Difference between revisions of "Alchemist"

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(Introduction. Manasurge rune and starting talents details. Mastery values. Golem birth options.)
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{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}
 
{{redirect2|the Alchemist class|Brotherhood of Alchemists quest|[[Alchemist Quest]]}}
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 +
Alchemist is a class introduced in the base game. It does not need to be unlocked.
  
 
==Description==
 
==Description==
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*Elm Staff
 
*Elm Staff
 
*Linen Robe
 
*Linen Robe
*Manasurge Rune
+
*[[Inscriptions|Manasurge Rune]] (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
 
*3 Gems
 
*3 Gems
 
*(40-80) Alchemist Agate
 
*(40-80) Alchemist Agate
  
 
==Starting Talents==
 
==Starting Talents==
*[[Create alchemist gems (talent)|Create Alchemist Gems]]
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*[[Create alchemist gems (talent)|Create Alchemist Gems]] (1)
*[[Refit golem (talent)|Refit Golem]]
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*[[Refit golem (talent)|Refit Golem]] (1)
*[[Throw bomb (talent)|Throw Bomb]]
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*{{T|Interact with the Golem}} (1)
*[[Fire infusion (talent)|Fire Infusion]]
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*[[Throw bomb (talent)|Throw Bomb]] (1)
*[[Channel staff (talent)|Channel Staff]]
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*[[Fire infusion (talent)|Fire Infusion]] (1)
 +
*[[Channel staff (talent)|Channel Staff]] (1)
  
 
==Alchemist Talents==
 
==Alchemist Talents==
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| Type = [[Cunning (category type)|Cunning]]
 
| Type = [[Cunning (category type)|Cunning]]
 
| Name = [[Survival (category)|Survival]]
 
| Name = [[Survival (category)|Survival]]
| Mastery = 0.9
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| Mastery = 1.0
 
| Locked = yes
 
| Locked = yes
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
 
| talent1 = [[Heightened senses (talent)|Heightened Senses]]
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}}
 
}}
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==Golem Birth Options==
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There are a couple of unlockable options for your golem when you start the game. They are listed as cosmetic options{{verify}}, but they actually have an impact on the game, as they each give the golem a certain extra talent category, each containing one talent.
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 +
If you defeat [[Tannen]] and his [[Drolem]] as an Alchemist, you unlock the option to make your golem a Drolem in future games.
 +
 +
If you have the [[Forbidden Cults]] expansion enabled, and you defeat the [[Glass Golem]] from the [[Forbidden Tome: "The Illusory Castle"]] as an Alchemist, you unlock the option to make your golem a Glass Golem in future games.
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These options are mutually exclusive.{{verify}}
  
 
==Golem Talents==
 
==Golem Talents==
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| Locked = no
 
| Locked = no
 
| talent1 = {{t|Drolem Poison Breath|Poison Breath}}
 
| talent1 = {{t|Drolem Poison Breath|Poison Breath}}
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}}
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{{Talent_row
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| Type = {{ct|Golem}}
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| Name = {{c|Glass}} ^
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| Mastery = 1.0
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| Locked = no
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| talent1 = {{t|Glass Splinters}}
 
}}
 
}}
  
 
}}
 
}}
  
(*): Must be a Drolem
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(*): Must be a Drolem<br/>
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(^): Must be a Glass Golem
  
 
{{classes}}
 
{{classes}}

Revision as of 13:17, 20 June 2021

Alchemist

Alchemist 128 bg.png

Metaclass Mage
Locked No
Starting Life 100
Life Rating -1
Stat Modifiers
Strength 0
Dexterity 0
Constitution +3
Magic +5
Willpower +1
Cunning 0
This page is about the Alchemist class; for the Brotherhood of Alchemists quest, see Alchemist Quest.

Alchemist is a class introduced in the base game. It does not need to be unlocked.

Description

An Alchemist is a manipulator of materials using magic. They do not use the forbidden arcane arts practised by the mages of old - such perverters of nature have been shunned or actively hunted down since the Spellblaze.

Alchemists can transmute gems to bring forth elemental effects, turning them into balls of fire, torrents of acid, and other effects. They can also reinforce armour with magical effects using gems, and channel arcane staffs to produce bolts of energy.

Though normally physically weak, most alchemists are accompanied by magical golems which they construct and use as bodyguards. These golems are enslaved to their master's will, and can grow in power as their master advances through the arts.

Their most important stats are: Magic and Constitution

Starting Equipment

  • Elm Staff
  • Linen Robe
  • Manasurge Rune (Increases mana regeneration by 820% for 10 turns and instantly restores 41 mana, 15 turn cooldown)
  • 3 Gems
  • (40-80) Alchemist Agate

Starting Talents

Alchemist Talents

Class
Type Name Mastery Locked Talents
Spell Explosive Admixtures 1.3 No Throw Bomb Alchemist Protection Explosion Expert Shockwave Bomb
Spell Golemancy 1.3 No Golem Power Golem Resilience Invoke Golem Golem Portal
Spell Fire Alchemy 1.3 No Flame Infusion Smoke Bomb Fire Storm Body of Fire
Spell Acid Alchemy 1.3 No Acid Infusion Caustic Golem Caustic Mire Dissolving Acid
Spell Frost Alchemy 1.3 No Frost Infusion Ice Armour Flash Freeze Ice Core
Spell Advanced Golemancy 1.3 Yes Life Tap Gem Golem Supercharge Golem Runic Golem
Spell Energy Alchemy 1.3 Yes Lightning Infusion Dynamic Recharge Thunderclap Living Lightning
Generic
Type Name Mastery Locked Talents
Spell Stone Alchemy 1.3 No Extract Gems Imbue Item Gem Portal Stone Touch
Spell Staff Combat 1.3 No Channel Staff Staff Mastery Defensive Posture Blunt Thrust
Cunning Survival 1.0 Yes Heightened Senses Device Mastery Track Danger Sense
Other
Type Name Mastery - Talents
Spell Golemancy 1.0 - Interact with the Golem Refit Golem

Golem Birth Options

There are a couple of unlockable options for your golem when you start the game. They are listed as cosmetic options Needs verification, but they actually have an impact on the game, as they each give the golem a certain extra talent category, each containing one talent.

If you defeat Tannen and his Drolem as an Alchemist, you unlock the option to make your golem a Drolem in future games.

If you have the Forbidden Cults expansion enabled, and you defeat the Glass Golem from the Forbidden Tome: "The Illusory Castle" as an Alchemist, you unlock the option to make your golem a Glass Golem in future games.

These options are mutually exclusive. Needs verification

Golem Talents

Golems start with level 3 Armour Training and level 1 Combat Accuracy in the Combat Training tree with mastery level 1.3. They will also have level 1 Armour Configuration, Knockback, Self-Destruction and Rune: Shielding.

Golems gain 2 stat points per level up, and 1 class talent point each time they reach a level that is a multiple of 3.

Class
Type Name Mastery Locked Talents
Golem Fighting 1.3 No Knockback Taunt Crush Pound
Golem Arcane 1.3 No Eye Beam Reflective Skin Arcane Pull Molten Skin
Golem Golem 1.0 No Self-Destruction Armour Configuration
Golem Drolem * 1.0 No Poison Breath
Golem Glass ^ 1.0 No Glass Splinters

(*): Must be a Drolem
(^): Must be a Glass Golem

Classes

Classes with a non-white background need to be unlocked or may have other requirements
Classes
Warrior Rogue Mage Afflicted Defiler Celestial Wilder Chronomancer Psionic Adventurer Tinker Demented
Bulwark Rogue Alchemist Cursed Reaver Anorithil Summoner Paradox Mage Mindslayer Adventurer Sawbutcher Writhing One
Berserker Shadowblade Archmage Doomed Corruptor Sun Paladin Wyrmic Temporal Warden Solipsist Wanderer Gunslinger Cultist of Entropy
Archer Marauder Necromancer Doombringer Stone Warden Possessor Psyshot
Arcane Blade Skirmisher Demonologist Oozemancer Annihilator
Brawler