Difference between revisions of "Sawbutcher"
From Tales of Maj'Eyal
ScienceBall (Talk | contribs) (Introduction. Starting equipment, schematics, and talents.) |
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{{class | {{class | ||
|name=Sawbutcher | |name=Sawbutcher | ||
− | |metaclass=Tinker | + | |metaclass=[[Tinker]] |
|starting_life=110 | |starting_life=110 | ||
|locked=Yes | |locked=Yes | ||
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}} | }} | ||
− | + | Sawbutcher is a class introduced in the [[Embers of Rage]] DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat [[Outpost Leader John]] with any two Tinker classes. | |
==Locked Description== | ==Locked Description== | ||
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A formidable behemoth of war using steamsaws to improve his deadliness. | A formidable behemoth of war using steamsaws to improve his deadliness. | ||
− | Their most important stats are: [[Strength]] and [[Cunning]] | + | Their most important stats are: [[Strength]] and [[Cunning]] |
==Starting Equipment== | ==Starting Equipment== | ||
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==Starting Talents== | ==Starting Talents== | ||
− | * {{t|Armour Training}} (1) | + | * {{t|Heavy Armour Training}} (1) |
* {{t|Steamsaw Mastery}} (1) | * {{t|Steamsaw Mastery}} (1) | ||
* {{t|To The Arms}} (1) | * {{t|To The Arms}} (1) | ||
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}} | }} | ||
| generic_rows = | | generic_rows = | ||
+ | {{combat training row | mastery = 1.3}} | ||
{{Talent_row | {{Talent_row | ||
| Type = {{ct|Steamtech}} | | Type = {{ct|Steamtech}} | ||
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| talent3 = [[Track (talent)|Track]] | | talent3 = [[Track (talent)|Track]] | ||
| talent4 = [[Danger sense (talent)|Danger Sense]] | | talent4 = [[Danger sense (talent)|Danger Sense]] | ||
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{{classes}} | {{classes}} |
Latest revision as of 19:42, 16 July 2023
Sawbutcher | |
---|---|
Metaclass | Tinker |
Locked | Yes |
Starting Life | 110 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +5 |
Dexterity | 0 |
Constitution | +1 |
Magic | 0 |
Willpower | 0 |
Cunning | +3 |
Sawbutcher is a class introduced in the Embers of Rage DLC. It can be played in the Embers of Rage campaign immediately, but to play it and other Tinker classes in other campaigns, you must defeat Outpost Leader John with any two Tinker classes.
Contents
Locked Description
Build, experiment, discover. The path of inventions is never over!
Description
A formidable behemoth of war using steamsaws to improve his deadliness.
Their most important stats are: Strength and Cunning
Starting Equipment
- Iron Steamsaw (x2)
- Iron Mail Armor
- Iron Gauntlets
- Pair of Iron Boots (with Rocket Boots T1 tinker attached)
- Steam Generator (+5 steam, cooldown 32)
- Medical Injector (x2)
- Healing Salve
- Frost Salve
- Automated Portable Extractor
Starting Schematics
- Healing Salve
- Rocket Boots
- Steamsaw
Starting Talents
- Heavy Armour Training (1)
- Steamsaw Mastery (1)
- To The Arms (1)
- Smith (1)
- Saw wheels (1)
- Therapeutics (1)
- Combat Accuracy (1)
Talent Categories
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |