











Character
Game | Tales of Maj'Eyal: Age of Ascendancy 1.7.6 |
Addons | Quantum Slider Tweaks 1.7.0Assorted quality-of-life changes for the Quantum Slider class and Vorloth race from Tradewind_Rider's Quantum Slider addon (required). Currently includes:
Loot Expansion (Shad3 fork) 1.7.4An expansion of loot types and ego affixes A fork of Wayback's loot expansion (https://te4.org/games/addons/tome/loot) Quantum Slider 1.7.4Adds a new race: the Vorloth. Vorloths are not from Eyal, they are from planet Luxam. Adds a new Chronomancer subclass, the Quantum Slider. The class has a very unique way of gameplay: you should run & teleport as fast and as many times as you just can. Quantum Slider has only the Spellbinding (locked) tree from the original chronomancy trees. Their new, unique trees are: - starting unlocked class trees - Quantum Theory - for paradox management and unique mobility benefits (defense & utility) - locked higher (from lvl 10) class trees - Paradox Mysticism - overcharged by speed causes very dangerous electrical properties... cook your enemies while running fast! - starting unlocked generic trees - Prajna - extended senses and enlightenment (tracking, other vision effects, immunities & buff) Paths - contains 8 individual "MINI-PRODIGIES" (specializations) - locked generic trees - Quantum Fusion - enhance your spellcasting (damage enhancement, buffs & debuff) Quantum Sliders also have a Class Evolution, the: Táltos. The addon also contains new effects and new damage types for the class. The possible power level is higher than with a paradox mage. Slider is a very strong class if it's played in a simple way, but the more complex Thanks for playing and for the feedback! Bloodriver Adherent Class 1.7.6Adds Bloodriver Adherent class, a Mage subclass. Bloodriver Adherents are very in tune with arcane energies, their mana will buffer any harm done to them. It also makes them know basic elemental spells innately. Bloodriver Adherent talents revolves mainly on their bleed mechanics. A lot of talents costs both mana and life to cast. There are around 11 custom made talent category which you can choose. Some are essential to Bloodriver Adherent, as this subclass try to utilize bleed as much as possible. There are currently 9 variation of totems. 5 which you will learn by default, and the remaining 4 you will learn by: This subclass is a bit tricky to play and on the harder side of difficulty-wise. Also beware, some of the talents are very powerful, but makes no distinguishing between friend or foe, so you may harm your allies, or even yourself! If you are starting as humans, halflings, elves, or ogres, there is a small quest given at birth, you can do the quest and get some reward for it. There are also some lore fragments scattered regarding The Bloodrivers. Please enjoy your time as One of The Bloodriver Adherents! Best regards, Shad3. No Ruined Dungeon Puzzle 1.7.4Changes the Ruined Dungeon sealed door to open upon killing all six Guardians in lieu of the sequential orb interaction puzzle. Escort Life Adjustment 1.7.0Allows the player to set the minimum life and life regen of escorts as a setting in the Gameplay menu. This should be more compatible with addons that change the escort quests, as it uses the provided hook to loop through the escort data structure and adjusts max_life and life_regen values on the actors. Planned Evolution 1.7.0A companion piece to Talent Point Planner; adds talent point sources for various class evolutions provided by other addons: Currently supported:
Weaver Class 1.7.6Adds Weaver class. Weaver is a Wilder subclass, a resilient unarmed combatant with emphasis of moving around strategically through their set-up battlefield. Their skill sets revolve around arachnids. Laying webs, injecting enemies with poison, beating enemies with your limbs, creating cocoon for later consumption, and more! Their talents mainly uses equilibrium, have huge equilibrium demand yet heavy hitting, and moderate-long cooldown. Some even needs "special charge" to use. So if you decide to become one of the weaver, make sure to use your talents and resources wisely! They get access to: --- wild-gift: weaver anatomy wild-gift: threads and webs wild-gift: dance of the Weaver wild-gift: cocoon utilization wild-gift: chitin --- Post Note: We are highly looking forward for you to become one of the weaver and take part on the hunt for preys!. Please leave reviews, comments, and certainly bug reports! Happy hunting, Weaver! Ashes of Urh'Rok 1.7.4Official Expansion!Many in Maj'Eyal have heard of "demons", sadistic creatures who appear seemingly from nowhere, leaving a trail of suffering and destruction whereever they go. Their Fearscape floats far above the skies, watching and waiting, but not idly; their agents scout the land, their legions build up their forces, and their scholars develop new spells and strategies. As the barrier between our worlds begins to crack under their scrutiny, helpless Eyalites have begun to disappear, whisked up to serve as their slaves and playthings. They imbue these victims with magical powers to better survive the ensuing stresses - can you use your new-found abilities to escape the legions of Mal'Rok?
Features:
Frost Invoker 1.7.6Adds the Frost Invoker, a mage subclass. The Frost Invoker is a Cold-focused caster and unarmed fighter. Their primary stats are Magic and Dexterity. Generic: Frozen Core: Unarmed training with 40/80 Mag/Dex dam mods, and utility. Class: Hail: Offensive spells which can reduce the cd of Artic talents. Locked: Blizzard: Defense and debuffs focused on a single AoE spell. Talent icons from https://game-icons.net Class: The Lost 1.7.4Note: This is the first release and balance may be weird because I am not very good at balancing things. If you want a bit more polished class, wait a few days. Class Details + 4 Dex / +4 Will / +3 Cun Starting Life - 110 (as Archer and Cursed) -- Class Skills New trees: Twisted 1.3 -- Utility Skills Shroud 1.3 -- Stealth Skills -- Generic Skills Class: Hunted 1.7.4A stealthy Cursed class that uses unarmed attacks. Inspired by HousePet's Werebeast from the Verdant Class Pack. First and foremost, thank you to everyone in the Tales of Maj'Eyal Discord for all the coding help! --- Class Talents --- Cursed / Prowl (WIL) Cursed / Gore (WIL, Locked) Cursed / Endless hunt --- Generic Talents --- Technique / Combat training Tinker Tinkering 1.7.0A collection of small quality-of life tweaks for tinker-using characters in the Embers of Rage DLC. Notable changes:
Celestial Evolution and Buff Pack 1.7.4Evolutions for Celestials, as well as buffs for their talents. Anorithil: Adds Blessed by the Light Evolution - Gain access to Energies, Radiance, and Sun talent groups - Celestial/Light, Suncloak talents become instant (Even though they do not display that way.) Avatar of a Distant Sun: (base game Sun Paladin Evolution) - Adds innate Light and Physical penetration. - Celestial/Light, Suncloak talents are instant. (Even though they do not display that way.) Sun Paladin: Righteous Strength now gives +1 size category at level 5. Fallen: - Your attacks bypass bleed resists. - Brutalize now hits around the user, and inflicts stun and confusion. - Increase damage of Darkside and Dark Sun talents. - Devourer Stance is now instant. - Splatter Sigils also restores hate. THANK YOU: This is a fork of Aeternis' original mod! Stoneblade Evolution for Arcane Blade 1.7.4Adds a new class evolution for Arcane Blade, the Stoneblade. Wielded two-handed weapons will use the increased procs damage accuracy bonus To unlock the evolution, defeat Harkor'Zun as an Arcane Blade. Learning the Prodigy requires that you know Body of Stone and have at least 25 Magic and Strength. Possessor Tweaks 1.7.0Adds useful information to various Possessor-related dialogs and talent tooltips. Frequently Asked Questions: Werekracken's Stone Warden Race Unlock Fork 1.7.4This is a fork of Bnnuy's Stone Warden Race Unlock addon which removes the race lock from stone warden that prevents creation of non-dwarf stone wardens. As a side effect, if you play with multiple addons you should now see all of the talents from those available on adventurers and wanderers too. (This addon makes talents with the not_on_random_boss available to adventurers and wanderers. Use them at your own risk.) This addon overloads the adventurer and wilder classes, and superloads the WandererSeed mod dialog. https://github.com/Werekracken/tome-wkstone-warden-race-unlock Changelog The Burning Coals 1.4.9This was created by Speeder, who has not played in 5+ years under that name. This addon is yet another OP human subrace, it features strong fire and light based racial talents, extra quests, dungeons, and items that give more character building points. The difference between this addon and the one uploaded by speeder is the racial passive on speeder's was set to reduce life reduction each talent point instead of the advertised fire damage, I removed the life regeneration reduction and re-enabled the fire damage. I did this because this race would have amazing synergy with The Shining One demented class and I wanted to do a playthrough like that. astralInferno's Celestial Oddities 1.7.6A combination of all my celestial addons; Firmamancer, Primal Chosen, Trench Strider, Radiant, the Empyreal fork, and the newly added Bloodtide Cultist. Infinite Dungeon Improved Campaign 1.7.4Get a challenge on every level, but the rewards are a little smaller to compensate (less stat points). Random artifact challenges eliminated. Class: Shining One 1.7.0A new demented class, the Shining One. This addon requires the Forbidden Cults DLC to function. Celestial Spellcasters who have been overcome with madness and become more and more like unto Luminous Horrors. Shining One talents do not appear on enemies. Old Talents: New Talents: Advanced Talents: Movarc'h's Improved Escorts - Bamboo + CH Edition 1.7.4Improvements to the escort system. Adds a bunch of new types of escorts, and increases the power and number of options for existing escorts. Additionally learning new categories unlocks them by default, or can improve your mastery if you already know them. Also gives escorts 1000 base Life and 100 base life regen so they don't die from a sneeze. This is a fork of Movarc'h's Impoved Escorts by mannendake. Credit to Disnag for necromancer escort and Movarc'h for the base addon. Also credits to Bamboo's fork. Naloren Pack 1.7.4Adds two races, one class, a new town, and a new low level dungeon. Completing a quest to explore the new dungeon unlocks purchasable perks in the town. This quest is the starting quest for the added races, but anyone can access an alternate version of the quest with the same rewards. Look toward the coast east of Last Hope to get started. Available perks (cost varies): Gain the ability to invest in Heavy Armour Training and equip mail(heavy) armor by meeting the requirement with the highest of Constitution and Dexterity (or Strength, as usual). Gain bonus attack and movement speeds and a chance to evade incoming damage while wearing mail(heavy) armor. These values scale with Dex and Con, respectively. Learn (locked or unlocked) a new Psionic/Mindstar combat talent tree. Similar to Wild-Gift/Mindstar mastery, this tree also has a Psiblades sustain. Once learned, you can also pay to boost mastery (as with Mindstar mastery from Zigur). --- Psionic/Mindstar combat: Psiblades: Mind Thorns: Mind Storm: Psionic Balance: --- Races: The Naloren are elven race with an affinity for water who are adept with mail armor, whips and tridents. They are also known for their bountiful spirit and superb flexibility. Spirit of the Tides: Spirited Combat: Cleansing Water: Whitewater: Stats: + 4 Con, +4 Dex, -1 Cun, -1 Str, -1 Mag, +10 life rating, 10% increased global speed, 15% xp penalty. The Freeks are a tribe of Yeeks who broke free from The Way. They are still strong psionics, but their minds have been irreparably shattered. Talents: Unbound Mind: Partition: Hasty: Schism: Stats: --- Added a new Psionic subclass: the Psion. Talents: Survival Psi-Casting Telekinetic Crush: Deal physical damage and stun. Active Aura damage is added to the attack at 3 times the usual power. Stimulation: Increase Con based on combined Wil and Cun. Guiding Star: Puncture: Psionic Striking Kinetic Blast: Deal physical damage and pin. Frozen targets take extra damage and both hits bypass the ice block. Thermal Blast: Deal fire damage and cold damage and freeze. If target is pinned, pull in nearby enemies and freeze them to the ground for a few turns. Charged Blast: Psi Weaving: Altered Talents Quick as Thought: Mindhook: Resonant Focus: Frenzied Focus: Transcendent Telekinesis: Transcendent Electrokinesis: Static Net: Transcendent Pyrokinesis: --- Full details in the forum: http://forums.te4.org/viewtopic.php?f=50&t=45418&p=208951#p208951. Doctornull's Classes Reloaded 1.7.6Contains some new hybrid classes: Ascetic, Blood Mage, Creep, Flenser, Striker, Gravitic Infantry, Storm Warden, Transcendent Fist, Vector, and a few others. Details & discussion here:http://forums.te4.org/viewtopic.php?f=50&t=38670 Yakri: I'm making a couple changes suggested in the mod thread, and testing for errors/incompatibilities in current version of TOME. All credit goes to Null, and FailPail for creating the creepfix. Changes: Recaiden's Evolution Prodigies 1.7.0Includes 4 new Class Evolutions:
Isn't Zephyr already a class? Possessor Bonus Class 1.7.4Donators/Buyers bonus! Evoker 1.7.2This adds a new Evoker class which is both corrupted and cursed (though it shows up under Defilers). They are a magic class that does blight damage and evokes a demon to serve you. It is possible for you and your demons to help or hurt each other with some spells and skills. Learning how to work with and around your minions will be key. NOTE: This addon requires that you have the Ashes DLC active. https://github.com/Werekracken/tome-evoker ---Generic talents -Cursed/Diabolical: Demonic Pulse: Demon Portal: Speed Demon: Abyssal Shield: ---Class talents -Corruption/Demon Summons: Summon Demon: Demon Unity: Flame Fury: Improved Summoning: ---Changelog v1.1.0 v1.2.0 v1.2.1 v1.2.2 v1.2.3 v1.2.4 v1.2.5 Demon statues spawn chance 1.7.6This mod makes sure there is 100% chance to spawn demon statue if zone allows it - cause sometimes random just sux sooo much.. !!! REQUIRES Ashes of Urh'Rok DLC installed !!! Acid Trees for Archmage 1.7.0Adds two acid trees for Archmages, allowing them to deal acid damage. Compatible with Arcanum. Ignore Race/Class Locks 1.7.0Modifies the character creation dialog to bypass the lock check for races and classes, allowing characters to be created using locked races and classes. Doesn't actually unlock anything. Frequently Asked Questions: Psionic Blade 1.7.2Arcanum Class Pack 1.7.3Primary Features: Arcanist Features: Elementist Features: Enchanter Features: Archmage Features: Alchemist Features: No unique artifacts transmografication 1.7.6Blocks transmografication of unique artifacts so we won't destroy them by mistake(or NEVER! >;-) ) v.1.0.3 FIX aka. MY PRECIOUS edition: sometimes awarded uniques spawn in inventory and avoid loadList -> added check when using transmo chest/APE to be 100% sure our unique artifacts are safe and no chest hobbits can touch them! Embers of Rage 1.7.4Official Expansion!One year has passed since the one the Orcs call the "Scourge from the West" came and single-handedly crushed the Orc Prides of Grushnak, Vor, Gorbat, and Rak'Shor. The Allied Kingdoms, now linked by farportal to their distant, long-lost Sunwall allies, have helped them conquer most of Var'Eyal. The few remnants of the ravaged Prides are caged... but one Pride remains. Kruk Pride, isolated on an island, is the last orcish settlement that stands; they, too, face their impending doom. The Sunwall has blockaded the only exit point from the island, and now, the technologically advanced civilization of Steam Giants have come down from the mountains to take their homeland with machines and weaponry unlike anything else on Eyal. Kruk Pride has reverse-engineered their technology before; their only hope is to do it again and rise up against the Pride's foes. Features:
Quickshot and Munitions Expert Evolutions for Archer 1.7.6Adds two class evolutions for Archer, the Quickshot and the Munitions Expert. As a Quickshot, the Archer gains the ability to equip a second quiver/pouch in the tool slot and has a 50% chance on archery hit to trigger a shot using ammo from your tool slot. As a Munitions Expert, the Archer gains the Munitions talent tree unlocked at 1.3 mastery. Provides three munitions sustains to enhance your shots with fire, poison, or piercing capabilities. Necromancy tweak 1.7.6Call of the Сrypt: Shattered Remains: Assemble: Chill of the Tomb: Aura of Undeath: Surge of Undeath: Dread: Minions can't open doors now Perfect Perfection 1.7.4Modifies mastery and perfection egos to only roll from what you have unlocked and have at least 1 point in, to reduce useless rolls. Outsiders 1.7.6The Sher'tul wiped out all the gods. All the gods of Eyal in any case, and only the ones that mattered, and not the ones that escapes, and some of them left fragments, and even then there are so many excpetions. Your are a minor god, either from beyond Eyal, or missed by the purge. Beneath the notice of the godkillers. But the Sher'tul are gone, and compared to the mortals you stand well above. This is a continuation of Godling which I published previously and contains the Engineered from that. The three races are: Engineered: a made godlike entity, grows with level (grows: Stats/resources/speed) Lost god: a fallen god from before the godhunt, can spend gold to 'spread faith' gaining abilities (stats/resources/speed/durability/resistances) True Demon: Inspiration for Malrokian modifications. Able to manipulate souls they have captured. Grows with time and kills (stats/resources/speed/durability/affinities) Todo: True demons are supposed to use a dialog to select which 'garden' your using your souls in. True demons should either be using addtemporary for stat gains, or I need to create a superload, as the existing method of pushing an absolute difference is considered 'not best practice' (due to the need to recalculate where stats are applied). Fortress Butler Custom Tile 1.7.0Modifies the chat dialog for the Fortress Shadow in the Sher'tul fortress, in particular the dialog stage for changing the Fortress Shadow's appearance, adding the option to choose any of the custom tiles available from the character creation dialog. Also papers over a bug in the existing male/female choices, so that the Fortress Shadow will continue to appear properly in the chat dialog with its appearance altered. NOTE: This class requires access to donator tiles, and thus requires the player to have donator status (including via purchasing the game through Steam). Frequently Asked Questions: Barbarian Evolution for Berserker 1.7.6Adds a new class evolution for Berserker, the Barbarian. As a Barbarian, the Berserker loses the ability to equip body armor, but gains the ability to wield a two-handed weapon in their off-hand. Additionally, they will unlock Technique/Duelist and Technique/Dual Weapons at 1.0 mastery. Finally, each turn the Barbian attacks a foe, they will automatically eneter a blocking stance to deflect damage with their weapons, potentially setting up deadly counter-strikes. Cultists event spawn chance 1.7.6Apparently you can have game without cultist event ever spawning...random sux - this mod makes sure your world will have cultists event. Spawn chance is set to 100% so it will spawn first time you enter zone that allows it (elven ruins/daikara/mark of spellblaze/reknor). Let the Shasshhiy'Kaish come forth! WE SUMMON THEE! ^^ Expanded Shop Inventory 1.7.4Significantly increases the number of items available for purchase in all shops, and allows some higher-quality items. Players can set the number of items with the new option appearing in the 'Game Options/Gameplay' tab. Recaiden's Undead Racepack 1.7.0This is a compilation of my undead race addons. This will always be the most up-to-date version. Mummy Wight And adds a new prodigy for any undead: Dreadmaster Chinese translation by gooder1029 Items Vault 1.7.6Donators/Buyers bonus! Parasite Tweak 1.7.6Tweaks the Parasite resurrection to modify the current player doll (equip slot loadout) instead of switching to a fixed doll, making it play nicer with other doll modifications (such as from the excellent Weaver class addon). Skirmisher Evolutions 1.7.4Adds the following evolutions: Mudsligner: Fateslinger: Fearslinger: Blightslinger: Crystalslinger: Battle Skirmisher: Sunslinger: Dreamslinger: Note: Age of Ascendancy specific requirements are waived in other campaigns. Class: Harvester 1.7.6Adds Harvester class as a wilder subclass. Class talents: Generic talents: All icons were made by https://game-icons.net/ . Forbidden Cults 1.7.4Official Expansion!Not all adventurers seek fortune, not all that defend the world have good deeds in mind. Forbidden Cults is a big expansion for Tales of Maj'Eyal to let you explore the horrors that lurk beneath the surface, to delve in long lost knowledge and lore and as usual to die a lot!
