Tinker Tinkering
A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
- New tinker recipe Regeneration Salve.
- In the Create Tinker dialog, place initial focus in the recipes list for ease of keyboard navigation.
- Expand the descriptions of schematics in tinker stores and recipes in the Create Tinker dialog to include more useful information.
- For characters with both a transmogrification chest and an Automated Portable Extractor, the latter will automatically be used for items that yield ingredients when melted, and the former will be used for the rest for fortress energy (controlled by game options "Gameplay | Multiplexed transmogrification" and "Gameplay | Multiplexed transmogrification minimum tier").
- Schematics for tinkers you've already learned can optionally be listed in a different color in stores and in player inventory for easier distinction (controlled by game option "Gameplay | Highlight learned schematics in stores").
More Yeti Muscle Rewards
Slightly improves and expands the rewards available for bringing Yeti muscles to the Old Psi-Machine, to make build diversity in Embers closer to that of the main campaign:
-Staff Combat and Mindstar Mastery are now granted at 1.2 mastery
-Stone Alchemy, Light can now be learnt at 0.8 mastery, but locked (need category point)
-Hexes can now be learnt at 1.0 mastery, locked. If it is already known but locked, it will be unlocked instead.
Embers With All Races
Adds all races available in the Arena campaign to the Orcs campaign. You will still need to have a race unlocked in order to play it in the Orcs campaign.
This should work for all DLC races and most addon races, assuming they are not implemented in an unusual way and their addon weight is lower than that of this addon (200000).
Steamshaper Subclass
Adds the Steamshaper, a Tinker Subclass.
Combines Steamtech and Embers Psionic talents into a Willpower/Cunning focused Steam/Psi caster.
"Powerful psionics are able to enter a gestalt with steam generators and technology to enhance their own mental prowess.",
"The Steamshaper combines this ability to gestalt to enhance his tinkers, all the while boiling her foes to death with steamy, mind-induced mayhem."
["steamtech/chemistry"]
["steamtech/physics"]
["steamtech/blacksmith"] (locked)
["wild-gift/mindstar-mastery"] (locked)
["steamtech/engineering"]
["cunning/survival"] (locked)
["technique/combat-training"]
["steamtech/avoidance"]
["steamtech/battle-machinery"]
["steamtech/thoughts-of-iron"]
["psionic/gestalt"]
["psionic/action-at-a-distance"]
["psionic/psionic-fog"]
["steamtech/automation"] (locked)
["steamtech/furnace"] (locked)
Orcnac Subrace
Adds the Orcnac Subrace, the Orc equivilent of a Cornac.
Embers Races for Maj'Eyal Campaign
Adds Embers of Rage races for use in the Maj'Eyal Campaign. Currently they all start in the Trollmire, Allied faction, with the default Human quest. Suggestions for that stuff is welcome.
DarkGod pretty much showed me how to do this, so thank you!
Yeti/Whitehoof will be locked unless you've unlocked them in the Embers of Rage DLC.
Embers of Rage DLC is required for this to work!
I'm still new at this, so let me know if there are any issues and I'll try to sort them out.
V1.0.1 is up, I wasn't paying attention when I did it through TOME so I just got rid of the old version. This version should hopefully add in the random escort quests for the three races, since they weren't defined before.
Embers Races for Maj'Eyal Campaign
Add Embers Races To Main Campaign
Z Add Orcs To Main Campaign
Add Orcs To Main Campaign
Half Orcs
You are the bastard son of an orc invader from the east and a farmer's wife.
Not ever knowing your father, you decide the best way to find him is to become an adventurer.
Introducing Half-Orcs!
0.0.2 Bugfix Release:
Fixed survival instinct not triggering.
Fixed Running for your life increasing global not movement.
0.0.3
Fixed survival instinct not increasing with multiple mobs
Rebalanced survival instinct to give less bonus that Cunning/Tactical/Tactical Expert
Renamed race from Half to HalfOrc (Will change this later to Half-Orc or Half Orc if I can figure out why it wasn't letting me)
Other bugfixes that I can't remember
0.0.4
Went Mad.
Broke Survival instinct
Fixed Survival instinct
Rescaled Survival instinct
0.0.5
Killed more bugs.
Wondered if bugs are spreading?
0.0.6 "Home sweet home Edition"
Killed bugs.
Created half-orc's home. Can only be accessed once for now, will fix this later.
Renamed Tough Upbringing to Garkul's Successor
Added misc things that I forgot to note down.
Removed Survival instinct, shifted talents down and added Devourer's Strength as the new third tier talent
'Purists' Breeding Pits Restoration Project
Restores the orc breeding pits cut content to the game. This is the original completely unaltered orc breeding pits, just as objectionable as it was in version 1.1.3, before any changes were made. You have been WARNED. Do not complain about the potentially objectionable content.
