frequently. Rod of Dissipation 1.7.0Modifies the Storming the City quest to change its reward item to a Rod of Dissipation, essentially identical in functionality to the original Rune of Dissipation but not requiring an inscription slot Ashes of Urh'Rok 1.7.0Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Melinda on the Map 1.7.0Places the Sect of Kryl-Feijan event on the map as a zone entrance rather than an undetectable encounter. Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Phantom Warrior Class 1.7.0Introduce Phantom Warrior, a two-handed chronomancy class. Class trees: Generic trees: Known problems: This class is originally inspired by Phantom Lancer from Dota 2. Forbidden Cults 1.7.0Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Playable Naloren Race 1.6.7Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. More goods in store 1.7.0Make usual stores sell more goods. Also make staff stores except the ANGOLWEN staff store sell non-arcane staff only to find one-handed staff quickly. Staff Infusion 1.7.0Modifies the Command Staff talent, allowing you to link your staff's damage element to your currently active alchemy infusion. Cleaner Item Descriptions 1.7.0This is a fork of Better Item Descriptions that simply makes the tooltip larger and uses long phrases instead of abbreviations. If you hold ALT before mousing over an item, you can see its vanilla description. If you ask what part of a description means, everyone gets to laugh at you. However, feel free to suggest better phrasing. Root's Classes 1.7.0Contains several classes developed by Root of All Things, including:
* Seaward Charge - Charrrrge!: Rush to the target spot. If targeting a creature, strike them with your sword. If targeting an empty spot, shoot the nearest foe. * Seaward Charge - X Marks the Spot: Periodically mark a tile within range while in combat. Reaching this tile grants a boost to your attack and steam speed for several turns. * Seaward Charge - Storm Voyage: Foes that damage you are marked, granting you vision of them. Movement towards marked foes refunds energy. * Seaward Charge - Pirate's Wrath: A long cooldown buff that grants critical hit multiplier.
* Crewmates - Mechaparrot: You're accompanied by a robotic parrot who periodically harries nearby foes, blinding them and disrupting their talents. * Crewmates - Roboswabby: You summon a robotic deckhand who taunts nearby enemies. * Crewmates - Autobosun: Your first mate disciplines those who strike you. Attacks that deal a percentage of your life or more summon him assault your foes. * Crewmates - No Surrender: Your Roboswabby and Autobosun now explode when killed, based on the total damage they took.
* Boarding Party - Ship's Armory: Your Roboswabby and Autobosun are now armed with steamguns in addition to their melee weapons, and know Roaring Powder and Steel and Shot. * Boarding Party - Mass Charrrrge!: Whenever you Charrrrge!, your Roboswabby and Autobosun jump with you, before attacking nearby enemies. * Boarding Party - Parrot of Ill Omen: Your Mechaparrot curses those it strikes, causing them to hurt themselves when they fail to use talents. * Boarding Party - Shipboard Melee: Your attacks and those of your Roboswabby, and Autobosun mark foes. Attacking already marked foes stuns the target.
Proper Possession 1.7.0
Frequently Asked Questions: Class: Demolisher 1.7.0A new tinker class, the Demolisher. This addon requires the Embers of Rage DLC to function. Demolishers are designed to be a sort of Steam-Caster, using bombs, drones, and their steam-buggy to destroy their enemies rather than weapons. New Talents: Advanced Talents: Generic Talents: With new graphics by ToME artist rexorcorum astralInferno's Celestial Oddities 1.7.0A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Merchant on the Map 1.7.0Places the Lost Merchant event on the map as a zone entrance rather than an undetectable encounter. A companion piece to Melinda on the Map; they can be used together or separately. Bugfix Pack 1.7.2An addon compiling various fixes to bugs in ToME4. ===== Bugs fixed by this addon ===== = Band of Protection = = Quake hitting multiple times = = Proc bonuses/penalties with nested attacks = = Real-time Anomaly Meteors = = Wild Speed, Step Up, etc. resource leak = = Snapshotting for many talents = Unfortunately, this is not all of the snapshottable talents in the game, but it's a start. ===== Compatibility ===== It should otherwise not be destructive. ===== Changelog ===== 1.2.1: 1.2.0: 1.1.9: 1.1.8: 1.1.7: 1.1.6: 1.1.5: 1.1.4: 1.1.3: 1.1.2: 1.1.1: 1.1.0: 1.0.6: 1.0.5: 1.0.4: 1.0.3: 1.0.2: 1.0.1: 1.0.0: Weight: 61428967 Embers of Rage 1.7.0Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
ZOmnibus Addon Pack 1.7.0Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Possess Everyone 1.7.0This mod should allow you to possess all ranks. At the highest level of the Possess talent, it enables you to possess any rank of enemy, including Elite Bosses. I recommend the excellent Proper Possession, as well. Possessor Bonus Class 1.7.0Donators/Buyers bonus! Eoland's Vampire Race 1.7.2This is my own spin on a vampire race. It has some large benefits but also some very strong drawbacks. Items Vault 1.7.0Donators/Buyers bonus! Barbarian Evolution for Berserker 1.6.7Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Class: Martyr 1.7.0A new demented class, the Martyr. This addon requires the Forbidden Cults DLC to function. Unlike the magical folk of the Hidden Sanctuary, Martyrs' Insanity manifests in mental powers. New Talents: Advanced Talents: Old Talents: Korean Translation by khelerd https://te4.org/games/addons/tome/kotr-martyr is included Swordsmaster Class 1.7.2Adds a swordsmaster class to the game. CHANGELOG1.6.0 - Added a new talent tree, Technique/Fencing which has defensive talents related to parrying. - The talent Web of Steel has been moved from Swordsmanship to Fencing. It's place in the Swordsmanship tree has been taken by a new talent, Vorpal, which gives Physical Power and Armor Penetration. - The talent Crescent Sweep has been reworked. It deals more damage, inflicts bleed, moves before attacking, no longer allows swapping places, and has a cooldown. It's usage as a spammable movement talent for swapping places has been filled by the new Mist Step talent on the Fencing tree. - Lightspeed Draw can now attack enemies adjacent to any tiles you pass through in addition to enemies that you pass through directly. These additional targets count when determining whether you can use Lightspeed Draw or not. It still can only hit one enemy per tile you travel through though. - Fixed Swordsmanship not functioning for daggers - Fixed Swordsmanship to not permanently replace a weapon's strength damage mod with dexterity - Harrying blows no longer requires your spring attacks to hit the target; instead it only requires that you attempt them. - Harrying blows's finishing blow now bypasses evasion/repulsion talents that the target possesses - Harrying blows's finishing blow no longer ignores ALL armor and resistances. It ignores 50% of the target's resistances, and has set bonus armor penetration. - Spring Attack now functions immediately when activated instead of only after an action is performed after it is activated. - Surgical Strikes's stun and interference effects are now separate (so you get the full stun regardless of what the target does on its next turn). It's cooldown has also been increased from 6 to 8. - Added clarifying text to the descriptions of Will to Live and Unfetter to give a better idea of how effective they are when leveled up without requiring arithmetic. - Buffed Spring Attack stamina restoration - Cunning/Tactical is once again locked by default - Added translation support to timed effects 1.5.2 - Fixed bug with pre-use talent for swordsmanship talents when npc does not have an inventory 1.5.0 - Added a new talent tree, Technique/Two-handed Bladework, which serves as a Dexterity-based replacement for Technique/Two-handed Assault - As it has now been replaced, Technique/Two-handed Assault has been removed from the Swordsmaster class. - Cunning/Tactical is now unlocked by default 1.4.1 - Lightspeed Fatigue duration changed from 40 turns to a lower value which is based on effective talent level - (with 1.3 mastery: 24, 21, 18, 16, 14) - Lightspeed Fatigue now increases stamina cost of Lightspeed Draw linearly instead of quadratically. - (20 -> 40 -> 60 -> 80) instead of (20 -> 40 -> 80 -> 160) - Removed cooldown from Spring Attack, making it fully toggleable. 1.4.0 - Changed Moving Target to reduce direct damage taken by 30% instead of giving 15% all resist. - Buffed pin resistance of Slippery to 100% from 50% - Buffed movement speed granted by Slippery to 50% from 20% - Spring Attack once again restores stamina when wielding one-handed weapons - Lowered the maximum number of attacks per turn at ETL 5 for Spring Attack from 3 to 2 - Fixed typo in Harrying Blows description - Fixed Swordsmanship talents still being usable even when disarmed - Removed Duelist tree from Swordsmaster class, as it is mostly extraneous at this point 1.3.1 - Fixed infinite loop caused when reflecting certain spells like Invoke Darkness with Web of Steel 1.3.0 - Updated for version 1.7.2 - Raised stamina cost and cooldown for "Never Give Up" - Added offhand damage increase to "Swordsmanship" for swords and daggers - Changed format calls to tformat calls to support potential translation 1.2.0 - Added tactical data to talents for npcs - Swordsmanship mastery and str/dex scaling swap now works with daggers as well as swords - Determination now always takes 15 turns to reach maximum regeneration instead of taking fewer turns with a higher talent level. - Fixed logic of projectile selffire to correctly function as indicated by comments (for web of steel) - Fixed Vapor Blade knocking back even when it misses 1.1.0 - Swordsmanship now completely exchanges strength scaling for dexterity scaling on swords instead of giving -100% str mod and +100% dex mod - Fixed bug that prevented critical hits from occurring (oops!) - Unfetter and Never Give Up now have stamina costs - Harrying Blows fixed to only require Spring Attack to hit once per global turn instead of once per target's turn - Lightspeed Draw now has a fixed cooldown. - Spring Attack now only restores stamina if you are wielding a two-handed weapon - Will to Live changed to provide a health regen bonus equal to a flat amount per percent missing health rather than an amount equal to a percent of missing health. Also, now scales with Willpower. 1.0.0 - Initial Release Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Mage Knight 1.7.0Adds the Mage Knight metaclass, and its six sub-classes. Forum discussion thread: http://forums.te4.org/viewtopic.php?f=50&t=48329 Phoenix Knight: Powerful warriors who blast their foes with solar fire while calling healing light upon their allies. Their solar fire attacks will strike as either fire or light damage, whichever will hit their target the hardest, and their potent healing and cleansing abilities make them tough opponents to bring down. Mind Knight: Psionic warriors who strengthen their mental abilities by tapping into their inner magic. Adept at telekinesis, telepathy, and teleportation, they are mobile scouts who can quickly get a lay of the land and sow chaos among their foes with physical and mental debilitations, or even outright compulsions. Storm Knight: Swift skirmishers who rely on extreme mobility and powerful lightning magic to strike their foes down and avoid reprisals. Extremely fast and difficult to pin down, they can cast entire enemy units into disarray with their wealth of area attacks. All mage knights can cast while they fight, but experienced storm knights are also able to fight while they move. Earth Knight: The heaviest of infantry, earth knights hammer their foes with physical and natural forces while shielding themselves with the power of the earth. Highly resilient in the face of any attack, earth knights provide a slow and steady offense supported by powerful gemstone shields and the endurance of a living mountain. Sea Knight: Healers first, fighters second, battle mages a somewhat distant third, while sea knights lack the raw offensive power of other mage knights, they make up for it with amazing personal defense and recovery abilities. And though their attacks may be individually weak, like the sea itself, they are able to wear down even the strongest defenses eventually, eroding their opponents away with gradually strengthening spells, making them terrors in a battle of attrition. Mana Knight: Experimenting pioneers who do amazing things with raw magical energy. They have the most conventional magical training of the mage knights, even if they sometimes put it to unconventional use. Their arcane attacks can overwhelm the powers of other spellcasters, and while they lack the scope of power of full-fledged archmages, they are masters of the fundamentals of the various arcane schools. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Unlock Tinker Escorts 1.5.9Unlocks Tinkers Escorts in the main campaign by "removing" a single line. Zilquish Race 1.7.0Adds the Zilquish race, an artificial lifeform created by necromancers based on the accidental birth of the first skeletal ooze. They're tough, and can use natural talents. Comes with one secret unlockable feature, and one less secret unlockable feature! They will be added to the racepack on its next update, but for now here they are alone. This addon is now DEPRECATED and might cause bugs. Instead, please use the Inferno Race Pack! Qlass Pack 1.7.2Adds several new classes and races: - Moon Fox race: Race that can radically transform class and generic talents by attaching tails to them. This addon also makes a couple other changes to make the Zephyr class work: Other than that, the addon tries not to affect existing classes/races/talents. The new classes won't appear on enemies or Adventurers. You may freely modify and redistribute this addon and its contents, except where otherwise indicated in the Credits section below. Weight: 134953 ===== Credits ===== Sounds: ===== Changelog ===== 1.1.0: 1.0.1: 1.0.0: Necromancy+ 1.7.2Features: Spell/Charnel - class category available to Necromancer only. Tweaked Categories: Spell/Advanced Necrotic Minions Spell/Necrotic Minions Spell/Necrosis Spell/Shades Tweaked the talent levels granted by Blighted Summoning. Also adds in a new class called the Spiritmancer: The dead do not always rest easy, even free from fell influences. Categories: Karma Life Giver Ghosts Dawn Justice Lumberjack on the Map 1.7.0Places the Cursed Village event on the map as a lumberjack NPC rather than an undetectable encounter. A companion piece to Melinda on the Map and Merchant on the Map; they can be used together or separately. Augmented Mobility Grants Telekinetic Grasp 1.7.2Learning a talent in the Augmented Mobility category will now grant Telekinetic Grasp just like it used to. Rage Mage class 1.7.0Adds the Rage Mage class. The Rage Mage is an arcane/temporal caster that, when injured, gets too mad to cast and starts punching things. |
Campaign | Maj'Eyal |
Mode | Insane Roguelike |
Sex | Male |
Race | Ogre |
Class | Martyr |
Level / Exp | 17 / 95% |
Size | 较大 |
Lifes / Deaths | Killed by 风暴幼龙 弑神太空 at level 17 on the 15 黄昏月 122 year of Ascendancy at 20:42 / 1 |
Primary Stats
Strength | 51 (base 44) |
Dexterity | 49 (base 44) |
Constitution | 49 (base 44) |
Magic | 54 (base 44) |
Willpower | 68 (base 44) |
Cunning | 50 (base 44) |
Resources
Life | -47/568 |
Mana | 326/326 |
Insanity | 1/100 |
Healing Factor | 1.2732873839944 |
Regeneration | 0.31832184599859 |
Speed
Mental | 0% |
Attack | 0% |
Movement | -50% |
Spell | 0% |
Global | +100% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 10 |
See Stealth | 116.13264812281 |
See Invisible | 119.13264812281 |
Offense: Mainhand
Damage | 74 |
Accuracy | 67 |
Crit Chance | 24% |
APR | 2 |
Speed | 1.00 |
Offense: Offhand
Damage | 32 |
Accuracy | 67 |
Crit Chance | 15% |
APR | 25 |
Speed | 1.00 |
Offense: Spell
Spellpower | 26 |
Crit Chance | 17% |
Speed | 1 |
Offense: Mind
Mindpower | 58 |
Crit Chance | 18% |
Speed | 1 |
Offense: Damage Bonus
酸性 | +10% |
闪电 | +11% |
寒冷 | +10% |
光系 | +5% |
自然 | +6% |
All | 0% |
Offense: Damage Penetration
闪电 | +5% |
暗影 | +5% |
Defense: Base
Armour (hardiness) | 34.063402816797 (92.11456541679%) |
Defense | 25 |
Ranged Defense | 25 |
Fatigue | 17 |
Physical Save | 33 |
Spell Save | 41 |
Mental Save | 43 |
Defense: Resistances
精神 | + 42%( 70%) |
闪电 | + 53%( 70%) |
枯萎 | + 43%( 70%) |
寒冷 | + 69%( 70%) |
All | + 39%( 70%) |
暗影 | + 46%( 70%) |
酸性 | + 55%( 70%) |
光系 | + 43%( 70%) |
自然 | + 46%( 70%) |
火焰 | + 43%( 70%) |
Defense: Immunities
Pinning Resistance | 22% |
Bleed Resistance | 53% |
Disarm Resistance | 85% |
Knockback Resistance | 22% |
Instadeath Resistance | 100% |
Blind Resistance | 63% |
Inscriptions (4/4)
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 100 伤害持续 5 回合。 |
Runes | 有效技能等级:1.0 符文:粉碎痛苦使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活符文,立刻清除你身上的负面效果。 清除所有越层效果(失去平衡、法术冲击和思维封锁),以及物理、精神和魔法负面效果各 1 个。 每清除一个负面效果,你都会获得一个抵挡 50 伤害的护盾,持续 3 回合。 如果只清除了越层效果,不会产生护盾且冷却时间减少75% 。 |
Runes | 有效技能等级:1.0 符文:闪烁使用模式:主动技能 使用范围:3 冷却时间:16 飞行速度:瞬间 使用速度:法术(100%回合) 是:法术 介绍:激活符文,传送到视野内 3 格内的指定位置。之后,你会脱离相位 3 回合。在这种状态下,所有新的负面效果的持续时间减少 15% ,你的闪避增加 15 ,你的全体伤害抗性增加 15% 。 |
Infusions | 有效技能等级:1.0 纹身:原初使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身,你受到的伤害将部分转化为治疗(在伤害减免之前计算),转化比例为 19% 。此外,每回合减少一个随机负面效果的持续时间 3 回合,持续 4 回合。 效果随你的意志属性提升。 |
Class Talents
疯狂 / 天启 | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
灵能 / Crucible | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
疯狂 / Scourge | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / Standard-Bearer | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / Beinagrind Whispers | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / Chivalry | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / Final Moment | 1.50 |
| 5/5 |
| 4/5 |
| 0/5 |
| 0/5 |
疯狂 / Unsettling Words | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / Vagabond | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
Generic Talents
灵巧 / 生存 | 1.40 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
法术 / 侦查 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
格斗 / 战斗训练 | 1.50 |
| 3/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
灵能 / 反馈 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
疯狂 / Polarity | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 5/5 |
种族技能 / 食人魔 | 1.20 |
| 5/5 |
| 5/5 |
| 2/5 |
| 0/5 |
Effects
talent | 敏锐直觉 |
talent | Tainted Bullets |
talent | 预感 |
detrimental effect | 严重失去平衡,降低整体伤害 15%。 失去平衡 |
beneficial effect | Linked to their flag gaining 29% all damage resistance. Aura of Confidence |
beneficial effect | You see the world as it truly is. Sane |
detrimental effect | 目标士气低落,物理、法术和精神强度减少 25 。 胆怯 |
beneficial effect | 降低受到的 闪电 伤害 17% 。 感应护盾 |
beneficial effect | You are empowered by your madness, increasing mindpower by 60. Inspired |
detrimental effect | 目标被震慑,减少造成伤害 50%, 随机 3 个技能进入冷却并降低移动速度 50% 。 震慑时技能冷却速度减半。 震慑 |
Quests
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
你成功地将受伤的先知护送到了闪光洞穴的第2层的召回传送门。 护送:受伤的先知 (闪光洞穴的第2层)作为奖励,你解锁技能树 法术 / 侦查 (技能等级 1.00). | 结束 |
很多马基埃亚尔的炼金术士想竞争加入强大的炼金术士兄弟会,其中有一个或者几个人请求你的帮助。 炼金术士兄弟会德斯镇的斯泰尔 需要你帮忙制作 精准药剂 。他给了你一张写着配方的小纸条: * '需要:一个一袋金色恐魔的粉尘。 不要被恐魔发出的强光所吓倒,如果你被吓倒,我会考虑更多的冒险者来接替你的使命。' * '需要:一个木乃伊骨头。 那就是,经过木乃伊化的尸体身上的骨头。实际上,身体的任何部位都可以,只是从它们身上只能找到骨头了。我推荐你去找一根没有被诅咒的骨头。' * 你找到了所需要的腐烂的食尸鬼肉块。 | 正在进行 |
你被一个盗贼邀请,证明你作为一个斗士的能力,以获得进入竞技场的资格。 竞技场代理人 | 结束 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
你已经找到了所有有关秘密财宝的线索,在食人魔沼泽第三层应该能找到一条通往那里的路。 隐藏的财宝注意:看样子那里非常危险。 你已经干掉了比尔,他的财宝现在归你了。 | 结束 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。 | 正在进行 |
你听说在闪光洞穴中有一些被魔法大爆炸能量影响的奇怪水晶。 魔法大爆炸的回音有传闻说西面有堕落的永恒精灵的营地。 * 你已经探索了闪光洞穴,并摧毁了魔法大爆炸水晶体。 * 你已经探索了罗兰精灵营地并杀死了检察官。 | 结束 |
Equipment
在手上 | ![]() 1.5 Encumbrance T2 hands armor [Random Unique] Arcane/Nature/Master While equipped: Stats +2 Dex offense ------ On-Hit 5 光系 8 闪电 Damage +5% 光系 +5% 闪电 Accuracy +12 (+3 eff.) When Hit 2 闪电 defense ------ Armor +2 Fatigue +3% Resistance +6% 闪电 +7% 光系 +6% 枯萎 Blind Resist +10% Disarm Resist +10% Unarmed combat: Weapon Damage 21.5 - 30.1 物理 Uses 40% Cun, 40% Dex, 40% Str Accuracy Bonus +0.2% base damage (max 20%) Accuracy +7 Ignore Armor +9 Critical Rate +13.0% Attack Speed 83% On-crit, radius 2 +7 闪电 On Hit: 10% 闪电吐息 3 On Hit: 20% 灼热之矛 3 臂铠保护你的手至前臂的中间部分。 |
在头上 | ![]() 3.0 Encumbrance T1 head armor [Ego] Master While equipped: Stats +2 Dex defense ------ Armor +3 Fatigue +5% Resistance +5% 寒冷 +6% 火焰 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
主护甲 | ![]() 14.0 Encumbrance T3 heavy armor [Random Unique] Nature/Master/Psionic While equipped: Stats +2 Str offense ------ Damage +6% 闪电 defense ------ Armor +11 Defense +3 (+2 eff.) Fatigue +12% Resistance +7% 酸性 +24% 寒冷 +5% 精神 Mind save +13 (+4 eff.) other ------- Light +3 Breathe water 一套由金属环扣做成的锁甲。 |
弹药袋 | ![]() 3.0 Encumbrance T2 shot ammo [Ego+] Master Weapon Damage 24.0 - 28.8 物理 Uses 70% Dex, 50% Cun Mastery Sling Practice Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +2 Critical Rate +9.5% Capacity 16 On Crit: * 使目标流血,在5回合内造成174物理伤害,并降低目标治疗系数50% 子弹是配合投石索投掷敌人用的。 |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Rare] Master While equipped: offense ------ Ignore resists +5% 暗影 When Hit 2 精神 On-Hit (Melee): * 10%几率降低25%护甲 * 20%几率降低28%伤害 defense ------ Life +24.00 Disarm Resist +22% Pinning Resist +22% Knockbk Resist +22% 戒指让你的手指更加美丽! |
在手指上 | ![]() 0.1 Encumbrance T1 ring jewelry [Ego] Nature/Master While equipped: Stats +2 Dex offense ------ Damage +10% 酸性 Accuracy +4 (+1 eff.) defense ------ Resistance +20% 酸性 戒指让你的手指更加美丽! |
在腰间 | ![]() 1.0 Encumbrance T1 belt armor [Rare] Psionic While equipped: Stats +1 Wil offense ------ Mind Crit +5% Mindpower +3 (+1 eff.) Ignore resists +5% 闪电 defense ------ Physical save +5 (+2 eff.) other ------- Psi when Hit +0.12 Max psi +10.00 一条可以围住腰的皮带。 |
在脚上 | ![]() 3.0 Encumbrance T1 feet armor [Rare] Master While equipped: Stats +1 Wil defense ------ Armor +3 Fatigue -3% Physical save +6 (+3 eff.) Mind save +9 (+3 eff.) other ------- Encumbrance +20 Max hate +6.00 Max psi +10.00 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
在主手 | ![]() 4.0 Encumbrance T1 sling 1H weapon [Ego+] Nature/Master Mastery Sling Practice Accuracy Bonus +0.2% base damage (max 20%) Attack Speed 100% Range +6 While equipped: Stats +1 Str +6 Wil +5 Con offense ------ Physical Power +5 (+2 eff.) defense ------ Life +10.00 投石索用来向敌人投掷石质或金属子弹。 |
工具 | ![]() 3.0 Encumbrance T1 digger tool [Rare] Nature While equipped: Stats +1 Str +4 Wil offense ------ Damage +6% 自然 defense ------ Resistance +11% 自然 +9% 暗影 Crit Resistance 5.00% other ------- Light +1 See Invis +3 While carried: other ------- Talents +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
在脖子上 | Pendant of the Deep Pendant of the Deep0.1 Encumbrance T1 amulet jewelry [Unique] Arcane While equipped: Stats +8 Mag +8 Wil offense ------ Damage +10% 寒冷 defense ------ Resistance +20% 寒冷 other ------- Mana/turn +0.50 On Spell Hit: 15% 寒冰箭 1 The coral pendant on this amulet seems to be imbued with the intense cold of the abyssal depths. |
斗篷 | ![]() 2.0 Encumbrance T1 cloak armor [Rare] Psionic While equipped: Stats +4 Cun +3 Wil offense ------ Mindpower +5 (+1 eff.) defense ------ Defense +1 (+1 eff.) Resistance +3% 暗影 Mind save +6 (+2 eff.) 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
在副手 | ![]() 1.0 Encumbrance T1 dagger 1H weapon [Unique] Arcane Weapon Damage 15.0 - 19.5 物理 Uses 55% Dex, 45% Str Mastery 匕首掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +25 Critical Rate +0.0% Attack Speed 100% Phasing +50% While equipped: offense ------ Accuracy +20 (+5 eff.) other ------- Masteries +0.20 Spell/Charnel Blind-Fight: No penalty when attacking invisible/stealthed This scalpel was used by the dread sorcerer Kor'Pul when he began learning the necromantic arts in the Age of Dusk. Many were the bodies, living and dead, that became unwilling victims of his terrible experiments. |
光源 | ![]() 2.0 Encumbrance T1 lite [Ego+] Nature While equipped: Stats +3 Wil offense ------ Physical Crit +3.0% Critical power +10.00% Physical Power +6 (+2 eff.) other ------- Light +3 一个有引线的黄铜容器,上面覆盖有一张纸防止灯油溅出来。它有一只把手,可以提着。 |
Inventory
![]() 5.0 Encumbrance T1 staff 2H weapon [Unique] Arcane Weapon Damage 10.0 - 12.0 物理 Uses 110% Mag Accuracy Bonus +2.5% proc damage (max 250%) Ignore Armor +0 Critical Rate +1.5% Attack Speed 100% While equipped: offense ------ Spell Crit +8% Spellpower +7 (+3 eff.) Damage +10% 酸性 +10% 火焰 +10% 暗影 +10% 枯萎 other ------- See Invis +2 Talents +1 法杖掌控 Masteries +0.10 Corruption/骨 白骨之矛: 有效技能等级:3.0 Power cost 4 out of 6/6. Range 10 冷却时间:10 Travel.spd instantaneous 是:法术 介绍: 释放一根骨矛,对一条线上的目标造成 38.62 物理伤害。这些目标每具有一个魔法负面效果,就额外受到 20% 的伤害,最多达到 100%( 77 )。 伤害受法术强度加成。 这根法杖由许多生物的骨头制成并散发着能量。你甚至可以在很远的地方感受到它的邪恶气息。 |
![]() 5.0 Encumbrance T1 greatmaul 2H weapon [Unique] Master Weapon Damage 30.0 - 51.0 物理 Uses 130% Str Mastery 武器掌握 Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +7 Critical Rate +1.5% Attack Speed 100% While equipped: 破碎震击: 有效技能等级:2.0 Power cost 11 out of 20/20. Range melee/personal 冷却时间:13 Travel.spd instantaneous 介绍:用你的武器攻击目标并造成 124% 伤害。如果此次攻击命中,则目标护甲和豁免会减少 11 持续 6 回合。 同时,如果目标被临时伤害护盾保护,有 36% 几率使之破碎。 受物理强度影响,护甲减值有额外增加。 这是一个巨大的、丑陋的树干,但是巨魔比尔把它当做武器。如果你够强壮,你也可以把它当做武器! |
![]() 3.0 Encumbrance T2 waraxe 1H weapon [Rare] Psionic Weapon Damage 11.5 - 16.1 物理 Uses 100% Str Mastery 武器掌握 Accuracy Bonus +0.2% critical chance (max 25%) Ignore Armor +3 Critical Rate +4.0% Attack Speed 100% On-hit +5 暗影 +12 酸性 Damage Against +7% Living While equipped: offense ------ Ignore resists +10% 酸性 defense ------ Armor +8 Defense +25 (+13 eff.) Resistance +12% 时空 单手战斧。 |
![]() 3.0 Encumbrance T2 mindstar 1H weapon [Rare] Nature/Psionic Weapon Damage 5.0 - 5.5 精神 Uses 50% Wil, 30% Cun Accuracy Bonus +0.2% critical chance (max 25%) Accuracy Stat Wil Ignore Armor +18 Critical Rate +3.0% Attack Speed 100% While equipped: offense ------ Mind Crit +2% Mindpower +4 (+1 eff.) On-Hit 6 精神 5 暗影 Damage +4% 精神 +5% 暗影 defense ------ Armor +8 Resistance +6% 自然 +6% 时空 Pinning Resist +20% Teleport Resist +20% other ------- Equi when Hit +0.16 Max hate +4.00 Talents +1 灵晶调谐 大自然孕育了灵晶。灵晶是一种蕴含生命力量的天然宝石,它们可用来吸收和传递大自然的精神能量和灵能量。副手装备灵晶不会触发副手伤害惩罚。 |
![]() 3.0 Encumbrance T1 shot ammo [Ego++] Master Weapon Damage 21.0 - 25.2 物理 Uses 70% Dex, 50% Cun Mastery Sling Practice Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +1 Critical Rate +15.0% Capacity 20 On Crit: * 使目标流血,在5回合内造成174物理伤害,并降低目标治疗系数50% * 致残目标,降低30%攻击、施法和精神速度 子弹是配合投石索投掷敌人用的。 |
![]() 2.0 Encumbrance T1 cloth armor [Unique] Arcane While equipped: offense ------ Spellpower +5 (+2 eff.) Move Speed +15% Damage +10% 寒冷 Ignore resists +8% 寒冷 When Hit 10 寒冷 defense ------ Defense +12 (+6 eff.) Resistance +15% 寒冷 +7% all other ------- Masteries +0.30 Spell/冰封大地 +0.30 Spell/远古冰魂 +0.30 Spell/水 +0.30 Spell/寒冰 +0.30 Spell/坟墓 +0.30 Spell/冰霜炼金 On Spell Hit: 5% 水之喷射 1 这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。 |
![]() 2.0 Encumbrance T1 cloth armor [Cosmetic Item] Arcane While equipped: offense ------ Spellpower +11 (+5 eff.) Damage +7% all defense ------ Resistance +7% all 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
![]() 2.0 Encumbrance T2 cloth armor [Unique] Arcane While equipped: Stats +6 Mag offense ------ Spell Crit +15% Spellpower +15 (+7 eff.) Damage +15% 奥术 defense ------ Resistance +9% all 这件古老的礼服从厄流纪保存了下来。上古的魔法力量占据着它。它由人类专门为人类制造;只有他们才能驾驭这件长袍的真正力量。 |
![]() 9.0 Encumbrance T2 light armor [Unique] Master While equipped: Stats +4 Con defense ------ Armor +6 Defense +12 (+6 eff.) Fatigue +7% Life +40.00 other ------- Infravision +3 Masteries -0.20 Cunning/潜行 缝在一起的许多人皮。有些眼睛和嘴巴依然待在这件袍子上,并且有一些仍然活着,在被酷刑折磨的痛苦中尖啸。 |
![]() 14.0 Encumbrance T2 heavy armor [Random Unique] Nature/Master While equipped: defense ------ Armor +7 Defense +2 (+1 eff.) Fatigue +12% Resistance +6% 酸性 +7% 寒冷 +5% 奥术 +33% 火焰 Spell save +9 (+3 eff.) Life Regen +4.00 other ------- Breathe water 一套由金属环扣做成的锁甲。 |
![]() 1.0 Encumbrance T1 belt armor [Unique] Master 如果有一对大些的手套就好了。 While equipped: defense ------ Armor +4 Fatigue -10% Life +40.00 Knockbk Resist +40% other ------- Encumbrance +70 这条腰带被赋予了神秘的魔力来对抗膨胀的腰围。不管它蕴含着的是何种力量,它总是能在你负重不足时助你一臂之力。 |
Slippery Belt Slippery Belt1.0 Encumbrance T1 belt armor [Unique] Nature/Unknown While equipped: Stats +8 Cun +8 Wil offense ------ Damage +10% 自然 defense ------ Resistance +20% 自然 other ------- EQ/turn -0.50 On Mind Hit: 15% 史莱姆喷吐 1 It took quite a bit more effort to lash the tentacles into a belt than expected. It pulses with horrific energy. |
![]() 1.0 Encumbrance T1 belt armor [Ego+] Master While equipped: Stats +4 Cun +4 Wil offense ------ Physical Power +2 (+1 eff.) Against +15% Summoned defense ------ Resist Against +16% Summoned Spell save +6 (+2 eff.) other ------- Size +1 一条可以围住腰的皮带。 |
![]() 1.5 Encumbrance T1 hands armor [Unique] Disrupt/Master While equipped: Stats +2 Cun +2 Wil offense ------ Mind Crit +3% Mindpower +4 (+1 eff.) Damage +5% 自然 Ignore resists +5% 自然 defense ------ Armor +2 Defense +1 (+1 eff.) Spell save +4 (+2 eff.) Life +20.00 Unarmed combat: Weapon Damage 13.0 - 18.2 物理 Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +4 Critical Rate +3.0% Attack Speed 83% On-hit +10 沉默 使用奥术力量的人无法穿戴。 摧毁一件奥术装备(比臂铠材质级别高). Uses 1 power out of 150/150 你从这副锈迹斑斑的臂铠上勉强能看出其曾经的辉煌。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。 |