Both those classes use a new resource called Insanity that gradually makes you both more chaotic and powerful as it fills up.
Wyarm Evolution for Wyrmic 1.7.6Adds Wyarm evolution for Wyrmic. - Wyarm Combat Mastery: The mastery talent for unarmed combat. All icons were made by https://game-icons.net/ . ZOmnibus Addon Pack 1.7.4Combines several smaller utility addons, both for convenience and potentially reduced resource usage on smaller machines. Includes the following addons:
A superset of ZOmnibus Lite. Frequently Asked Questions: Inferno Race Pack 1.7.0Adds a collection of my races. Verdant Class Pack 1.7.2Content is modular and various sections can be disabled via the options. Primary Features Druid Info Zigur: Categories: Werebeast Info Categories: Woodsman Info Categories: Summoner Info Two new summonable critters and revised summoning categories. New Categories: Wyrmic Info New Categories: Talent changes: |
Campaign | Maj'Eyal |
Mode | Madness Roguelike |
Sex | Male |
Race | Burning Coal |
Class | Shining One |
Level / Exp | 15 / 42% |
Size | 中等 |
Lifes / Deaths | Killed by 雪巨人 恶意模拟 at level 15 on the 4 混沌月 122 year of Ascendancy at 02:02 / 1 |
Primary Stats
Strength | 43 (base 41) |
Dexterity | 45 (base 41) |
Constitution | 47 (base 41) |
Magic | 55 (base 41) |
Willpower | 51 (base 41) |
Cunning | 46 (base 41) |
Resources
Life | -33/670 |
Positive | 32/32 |
Insanity | 0/100 |
Healing Factor | 1.3623364354647 |
Regeneration | 9.5363550482532 |
Speed
Mental | 0% |
Attack | 0% |
Movement | 0% |
Spell | 0% |
Global | +91.988405797101% |
Vision
Sight | 10 |
Lite | 7 |
Infravision | 9 |
See Stealth | 76.363139891553 |
See Invisible | 76.363139891553 |
Offense: Mainhand
Damage | 31 |
Accuracy | 58 |
Crit Chance | 38% |
APR | 6 |
Speed | 1.00 |
Offense: Spell
Spellpower | 79 |
Crit Chance | 98% |
Speed | 1 |
Offense: Mind
Mindpower | 37 |
Crit Chance | 36% |
Speed | 1 |
Offense: Damage Bonus
法力燃烧 | +11% |
闪电 | +11% |
枯萎 | +17% |
寒冷 | +11% |
All | +6% |
酸性 | +11% |
火焰燃烧 | +12% |
光系 | +60% |
火焰 | +68% |
Offense: Damage Penetration
光系 | +21% |
All | +6% |
Defense: Base
Armour (hardiness) | 9 (67.566993956804%) |
Defense | 51 |
Ranged Defense | 51 |
Fatigue | 0 |
Physical Save | 31 |
Spell Save | 49 |
Mental Save | 32 |
Defense: Resistances
闪电 | + 34%( 74%) |
枯萎 | + 13%( 74%) |
寒冷 | + 25%( 79%) |
All | + 16%( 74%) |
暗影 | + 26%( 79%) |
酸性 | + 34%( 74%) |
火焰 | + 84%( 84%) |
光系 | + 79%( 79%) |
自然 | + 34%( 74%) |
奥术 | + 21%( 74%) |
Defense: Immunities
Instadeath Resistance | 100% |
Blind Resistance | 30% |
Bleed Resistance | 20% |
Confusion Resistance | 30% |
Inscriptions (5/6)
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:13 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 571 生命值,持续 5 回合。 效果随你的体质属性提升。 |
Infusions | 有效技能等级:1.0 纹身:原初使用模式:主动技能 使用范围:近战/单体 冷却时间:18 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:自然力量 介绍:激活这个纹身,你受到的伤害将部分转化为治疗(在伤害减免之前计算),转化比例为 15% 。此外,每回合减少一个随机负面效果的持续时间 3 回合,持续 4 回合。 效果随你的意志属性提升。 |
Infusions | 有效技能等级:1.0 纹身:回复使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:标准(100%回合) 是:自然力量 介绍:激活纹身治疗你自己 656 生命值,持续 5 回合。 效果随你的体质属性提升。 |
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:50 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 498 伤害持续 25 回合。 |
Runes | 有效技能等级:1.0 符文:护盾使用模式:主动技能 使用范围:近战/单体 冷却时间:14 飞行速度:瞬间 使用速度:瞬间(0%回合) 是:法术 介绍:激活这个符文产生一个防护护盾,吸收最多 389 伤害持续 5 回合。 效果随你的魔力属性提升。 |
Class Talents
觉醒技 / 魔法 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
疯狂 / Core Gate | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
疯狂 / Sunlight | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
觉醒技 / 灵巧 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
天空 / Incinerator | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
疯狂 / 心灵之力 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
天空 / Seals | 1.50 |
| 5/5 |
| 2/5 |
| 0/5 |
| 0/5 |
疯狂 / Prism | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
觉醒技 / 力量 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 体质 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
觉醒技 / 意志 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
天空 / 阳光 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
觉醒技 / 敏捷 | 1.00 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
| 0/1 |
Generic Talents
灵巧 / 生存 | 1.20 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
法术 / 法杖格斗 | 1.20 |
| 0/5 |
| 0/5 |
| 0/5 |
| 0/5 |
天空 / 赞歌 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
天空 / Mantras | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
天空 / 光系 | 1.50 |
| 5/5 |
| 5/5 |
| 5/5 |
| 4/5 |
格斗 / 战斗训练 | 1.20 |
| 3/5 |
| 4/5 |
| 5/5 |
| 4/5 |
| 5/5 |
| 5/5 |
人类 / Burning coal | 1.40 |
Effects
talent | Coronal Shield |
talent | Criticality Excursion |
talent | Mantra of Heliocentrism |
talent | Stream of Life |
talent | Scorched Earth |
talent | 元素赞歌 |
detrimental effect | 目标受到灼烧效果,每回合受到 65.13 火焰伤害。 燃烧 |
detrimental effect | 严重失去平衡,降低整体伤害 15%。 失去平衡 |
beneficial effect | THE SUN, THE SUN, THE SUN, THE SUN, THE SUN, THE SUN, THE SUN, THE SUN, THE SUN, THE SUN, Mantra Repetition |
beneficial effect | Increased damage by 6% Heliocentrism |
beneficial effect | Increased critical chance by 40 Enrichment |
beneficial effect | 目标的法术强度提升 102 。 法术狂潮 |
detrimental effect | 整体速度下降 50% , 每回合受到 189 碾压伤害。 碎骨压制(减速) |
detrimental effect | 被念力困住。 固定 |
Quests
You don't really need to do this, but why not? There are potential clues in lots of places, these are good ones to start with, all of them easy! Looking for easy cluesTrollmire is a forest near the halfling town of Derth, it has lots of troublesome trolls that bother the halflings. * You must explore the Trollmire and find out what lurks there! Kor'Pul are some ruins also near Derth, there are rumours there are some evil creature inside. * You must explore the ruins of Kor'Pul and find out what lurks there! You have heard that within the scintillating caves on the Shaloren lands lie strange crystals imbued with Spellblaze energies. * You must explore the scintillating caves. There are also rumours of a renegade Shaloren camp to the west of their capital. * You must explore the renegade Shaloren camp. The Thaloren forest is disrupted. Corruption is spreading. Norgos the guardian bear is said to have gone mad. * You must explore Norgos' Lair. On the western border of the Thaloren forest a gloomy aura has been set up. Things inside are... twisted. * You must explore the Heart of the Gloom. | 正在进行 |
Various alchemists around Maj'Eyal are competing to gain entry into the great Brotherhood of Alchemists, and one or more have enlisted your aid. The Brotherhood of AlchemistsAgrimley the hermit needs your help making an elixir of explosive force, which can be used to 永久提升你4%法术暴击率. He has given you some notes on the ingredients: * You've found the needed green worm. * 'Needed: one naga tongue. 最好的结果便是从未被污言秽语亵渎过的舌头,所以如果你正好碰到那些圣者娜迦…… ' * 'Needed: one vial of elder vampire blood. 取得它之后,你最好在回去的路上用活水写些十字。' Ungrol of Last Hope needs your help making an elixir of stoneskin, which can be used to 永久提升你4点护甲值. He has given you some notes on the ingredients: * 'Needed: one electric eel tail. 我知道,我知道。你想问电鳗的尾巴是哪一段?没有确切的答案。最后 10 英寸或许是最合适的。' * You've found the needed vial of wight ectoplasm. * You've found the needed giant spider spinneret. | 正在进行 |
Explore the Embers of Creation caves, and find what you are looking for, whatever it is. The Burning Coals of Creation* You entered the cave, and now feel your chest burning, you need to find out why. * You found Gerlyk's Fragment, absorbed some of his lingering aura, and found a knife that was used to stab him. * You also killed an alchemist that was experimenting with Gerlyk's remnants and attacked you. You found with him a potion that is essentially an extract of Gerlyk's essense. * You killed the gigantic bone golem that was blocking the exit! * You learned that the legends about Gerlyk creating the human race are probably real, and somehow you became like the first human, or maybe even better, having Gerlyk's Burning Coal as your heart, giving you enormous powers. | 结束 |
You met a half-mad lumberjack fleeing a small village, rambling about an untold horror lurking there, slaughtering people. The beast within12 lumberjacks have died. | 结束 |
你碰到了一个法师学徒,他被指派去搜集一件充满奥术力量的神器。 学徒的任务他请求你的帮助,你能帮他搜集一点么。 * 收集一件强力的奥术神器。 | 结束 |
最后的希望的温格洛要帮忙找她妻子失踪的朋友希利娅,她经常去他亡夫的陵墓那里,在最后的希望附近的墓地里。 绝望的坟墓 | 正在进行 |
是时候去一些新的地方探索一下了——那些黑暗、被遗忘和危险的地方。 进入黑暗在德斯镇东南方向是古老森林。 在德斯镇西面是迷宫。 在德斯镇远一点的西面,靠近海岸的地方是沙虫巢穴。 在自然精灵树林的东部边境那里是岱卡拉。 * 你应当探索古老森林,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索迷宫,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索沙虫洞穴,查清那里潜伏的危险,并获得那里的宝藏! * 你应当探索岱卡拉,查清那里潜伏的危险,并获得那里的宝藏! | 正在进行 |
当你接近德斯村时你看到一个巨大的黑色乌云笼罩在小镇上方。 雷鸣之城当你进入村庄时,你看到的景象:一群空气元素正在屠杀村民。 * 你已经驱散了元素生物,但是天上乌云并未就此散去。你需要寻找一位盟友来帮助你。传说中,在西南方的山脉之中有一个神秘的小镇,你也能顺便调查一下伊格兰斯这个反魔法军团。 * 你得知真正的威胁来自于一个叛逃的元素法师,名字叫厄奇斯,精通风暴法术,安格利文的法师已经准备好把你传送到那里去了。 | 正在进行 |
Equipment
在手上 | ![]() 装备需求: - 重甲训练 装备力量来源 灵能 1.50 负重。 类型:护甲/手部 ; 材质等级 2 当使用或装备时: 护甲穿透:+3 护甲值:+2 疲劳值:+3% 属性变化:+3体质 抗性改变:+6%光系 抗性穿透改变:+5%光系 暴击伤害加成:+15.00% 生命回复:+3.00 每回合体力回复:+0.70 体力上限:+10.00 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 臂铠保护你的手至前臂的中间部分。 |
在头上 | ![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 属性变化:+3魔力 抗性改变:+5%奥术 抗性穿透改变:+10%光系 每回合法力回复:+0.12 法术暴击时增加法术强度(最多叠加3次):+6 夜视范围:+3 侦测潜行:+6 侦测隐形:+6 传送后增加闪避:+5 传送后增加所有抵抗:+5% 传送后减少效果持续时间:+5% 使用该物品不需要时间。 它可以用于触发技能守护之阵,将所有其他物品置入23回合冷却: 有效技能等级:3.0 能量消耗:23,总计40/40. 使用范围:近战/单体 飞行速度:瞬间 是:法术 介绍:在你的脚下制造一个 3 码半径范围的法阵,它会减慢 70% 抛射物速度并将除你外的其他生物推出去。 同时,每回合对目标造成 7.07 光系伤害和 4.69 暗影伤害。 法阵持续 6 回合。 效果受法术强度加成。 一顶法师风格的尖帽子…… |
主护甲 | ![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/长袍 ; 材质等级 1 当使用或装备时: 抗性改变:+7%所有 抗性上限改变:+4%所有 抗性穿透改变:+6%所有 每回合法力回复:+0.14 法力上限:+46.00 法术强度:+17(+3有效值) 法术暴击率:+6% 一件长袍。它不能提供有效保护,但可以使你获得魔法增益。 |
在手指上 | ![]() 装备力量来源 奥术力量 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 2 当使用或装备时: 近战附加伤害:12光系 远程附加伤害:12光系 近战反击伤害:5奥术/5寒冷 属性变化:+3魔力 伤害加成:+10%光系 戒指让你的手指更加美丽! |
在手指上 | ![]() 装备力量来源 奥术力量 装备制造者 某位大师 0.10 负重。 类型:首饰/戒指 ; 材质等级 2 当使用或装备时: 近战附加伤害:14光系 远程附加伤害:10光系 近战反击伤害:6自然/7精神 属性变化:+2魔力/+3意志 伤害加成:+10%光系 戒指让你的手指更加美丽! |
在腰间 | ![]() 装备力量来源 奥术力量 装备制造者 某位大师 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 物理暴击率:+6.0% 属性变化:+4敏捷/+4魔力/+4意志/+4灵巧 法术暴击率:+4% 精神暴击率:+6% 一条可以围住腰的皮带。 |
在主手 | ![]() 装备需求: - 魔力 16 装备力量来源 奥术力量 装备制造者 某位大师 5.00 负重。 [随机史诗级物品] 类型:武器/法杖 ; 材质等级 2 你必须使用双手装备。 基础伤害:19.0-22.8 使用属性: 80%魔力 伤害类型:物理 命中加成:+2.0% 触发伤害(最大200%) 护甲穿透:+3 暴击率:+3.0% 攻击速度:100% 当使用或装备时: 护甲值:+4 闪避:+5(+2有效值) 最大守护次数:+2火焰 伤害加成:+6%枯萎/+19%火焰 获得技能: +1 法杖掌控 +2 守护 暴击伤害加成:+23.00% 法术暴击时增加法术强度(最多叠加3次):+4 法术强度:+8(+2有效值) 法术暴击率:+7% 法杖经过精细的加工,被法师所使用。 |
工具 | Bloodriver Pickaxe (挖掘速度18回合) Bloodriver Pickaxe (挖掘速度18回合)装备力量来源 未知力量 3.00 负重。 [史诗级物品] 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 流血免疫:+20% 法术暴击时增加法术强度(最多叠加3次):+10 法术暴击率:+5% 当携带时: 获得技能: +1 挖掘 技能(法术)命中后释放:山崩地裂 (10% 几率等级 1). 它可以用于触发技能Instant Dig (消耗7能量,总计12/12): 有效技能等级:3.0 能量消耗:7,总计12/12. 使用范围:近战/单体 飞行速度:瞬间 介绍:Instantly dig an adjacent terrain. A pickaxe accidentally enchanted over being swallowed by a golem. Can dig real fast. |
