Paradox Mage
Paradox Mage | |
---|---|
Metaclass | Chronomancer |
Locked | Yes |
Starting Life | 90 |
Life Rating | 0 |
Stat Modifiers | |
Strength | 0 |
Dexterity | 0 |
Constitution | +2 |
Magic | +5 |
Willpower | +2 |
Cunning | 0 |
Paradox Mage is a class introduced in the base game. It must be unlocked by playing as a Temporal Warden and getting "killed" by your future self in the Daikara. When your future self kills you, because of the grandfather paradox that your death would cause, your future self dies instead of you, and you survive with 30% health remaining.
Contents
Locked Description
A hand may clap alone if it returns to clap itself.
Search for the power in the paradox.
Description
A Paradox Mage studies the very fabric of spacetime, learning not just to bend it but shape it and remake it.
Most Paradox Mages lack basic skills that others take for granted (like general fighting sense), but they make up for it through control of cosmic forces.
Paradox Mages start off with knowledge of all but the most complex Chronomantic schools.
Their most important stats are: Magic and Willpower
Starting Equipment
- Elm Staff
- Linen Robe
Starting Talents
- Repulsion Blast (1)
- Temporal Bolt (1)
- Dimensional Step (1)
- Precognition (1)
Talent Categories
Classes
Classes | |||||||||||
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Warrior | Rogue | Mage | Afflicted | Defiler | Celestial | Wilder | Chronomancer | Psionic | Adventurer | Tinker | Demented |
Bulwark | Rogue | Alchemist | Cursed | Reaver | Anorithil | Summoner | Paradox Mage | Mindslayer | Adventurer | Sawbutcher | Writhing One |
Berserker | Shadowblade | Archmage | Doomed | Corruptor | Sun Paladin | Wyrmic | Temporal Warden | Solipsist | Wanderer | Gunslinger | Cultist of Entropy |
Archer | Marauder | Necromancer | Doombringer | Stone Warden | Possessor | Psyshot | |||||
Arcane Blade | Skirmisher | Demonologist | Oozemancer | Annihilator | |||||||
Brawler |