Difference between revisions of "Brawler"
ScienceBall (Talk | contribs) (Introduction. Starting items details. Empty Hand (from learnPool). Mastery values. Survival is not locked.) |
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|cunning =+3 | |cunning =+3 | ||
}} | }} | ||
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+ | Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the Hidden Compound (the fight costs 150 gold to enter). | ||
==Locked Description== | ==Locked Description== | ||
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Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today. | Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today. | ||
+ | |||
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect. | Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect. | ||
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped. | The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped. | ||
+ | |||
Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]] | Their most important stats are: [[Strength]], [[Dexterity]], and [[Cunning]] | ||
==Starting Equipment== | ==Starting Equipment== | ||
− | *Iron Gauntlets | + | *Iron Gauntlets (equipped) |
− | *Rough Leather Gloves | + | *Rough Leather Gloves (in inventory) |
− | *Rough Leather Armor | + | *Rough Leather Armor (equipped) |
==Starting Talents== | ==Starting Talents== | ||
− | *[[Uppercut (talent)|Uppercut]] | + | *[[Uppercut (talent)|Uppercut]] (1) |
− | *[[Double strike (talent)|Double Strike]] | + | *[[Double strike (talent)|Double Strike]] (1) |
− | *[[Striking stance (talent)|Striking Stance]] | + | *[[Striking stance (talent)|Striking Stance]] (1) |
− | *[[Combat accuracy (talent)|Combat Accuracy]] | + | *[[Combat accuracy (talent)|Combat Accuracy]] (1) |
− | *[[Armour training (talent)|Armour Training]] | + | *[[Armour training (talent)|Armour Training]] (1) |
− | *[[Unarmed mastery (talent)|Unarmed Mastery]] | + | *[[Unarmed mastery (talent)|Unarmed Mastery]] (1) |
+ | *{{T|Empty Hand}} (1) | ||
==Talents== | ==Talents== | ||
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| Type = [[Technique (category type)|Technique]] | | Type = [[Technique (category type)|Technique]] | ||
| Name = [[Combat techniques (category)|Combat Techniques]] | | Name = [[Combat techniques (category)|Combat Techniques]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = No | | Locked = No | ||
| talent1 = [[Rush (talent)|Rush]] | | talent1 = [[Rush (talent)|Rush]] | ||
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| Type = [[Technique (category type)|Technique]] | | Type = [[Technique (category type)|Technique]] | ||
| Name = [[Combat veteran (category)|Combat Veteran]] | | Name = [[Combat veteran (category)|Combat Veteran]] | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| talent1 = [[Quick recovery (talent)|Quick Recovery]] | | talent1 = [[Quick recovery (talent)|Quick Recovery]] | ||
| talent2 = [[Fast metabolism (talent)|Fast Metabolism]] | | talent2 = [[Fast metabolism (talent)|Fast Metabolism]] | ||
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| Type = [[Technique (category type)|Technique]] | | Type = [[Technique (category type)|Technique]] | ||
| Name = [[Combat training (category)|Combat Training]] | | Name = [[Combat training (category)|Combat Training]] | ||
− | | Mastery = 1. | + | | Mastery = 1.0 |
| talent1 = [[Thick skin (talent)|Thick Skin]] | | talent1 = [[Thick skin (talent)|Thick Skin]] | ||
| talent2 = [[Armour training (talent)|Armour Training]] | | talent2 = [[Armour training (talent)|Armour Training]] | ||
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| Type = [[Technique (category type)|Technique]] | | Type = [[Technique (category type)|Technique]] | ||
| Name = [[Mobility (category)|Mobility]] | | Name = [[Mobility (category)|Mobility]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| Locked = No | | Locked = No | ||
| talent1 = [[Disengage (talent)|Disengage]] | | talent1 = [[Disengage (talent)|Disengage]] | ||
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| Type = [[Technique (category type)|Technique]] | | Type = [[Technique (category type)|Technique]] | ||
| Name = [[Conditioning (category)|Conditioning]] | | Name = [[Conditioning (category)|Conditioning]] | ||
− | | Mastery = 1. | + | | Mastery = 1.3 |
| talent1 = [[Vitality (talent)|Vitality]] | | talent1 = [[Vitality (talent)|Vitality]] | ||
| talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]] | | talent2 = [[Unflinching resolve (talent)|Unflinching Resolve]] | ||
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| Name = [[Survival (category)|Survival]] | | Name = [[Survival (category)|Survival]] | ||
| Mastery = 1.0 | | Mastery = 1.0 | ||
− | |||
| talent1 = [[Heightened senses (talent)|Heightened Senses]] | | talent1 = [[Heightened senses (talent)|Heightened Senses]] | ||
| talent2 = [[Device mastery (talent)|Device Mastery]] | | talent2 = [[Device mastery (talent)|Device Mastery]] | ||
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| Mastery = 1.0 | | Mastery = 1.0 | ||
| talent1 = [[Striking stance (talent)|Striking Stance]] | | talent1 = [[Striking stance (talent)|Striking Stance]] | ||
+ | | talent2 = {{T|Empty Hand}} | ||
}} | }} | ||
Revision as of 13:34, 20 June 2021
Brawler | |
---|---|
Metaclass | Warrior |
Locked | Yes |
Starting Life | 120 |
Life Rating | +2 |
Stat Modifiers | |
Strength | +3 |
Dexterity | +3 |
Constitution | 0 |
Magic | 0 |
Willpower | 0 |
Cunning | +3 |
Brawler is a class introduced in the base game. It must be unlocked by winning the arena fight in the Hidden Compound (the fight costs 150 gold to enter).
Contents
Locked Description
Though you may fight alone against many,
destined to fight till you die,
still you do not relent.
In a ring of blood you learn
that a pair of fists
can face the world.
Description
The ravages of the Spellblaze stretched armies thin and left many unprotected. Not everyone could afford the luxury of a weapon.
Without steel or iron, poor communities of all races turned to the strength of their own bodies for defense against the darkness.
Whether a pit-fighter, a boxer, or just an amateur practitioner, the Brawler's skills are still handy today.
Many of the Brawler's abilities will earn combo points which they can use on finishing moves that will have added effect.
The unarmed fighting styles the Brawler uses rely on maneuverability and having both hands available. As such, they cannot make use of their training wearing massive armour or while a weapon or shield is equipped.
Their most important stats are: Strength, Dexterity, and Cunning
Starting Equipment
- Iron Gauntlets (equipped)
- Rough Leather Gloves (in inventory)
- Rough Leather Armor (equipped)
Starting Talents
- Uppercut (1)
- Double Strike (1)
- Striking Stance (1)
- Combat Accuracy (1)
- Armour Training (1)
- Unarmed Mastery (1)
- Empty Hand (1)
Talents
Classes
Classes | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|
Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |