111 the level 1 Cornac Fallen by cryol

Character

GameTales of Maj'Eyal: Age of Ascendancy 1.6.7
Addons
CampaignMaj'Eyal
ModeNormal Adventure
SexFemale
RaceCornac
ClassFallen
Level / Exp1 / 78%
Sizemedium
Lifes / Deaths

Primary Stats

Strength15 (base 15)
Dexterity10 (base 10)
Constitution10 (base 10)
Magic12 (base 12)
Willpower12 (base 12)
Cunning10 (base 10)

Resources

Life110/110
Positive40/40
Hate71/100
Healing Factor1
Regeneration0.25

Speed

Mental0%
Attack0%
Movement0%
Spell0%
Global+100%

Vision

Sight10
Lite3

Offense: Mainhand

Damage25
Accuracy21
Crit Chance2%
APR1
Speed1.00

Offense: Spell

Spellpower12
Crit Chance1%
Speed1

Offense: Mind

Mindpower12
Crit Chance1%
Speed1

Defense: Base

Armour (hardiness)9.5225936422747 (63.098591549296%)
Defense2
Ranged Defense2
Fatigue12
Physical Save8
Spell Save8
Mental Save7

Defense: Immunities

Instadeath Resistance100%

Inscriptions (3/3)

Infusions
Infusions
Infusions

Class Talents

Celestial / Combat1.30
1/5
0/5
0/5
0/5
Cursed / Shadows1.30
0/5
0/5
0/5
0/5
Celestial / Darkside1.30
1/5
0/5
0/5
0/5
Cursed / Bloodstained1.30
1/5
0/5
0/5
0/5

Generic Talents

Celestial / Light1.00
1/5
0/5
0/5
0/5
Celestial / Dirges1.30
1/5
0/5
0/5
0/5
Cursed / Self-Hatred1.30
1/5
0/5
0/5
0/5
Technique / Combat training1.30
0/5
2/5
0/5
1/5
1/5
0/5

Effects

talent
talent

Quests

active

Equipment

Light source
Main armor
In main hand

Inventory

Achievements

Log


111 casts
Brutalize.
Wolf is stunned by the brutal strike!

111 hits Wolf for 18 physical, 9 light (27 total damage).
Wolf hits 111 for 1 physical damage.

111 uses
Self-Harm.
111 starts to bleed.

111 uses
Blood Rush.
111 hits Wolf for 32 physical damage.
111 killed Wolf!

Bleeding from 111 hits
111 for 2 physical damage.

Bleeding from 111 hits
111 for 2 physical damage.

Bleeding from 111 hits
111 for 2 physical damage.

Bleeding from 111 hits
111 for 2 physical damage.
Talent Brutalize is ready to use.

Bleeding from 111 hits
111 for 2 physical damage.
111 stops bleeding.


Resting starts...

Talent Self-Harm is ready to use.
Rested for 16 turns (stop reason: all resources and life at maximum).


111 deactivates
Dirge of Pestilence.
111 deactivates
Weapon of Light.