在脚上 | ![]() 装备需求: - 重甲训练 装备力量来源 奥术力量 3.00 负重。 类型:护甲/脚部 ; 材质等级 1 当使用或装备时: 护甲值:+3 疲劳值:+2% 属性变化:+2力量/+1意志/+1灵巧/+3体质 抗性改变:+6%光系 伤害加成:+3%光系 降低暴击伤害:5.00% 法术强度:+4(+1有效值) 重靴,用金属覆盖着脚趾、脚后跟和其他重要部位,保护穿戴者的足部免受伤害。 |
斗篷 | ![]() 装备力量来源 奥术力量 2.00 负重。 类型:护甲/斗篷 ; 材质等级 1 当使用或装备时: 闪避:+1(+1有效值) 近战附加伤害:6火焰燃烧/5法力燃烧 远程附加伤害:6火焰燃烧/6法力燃烧 近战反击伤害:4枯萎 属性变化:+2意志 抗性改变:+9%火焰 伤害加成:+5%法力燃烧/+6%火焰燃烧 法术暴击时回复法力:+1.00 法术暴击率:+2% 可以当做外衣穿的宽松布外套,它甚至允许你在里面穿上厚重的金属盔甲。 |
光源 | Magical Obsidian Magical Obsidian装备力量来源 奥术力量 装备力量来源 自然力量 2.00 负重。 [史诗级物品] 类型:光照/光照 当使用或装备时: 抗性改变:+15%暗影/+20%火焰/+15%光系/+15%寒冷 抗性上限改变:+5%暗影/+10%火焰/+5%光系/+5%寒冷 拆除陷阱加成:+10 致盲免疫:+30% 混乱免疫:+30% 光照范围:+3 夜视范围:+5 侦测潜行:+5 侦测隐形:+5 治疗加成:+10% A magical obsidian rock, it looks black as expected from an obsidian, but lights up the path like if it was molten lava, yet it is cold to the touch. |
在脖子上 | ![]() 装备力量来源 奥术力量 0.10 负重。 类型:首饰/项链 ; 材质等级 1 当使用或装备时: 属性变化:+2魔力 伤害加成:+5%闪电/+5%枯萎/+12%火焰/+5%酸性/+5%寒冷 暴击伤害加成:+12.00% 法术强度:+11(+2有效值) 法术暴击率:+4% 项链让你的脖子更加美丽! |
Inventory
![]() 装备力量来源 未知力量 0.00 负重。 [剧情物品] 类型:药水/药水 它可以用于drink the potion。 A vial of some blue bubbly liquid with no smell or any other distinguishing feature. |
![]() 装备力量来源 奥术力量 0.10 负重。 [史诗级物品] 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 近战附加伤害:5酸性 远程附加伤害:5酸性 近战反击伤害:5酸性 抗性改变:+10%酸性 伤害加成:+10%酸性 它可以用于触发技能腐蚀酸雾 (消耗17能量,总计30/30): 有效技能等级:1.0 能量消耗:17,总计30/30. 使用范围:8 飞行速度:瞬间 是:法术 介绍:在 3 码半径范围内升起一片腐蚀性的酸雾,造成 7.92 毒系伤害,持续 3 回合。 伤害受法术强度加成。 This bronze ring has gone soft and green with age. It seems to have become attuned to the power of such corrosion. |
![]() 装备力量来源 奥术力量 装备力量来源 灵能 0.10 负重。 [史诗级物品] 类型:首饰/戒指 ; 材质等级 1 当使用或装备时: 属性变化:+2灵巧/+2魔力 心灵感应范围改变:+1 技能精通: +0.20 法术/侦查 夜视范围:+1 侦测潜行:+3 侦测隐形:+3 This small iron ring seems exceptionally shiny and in focus. |
![]() 装备需求: - 力量 16 装备力量来源 自然力量 装备制造者 某位大师 3.00 负重。 [史诗级物品] 类型:武器/长剑 ; 材质等级 1 基础伤害:15.0-21.0 使用属性: 100%力量 伤害类型:物理 武器精通类型:武器掌握 命中加成:+0.4% 暴击伤害(最大40%) 护甲穿透:+5 暴击率:+5.0% 攻击速度:100% 近战附加伤害:+10流血 暴击时溅射伤害(2格半径):+20火焰 当使用或装备时: 技能精通: +0.20 自然/Volcanism A long shard of obsidian, a weapon never seen in use these days. It belongs in a museum. |
![]() 装备需求: - 敏捷 18 - 技能 射击 装备制造者 某位大师 4.00 负重。 [史诗级物品] 类型:武器/长弓 ; 材质等级 1 你必须使用双手装备。 命中加成:+0.2% 暴击率(最大25%) 攻击速度:105% 攻击距离:+9 当使用或装备时: 命中:+12(+3有效值) 物理暴击率:+5.0% 属性变化:+3敏捷 伤害加成:+5%物理 这把做工精良的弓相传由一位不知名的大师打造。当你拉动弓弦时,你能感受到这把弓蕴藏着难以置信的力量。 |
![]() 装备力量来源 奥术力量 2.00 负重。 [史诗级物品] 类型:护甲/长袍 ; 材质等级 1 当使用或装备时: 闪避:+12(+4有效值) 近战反击伤害:10寒冷 抗性改变:+15%寒冷/+7%所有 抗性穿透改变:+8%寒冷 伤害加成:+10%寒冷 技能精通: +0.30 法术/冰封大地 +0.30 法术/远古冰魂 +0.30 法术/Hail +0.30 法术/水 +0.30 法术/寒冰 +0.30 法术/坟墓 +0.30 法术/冰霜炼金 法术强度:+5(+1有效值) 移动速度:+15% 技能(法术)命中后释放:水之喷射 (5% 几率等级 1). 这件深蓝色的法袍荡起涟漪,仿佛有一股看不见的浪潮在涌动。 |
![]() 装备制造者 某位大师 1.00 负重。 类型:护甲/腰带 ; 材质等级 1 当使用或装备时: 物理暴击率:+6.0% 属性变化:+8敏捷/+8灵巧/+6幸运 拆除陷阱加成:+6 潜行加成:+5 精神暴击率:+6% 夜视范围:+4 一条可以围住腰的皮带。 |
![]() 装备力量来源 自然力量 1.00 负重。 [史诗级物品] 类型:护甲/腰带 ; 材质等级 2 当使用或装备时: 属性变化:+3意志 抗性改变:+20%枯萎/+20%寒冷/+20%自然 治疗加成:+15% 传说这条腰带曾被孔克雷夫的治疗师们佩戴。 |
![]() 装备需求: - 重甲训练 装备力量来源 反魔法力量 装备制造者 某位大师 1.50 负重。 [史诗级物品] 类型:护甲/手部 ; 材质等级 1 当使用或装备时: 护甲值:+2 闪避:+1(+1有效值) 属性变化:+2灵巧/+2意志 抗性穿透改变:+5%自然 伤害加成:+5%自然 法术豁免加成:+4(+1有效值) 生命上限:+20.00 精神强度:+4(+2有效值) 精神暴击率:+3% 学习空手攻击技能,或者开启 '强制显示手套战斗数据' 选项来查看战斗数据 使用奥术力量的人无法穿戴。 它可以用于摧毁一件奥术装备(比臂铠材质级别高) 激活消耗1能量,总计150/150。 你从这副锈迹斑斑的臂铠上勉强能看出其曾经的辉煌。它起源于魔法狩猎时期,用于摧毁奥术类装备,以惩罚法师们对这个世界的暴行。 |
![]() 装备需求: - 重甲训练 - 力量 16 装备力量来源 奥术力量 3.00 负重。 [史诗级物品] 类型:护甲/头部 ; 材质等级 1 当使用或装备时: 护甲值:+8 疲劳值:+4% 抗性改变:+10%物理/+10%时空 定身免疫:+20% 移动速度:-10% Why anyone would want to make a helm look like a snail is beyond you. |