![]() 1.5 Encumbrance T1 hands armor [Ego] Master/Psionic While equipped: Stats +3 Str offense ------ Physical Power +5 (+2 eff.) On-Hit 6 精神 Damage +3% 精神 defense ------ Armor +1 Fatigue +1% Resistance +6% 精神 Unarmed combat: Weapon Damage 13.5 - 18.9 物理 Uses 40% Dex, 40% Str, 40% Cun Accuracy Bonus +0.2% base damage (max 20%) Ignore Armor +3 Critical Rate +2.0% Attack Speed 83% On-crit, radius 2 +5 精神 On Hit: 20% 精神切断 1 臂铠保护你的手至前臂的中间部分。 |
![]() 3.0 Encumbrance T1 head armor [Rare] Nature While equipped: offense ------ Damage +6% 光系 +9% 酸性 When Hit 8 火焰 defense ------ Armor +3 Fatigue +5% Resistance +3% 酸性 +5% 寒冷 +9% 火焰 other ------- Breathe water 一顶巨大的头盔可以保护你的整个头部。不过,空气流通和较差的视野是一个问题。 |
![]() 0.0 Encumbrance T1 black gem [Normal] While equipped: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Item imbue powers: Stats +1 Str +1 Dex +1 Mag +1 Wil +1 Cun +1 Con Latent Damage Type: 酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 green gem [Normal] While equipped: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Item imbue powers: Defense +2 (+1 eff.) Physical save +2 (+1 eff.) Spell save +2 (+1 eff.) Mind save +2 (+0 eff.) Latent Damage Type: 自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Item imbue powers: Physical Crit +1.0% Spell Crit +1% Mind Crit +1% Damage +2% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Light +4 Infravision +4 Item imbue powers: Light +4 Infravision +4 Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T1 yellow gem [Normal] While equipped: Armor +1 Resistance +1% all Item imbue powers: Armor +1 Resistance +1% all Latent Damage Type: 光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.0 Encumbrance T2 multi-hued gem [Unique] Arcane While equipped: Stats +5 Mag Damage +20% 奥术 +20% 枯萎 (被创建的物品可以被激活,以重新取回魔力结晶) Latent Damage Type: 奥术 安装至一把武器(可以将未附魔的武器变成一件神器). Uses 1 power out of 1/1 这个水晶散发着魔力的光辉。 |
![]() 2.0 Encumbrance T1 misc tool [Unique] Nature While equipped: Stats +5 Lck defense ------ Defense +5 (+3 eff.) other ------- Disarm Traps +5 侦查陷阱。 25%几率解除至多3个震慑、定身或眩晕效果。 一只用细线串起来的巨大毛脚,很显然这是一位半身人的。目前的状态,很难讲它多久以前被割了下来,但是从脚踝处的齿痕来看,应该不是出于自愿。 它的外面有一层盐和粘土,被很好的保护着,尽管如此,大自然还是剥夺了它的活力,它已经成为了一块死肉。有人说,半身人的脚可以带来好运,但是现在唯一可确认的是——它臭死了! |
![]() 1.0 Encumbrance orb [Plot Item] Unknown While carried: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 2.0 Encumbrance sher'tul chest [Plot Item] Unknown While carried: 立即转化盒子中的所有物品(当你切换地图时也会自动转化). Uses 0 power out of 1000/1000 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 2.0 Encumbrance rod charm [Plot Item] Unknown 传送至世界地图(等待40回合). Uses 108 power out of 400/400 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
By Martyr,食人魔Martyr,等级15
4 黄昏月 122 year of Ascendancy at 20:48 see stats
By Martyr,食人魔Martyr,等级6
3 狂欢月 122 year of Ascendancy at 19:40 see stats
By Martyr,食人魔Martyr,等级17
15 黄昏月 122 year of Ascendancy at 08:35 see stats
By Martyr,食人魔Martyr,等级6
3 狂欢月 122 year of Ascendancy at 19:40 see stats
By Martyr,食人魔Martyr,等级6
3 狂欢月 122 year of Ascendancy at 19:40 see stats
Log
Martyr受到11 治疗。
Martyr的Unnerved击中风暴幼龙 弑神太空造成23 精神伤害。
Martyr使用了Scorn.
Martyr的精神攻击造成了致命一击!
近战报复击中Martyr造成(2 固定减伤吸收), 0 闪电 (0合计伤害).
Martyr击中风暴幼龙 弑神太空造成(21 匕首格挡), 24 物理, 2 闪电, 6 光系 (32合计伤害).
Glorious flag使用了史莱姆触手.
Martyr关闭了Jolt Awake。
Martyr awakens from a terrible dream!
You die in the dream!
风暴幼龙 弑神太空劈中了Glorious flag!
风暴幼龙 弑神太空向Glorious flag发起一次近战暴击!
风暴幼龙 弑神太空击中Glorious flag造成58 物理, 11 酸性, 6 寒冷, 7 自然, 12 闪电, 22 物理 (117合计伤害).
风暴幼龙 弑神太空击中Martyr造成(22 固定减伤吸收), (60 to the dream), 0 物理, (22 固定减伤吸收), 0 物理, (9 固定减伤吸收), 0 酸性, (4 固定减伤吸收), 0 寒冷, (7 固定减伤吸收), 0 自然, (10 固定减伤吸收), 0 闪电 (0合计伤害).
近战报复击中风暴幼龙 弑神太空造成1 精神, 1 闪电, 1 精神, 1 闪电 (4合计伤害).
Martyr的诅咒创伤消失。
Martyr受到10 治疗。
Martyr受到来自风暴幼龙 弑神太空的32 治疗。
Martyr的Unnerved击中风暴幼龙 弑神太空造成31 精神伤害。
Martyr的Scorned击中风暴幼龙 弑神太空造成46 精神伤害。
你没有足够的疯狂值施展:Cut Time
Martyr使用了Share Pain.
风暴幼龙 弑神太空开始暴走!
Martyr击中风暴幼龙 弑神太空造成185 精神伤害。
近战报复击中Glorious flag造成3 闪电, 3 闪电 (5合计伤害).
Glorious flag击中风暴幼龙 弑神太空造成27 暗影, (21 匕首格挡), 55 暗影 (82合计伤害).
风暴幼龙 弑神太空使用了双持打击.
Martyr被震慑!