Difference between revisions of "Zone"
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The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below. | The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below. | ||
− | Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]). | + | Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the [[Charred Scar]]). |
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A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). | A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger). |
Revision as of 03:14, 27 March 2013
Zones are places you can go, containing NPCs (monsters) and items. They are usually entered by traveling to a specific point on the wilderness map. They contain one or more levels (maps) connected to each other by stairs.
Items left on the ground of a level may vanish when you leave that level. There are two exceptions: anything in a vault, or in the storage chamber of the Sher'Tul Fortress, will be kept safely.
The denizens and objects in a zone scale to your level when you enter the zone, subject to a minimum (floor) and maximum (ceiling) as indicated in the table below.
Items in a town's stores are generated using fixed character/power levels at specific points in the game (character creation, death of The Master, and completion of the Charred Scar).
A common trick for some of the tougher zones is to enter them early in order to set the level scaling to a low value, run away, and come back later when you're higher level (or otherwise stronger).
The world of Eyal has two (known) continents: Maj'Eyal (West) and Tar'Eyal (East). Most players begin on the continent of Maj'Eyal. Tar'Eyal ("the Far East") becomes accessible from the end of Reknor.
Min level | Max level | Zone name | Notes |
---|---|---|---|
Maj'Eyal: Towns | |||
1 | 15 | Derth | |
1 | 15 | Elvala | |
1 | 15 | Irkkk | Yeek only |
1 | 15 | Iron Council | Dwarves only |
1 | 15 | Point Zero | Temporal Warden and Paradox Mage only (not Dwarf, Yeek or Undead) |
1 | 15 | Shatur | |
8 | 14 | Lumberjack Village | Triggered by encounter north of Last Hope |
15 | 35 | Last Hope | |
15 | 50 | Zigur | Non-magic characters only |
20 | 50 | Angolwen | Triggered by novice mage (southwest of Derth) |
Maj'Eyal: Tier 1 (starter) zones | |||
1 | 5 | Abashed Expanse | Human/elven/halfling Archmage only |
1 | 5 | Deep Bellow | Dwarves only, in Iron Council |
1 | 5 | Escape from Reknor | Dwarves only |
1 | 5 | Heart of the Gloom | |
1 | 5 | Kor'Pul | |
1 | 5 | Murgol's Lair | Yeek only |
1 | 5 | Norgos' Lair | |
1 | 5 | Rhaloren Camp | |
1 | 5 | Ritch Tunnels | Yeek only |
1 | 5 | Scintillating Caves | |
1 | 5 | Slazish Fens | Human/elven Anorithil/Sun Paladin only, in Gates of Morning |
1 | 5 | Trollmire | |
1 | 5 | Unhallowed Morass | Temporal Warden/Paradox Mage only |
1 | 8 | Blighted Ruins | Skeleton/Ghoul only |
Maj'Eyal: Tier 2 zones | |||
7 | 16 | Daikara | |
7 | 16 | The Maze | |
7 | 16 | Old Forest | |
7 | 16 | Sandworm Lair | |
Maj'Eyal: Randomly placed zones | |||
8 | 18 | Unknown Tunnels | Triggered by encounter; must be level 6 or higher. |
10 | 25 | Hidden Compound (Ring of Blood) | |
10 | 30 | Ruined Dungeon | |
14 | 20 | Golem Graveyard | |
25 | 35 | Dark Crypt | Triggered by encounter; must be level 24+. |
25 | 35 | Mark of the Spellblaze | |
33 | 42 | Ancient Elven Ruins | |
Maj'Eyal: Other zones | |||
5 | 12 | The Arena (unlock area) | Triggered by shady cornac (Derth) |
10 | 25 | Ruined Halfling Complex | |
15 | 22 | Tempest Peak | Triggered by Linaniil (Angolwen) or Protector Myssil (Zigur), after saving Derth |
15 | 25 | Lake Nur | Reached from Old Forest level 4. |
15 | 25 | Tranquil Meadow | Cursed class only |
15 | 26 | Dreadfell | |
15 | 35 | Last Hope Graveyard | Triggered by Ungrol (Last Hope) |
15 | ?? | Bearscape | Triggered by Developer |
16 | 30 | Temporal Rift | In Daikara level 3 |
16 | 30 | Paradox Plane | Same place as Temporal Rift, Temporal Wardens only |
18 | 25 | Sher'Tul Fortress | At the end of Lake Nur |
18 | 35 | Reknor | Triggered by Elder (Last Hope) |
25 | 35 | Dogroth Caldera | Triggered by event at level 20+ in some games only |
20 | 50 | Ambush | Triggered by defeating The Master (Dreadfell) |
35 | 45 | Tannen Tower | Triggered by Tannen (Last Hope) |
35 | 45 | Ruins of Telmur | Triggered by Tannen (Last Hope) |
35 | 45 | Fearscape (Tannen) | Triggered by item from Tannen (Last Hope) |
35 | 45 | Sludgenest | Trigger at level 30+ some games only. Always triggers for Thalore. |
Far East: Towns | |||
33 | 50 | Gates of Morning | |
Far East: Orc prides | |||
30 | 60 | Rak'Shor Pride | Triggered by Aeryn (Gates of Morning) |
35 | 60 | Gorbat Pride | Triggered by Aeryn (Gates of Morning) |
35 | 60 | Grushnak Pride | Triggered by Aeryn (Gates of Morning) |
35 | 60 | Vor Pride | Triggered by Aeryn (Gates of Morning) |
Far East: Randomly placed zones | |||
30 | 40 | Flooded Cave | In water |
30 | 60 | Orc Breeding Pit | |
34 | 45 | Shadow Crypt | |
Far East: Other zones | |||
25 | 32 | Ardhugol | Triggered by Melnela (Gates of Morning) |
25 | 35 | Unremarkable Cave | |
30 | 40 | Temple of Creation | At end of Flooded Cave |
30 | 40 | Valley of the Moon Caverns | Triggered by Ancient Tome (random drop) + Limmir (Gates of Morning) |
30 | 45 | Eruan | Triggered by defeating an orc pride |
30 | 50 | Charred Scar | At end of Eruan |
35 | 45 | Valley of the Moon | Triggered by Limmur (Gates of Morning) |
35 | 50 | Briagh's Lair | Triggered by Zemekkys (Gates of Morning) |
35 | 50 | Vor Armoury | Triggered by Zemekkys (Gates of Morning) |
Far East zones: Endgame | |||
45 | 55 | Slime Tunnels | At end of Grushnak Pride |
55 | 80 | High Peak | At end of Slime Tunnels |
Other game modes | |||
1 | 1 | Tutorial | |
1 | 1 | Infinite Dungeon | In Ruined Dungeon |
1 | 50 | The Arena | In Derth |
Miscellaneous zones | |||
1 | 1 | Eidolon Plane | Teleport to upon death (Adventure & Exploration difficulties) |
1 | 100 | Fearscape | Teleport to upon use of talent "Fearscape" |
Not real zones: 1 1 wilderness 1 50 test
Not used currently: 25 30 illusory-castle 100 100 void