![]() 0.00 负重。 类型:珠宝/黑曜石 ; 材质等级 1 当使用或装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 当被用来强化装备时: 属性变化:+1力量/+1敏捷/+1魔力/+1意志/+1灵巧/+1体质 潜在伤害类型:酸性 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/绿宝石 ; 材质等级 1 当使用或装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+0有效值) 精神豁免加成:+2(+1有效值) 当被用来强化装备时: 闪避:+2(+1有效值) 物理豁免加成:+2(+1有效值) 法术豁免加成:+2(+0有效值) 精神豁免加成:+2(+1有效值) 潜在伤害类型:自然 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 当被用来强化装备时: 物理暴击率:+1.0% 伤害加成:+2%所有 法术暴击率:+1% 精神暴击率:+1% 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 光照范围:+4 夜视范围:+4 当被用来强化装备时: 光照范围:+4 夜视范围:+4 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/黄宝石 ; 材质等级 1 当使用或装备时: 护甲值:+1 抗性改变:+1%所有 当被用来强化装备时: 护甲值:+1 抗性改变:+1%所有 潜在伤害类型:光系 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/蓝宝石 ; 材质等级 2 当使用或装备时: 闪避:+4(+2有效值) 物理豁免加成:+4(+2有效值) 法术豁免加成:+4(+1有效值) 精神豁免加成:+4(+2有效值) 当被用来强化装备时: 闪避:+4(+2有效值) 物理豁免加成:+4(+2有效值) 法术豁免加成:+4(+1有效值) 精神豁免加成:+4(+2有效值) 潜在伤害类型:闪电 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:珠宝/紫宝石 ; 材质等级 2 当使用或装备时: 物理暴击率:+2.0% 伤害加成:+4%所有 法术暴击率:+2% 精神暴击率:+2% 当被用来强化装备时: 物理暴击率:+2.0% 伤害加成:+4%所有 法术暴击率:+2% 精神暴击率:+2% 潜在伤害类型:奥术 宝石可用来卖钱或用于法术仪式。 |
![]() 0.00 负重。 类型:炼金宝石/黑曜石 ; 材质等级 1 当用作炼金炸弹时: 炸弹伤害 +5% When used in a prism: Prism damage +5% 宝石可用来卖钱或用于法术仪式。 |
![]() 装备制造者 某位大师 3.00 负重。 类型:工具/鹤嘴锄 ; 材质等级 1 当使用或装备时: 近战反击伤害:4酸性 属性变化:+1力量 抗性改变:+6%火焰/+6%暗影/+6%寒冷 抗性穿透改变:+5%光系 伤害加成:+6%酸性/+9%寒冷 当携带时: 获得技能: +1 挖掘 允许你挖墙、移除一棵树并制造道路。 |
![]() 装备力量来源 未知力量 1.00 负重。 [剧情物品] 类型:水晶球/水晶球 当携带时: 这个球是半身人先知埃莉萨给你的,它会自动为你鉴定装备。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:盒子/夏·图尔 当携带时: 它可以用于立即转化盒子中的所有物品(当你切换地图时也会自动转化) 激活消耗0能量,总计1000/1000。 这只宝箱是某个夏·图尔古代建筑的延伸,任何扔在里面的物品会被自动传送到那个地方,进行处理并摧毁,从里面提取能量。 这个过程的副产物是黄金,因为没有用,所以被自动传送给你。 当你有这只箱子时,所有你经过地面上的物品会被自动捡起,并且当你离开地下城时会自动交易成金币。 如果你想保留物品,只需要从宝箱里把它移到包裹中。在宝箱中的物品不会增加你的负重。 |
![]() 装备力量来源 未知力量 2.00 负重。 [剧情物品] 类型:护符/魔杖 它可以用于传送至世界地图(等待40回合) 激活消耗115能量,总计400/400。 这个法杖通体用沃瑞钽打造,充满了可以撕裂空间的奥术能量。你以前曾听说过此类物品。它们对于冒险者的快速旅行非常有帮助。 |
Achievements
By Shining,Burning CoalShining One,等级10
79 派尔月 122 year of Ascendancy at 02:18 see stats
By Shining,Burning CoalShining One,等级10
79 派尔月 122 year of Ascendancy at 19:24 see stats
By Shining,Burning CoalShining One,等级14
10 辉耀月 122 year of Ascendancy at 23:21 see stats
By Shining,Burning CoalShining One,等级10
79 派尔月 122 year of Ascendancy at 20:32 see stats
By Shining,Burning CoalShining One,等级15
57 黄昏月 122 year of Ascendancy at 18:32 see stats
By Shining,Burning CoalShining One,等级10
79 派尔月 122 year of Ascendancy at 20:32 see stats
Log
Shining's Reflection的weakening light地图效果击中Shining造成0 光系, 5 治疗 (0合计伤害) [5 治疗].
Shining's Reflection的weakening light地图效果击中Shining's Reflection造成2 光系, 5 治疗 (2合计伤害) [5 治疗].
Shining's Reflection的weakening light地图效果击中Shining造成0 光系, 5 治疗 (0合计伤害) [5 治疗].
Shining's Reflection的weakening light地图效果击中Shining's Reflection造成2 光系, 5 治疗 (2合计伤害) [5 治疗].
Reflection Link击中Shining's Reflection造成(2 伤害共享), (2 伤害共享) (0合计伤害).
Shining's Reflection的光系地图效果击中雪巨人 恶意模拟造成16 光系伤害。
Shining's Reflection受到来自Stream of Life的1 治疗。
雪巨人 恶意模拟使用了碎骨压制.
Shining被击碎。
Shining被念力困住。
技能 灼热之矛 已经可以使用。
Shining的weakening light地图效果击杀了钻石索尔石怪!
Shining因火焰伤害受到了治疗!
Shining shares damage with 他的 reflections!
Shining's Reflection的燃烧击中Shining造成0 火焰, 50 治疗 (0合计伤害) [50 治疗].
Shining击中Shining造成1 火焰, 13 治疗 (1合计伤害) [13 治疗].
雪巨人 恶意模拟的碎骨压制(减速)击中Shining造成271 物理伤害。
雪巨人 恶意模拟击中Shining造成(135 伤害共享), 135 物理 (135合计伤害).
Shining's Reflection击中雪巨人投石者造成13 火焰伤害。
Shining's Reflection受到88 治疗。
Shining's Reflection击杀了Shining's Reflection!
Shining施放了灼热之矛.
Shining的法术造成了致命一击!
Shining击中Shining造成13伤害。
Shining的法术造成了致命一击!
Shining的Sunburn击中雪巨人投石者造成76 火焰伤害。
Stream of Life击中Shining造成37 治疗, 29 治疗 (0合计伤害) [66 治疗].
Shining的Sunburn击中雪巨人 恶意模拟造成126 火焰伤害。
雪巨人 恶意模拟关闭了动能光环。